Difference between revisions of "The Fruit-Bearing Trees/pl"
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{| style="float:right; text-align:center;" | |||
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| [[File:The Fruit-Bearing Trees C2 Sample.jpg|300px]]<br />Promotional image of The Fruit-Bearing Trees in C2 | |||
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__TOC__ | |||
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Dzięki temu dodatku Carcassonne będzie wypełnione różnymi drzewami owocowymi. Im bardziej różnorodna jest Twoja oferta owoców tym wyższy będzie Twój przychód. | |||
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== General info and comments == | |||
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== Ogólne informacje i komentarze == | == Ogólne informacje i komentarze == | ||
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This expansion doesn't exist for the 1st edition (C1 for short). | |||
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* '''24 fruit tokens''' (4 per fruit with the values 5, 4, 3, and 2 on the back) | * '''24 fruit tokens''' (4 per fruit with the values 5, 4, 3, and 2 on the back) | ||
{{BeginTileList|nesting=1|width=600px}} | |||
{{ | {{StartBlock|width=210px}} | ||
{{StartBlock|210px}} | [[File:Token_FruitBearingTrees.png|frame|left|Fruit tokens fronts]] | ||
[[File: | |||
{{EndBlock}} | {{EndBlock}} | ||
{{StartBlock|178px}} | {{StartBlock|width=178px}} | ||
[[File:Token_FruitBearingTrees_back.png|frame|left|Fruit tokens backs]] | |||
[[File: | |||
{{EndBlock}} | {{EndBlock}} | ||
{{ | {{EndTileList}} | ||
== Zasady == | == Zasady == | ||
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Wtasuj 6 kafelków z drzewami owocowymi wraz z pozostałymi kafelkami z podstawowej gry. Posortuj 24 żetony owoców według koloru/typu. Następnie potasuje każdy kolor/typ osobno (liczbami do dołu). Umieść 6 stosów obok toru punktów. | Wtasuj 6 kafelków z drzewami owocowymi wraz z pozostałymi kafelkami z podstawowej gry. Posortuj 24 żetony owoców według koloru/typu. Następnie potasuje każdy kolor/typ osobno (liczbami do dołu). Umieść 6 stosów obok toru punktów. | ||
=== Gameplay === | |||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
{{RulesPlacingTile| | {{RulesPlacingTile|title=Ułożenie płytki|rules= | ||
<div style="min-height: 110px; margin-top: 5px;">[[File:Fruit-Bearing_Trees_C2_Example_01.png|right]] Po dobraniu płytki z drzewem owocowym, umieszczasz ją zgodnie z normalnymi zasadami. Następnie umieszczasz 4 żetony (tego samego typu) na drzewie owocowym, wartościami wciąż ukrytymi. Możesz wybrać rodzaj owocu, jednak nie ma to znaczenia z punktu widzenia gry. Tak więc, każde drzewo może być połączone z dowolnym typem owoców.</div> | |||
}} | }} | ||
</div> | </div> | ||
{{RulesPlacingMeeple| | {{RulesPlacingMeeple|title=2. Placing a meeple|rules= | ||
You may place one of your meeples on the Tree tile according to the normal rules. '''Note''' that you are not allowed to place a meeple on the tree itself. | |||
==== Carrying out a "fruit action" ==== | ===== Carrying out a "fruit action" ===== | ||
If you have '''deployed a meeple''', you may now perform either one of the following two actions. If a player '''in a later turn''' places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may also perform '''one''' of the following two actions. <ref> | If you have '''deployed a meeple''', you may now perform either one of the following two actions. If a player '''in a later turn''' places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may also perform '''one''' of the following two actions. <ref> | ||
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** Crop circles ('''Mini #7 - [[Crop Circles|Crop Circles]]''') | ** Crop circles ('''Mini #7 - [[Crop Circles|Crop Circles]]''') | ||
** Deployment to a bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''') | ** Deployment to a bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''') | ||
* Placements to other tiles during other phases: | |||
** Deploying a meeple to a monastery with a Synod gift card ('''[[The Gifts|The Gifts]]''') | |||
** Moving a meeple with a Change Position gift card ('''[[The Gifts|The Gifts]]''') | |||
However, the placement on tower tile (adjacent to a tree tile) with a tower floor and a phantom as second figure on top would comply with the requirements to trigger a fruit action. See '''Exp. 4 - [[The Tower|The Tower]]''' and '''[[The Phantom (1st edition)|The Phantom]]'''. | However, the placement on tower tile (adjacent to a tree tile) with a tower floor and a phantom as second figure on top would comply with the requirements to trigger a fruit action. See '''Exp. 4 - [[The Tower|The Tower]]''' and '''[[The Phantom (1st edition)|The Phantom]]'''. | ||
</ref> <ref> | </ref> <ref> | ||
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* Selling | * Selling | ||
===== Harvesting ===== | ====== Harvesting ====== | ||
Take the top-most fruit token from the tree tile (if available). Then, '''immediately''' score points according to the fruit token's value. The fruit token is then placed in front of you. | Take the top-most fruit token from the tree tile (if available). Then, '''immediately''' score points according to the fruit token's value. The fruit token is then placed in front of you. | ||
===== Selling ===== | ====== Selling ====== | ||
Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game. | Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game. | ||
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The following examples show '''harvesting and selling actions''': | The following examples show '''harvesting and selling actions''': | ||
{{BeginTileList|width=800px}} | |||
{{StartBlock|width=400px}} | |||
[[File:Fruit-Bearing_Trees_C2_Example_02.png|none|frame|'''Example: Harvesting''' <br/ >{{ColorRed|You}} place a tile next to the apple tree and {{ColorRed|you}} place a meeple. {{ColorRed|You}} decide to harvest. Therefore, you take the top-most apple token and look for its value. {{ColorRed|You}} get 3 points and place the token in front of you, next to the other tokens.]] | [[File:Fruit-Bearing_Trees_C2_Example_02.png|none|frame|'''Example: Harvesting''' <br/ >{{ColorRed|You}} place a tile next to the apple tree and {{ColorRed|you}} place a meeple. {{ColorRed|You}} decide to harvest. Therefore, you take the top-most apple token and look for its value. {{ColorRed|You}} get 3 points and place the token in front of you, next to the other tokens.]] | ||
{{EndBlock}} | |||
{{StartBlock|width=360px}} | |||
[[File:Fruit-Bearing_Trees_C2_Example_03.png|none|frame|'''Example: Selling'''<br/ > Later {{ColorRed|you}} place a tile next to the apple tree again and {{ColorRed|you}} place a meeple. Now, you want to sell. Up to now, {{ColorRed|you}} have harvested 2 apple tokens, 1 apricot and one cherry token. {{ColorRed|You}} sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.]] | [[File:Fruit-Bearing_Trees_C2_Example_03.png|none|frame|'''Example: Selling'''<br/ > Later {{ColorRed|you}} place a tile next to the apple tree again and {{ColorRed|you}} place a meeple. Now, you want to sell. Up to now, {{ColorRed|you}} have harvested 2 apple tokens, 1 apricot and one cherry token. {{ColorRed|You}} sell three different tokens for 10 points. As you are only allowed to sell one set at a time you keep one apple token.]] | ||
{{EndBlock}} | |||
{{EndTileList}} | |||
}} | }} | ||
{{RulesScoring| | {{RulesScoring|title=3. Scoring a feature|rules= | ||
When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules. | |||
|finalscoring= | |||
At the end of the game, each fruit token is worth '''1 point'''. | At the end of the game, each fruit token is worth '''1 point'''. | ||
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== Tile distribution == | == Tile distribution == | ||
{{BeginTileList|width=500px|tiles=6}} | |||
{{BeginTileList|500px}} | {{Tile|image=FruitTrees01.png|count=1}} | ||
{{Tile|FruitTrees01.png| | {{Tile|image=FruitTrees02.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}} | ||
{{Tile|FruitTrees02.png| | {{Tile|image=FruitTrees03.png|count=1}} | ||
{{Tile|FruitTrees03.png| | {{Tile|image=FruitTrees04.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} | ||
{{Tile|FruitTrees04.png| | {{Tile|image=FruitTrees05.png|count=1}} | ||
{{Tile|FruitTrees05.png| | {{Tile|image=FruitTrees06.png|count=1}} | ||
{{Tile|FruitTrees06.png| | |||
{{EndTileList}} | {{EndTileList}} | ||
{{TileIllustrations|edition=C2|H=1|F=1}} | |||
<div style="margin-top: 2em"> | |||
{{BeginTileList| | {{BeginTileList|tokens=24}} | ||
{{Tile| | {{Tile|image={{Piece|name=FruitTreeAppleToken|variant=imagename}}|count=4|config={{Piece|name=FruitTreeAppleToken|variant=short}}}} | ||
{{Tile| | {{Tile|image={{Piece|name=FruitTreeApricotToken|variant=imagename}}|count=4|config={{Piece|name=FruitTreeApricotToken|variant=short}}}} | ||
{{Tile|image={{Piece|name=FruitTreePlumToken|variant=imagename}}|count=4|config={{Piece|name=FruitTreePlumToken|variant=short}}}} | |||
{{Tile|image={{Piece|name=FruitTreeCherryToken|variant=imagename}}|count=4|config={{Piece|name=FruitTreeCherryToken|variant=short}}}} | |||
{{Tile|image={{Piece|name=FruitTreeElderToken|variant=imagename}}|count=4|config={{Piece|name=FruitTreeElderToken|variant=short}}}} | |||
{{Tile|image={{Piece|name=FruitTreeQuinceToken|variant=imagename}}|count=4|config={{Piece|name=FruitTreeQuinceToken|variant=short}}}} | |||
{{EndTileList}} | {{EndTileList}} | ||
</div> | |||
For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back. | |||
{{FootnoteIconPara}} | |||
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[[Category:Second Edition Mini PL]] | [[Category:Second Edition Mini PL]] | ||
</div> | </div> | ||
Revision as of 22:30, 23 March 2024
Dzięki temu dodatku Carcassonne będzie wypełnione różnymi drzewami owocowymi. Im bardziej różnorodna jest Twoja oferta owoców tym wyższy będzie Twój przychód.
General info and comments
Wydane w marcu 2018 przez CundCo.
This expansion doesn't exist for the 1st edition (C1 for short).
Ten dodatek został opracowany dla podstawowej wersji gry Carcassonne. Pozostałe gry pozostają bez zmian.
Zawartość
- 6 nowych kafelków z 6 typami drzew owocowych (pigwa, jabłko, morela, wiśnia, śliwka i bez)
- 24 żetony owoców (4 dla każdego owocu z wartościami 5, 4, 3 i 2 na awersie)
- 24 fruit tokens (4 per fruit with the values 5, 4, 3, and 2 on the back)
Zasady
Przygotowanie
Wtasuj 6 kafelków z drzewami owocowymi wraz z pozostałymi kafelkami z podstawowej gry. Posortuj 24 żetony owoców według koloru/typu. Następnie potasuje każdy kolor/typ osobno (liczbami do dołu). Umieść 6 stosów obok toru punktów.
Gameplay
Ułożenie płytki
2. Placing a meeple
You may place one of your meeples on the Tree tile according to the normal rules. Note that you are not allowed to place a meeple on the tree itself.
Carrying out a "fruit action"
If you have deployed a meeple, you may now perform either one of the following two actions. If a player in a later turn places a tile adjacent (vertically, horizontally or diagonally) to a tree tile and places a meeple on the tile, he may also perform one of the following two actions. [1] [2] [3] [4]
- Harvesting
- Selling
Harvesting
Take the top-most fruit token from the tree tile (if available). Then, immediately score points according to the fruit token's value. The fruit token is then placed in front of you.
Selling
Instead of taking a new fruit token, you can choose to sell fruit tokens you have previously harvested. You may sell 1 to 4 tokens, but the more you sell, the more points you score. If you want to sell more than one token, they must (all) be of different types of fruit. You may only sell one set at a time. The value on the back does not matter when selling fruits. Sold fruit tokens are set aside and removed from the game.
Points for fruit selling | |
---|---|
1 token = 3 points | |
2 tokens = 6 points | |
3 tokens = 10 points | |
4 tokens = 15 points |
The following examples show harvesting and selling actions:
3. Scoring a feature
When you complete one or more areas (e.g. a monastery, a road etc.) by placing a Tree tile, you score them according to the normal rules.
Final Scoring
At the end of the game, each fruit token is worth 1 point.
Tile distribution
For each fruit type, there are four tokens with different values (2, 3, 4 and 5) on the back.
Przypisy
W celu zapoznania się z objeśnieniami ikon oraz licencjami odwiedź: Ikony.
- ↑
A fruit action may happen when:
- A tree tile is placed with a meeple (in the same turn); or
- A new tile with a meeple is placed adjacent to a tree tile (in a later turn). It does not matter who placed the tree tile.
- The rules require the placement of a meeple: The meeple placement can happen as first or second figure (the phantom). The placement of a special figure or a neutral figure or a token does not count.
- The fruit action is optional: A player may comply with the given requirements but decides not to perform a fruit action.
- ↑ The interpretation of the original HiG rules suggests that a player may execute one fruit action per tree present on the newly placed tile or any adjacent ones and each meeple placed on this turn part (up to two if placing a any meeple plus a phantom). An official clarification would be necessary.
- ↑
The rules to trigger a fruit action require the direct placement of a meeple during phase 2. Placing a meeple on the tile just placed. This will rule out other meeple placement mechanics:
- Placements to other tiles but the one just placed during the right phase:
- Magic portals (Exp. 3 - The Princess and the Dragon)
- Acrobat placement on an adjacent tile (Exp. 10 - Under the Big Top)
- Flying machines (Mini #1 - The Flier (Flying Machines))
- Placements to the tile just placed during other phases:
- Wagon movement (Exp. 5 - Abbey and Mayor)
- Deployment from the City of Carcassonne (Exp. 6 - Count, King and Robber)
- Crop circles (Mini #7 - Crop Circles)
- Deployment to a bathhouse (The Barber-Surgeons)
- Placements to other tiles during other phases:
- Placements to other tiles but the one just placed during the right phase:
- ↑ Note that fruit actions take place during phase 2. Placing a meeple. Therefore, these actions will happen as usual even if later actions in the turn sequence may remove the meeple from the tile, for example, being eaten by the dragon (Exp. 3 - The Princess and the Dragon).