Les Panneaux d’Indication

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Image promotionnelle des Panneaux d’Indication


Informations générales et commentaires

Planche des tuiles prédécoupées
Symbole de l’extension

Les Panneaux d’Indication a été publié par Hans im Glück en Template:Year fr.

Avec cette mini extension, vous pouvez marquer des points supplémentaires lorsque vous terminez une route. Pour ce faire, vous devez suivre le cours de la route en suivant les indications des panneaux.

Cette extension comporte des villes avec des bâtiments coupés.

Cette mini extension a été conçue pour le jeu de base de Carcassonne et suit donc, en plus des règles ci-dessous, les règles normales du jeu. Vous pouvez l’utiliser avec toutes les autres extensions du jeu, mais il n’existe aucune règle officielle pour expliquer les différentes interactions possibles.

Matériel

  • 12 nouvelles tuiles Terrain comportant chacune 2 des 3 différents types de panneaux d’indication :
Tuiles Panneaux d’Indication
Symboles de panneaux d’indication

Règles

Mise en place

Mélangez les 12 tuiles de cette mini extension avec les autres tuiles Terrain.

Déroulement du jeu

1. Placement d’une tuile

Vous piochez une tuile Terrain et la placez en respectant les règles habituelles.

2. Pose d’un meeple

Vous pouvez poser un meeple sur la tuile qui vient d’être placée [1].

3. Scoring a feature

When completing a road, check if there are signposts next to it. If that is the case, in addition to the points of the road you also score points for each signpost pointing in the right direction. [2]

There are three types of signposts: left, straight, right.
Example 1: Tile with 2 types of signposts: straight and right

For a signpost to be pointing in the right direction, the following requirements have to be fulfilled:

  • The course of the road on the next tile has to follow the direction indicated by the signpost (left turn, right turn or straight ahead).
  • The road must not end on the first tile after the signpost.

How to count the signposts:

  • Count the signposts showing the correct course of the road on the road you want to score.
  • From these, count the number of different types of signposts.

You may score:

  • Only one 1 type of signpost: 1 point for each correct signpost.
  • 2 different types of signposts: 2 points for each correct signpost.
  • All 3 different types of signposts: 3 points for each correct signpost.

You do not receive points for signposts that do not show the correct course of the road.

Example 2: In this example, 5 signposts point in the right direction Signposts C2 Symbol Yes.png. The rules for the roundabout are as follows: If a signpost points in one of the two directions of the roundabout, it is showing the correct course of the road (here: the blue 1 and the red 2 arrow).
Three arrows are not correct Signposts C2 Symbol No.png. Three are pointing in the wrong direction 3, 4 and/or the road already ends on the next tile 4, 5.
You complete your road by placing the tile and score 9 points.
For the 5 correct signposts Signposts C2 Symbol Yes.png, which include all 3 different types, you score (5×3) 15 additional points.
Évaluation finale

À la fin du jeu, vous recevez 1 point pour chaque panneau d’indication sur vos routes indiquant la bonne direction. Les différents types de panneaux n’ont pas d’importance à ce stade.

Autres extensions

  • Observations générales
  • Interprétation de la communauté The rules assume the signpost condition is met if a road segment connects the edge of the signpost to the required edge on the adjacent tile. If the road segment ends on the tile before touching the required edge or does not touch it at all, the signpost condition is not met.
Example 3: This image shows examples meeting the signpost condition (case A) and not meeting it (case B). Case B shows a straight road (dotted in white) that ends at a feature on the tile (yellow circle) so it does not continue to the opposite edge (section dotted in black), and a curved road (dotted in white) that doesn't meet the signpost requirement (dotted in black).
In general terms, the road segment must connect the required edges to meet the conditions, but this connection may happen to include other features that provide this connection on the tile beyond a simple printed road on the tile.
Example 4: Roads may include a number of features affecting them and even modify their layout at times. The rules cover roundabouts (case A). For other features, the same logic should apply also covered in the image:
  • Tunnels without tunnel tokens (case B) and with them (case C)
  • Ferries (case D)
  • Bridges (case E)

Case C - right may present many variations when not meeting the singpost condition:
  • The signpost road enters a tunnel and exits on the same tile but not reaching the required edge (the case presented in the example)
  • The signpost road enters a tunnel and exits on another tile (the second tunnel token is placed on another tile) including those where the tunnel entrance connected to the signpost has no tunnel token or the exit tunnel token may be placed on another tile, if any
  • The signpost road enters the tunnel but it may not exit (no tunnel token on the entrance or no second tunnel token to match it)

The labyrinth (case F-left) would always meet the signpost condition, the same as the 4-legged roundabouts featured on the Spiel '18 tile (Spiel Promos) or in Exp. 7 - The Catapult. The abbey tile (Exp. 5 - Abbey & Mayor) would never meet the condition (case F-right), the same as any edge with a city gate.
These points will be added to the feature after applying other scoring modifiers such as:
  • Interprétation de la communauté The points for the correct signposts are part of the total scoring for the feature, the same as the other feature-level scoring modifiers. These points are not a separate scoring event when considering the following cases:
  • Exp. 5 - Abbey & Mayor:
    • Interprétation de la communauté Any signpost on an road edge connected to an abbey tile will be considered in an incorrect position.
  • Mini #2 - The Messengers:
    • Interprétation de la communauté Messages #1 and #8 will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).
  • The Markets of Leipzig:
    • Interprétation de la communauté The Wainwrights quarter bonus is not affected by signposts.
    • Interprétation de la communauté The long road segments on the Leipzig tiles end on the double-sized tile, so they will not meet the requirements for any signpost.
  • Castles in Germany:
    • Interprétation de la communauté The road segments on the German castle tiles end on the double-sized tile, so they will not meet the requirements for any signpost.
  • Cathedrals in Germany:
    • Interprétation de la communauté Roads ending at a German cathedral will receive extra points for the correct signpost on the road.
    • Interprétation de la communauté An archbishop will not score extra points for the correct signpost on the road ending at the German cathedral.
  • Halflings:
    • Interprétation de la communauté Two triangular tiles sharing the same square space will be considered as one regular tile regarding signposts, so those roads running across both tiles will be considered as a road on a square tile.
    • Clarification officielle de l’éditeur A road interrupted at a triangular gap or ending at a triangular tile will not meet the requirements for a correct signpost.
  • 20th Anniversary River:
    • Interprétation de la communauté The road segment on the double-sized river source tile ends on tile, so it will not meet the requirements for any signpost.
  • The Gifts:
    • Interprétation de la communauté The Road Sweeper gift card will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).

Ensemble des tuiles

Total des tuiles : 12

Signposts C2 Tile 01.png  ×1
 
Signposts C2 Tile 02.png  ×1
 
Signposts C2 Tile 03.png  ×1
 
Signposts C2 Tile 04.png  ×1
(É)
Signposts C2 Tile 05.png  ×1
 
Signposts C2 Tile 06.png  ×1
(P)
Signposts C2 Tile 07.png  ×1
(J)
Signposts C2 Tile 08.png  ×1
 
Signposts C2 Tile 09.png  ×1
(F)
Signposts C2 Tile 10.png  ×1
 
Signposts C2 Tile 11.png  ×1
(B)
Signposts C2 Tile 12.png  ×1
(C)

Plusieurs tuiles comportent une petite illustration. Les lettres entre parenthèses indiquent l’illustration qui se trouve sur chaque tuile :

Feature Garden C2.png
J | Jardin
Feature Farmhouse C2.png
F | Ferme
Feature WaterTower C2.png
C | Château d’eau
Feature Highwayman C2.png
B | Brigands
Feature Pigsty C2.png
P | Porcherie
Feature Donkeys C2.png
É | Écurie

Notes

Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

  1. Interprétation de la communauté Vous ne pouvez pas poser un meeple sur une flèche. Elles ne peuvent pas être revendiqués ou évalués séparément des routes sur la tuile.
  2. Interprétation de la communauté The extra points scored for the correct signpost are part of the feature scoring and they are only received by the player(s) with the majority.