Difference between revisions of "The Watchtowers"
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| [[File:Sheet_C2_Watchtower.png|200px|thumb|right|Punchout]] | | [[File:Sheet_C2_Watchtower.png|200px|thumb|right|Punchout]] | ||
| [[File: | | [[File:Symbol_Watchtowers_C1C2.png|frame|right|Expansion symbol]] | ||
|} | |} | ||
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Shuffle the '''12 land tiles''' showing the watchtowers together with those from the base game. | Shuffle the '''12 land tiles''' showing the watchtowers together with those from the base game. | ||
=== Gameplay === <!--T:26--> | |||
<!--T:11--> | <!--T:11--> | ||
{{RulesPlacingTile|1=====|2=1. Placing a tile| | |||
{{RulesPlacingTile|1====|2=1. Placing a tile| | |||
3=When you draw a land tile showing a watchtower, place it according to the known rules. | 3=When you draw a land tile showing a watchtower, place it according to the known rules. | ||
}} | }} | ||
<!--T:12--> | <!--T:12--> | ||
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple| | |||
{{RulesPlacingMeeple|1====|2=2. Placing a meeple| | |||
3=After placing a land tile showing a watchtower, you may place one of your meeples on the tile according to the normal rules. You may place it on a city or a road, or in a field as a farmer. You '''may not''' place it on the watchtower itself. | 3=After placing a land tile showing a watchtower, you may place one of your meeples on the tile according to the normal rules. You may place it on a city or a road, or in a field as a farmer. You '''may not''' place it on the watchtower itself. | ||
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[[File:Watchtowers_C2_Placing_Meeple.png|frame|none|'''Example:''' {{ColorRed|You}} place a tile showing a watchtower and place a meeple in the city. You may not place it on the watchtower though.]] | [[File:Watchtowers_C2_Placing_Meeple.png|frame|none|'''Example:''' {{ColorRed|You}} place a tile showing a watchtower and place a meeple in the city. You may not place it on the watchtower though.]] | ||
}} | }} | ||
<!--T:14--> | <!--T:14--> | ||
{{RulesScoring|1=====|2=3. Scoring a feature| | |||
{{RulesScoring|1====|2=3. Scoring a feature| | |||
3=When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) '''on that tile''', the watchtower is scored '''first'''. The completed road or city is scored afterwards. <ref> | 3=When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) '''on that tile''', the watchtower is scored '''first'''. The completed road or city is scored afterwards. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
This means watchtowers are scored independently from | This means watchtowers are scored independently from cities or roads, so the resulting score is not part of the feature. Therefore watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtower tile. Note that the meeple on the watchtower tile may belong to a player who doesn't have the majority in the feature being scored, so: | ||
* The player with the meeple on the watchtower will score their meeple first. | * The player with the meeple on the watchtower will score their meeple first. | ||
* The player with the majority will score the feature afterwards. | * The player with the majority will score the feature afterwards. | ||
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</ref> <ref> | </ref> <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
Note that several meeples may end up on the same watchtower tile when playing with phantoms, magic portals, flying machines, crop circles or the Count of Carcassonne. Also remember that watchtower tiles may have several segments connected to the same completed feature. So a completed road or city may contain a tile contributing with several segments to the same feature, each of them with zero, one or more meeples. | Note that several meeples may end up on the same watchtower tile when playing with phantoms, magic portals, flying machines, crop circles, wagons or the Count of Carcassonne. Also remember that watchtower tiles may have several segments connected to the same completed feature. So a completed road or city may contain a tile contributing with several segments to the same feature, each of them with zero, one or more meeples. | ||
In these cases, since majority is not applied to this scoring bonus, each meeple on the watchtower tile contributing to the feature being scored will receive the watchtower points. These meeples may belong to the same | <!--T:23--> | ||
In these cases, since majority is not applied to this scoring bonus, each meeple on the watchtower tile contributing to the feature being scored will receive the watchtower points. These meeples may belong to the same or to different players. | |||
</ref> <ref> | |||
{{IconWorld}} | |||
A meeple on a bridge placed on a watchtower tile can also trigger the scoring of a watchtower if the bridge is part of a road just completed. | |||
</ref> | </ref> | ||
<!--T:15--> | <!--T:15--> | ||
This does '''not''' apply to farmers. Farmers do not trigger scoring for watchtowers. | This does '''not''' apply to farmers. Farmers do not trigger scoring for watchtowers. <ref> | ||
{{IconBook}} | |||
Monks placed on completed monasteries on adjacent tiles would not trigger the scoring for watchtowers either, as indicated in the rules for the Carcassonne I [[Authorised Fan Conversions|conversion]] of this expansion approved by '''[[Hans im Glück|HiG]]'''.<br /> | |||
{{IconWorld}} | |||
This would be applicable to meeples on any monastic building or any other feature, other than roads or cities, completed on tiles adjacent to the watchtower. By monastic building, we mean monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. | |||
</ref> | |||
<!--T:16--> | <!--T:16--> | ||
For scoring the watchtowers, the '''8 directly adjacent tiles''' and the '''tile with the watchtower itself''' are considered. You can see on each watchtower what scores | For scoring the watchtowers, the '''8 directly adjacent tiles''' and the '''tile with the watchtower itself''' are considered. You can see on each watchtower what scores you points: | ||
<!-- | <!-- | ||
{{BeginBlockList|700px}} | {{BeginBlockList|700px}} | ||
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<tr> | <tr> | ||
<td> [[File:Watchtowers_C2_Watchtower_Type_2.png|60px]] </td> | <td> [[File:Watchtowers_C2_Watchtower_Type_2.png|60px]] </td> | ||
<td> '''1 point''' for each tile showing at least ''' | <td> '''1 point''' for each tile showing at least one '''road segment''' <ref> | ||
{{IconWorld}} | |||
Wooden bridges from '''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''' should be taken into consideration for this watchtower as wooden bridges are considered the same as printed road segments. | |||
</ref></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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<tr> | <tr> | ||
<td> [[File:Watchtowers_C2_Watchtower_Type_3.png|60px]] </td> | <td> [[File:Watchtowers_C2_Watchtower_Type_3.png|60px]] </td> | ||
<td> '''3 points''' for each '''monastery''' </td> | <td> '''3 points''' for each '''monastery''' <ref> | ||
{{IconWorld}} | |||
This watchtower bonus will be applicable to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. German cathedrals or gardens are not considered. <br /> | |||
Moreover, the position of a meeple placed on a special monastery (German monasteries, Dutch & Belgian monasteries, Japanese buildings) is also irrelevant. | |||
</ref></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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<tr> | <tr> | ||
<td> [[File:Watchtowers_C2_Watchtower_Type_5.png|60px]] </td> | <td> [[File:Watchtowers_C2_Watchtower_Type_5.png|60px]] </td> | ||
<td> '''1 point''' for each tile showing at least one ''' | <td> '''1 point''' for each tile showing at least one '''city segment''' <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
Castles are not located on a particular tile and they are not cities but a different feature type, so castles would be considered for this watchtower type. | Castles are not located on a particular tile and they are not cities but a different feature type, so castles would be considered for this watchtower type. | ||
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<td> [[File:Watchtowers_C2_Watchtower_Type_2.png|60px]] </td> | <td> [[File:Watchtowers_C2_Watchtower_Type_2.png|60px]] </td> | ||
<td> </td> | <td> </td> | ||
<td> '''1 point''' for each tile showing at least ''' | <td> '''1 point''' for each tile showing at least one '''road segment''' <ref> | ||
{{IconWorld}} | |||
Wooden bridges from '''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''' should be taken into consideration for this watchtower as wooden bridges are considered the same as printed road segments. | |||
</ref></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> [[File:Watchtowers_C2_Watchtower_Type_3.png|60px]] </td> | <td> [[File:Watchtowers_C2_Watchtower_Type_3.png|60px]] </td> | ||
<td> </td> | <td> </td> | ||
<td> '''3 points''' for each '''monastery''' </td> | <td> '''3 points''' for each '''monastery''' <ref> | ||
{{IconWorld}} | |||
This watchtower bonus will be applicable to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. German cathedrals or gardens are not considered. <br /> | |||
Moreover, the position of a meeple placed on a special monastery (German monasteries, Dutch & Belgian monasteries, Japanese buildings) is also irrelevant. | |||
</ref></td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> [[File:Watchtowers_C2_Watchtower_Type_5.png|60px]] </td> | <td> [[File:Watchtowers_C2_Watchtower_Type_5.png|60px]] </td> | ||
<td> </td> | <td> </td> | ||
<td> '''1 point''' for each tile showing at least one ''' | <td> '''1 point''' for each tile showing at least one '''city segment''' <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
Castles are not placed on a particular tile and they are not cities but a different feature type, so this watchtower type would not consider castles for scoring. | Castles are not placed on a particular tile and they are not cities but a different feature type, so this watchtower type would not consider castles for scoring. | ||
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{{EndBlock}} | {{EndBlock}} | ||
{{StartBlock|290px}} | {{StartBlock|290px}} | ||
[[File:Watchtowers_C2_Example_02.png|frame|none|'''Example 2''' - Same situation with a different | [[File:Watchtowers_C2_Example_02.png|frame|none|'''Example 2''' - Same situation with a different watchtower: {{ColorRed|you}} score '''4 points''' with the tower (4 tiles showing a part of a city x 1 point) and then '''6 points''' for the city itself.]] | ||
{{EndBlock}} | {{EndBlock}} | ||
{{EndBlockList}} | {{EndBlockList}} | ||
==== Final scoring ==== | ===== Final scoring ===== <!--T:24--> | ||
<!--T:25--> | |||
Watchtowers do not provide points after the game. <ref> | Watchtowers do not provide points after the game. <ref> | ||
{{IconWorld}} | {{IconWorld}} | ||
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<!--T:18--> | <!--T:18--> | ||
}} | }} | ||
== Tile distribution == <!--T:19--> | == Tile distribution == <!--T:19--> |
Revision as of 00:32, 31 October 2021
General info and comments
The Watchtowers was released in 2016 by HiG through CundCo.
This mini expansion features watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.
Contents
- 12 new land tiles showing watchtowers
Rules
Preparation
Shuffle the 12 land tiles showing the watchtowers together with those from the base game.
Gameplay
1. Placing a tile
When you draw a land tile showing a watchtower, place it according to the known rules.
2. Placing a meeple
3. Scoring a feature
When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) on that tile, the watchtower is scored first. The completed road or city is scored afterwards. [1] [2] [3]
This does not apply to farmers. Farmers do not trigger scoring for watchtowers. [4]
For scoring the watchtowers, the 8 directly adjacent tiles and the tile with the watchtower itself are considered. You can see on each watchtower what scores you points:
2 points for each meeple [5] [6] | ||
2 points for each coat of arms | ||
1 point for each tile showing at least one road segment [7] | ||
3 points for each monastery [8] | ||
1 point for each tile showing at least one city segment [9] |
The following examples show how watchtowers are scored:
Final scoring
Watchtowers do not provide points after the game. [10]
Tile distribution
Total Tiles: 12
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑
This means watchtowers are scored independently from cities or roads, so the resulting score is not part of the feature. Therefore watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtower tile. Note that the meeple on the watchtower tile may belong to a player who doesn't have the majority in the feature being scored, so:
- The player with the meeple on the watchtower will score their meeple first.
- The player with the majority will score the feature afterwards.
- ↑ Note that several meeples may end up on the same watchtower tile when playing with phantoms, magic portals, flying machines, crop circles, wagons or the Count of Carcassonne. Also remember that watchtower tiles may have several segments connected to the same completed feature. So a completed road or city may contain a tile contributing with several segments to the same feature, each of them with zero, one or more meeples. In these cases, since majority is not applied to this scoring bonus, each meeple on the watchtower tile contributing to the feature being scored will receive the watchtower points. These meeples may belong to the same or to different players.
- ↑ A meeple on a bridge placed on a watchtower tile can also trigger the scoring of a watchtower if the bridge is part of a road just completed.
- ↑
Monks placed on completed monasteries on adjacent tiles would not trigger the scoring for watchtowers either, as indicated in the rules for the Carcassonne I conversion of this expansion approved by HiG.
This would be applicable to meeples on any monastic building or any other feature, other than roads or cities, completed on tiles adjacent to the watchtower. By monastic building, we mean monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. - ↑ This watchtower type only takes meeples into consideration, that is, normal meeples, large meeples, mayors, wagons, ringmasters, abbots and phantoms. Special figures (builders, pigs, barns and shepherds) and neutral figures (Dragon, Fairy, tower pieces, Count, brigdes, Big Top, ferries, gold ingots, Mage, Witch or Gingerbread Man) are not considered.
- ↑ Castles are not placed on a particular tile, so this watchtower type would not consider meeples in castles for scoring.
- ↑ Wooden bridges from Exp. 8 - Bridges, Castles and Bazaars should be taken into consideration for this watchtower as wooden bridges are considered the same as printed road segments.
- ↑
This watchtower bonus will be applicable to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. German cathedrals or gardens are not considered.
Moreover, the position of a meeple placed on a special monastery (German monasteries, Dutch & Belgian monasteries, Japanese buildings) is also irrelevant. - ↑ Castles are not placed on a particular tile and they are not cities but a different feature type, so this watchtower type would not consider castles for scoring.
- ↑ This statement, not included in the original rules, is inferred from the rules, since watchtower scoring can only be triggered by completed roads or cities.
- Editor Manual - Old numbered parameters - RulesPlacingTile
- Editor Manual - Old numbered parameters - RulesPlacingMeeple
- Editor Manual - Old numbered parameters - RulesScoring
- Editor Manual - Old numbered parameters - Tile
- Old template
- Old template - FootnoteIconPara en
- Checked
- Second Edition
- Second Edition Minor Expansion