Difference between revisions of "The Watchtowers"

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<translate>
{{UX
|seotitle=<translate><!--T:32--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:33--> Watchtowers, The</translate>
|image={{filepath:<translate><!--T:34--> Watchtowers C2 Example 02.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:35--> The '''Watchtowers''' mini expansion contains 12 tiles featuring watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.</translate>
<section end="description" /></div>
<languages /><translate>
<!--T:27-->
{{ChooseDesign|image=Watchtowers_C3_Tile_09.png|image2=Watchtowers_C2_Tile_A.jpg}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


== General info and comments == <!--T:1-->
<!--T:41-->
{{ExpansionDescription|color=#523500|backgroundcolor=#ffefd3|bordercolor=#986200|image={{WatchtowersLink|edition=C3|logo=name}}}}


<!--T:2-->
<!--T:30-->
[[File:Watchtowers_C2_Expansion_Watermark.png|frame|right|Expansion symbol]]
<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:The Watchtowers C3 Sample.jpg|450px]]<br />Promotional image of The Watchtowers in C3
|}
__TOC__
</div>
 
<!--T:4-->
{{DottedFrameMessage|text=''This mini expansion features watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.''
}}
 
== General info and comments == <!--T:31-->
 
<!--T:1-->
{| style="float:right;"
|- valign="top"
| [[File:{{WatchtowersLink|edition=C3|logo=name}}|frame|right|Expansion symbol]]
|}


<!--T:3-->
<!--T:3-->
[[The Watchtowers]] was released in {{Year|2016}} by [[Hans_im_Glück|'''HiG''']] through '''[[CundCo]]'''.
'''{{WatchtowersName}}''' was released in C2 (the 2nd edition) by [[Hans im Glück|Hans im Glück]] in {{Year|2016}}. A C3 (the third edition) version was released in {{Year|2024}}, which has [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]]. This expansion was never officially released for C1 (the 1st edition).


<!--T:4-->
<!--T:42-->
This mini expansion features watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.
{| xstyle="float:right;"
 
|- valign="top"
<!--T:5-->
| [[File:Watchtowers_C3_Envelope.jpg|150px|thumb|right|C3 envelope]]
This expansion has been developed for the Carcassonne base game and its rules still apply. You can combine it with other expansions - but at your own risk – i.e. there will be no official rules for these combinations.
| [[File:Watchtowers_C3_Tile_Sheet.jpg|200px|thumb|right|Punchout in C3]]
| [[File:Sheet_C2_Watchtower.png|200px|thumb|right|Punchout in C2]]
|}


== Contents == <!--T:6-->
== Contents == <!--T:6-->
Line 19: Line 54:
<!--T:7-->
<!--T:7-->
* '''12 new land tiles''' showing watchtowers
* '''12 new land tiles''' showing watchtowers
: [[File:Watchtowers_C2_Feature.jpg|frame|none|Tile with a watchtower]]
:{|
|-
| [[File:Watchtowers_C3_Feature.jpg|frame|none|Tile with a watchtower in C3]]
| &nbsp;
| [[File:Watchtowers_C2_Feature.jpg|frame|none|Tile with a watchtower in C2]]
|}


== Rules == <!--T:8-->   
== Rules == <!--T:8-->   
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Shuffle the '''12 land tiles''' showing the watchtowers together with those from the base game.
Shuffle the '''12 land tiles''' showing the watchtowers together with those from the base game.


<!--T:36-->
<span id="gameplay"></span>
=== Gameplay === <!--T:26-->
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=Watchtower|edition=C3|size=x65px|variant=image}} {{Feature|name=Watchtower|edition=C2|size=x65px|variant=image}}</div>


<!--T:11-->
<!--T:11-->
{{RulesPlacingTile|1====|2=Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=When you draw a land tile showing a watchtower, place it according to the known rules.
When you draw a land tile showing a watchtower, place it according to the known rules.
}}
}}


<!--T:12-->
<!--T:12-->
{{RulesPlacingMeeple|1====|2=Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=After placing a land tile showing a  watchtower, you may place one of your meeples on the tile according to the normal rules. You may place it on a city or a road, or in a field as a farmer. You '''may not''' place it on the watchtower itself.
After placing a land tile showing a  watchtower, you may place one of your meeples on the tile according to the normal rules. You may place it on a city or a road, or in a field as a farmer. You '''may not''' place it on the watchtower itself.


<!--T:13-->
<!--T:13-->
[[File:Watchtowers_C2_Placing_Meeple.png|frame|none|'''Example:''' {{ColorRed|You}} place a tile showing a watchtower and place a meeple in the city. You may not place it on the watchtower though.]]
[[File:Watchtowers_C2_Placing_Meeple.png|frame|none|'''Example:''' {{ColorRed|You}} place a tile showing a watchtower and place a meeple in the city. You may not place it on the watchtower though.]]
}}
}}


<!--T:14-->
<!--T:14-->
{{RulesScoring|1====|2=Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) '''on that tile''', the watchtower is scored '''first'''. The completed road or city is scored afterwards. <ref>
When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) '''on that tile''', the watchtower is scored '''first'''. The completed road or city is scored afterwards. <ref>
{{IconWorld}}
{{IconWorld}}
This means watchtowers are scored independently from city or roads, so the resulting score is not part of the feature. So watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtowers tile. Note that the meeple on the watchtower tile may belong to a player who doesn't have the majority in the feature being scored so:
This means watchtowers are scored independently from cities or roads, so the resulting score is not part of the feature. Therefore watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtower tile. Note that the meeple on the watchtower tile may belong to a player who doesn't have the majority in the feature being scored, so:
* The player with the meeple on the watchtower will score their meeple first.
* The player with the meeple on the watchtower will score their meeple first.
* The player with the majority will score the feature afterwards.
* The player with the majority will score the feature afterwards.
In this regard, the watchtower scoring is a separate scoring event (see [[The Messages|'''Mini #2 - The Messages (Dispatches)''']]) and it should not trigger the evaluation of a castle (see [[Bridges, Castles and Bazaars|'''Exp. 8 - Bridges, Castles and Bazaars''']]) either, since it is not associated to the completed feature itself. Thus, on the other hand, the scoring of the completed city or road would trigger the scoring of a castle.   
In this regard, the watchtower scoring is a separate scoring event (see '''{{MessagesLink|variant=long|logo=noborder}}''') and it should not trigger the evaluation of a castle (see '''{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}''') either, since it is not associated to the completed feature itself. Thus, on the other hand, the scoring of the completed city or road would trigger the scoring of a castle.   
</ref> <ref>
{{IconWorld}}
The rules describe the simplest case (one completed feature with one watchtower). However, if several watchtowers are triggered by the same tile placement, it is necessary to score all these watchtowers before removing any meeples from those features to be scored. This is especially important when the scoring involves watchtowers scoring points for neighboring meeples. This way, the players will avoid scorings leading to different results depending on the order the features (and their watchtowers) are scored and their meeples removed.
</ref> <ref>
{{IconWorld}}
Note that several meeples may end up on the same watchtower tile when playing with phantoms, magic portals, flying machines, crop circles, wagons or the Count of Carcassonne. Also remember that watchtower tiles may have several segments connected to the same completed feature. So a completed road or city may contain a tile contributing with several segments to the same feature, each of them with zero, one or more meeples.
 
<!--T:23-->
In these cases, since majority is not applied to this scoring bonus, each meeple on the watchtower tile contributing to the feature being scored will receive the watchtower points. These meeples may belong to the same or to different players. 
</ref> <ref>
{{IconWorld}}
A meeple on a bridge placed on a watchtower tile can also trigger the scoring of a watchtower if the bridge is part of a road just completed.
</ref>
</ref>


<!--T:15-->
<!--T:15-->
This does '''not''' apply to farmers. Farmers do not trigger scoring for watchtowers.
This does '''not''' apply to farmers. Farmers do not trigger scoring for watchtowers. <ref>
{{IconBook}}
Monks placed on completed monasteries on adjacent tiles would not trigger the scoring for watchtowers either, as indicated in the rules for the Carcassonne I [[Authorised Fan Conversions|conversion]] of this expansion approved by '''[[Hans im Glück|HiG]]'''.<br />
{{IconWorld}}
This would be applicable to meeples on any monastic building or any other feature, other than roads or cities, completed on tiles adjacent to the watchtower. By monastic building, we mean monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches.
</ref>


<!--T:16-->
<!--T:16-->
For scoring the watchtowers, the '''8 directly adjacent tiles''' and the '''tile with the watchtower itself''' are considered. You can see on each watchtower what scores your points:
For scoring the watchtowers, the '''8 directly adjacent tiles''' and the '''tile with the watchtower itself''' are considered, as in a monastery scoring. You can see on each watchtower what scores you points:
<!--
 
{{BeginBlockList|700px}}
<!--T:37-->
{{StartBlock}}
<table class="wikitable" cellpadding="10">
<table>
<tr>
<tr>
<td> [[File:Watchtowers_C2_Watchtower_Type_1.png|60px]] </td>
<th align="center"> {{TextC3}} </th><th align="center"> {{TextC2}} </th><th> Action </th>
<td> '''2 points''' for each '''meeple''' </td>
</tr>
</tr>
</table>
{{EndBlock}}
{{StartBlock}}
<table>
<tr>
<tr>
<td> [[File:Watchtowers_C2_Watchtower_Type_4.png|60px]] </td>
<td> {{Feature|name=WatchtowerMeeple|edition=C3|variant=image|size=90px}} </td><td> {{Feature|name=WatchtowerMeeple|edition=C2|variant=image|size=90px}} </td><td> '''2 points''' for each '''meeple''' <ref>
<td> '''2 points''' for each '''coat of arms''' </td>
{{IconWorld}}
This watchtower type only takes meeples into consideration, that is, normal meeples, large meeples, mayors, wagons, ringmasters, guard meeples, abbots and phantoms. Special figures (builders, pigs, barns and shepherds) and neutral figures (Dragon, Fairy, tower pieces, Count, bridges, Big Top, ferries, gold ingots, Mage, Witch or Gingerbread Man) are not considered.
</ref> <ref>
{{IconCommunity}}
When scoring a watchtower bonus for neighboring meeples you will also count any neighboring castle lords. This would be similar to how the big top considers castles in its vicinity. See '''{{UnderBigTopLink|variant=long|logo=noborder|anchor=Circus_tiles,_animal_tokens_and_the_big_top_2}}'''.
</ref></td>
</tr>
</tr>
</table>
{{EndBlock}}
{{StartBlock}}
<table>
<tr>
<tr>
<td> [[File:Watchtowers_C2_Watchtower_Type_2.png|60px]] </td>
<td> {{Feature|name=WatchtowerCoatOfArms|edition=C3|variant=image|size=90px}} </td><td> {{Feature|name=WatchtowerCoatOfArms|edition=C2|variant=image|size=90px}} </td><td> '''2 points''' for each '''coat of arms''' </td>
<td> '''1 point''' for each tile showing at least '''one road''' </td>
</tr>
</tr>
</table>
{{EndBlock}}
{{StartBlock}}
<table>
<tr>
<tr>
<td> [[File:Watchtowers_C2_Watchtower_Type_3.png|60px]] </td>
<td> {{Feature|name=WatchtowerRoad|edition=C3|variant=image|size=90px}} </td><td> {{Feature|name=WatchtowerRoad|edition=C2|variant=image|size=90px}} </td><td> '''1 point''' for each tile showing at least one '''road segment''' <ref>
<td> '''3 points''' for each '''monastery''' </td>
</tr>
</table>
{{EndBlock}}
{{StartBlock}}
<table>
<tr>
<td> [[File:Watchtowers_C2_Watchtower_Type_5.png|60px]] </td>
<td> '''1 point''' for each tile showing at least one '''part of a city''' </td>
</tr>
</table>
{{EndBlock}}
{{EndBlockList}}
-->
<table style="margin-left: 10px;">
<tr>
<td> [[File:Watchtowers_C2_Watchtower_Type_1.png|60px]] </td>
<td>&nbsp;</td>
<td> '''2 points''' for each '''meeple''' <ref>
{{IconWorld}}
{{IconWorld}}
This watchtower type only takes meeples into consideration, that is, normal meeples, large meeples, mayors, wagons, ringmasters, abbots and phantoms. Special figures (builders, pigs, barns and shepherds) and neutral figures (Dragon, Fairy, tower pieces, Count, brigdes, Big Top, ferries, gold ingots, Mage, Witch or Gingerbread Man) are not considered.  
Wooden bridges from '''{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}''' should be taken into consideration for this watchtower as wooden bridges are considered the same as printed road segments.
</ref></td>
</ref></td>
</tr>
</tr>
<tr>
<tr>
<td> [[File:Watchtowers_C2_Watchtower_Type_4.png|60px]] </td>
<td> {{Feature|name=WatchtowerMonastery|edition=C3|variant=image|size=90px}} </td><td> {{Feature|name=WatchtowerMonastery|edition=C2|variant=image|size=90px}} </td><td> '''3 points''' for each '''monastery''' <ref>
<td>&nbsp;</td>
{{IconWorld}}
<td> '''2 points''' for each '''coat of arms''' </td>
This watchtower bonus will be applicable to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. German cathedrals or gardens are not considered. <br />
Moreover, the position of a meeple placed on a special monastery (German monasteries, Dutch & Belgian monasteries, Japanese buildings) is also irrelevant.
</ref> </td>
</tr>
</tr>
<tr>
<tr>
<td> [[File:Watchtowers_C2_Watchtower_Type_2.png|60px]] </td>
<td> {{Feature|name=WatchtowerCity|edition=C3|variant=image|size=90px}} </td><td> {{Feature|name=WatchtowerCity|edition=C2|variant=image|size=90px}} </td><td> '''1 point''' for each tile showing at least one '''city segment''' <ref>
<td>&nbsp;</td>
{{IconWorld}}
<td> '''1 point''' for each tile showing at least '''one road''' </td>
Castles are not placed on a particular tile and they are not cities but a different feature type, so this watchtower type would not consider castles for scoring.
</tr>
</ref> </td>
<tr>
<td> [[File:Watchtowers_C2_Watchtower_Type_3.png|60px]] </td>
<td>&nbsp;</td>
<td> '''3 points''' for each '''monastery''' </td>
</tr>
<tr>
<td> [[File:Watchtowers_C2_Watchtower_Type_5.png|60px]] </td>
<td>&nbsp;</td>
<td> '''1 point''' for each tile showing at least one '''part of a city''' </td>
</tr>
</tr>
</table>
</table>
Line 136: Line 160:
<!--T:17-->
<!--T:17-->
The following examples show how watchtowers are scored:
The following examples show how watchtowers are scored:
{{BeginBlockList|700px}}
{{BeginBlockList|width=700px}}
{{StartBlock|290px}}
{{StartBlock|width=290px}}
[[File:Watchtowers_C2_Example_01.png|frame|none|'''Example 1:''' Your city has been completed. First {{ColorRed|you}} score '''8 points''' (4 meeples x 2 points) with the watchtower. Then you get '''6 points''' for the city.]]
[[File:Watchtowers_C2_Example_01.png|frame|none|'''Example 1:''' Your city has been completed. First {{ColorRed|you}} score '''8 points''' (4 meeples x 2 points) with the watchtower. Then you get '''6 points''' for the city.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|290px}}
{{StartBlock|width=290px}}
[[File:Watchtowers_C2_Example_02.png|frame|none|'''Example 2''' - Same situation with a different watch tower: {{ColorRed|you}} score '''4 points''' with the tower (4 tiles showing a part of a city x 1 point) and then '''6 points''' for the city itself.]]
[[File:Watchtowers_C2_Example_02.png|frame|none|'''Example 2''' - Same situation with a different watchtower: {{ColorRed|you}} score '''4 points''' with the tower (4 tiles showing a part of a city x 1 point) and then '''6 points''' for the city itself.]]
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}
<!--T:29-->
|finalscoring=
<!--T:25-->
Watchtowers do not provide points after the game. <ref>
{{IconWorld}}
This statement, not included in the original rules, is inferred from the rules, since watchtower scoring can only be triggered by completed roads or cities.
</ref>


<!--T:18-->
<!--T:18-->
}}
}}


== Tile distribution == <!--T:19-->
== Tile distribution == <!--T:19-->
'''Total Tiles: 12'''
 
{{BeginTileList|600px}}
=== C3 Edition === <!--T:38-->
{{Tile|Watchtowers_C2_Tile_A.jpg|&nbsp;x1}}
 
{{Tile|Watchtowers_C2_Tile_B.jpg|&nbsp;x1}}
<!--T:39-->
{{Tile|Watchtowers_C2_Tile_C.jpg|&nbsp;x1}}
{{BeginTileList|width=600px|tiles=12}}
{{Tile|Watchtowers_C2_Tile_D.jpg|&nbsp;x1}}
{{Tile|image=Watchtowers_C3_Tile_09.png|count=1}}
{{Tile|Watchtowers_C2_Tile_E.jpg|&nbsp;x1}}
{{Tile|image=Watchtowers_C3_Tile_01.png|count=1}}
{{Tile|Watchtowers_C2_Tile_F.jpg|&nbsp;x1}}
{{Tile|image=Watchtowers_C3_Tile_03.png|count=1}}
{{Tile|Watchtowers_C2_Tile_G.jpg|&nbsp;x1}}
{{Tile|image=Watchtowers_C3_Tile_07.png|count=1}}
{{Tile|Watchtowers_C2_Tile_H.jpg|&nbsp;x1}}
{{Tile|image=Watchtowers_C3_Tile_10.png|count=1}}
{{Tile|Watchtowers_C2_Tile_I.jpg|&nbsp;x1}}
{{Tile|image=Watchtowers_C3_Tile_12.png|count=1}}
{{Tile|Watchtowers_C2_Tile_J.jpg|&nbsp;x1}}
{{Tile|image=Watchtowers_C3_Tile_05.png|count=1}}
{{Tile|Watchtowers_C2_Tile_K.jpg|&nbsp;x1}}
{{Tile|image=Watchtowers_C3_Tile_04.png|count=1}}
{{Tile|Watchtowers_C2_Tile_L.jpg|&nbsp;x1}}
{{Tile|image=Watchtowers_C3_Tile_02.png|count=1}}
{{Tile|image=Watchtowers_C3_Tile_11.png|count=1}}
{{Tile|image=Watchtowers_C3_Tile_06.png|count=1}}
{{Tile|image=Watchtowers_C3_Tile_08.png|count=1}}
{{EndTileList}}
 
=== C2 Edition === <!--T:40-->
 
<!--T:28-->
{{BeginTileList|width=600px|tiles=12}}
{{Tile|image=Watchtowers_C2_Tile_A.jpg|count=1}}
{{Tile|image=Watchtowers_C2_Tile_B.jpg|count=1}}
{{Tile|image=Watchtowers_C2_Tile_C.jpg|count=1}}
{{Tile|image=Watchtowers_C2_Tile_D.jpg|count=1}}
{{Tile|image=Watchtowers_C2_Tile_E.jpg|count=1}}
{{Tile|image=Watchtowers_C2_Tile_F.jpg|count=1}}
{{Tile|image=Watchtowers_C2_Tile_G.jpg|count=1}}
{{Tile|image=Watchtowers_C2_Tile_H.jpg|count=1}}
{{Tile|image=Watchtowers_C2_Tile_I.jpg|count=1}}
{{Tile|image=Watchtowers_C2_Tile_J.jpg|count=1}}
{{Tile|image=Watchtowers_C2_Tile_K.jpg|count=1}}
{{Tile|image=Watchtowers_C2_Tile_L.jpg|count=1}}
{{EndTileList}}
{{EndTileList}}


<!--T:20-->
<!--T:20-->
{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


<!--T:21-->
<!--T:21-->
[[Category:Checked]]
[[Category:Under Construction]]
[[Category:Second Edition]]
[[Category:Second Edition]]
[[Category:Second Edition Minor Expansion]]
[[Category:Second Edition Minor Expansion]]
[[Category:Third Edition]]
[[Category:Third Edition Minor Expansion]]


</translate>
</translate>

Latest revision as of 19:58, 15 May 2024

The Watchtowers mini expansion contains 12 tiles featuring watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.

Watchtowers C3 Tile 09.png You are reading the rules for this tile design. Watchtowers C2 Tile A.jpg
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


Symbol Watchtowers C1C2.png

The Watchtowers mini expansion contains 12 tiles featuring watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.

This mini expansion features watchtowers that you can build in and around Carcassonne. Each tower watches over different things and is more valuable the more it watches over.

General info and comments

 
Expansion symbol

The Watchtowers was released in C2 (the 2nd edition) by Hans im Glück in 2016. A C3 (the third edition) version was released in 2024, which has cities with clipped buildings. This expansion was never officially released for C1 (the 1st edition).

 
C3 envelope
 
Punchout in C3
 
Punchout in C2

Contents

  • 12 new land tiles showing watchtowers
 
Tile with a watchtower in C3
 
 
Tile with a watchtower in C2

Rules

Preparation

Shuffle the 12 land tiles showing the watchtowers together with those from the base game.

Gameplay

1. Placing a tile

When you draw a land tile showing a watchtower, place it according to the known rules.

2. Placing a meeple

After placing a land tile showing a watchtower, you may place one of your meeples on the tile according to the normal rules. You may place it on a city or a road, or in a field as a farmer. You may not place it on the watchtower itself.

 
Example: You place a tile showing a watchtower and place a meeple in the city. You may not place it on the watchtower though.
3. Scoring a feature

When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) on that tile, the watchtower is scored first. The completed road or city is scored afterwards. [1] [2] [3] [4]

This does not apply to farmers. Farmers do not trigger scoring for watchtowers. [5]

For scoring the watchtowers, the 8 directly adjacent tiles and the tile with the watchtower itself are considered, as in a monastery scoring. You can see on each watchtower what scores you points:

C3 C2 Action
    2 points for each meeple [6] [7]
    2 points for each coat of arms
    1 point for each tile showing at least one road segment [8]
    3 points for each monastery [9]
    1 point for each tile showing at least one city segment [10]

The following examples show how watchtowers are scored:

 
Example 1: Your city has been completed. First you score 8 points (4 meeples x 2 points) with the watchtower. Then you get 6 points for the city.
 
Example 2 - Same situation with a different watchtower: you score 4 points with the tower (4 tiles showing a part of a city x 1 point) and then 6 points for the city itself.
Final Scoring

Watchtowers do not provide points after the game. [11]

Tile distribution

C3 Edition

Total tiles: 12
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1

C2 Edition

Total tiles: 12
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1
  ×1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1.   This means watchtowers are scored independently from cities or roads, so the resulting score is not part of the feature. Therefore watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtower tile. Note that the meeple on the watchtower tile may belong to a player who doesn't have the majority in the feature being scored, so:
    • The player with the meeple on the watchtower will score their meeple first.
    • The player with the majority will score the feature afterwards.
    In this regard, the watchtower scoring is a separate scoring event (see   Mini #2 - The Messengers) and it should not trigger the evaluation of a castle (see   Exp. 8 - Bridges, Castles & Bazaars) either, since it is not associated to the completed feature itself. Thus, on the other hand, the scoring of the completed city or road would trigger the scoring of a castle.
  2.   The rules describe the simplest case (one completed feature with one watchtower). However, if several watchtowers are triggered by the same tile placement, it is necessary to score all these watchtowers before removing any meeples from those features to be scored. This is especially important when the scoring involves watchtowers scoring points for neighboring meeples. This way, the players will avoid scorings leading to different results depending on the order the features (and their watchtowers) are scored and their meeples removed.
  3.   Note that several meeples may end up on the same watchtower tile when playing with phantoms, magic portals, flying machines, crop circles, wagons or the Count of Carcassonne. Also remember that watchtower tiles may have several segments connected to the same completed feature. So a completed road or city may contain a tile contributing with several segments to the same feature, each of them with zero, one or more meeples. In these cases, since majority is not applied to this scoring bonus, each meeple on the watchtower tile contributing to the feature being scored will receive the watchtower points. These meeples may belong to the same or to different players.
  4.   A meeple on a bridge placed on a watchtower tile can also trigger the scoring of a watchtower if the bridge is part of a road just completed.
  5.   Monks placed on completed monasteries on adjacent tiles would not trigger the scoring for watchtowers either, as indicated in the rules for the Carcassonne I conversion of this expansion approved by HiG.
      This would be applicable to meeples on any monastic building or any other feature, other than roads or cities, completed on tiles adjacent to the watchtower. By monastic building, we mean monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches.
  6.   This watchtower type only takes meeples into consideration, that is, normal meeples, large meeples, mayors, wagons, ringmasters, guard meeples, abbots and phantoms. Special figures (builders, pigs, barns and shepherds) and neutral figures (Dragon, Fairy, tower pieces, Count, bridges, Big Top, ferries, gold ingots, Mage, Witch or Gingerbread Man) are not considered.
  7.   When scoring a watchtower bonus for neighboring meeples you will also count any neighboring castle lords. This would be similar to how the big top considers castles in its vicinity. See   Exp. 10 - Under the Big Top.
  8.   Wooden bridges from   Exp. 8 - Bridges, Castles & Bazaars should be taken into consideration for this watchtower as wooden bridges are considered the same as printed road segments.
  9.   This watchtower bonus will be applicable to all monastic buildings: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings and Darmstadt churches. German cathedrals or gardens are not considered.
    Moreover, the position of a meeple placed on a special monastery (German monasteries, Dutch & Belgian monasteries, Japanese buildings) is also irrelevant.
  10.   Castles are not placed on a particular tile and they are not cities but a different feature type, so this watchtower type would not consider castles for scoring.
  11.   This statement, not included in the original rules, is inferred from the rules, since watchtower scoring can only be triggered by completed roads or cities.