Die Wachtürme
Allgemeine Informationen und Kommentare
Die Wachttürme wurden Template:Year de von HiG' durch CundCo' veröffentlicht.
Diese Mini-Erweiterung führt die Wachtürme ein, die Sie in und um Carcassonne herum bauen können. Jeder Turm wacht über andere Dinge und ist umso wertvoller, je mehr er bewacht wird.
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.
Inhalt
- 12 neue Plättchen die Wachtürme zeigen
Regeln
Vorbereitung
Shuffle the 12 land tiles showing the watchtowers together with those from the base game.
1. Placing a tile
When you draw a land tile showing a watchtower, place it according to the known rules.
2. Placing a meeple
3. Scoring a feature
When a completed road or a city contains a tile which features a watchtower, and there is a meeple on the feature (city, road) on that tile, the watchtower is scored first. The completed road or city is scored afterwards. [1]
This does not apply to farmers. Farmers do not trigger scoring for watchtowers.
For scoring the watchtowers, the 8 directly adjacent tiles and the tile with the watchtower itself are considered. You can see on each watchtower what scores your points:
2 points for each meeple [2] [3] | ||
2 points for each coat of arms | ||
1 point for each tile showing at least one road | ||
3 points for each monastery | ||
1 point for each tile showing at least one part of a city [4] |
The following examples show how watchtowers are scored:
Tile distribution
Total Tiles: 12
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑
This means watchtowers are scored independently from city or roads, so the resulting score is not part of the feature. So watchtowers score first as an event triggered by the completion of the neighboring city or road but it is actually a scoring associated to the meeple placed on the watchtowers tile. Note that the meeple on the watchtower tile may belong to a player who doesn't have the majority in the feature being scored so:
- The player with the meeple on the watchtower will score their meeple first.
- The player with the majority will score the feature afterwards.
- ↑ This watchtower type only takes meeples into consideration, that is, normal meeples, large meeples, mayors, wagons, ringmasters, abbots and phantoms. Special figures (builders, pigs, barns and shepherds) and neutral figures (Dragon, Fairy, tower pieces, Count, brigdes, Big Top, ferries, gold ingots, Mage, Witch or Gingerbread Man) are not considered.
- ↑ Castles are not placed on a particular tile, so this watchtower type would not consider meeples in castles for scoring.
- ↑ Castles are not placed on a particular tile and they are not cities but a different feature type, so this watchtower type would not consider castles for scoring.
- Editor Manual - Old numbered parameters - RulesPlacingTile
- Editor Manual - Old numbered parameters - RulesPlacingMeeple
- Editor Manual - Old numbered parameters - RulesScoring
- Editor Manual - Old numbered parameters - Tile
- Old template
- Old template - FootnoteIconPara en
- Checked
- Second Edition
- Second Edition Minor Expansion