De Wonderen van de Mensheid

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De Wonderen van de Mensheid uitbreiding bevat megategels verspreid over 5 velden in verschillende samenstellingen. Elke megategel bevat een wonder dat in verschillende tijden door de mens is gebouwd. Elk van hen biedt je afzonderlijke voordelen. Maar iedereen kan er maar één per spel gebruiken. Kies snel een passend wonder om er zo vaak mogelijk van te profiteren!

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Symbol Wonders Of Humanity C3.png

De uitbreiding De Wonderen van de Mensheid bevat megategels ter grootte van 5 vakken in verschillende samenstellingen. Elke megategel bevat een wonder dat in verschillende tijden door de mens is gebouwd. Elk ervan geeft je afzonderlijke voordelen. Maar iedereen kan er per spel maar één gebruiken. Bemachtig snel een passend wonder om er zo vaak mogelijk van te profiteren!

Algemene informatie en opmerkingen

Uitbreidings symbool

De wonderen van de mensheid werd uitgebracht door Hans im Glück in 2023. De uitbreiding bevat wondertegels die zich uitstrekken over 5 velden in verschillende vormen. Op elke tegel staat een wonder dat door de mens in verschillende tijden is gebouwd. De eerste set bevat de volgende wonderen. Er komen meer sets:

  • Stonehenge, een prehistorisch monument bij Amesbury in het zuiden van Engeland (UK).
  • Circus Maximus, een oud Romeinse Arena voor wagenrennen en massavermaak in Rome, Italië.
  • Notre-Dame, een middeleeuwse gotische kathedraal in Parijs, Frankrijk.
  • Alhambra, een paleis- en vestingingscomplex uit de 13e eeuw in Granada, Spanje.
De wonderen der mensheid hebben Carcassonne bereikt. Elk van hen brengt je afzonderlijke voordelen. Maar iedereen kan er maar één per spel gebruiken. Kies snel het wonder dat je wilt om er zo vaak mogelijk van te profiteren.!

Deze uitbreiding heeft Steden met afgesneden gebouwen.

Spelmateriaal

  • 4 wondertegels met De Wonderen der Mensheid (elk telt als 5 aaneengesloten vierkante tegels)
Wonders Of Humanity C3 Feature Tile 02.png
Notre-Dame
Wonders Of Humanity C3 Feature Tile 01.png
Stonehenge
Wonders Of Humanity C3 Feature Tile 03.png
Circus Maximus
Wonders Of Humanity C3 Feature Tile 04.png
Alhambra

Spelregels

Voorbereiding

We raden je aan om met minstens 90 tegels en één extra meeple te spelen (bijv. basisspel + 1e uitbreiding). [1] Negeer alle extra uitbreidingsregels.

Voorbeeld: Opstelling voor 4 spelers, waarbij twee meeples per speler naast het veld van 10 op het scorebord worden geplaatst.
  • Elke speler neemt alle 9 meeples in één kleur. Plaats 2 meeples in elke kleur naast het 10 vakje buiten het scorebord..
Opmerking: Een van deze twee meeples wordt alleen gebruikt om je wonder te markeren. Je kunt de grote meeple van de 1e uitbreiding gebruiken of een andere meeple in die kleur.

Plaats zoals gebruikelijk een scorende meeple op het 0-veld van het scorebord. Alle spelers beginnen het spel met 6 meeples in hun voorraad..

  • Kies 1 wondertegel per speler. Leg ze open naast het scorebord. Leg de overgebleven wondertegels weg, je hebt ze niet nodig voor dit spel..


Een wondertegel plaatsen

Er is maar één wonder voor elke speler. Om een wondertegel te krijgen, moet je aan een voorwaarde voldoen. Dit valt onder sectie 3. Scoring a feature omschreven volgende:

3. Puntentelling afhandelen en een wondertegel krijgen

Er is 1 wonder voor elke speler. Je kunt dus maar één keer tijdens het spel een wondertegel krijgen.

Wanneer je scorende meeple het veld met de meeple-paren bereikt of overschrijdt (de eerste keer is het veld 10), voer je achtereenvolgens de volgende stappen uit:

  1. Choose one of the wonder tiles available and place it in front of you. You don't place it on the game board yet (see 1. Placing a wonder tile).
  2. Take your two meeples next to the scoreboard and add them to your supply.
  3. Move all remaining meeples placed next to the scoreboard 5 spaces forward (i.e. the first time next to the 15 space, then next to the 20 space, and finally next to the 25 space).
ATTENTION: You must never move the meeple pairs beyond the 25 space, even if there are more than 4 players. The meeples remain next to the 25 space until they are reached by all other scoring meeples.
Voorbeeld: Jij Je bent de eerste speler die 10 punten haalt, dus je krijgt eerst een wondertegel. Vervolgens neem je de meeples naast het scorebord in je voorraad. Verplaats tot slot de meeples van de andere spelers naar veld 15.

Special case: If several players reach the space with the meeple pairs on the same turn, the person whose turn it is chooses which of them will take a wonder tile. After that, the meeple pairs are moved 5 spaces forward as usual. If there are still scoring meeples from other players (who have not taken a wonder yet) on or past the space with the meeple pairs, the person whose turn it is decides again who will take the next wonder, and so on.

1. Placing a wonder tile

If there is a wonder tile in front of you, you do not draw a tile, but instead place your wonder tile according to the usual placement rules. Once you have placed it, you have to mark your wonder with one of the 2 meeples that you obtained along with the wonder tile. To do so, place the marker meeple in the center of the wonder (not on a city, road or field). This marker meeple remains there until the end of the game. For a better distinction from other meeples, you can put the marker meeple upside down.

Note: In the very rare case that there is no way to place the wonder tile correctly, you draw a tile that you must immediately place so that you can immediately place your wonder tile (on it) afterwards. If this is not possible either, the tile is removed from the game (even if it would have fit) and you draw another tile, and so on. You do not place a meeple on the additionally drawn tile.

2. Placing a meeple on a wonder tile

After you have placed and marked your wonder, you may immediately place up to 2 meeples on different unoccupied features (city, road, monastery or field) of this wonder tile. You may also place only one or no meeples. If you place 2 meeples, they may also be placed on the same square. [2]

Example: You place Alhambra and you then place a meeple upside down on the wonder. Then you place a meeple in the city and another meeple on the unoccupied road on the wonder tile.
3. Scoring a wonder

Each wonder has its own function that can earn you points. Some wonders give you points during the game, while others give you points at the end of the game. [3]

Wonders Of Humanity C3 Wonder Symbol 01.png     Notre-Dame

During the game (not during the turn in which you place the Notre-Dame wonder tile), if you place a meeple on one of the 8 tiles surrounding a monastery, you immediately score 3 points. It is irrelevant if the monastery has a monk or not. [4] Even if several monasteries are adjacent to the tile where the meeple is placed, you will "only" receive 3 points. [5]

Example: You place your meeple on this tile and immediately score 3 points.

Wonders Of Humanity C3 Wonder Symbol 02.png     Stonehenge

If you complete one or more occupied roads during your turn (not when playing the Stonehenge wonder tile itself), you immediately score 3 points for each road you complete (even if you don't have a meeple on the road yourself). After that, you score the road as usual. [6]

Example: You complete a road with a meeple on it. You immediately score 3 points. After getting these bonus points, the scoring will proceed as usual and Yellow will receive 4 points for the road (4 tiles x 1 point).

Wonders Of Humanity C3 Wonder Symbol 03.png     Circus Maximus

At the end of the game, depending on the number of players, you will receive points for each meeple of another color in still uncompleted cities:

2 players:      4 points
3+4 players:      3 points
5+ players:      2 points
Example: Detailed view at the end of the game: In the game with three players you get 6 points for the yellow knights (2 meeples x 3 points) and 3 points for the blue one (1 meeple x 3 points). You do not get any points for your own meeple.

Wonders Of Humanity C3 Wonder Symbol 04.png     Alhambra

At the end of the game, you score 4 points for each of your farmers, regardless of whether they score any other points.

Example: Detailed view at the end of the game: You receive 8 points for your farmers on the board (2 farmers x 4 points).

Important!

  • At the end of the game, you first score the wonders that score at the end of the game. After that, you continue with the normal final scoring.
  • Each wonder tile counts as 5 individual normal tiles. Accordingly, the roads and cities can consist of more than one tile. You must take this into account during the scoring. Stonehenge and Notre-Dame each have a road that spans across 2 tiles. The Alhambra has a city that spans across 3 tiles, and the Circus Maximus has a city that spans across 4 tiles.[7]

The wonders in detail

Wonders Of Humanity C3 Wonder Image 01.png     Notre-Dame

The Cathédrale Notre-Dame de Paris is a Roman Catholic church. It was built between 1163 and 1345 and is one of the earliest Gothic church buildings in France. It stands in the historic center of Paris on the Seine island of Île de la Cité. On April 15, 2019, it suffered severe damage from a major fire. Shortly after, the French Parliament decided to reconstruct it true to the original.


Wonders Of Humanity C3 Wonder Image 02.png     Stonehenge

The monument is a megalithic structure of the Neolithic period. It is located near the river Avon near Amesbury in southern England, and was erected in several sections (over several hundred years) starting at least in 3000 BC. Various hypotheses exist about the occasion and purpose of this highly elaborate monument. Stonehenge has been a UNESCO World Heritage Site since 1986.


Wonders Of Humanity C3 Wonder Image 03.png     Circus Maximus

First built in stone as a permanent installation, construction began around 31 BC. With a total length of about 600 meters and a width of 140 meters, the Circus Maximus was the largest circus in ancient Rome. So it was even larger than the Colosseum and until modern times the largest stadium in the world. Chariot races were held in it until the 6th century. Its capacity is said to have been up to 250,000 seats in the meantime, although this is only based on a story. More likely are - still very impressive - 150,000 seats.


Wonders Of Humanity C3 Wonder Image 04.png     Alhambra

On the Sabikah Hill in Granada, Andalusia, Spain, stands the Alhambra City Castle. The castle complex in the Moorish style of Islamic art is about 740 meters long and 220 meters wide. Especially the Nasrid palaces with their gardens, the medina and the Renaissance palace of Charles the Fifth are significant for the Alhambra today. It is one of the most visited tourist attractions in Europe and was declared a World Heritage Site in 1984.

Tile distribution

Totaal aantal tegels: 4
Wonders of Humanity C3 Tile 01.png ×1
Notre-Dame, Klooster
Wonders of Humanity C3 Tile 03.png ×1
Stonehenge
Wonders of Humanity C3 Tile 04.png ×1
Circus Maximus
Wonders of Humanity C3 Tile 02.png ×1
Alhambra

Voetnoten

Kijk op de Pictogrammen pagina voor uitleg over en licensering van de pictogrammen.

  1. Interpretatie uit de gemeenschap De oorspronkelijke versie van de regels stelde voor om met meer dan alleen de basisspeeltegels (ongeveer 90+) te spelen door tegels naar wens toe te voegen (meer basisspeeltegels of van de (mini-)uitbreidingen, zonder de regels daarvan toe te passen)..
  2. Interpretatie uit de gemeenschap This means you may occupy any two different features on the wonder tile even if they are in the same square.
  3. Beruchte verschillen in spelregels tussen edities of uitgevers This sentence was removed from the revised rules, so the effect of the wonders start on your next turn after placing it:
    Starting with the turn in which you place and mark your wonder, you can use it to score points.
  4. Beruchte verschillen in spelregels tussen edities of uitgevers This sentence was missing in the English rules.
  5. Interpretatie uit de gemeenschap This sentence was updated in the second revised rules released in 10/2023.
  6. Interpretatie uit de gemeenschap This paragraph was updated in the revised rules released in 10/2023.
  7. Interpretatie uit de gemeenschap Some wonder tiles include multiple cities spreading across multiple square spaces. Each space should be counted like a separate tile. The following images illustrate the number of road and city tiles to consider for each wonder tile:
    Wonders Of Humanity C3 Grid Tile 01.png
    Stonehenge
    • One 2-tile road that forks into two open segments (top left and center)
    • One 1-tile city (top right)
    • Two 1-tile roads (bottom center and right)
    Wonders Of Humanity C3 Grid Tile 02.png
    Notre-Dame
    • One 2-tile road with one open segment, which forks and ends at the monastery and the wonder (top and middle)
    • One 2-tile city (bottom left and center)
    • One 1-tile road (bottom right)
    Wonders Of Humanity C3 Grid Tile 03.png
    Circus Maximus
    • One 4-tile city, the upper and lower parts are connected by a tiny city strip (left top-to-bottom and center middle-to-bottom)
    • Two 1-tile roads (middle and bottom right)
    Wonders Of Humanity C3 Grid Tile 04.png
    Alhambra
    • One 3-tile city (left top-to-bottom)
    • Two 1-tile roads (bottom center and right)