Winter Scoring After the Game
Main Page > Winter Edition > Winter Scoring After the Game
Todo
- Add square space SquareIcon template
- Everywhere where is / tile add / square space for C2 when othertiles
- Add fan expansions
- Bards of Carcassonne for fields
- The Hans Statue for not covered scenarios - specialy for end game scoring
- Unfinished road - not mentioned if German cathedral is on road
- German Cathedral - how to score unfinished roads leading to German Cathedral with inn / well, etc.
- Special Case for Inns and Bards for German Cathedral when road is completed or road is not
- Check existing of TradeGoodsToken in C1 edition before release
- Field scoring as feature (Farmers)
- replace for 1 tile features
Player(s) with the majority on the feature Player with followermeeple on the feature
with template and showFlied/showNotFlier with something which is universal and appendable by fan expansions because you can have multiple meeples by Flying Machines / Flying Machines 2 / 20th anniversary expansionshowXYOneTileFeatures
and showXYMonasteries = [ OR, "showXYOneTileFeatures", "shwGifts", "showCountOfCarcassonne" ] for Synod Gift card or Count of Carcassonne.
Expansion selector
Transmogrifying...
Scoring after the game
Transmogrifying...
Legend: | ||||||||
Points from feature tiles | Points from figures | Points from additional features | Core feature scoring |
Summary tableSummary table
Final scoring
Prologue | |||
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Features on beginning | |||
Castle: Player(s) with the majority on the feature
If a castle is still occupied at the end of the game, followersmeeples in castles are removed before final scoring. | |||
Scoring items depends on position of other meeples on board | |||
After Deploying from City of Carcassonne | |||
1 point / completed city
2 points / castle (+1) point / completed city or castle
Field with note token(s)
Basic rules: (+1) point / completed city or castle (note tokens do not stack) (+1) points / city with great fair symbol (×2) points for affected city
(+ # ) or (- # ) points
Numerical values vary.
(+ # ) or (- # ) / finished city
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Before Figures | |||
Points per knight from other players (not the wonder's owner)
4 points / farmer of the wonder's owner | |||
Figures | |||
3 points
×2 points when Fairy on tile with Hans Statue.
-3 points
1/2 points when BlackFairy on tile with Hans Statue.
Animal token points / meeple
×2 points (maximum of 40 points can be added in the Friendly Variant)
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. Special figure scoring 4 points / completed city
5 points / castle (+1) point / completed city or castle
Field with note token(s)
Basic rules: (+1) point / completed city or castle (note tokens do not stack) (+1) points / city with great fair symbol (×2) points for affected city
(+ # ) or (- # ) points
Numerical values vary.
(+ # ) or (- # ) / finished city
Special Figure Scoring 4 point for the figure tile + 1 point / tile around it
1 point / tile on which Obelisk stand + 1 point / other tiles in the 12 spaces around it 4 points for the square spaces with the Obelisk + 1 point per occupied space around itLittle building(s) on the 4 square spaces with the Obelisk or on the twelve square spaces around it
on the 4 tiles with the Obelisk or on the twelve tiles around it
×2 points (maximum of 40 points can be added in the Friendly Variant)
Special Figure Scoring Observation tower is not scored after the game ×2 points (maximum of 40 points can be added in the Friendly Variant)
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Scoring features after the game | |||
Scoring Features | |||
Tollkeepers: All player with a tollhouse on crossing at the end of incomplete road
Doesn't depend on number on tollhouse
×2 points (maximum of 40 points can be added in the Friendly Variant)
Feature scoring Depends on the betting chip, featuring one or two bets.
×2 points (maximum of 40 points can be added in the Friendly Variant)
Determine length of road (at least one expansion change default logic) Regular square tiles
German cathedral(s) tiles(s)
Double tiles
Triangular tiles
Roads on wonder tile(s)
Long roads depending on wonder tile Abu Simbel wonder tile
Angkor Wat wonder tile
Notre-Dame wonder tile
Stonehenge wonder tile
Tikal wonder tile
Terracota Army wonder tile
Tile with wooden bridge
Road with tunnel(s)
Road with labyrinth(s)
Road with ferries
Feature scoring 1 point × length of road/ tile
Road: Player(s) with the majority on the feature with Lord
(+0) point / scored road (×0) points / scored road
Road with well(s)
(+1) point / well on road without File:Feature Inn C3.png inn and large inn and german cathedral (+0) points / well on road with File:Feature Inn C3.png inn and/or large inn and/or german cathedral Road with note token(s)
(×0) points / scored road
Road with Mage
(+1) point / actual tile
Road with Witch
1/2 points (rounded up)
Little building(s) on road tiles
Road with signpost(s)
(+1) point / signpost in correct direction (-1) points / ghost added to player's followersmeeples on feature
(+ # ) or (- # ) points
(+ # ) or (- # ) × length of road/ tile
×2 points (maximum of 40 points can be added in the Friendly Variant)
Determine size of city (at least one expansion change default logic) Regular square tiles
Double tiles
Triangular tiles
Cities on wonder tile(s)
Large cities depending on wonder tile
Determine count coat of arms in city (at least one expansion change default logic) Regular tiles
(+1) / Coat of Arms Family Feud tiles
(+1) / Red-and-yellow Coat of Arms Great fairs tiles
(+1) / Great Fair Symbol Gambler's luck tokens with pennant(s)coat of arms
City with gambler's luck X token(s):
Determine majority in city (at least one expansion change default logic) (+1) / Normal meeple
(+2) / Large meeple
(+1) / Wagon
(+1) / Ringmaster
(+1) / Guard meeple
(+1) / Phantom Feature scoring Uncompleted cities are scored as completed - Scoring completed features during the gameScoring completed features during the gameScoring completed features during the game rules are used for them City: Player(s) with the majority on the feature
City with Cathedral
(×0) points
City with note token(s)
Basic rules: (×0) points / scored city
City with Mage
(+1) point / actual tile
City with Witch
1/2 points (rounded up)
Little building(s) on city tiles
(-1) points / ghost added to player's followersmeeples on feature
(+ # ) or (- # ) points
Numerical values vary.
(+ # ) or (- # ) × size of city/ tile
×2 points (maximum of 40 points can be added in the Friendly Variant)
Feature scoring Monastery or Shrine or Abbey or German monastery or Dutch & Belgian monastery or Japanese building or Darmstadt Church: Player(s) with the majorityPlayer with followermeeple on the feature
1 point for the feature tile + 1 point / tile around it
1 point / tile in the square space with the feature + 1 point / other tiles in the 8 spaces around it 1 point for the square space with the feature + 1 point per occupied square space around itLittle building(s) on neighboring tiles
(-1) points / ghost added to player's followersmeeples on feature
Numerical values vary.
(+ #) or (- #) points (Monastic building including Shrine)
Numerical values vary.
(+ #) or (- #) points (Monastic building excluding Shrine)
(+ #) or (- #) points (Shrine)
Monastery or Shrine or Abbey or German monastery or Dutch & Belgian monastery or Japanese building or Darmstadt Church on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
Feature scoring 3 points / completed city
4 points / castle (+1) point / completed city or castle (+1) point / completed city or castle
Field with note token(s)
Basic rules: (+1) point / completed city or castle (note tokens do not stack) (+1) points / city with great fair symbol (×2) points for affected city
(-1) points / ghost added to player's followersmeeples on feature
Markets of Leipzig with a followermeeple on Tanners quarter
(+ # ) or (- # ) points
Numerical values vary.
(+ # ) or (- # ) / finished city
Feature scoring 1 for the feature tile + 1 point / empty square spaces around it Little building(s) on neighboring tiles
(-1) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Feature scoring Feature scoring 1 point for the feature tile + 1 point / tile around it
1 point / tile in the square space with the feature + 1 point / other tiles in the 8 spaces around it 1 point for the square space with the feature + 1 point per occupied square space around it
Little building(s) on neighboring tiles
(-1) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Feature scoring 2 points for the German castle + 1 point / tile around it
2 points for the German castle + 1 point tile in the 10 square spaces around it 2 points for the German castle + 1 point per occupied square space around itLittle building(s) on neighboring tiles
(-1) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Feature scoring Special Monastery / Japanese Building: Player(s) with the majorityPlayer with followermeeple on the feature
1 point for special monastery / Japanese building + 1 point for each tile in a direct row or column
Little building(s) on feature tile or any tile in a direct row or column considered in the scoring
(-1) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Determine length of all roads leading to German Cathedral Regular square tiles
German cathedral(s) tiles(s)
Double tiles
Triangular tiles
Roads on wonder tile(s)
Long roads depending on wonder tile Abu Simbel wonder tile
Angkor Wat wonder tile
Notre-Dame wonder tile
Stonehenge wonder tile
Tikal wonder tile
Terracota Army wonder tile
Tile with wooden bridge
Road with tunnel(s)
Road with labyrinth(s)
Road with ferries
Feature scoring 1 point × sum of length of roads leading to scored German Cathedral
(×0) points / scored road
Road with well(s)
(+1) point / well on road without File:Feature Inn C3.png inn and large inn and german cathedral (+0) points / well on road with File:Feature Inn C3.png inn and/or large inn and/or german cathedral Road with note token(s)
(×0) points / scored road
Little building(s) on German cathedral tiles and on connected road tiles
(-1) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
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Feature scoring 1 point / tile with mist (the feature tile and the eight tiles around it)
1 point / tile with mist (the feature tile and the tiles on the 8 spaces around it) 1 point / tile with mist (the feature tile and the eight spaces around it)
Little building(s) on haunted castle tile and on adjacent tiles
(-1) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Feature scoring 0 points Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles
(-1) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Feature scoring 1 point / type of feature in the Vista that is both “visible” and “significant.” (check Scorable features for Vistas). (-1) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
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Scoring figures after the game | |||
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Other scoring after the game | |||
10 points / majority on each type of trade goods 1 point / completed city
1 point / completed road Fruit tokens
1 point / remaining fruit token 10 points 2 point / abbey 10 points / majority on monastery tokens
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1. Introduction
This Expansion Selector allows you to pick what expansions (or parts of them) to use in the reference pages of WICA. According to your selection, the Order of Play and Scoring sections will be adapted. This way, you can customize WICA to suit your game without any hinderance from the expansions left out.
As hinted above, the expansions combining multiple elements permit a fine-grain selection of its elements. For example, you can choose the abbey tiles and the wagon from "Abbey & Mayor" and to leave out the barn and the mayor.
2. Use Guide
The selector has several tabs and below there is an area that lists the current selection at all times, no matter the tab displayed.
You can click on any tab label to go to the desired tab. Additional clicks on a selected tab will collapse it and expand it back in order to access the selector when needed. Switching to another tab will expand the selector automatically.
The following sections describe the tabs and their functionality.
2.1. "Expansions" tabs
The first three (or four) tabs from the left allow you to pick expansions in full or partially when possible.
- Major expansions: lists all official major expansions by HiG.
- Minor expansions: lists all official minor expansions by HiG and some of their licensed equivalents.
- Other expansions: lists the rest of licensed and unofficial expansions as well as those Print & Play and Cut & Play expansions released by HiG.
- Fan expansions: lists some fan-made expansions. This tab may not be available in some cases.
These tabs show a listing of expansions where each label is preceded by a checkbox to allow its selection and deselection if full.
Those expansions with various components show a clickable "[+]" symbol after them when closed or "[–]" when open. In the latter case, all the components are displayed and can be selected and deselected individually.
Each tab has a text label in accordance with the format "Group (X/Y)" in order to identify the set of expansions listed (indicated by Group), the number of expansions selected (represented by X) and the total number available (represented by Y).
2.2. "Quick Selectors" tab
This is the fourth tab from the left. It allows you to choose from a predefined list of available expansions sets. This tab contains the following elements:
- A dropdown list and a "Select Expansions" button: They allow you select and load a predefined expansion bundle, such as a Big Box or all the expansions for the New Edition.
- The "Clear All" button empties your current with one click.
- The "Select All" button selects all the expansions available with one click.
2.3. "Filters" tab
This is the fifth tab from the left. It allows you to choose what Carcassonne editions are displayed and your preferred edition. The editions considered are the 1st Edition (C1), the New Edition (C2+C3), and the Winter Edition (WE), which is included in a creative way if some of its expansions are of interest.
The tab displays two panels:
- "Show Editions" panel: it contains a checkbox for each edition available (C1, C2+C3 and WE.) The selector will show the expansions belonging to the checked editions only. For example, if the 1st edition (C1) checkbox is selected, expansions such as "The Wheel Of Fortune" or "Halflings" will be eligible in the Expansion Selector, otherwise they will not be available for selection. At least one edition has to be selected, thus they cannot be deselected at the same time.
- "Preferred Edition" panel: it contains a set of radio buttons for the 1st Edition (C1), the New Edition (C2+C3) and the Winter Edition. The radio button selected will indicate the Expansion Selector which edition has precedence over the other when:
- Describing the Game Reference, the Order of Play, the Scoring rules and Game Figures: If there are differences between editions, the preferred edition rules and wording will be displayed. For example, the movement of the dragon will be displayed in different steps in the Order of Play depending on whether C1 or C2+C3 is selected.
- Displaying graphics in the Scoring sections: For expansions available in both editions, the images shown will correspond to the selected edition. Images from an expansion only existing in one edition will not change.
The radio button for an edition will be enabled only if such an edition is available, that is, it is selected in the "Show Editions" panel.
It also includes a checkbox with the label "Mark rules adaptations": If checked, all the rules displayed in the Game Reference, the Order of Play, and the Game Figures not corresponding to the preferred edition will be highlighted.
This tab shows a label similar to "Filters (C1/C2+C3/WE) #" that lists all the editions selected in parentheses and one of them is underlined, indicating that it is the preferred one. The hash sign "#" is present if rules adaptations are highlighted.
2.4. Help
This is the current tab displayed with help information about the Expansion Selector.