The Markets of Leipzig
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The Markets of Leipzig mini expansion contains 4 double-sized tiles that will replace the start tile. They represent different quarters of the city of Leipzig. These tiles allow you to send meeples on roads to Leipzig in order to receive bonus points according to the chosen quarter.
During the Middle Ages the town of Leipzig (lat. Lipsia) was the crossing point of the trading roads Via Regia and Via Imperii, which caused the emergence of numerous markets in this region. In the year of 1507 Leipzig became a staple town. Thus, all merchants passing through the town had to place their goods on the staple place and offer them for sale.
General info and comments
Originally released by Hans im Glück in the 2nd edition (C2 for short) in 2017 on occasion of Leipzig's fair "model-hobby-spiel" 2017, with two double tiles for Amazonas: Amazon Bonus River Tiles. A version in the 3rd edition (C3 for short) was released in 2023.
This expansion doesn't exist for the 1st edition (C1 for short), and presents some limitations if played with this edition.
This expansion was first released as a limited edition of total 600 examples: the first 300 at the "modell hobby spiel" in Leipzig from 29th September to 1st October 2017, and the second 300 at the Spiel'17 in Essen from 26th to 29th of October 2017. This limited version was signed by Klaus-Jürgen Wrede and the CEO of Leipzig's trade fair center (Messe Leipzig) and contained 13 meeples.
The Leipzig trade fair, which provides its logo as the symbol for this expansion, has its origins in the Middle Ages.
Contents
- 4 double land tiles with the city of Leipzig, to be used as an alternative start tile
- 13 additional meeples in different colors in some versions [1]
Rules
Preparation
This setup replaces the start tile. Place the land tiles in a way that the four quarters lie next to each other and form the city of Leipzig (lat. Lipsia). Rightly, the signpost for Francofortum points to the west, the one for Stettinum to the north, Vratislavia to the east and Roma to the south. For the game, however, it is not important in which order the tiles are placed. [2]
If possible, give extra meeples to each player as meeples might run low easily in this variant. The number recommended varies depending on the edition:
- C3: 2 extra meeples
- C2: 1 extra meeple
Gameplay
1. Placing a tile
The rules stay the same.
2. Placing a meeple
The rules stay the same.
3. Scoring a feature and sending a meeple to Leipzig
Each of Leipzig's quarters has one road which starts at its gate. All roads which are connected to these roads offer the possibility of sending one of your meeples to Leipzig. This counts as well for roads which are not directly connected to Leipzig, but are connected through villages. [3] [4]
If you complete a road which leads to Leipzig, and you have the majority, you can choose to:
- Score the road and you get the points
- or
- Send your meeple from the road to Leipzig and score no points for the road [5]
Take note:
- If you have more than one meeple on the road, you are allowed to send one of them to Leipzig. With the other(s) you may, however, score the points for the road. [6] If you send a meeple into the Wainwrights quarter you will get the bonus points (see below) immediately. [7] [8]
- If more than one player has the majority, each one can decide on his own whether they want to send the meeple to Leipzig or if they take the points.
- Depending on the edition, the long roads on the tiles are treated differently:
You move the meeple to any one of Leipzig's quarters (it does not have to be the one where the road ends) and the meeple will remain there until the game ends. You may only have one of your meeples in each quarter of Leipzig. Meeples of more than one player are allowed in each quarter - the meeples are simply stacked.
3. Scoring the meeples of the Markets of Leipzig
When you have a meeple in a quarter of Leipzig it will score you bonus points in specific scoring phases - either during the game, or at the end. [11]
Scoring during the game
The bonus points for these three scorings count only for completed roads, cities and monasteries. In the final scoring at the end of the game you get no bonus points in these cases.
Final Scoring
Note: The city of Leipzig counts as a completed city when scoring the fields.
Other expansions
This section contains additional information about the interactions with other Carcassonne expansions.
The shape of the double-sized Leipzig tiles has some particular implications in the interactions with the base game and other expansions. The clarifications provided for double-sized tiles, such as German castles, also apply in this case (see the clarifications in full here). They cover various topics:
- The movement of the dragon with double-sized tiles ( Exp. 3 - The Princess & the Dragon)
- Tower range with double-sized tiles ( Exp. 4 - The Tower)
- Barn placement with double-sized tiles ( Exp. 5 - Abbey & Mayor)
- Trajectory and range of fliers with double-sized tiles ( Mini #1 - The Flying Machines)
- Scoring special monasteries (with a meeple placed as an abbot) with double-sized tiles ( Monasteries in Germany, Monasteries in the Netherlands & Belgium, Japanese Buildings)
- The plague with double-sized tiles ( The Plague)
Some additional clarifications involving Leipzig tiles were also provided. [20]
Question: In C2, the road on a City of Leipzig tile has to be counted as 2 points instead of 1 because road is on two "spaces"? The rules mention it is scored as one road segment... Does this still apply? Or should it be scored as two "spaces"?
Answer: In C2, the rule does apply, therefore you still score only 1 point.
But for every other scoring in C2 and for all scorings in C3, it is considered as 2 tiles (German monasteries, dragons etc.) (1/2021; updated 11/2023)
Question: So the dragon for example affects the whole tile (except the interior of the Leipzig in this case) but considers each space individually when moving.
The same would happen to a tower range.
Answer: Exactly. (1/2021)
We will include some remarks about the implications of these clarifications next
Base Game - Road and Cities
In general terms, roads and cities are scored taking into consideration the square spaces occupied by the tiles conforming the feature. Double-sized tiles occupy two spaces but they pose no issue for cities due to their current configurations (they only present one semicircular city segment at most).
However, the Leipzig tiles present a special case for roads in C2: The road segments on them occupy two spaces but they are scored as one road segment (one space) as indicated in the rules of this expansion for C2. However, in C3, the long road segments on them are scored as 2 tiles.
Base Game - Monasteries and abbots
When scoring a monastery adjacent to one or more double-sized tiles, the monastery will consider the occupied square spaces (areas) adjacent to it. An double-sized tile adjacent to a monastery may then occupy 1 or 2 spaces. As a result a completed monastery will always score 9 points and an incomplete monastery will score 1 point for space occupied the monastery and 1 point per adjacent occupied space.
Note: The same considerations should be applied when removing and scoring an abbot, and the scoring of all other monastic buildings: abbeys, shrines, German monasteries / Japanese Buildings / Dutch & Belgian monasteries with monks, Darmstadt churches.
The Princess & the Dragon - The fairy and Moving the dragon
A fairy cannot be assigned to a meeple placed in the city of Leipzig. It does not make sense as the city of Leipzig is a special area and cannot be affected by the dragon.
The dragon may be placed on a Leipzig tile but it won't affect any meeples placed inside the city, since it is a special area (the same as the City of Carcassonne in Exp. 6 - Count, King & Robber).
The Tower - Capturing meeples in Leipzig
A tower may not capture meeples in Leipzig, since the quarters of the city are considered a special area, as clarified for the dragon.
Tile distribution
Third edition C3
Second edition C2
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ The expansion was first released as a limited edition of total 600 examples: the 1st 300 examples at the "modell hobby spiel" in Leipzig from the 29th of September to the 1st of October 2017, and the 2nd 300 examples at the Spiel'17 in Essen from 26th to 29th of October 2017. This limited version was signed by Klaus-Jürgen Wrede and the CEO of Leipzig's trade fair center (Messe Leipzig) and contain 13 meeples. A more general version is also available which only contains the four tiles.
- ↑ This suggested setup places the tiles according to the geographical location of Leipzig in relation to the other cities mentioned. The tiles can be placed in any order, since the position of the quarters does not imply any restrictions for the game. The only difference will be the location of the farmhouses in two of the four fields these tiles define as the initial setup.
- ↑ The English rules state "a village" but it should be "villages". The German rules are more precise (6/2021).
- ↑
This means this expansion only considers villages, which serve as a crossroads where 2, 3, or 4 roads end. The same features are also used in The Tollkeepers for the placement of tollhouses.
As a result, this would rule out junctions with trees and small cottages, such as the ones present on some tiles in Exp. 9 - Hills & Sheep.
Note that Markets of Leipzig is designed to be used with the C2/C3 base game alone, where all roads end at cities, monasteries or at villages. No trees are present in any junctions in the C2/C3 base game, although they may appear in some expansions later. On the other hand, the C1 base game presents crossroads with villages and trees. There is not a consistent one-to-one correspondence regarding the use of villages or trees in crossroads between C1 and C2/C3. - ↑
Sending the meeple to Leipzig becomes the scoring for the road in exchange for receiving no points for it.
This means that other bonuses and penalities associated to meeples sent to Leipzig will be granted as usual, since the meeple is scored although in a different way:- The watchtower bonus (see The Watchtowers)
- The fairy 3-point scoring bonus (see Exp. 3 - The Princess & the Dragon)
- The ringmaster bonus (see Exp. 10 - Under the Big Top)
- The ghost penalty (see Exp. 11 - Ghosts, Castles & Cemeteries)
- The tollhouse bonus (see The Tollkeepers)
- Bet settlements (see The Bets).
- ↑ The majority in a road connected to Leipzig is calculated before deciding whether to send a meeple to Leipzig. Sending a meeple to Leipzig will be the scoring for the road. With more meeples on the road, you will be able to perform a "second" scoring and receive points for the road.
- ↑ The rules explicitly mention the case involving meeples sent to the Wainwrights quarter, but this may also happen with meeples sent to the Coiners quarter or the Bookbinders quarter.
- ↑ Note that meeples are sent to Leipzig during the scoring round (in Step 3B). The Leipzig bonus will be active as soon as a meeple is sent to Leipzig. So the scoring order is important, since any features scored before sending a meeple to Leipzig may not benefit from a bonus activated later in the same turn. If multiple features are completed, the order of scoring will be decided by the active player in case of conflict.
- ↑ In C3, each half of the Leipzig tiles count as a square tile when scoring cities or monasteries. The exception defined in C2 for the roads is now discarded, to align the rules with other C3 mini expansions including non-square tiles.
- ↑ In C2, the long road along the tile counts as 1 tile when scoring the road, although the tile counts as 2 square tiles when scoring monasteries.
- ↑ In general terms, the rules indicate that Markets of Leipzig provides bonus points for all the features affected, so they are not part of the core feature scoring in any case.
- ↑
The additional point per tile would be applied as a bonus after all other modifiers to the core feature scoring. That is, it is applied after Inns (see Exp. 1 - Inns & Cathedrals), German Cathedrals (see German Cathedrals) and Mage and Witch scoring modifiers (see Mini #5 - Mage & Witch.)
So it will be applied along with other bonus points affecting the road such as Little Buildings (see Little Buildings.) - ↑ By extension, this bonus would affect not only monasteries but all other monastic buildings scored during the game. Monastic buildings are: monasteries, abbeys, shrines, German monasteries, Dutch & Belgian monasteries, Japanese buildings, Darmstadt churches. German Cathedrals and gardens are not considered.
- ↑ Players do not get the bonus points when an abbot is removed/scored before the monastery is completed. These bonus points can only be received when an occupied monastic building is scored by a player after completion. A castle scoring points for an unoccupied monastic building will not trigger this bonus either.
- ↑ The rules are clear about the Tanners quarter when playing with the basic game, where fields are only evaluated at the end of the game. However, as there are expansions that may score fields during the game, it is an open question if the Tanners quarter should be applied in such cases. If applied, this bonus would affect the early evaluation of fields in expansions such as Exp. 5 - Abbey & Mayor and Mini #2 - The Messengers. No clarification is currently available.
- ↑ The Tanners quarter bonus also affects the early evaluation of fields in expansions such as Exp. 5 - Abbey & Mayor and Mini #2 - The Messengers.
- ↑ This scoring bonus for fields is especially designed for C2. There is no official clarification about how fields are scored for tiles with C1 artwork.
- ↑ C1 fields may be scored taking into consideration the little farmhouses present on them.
- ↑ The wording indicates that this bonus only applies to field scoring. Therefore barns do not get this bonus when scored, no matter their owners have a meeple in the Tanners quarter.
- ↑
These clarifications can be found on Carcassonne Central here:
http://www.carcassonnecentral.com/community/index.php?topic=5021.msg74245#msg74245