The Princess & the Dragon
General info and comments
The Princess & the Dragon was released for the New Edition by Hans im Glück in 2016. It was originally released for the 1st Edition in 2005.
Enter a realm of chivalry and sorcery with this Carcassonne expansion. The Princess sends knights out to perform acts of chivalry; meanwhile, a fearsome dragon threatens meeples unprotected by the magic of the fairies! The Princess & the Dragon expansion introduces princesses, dragons, fairies, and other storybook elements that add surprising wrinkles to your Carcassonne game. You can use thirty new tiles to unleash a dragon that devours anyone in its path, summon a fairy to protect your meeples, or remove rival knights from a city. No matter what tile you draw, you’ll have plenty of options to disrupt your opponents’ plans and claim more points for yourself.
All in all, this expansion introduces you to the world of fantasy, the land of fairy tales and where knights fight big dragons with the following new features:
- The dragon
- The fairy
- The princess
- A magic portal
Contents
- 30 landscape tiles (identified with a fairy symbol)
- 1 dragon
- 1 fairy
New land tiles
The new Land tiles are played like those in the base game.
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Monastery in a city: If you choose to place a meeple on this tile, you must choose whether to place it in the city, on the monastery, or in the field. If you wish, you may lay the meeple down on the monastery to differentiate a monk from a knight [1] within the city. The monastery is complete when it is surrounded by tiles, even if the city is still under construction. You may place a monk on this monastery when knights are already present in the city. Likewise, a monk placed on this monastery does not prevent a player from placing a knight in the same city. |
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Tunnel: The two road segments that proceed through the tunnel are part of a single connected road. The lower field is not interrupted, and the upper field is not interrupted either. [2] [3] |
The Land tiles depict 4 new symbols (explained in further sections):
Rules
Preparation
Shuffle the new landscape tiles in with those from the basic game and stack them normally. Place the dragon and fairy to the side for now – they do not belong to any player.
The dragon: volcano and dragon symbols [4]
The volcano tiles
1. Placing a tile
2. Placing a meeple
3. Scoring a feature
The volcano symbol has no effect on scoring.
The dragon tiles
1. Placing a tile
File:Dragon C2 dragon.png |
The Dragon (12 tiles): Dragon tiles are placed exactly like those in the base game. They will trigger the movement of the dragon as explained below. |
2. Placing a meeple
You may place a meeple on a Dragon tile, unlike Volcano tiles. Then the dragon moves.
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The following list illustrates what the dragon does or does not eat. You are welcome to skip them for now and refer to them as necessary.
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3. Scoring a feature
The dragon symbol has no effect on scoring.
The princess
1. Placing a tile
There are 6 princess tiles. Princess tiles are placed exactly like those in the base game. If a Princess tile continues a city occupied by one or more knights, you may remove one knight of your choice (even your own) from the continued city and return it to its player's supply.
2. Placing a meeple
3. Scoring a feature
The princess does not affect scoring.
The magic portal
1. Placing a tile
There are 6 tiles with magic portal symbols. Place a tile with a Magic Portal in the usual manner.
2. Placing a meeple
After placing a Magic Portal tile, you may place a meeple on that tile or on any other previous placed tile. When doing so, you must follow all other placement rules. For example, you may not place a meeple in an already occupied or completed feature. [7] [8]
All figures that are used like meeples (normal meeples, abbot, large meeple, mayor, wagon, ringmaster, and phantom [9]) may be placed via the magic portal.
3. Scoring a feature
The Magic Portal does not affect scoring.
The fairy
The fairy is a special figure that belongs to no player. It begins the game in the supply.
2. Placing a meeple
The fairy moves
On any turn in which you do not place (or move) a meeple, you may assign the fairy to one of your meeples by placing the fairy directly next to it.[10]
When the fairy is standing next to one of your meeples, it can help that meeple in 3 different ways:
1. Placing a tile
- 1 point at the beginning of your turn
- If the fairy is still assigned to your meeple at the start of your turn, you immediately score 1 point.
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3. Scoring a feature
- Additional points when scoring
When scoring a feature (city, road, monastery, field, etc.) where the fairy is assigned to one of your meeples, you score 3 additional points, regardless of whether or not you score points for the scored feature. [11] Your meeple returns to your supply, as normal, but the fairy remains on its tile.
Other expansions
This section contains additional information about the interactions with other Carcassonne expansions.
Volcano
- When a tile with a volcano is placed, the player may deploy:
- A tower piece (Exp. 4 - The Tower)
- A meeple on a tower (Exp. 4 - The Tower)
- A barn (Exp. 5 - Abbey and Mayor) - A volcano does not prevent the normal placement of a barn, since that is not fully on the tile.
- A bridge, as necessary (Exp. 8 - Bridges, Castles and Bazaars)
- A meeple to the Wheel of Fortune (The Wheel of Fortune)
- Little Buildings, since they are not figures (Little Buildings)
- The fairy (or move it)
- When a tile with a volcano is placed, the player may not deploy the following figures to the tile:
- Normal meeple (Base game)
- Abbot (Base game - The Abbot)
- Large meeple (Exp. 1 - Inns and Cathedrals)
- Pig (Exp. 2 - Traders and Builders)
- Builder (Exp. 2 - Traders and Builders)
- Mayor (Exp. 5 - Abbey and Mayor)
- Barn (Exp. 5 - Abbey and Mayor)
- Wagon (Exp. 5 - Abbey and Mayor)
- Shepherd (Exp. 9 - Hills & Sheep)
- Ringmaster (Exp. 10 - Under the Big Top)
- Phantom (The Phantom)
Dragon
- The dragon eats all meeples on a tile:
- Normal meeple (Base game)
- Abbot (Base game - The Abbot)
- Large meeple (Exp. 1 - Inns and Cathedrals)
- Meeple on a tower (Exp. 4 - The Tower)
- Mayor (Exp. 5 - Abbey and Mayor)
- Wagon (Exp. 5 - Abbey and Mayor)
- Ringmaster (Exp. 10 - Under the Big Top)
- Phantom (The Phantom) -as per the additional clarifications (3/2015)
- The dragon eats the following special figures on a tile:
- Pig (Exp. 2 - Traders and Builders)
- Builder (Exp. 2 - Traders and Builders)
- Shepherd, and the sheep next to it (Exp. 9 - Hills & Sheep)
- The dragon eats the following neutral figures on a tile:
- Mage (Mage and Witch) -as per the additional clarifications (3/2015)
- Witch (Mage and Witch) -as per the additional clarifications (3/2015)
- Gingerbread Man (Winter Edition - Gingerbread Man) -as per the iOS version (12/2014)
- The dragon cannot eat the following figures since they are not placed on a particular tile:
- Barn (Exp. 5 - Abbey and Mayor): special figure placed on tile junctions
- A meeple in a castle (Exp. 8 - Bridges, Castles and Bazaars): meeple placed across the two tiles
- Teacher (The School): neutral figure placed across the two tiles -as per the additional clarifications (4/2015)
- Exp. 2 - Traders and Builders:
- If the dragon eats a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not meeples.)
- If the dragon eats a player's last highwayman [12] on a road where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not meeples.)
- If the dragon eats a player's last farmer in a field where the player's pig is present, the pig is automatically returned to the player's supply. (The reason: pigs are not meeples.)
- Exp. 4 - The Tower: Placing a tower piece happens before moving the dragon.
Question: If you place a dragon tile and add a piece to a tower, what happens first: meeple capture by the tower, or dragon movement?
Answer: Prisoners are taken first; placing a tower piece is an alternative to deploying a meeple, so occurs before dragon movement.
- Exp. 6 - Count, King and Robber:
- The dragon may not enter the city of Carcassonne.
- Note that the dragon can still move onto tiles that include the City of Carcassonne, treating the landscape areas as normal tiles, but it must stay outside the City itself. Thus only figures outside the City are eaten, and those inside (including the Count) are safe. (12/2013)
- Exp. 9 - Hills & Sheep: If a tile with a dragon icon is placed and extends the field with the active player’s shepherd, the dragon moves after the player can perform the shepherd action (grow or guide the flock to stable.)
- The Wheel of Fortune:
- The dragon may not enter the Wheel of Fortune.
- The dragon can fly around the outside of the Wheel of Fortune, treating the landscape areas as normal tiles and eating any meeples on those tiles. Meeples on the Wheel of Fortune itself are unaffected. This represents a notable change from previous FAQs. (10/2012)
- Castles in Germany: German castles do not protect meeples within, or on any feature on the tile. (10/2015)
- The Markets of Leipzig: The dragon may not enter the city of Leipzig, due to its similarity to the city of Carcassonne (see Count, King and Robber) but this is not officially confirmed.
- The School: The dragon is allowed on the school tiles but cannot eat the neutral teacher figure, as it is placed on the school, a feature spanning across two tiles. (4/2015)
Princess
- If a player uses the princess to remove a knight from a city, the player also may not place:
- Normal meeple, the standard option (Base game)
- Abbot (Base game - The Abbot)
- Large meeple (Exp. 1 - Inns and Cathedrals)
- Pig (Exp. 2 - Traders and Builders)
- Builder (Exp. 2 - Traders and Builders)
- Mayor (Exp. 5 - Abbey and Mayor)
- Barn (Exp. 5 - Abbey and Mayor)
- Wagon (Exp. 5 - Abbey and Mayor)
- Shepherd (Exp. 9 - Hills & Sheep)
- Ringmaster (Exp. 10 - Under the Big Top)
- Phantom (The Phantom) - See note below
- The fairy
- Exp. 2 - Traders and Builders:
- If the princess removes a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply.
- Builders cannot be directly removed by a princess, as builders are not meeples.
- Exp. 4 - The Tower: The princess cannot seduce a meeple on a tower located in a city.
Question: If the dragon can eat a meeple on a tower, can the meeple also be seduced by a princess?
Answer: No. The tower is not a part of the city: they are two separate areas.
- The Phantom: The placement of a princess tile with removal of a knight from the city cannot be used as a first "meeple move" and be followed by placement of the Phantom (e.g. into the now-vacated city). As per the rules for the princess, "if a knight is removed from the city, the player may not deploy or move any other figure." [This combo would be too powerful in allowing city stealing. –ed.]
Magic portal
- A magic portal may be used to place any meeple:
- Normal meeple (Base game)
- Abbot (Base game - The Abbot)
- Large meeple (Exp. 1 - Inns and Cathedrals)
- Mayor (Exp. 5 - Abbey and Mayor)
- Wagon (Exp. 5 - Abbey and Mayor)
- Ringmaster (Exp. 10 - Under the Big Top)
- Phantom (The Phantom)
- However, because the magic portal counts as a feature, a wooden meeple and the Phantom cannot BOTH use the magic portal on a turn – the first meeple placed on the magic portal claims the magic portal, and no meeple (including the Phantom) can be placed on a claimed feature. (1/2013)
- A magic portal may not be used to place these figures, as they are not meeples (updated 3/2015):
- Pig (Exp. 2 - Traders and Builders)
- Builder (Exp. 2 - Traders and Builders)
- Barn (Exp. 5 - Abbey and Mayor)
- Shepherd (Exp. 9 - Hills & Sheep)
- Exp. 6 - Count, King and Robber:
- Meeples can use the magic portal to be deployed on features outside the City of Carcassonne. (1/2013)
- Meeples cannot use the magic portal to be deployed to the City of Carcassonne, as they are not occupied using regular placement rules. (confirmed 5/2013)
- Exp. 10 - Under the Big Top: You can use a magic portal to place one of your normal meeples on an acrobat space/pyramid.
- The Wheel of Fortune:
- Meeples can use the magic portal to be deployed on features outside the Wheel of Fortune. (1/2013)
- Meeples cannot use the magic portal to be deployed to the Wheel of Fortune, as they are not occupied using regular placement rules. (confirmed 5/2013)
- The Flier (Flying Machines):
- A meeple using a magic portal cannot land on a flying machine.
- A flier cannot land on a magic portal. (2/2013)
- The Markets of Leipzig:
- Meeples can use the magic portal to be deployed on features outside the City of Leipzig. (1/2019)
- Meeples cannot use the magic portal to be deployed to the City of Leipzig, as they are not occupied using regular placement rules. (1/2019)
- The School:
- Meeples can use the magic portal to be deployed on features outside on the school tiles (outside the school itself). (1/2013)
- Meeples cannot use the magic portal to be deployed to the school itself, as they are not occupied using regular placement rules. (confirmed 5/2013)
Fairy
- If a player moves the fairy, the player also may not place the any of following figures (12/2013, updated 1/2019):
- Normal meeple, the standard option (Base game)
- Abbot (Base game - The Abbot)
- Large meeple (Exp. 1 - Inns and Cathedrals)
- Pig (Exp. 2 - Traders and Builders)
- Builder (Exp. 2 - Traders and Builders)
- Mayor (Exp. 5 - Abbey and Mayor)
- Barn (Exp. 5 - Abbey and Mayor)
- Wagon (Exp. 5 - Abbey and Mayor)
- Shepherd (Exp. 9 - Hills & Sheep)
- Ringmaster (Exp. 10 - Under the Big Top)
- If a player moves the fairy, the player also may place the following figure:
- Phantom (The Phantom) - according to additional clarifications. (12/2014)
- Exp. 2 - Traders and Builders:
- If a player scored the fairy's 1 point bonus at the beginning of their turn, they may not score it again at the beginning of a double turn via the builder.
- Because builders and pigs are not meeples, it is not possible to move the fairy next to either of them, as the fairy can only stand next to a meeple.
- Exp. 4 - The Tower:
- The fairy can be assigned to a meeple placed on top of a tower. The fairy would stand by the tower.
- The fairy does not protect a meeple from capture by a tower.
- Exp. 6 - Count, King and Robber: If the fairy is next to a meeple on the losing feature when resolving a challenge, it does not provide the bonus 3 points to that meeple, as the feature is incomplete.
Question: If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points?
Answer: When a challenge is resolved (that is, when someone has won), both meeples are returned to their players, so no one stands next to the fairy. [At the point that a challenge is resolved and one participant "scores" zero, the building that participant is in will be incomplete. Therefore, strictly speaking, that participant does not actually take part in "scoring" —say, in the way that a player without the majority in a city does—and so does not score the bonus points— ed.]
- Exp. 10 - Under the Big Top:
- You may assign the fairy to an acrobat, in which case it counts for all acrobats in the pyramid (regardless of color). If the fairy is still there at the beginning of your turn, you score 1 point for each of your meeples in the pyramid - This case relaxes the restriction that only one meeple can receive points from the fairy. [13]
- The 3-point fairy scoring bonus is not applicable to acrobats in a pyramid. [14]
- The Abbot: The 3-point fairy scoring bonus is not applicable to an abbot when removed.
- The Flier (Flying Machines): Only one meeple can be "next to" (or connected to) the fairy. Thus, only one meeple will receive points from the fairy. Even if another meeple is placed in the same feature on the same tile (as with the Flying Machines), this would not be considered "next to" the fairy.
- Crop Circles: Only one meeple can be "next to" (or connected to) the fairy. Thus, only one meeple will receive points from the fairy. Even if another meeple is placed in the same feature on the same tile (as with the Crop Circles), this would not be considered "next to" the fairy.
- The Festival: If a Festival is used to remove a figure, the fairy cannot be moved, as an action was still taken in the Move Wood or Place a meeple phase. (5/2014)
New tiles
- The Tunnel: If using the tunnel tokens from The Tunnel, then the road shown on the tile with a tunnel is indeed broken, and the segments may never actually meet.
House Rules
- Replace dragon tiles into the bag and redraw right away if there is no dragon in play yet. (Thanks to dwhitworth)
- Players are allowed to claim a fairy point until the bag is handed to the next player, but then it’s tough if they forget! (Thanks to dwhitworth)
- Abandon the 1-point bonus for the fairy altogether, instead awarding 5 points for a protected meeple completing a feature. (Thanks to viberunner)
- The fairy does not prevent the dragon from moving to a tile, but it still prevents the dragon from eating any figures on that tile. (Thanks to jrizos)
Tile distribution
Total Land Tiles: 30 Tiles
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ Any meeple in a city is a knight. This includes normal meeples, big meeples, mayors, wagons, ringmasters, and phantoms. (01/2015, updated 1/2019)
- ↑ The ZMG rules provide an alternate wording for this sentence: "The fields, however, are separate." So they mean that the fields are not connected through the tunnel, instead of indicating that each field is uninterrupted since it spans around the tunnel entrance.
- ↑ If using The Tunnel, the road shown on this tile may be affected (See Other Expansions for more details).
- ↑ This section was rearranged to simplify the understanding of the turn sequence with the Volcano and the Dragon tiles. Steps 1b from the original rules have also been renamed to 2b to align the numbering with the actual turn sequence.
- ↑
When playing with other expansions, you will be able to perform other actions not related with meeple placement as well. So you may not deploy meeples or some special figures (pig, builder, shepherd) to the Volcano tile but you may carry out other actions:
- Fairy action (Exp. 3 - The Princess and the Dragon): move the fairy (as indicated in the rules).
- Tower actions (Exp. 4 - The Tower): deploy a tower floor, place a meeple on top of a tower.
- Barn actions (Exp. 5 - Abbey & Mayor): place your barn on one of the corners of the volcano tile.
- Shepherd actions (Exp. 9 - Hills & Sheep): grow the flock, guide the flock to the stable.
- Acrobat actions (Exp. 10 - Under the Big Top): deploy an acrobat, score an acrobat pyramid.
- Wheel of Fortune actions (The Wheel of Fortune): place a meeple on the Wheel of Fortune.
- Abbot actions (The Abbot): remove your abbot and score its points.
- Ferry actions (Mini #3 - The Ferries): move ferries on roads extended by the volcano tile.
- Little building actions (Little Buildings): place a little building on the tile just played.
- Russian promos actions (Russian Promos): retrieve 1 meeple trapped by Vodyanoy or Solovei Razboynik, move highwaymen to the Solovei Razboynik tile.
- ↑
This means that none of the the figures in the dragon's menu may occupy the same tile as the dragon at any point. As a consequence, meeples cannot be deployed to the tile with the dragon by any means, including a magic portal, a flying machine or from the City of Carcassonne. Crop circles cannot be used either, since this would require another meeple already deployed to the tile, condition that cannot be met.
Note: This clarification, included in the Carcassonne I rules (as shown in Big Boxes 1 to 3), was omitted in Carcassonne II. - ↑ Note that if placement of the portal tile causes completion of a feature, such as a monastery, you cannot deploy a meeple to that feature using the magic portal, as it is considered completed before the 2. Placing a meeple (or Move Wood) phase. (7/2014, updated 1/2019)
- ↑ This means that a meeple using the magic portal can only be placed on an unoccupied incomplete feature on any tile of the playing area. Therefore, the destination feature has to be claimable. As a consequence, the meeple cannot land on another magic portal.
- ↑ This list has been extended to include all existing meeples for the sake of completeness: Normal meeples, ringmaster (added later in Under the Big Top) and phantom (from 1st Edition The Phantom) have been included (1/2019)
- ↑ It seems that a player with no meeples on the board cannot move the fairy, even if he or she did not deploy a figure that turn, as there is not a legal tile to which the fairy can be moved.
- ↑ The fairy will grant 3 points when assigned to a meeple placed on a feature being scored during the game (any feature scored in phase 3. Scoring a feature) or after the game (any feature scored during the final scoring).
- ↑ A highwayman is any meeple placed on a road.
- ↑ Note that you score the bonus points for your acrobats at once. There is no individual bonus scoring per meeple.
- ↑
This restriction is not included explicitly in the rules (only the 1-point fairy bonus is mentioned) but it comes from the interpretation of the rules:
- During the game, acrobats are scored in phase 2. Placing a Meeple and players receive the 3-point fairy bonus when scoring completed features in phase 3. Scoring a feature. Since both actions take place in different phases, acrobats cannot receive this fairy bonus during the game.
- After the game, acrobats should not get the 3-point scoring bonus when scored for the sake of consistency. An acrobat pyramid is not a tile-based feature but a meeple-based scoring, so no feature is scored either at the end of the game in this case and no fairy bonus should be applied. (4/2020; updated 7/2020)
- During the game, acrobats are scored in phase 2. Placing a Meeple and players receive the 3-point fairy bonus when scoring completed features in phase 3. Scoring a feature. Since both actions take place in different phases, acrobats cannot receive this fairy bonus during the game.