Carcassonne Scoring During Turn Sequence
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Main Page > Editor manual > Carcassonne Scoring During Turn Sequence
This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence
1. Introduction
This Expansion Selector allows you to pick what expansions (or parts of them) to use in the reference pages of WICA. According to your selection, the Order of Play and Scoring sections will be adapted. This way, you can customize WICA to suit your game without any hinderance from the expansions left out.
As hinted above, the expansions combining multiple elements permit a fine-grain selection of its elements. For example, you can choose the abbey tiles and the wagon from "Abbey & Mayor" and to leave out the barn and the mayor.
2. Use Guide
The selector has several tabs and below there is an area that lists the current selection at all times, no matter the tab displayed.
You can click on any tab label to go to the desired tab. Additional clicks on a selected tab will collapse it and expand it back in order to access the selector when needed. Switching to another tab will expand the selector automatically.
The following sections describe the tabs and their functionality.
2.1. "Expansions" tabs
The first three (or four) tabs from the left allow you to pick expansions in full or partially when possible.
- Major expansions: lists all official major expansions by HiG.
- Minor expansions: lists all official minor expansions by HiG and some of their licensed equivalents.
- Other expansions: lists the rest of licensed and unofficial expansions as well as those Print & Play and Cut & Play expansions released by HiG.
- Fan expansions: lists some fan-made expansions. This tab may not be available in some cases.
These tabs show a listing of expansions where each label is preceded by a checkbox to allow its selection and deselection if full.
Those expansions with various components show a clickable "[+]" symbol after them when closed or "[–]" when open. In the latter case, all the components are displayed and can be selected and deselected individually.
Each tab has a text label in accordance with the format "Group (X/Y)" in order to identify the set of expansions listed (indicated by Group), the number of expansions selected (represented by X) and the total number available (represented by Y).
2.2. "Quick Selectors" tab
This is the fourth tab from the left. It allows you to choose from a predefined list of available expansions sets. This tab contains the following elements:
- A dropdown list and a "Select Expansions" button: They allow you select and load a predefined expansion bundle, such as a Big Box or all the expansions for the New Edition.
- The "Clear All" button empties your current with one click.
- The "Select All" button selects all the expansions available with one click.
2.3. "Filters" tab
This is the fifth tab from the left. It allows you to choose what Carcassonne editions are displayed and your preferred edition. The editions considered are the 1st Edition (C1), the New Edition (C2+C3), and the Winter Edition (WE), which is included in a creative way if some of its expansions are of interest.
The tab displays two panels:
- "Show Editions" panel: it contains a checkbox for each edition available (C1, C2+C3 and WE.) The selector will show the expansions belonging to the checked editions only. For example, if the 1st edition (C1) checkbox is selected, expansions such as "The Wheel Of Fortune" or "Halflings" will be eligible in the Expansion Selector, otherwise they will not be available for selection. At least one edition has to be selected, thus they cannot be deselected at the same time.
- "Preferred Edition" panel: it contains a set of radio buttons for the 1st Edition (C1), the New Edition (C2+C3) and the Winter Edition. The radio button selected will indicate the Expansion Selector which edition has precedence over the other when:
- Describing the Game Reference, the Order of Play, the Scoring rules and Game Figures: If there are differences between editions, the preferred edition rules and wording will be displayed. For example, the movement of the dragon will be displayed in different steps in the Order of Play depending on whether C1 or C2+C3 is selected.
- Displaying graphics in the Scoring sections: For expansions available in both editions, the images shown will correspond to the selected edition. Images from an expansion only existing in one edition will not change.
The radio button for an edition will be enabled only if such an edition is available, that is, it is selected in the "Show Editions" panel.
It also includes a checkbox with the label "Mark rules adaptations": If checked, all the rules displayed in the Game Reference, the Order of Play, and the Game Figures not corresponding to the preferred edition will be highlighted.
This tab shows a label similar to "Filters (C1/C2+C3/WE) #" that lists all the editions selected in parentheses and one of them is underlined, indicating that it is the preferred one. The hash sign "#" is present if rules adaptations are highlighted.
2.4. Help
This is the current tab displayed with help information about the Expansion Selector.
To-Do
- Gingerbread man action in ciies
- Separate calculation of Road to own part before Feature scoring, hide when none interesting expansions are there.
- Create Templates which are the same for Scoring Dutirng Turn Sequence and for Scoring After the Game to share translations
- Rewrite Castle Lords rule, to be compatible with rule defined for roads with inn (+1) for tile or road segments on German Cathedrals tiles
- Change orders on completable features where first will be
- Definition of tiles including C1/C2/C3 rules for halflings and larger tiles, including Land Surveyors
- Scoring for them will be defined after
- Add The Land Surveyors 2 related rules
- Make a review and compare with original ord revision before templates
Expansion selector
Transmogrifying...
Scoring during the game
Transmogrifying...
Legend: | ||||||||||
Points from feature tiles | Points from figures | Points from additional features | Core feature scoring | Land Surveyor action |
Introduction
- The word “you" throughout this section refers to the active player.
- If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile if there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
Dispatch (Messages) - do not forget to include id="messages_definition" to template because (see above) has link to it - If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile if there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
- If playing with the Robbers expansion, robbers must take points from the first allowable event.
- When you see , robbers must take points if possible (ignoring rogue points).
- When you see +, robbers must take points but they may need to choose which countingscoring figure to take the first points from; this may happen when a robber is on the same space as multiple countingscoring figures that will be scoring points during Step 3B.
Robber Robber beside scoring counting figure 1/2 primary points scored (rounded up)
Any time during your turn
Only once (even throughout a double turn granted by the builder)
×2 points (maximum of 40 points can be added in the Friendly Variant)
|
Allways |
1. Placing a tile
Round 1A: Begin Turn | |
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Step 1A: Begin Turn - Only first part of a double turn | |
There are no particular actions for this step.
1 point / turn start
×2 points (maximum of 40 points can be added in the Friendly Variant)
2 points OR depends on tile (see above) |
Round 1B - After drawing tile, before placing tile | |
---|---|
Step 1B: Draw a Tile | |
There are no particular actions for this step.
Three possible options: 2 points / protected followermeeple on given features The Gifts: Road Sweeper →
After-the-game points for a chosen uncompleted road
The Gifts: Cash Out →
2 points per followermeeple on chosen feature
2 points OR depends on tile (see above) |
Round 1C - After drawing and placing tile | |
---|---|
Step 1C: Place the Tile | |
There are no particular actions for this step.
Wind rose placement on correct quadrant →
3 points ×2 for tile with Hans Statue Spiel Doch! 2/2018 tiles placement in correct order →
20th Anniversary arrow symbol not activated on tile just placed →
2 points ×2 points with fairy on tile with Hans Statue
3 points for each occupied road completed by the wonder's owner
2 points OR depends on tile (see above) There are no particular actions for this phase. |
2. Placing a meeple
Round 2 - End of "move wood" phase | |
---|---|
Step 2A: Move the Wood (Prologue) - Before any figure or token placement action | |
There are no particular actions for this step.
(-number on bathhouse) points / bathhouse -1/2 points (rounded down) points for bathhouse on tile with Hans Statue
| |
Step 2B-1: Move the Wood (Phase 1) - Instead of other figure or token placement actions (skipped if removed knight with princess tile) | |
There are no particular actions for this step.
1 point for the feature tile + 1 point per tile around it
1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it 1 point for the square space with the feature + 1 point per occupied space around it
(-2) points / ghost added to the abbot
×2 points (maximum of 40 points can be added in the Friendly Variant)
5 points / followermeeple (-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
(-4) points -1/2 points (rounded down) points for followermeeple on tile with Hans Statue
(-2) points -1/2 points (rounded down) points for followermeeple on tile with Hans Statue
| |
Step 2B-2: Move the Wood (Phase 2) - Phantom placement (skipped if removed knight with princess tile) | |
There are no particular actions for this step.
Peasant revolt: Protecting a phantom
(-4) points -1/2 points (rounded down) points for phantom on tile with Hans Statue
| |
Step 2C: Resolve Move the Wood - Rest of actions | |
There are no particular actions for this step.
1 point / sheep depicted Two possible fruit actions Fruit token points ×2 for fruit tree tile with Hans Statue Depends on number of tokens sold:
×2 for fruit tree tile with Hans Statue 3 points for a followermeeple placed by the wonder's owner on a tileon a square space adjacent to 1 or more monastic buildings
2 points OR depends on tile (see above) |
There are no particular actions for this phase.
3. Scoring a feature
Round 3 - Scoring phase | ||||||||||||||||||||||||||||||
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Step 3A: Identify Completed Features / Special Figures | ||||||||||||||||||||||||||||||
There are no particular actions for this step. | ||||||||||||||||||||||||||||||
Step 3B: Resolve Completed Features / Special Figures
Bonus scoring (prolog) Feature scoring Land surveyor action for road tiles
Road ending at German cathedral(s)
Land surveyor action for road
Depending on active scoring tile Road ending at German castle(s)
(+3) points / different German castle Road with bathhouse(s)
(+number on bathhouse) points / bathhouse Road with signpost(s)
(#correct signpost types) points / signpost in correct direction
Road with labyrinth(s)
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Road is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. (+1) point / actual tile
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. Bonus scoring (prolog) Determine size of city (at least one expansion change default logic) Regular square tiles
Double tiles
Triangular tiles
Cities on wonder tile(s)
Large cities depending on wonder tile
Land surveyors action for city tiles
Depending on active scoring tile Bad Neighborhood scoring tile
Feature scoring Tiny City: Player(s) with majority on the feature
4 points / scored city
Land surveyor action for city tiles
Land surveyor action for city tiles
City with segment at German castle(s)
(+3) points / different German castle City with bathhouse(s)
(+number on bathhouse) points / bathhouse City with Darmstadtium
(+3) points / scored city (-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored City is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. Feature scoring
Bonus scoring (epilog) Equal points to feature scoring (+3) points to majority on feature tile and 8 tiles around it
(+3) points to majority on feature tile and tiles in the 8 spaces around it
(+4) points / scored feature
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. |
(+1) point / castle or completed city (note tokens do not stack)
Advanced variant:
- Applied to the value obtained for a particular city in previous rows
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
(+1) point / castle or completed city (note tokens do not stack)
Advanced variant:
- Applied to the value obtained for a particular city in previous rows
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoat of arms
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- A mayor in a castle would not be affected, since it cannot have the majority
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
Feature Scoring → +
German cathedral: Player(s) with the majority on the feature Player with followermeeple on the feature |
|
Road segments on German cathedral(s) | 1 point / road segment
|
Road | 1 point / road tile
|
Road with inn(s) | (+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
Road with note token(s)
Basic rules: (+1) point / tile (note tokens do not stack) (-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
|
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
2 points / tile with mist (the feature tile and the tiles on the 8 spaces around it) 2 points / tile with mist (the feature tile and the eight spaces around it)
- The 2x2 starting tile is counted as 1 tile
- The 2x2 starting tile is counted as 4 separate tiles
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points with fairy on tile with Hans Statue
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Affects all points (previous rows)
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider the followersmeeples in castles overlapping these tiles.
- A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Consider the followersmeeples in castles overlapping the adjacent spaces.
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
- Affects all points (previous rows)
- Bets are settled after all features have been scored
- All betting chips on a betting office apply to the same feature
- The active player decides the feature if there are several options
- Affects all points (previous rows)
- Applied when the Gingerbread Man moves from an incomplete city
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Applied when the Gingerbread Man moves from an incomplete city
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- Affects all points (previous rows)
4. Additional actions
Round 4 - End of turn | |
---|---|
Step 4A: Resolve the Tile Actions | |
There are no particular actions for this step.
2 Easter eggs to player completing Easter Nest 1 Easter egg to the owner of each followermeeple neighboring the nest.
| |
Step 4B: Resolve the Turn | |
There are no particular actions for this step. |
There are no particular actions for this phase.