Promo-uri rusești (prima ediție)
Informații generale și comentarii
Promo-urile rusești, cunoscute ca promo-uri cu basme rusești, au fost original lansate în 2013, iar mai târziu până în 2016.
Cele două cartonașe originale au fost create de către distribuitorul rusesc al jocului Carcassonne (Hobby World), și au fost acordate participanților la turneul local (2013) și celor 6 finaliști din top ai turneului (2015). În 2016, au fost adăugate două cartonașe noi, iar acestea au fost un cadou pentru participanții la liga națională rusească de Carcassonne din 2016.
Sunt cartonașe printate efectiv (spre deosebire de abțibildurile de pe cartonașe folosite pentru La Porxada). Cu toate acestea, nu au fost produse de HiG, și au o distribuție extrem de limitată. Prin urmare, deocamdată sunt considerate a fi o extensie „semioficială”.
Conținut
Lansarea din 2013
- 2 cartonașe de teren noi (Coliba Babei Yaga și Alegerea lui Bogatyr)
- Un săculeț cu sfoară de închidere-deschidere cu o tablă de scor pe o parte
Lansarea din 2016
- 4 cartonașe de teren noi (cele 2 cartonașe din 2013 plus Solovei Razboynik și Vodyanoy)
Notă: Cu această relansare nu a fost inclus niciun săculeț cu sfoară de închidere-deschidere.
Reguli
Pregătire
Amestecă cele 4 cartonașe de teren noi cu restul cartonașelor Carcassonne.
Desfășurarea jocului
Regulile normale are jocului Carcassonne rămân aceleași.
Coliba Babei Yaga
Cartonașul din 2013 o prezintă pe Izbushka, coliba cu picioare a vrăjitoarei Baba Yaga.
Persoana care plasează acest cartonaș are posibilitatea de a plasa un supus pe coliba Babei Yaga. Acel supus devine Baba Yaga! Acest cartonaș acționează ca o „anit-mănăstire”. La sfârșitul jocului, jucătorul primește câte 1 punct pentru fiecare spațiu gol de cartonaș ce înconjoară coliba Babei Yaga.[1] Coliba însăși valorează 1 punct.[2] Dacă coliba Babei Yaga este complet înconjurată, supusul este înapoiat în rezerva jucătorului, iar jucătorul primește numai 1 punct.
Alegerea lui Bogatyr
Acest cartonaș din 2013 îl prezintă pe eroul Bogatyr la o răscruce. Stă în fața unei lespezi pe care scrie:
- Mergi la stânga, și vei găsi moarte
- Mergi la dreapta, și îți vei pierde calul
- Mergi drept înainte, și te vei pierde pe tine însuți
Acest cartonaș conține 2 segmente distincte de drum. Un drum este un drum continuu cu 3 ramuri și nicio joncțiune. Celălalt drum se sfârșește într-o joncțiune la lespede.[3] Acest cartonaș conține 4 segmente de câmp.
Solovei Razboynik
Acest cartonaș din 2016 o prezintă pe Solovei Razboynik, „Privighetoarea jefuitoare”, din povestea populară rusească „Ilja Muromez”.
If followers [4] occupy a road that goes through the Solovei Razboynik tile [5] [6] (or they occupy roads that are connected to that tile later on in the game [7]), players must move them onto the tile. [8] The followers then remain on the tile until the end of the game. [9] [10] Nevertheless during his/her turn, instead of placing a follower, the player may return 1 follower from the Solovei Razboynik tile into his/her supply in a subsequent turn.
Vodyanoy
Acest cartonaș din 2016 o prezintă pe Vodyanoy, un fel de fantomă, care trăiește în apă.
When a player places this tile adjacent [11] to one or more tiles on the board, all followers [12] [13] [14] [15] from the adjacent tiles are moved onto the Vodyanoy tile. All followers placed on any tile adjacent to the Vodyanoy tile in future turns will also be moved onto the tile. [16] [8] Followers remain on that tile until the end of the game and get -2 points each during final scoring. [10] Nevertheless during his/her turn, instead of placing a follower, the player may return 1 follower from the Vodyanoy tile into his/her supply in a subsequent turn. [17]
Referință pentru cartonașe
Versoul cartonașelor din această extensie prezintă un „K” în loc de un „C”, reflectând pronunția în limba rusă pentru „Carcassonne”.
Note de subsol
Pentru licențierea și semnificația pictogramelor te rugăm să vizitezi Pagina pictogramelor.
- ↑ Ia în vedere că trebuie să fie cel puțin 1 cartonaș adiacent cu acesta, așa că numărul maxim de spații goale este 7.
- ↑ În 2013, numărul maxim de puncte disponibil pentru acest cartonaș era 7; cartonașul însăși nu aduce niciun punct. Asta s-a schimbat pentru regulile din 2015. Prin urmare, numărul maxim de puncte care poate fi evaluat este acum 8.
- ↑
O căruță se poate muta dincolo de lespede de pe unul dintre drumuri, atunci când drumul respectiv este finalizat și evaluat, până pe celălalt drum, dacă acest drum este neocupat și nefinalizat.
Întrebare: Lespedea de pe cartonașul cu Bogatyr îi permite căruței să se mute între cele două segmente de drum (cel cu 1 ramură și cel cu 3 ramuri)?
Răspuns: Da, îi permite. (07/2020)
- ↑
The rules allow the Solovei Razboynik tile to trap only followers on roads (normal follower, big follower, wagon, ringmaster, guard meeple and phantom). However, special figures placed on roads, such as the builder, can also be trapped. Additionally, the builder will be removed and returned to the player's supply if its last supporting follower is trapped. Neutral figures are not affected. Note that all the followers and special figures on the road connected to the Solovei Razboinik tree are not captured right away, only those closer to Tree each time the capture is triggered.
Întrebare: Can Solovei Razboynik trap a builder placed on a road connected to the tree or is it just removed after the follower supporting it is trapped by Solovei Razboynik?
Răspuns: If there is more than one player figure on a road where the Tree tile is attached, Solovei Razboynik usually captures one follower (or special figure) that is closest to the Tree. However, if there are two equally distant followers or special figures, both of them are captured. (11/2021)
Întrebare: So, this capture would happen when placing the Solovei Razobynik tile or when extending the road with the Solovei tile (for example, when connecting other roads to it). It it correct?
Răspuns: Yes, we have these two cases:
- After attaching the Solovei Razboynik tile, if there are any followers (or special figures) on the road, the closest one (or several if at the same distance) is/are captured.
- If at any time later in the game, there is another road attached to the Solovei Razboynik tile, look for the closest follower(s)/special figures(s) again. One or several of them are captured again. (11/2021)
- ↑
The road passes behind the tree uninterrupted. There is one single road segment on the tile.
Întrebare: Does the Solovei Razboynik tree divide the road into two separate segments?
Răspuns: No. It is still considered a single road. (07/2020)
- ↑
You may place the follower on the road with a magic portal (see Exp. 3 - The Princess and the Dragon), a flying machine (see Mini #1 - Flier, The (Flying Machines)), a crop circle (see Mini #7 - Crop Circles), or by deploying a follower from the City of Carcassonne (see The Count of Carcassonne) before scoring or by moving a wagon after scoring (see Exp. 5 - Abbey and the Mayor).
Întrebare: If you don't extend the road with the Solovei Razboynik tile but you manage to place a follower on it, does this action trigger the follower capture automatically?
Răspuns: Correct, if there is a meeple appearing on a road, the Solovei Razboynik tile is triggered and you resolve the capture again. (11/2021)
- ↑
Roads can be connected not only by tile placement but also by:
- Ferries placed or moved during the Move Wood phase (Mini #3 - The Ferries)
- Tunnels connected by tokens (The Tunnel)
Întrebare: If you extend the road with the Solovei Razboynik tile by moving a ferry or you complete one of its ends with an abbey tile, do these actions trigger the follower capture automatically?
Răspuns: Only a follower within a newly attached part of the road would trigger the Solovei Razboynik tile.
So, if there is a follower within the road extended by a ferry, then yes, the follower capture is triggered. This is not the case when completing a road with an abbey tile, so the follower capture does not happen there. (11/2021) - ↑ 8.0 8.1
The Vodyanoy tile is stronger than the Solovei Razboynik one. In case of conflict, Vodyanoy takes precedence.
Întrebare: If both the Solovei Razboynik and Vodyanoy are activated affecting the same follower, which tile should trap it? Is Vodyanoy stronger than Solovei Razboynik in case of conflict (both tiles could be placed together)?
Răspuns: Vodyanoy is definitely stronger than Solovei Razboynik, so Vodyanoy captures the follower in the given example. Reminder: you may release your captured follower during your next turn if you're not placing a new one. (11/2021)
- ↑ A follower trapped by Solovei Razboinyk is neither a thief nor a farmer, so it will not participate in the scoring of the road passing through the tile or in the scoring of any adjacent farm.
- ↑ 10.0 10.1
Followers trapped by Solovei Razboynik or Vodyanoy can be eaten by a dragon or captured by a tower.
Întrebare: Can any followers captured by Solovei Razboynik or Vodyanoy be eaten by the dragon?
Răspuns: Yes, the dragon eats everyone. (11/2021)
Întrebare: Can any followers captured by Solovei Razboynik or Vodyanoy be captured by a tower?
Răspuns: Yes, a tower can capture followers from the Solovei Razboynik tile or the Vodyanoy tile. (11/2021)
- ↑ Adjacent means next to the tile horizontally, vertically or diagonally.
- ↑
The rules allow the Vodyanoy tile to trap followers only (normal follower, big follower, mayor, wagon, ringmaster, guard meeple, abbot and phantom.) However, special figures (builder, pig and shepherd) can be captured. The barn (since it is not placed on a particular tile) and all neutral figures and not affected. Additionally, builders and pigs may be returned to their player's supply if the last player's follower supporting them on a feature is trapped. The Vodyanoy tile will affect any player figures eaten by the dragon, and will follow the same restrictions (i.e. areas not affected) as well.
Întrebare: Can Vodyanoy trap special figures on adjacent tiles such as the builder and the pig, and the shepherd? We assume that Vodyanoy should not be able to capture barns since they are not placed on a particular tile.
Răspuns: Correct. After placing the Vodyanoy tile, it captures all of the figures on adjacent tiles, except for the neutral ones (such as the fairy). The tile designer said that you can refer to the rules for the dragon on this one. (11/2021)
- ↑ Followers on certain features not located on a specific tile cannot be trapped: castles (see Exp. 8 - Bridges, Castles and Bazaars), the interior of the City of Carcassonne (see The Count of Carcassonne), the crown of the Wheel Of Fortune (see The Wheel of Fortune) and, by extension, the interior of the City of Leipzig (see The Markets of Leipzig) for the sake of consistency, although the districts are located in specific tiles.
- ↑ There is a potential issue with the interaction of Vodyanoy with The Barber-Surgeons: A bathhouse adjacent to the Vodyanoy tile would be forced to be always empty, as all the followers sent there would be trapped by the Vodyanoy tile. In a limit case, it would be possible for all the followers in the game to end up trapped in the Vodyanoy tile. So players would have to spend more turns than usual removing trapped followers. The game can become very tedious as a consequence.
- ↑ Players may agree that followers in bathhouses -as a water-related feature- are not affected by the Vodyanoy tile, in order to avoid the bathhouse-Vodyanoy chain reaction.
- ↑ A follower trapped by Vodyanoy is not a farmer, so it will not participate in the scoring the surrounding farm.
- ↑
Some translated Vodyanoy rules available online are generally missing the following two details:
- All followers placed on adjacent tiles to the Vodyanoy tile are trapped too in future turns.
- Players can remove one follower from the Vodyanoy tile instead of placing a follower, the same as with Solovei Razboynik.