De Stadspoorten (1e editie)
Algemene informatie en opmerkingen
De Stadspoorten werd in Template:Year nl uitgegeven door HiG. Het was de tweede officiële P&S-uitbreiding.
Oorspronkelijk ontwerp van de hand van PresetM.
De tegels en spelregels zoals uitgebracht door HiG zijn hier beschikbaar:
- Duitse versie en Engelse vertaling op Carcassonne Central (registratie noodzakelijk):
- Duitse versie op Carcassonne Forum (registratie noodzakelijk):
De oorspronkelijke fan-uitbreiding bestanden zijn hier te vinden:
- Duitse versies (spelregels en tegels) op Carcassonne Forum (registratie noodzakelijk):
- Engelse versie (vertaling spelregels) op Carcassonne Central (registratie noodzakelijk):
Speelmateriaal
- 24 nieuwe landtegels
Nieuwe landtegels
Tunnelweg: The road is not interrupted on this landscape tile. At the upper edge it separates the farm, at the lower edge it does not. |
On these two tiles, the city segments under the bridges are not interrupted. So there is always only one city segment under the bridge. |
Stadsbrugviaduct: On this tile as well, the city segment under the bridge is not interrupted. So there is always only one city segment under the bridge.
The city segment with the pennant ends at the two farms at the lower edge, which are separated by the road. This is especially important for farmer scoring at the end of the game. |
This tile is treated like the normal landscape tile with a monastery in the city. [1] |
Kleine stad: The city on this tile has a special scoring during the game (see below). [2] |
Rules
Preparation
At the start of the game, shuffle the new landscape tiles with the rest of the tiles.
Gameplay
1. Placing a tile
The tiles are placed following the basic rules of Carcassonne. Note the following special features:
On the side of a tile, on which there is a city gate, either a farm or a road may be placed.
It is also allowed to place another city gate. In this case, the 2 cities are not connected by the city gates.
2. Placing a follower
The rules of the Carcassonne basic game apply to the placement of a follower. No followers are placed on the city gates on the edge of the tile. On the small farms next to the city gates, however, followers may be used as farmers.
3. Scoring a feature
The rules of the Carcassonne Basic Game apply to scoring during the game. It is important to know that a road is also limited by a city gate. This can lead to a finished road consisting of only 1 road section.
Eindtelling
The rules of the Carcassonne basic game apply to the final scoring.
Other expansions
Uitbr. 2 - Kooplieden en Bouwmeesters:
If a player closes one of the ends of a road with a city gate, and his or her builder is on the road, the road does not get “extended” by the city gate, so the player is not granted a double turn. [3]
Uitbr. 5 - Burgemeesters & Abdijen:
The abbey may also be placed at a city gate. Likewise, the wagon may drive through a city gate when moving, unless there is a farm at the city gate.
Uitbr. 8 - Bruggen, Burchten & Bazaars:
The bridges from this extension can also be used in combination with the city gates. The city gates count like a piece of road. The following examples illustrate this:
Uitbr. 9 - Schapen en Heuvels:
The shepherd may also be placed in the small farms next to the city gates.
Tile distribution
Voetnoten
Kijk op de Pictogrammen pagina voor uitleg over en licensering van de pictogrammen.
- ↑ This clarification included in the original rules was left out by HiG, possibly due to the lack of space.
- ↑ This clarification included in the original rules was left out by HiG. However the special scoring for this tile is explained in detail in phase 3. Scoring a feature.
- ↑ This case is similar to closing a road end with an abbey tile when the builder is on the road (See Uitbr. 5 - Burgemeesters & Abdijen).