Opatství a starosta
Úvod
Herní materiál
- 12 kartiček krajiny
- 6 kartiček opatství
- 6 dřevěných figurek starostů
- 6 dřevěných figurek vozů
- 6 dřevěných figurek statků
Nové kartičky krajiny
Nové kartičky se přikládají k hernímu plánu podle všech obvyklých pravidel základní hry.
Podrobný popis nových kartiček:
Na této kartičce se nacházejí dvě oddělené části města. Část města se štítem díky mostu také sousedí s loukou dole, což má svůj význam při vyhodnocení sedláků. |
Na této kartičce se nacházejí dvě oddělené části města. |
Cesta na této kartičce není přerušena. Nahoře cesta louku dělí, dole nikoliv.
I to má velký význam při vyhodnocování
sedláků. [1] |
Zde cesta uprostřed louky končí. |
Zde se cesta dotýká města, takže dělí louku na tři oddělené části. |
Zde cesta nekončí, ale míří ven z kartičky ve všech třech směrech. [2] |
Pravidla
Příprava hry
Nejprve rozdejte každému hráči po jedné kartičce opatství (hraje-li méně hráčů, zbylé nechte v krabici).
Každý hráč dále obdrží figurku starosty, vozu a statku ve své barvě a přidá je k ostatním figurkám ve své zásobě (přebytečné figurky opět nechte v krabici). [3]
OPATSTVÍ
1. Přiložení kartičky
Chcete-li přiložit k hernímu plánu své opatství, nedobíráte si na začátku tahu žádnou kartičku. Opatství je možno přiložit jen na takové místo pro kartičku, které je již ze všech čtyř stran obklopeno jinými kartičkami – dojde tedy k zaplnění mezery.
Poznámka: Po přiložení poslední kartičky krajiny hra končí a nelze již přiložit žádnou kartičku opatství. Pokud některému hráči zůstala kartička opatství v jeho zásobě nemůže ji již použít. [4]
2. Umístění družiníka
Pro opatství platí stejná pravidla jako pro klášter. Můžete tedy na něj umístit figurku jako mnicha. [5]
3. Započítání bodů
Přiložením opatství jsou území (tj. cesty, města apod.) na všech čtyřech navazujících stranách z této strany uzavřena. Došlo-li k úplnému uzavření cest, klášterů nebo měst, dojde k jejich vyhodnocení podle obvyklých pravidel. [6]
Samotné opatství se vyhodnocuje shodně jako klášter.
STAROSTA
2. Placing a mayor
Figurku starosty můžete umístit na herní plán do města místo rytíře. [7] Ve městě nesmí být v takovém okamžiku žádná jiná figurka hráče [8] [9] [10] (ani družiník, ani starosta – platí tedy obvyklá pravidla pro umístění figurek, neutrálních figur jako např. víly z 3. rozšíření „Princezna a drak“ se to netýká).
3. Započítání bodů
Při vyhodnocování města má starosta sílu odpovídající počtu štítů ve městě – za každý štít sílu 1.
- Rytíř (obyčejný družiník) má sílu 1. [11]
- Velký družiník (z 1. rozšíření) má sílu 2.
- Síla starosty je dána součtem štítů ve městě, jak je uvedeno výše. Není-li ve městě žádný štít, je síla starosty 0.
Při vyhodnocení se sečte síla všech figurek příslušných hráčů. Body za uzavřené město dostane hráč, jehož celková síla figurek je nejvyšší, v případě shody obdrží body všichni příslušní hráči (vše dle obvyklých pravidel).
Na množství přidělovaných bodů za město nemá starosta žádný vliv.
Po vyhodnocení se starosta jako ostatní figurky vrací do zásoby příslušného hráče.
Je-li vyhodnocováno město, v němž stojí pouze starosta, ale není v něm žádný štít, je síla starosty pořád 0 a příslušný hráč žádné body nezíská.
Otázka: Blue has a mayor in a city with no coats of arms. Does the city count as occupied? And if so, when the city is scored, will Blue score points?
Odpověď: The city is occupied. The mayor has no "strength," so it counts as if there is no meeple, and scores no points.
Barn
2. Placing a barn
You may place a barn instead of placing a meeple. [12] If you place a tile that creates a junction where 4 tiles connect to create an open field, you may place your barn directly on that junction. In other words, the corner of each tile forming this junction must only depict a field in order for a barn to be placed there.
You may place your barn on a field already occupied by farmers. You may not, however, place your barn on a field already occupied by another barn. [13] Once placed, a barn remains in play until the end of the game. [14]
3. Scoring a feature
FARMER SCORING AFTER BARN PLACEMENT
If there are farmers in the field where you place your barn, that field is scored immediately, [15] just as it would be at the end of the game. Therefore, the player with the most farmers in that field scores 3 points per completed city in the field. It does not matter which player placed the barn that initiated this scoring.
Then, all farmers occupying that field are returned to their respective supplies.
FARMER SCORING BY FIELD CONNECTION
A field occupied by a barn may NOT be occupied by farmers. If you place a tile that connects a field occupied by one or more farmers to a field occupied by a barn, the connected field is scored during the scoring phase of that turn (after 2. Placing a meeple). The player with the most farmers in that field scores only 1 point per completed city.
Then, all farmers occupying that field are returned to their respective supplies.
BARN SCORING AT GAME END
At the end of the game, you score 4 points per completed city in the field your barn occupies. If multiple barns occupy the same field, all concerned players score full points.
Wagon
2. Placing a wagon
3. Scoring a feature
When scoring a feature (road, city, monastery, etc. [17]) a wagon occupies, the wagon is treated like a normal meeple.
After scoring, you may return the wagon to your supply, or you may move it to a directly adjacent unoccupied, incomplete feature (road, city, monastery, etc. [17]). Adjacent, in this case, means that the feature is on the same tile or a tile orthogonally or diagonally adjacent to the tile the wagon is moving from. [18] If there are no such features for your wagon to move to, it must be returned to your supply.
If several wagons are involved in a scoring phase, each concerned player chooses whether to return or move their wagon in clockwise order starting with the active player.
Otázka: Can you deploy a wagon to a city, score it, and then move the wagon to another feature, all in one turn? Or can you only move the wagon instead of deploying a normal meeple?
Odpověď: The wagon can be deployed instead of a normal meeple. If the city is immediately completed, then it’s scored (wagon or "normal" meeple). After scoring, the wagon can be moved. All of that is possible in a single turn. [Wagon movement is not in place of deployment.]
Additional examples
The wagon can move to any feature except fields. However, the wagon can cross a field to reach an uncompleted unoccupied feature on the same tile where the wagon is placed or on an adjacent tile.
Moving the wagon depends on the location of the wagon within the feature completed and scored. The target feature can be on the same tile or on an adjacent one. Therefore, the wagon can move one tile away at most.
The following examples illustrate the movement of the wagon in various scenarios.
Example 1. Moving from a completed city
After the city is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.
In this case, "adjacent" means a feature on the same tile as the wagon or on a tile orthogonally or diagonally adjacent to it.
This means, the wagon action range is limited because it can only move to the same tile or to any of the tiles on the 8 spaces surrounding it.
Example 2. Moving from a completed city
After the city is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.
In this case, "adjacent" means a feature on the same tile as the wagon or on a tile orthogonally or diagonally adjacent to it.
This means, the wagon action range is limited because it can only move to the same tile or to any of the tiles on the 8 spaces surrounding it.
Depending on the position of the wagon in the city, the action range changes, as shown below.
Example 3. Moving from a completed road
After the road is completed and scored, the wagon moves to an adjacent feature which has to be incomplete and unoccupied.
In this case, "adjacent" means a feature on the same tile as the wagon or on a tile orthogonally or diagonally adjacent to it.
This means, the wagon action range is limited because it can only move to the same tile or to any of the tiles on the 8 spaces surrounding it.
Other expansions
This section contains additional information about the interactions with other Carcassonne expansions.
Abbey
- You can occupy an abbey with the following meeples:
- Normal meeple, the standard option (Base game)
- Abbot (Base game - The Abbot), since abbeys behave like monasteries.
- Large meeple (Exp. 1 - Inns and Cathedrals)
- Wagon (Exp. 5 - Abbey & Mayor)
- Ringmaster (Exp. 10 - Under the Big Top)
- Phantom (The Phantom)
- Exp. 2 - Traders and Builders:
- If a player completes a feature with an abbey tile and his or her builder is on the feature, the feature does not get “extended” by the abbey (as the abbey is a separate feature), so the player does not get another tile (i.e. no double turn).
Otázka: If cities with trade goods are completed by placement of an abbey tile, are the goods tokens awarded as usual to the player placing the abbey tile?
Odpověď: Yes, as the player completed the city.
- If a player has an abbey left, draws the very last tile, and plays it to a feature where he or she has a builder, the abbey may be played on the second part of the double-turn.
- Exp. 6 - Count, King and Robber:
- The rules that restrict the placement of monasteries next to already placed shrines (and vice versa) also restrict the placement of abbeys.
- A shrine can challenge an abbey, and vice versa, because the abbey is also a monastic building.
- Besiegers - Cathars - Siege A knight (i.e. meeple) in a besieged city from can escape via an abbey, as it is a monastic building.
Barn
- Exp. 2 - Traders and Builders:
- If you have the majority in a field where a barn is placed, you score 1 additional point per completed city (4 points total) if your pig is in that field. Furthermore, if you have the majority in a field that becomes connected to a field occupied by a barn, you score 1 additional point per completed city (2 points total) if your pig is in that field.
- You can place your pig on a tile that connects your farmer to a barn. After scoring your pig, return it to your supply.
Otázka: May the pig be placed in a field that was just connected to a field with a barn, i.e. on the newly placed tile (immediately before scoring)?
Odpověď: Yes, the pig may be placed in already occupied features [and phase 2. Placing a meeple still happens normally].
- Exp. 3 - The Princess and the Dragon:
- A barn may not be eaten by the dragon.
- A barn may be placed on a tile with a volcano.
- You may not place the fairy by a barn, as the barn is not a meeple.
- A barn may not be placed using a magic portal.
- Exp. 4 - The Tower:
- A barn may not be captured by a tower.
- You may not place your barn on a tower.
- Exp. 6 - Count, King and Robber:
- You can move meeples from the cathedral district to an abbey, as an abbey has all of the characteristics of a monastery.
- The city of Carcassonne counts as a city when scoring a barn.
- The barn cannot be placed in the city of Carcassonne.
- If your barn placement or field connection triggers a field scoring in which you score no points, you may place a meeple in the city of Carcassonne.
Otázka: If I place a barn on a field on which another player has farmers, causing him/her to score while I score nothing, can I move a meeple to the city of Carcassonne?
Odpověď: Yes, that's allowed. Only immediately scored points matter. It doesn't matter that the barn is certain to score at the end of the game.
- If a barn placement or field connection triggers a field scoring, you may move meeples from the market in the city of Carcassonne to that field. Score that field as normal, and return all farmers in that field to their respective supplies. (It doesn't matter that the barn is certain to score at the end of the game.)
Otázka: Are the meeples in the market district only used at the end of the game?
Odpověď: This is no longer entirely true. Placing of a barn, and the subsequent scoring of the field, does count as an opportunity to remove a meeple from the city of Carcassonne. Now that fields can be scored at times other than at the end of the game, meeples from the market can be moved to fields earlier in the game. That occurs immediately after the placement of the barn, and before the fields are scored. [Joining of a field containing a meeple to a field with a barn would logically be another opportunity – Chris O.]
- You can move meeple from the market district to a field with a barn (and score it) if a field scoring is triggered. (This can happen at the end of the game or with joining of a barnless field to one with a barn.)
Otázka: Can a meeple be moved from the city of Carcassonne to a field with a barn?
Odpověď: Yes, the farmer will be scored immediately, and so scores only 1 point per city and is (importantly) not on the field during the final scoring proper. [Obviously, placement of a meeple in this manner still requires a scoring trigger as per the fundamental rules – this could be at the end of the game or with joining of a barnless field to one with a barn – Chris O.]
- The pig-herd [19] (The River II expansion) only affects field scoring for farmers. Barns do not score additional points from the pig-herd.
- Exp. 8 - Bridges, Castles and Bazaars When scoring a field, whether for farmers or barns, castles are worth 1 more point.
- Besiegers - Cathars - Siege A besieged city scores double points if it lies on a field with a barn.
- The Markets of Leipzig: The city of Leipzig counts as a city when scoring a barn.
- The Festival The barn can be removed by a Festival tile, before the end of the game. (12/2014)
Scoring summary
Scoring fields with a barn
SCORING DURING THE GAME |
1. Scoring a field when placing a barn
If farmer majority –
- 3 points per completed city adjacent to field
- 4 points per castle adjacent to field
- (+1) point per castle or completed city with pig (then return pig to owner's supply)
- (+1) point per castle or completed city with pig-herd tile [19]
- (x2) if besieged city
2. Scoring a connected field
If farmer majority –
- 1 point per completed city adjacent to field
- 2 points per castle adjacent to field
- (+1) point per castle or completed city with pig (then return pig to owner's supply)
- (+1) point per castle or completed city with pig-herd tile
- (x2) if besieged city
SCORING AFTER THE GAME |
Scoring the barn
- 4 point per completed city adjacent to field
- 5 points per castle adjacent to field
- (+0) points per castle or completed city with pig-herd tile (the pig-herd has no effect on barns)
- (x2) if besieged city
Mayor and Wagon
- Exp. 3 - The Princess and the Dragon:
- Both figures may be placed using the magic portal. They may only be placed in features in which they may normally be placed.
- Both figures may be eaten by the dragon.
- Both figures may be seduced by a princess.
- Exp. 4 - The Tower:
- Both figures may be captured by the tower.
- Both figures may not be placed on a tower.
- Exp. 6 - Count, King and Robber: Both figures may be placed in the city of Carcassonne with the following exceptions:
- The mayor may only be placed in the castle quarter.
- The wagon may be placed anywhere but in the market.
- Exp. 8 - Bridges, Castles and Bazaars
- Both figures may occupy a castle. However, the mayor (now the lord of this castle) cannot score points for that castle, as that castle does not have any coats of arms.
- A wagon placed in castle can move to valid feature in the castle fief after scoring.
Otázka: Can a wagon placed in a castle move to a neighboring unoccupied feature after scoring?
Odpověď: Yes, the wagon can move to a neighboring unoccupied feature after scoring. (2/2021)
- The Flier (Flying Machines)
- The mayor can be a flier. However, the mayor can only land on an unfinished city. If an unfinished city is not available on the tile where the mayor lands, the mayor returns to the player’s supply. (2/2013)
- Besiegers - Cathars - Siege Both figures, if placed in a besieged city, can escape via a monastery or any equivalent feature, such as an abbey (although it would be quite amusing if the mayor stayed, like a captain going down with the ship.)
New tiles
- Exp. 6 - Count, King and Robber: The length of a road with the roundabout tile (e.g. for the purposes of the Robber tile) is the total number of tiles in the road, not simply the longest distance between two ends. The road has three ends which have to be closed, but the result is that it's likely to be bigger.
- The Tunnel: The road with a tunnel does indeed count as being "broken" if one is using The Tunnel expansion, in which case the tile contains two as yet unconnected tunnel openings.
House Rules
- The wagon can move to the next complete, or uncontested and incomplete, feature. This lets it roll across the board to uncontested features. (Thanks to viberunner)
- The mayor cannot be captured by the tower. (Thanks to viberunner)
- The wagon cannot be eaten by the dragon or captured by the tower. (Thanks to viberunner)
- The mayor is laid flat in the same way as farmers so that you can tell at a glance which cities contain mayors. (Thanks to Joff)
- The pig-herd [19] tile can score an extra point per city when there is a barn on the farm.
Tile distribution
Total tiles: 12
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Total abbey tiles: 6
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ Pokud hrajete s minirozšířením Tunel z první edice, počítá se cesta s tunelem jako přerušená. Další podrobnosti viz Ostatní rozšíření.
- ↑ Pro získání bodů za tuto cestu je třeba dokončit všechny konce viz Ostatní rozšíření. Najdete tam také podrobnosti o interakci s kartičkou loupeživý rytíř Král, hrabě a řeka.
- ↑ Oficiální objasnění: Starosta a vůz jsou družiníci, podléhají obvyklým pravidlům umístění a ovlivňují převahu. Statek je zvláštní speciální figurka, nikoli družiník.
- ↑
Tento odstavec není součástí pravidel HiG, byl ale přidán z důvodu že se nachází v pravidlech Mindoku. Dále byl tento odstavec upraven protože se od první edice pravidla změnily.
Otázka: Pravidla v Big Box 2 a Big Box 3 obsahují dodatečná pravidla týkající se zbývajících opatství na konci hry:
„Hra končí až v okamžiku, kdy je přiložena poslední kartička a zároveň žádný z hráčů už nemůže nebo nechce přiložit ani své případně dosud zbylé opatství.“
Platí toto dodatečné kolo s kartičkami opatství?Odpověď: Ne, toto dodatečné pravidlo již neplatí. (2/2021)
Toto pravidlo nebylo součástí původních pravidel, bylo přidáno do Big Box 2 (a bylo ponecháno v Big Box 3) od HiG a RGG a bylo vlastně v rozporu s dřívějším objasněním (které uvádělo, že jakmile je přiložena poslední kartička krajiny, nelze již kartičku opatství přiložit). Toto pravidlo není zahrnuto v pravidlech nové edice HiG ani ZMG.
Jen na okraj, když bylo opatství v první edici hráno tímto způsobem, mohl být do opatství umístěn družiník podle běžných pravidel. Pokud bylo opatství zcela obklopeno a tedy okamžitě ukončeno, bylo hodnoceno jako v normálním tahu. Poté došlo k závěrečnému vyhodnocení. (5/2013) - ↑ Když je přiložena kartička opatství, nemůže být družiník umístěn vedle opatství (například jako rytíř), protože opatství pokrývá celou kartičku (okolí není městem). Družiník na této kartičce je tedy mnich.
- ↑
Opatství mohou uzavřít města a cesty, ale nejsou součástí samotného území. Mějte to na paměti při hodnocení měst dokončených opatstvími a také při hodnocení luk.
Například: Předpokládejme že přiložením kartičky opatství je uzavřeno město a sousední louka, které má pouze společnou hranici s kartičkou opatství. V tomto případě louka nezíská za toto město žádné body, protože s ním není v přímém kontaktu. - ↑ Všimněte si, že starosta patří také mezi družiníky. Původní anglická pravidla používají slovo „družiník“, což znamená „normální družiník“, pravidla jakoby uvažují, že rozšíření se hraje pouze se základní hrou. Tato věta byla proto v angličtině odpovídajícím způsobem aktualizována.
- ↑ Jakýkoli družiník (včetně starosty) umístěný ve městě, je považován za rytíře.
- ↑ Tato věta byla v anglické verzi aktualizována. Původní znění může vést k výkladu, že starosta umístěný ve městě není rytíř: "A mayor may only be placed in a city containing no knights or mayors."
- ↑ Starostu nelze umístit do města, které je obsazeno vozem. Obě tyto figurky jsou družiníci (podle definice v pravidlech), takže město je považováno za obsazené vozem.
- ↑ Kromě velkého družiníka a starosty mají všichni ostatní družiníci, kteří zde nejsou zmíněni, sílu 1, stejnou jako normální družiník: vůz, ředitel (Cirkus), a fantom (Družina).
- ↑ The barn is not a meeple.
- ↑ Fields with barns can be joined resulting in fields with more than one barn.
- ↑ The barn can, however, be removed by a Festival tile. See Other expansions for more details.
- ↑ The word "immediately" here means that farmers are scored then removed during the normal scoring phase of this turn (as opposed to staying on the field until the end of the game). The placement of a barn does not stop play for a separate scoring phase for the farmers. Thus, the normal “move wood” portion of the turn occurs before the farmers are scored. (10/2012)
- ↑ Note that the wagon is also a meeple. The rules use the word "meeple" but meaning "normal meeple", as if considering the expansion being played with the base game alone.
- ↑ 17.0 17.1 17.2
This feature list should be extended to cover all claimable features available except fields and gardens (only valid for abbot meeples):
- Roads
- Cities
- Monastic buildings:
- Monastery
- Abbey
- Shrine
- German monastery (placed as a monk or as an abbot)
- Dutch & Belgian monastery (placed as a monk or as an abbot)
- Japanese building (placed as a monk or as an abbot)
- Darmstadt church
- Baba Yaga's hut
- German castles
- German cathedrals
- ↑
The wagon rules in Abbey and the Mayor (1st Edition) were different in the following aspects:
- Adjacency: The wagon could only move to an unoccupied, incomplete feature connected by a road or sharing a surface/edge/wall:
- Cases allowed:
- Road to road through a crossing
- Road to any claimable feature and vice versa: city (through a gate), monastery (or equivalent feature such as an abbey), etc.
- A city to an adjacent abbey and vice versa
- A city to a monastery within and vice versa
- Cases not allowed:
- Two cities with touching walls or tips on the same or on different tiles.
- Two cities connected by "small roads" where meeples cannot be placed.
- Two cities crossing via bridges but no connected via roads.
- Two roads separated by a feature (any area on a tile that can be claimed by a meeple or that triggers a function)
- A road touching a city wall with no gate
- A road running through a city via a tunnel or passing over via a bridge
- Cases allowed:
- Placement: the wagon could be placed on any tile of the chosen unoccupied, incomplete feature.
- Adjacency: The wagon could only move to an unoccupied, incomplete feature connected by a road or sharing a surface/edge/wall:
- ↑ 19.0 19.1 19.2 The English rules called this feature "pigsty." We use pig-herd for consistency with Carcassonne I and also in order to avoid the confusion with the pigsty feature introduced in Carcassonne II, scored by some expansions such as The Markets of Leipzig or The Tollkeepers.
- Editor Manual - Old numbered parameters - RulesPlacingTile
- Editor Manual - Old numbered parameters - RulesPlacingMeeple
- Editor Manual - Old numbered parameters - RulesScoring
- Editor Manual - Old numbered parameters - FAQ
- Editor Manual - Old numbered parameters - Tile
- Old template
- Old template - FootnoteIconPara en
- Second Edition
- Second Edition Major Expansion
- Old template - FAQ cs