Carcassonne Scoring During Turn Sequence
This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence
Expansion selector
Transmogrifying...
Scoring during the game
Transmogrifying...
2. Placing a meeple
Round 2 - End of "move wood" phase | |
---|---|
Step 2A: Move the Wood (Prologue) - Before any figure or token placement action | |
There are no particular actions for this step.
(-number on bathhouse) points / bathhouse -1/2 points (rounded down) points for bathhouse on tile with Hans Statue
| |
Step 2B-1: Move the Wood (Phase 1) - Instead of other figure or token placement actions (skipped if removed knight with princess tile) | |
There are no particular actions for this step.
1 point for the feature tile + 1 point per tile around it
1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it 1 point for the square space with the feature + 1 point per occupied space around it
×2 points (maximum of 40 points can be added in the Friendly Variant)
5 points / followermeeple ×2 points (maximum of 40 points can be added in the Friendly Variant)
(-4) points -1/2 points (rounded down) points for followermeeple on tile with Hans Statue
(-2) points -1/2 points (rounded down) points for followermeeple on tile with Hans Statue
| |
Step 2B-2: Move the Wood (Phase 2) - Phantom placement (skipped if removed knight with princess tile) | |
There are no particular actions for this step.
Peasant revolt: Protecting a phantom
(-4) points -1/2 points (rounded down) points for phantom on tile with Hans Statue
| |
Step 2C: Resolve Move the Wood - Rest of actions | |
There are no particular actions for this step.
1 point / sheep depicted Two possible fruit actions Depends on number of tokens sold:
×2 for fruit tree tile with Hans Statue Fruit token points ×2 for fruit tree tile with Hans Statue 3 points for a followermeeple placed by the wonder's owner on a tileon a square space adjacent to 1 or more monastic buildings
2 points OR depends on tile (see above) |
There are no particular actions for this phase.
3. Scoring a feature
Round 3 - Scoring phase | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Step 3A: Identify Completed Features / Special Figures | |||||||||||||||||||||||||||||||||||
There are no particular actions for this step. | |||||||||||||||||||||||||||||||||||
Step 3B: Resolve Completed Features / Special Figures
Bonus scoring (prolog) Depends on number on tollhouse: 1 or 2 1 point / farmhouse, shed, garden and highwaymen on the road 3 points / group of travelers on the road
2 point / farmhouse, shed, garden and highwaymen on the road 6 points / group of travelers on the road
×2 points (maximum of 40 points can be added in the Friendly Variant)
Feature scoring Road: Player(s) with majority on the feature
1 point / tile (except for German cathedral tiles)
Road: Player(s) with majority on the feature with Lord
Road segment on German cathedral(s) tiles(s)
1 point / road segment 0 point / road segment on road with castle on road
Land surveyor action for road tiles
Long roads depending on wonder tile Road ending at German cathedral(s)
Road with inn(s)
For roads without Castle on road(s): (+1) point / tile (except for German cathedral tiles)
Road with note token(s)
Basic rules: (+1) point / tile (note tokens do not stack) Road with Mage
(+1) point / actual tile
Road with Witch
1/2 points (rounded up)
Land surveyor action for road
Depending on active scoring tile Road ending at German castle(s)
(+3) points / different German castle Road with bathhouse(s)
(+number on bathhouse) points / bathhouse Road with signpost(s)
(#correct signpost types) points / signpost in correct direction
Road with labyrinth(s)
(+2) points / followermeeple on road network
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Road is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. (+1) point / actual tile
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. | |||||||||||||||||||||||||||||||||||
Scoring prolog | |||||||||||||||||||||||||||||||||||
Bonus scoring (prolog)
Feature scoring | |||||||||||||||||||||||||||||||||||
Land surveyor action for cities | Depending on active scoring tile | ||||||||||||||||||||||||||||||||||
2 points / tile City without gambler's luck X token(s): 2 points / Coat of Arms
City with gambler's luck X token(s): 0 points / any type of Coat of Arms
Tiny City: Player(s) with majority on the feature
4 points / scored city
Cities on wonder tile(s)
Large cities depending on wonder tile | |||||||||||||||||||||||||||||||||||
Land surveyor action for city tiles | Depending on active scoring tile | ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
City with Cathars / Siege / Besiegers | (-1) point / tile | ||||||||||||||||||||||||||||||||||
(-1) points / any type of pennantcoat of arms
| |||||||||||||||||||||||||||||||||||
City with cathedral(s) | (+1) point / tile | ||||||||||||||||||||||||||||||||||
(+1) point / any type of pennantcoat of arms
City with note token(s)
Basic rules: (+1) point / tile (note tokens do not stack) City with Mage
(+1) point / actual tile City with Witch
1/2 points (rounded up)
| |||||||||||||||||||||||||||||||||||
Land surveyor action for cities | Depending on active scoring tile | ||||||||||||||||||||||||||||||||||
City with segment at German castle(s)
(+3) points / different German castle City with bathhouse(s)
(+number on bathhouse) points / bathhouse | |||||||||||||||||||||||||||||||||||
City with Darmstadtium | (+3) points to majority
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored City is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. (+3) points / any type of pennantcoat of arms
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. | ||||||||||||||||||||||||||||||||||
Feature scoring Field with note token(s)
Basic rules: (+1) point / castle or completed city (note tokens do not stack) (x2) points for affected city
(-2) points / ghost added to player's followersmeeples on feature
Bonus scoring (epilog) Equal points to feature scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. Feature scoring Field with note token(s)
Basic rules: (+1) point / castle or completed city (note tokens do not stack) (x2) points for affected city
(-2) points / ghost added to player's followersmeeples on feature
Bonus scoring (epilog) Equal points to feature scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. Feature scoring Castle: Player(s) with the majority on the feature
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
(-2) points / ghost added to player's followersmeeples on feature
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Castle is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. Feature scoring Baba Yaga’s Hut: Player(s) with the majority on the feature
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Baba Yaga’s Hut is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. Feature scoring Garden: Player(s) with the majority on the feature
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Garden is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. Feature scoring German Castle: Player(s) with the majority on the feature
12 points (2 points for the German castle and 1 point per tile around it)2 points for the German castle + 1 point per tile in the 10 square spaces around it12 points (the two square spaces with the German castle and the ten spaces around it) (-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored German Castle is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. | |||||||||||||||||||||||||||||||||||
Feature Scoring → + | |||||||||||||||||||||||||||||||||||
Bonus scoring (epilog) Equal points to feature scoring 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. Feature scoring Cemetery: Player(s) with the majority on the feature
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Cemetery is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. Feature scoring Haunted Castle: Player(s) with the majority on the feature
2 points / tile with mist (the feature tile and the eight tiles around it)
2 points / tile with mist (the feature tile and the tiles on the 8 spaces around it) 2 points / tile with mist (the feature tile and the eight spaces around it)
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Haunted Castle is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. Feature scoring {Fortune Teller Tent: Player(s) with the majority on the feature>
0 points (-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Fortune Teller Tent is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. 3 points / feature scored ×2 points with fairy on tile with Hans Statue Feature scoring Vista Point: Player(s) with the majority on the feature
1 point / type of feature in the Vista that is both “visible” and “significant.” (check Scorable features for Vistas). (-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Vista Point is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. Special Figure Scoring 16 points (the 4 square spaces with the Obelisk and the twelve spaces around it) ×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. | |||||||||||||||||||||||||||||||||||
Step 3C: Resolve the Tile Scoring | |||||||||||||||||||||||||||||||||||
There are no particular actions for this step.
Animal token points / followermeeple
×2 points (maximum of 40 points can be added in the Friendly Variant)
Betting office: Player with betting chip matching the number of tiles of completed road or city →
Depends on the betting chip, featuring one or two bets.
×2 points (maximum of 40 points can be added in the Friendly Variant)
1 point / tile per followermeeple the player has in the city
×2 points (maximum of 40 points can be added in the Friendly Variant)
2 points OR depends on tile (see above) |
4. Additional actions
Round 4 - End of turn | |
---|---|
Step 4A: Resolve the Tile Actions | |
There are no particular actions for this step.
2 Easter eggs to player completing Easter Nest 1 Easter egg to the owner of each followermeeple neighboring the nest.
| |
Step 4B: Resolve the Turn | |
There are no particular actions for this step. |
There are no particular actions for this phase.