Carcassonne Scoring During Turn Sequence

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This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence


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Scoring during the game



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2. Placing a meeple

Round 2 - End of "move wood" phase
Step 2A: Move the Wood (Prologue) - Before any figure or token placement action
There are no particular actions for this step.
Bathhouse: Rebuying your followermeeple
(-number on bathhouse) points / bathhouse
-1/2 points (rounded down) points for bathhouse on tile with Figure HansStatue.png Hans Statue
  • Player is allowed to have negative points as a result
Step 2B-1: Move the Wood (Phase 1) - Instead of other figure or token placement actions (skipped if removed knight with princess tile)
There are no particular actions for this step.
1 point for the feature tile + 1 point per tile around it

1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it 1 point for the square space with the feature + 1 point per occupied space around it

  • The abbot cannot be returned if feature is completely surrounded by tiles
  • Scoring an abbot is not scoring the feature it is placed on
    • Vineyards are not considered when returning an abbot
    • Little buildings are not considered when returning the abbot
    • The fairy cannot be considered when retuning the abbot
  • Removing an abbot interrupts any challenge it may be participating in
Figure HansStatue.png
Abbot on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Acrobat pyramid (acrobats): All players with followersmeeples in the pyramid Figure Robber red.png
5 points / followermeeple
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Peasant revolt: Protecting a followermeeple
Peasant Revolts C2 Protected Meeple.png
Protecting followermeeple during placement Figure Robber red.png
(-4) points
-1/2 points (rounded down) points for followermeeple on tile with Figure HansStatue.png Hans Statue
  • Player is allowed to have negative points as a result
Peasant Revolts C2 Protected Meeple.png
Protecting followermeeple already placed Figure Robber red.png
(-2) points
-1/2 points (rounded down) points for followermeeple on tile with Figure HansStatue.png Hans Statue
  • Player is allowed to have negative points as a result
Step 2B-2: Move the Wood (Phase 2) - Phantom placement (skipped if removed knight with princess tile)
There are no particular actions for this step.
Peasant revolt: Protecting a phantom
Peasant Revolts C2 Protected Meeple.png
Protecting a phantom during placement Figure Robber red.png
(-4) points
-1/2 points (rounded down) points for phantom on tile with Figure HansStatue.png Hans Statue
  • Player is allowed to have negative points as a result
Step 2C: Resolve Move the Wood - Rest of actions
There are no particular actions for this step.
Shepherd herds the flock intoguides the flock to the stable
1 point / sheep depicted
Two possible fruit actions
Scoring C2 Fruit-Bearing Trees Harvest.png
Harvesting Figure Robber red.png
Depends on number of tokens sold:
  • 1 token = 3 points
  • 2 token = 6 points
  • 3 token = 10 points
  • 4 token = 15 points

×2 for fruit tree tile with Figure HansStatue.png Hans Statue
Scoring C2 Fruit-Bearing Trees Sell.png
Selling Figure Robber red.png
Fruit token points
×2 for fruit tree tile with Figure HansStatue.png Hans Statue
3 points for a followermeeple placed by the wonder's owner on a tileon a square space adjacent to 1 or more monastic buildings
  • Monastic buildings are:
    • CloisterMonastery
    • Shrine
    • Abbey
    • German monastery
    • Dutch & Belgian monastery
    • Japanese building
    • Darmstadt church
  • This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on tile (see above)

There are no particular actions for this phase.

3. Scoring a feature

Round 3 - Scoring phase
Step 3A: Identify Completed Features / Special Figures
There are no particular actions for this step.
Step 3B: Resolve Completed Features / Special Figures
Bonus scoring (prolog)
Token Tollkeeper yellow smalltoll.pngUnknown piece Tollkeeper
Unknown piece Tollkeeper: Player with a tollhouse on crossing at the end of completed road Figure Robber red.png+
Depends on number on tollhouse: 1 or 2
Token Tollkeeper yellow smalltoll.png
Raising toll 1 (small toll)
1 point / farmhouse, shed, garden and highwaymen on the road

3 points / group of travelers on the road

  • These features do not directly affect a wooden bridge placed on the same tile
Token Tollkeeper yellow largetoll.png
Raising toll 2 (large toll)
2 point / farmhouse, shed, garden and highwaymen on the road

6 points / group of travelers on the road

  • These features do not directly affect a wooden bridge placed on the same tile
Figure HansStatue.png
Unknown piece Tollhouse on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Feature scoring
Feature Road C2.png
Road: Player(s) with majority on the feature
Token Castle C2.png
1 point / tile (except for German cathedral tiles)
  • A double-sized tile counts as 1 tile
  • Each triangular tile counts as 1 individual tile
  • A wonder tile counts as 1 individual tile
  • If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
  • A square space with one or two triangular tiles counts as 1 regular tile
  • Each square space in a wonder tile counts as 1 regular tile
  • If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).
CastleLords C1 TileC.png
Road: Player(s) with majority on the feature with Lord
Token Castle C2.png
(+1) point more than previous tile / each joining tile of the Castle Road
  • Castles on road do not stack
  • German cathedrals are counted as one tile
German Cathedrals C2 Image 02.png
Road segment on German cathedral(s) tiles(s)
Token Castle C2.png
1 point / road segment

0 point / road segment on road with castle on road

  • Road segments on German cathedral tiles are counted separately
  • On road with castle on road(s) are road segments not counted, because they are already counted as tiles.
Scoring C2 Land Surveyors Scoring Tiles Road.png
Land surveyor action for road tiles
Long roads depending on wonder tile
Land Surveyors C2 Scoring Tile 06.png
Highway scoring tile
Token Castle C2.png
  • Tile count is set to 5 (no matter the actual length of the road), affecting:
    • German cathedrals → yes
    • Inns → yes
    • Mage → no
    • Markets of Leipzig (Wainwrights quarter bonus) → no
    • Castle Lords → yes
Land Surveyors C2 Scoring Tile 07.png
Peasant Uprising scoring tile
Token Castle C2.png
(-1) point / tile with a farmhouse
Land Surveyors C2 Scoring Tile 07.png
Street Fair scoring tile
Token Castle C2.png
(+1) point / tile (except for German cathedral tiles)
(+1) point / road segment on German cathedral tiles
German Cathedrals C2 Image 02.png
Road ending at German cathedral(s)
Token Castle C2.png
(+1) point / tile (except for German cathedral tiles)

(+1) point / road segment on German cathedral tiles

  • German cathedrals do not stack
Feature Inn C2.png
Road with inn(s)
Token Castle C2.png
For roads without CastleLords C1 TileC.png Castle on road(s):

(+1) point / tile (except for German cathedral tiles)
(+1) point / road segment on German cathedral tiles

For roads with CastleLords C1 TileC.png Castle on road(s):
(+1) point more than previous tile / each joining tile of the Castle Road

  • Inns do not stack
  • An inn does not directly affect a wooden bridge placed on the same tile
  • Castles on road do not stack
  • German cathedrals are counted as one tile for road with castle on road
Feature Wells C2.png
Road with well(s)
Token Castle C2.png
(+1) point /Feature Wells C2.png well on road without Feature Inn C2.png inn
(+2) points / Feature Wells C2.png well on road with Feature Inn C2.png inn
The Bards C2 Lute Token.png
Road with note token(s)
Basic rules:

(+1) point / Tile tile (note tokens do not stack)
Advanced variant:

(+1) point / Tile tile / The Bards C2 Lute Token.png note token
Figure Mage.png
Road with Mage
(+1) point / actual tile
  • This bonus takes into consideration the actual number of tiles of the road
  • German cathedrals are counted as one tile
Figure Witch.png
Road with Witch
1/2 points (rounded up)
  • Affects all points obtained from road tiles (previous rows)
Scoring C2 Land Surveyors Scoring Tiles Road.png
Land surveyor action for road
Depending on active scoring tile
Land Surveyors C2 Scoring Tile 06.png
Poverty scoring tile
(-3) points for feature
  • The resulting scoring for the feature can be a negative value
German Castles C2 Castle Image 04.png
Road ending at German castle(s)
(+3) points / different German castle
Feature Bathhouse C1.png
Road with bathhouse(s)
(+number on bathhouse) points / bathhouse
Signposts C2 Feature Arrows 01.png
Road with signpost(s)
(#correct signpost types) points / signpost in correct direction
  • #correct signpost types can be a number between 0 and 3
Labyrinth C2 Tile 01.jpg
Road with labyrinth(s)
(+2) points / followermeeple on road network
  • Only if using advanced rules
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Figure HansStatue.png
Road on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Road is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Leipzig tiles.png
City of Leipzig: Player with a followermeeple in Wainwrights quarter Figure Robber red.png+
(+1) point / actual tile
  • Majority on the road is required
  • Players may get this bonus on the same turn they send a followermeeple to the Wainwrights quarter, if they still have the majority on the road
  • This bonus takes into consideration the actual number of tiles of the road
  • The long road on a Leipzig tile counts as 1 road tile
  • In C3: The long road on a Leipzig tile counts as 2 road tiles
  • In C2: The long road on a Leipzig tile counts as 1 road tile
  • German cathedrals are counted as one tile
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.

Scoring prolog

Figure Gingerbreadman.png
Gingerbread Man: All players with followersmeeples in the city Figure Robber red.png+
1 point / tile per followermeeple the player has in the city
  • Applied when the Gingerbread Man moves from a completed city
  • A double-sized tile counts as 1 tile (no impact on cities)
  • Each triangular tile counts as 1 individual tile
  • A wonder tile counts as 1 individual tile
  • Applied when the Gingerbread Man moves from a completed city
  • Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
  • A square space with one or two triangular tiles counts as 1 regular tile
  • Each square space in a wonder tile counts as 1 regular tile
Bonus scoring (prolog)


Feature scoring
Scoring C2 Land Surveyors Scoring Tiles City.png
Land surveyor action for cities
Depending on active scoring tile

Land Surveyors C2 Scoring Tile 01.png
Citizens’ Jury scoring tile
  • All players with meeples in the city share the majority (no matter the actual majority votes)
  • Hills are not considered
Base Game C2 Tile C.jpg
City: Player(s) with majority on the feature Token Castle C2.png Figure Robber red.png
Token Castle C2.png
2 points / Tile tile

2 points / Icon Pennant blue white C2.png Coat of Arms
2 points / Feature Coat Of Arms Red Yellow C2.png Red-and-yellow Coat of Arms

2 points / Feature Great Fair Coat of Arms C2.png Great Fair Symbol

2 points / Feature Coat Of Arms Grey C2.png Grey Coat of Arms

0 points / any type of Coat of Arms

  • A double-sized tile counts as 1 tile (no impact on cities)
  • Each triangular tile counts as 1 individual tile
  • A wonder tile counts as 1 individual tile
  • Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
  • A square space with one or two triangular tiles counts as 1 regular tile
  • Each square space in a wonder tile counts as 1 regular tile
CityGates C1 Tile 15.png
Tiny City: Player(s) with majority on the feature
Token Castle C2.png
4 points / scored city
Figure City Bridge.png
Tile with wooden city bridge(s)
Token Castle C2.png
  • The wooden city bridge counts as 1 city tile
  • A wooden city bridge and a printed city segment on the same tile, both connected to the same city, still count as 1 tile
Scoring C3 Wonders of Humanity.png
Cities on wonder tile(s)
Large cities depending on wonder tile
Wonders of Humanity C3 Tile 01.png
Notre-Dame wonder tile
Token Castle C2.png
  • The large city counts as 1 city tile
  • The large city counts as 2 city tiles
Wonders of Humanity C3 Tile 04.png
Circus Maximus wonder tile
Token Castle C2.png
  • The large city counts as 1 city tile
  • The large city counts as 4 city tiles
Wonders of Humanity C3 Tile 02.png
Alhambra wonder tile
Token Castle C2.png
  • The large city counts as 1 city tile
  • The large city counts as 3 city tiles

Scoring C2 Land Surveyors Scoring Tiles City.png
Land surveyor action for city tiles
Depending on active scoring tile

Land Surveyors C2 Scoring Tile 02.png
Bad Neighborhood scoring tile
  • Tile count does not consider any tiles contributing only with semicircular city segments, affecting:
    • Cathars / Siege / Besiegers → yes
    • Cathedrals → yes
    • Mage → no

Land Surveyors C2 Scoring Tile 05.png
Siege scoring tile
(+0) point / tile
(+1) point / any type of pennantcoat of arms

Symbol Cathars C1.png
City with Cathars / Siege / Besiegers
(-1) point / tile
(-1) points / any type of pennantcoat of arms
  • Sieges do not stack

Scoring C1 Cathedral.jpg
Scoring C2 Cathedral.jpg
City with cathedral(s)
(+1) point / tile
(+1) point / any type of pennantcoat of arms
  • Cathedrals do not stack
The Bards C2 Lute Token.png
City with note token(s)
Basic rules:

(+1) point / Tile tile (note tokens do not stack)
Advanced variant:

(+1) point / Tile tile / The Bards C2 Lute Token.png note token
Figure Mage.png
City with Mage
(+1) point / actual tile
Figure Witch.png
City with Witch
1/2 points (rounded up)
  • Affects all points obtained from city tiles and any type of pennantcoat of arms (previous rows)
  • This bonus takes into consideration the actual number of tiles of the city

Scoring C2 Land Surveyors Scoring Tiles City.png
Land surveyor action for cities
Depending on active scoring tile

Land Surveyors C2 Scoring Tile 03.png
Wealth scoring tile
(+3) points for feature

Land Surveyors C2 Scoring Tile 04.png
Poverty scoring tile
(-3) points for feature
  • The resulting scoring for the feature can be a negative value
German Castles C2 Castle Image 04.png
City with segment at German castle(s)
(+3) points / different German castle
Feature Bathhouse C1.png
City with bathhouse(s)
(+number on bathhouse) points / bathhouse

Scoring C1 Darmstadtium.jpg
City with Darmstadtium
(+3) points to majority
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Figure HansStatue.png
City on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored City is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Leipzig tiles.png
City of Leipzig: Player with a followermeeple in Wainwrights quarter Figure Robber red.png+
(+3) points / any type of pennantcoat of arms
  • Presence in the city is required but no majority is considered
  • Players may get this bonus on the same turn they send a followermeeple to the Coiners quarter
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Feature Monastery C2.png / Unknown feature Schrine Monastery / Shrine
Scoring C1 Cloister.jpg
New rules monastery.png
Scoring WE Cloister.jpg
Scoring C1 Shrine.jpg
Scoring C2 Shrine.jpg
Scoring C1 Abbey.jpg
Scoring C2 Abbey.jpg
Scoring C1 German Monastery.jpg
Scoring C2 German Monastery.jpg
Scoring C1 Darmstadt Church.jpg
CloisterMonastery (monk) or
Shrine (heretic)
or
Abbey (monk)
or
German monastery (monk) or
Dutch & Belgian monastery (monk) or
Japanese building (monk)
or
Darmstadt church (monk)

Feature ScoringToken Castle C1.pngToken Castle C2.png Figure Robber red.png+ Figure Teacher purple.png

Scoring C1 Cloister.jpg
New rules monastery.png
Scoring WE Cloister.jpg
CloisterMonastery / Shrine / Abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church: Player(s) with the majority on the feature Player with followermeeple on the feature
9 points (the feature tile and the eight tiles around it)1 point per tile in the square space with the feature and the 8 spaces around it9 points (the square space with the feature and the eight spaces around it)

Scoring C2 Land Surveyors Scoring Tiles Monastery.png
Land surveyor action for monastic features
Depending on active scoring tile

Land Surveyors C2 Scoring Tile 10.png
Hermit Monastery scoring tile
(-1) point / tile with city segment(s) or a wooden city bridge

Land Surveyors C2 Scoring Tile 11.png
Pilgrimage Route scoring tile
(+1) point / tile with road segment(s) or a wooden bridge

Land Surveyors C2 Scoring Tile 12.png
Wealth scoring tile
(+3) point / feature

Scoring C1 Vineyard.png
Scoring C2 Vineyard.png
Neighboring Vineyard(s)
(+3) points / vineyard
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points

Scoring C1 Shrine.jpg
Scoring C2 Shrine.jpg
Challenge resolution
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Feature Darmstadt Church C1.png
For a Darmstadt Church Figure Robber red.png+
(+3) points to majority on feature tile and 8 tiles around it

(+3) points to majority on feature tile and tiles in the 8 spaces around it

  • FollowersMeeples in the City of Carcassonne are not considered
  • FollowersMeeples inside the Wheel of Fortune are not considered
  • FollowersMeeples in the City of Leipzig are not considered
Leipzig tiles.png
City of Leipzig: Player with a followermeeple in Bookbinders quarter Figure Robber red.png+
(+4) points / scored feature
  • The feature has to be occupied by any player
  • Players may get this bonus on the same turn they send a followermeeple to the Bookbinders quarter
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • The rigmanster bonus only applies to cloistersmonasteries (basic game feature)
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Scoring C1 Farm.png
Scoring C2 Farm.png
Scoring WE Farm.jpg
Figure Barn red.png FarmField (farmer) & Barn - Scenario 1
Feature scoring
The Bards C2 Lute Token.png
Field with note token(s)
Basic rules:

(+1) point / castle or completed city (note tokens do not stack)
Advanced variant:

(+1) point / castle or completed city / The Bards C2 Lute Token.png note token
(x2) points for affected city
  • Applied to the value obtained for a particular city in previous rows
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Scoring C1 Farm.png
Scoring C2 Farm.png
Scoring WE Farm.jpg
Figure Barn red.png 'FarmField (farmer) & Barn - Scenario 2'
Feature scoring
The Bards C2 Lute Token.png
Field with note token(s)
Basic rules:

(+1) point / castle or completed city (note tokens do not stack)
Advanced variant:

(+1) point / castle or completed city / The Bards C2 Lute Token.png note token
(x2) points for affected city
  • Applied to the value obtained for a particular city in previous rows
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Feature scoring
Castle: Player(s) with the majority on the feature
Token Castle C2.png
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
  • If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
  • A mayor in a castle would not be affected, since it cannot have the majority
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Castle is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Feature scoring
Russian Promos C1 Description Tile 01.jpg
Baba Yaga’s Hut: Player(s) with the majority on the feature
Token Castle C2.png
1 for the tile + 0 points for no empty square spaces around it
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Baba Yaga’s Hut is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Feature scoring
Feature Garden C2.png
Garden: Player(s) with the majority on the feature
Token Castle C2.png
9 points (the garden and the eight tiles around it)1 point per tile in the square space with the garden and the 8 spaces around it9 points (the square space with the garden and the eight spaces around it)

  • Vineyards do no affect gardens.
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Figure HansStatue.png
Garden on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Garden is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Feature scoring
German Castles C2 Castle Image 04.png
German Castle: Player(s) with the majority on the feature
12 points (2 points for the German castle and 1 point per tile around it)2 points for the German castle + 1 point per tile in the 10 square spaces around it12 points (the two square spaces with the German castle and the ten spaces around it)
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored German Castle is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.

Feature ScoringToken Castle C1.pngToken Castle C2.png Figure Robber red.png+ Figure Teacher purple.png

Scoring C1 German Cathedral.jpg
Scoring C2 German Cathedral.png
German cathedral: Player(s) with the majority on the feature Player with followermeeple on the feature
  • All roads leading to the cathedral are considered.
  • Roads starting and ending at the same cathedral tile are counted only once.

Scoring C1 German Cathedral.jpg
Scoring C2 German Cathedral.png
Road segments on German cathedral(s)
1 point / road segment
  • The 3 or 4 road segments on German cathedral tiles are counted separately.

Scoring C1 Road.jpg
Scoring C2 Road.jpg
Scoring WE Road.jpg
Road
1 point / road tile
  • A double-sized tile counts as 1 tile
  • Each triangular tile counts as 1 individual tile
  • A wonder tile counts as 1 individual tile
  • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
  • A square space with one or two triangular tiles counts as 1 regular tile
  • Each square space in a wonder tile counts as 1 regular tile

Scoring C1 Inn.png
Scoring C2 Inn.png
Road with inn(s)
(+1) point / tile (except for German cathedral tiles)
(+1) point / road segment on German cathedral tiles

  • Inns do not stack
  • An inn does not directly affect a wooden bridge placed on the same tile
Feature Wells C2.png
Road with well(s)
(+1) point / Feature Wells C2.png well on road without Feature Inn C2.png inn
(+2) points / Feature Wells C2.png well on road with Feature Inn C2.png inn
The Bards C2 Lute Token.png
Road with note token(s)
Basic rules:

(+1) point / Tile tile (note tokens do not stack)
Advanced variant:

(+1) point / Tile tile / The Bards C2 Lute Token.png note token
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Feature scoring
Scoring C3 Cemetery.png
Cemetery: Player(s) with the majority on the feature
Token Castle C2.png
0 points
1 extra guard followermeeple in player's color, if available
  • A cemetery keeper may receive the fairy scoring bonus.
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Figure HansStatue.png
Cemetery on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Cemetery is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Feature scoring
Scoring C3 Haunted Castle.png
Haunted Castle: Player(s) with the majority on the feature
2 points / tile with mist (the feature tile and the eight tiles around it)

2 points / tile with mist (the feature tile and the tiles on the 8 spaces around it) 2 points / tile with mist (the feature tile and the eight spaces around it)

  • The 2x2 starting tile is counted as 1 tile
  • The 2x2 starting tile is counted as 4 separate tiles
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Haunted Castle is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Feature scoring
{Fortune Teller Tent: Player(s) with the majority on the feature>
0 points
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Fortune Teller Tent is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Feature Fortuneteller.png
Fortune Teller Tent: Player completing the feature Figure Robber red.png+
3 points / feature scored
×2 points with fairy on tile with Figure HansStatue.png Hans Statue
Feature scoring
Vista C2.png
Vista Point: Player(s) with the majority on the feature
Token Castle C2.png
1 point / type of feature in the Vista that is both “visible” and “significant.” (check Scorable features for Vistas Scorable features for Vistas).
(-2) points / Figure Mist Ghost.png ghost added to player's followersmeeples on feature
  • Penalty only affects players with majority
  • Penalty affects the points each player scores for the feature, not the actual value of the feature
  • Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Figure HansStatue.png
Vista Point on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Teacher purple.png
Teacher: Player with teacher Figure Robber red.png+
Equal points to feature scoring
Token Castle C2.png
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Vista Point is on one of six tile in Castle area Token Castle C2.png Figure Robber red.png+ Figure Teacher purple.png
Feature points rules marked with Token Castle C2.png continue in Castle scoring
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Figure Ringmaster red.png
Ringmaster: on feature just completed Figure Robber red.png+
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
  • Ringmaster scoring takes place even if it didn't score any points from the completed feature
  • The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Figure HansStatue.png Hans Statue.
Figure Fairy.png
Fairy scoring bonus: Player with followermeeple next to fairy Figure Robber red.png+
3 points
×2 points when Fairy on tile with Figure HansStatue.png Hans Statue.
Special Figure Scoring
16 points (the 4 square spaces with the Obelisk and the twelve spaces around it)
Figure HansStatue.png
Obelisk on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Bonus scoring (epilog)
Figure Robber red.png
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
Step 3C: Resolve the Tile Scoring
There are no particular actions for this step.
Circus: All players with followersmeeples in the vicinity of the big top Figure Robber red.png
Animal token points / followermeeple
  • Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
    • Consider the followersmeeples in castles overlapping these tiles.
    • A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
    • Each triangular tile counts as 1 individual tile
    • A wonder tile counts as 1 individual tile
    • Consider the followersmeeples in castles overlapping the adjacent spaces.
    • Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
    • A square space with one or two triangular tiles counts as 1 regular tile
    • Each square space in a wonder tile counts as 1 regular tile
  • FollowersMeeples in the City of Carcassonne are not considered
  • FollowersMeeples inside the Wheel of Fortune are not considered
  • FollowersMeeples in the City of Leipzig are not considered
Figure HansStatue.png
Big Top on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Betting office: Player with betting chip matching the number of tiles of completed road or city Figure Robber red.png
Depends on the betting chip, featuring one or two bets.
  • Bets are settled after all features have been scored
  • All betting chips on a betting office apply to the same feature
  • The active player decides the feature if there are several options
Scoring C3 Betting Chip 01.png
Betting chip 2/6
  • 2 points if feature has exactly 2 tiles
  • 6 points if feature has exactly 6 tiles
Scoring C3 Betting Chip 02.png
Betting chip 3/5
  • 3 points if feature has exactly 3 tiles
  • 5 points if feature has exactly 5 tiles
Scoring C3 Betting Chip 03.png
Betting chip 3/6
  • 3 points if feature has exactly 2 tiles
  • 6 points if feature has exactly 6 tiles
Scoring C3 Betting Chip 04.png
Betting chip 4/7+
  • 4 points if feature has exactly 4 tiles
  • 7 points if feature has 7 or more tiles
Scoring C3 Betting Chip 05.png
Betting chip 4
  • 8 points if feature has exactly 4 tiles
Scoring C3 Betting Chip 06.png
Betting chip 5/8+
  • 5 points if feature has exactly 5 tiles
  • 8 points if feature has 8 or more tiles
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Gingerbread man: All players with followersmeeples in the city Figure Robber red.png
1 point / tile per followermeeple the player has in the city
  • Applied when the Gingerbread Man moves from an incomplete city
  • A double-sized tile counts as 1 tile (no impact on cities)
  • Each triangular tile counts as 1 individual tile
  • A wonder tile counts as 1 individual tile
  • Applied when the Gingerbread Man moves from an incomplete city
  • Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
  • A square space with one or two triangular tiles counts as 1 regular tile
  • Each square space in a wonder tile counts as 1 regular tile
Figure HansStatue.png
City on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
  • Affects all points (previous rows)
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on tile (see above)

4. Additional actions

Round 4 - End of turn
Step 4A: Resolve the Tile Actions
There are no particular actions for this step.
Token Catapult TargetHurling C1.png
Archery tournament
Depends on the outcome
Token which lands closest to the target fair tile
Hurler 5 points
Token Catapult Catch C1.png
Playing catch
Depends on the outcome
Caught
Catcher 5 points
Not caught — and not far enough
Catcher 5 points
Not caught — but far enough
Hurler 5 points
Touched — but not caught
Hurler 5 points
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on tile (see above)
Easter Nest: Player completing feature and players with follower(s)meeple(s) in the vicinity
2 Easter eggs to player completing Easter Nest
1 Easter egg to the owner of each followermeeple neighboring the nest.
  • The Easter Nest considers its tile and the eight tiles around itthe tiles on the 8 spaces around itthe eight spaces around it
Figure EasterBunny.png
Easter Bunny movement: Players with follower(s)meeple(s) meeting the Easter Bunny
1 Easter egg to the owner of each followermeeple on tiles the Easter Bunny hops on or over
Bazaar: All players
+number of points awarded based on bidding to seller, if any Figure Robber red.png

-number of points awarded based on bidding to buyer

  • Players are allowed to have negative points as a result
Step 4B: Resolve the Turn
There are no particular actions for this step.
Courier Figure Robber red.png+
After-the-game points from feature after movement of Figure Courier.png the Courier.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard Figure Robber red.png
2 points OR depends on tile (see above)

There are no particular actions for this phase.