Carcassonne Scoring During Turn Sequence
This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence
To-Do
- Gingerbread man action in ciies
- Separate calculation of Road to own part before Feature scoring, hide when none interesting expansions are there.
- Create Templates which are the same for Scoring Dutirng Turn Sequence and for Scoring After the Game to share translations
- Rewrite Castle Lords rule, to be compatible with rule defined for roads with inn (+1) for tile or road segments on German Cathedrals tiles
- Change orders on completable features where first will be
- Definition of tiles including C1/C2/C3 rules for halflings and larger tiles, including Land Surveyors
- Scoring for them will be defined after
- Add The Land Surveyors 2 related rules
- Make a review and compare with original ord revision before templates
Expansion selector
Transmogrifying...
Scoring during the game
Transmogrifying...
- Presence in the city is required but no majority is considered
- Players may get this bonus on the same turn they send a followermeeple to the Coiners quarter
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|-
| class="scoringTile" align="center" valign="top" id="monasteries" |
| valign="middle" |
CloisterMonastery (monk) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) | |||||||||||||||||||||||||||||||
Bonus scoring (epilog) Equal points to feature scoring (+3) points to majority on feature tile and 8 tiles around it
(+3) points to majority on feature tile and tiles in the 8 spaces around it
(+4) points / scored feature
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. |
(+1) point / castle or completed city (note tokens do not stack)
Advanced variant:
- Applied to the value obtained for a particular city in previous rows
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
(+1) point / castle or completed city (note tokens do not stack)
Advanced variant:
- Applied to the value obtained for a particular city in previous rows
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoat of arms
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- A mayor in a castle would not be affected, since it cannot have the majority
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
|-
| colspan="2" ||- | colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | Feature Scoring → + |-
| colspan="2" |German cathedral: Player(s) with the majority on the feature Player with followermeeple on the feature |
|
Road segments on German cathedral(s) | 1 point / road segment
|
Road | 1 point / road tile
|
Road with inn(s) | (+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
Road with note token(s)
Basic rules: (+1) point / tile (note tokens do not stack) (-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
|
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
2 points / tile with mist (the feature tile and the tiles on the 8 spaces around it) 2 points / tile with mist (the feature tile and the eight spaces around it)
- The 2x2 starting tile is counted as 1 tile
- The 2x2 starting tile is counted as 4 separate tiles
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points with fairy on tile with Hans Statue
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- Affects all points (previous rows)
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
- Affects all points (previous rows)
|- | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | Step 3C: Resolve the Tile Scoring
|- class="showStep3C_Empty" | colspan="2" | There are no particular actions for this step.
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider the followersmeeples in castles overlapping these tiles.
- A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Consider the followersmeeples in castles overlapping the adjacent spaces.
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
- Affects all points (previous rows)
- Bets are settled after all features have been scored
- All betting chips on a betting office apply to the same feature
- The active player decides the feature if there are several options
- Affects all points (previous rows)
- Applied when the Gingerbread Man moves from an incomplete city
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Applied when the Gingerbread Man moves from an incomplete city
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- Affects all points (previous rows)
|}
4. Additional actions
Round 4 - End of turn | |
---|---|
Step 4A: Resolve the Tile Actions | |
There are no particular actions for this step.
2 Easter eggs to player completing Easter Nest 1 Easter egg to the owner of each followermeeple neighboring the nest.
| |
Step 4B: Resolve the Turn | |
There are no particular actions for this step. |
There are no particular actions for this phase.