Difference between revisions of "Carcassonne Scoring After the Game"

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<noinclude><languages />
{{Breadcrumbs
|link1={{EditorManualLink}}
}}
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Scoring After the Game{{#translation:}}]], [[:Scoring After the Game (1st edition){{#translation:}}]] and [[:Winter Scoring After the Game{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
</noinclude>
<translate>
<translate>
<onlyinclude>
<onlyinclude>
== Todo ==
# Add fan expansions
## {{BardsCarcassonneLink|logo=noborder}} for fields
## {{HansStatueLink|logo=noborder}} for not covered scenarios - specialy for end game scoring
# Special Case for Inns and Bards for German Cathedral when road is completed or road is not
# Gifts - replace <code>Gifts_C2_Banner_Image.jpg</code> with image of deck turned back side on top
# Check existing of TradeGoodsToken in C1 edition before release
# Singular for special figures and features also in template names
# replace for 1 tile features <code><span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></code> with template and showFlied/showNotFlier with something which is universal and appendable by fan expansions because you can have multiple meeples by Flying Machines / Flying Machines 2 / 20th anniversary expansion <code>showXYOneTileFeatures</code> and showXYMonasteries = [ OR, "showXYOneTileFeatures", "shwGifts", "showCountOfCarcassonne" ] for Synod Gift card or Count of Carcassonne.
== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->


<!--T:2-->
<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div>
<div id="expansion_selector">
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
</div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== <span id="Scoring after the game"></span>Scoring after the game == <!--T:3-->
== <span id="Scoring after the game"></span>Scoring after the game == <!--T:3-->
Line 25: Line 45:
| class="scoringCoreLegend" | Core feature scoring || style="padding-left: 30px;" | &nbsp;
| class="scoringCoreLegend" | Core feature scoring || style="padding-left: 30px;" | &nbsp;
|}
|}
<span class="showCastlesOrRobbers">


{|
<div id="summary_table_wrapper">
| class="showCastles" | &nbsp;
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|30px]]</span><span class="showC2"> [[File:Scoring_C2_Castle_Token.png|30px]]</span></span> Feature may trigger castle scoring
 
| class="showRobbers" | &nbsp;
<div style="background-color: white;">'''Scoring arranged by logical steps depends on [[#expansion_selector|selected expansions]]:'''</div>
| class="showRobbers" | [[File:Scoring_C1_Robber.png|25px]] Points may be robbed
 
|}
<div style="width: 100%; background-color: rgba(255,255,255,0.8); border-radius: 10px;">
</span>
<div>
 
{{ScoringPhaseSmallBox
|class=wica-scoring
|title=Summary table
|content=
 
<!-- Summary - Prologue -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalPrologue_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Prologue
|content=
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|C2}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - CoC -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalCityOfCarcassonne_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=CoC
|content=
<p style="display:inline-block" class="showCountOfCarcassonneAndBarn">{{Feature|name=CityOfCarcassonne|edition={{{1|C2}}}|linkname=empty|anchor=cityofcarcassonne|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Before figure -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalBeforeFigures_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Before
|content=
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=SerfTile|edition={{{1|C2}}}|linkname=empty|anchor=serf|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Figures -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalFigures_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Figures
|content=
<p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRingmasterScoring">{{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=ringmaster|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=barn|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wonders|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wonders|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p>
<p style="display:inline-block" class="showRobbers">{{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=robber|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Features -->
{{ScoringPhaseSmallBoxPhase
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Features
|content=
<p style="display:inline-block" class="showTollkeepers">{{Piece|name=TollhouseYellowSmall|edition={{{1|C2}}}|linkname=empty|anchor=tollhouse|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|C2}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|C2}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|C2}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|C2}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Field|edition={{{1|C2}}}|linkname=empty|anchor=field|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|C2}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=Vodyanoy|edition={{{1|C2}}}|linkname=empty|anchor=vodyanoy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|C2}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|C2}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMonasteries">{{Feature|name=SpecialMonastery|edition={{{1|C2}}}|linkname=empty|anchor=specialmonastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|C2}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|C2}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|C2}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|C2}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Others -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalOthers_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Others
|content=
<p style="display:inline-block" class="showTraders">{{Piece|name=WheatToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tradegoods|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showKingAndRobber">{{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=kingandrobber|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showKingAndRobber">{{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=kingandrobber|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGoldmines">{{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=gold|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFruitBearingTrees">[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|40x40px|link=#fruitbearing]]</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=ClericTile|edition={{{1|C2}}}|linkname=empty|anchor=cleric|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=MonasteryToken|edition={{{1|C2}}}|linkname=empty|anchor=monasterytokens|variant=image|size=40x40px}}</p>
}}
 
}}
</div>
<div>
 
</div>
</div>
</div><!-- sticky -->
 
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-scoring wica-visible" id="prologue">
<span style="color:#FFFFFF"><span class="fake-h4">Final scoring</span></span>
</div>
<div class="wica-box-body wica-scoring wica-visible">


<!--T:6-->
{| class="wica-table" width="100%"
{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Scoring features after the game'''
! colspan="2" class="showFinalPrologue_Complete" | '''Prologue'''
 
|-
| colspan="2" class="showFinalPrologue_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Features on beginning</span>'''
 
<!-- Castles - Begin -->
{{ScoringBegin
  |id=castle_scoring
  |selectorid=showCastles
  |name={{Feature|name=Castle|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
}}
 
<!-- Castles - Castles -->
{{ScoringRowCastles
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Castles - End -->
{{ScoringEnd}}
 
|-
! colspan="2" data-dynamic-selector="['OR','showFinalCityOfCarcassonne_Complete','showFinalFigures_Complete']" | '''Scoring items depends on position of other meeples on board'''
 
|-
| id="cityofcarcassonne" class="showFinalCityOfCarcassonne_Complete" colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''After Deploying from City of Carcassonne'''
 
<!-- Farm & Barn CoC - Begin -->
{{ScoringBegin
  |id=farmbarn2
  |selectorid=showBarn
}}
 
{{ScoringGroupBarnFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoringcoc
}}
 
<!-- Farm & Barn CoC - End -->
{{ScoringEnd}}


<!--T:7-->
<!-- Road -->
|-
|-
| width="5%" style="min-width: 70px; max-width: 70px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|100px]]</div>
| colspan="2" class="showFinalBeforeFigures_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Before Figures'''
| width="95%" valign="middle" |  


<!--T:8-->
<!-- Cleric and Serf - Serf - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=serf
| width="50%" class="scoringTile" | '''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>) || width="50%" class="scoringCore" | '''1''' point / tile <span class="showGermanCathedrals showC1 markC2 markWE"> (except for German Cathedral tiles)</span>
  |selectorid=showClericAndSerf
|- class="showTunnel"
  |image={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
| colspan="2" | <hr />
  |name={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Serf}}
|- class="showTunnel" valign="top"
}}
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|float|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
 
<li>The tunnel tile counts as 1 road tile</li>
<!-- Cleric and Serf - Serf -->
</ul>
{{ScoringRow
|- class="showLabyrinth"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr />
  |scoringtype=Feature
|- class="showLabyrinth" valign="top"
  |image={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' || class="scoringCore" | <ul>
  |description=
<li>The labyrinth tile counts as 1 road tile</li>
'''{{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
  |rules=
</ul>
'''1''' point / farmer<span class="showBarn"><br />
|- class="showGermanCathedrals"
'''5''' point / barn</span>
| colspan="2" | <hr />
}}
|- class="showGermanCathedrals" valign="top"
 
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|float|left]] Road ending at '''German cathedral(s)''' || class="scoringCore" | '''(+0)''' points / tile (except for German Cathedral tiles)<br/>
<!-- Cleric and Serf - Serf - End -->
'''1''' point / road segment on German Cathedral tile<br/>
{{ScoringEnd}}
<ul>
<li>German cathedrals do not stack</li>
<li>The road segments on a German Cathedral tile are counted separately</li>
</ul>
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(x0)''' points / tile <span class="showGermanCathedrals showC1 markC2 markWE"> (except for German Cathedral tiles)<br />'''(x0)''' points / road segment on German Cathedral tiles</span><br />
<ul>
<li>Inns do not stack</li>
<li>Uncompleted roads with inn(s) score no points up to this point.</li>
</ul>
|- class="showMage"
| colspan="2" | <hr />
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] Road with '''Mage''' || '''(+1)''' point / tile<span class="showInns"><br />
<ul>
<li>This applies also to uncompleted roads with inn(s)</li>
</ul>
</span>
|- class="showWitch"
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] Road with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] '''Little building(s)''' on road tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:9-->
<!-- Cities -->
|-
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_City.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_City.jpg|100px]]</div>  
| colspan="2" class="showFinalFigures_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Figures'''
| valign="middle" |  
 
<!-- Fairy - Begin -->
{{ScoringBegin
  |id=fairy
  |selectorid=showFairy
  |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRowFairy
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Fairy - End -->
{{ScoringEnd}}
 
<!-- Ringmaster - Begin -->
{{ScoringBegin
  |id=ringmaster
  |selectorid=showRingmasterScoring
  |image={{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRowRingmaster
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Ringmaster - End -->
{{ScoringEnd}}
 
<!-- Barn - Begin -->
{{ScoringBegin
  |id=barn
  |selectorid=showBarn
}}
 
<!-- Barn - Figure Scoring -->
{{ScoringGroupBarnFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Barn - End -->
{{ScoringEnd}}
 
<!-- Circus - Begin -->
{{ScoringBegin
  |id=bigtop
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
 
<!-- Circus - Circus -->
{{ScoringRowCircus
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Circus - End -->
{{ScoringEnd}}
 
<!-- Obelisk - Begin -->
{{ScoringBegin
  |id=obelisk
  |selectorid=showObelisk
}}
 
<!-- Obelisk - Special Figure Scoring -->
{{ScoringGroupObeliskFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Obelisk - End -->
{{ScoringEnd}}
 
<!-- Decinsky Sneznik - Begin -->
{{ScoringBegin
  |id=decinskysneznik
  |selectorid=showDecinskySneznik
}}
 
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringGroupDecinskySneznikFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Decinsky Sneznik - End -->
{{ScoringEnd}}
 
<!-- Wonders of Humanity - Begin -->
{{ScoringBegin
  |id=wonders
  |selectorid=showWondersOfHumanity
  |image={{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} {{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WondersOfHumanity|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:10-->
{{ScoringRow
{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0; border-collapse: initial;" class="showPorxada"
  |scoringtype=Feature
|-
  |image={{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Porxada.jpg|50px|float|left]] '''La Porxada Bonus points:''' All players with knights in the city containing La Porxada when completed  || width="50%" class="scoringCore" | Uncompleted cities are scored as completed - '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)|Scoring completed features during the game]]</span><span class="showC2_Graphics">[[Scoring During the Game|Scoring completed features during the game]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game|Scoring completed features during the game]]</span>''' rules are used for them
  |description=
|}
{{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Circus Maximus}}
{| width="100%" style="border-collapse: initial;"
  |triggerrobbers=true
|- class="showPorxada"
  |rules=
| colspan="2" width="100%" | <hr />
Points per knight from other players (not the wonder's owner)
|- valign="top"
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" class="scoringCore" | '''1''' point / tile
|-
| class="scoringCore" | '''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars"
| class="scoringTile" rowspan="2" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(-1)''' point / tile
|- class="showCathars"
| class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<ul>
<li>Cities under siege score no points up to this point</li>
<li>'''4''' points / knight → 2 players</li>
<li>'''3''' points / knight → 3-4 players</li>
<li>'''2''' points / knight → 5+ players</li>
</ul>
</ul>
|- class="showCathedrals"
}}
| colspan="2" | <hr />
 
|- class="showCathedrals" valign="top"
{{ScoringRow
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|float|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(x0)''' points / tile
  |scoringtype=Feature
|- class="showCathedrals"
  |image={{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
| class="scoringCore" | '''(x0)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
  |description=
<ul>
{{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Alhambra}}
<li>Cathedrals do not stack</li>
  |triggerrobbers=true
<li>Uncompleted cities with cathedral(s) score no points up to this point</li>
  |rules=
</ul>
'''4''' points / farmer of the wonder's owner
|- class="showMage"
}}
| colspan="2" | <hr />
 
|- class="showMage" valign="top"
<!-- Wonders of Humanity - End -->
| class="scoringTile" | [[File:Scoring_C1_Mage.png|50px|float|left]] City with '''Mage''' || '''(+1)''' point / tile<span class="showCathedrals"><br />
{{ScoringEnd}}
<ul>
 
<li>This applies also to uncompleted cities with cathedral(s)</li>
<!-- Acrobats - Begin -->
</ul>
{{ScoringBegin
</span>
  |id=acrobats
|- class="showWitch"
  |selectorid=showAbbot
| colspan="2" | <hr />
  |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}]]
|- class="showWitch" valign="top"
  |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
| class="scoringTile" | [[File:Scoring_C1_Witch.png|50px|float|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br />
}}
<ul>
 
<li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
<!-- Acrobats - Scoring -->
</ul>
{{ScoringRowAcrobats
|- class="showLittleBuildings"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr />
  |variant=finalscoring
|- class="showLittleBuildings" valign="top"
}}
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] '''Little building(s)''' on city tiles || <ul>
 
<li>'''Basic rules:'''
<!-- Acrobats - Ghost -->
  <ul type="o">
{{ScoringRowGhosts
  <li>'''(+1)''' point / little building</li>
  |edition={{{1|C2}}}
  </ul>
  |variant=finalscoring
</li>
  |feature=AcrobatsPyramid
<li>'''Variant rules:'''
}}
   <ul type="o">
 
   <li>'''(+1)''' point / shed</li>
<!-- Acrobats - Hans Statue -->
  <li>'''(+2)''' points / house</li>
{{ScoringRowHansStatue
  <li>'''(+3)''' points / tower</li>
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  </ul>
   |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
</li>
}}
</ul>
 
|}
<!-- Acrobats - End -->
{{ScoringEnd}}


<!--T:11-->
<!-- Robbers - Begin -->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
{{ScoringBegin
|-
  |id=robber
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
  |selectorid=showRobbers
  |image={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber}}
  |description='''Special Figure Scoring'''
}}


<!--T:12-->
<!-- Robbers - Robbers -->
| valign="middle" |
{{ScoringRow
  |scoringtype=Meeple
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |description=
'''{{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber}}''' remaining on scoring track
  |rules=
'''3''' points to its player
}}


<!--T:13-->
<!-- Robbers - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringTile" | '''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk<span class="showAbbot"> / abbot</span>)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span> || width="50%" class="scoringCore" | '''1''' point for the feature + '''1''' point per tile around it
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span> Neighboring '''Vineyard(s)''' || '''(+0)''' points / adjacent vineyard
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showShrines"
| colspan="2" | <hr />
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|float|left]]</div> '''Challenge Resolution''' || If a challenge has not been resolved by the end of the game, both the <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and the shrine receive the usual '''1''' point / tile.
|}


<!--T:14-->
<!-- Farm/Field -->
|-
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div>
! colspan="2" | '''Scoring features after the game'''
| valign="middle" |  


<!--T:15-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span>''' || width="50%" class="scoringCore" |
|-
|-
| colspan="2" | <hr />
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Scoring Features</span>'''
|- valign="top"
 
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|float|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br />
<!-- Tollhouse - Begin -->
<ul class="showCountOfCarcassonneOrMarketsOfLeipzig">
{{ScoringBegin
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
  |id=tollhouse
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
  |selectorid=showTollkeepers
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
  |edition={{{1|C2}}}
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
  |name={{Piece|name=TollhouseYellowSmall|variant=imageandtext|size=x30px|edition={{{1|C2}}}|text=Tollkeepers}}
</ul>
}}
|- class="showCastles"
 
| colspan="2" | <hr class="dotted" />
<!-- Tollhouse - Tollhouse -->
|- class="showCastles" valign="top"
{{ScoringRowRoadTollkeeper
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle
  |edition={{{1|C2}}}
|- class="showPig"
  |variant=finalscoring
| colspan="2" | <hr />
}}
|- class="showPig" valign="top"
 
| class="scoringFeature" | [[File:Scoring_C1_Pig.png|50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
<!-- Tollhouse - End -->
|- class="showPigHerd"
{{ScoringEnd}}
| colspan="2" | <hr />
 
|- class="showPigHerd" valign="top"
<!-- showBetting Office - Begin -->
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|float|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''<span class="showC1">pig-herd</span><span class="showC2">pigsty</span>''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
{{ScoringBegin
<ul>
  |id=betoffice
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
  |selectorid=showBets
</ul>
}}
|- class="showCathars"
 
| colspan="2" | <hr />
<!-- Betting Office - Feature Scoring -->
|- class="showCathars" valign="top"
{{ScoringGroupBettingOfficeFeature
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<ul>
  |variant=finalscoring
<li>Applied to the value obtained for a particular city in previous rows</li>
}}
</ul>
 
|- class="showMarketsOfLeipzig"
<!-- Betting Office - End -->  
| colspan="2" | <hr />
{{ScoringEnd}}
|- class="showMarketsOfLeipzig" valign="top"
 
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Tanners quarter || '''(+2)''' points / shed and farmhouse
<!-- Road - Begin -->
|- class="showLittleBuildings"
{{ScoringBegin
| colspan="2" | <hr />
  |id=road
|- class="showLittleBuildings" valign="top"
}}
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
 
<li>'''Basic rules:'''
<!-- Road - Determine length of road-->
  <ul type="o">
{{ScoringGroupLengthOfRoad
   <li>'''(+1)''' point / little building</li>
  |edition={{{1|C2}}}
   </ul>
  |name={{Feature|name=Road|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
</li>
  |variant=finalscoring
<li>'''Variant rules:'''
}}
   <ul type="o">
 
   <li>'''(+1)''' point / shed</li>
<!-- Road - Feature Scoring - Begin -->
   <li>'''(+2)''' points / house</li>
{{ScoringRowScoring
   <li>'''(+3)''' points / tower</li>
  |edition={{{1|C2}}}
   </ul>
  |name={{Feature|name=Road|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
</li>
  |keepopen=true
</ul>
}}
|}
 
<!-- Road - Road -->
{{ScoringRowRoad
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Castle Lord -->
{{ScoringRowRoadCastleLord
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Inns -->
{{ScoringRowRoadInn
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Well -->
{{ScoringRowRoadWell
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Bards of Carcassonne -->
{{ScoringRowRoadNoteToken
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Mage -->
{{ScoringRowRoadMage
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Witch -->
{{ScoringRowRoadWitch
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Little Building -->
{{ScoringRowLittleBuilding
  |edition={{{1|C2}}}
  |position=
on road tiles
}}
 
<!-- Road - Signpost -->
{{ScoringRowRoadSignpost
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |variant=finalscoring
  |feature={{Feature|name=Road|edition={{{1|C2}}}}}
}}
 
<!-- Road - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Road - End -->
{{ScoringEnd}}
 
<!-- City - Begin -->
{{ScoringBegin
  |id=city
}}
 
<!-- City - Determine size of city -->
{{ScoringGroupSizeOfCity
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |variant=finalscoring
}}
 
<!-- City - Determine count of coat of arms-->
{{ScoringGroupCoatOfArmsInCity
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |variant=finalscoring
}}
 
<!-- City - Determine majority in city -->
{{ScoringGroupMajorityInCity
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |variant=finalscoring
}}
 
<!-- City - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |keepopen=true
}}
 
<!-- City - Cities -->
{{ScoringRowCities
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Cathars -->
{{ScoringRowCitiesCathars
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Cathedrals -->
{{ScoringRowCitiesCathedrals
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Bards of Carcassonne -->
{{ScoringRowCitiesBards
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Mage -->
{{ScoringRowCitiesMage
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Witch -->
{{ScoringRowCitiesWitch
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on city tiles
}}
 
<!-- City - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |variant=finalscoring
  |feature={{Feature|name=City|edition={{{1|C2}}}}}
}}
 
<!-- City - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- City - End -->
{{ScoringEnd}}
 
<!-- Monastic Building - Begin -->
{{ScoringBegin
  |id=monastery
}}
 
<!-- Monastic Building - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
  |keepopen=true
}}
 
<!-- Monastic Building - Monasteries -->
{{ScoringRowMonasteries
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Monastic Building - Vineyards -->
{{ScoringRowMonasteriesVineyards
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Monastic Building - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}
 
<!-- Monastic Building - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- Monastic Building - Challenge -->
{{ScoringRowMonasteriesChallenge
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Monastic Building - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showShrines"> or {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showAbbey"> or {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showMonasteries"> or {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|text=German monastery or Dutch & Belgian monastery or Japanese building}}</span><span class="showDarmstadt"> or {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
}}
 
<!-- Monastic Building - Feature Scoring - End -->  
{{ScoringRowEnd}}
 
<!-- Monastic Building - End -->
{{ScoringEnd}}
 
<!-- Field - Begin -->
{{ScoringBegin
   |id=field
}}
 
<!-- Field - Feature Scoring -->
{{ScoringGroupFieldFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
}}
 
<!-- Field - End -->
{{ScoringEnd}}
 
<!-- Baba Yaga's Hut - Begin -->
{{ScoringBegin
   |id=babayagahut
   |selectorid=showRussianPromos
}}
 
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringGroupBabaYagaFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
}}
 
<!-- Baba Yaga's Hut - End -->
{{ScoringEnd}}
 
<!-- Vodyanoy - Begin -->
{{ScoringBegin
  |id=vodyanoy
   |selectorid=showRussianPromos
}}
 
<!-- Vodyanoy - Feature Scoring -->
{{ScoringGroupVodyanoyFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
}}
 
<!-- Vodyanoy - End -->
{{ScoringEnd}}
 
<!-- Garden - Begin -->
{{ScoringBegin
  |id=garden
  |selectorid=showAbbotAndGardens_Full
}}


<!--T:16-->
<!-- Garden - Feature Scoring -->
<!-- Castle Tokens -->
{{ScoringGroupGardenFeature
|- class="showCastles"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Castle_Token.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Castle_Token.png|100px]]</div>
  |variant=finalscoring
| valign="middle" |
}}


<!--T:17-->
<!-- Garden - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Castles''' (castle occupier / knight / lord) || width="50%" class="scoringCore" | If a castle is still occupied at the end of the game, it scores '''0''' points.
|}


<!--T:18-->
<!-- German Castle - Begin -->
<!-- Baba Yaga's hut -->
{{ScoringBegin
|- class="showRussianPromos"
  |id=germancastle
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>
  |selectorid=showGermanCastles
| valign="middle" |
}}


<!--T:19-->
<!-- German Castle - Feature Scoring -->
{| width="100%"
{{ScoringGroupGermanCastleFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | '''Baba Yaga's hut''' || width="50%" class="scoringCore" | '''1''' for the tile + '''1''' point / empty square spaces around it
  |variant=finalscoring
|- class="showLittleBuildings"
}}
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:20-->
<!-- German Castle - End -->
<!-- Vodyanoy -->  
{{ScoringEnd}}
|- class="showRussianPromos"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Vodyanoy.jpg|100px]]</div>
| valign="middle" |


<!--T:21-->
<!-- Special Monastery - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=specialmonastery
| width="50%" class="scoringTile" | '''Vodyanoy''' || width="50%" | '''(-2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on the tile
  |selectorid=showMonasteries
|}
}}


<!--T:22-->
<!-- Special Monastery - Feature Scoring -->
<!-- Gardens -->
{{ScoringGroupSpecialMonasteryFeature
|- class="showAbbotAndGardens_Full"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Garden.png|100px]]</div>
  |variant=finalscoring
| valign="middle" |
}}


<!--T:23-->
<!-- Special Monastery - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringTile" | '''Garden''' (abbot) || width="50%" class="scoringCore" | '''1''' point for the garden + '''1''' point per tile around it<span class="showVineyards"><br />
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
<!--
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|float|left]]</span>  Neighboring '''Vineyard(s)''' || '''(+0)''' points / adjacent vineyard
-->
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:24-->
<!-- German Cathedral - Begin -->
<!-- German Castle -->
{{ScoringBegin
|- class="showGermanCastles"
  |id=germancathedral
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div>
  |selectorid=showGermanCathedrals
| valign="middle" |
}}


<!--T:25-->
<!-- German Cathedral - Determine Length of Roads -->
{| width="100%"
{{ScoringGroupLengthOfRoad
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | '''Castle in Germany''' (knight/lord/castle occupant) || width="50%" class="scoringCore" | '''2''' points for the castle + '''1''' point per tile around it
  |variant=finalscoring
|- class="showLittleBuildings"
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
| colspan="2" | <hr />
   |feature=GermanCathedral
|- class="showLittleBuildings" valign="top"
}}
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
   <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:26-->
<!-- German Cathedral - Feature Scoring -->
<!-- German Monasteries -->  
{{ScoringGroupGermanCathedralFeature
|- class="showMonasteries"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div>
  |variant=finalscoring
| valign="middle" |
}}


<!--T:27-->
<!-- German Cathedral - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringTile" | '''German monastery''' (abbot) or <br />'''Dutch & Belgian monastery''' (abbot) or <br /> '''Japanese building''' (abbot) || width="50%" class="scoringCore" | '''1''' point for monastery / Japanese building + '''1''' point for each tile in a direct row or column
|}


<!--T:28-->
<!--T:28-->
<!-- German Cathedral -->  
<!-- German Cathedral -->  
|- class="showGermanCathedrals"
|- class="showGermanCathedrals"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Cathedral.jpg|100px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|100px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|100px|left]]</span></div>  
| valign="middle" |  
| valign="middle" |  


Line 438: Line 834:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showAll" valign="top"  
|- class="showAll" valign="top"  
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px]] Road segments on '''German Cathedral(s)''' || class="scoringCore" | '''1''' point / road segment <br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
<ul>
<ul>
<li>The 3 or 4 road segments on the cathedral tile are counted separately.</li>
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
</ul>
</ul>
|- class="showAll"
|- class="showAll"
Line 446: Line 842:
|- class="showAll" valign="top"  
|- class="showAll" valign="top"  
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
|- class="showBridges"
| colspan="2" | <hr />
|- class="showBridges" valign="top"
| class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
<li>The wooden bridge counts as 1 road tile</li>
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
</ul>
|- class="showTunnel"
|- class="showTunnel"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showTunnel" valign="top"  
|- class="showTunnel" valign="top"  
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|float|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
<li>The tunnel tile counts as 1 road tile</li>
<li>The tunnel tile counts as 1 road tile</li>
</ul>
</ul>
Line 455: Line 868:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"  
|- class="showLabyrinth" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth''' || class="scoringCore" |
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
<ul>
<ul>
<li>The labyrinth tile counts as 1 road segment</li>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads segments connected to it for scoring</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
</ul>
|- class="showFerries"
| colspan="2" | <hr />
|- class="showFerries" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' ||  class="scoringCore" | <ul>
<li>The ferry tile counts as 1 road tile</li>
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
</ul>
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid" />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
</ul>
</ul>
|- class="showInns"
|- class="showInns"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showInns" valign="top"
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || class="scoringCore" | <ul>
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | <ul>
<li>'''Completed road:'''  
<li>'''Completed road:'''  
   <ul type="o">
   <ul type="o">
   <li>'''(+1)''' point / road segment</li>
  <li>'''(+1)''' point / road tile (except for German cathedral tiles)</li>
   <li>'''(+1)''' point / road segment (for German cathedral tiles)</li>
  <li>Inns do not stack</li>
  <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
   </ul>
   </ul>
</li>
</li>
<li>'''Uncompleted road:'''  
<li>'''Uncompleted road:'''  
   <ul type="o">
   <ul type="o">
   <li>'''(x0)''' points / road segment</li>
  <li>'''(x0)''' points / road tile (except for German cathedral tiles)</li>
   <li>'''(x0)''' points / road segment (for German cathedral tiles)</li>
  <li>Inns do not stack</li>
  <li>Uncompleted roads with inn(s) score no points for the archbishop.</li>
  <li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
   </ul>
   </ul>
</li>
</li>
Line 478: Line 913:
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] '''Little building(s)''' on German cathedral tile and on connected road tiles || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on German cathedral tiles and on connected road tiles || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 491: Line 926:
   </ul>
   </ul>
</li>
</li>
</ul>
<!--T:85-->
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}


<!--T:30-->
<!-- Cemetery - Begin -->
<!-- Circus -->  
{{ScoringBegin
|- class="showCircus"
  |id=cemetery
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Circus.png|50px]]</div>
  |selectorid=showCemeteries
| valign="middle" |
}}
 
<!-- Cemetery - Feature Scoring -->
{{ScoringGroupCemeteryFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}


<!--T:31-->
<!-- Cemetery - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> on big top tile or the tiles around it <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 25px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|30px]]</span><span class="showC2">[[File:Scoring_C2_Castle_Token.png|30px]]</span></span> <span class="showRobbers">[[File:Scoring_C1_Robber.png|25px]]</span></span></span> || width="50%" class="scoringCore" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
|}


<!--T:32-->
<!-- Haunted Castle - Begin -->  
<!-- Acrobats -->
{{ScoringBegin
|- class="showAcrobats"
  |id=hountedcastle
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>
  |selectorid=showHauntedCastles
| valign="middle" |
}}


<!--T:33-->
<!-- Haunted Castle - Feature Scoring -->
{| width="100%"
{{ScoringGroupHauntedCastleFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | '''Acrobats:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid  || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
  |variant=finalscoring
|}
}}


<!-- Tollkeepers -->
<!-- Haunted Castle - End -->  
|- class="showTollkeepers"
{{ScoringEnd}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Toolkeepers.png]]</div>  
| valign="middle" |


{| width="100%"
<!-- Fortune Teller - Begin -->  
|- valign="top"
{{ScoringBegin
| width="50%" class="scoringFeature" | '''Tollkeepers:''' Player with a tollhouse on crossing at the end of incomplete road || width="50%" | Doesn't depend on number on tollhouse<br />
  |id=fortuneteller
<ul>
  |selectorid=showFortuneTeller
<li>Tollhouses are scored right before scoring the incompleted road</li>
}}
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Toolkeepers_Toll_1.png|50px|float|left]] [[File:Scoring_C2_Toolkeepers_Toll_2.png|50px|float|left]] '''Raising toll 1 or 2''' || style="padding-left: 10px;" | '''1''' point / farmhouse, shed, garden and highwaymen on road tiles<br />
'''1''' point / group of travellers on the road
|}
<!-- End -->
<!--|}
{| class="wica-table"-->


<!--T:34-->
<!-- Fortune Teller - Feature Scoring -->
|- class="showFigureScoringAfterGame"
{{ScoringGroupFortuneTellerFeature
! colspan="2" | '''Scoring figures after the game'''
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<!-- Fairy -->  
  |variant=finalscoring
|- class="showFairy"
}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Fairy.png]]</div>
| valign="middle" |


<!--T:35-->
<!-- Fortune Teller - End -->  
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | '''3''' points / feature scored<br />
<ul class="showAcrobats">
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
</ul>
|}


<!--T:36-->
<!-- Vista - Begin -->
<!-- Barn -->
{{ScoringBegin
|- class="showBarn"
  |id=vista
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Barn.png|80px]]</div>
  |selectorid=showVistas
| valign="middle" |
}}


<!--T:37-->
<!-- Vista - Feature Scoring -->
{| width="100%"
{{ScoringGroupVistaFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | '''Barn''' || width="50%" class="scoringCore" | '''Final scoring'''
  |variant=finalscoring
|-
}}
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''4''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''5''' points / castle
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|float|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:38-->
<!-- Vista - End -->
<!-- Robbers -->
{{ScoringEnd}}
|- class="showRobbers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Robber.png|70px]]</div>
| valign="middle" |


<!--T:39-->
<!--T:34-->
{| width="100%"
|- class="showFigureScoringAfterGame"
|- valign="top"
! colspan="2" | '''Scoring figures after the game'''
| width="50%" class="scoringMeeple" | '''Robber''' remaining on scoring track || width="50%" | '''3''' points to its player
|}


<!--T:40-->
<!--T:40-->
<!-- Shepherd/Flock -->  
<!-- Shepherd/Flock -->  
|- class="showSheep"
|- class="showSheep"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Sheep_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Sheep_Token.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>  
| valign="middle" |  
| valign="middle" |  


Line 628: Line 1,014:
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Shepherd remaining on <span class="showC1">farm</span><span class="showC2">field</span>''' || width="50%" | '''0''' point / sheep depicted
| width="50%" class="scoringMeeple" | '''Shepherd remaining on <span class="showC1">farm</span><span class="showC2">field</span>''' || width="50%" | '''0''' point / sheep depicted
|}
<!--T:42-->
<!-- Ringmaster -->
|- class="showRingmasterScoring"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Ringmaster.png|50px]]</div>
| valign="middle" |
<!--T:43-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Ringmaster''' on uncompleted feature || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
|}


<!--T:44-->
<!--T:44-->
|- class="showOtherScoringAfterGame"
|- class="showFinalOthers_Complete"
! colspan="2" | '''Other scoring after the game'''
! colspan="2" | '''Other scoring after the game'''


<!--T:45-->
<!-- Trade Goods - Begin -->
<!-- Trade Good Tokens -->
{{ScoringBegin
|- class="showTraders"
  |id=tradegoods
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Trade_Good_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png]]</div>
  |selectorid=showTraders
| valign="middle" |  
  |image={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |rules=
'''10''' points / majority on trade goods
}}


<!--T:46-->
<!-- Trade Goods - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Trade Good Tokens''' || width="50%" | '''10''' points / majority on trade goods
|}


<!--T:47-->
<!-- King & Robber Baron - Begin -->
<!-- King -->
{{ScoringBegin
|- class="showKingAndRobber"
  |id=kingandrobber
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_King.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_King.jpg]]</div>
  |selectorid=showKingAdnRobber
| valign="middle" |  
  |image={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} {{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=King}} &amp; {{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber Baron}}
}}


<!--T:48-->
<!-- King & Robber Baron - King -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''King tile''' || width="50%" | '''1''' point / completed city<br />
  |scoringtype=Feature
  |image={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=King Tile}}'''
  |rules=
'''1''' point / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">Leipzig is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and Leipzig are counted as completed cities</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles">Towns converted into castles are not counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
</ul>
|}
}}
 
<!-- King & Robber Baron - King -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber Baron Tile}}'''
  |rules=
'''1''' point / completed road
}}
 
<!-- King & Robber Baron - End -->
{{ScoringEnd}}
 
<!-- Gold - Begin -->
{{ScoringBegin
  |id=gold
  |selectorid=showGoldmines
  |image={{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gold ingots}}
}}
 
<!-- Gold - Remaining tokens -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''1-3 pieces'''
  |rules=
'''1''' point / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''4-6 pieces'''
  |rules=
'''2''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''7-9 pieces'''
  |rules=
'''3''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''10+ pieces'''
  |rules=
'''4''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
 
<!-- Gold - End -->
{{ScoringEnd}}
 
<!-- Fruit-Bearing Trees - Begin -->
{{ScoringBegin
  |id=fruitbearing
  |selectorid=showFruitBearingTrees
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Piece|name=FruitTreeTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit Tree Tokens}}
}}
 
<!-- Fruit-Bearing Trees - Remaining tokens -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
  |description=
'''Fruit tokens'''
  |rules=
'''1''' point / remaining fruit token
}}
 
<!-- Fruit-Bearing Trees - End -->
{{ScoringEnd}}
 
<!-- Gifts - Begin -->
{{ScoringBegin
  |id=gifts
  |selectorid=showGifts
  |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
  |name={{GiftsLink|logo=hide}}
}}
 
<!-- Gifts - Unopened gifts-->
{{ScoringRow
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''{{GiftsLink|logo=hide}}:'''
  |rules=
'''2''' points / unopened gift
}}
 
<!-- Gifts - End -->
{{ScoringEnd}}
 
<!-- Easter Bunny - Begin -->
{{ScoringBegin
  |id=easterbunny
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Easter Bunny - Easter Bunny -->
{{ScoringRowEasterBunny
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Easter Bunny - End -->
{{ScoringEnd}}
 
<!-- Cleric and Serf - Cleric - Begin -->
{{ScoringBegin
  |id=cleric
  |selectorid=showClericAndSerf
  |image={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Cleric}}
}}


<!--T:49-->
<!-- Cleric and Serf - Cleric -->
<!-- Robber Baron -->
{{ScoringRow
|- class="showKingAndRobber"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Robber_Baron.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Robber_Baron.jpg]]</div>  
  |scoringtype=Feature
| valign="middle" |
  |image={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''10''' points<span class="showAbbery"><br />
'''2''' point / abbey</span>
}}


<!--T:50-->
<!-- Cleric and Serf - Cleric - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Robber Baron tile''' || width="50%" | '''1''' point / completed road
|}


<!--T:51-->
<!-- Cleric and Serf - Monastery tokens - Begin -->
<!-- Gold pieces -->  
{{ScoringBegin
|- class="showGoldmines"
  |id=monasterytokens
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Gold_Piece.png|80px]]</div>
  |selectorid=showClericAndSerf
| valign="middle" |  
  |image={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:52-->
<!-- Cleric and Serf - Monastery tokens -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''Gold pieces'''  || width="50%" | Scoring depends on number of gold pieces:
  |scoringtype=Feature
|-
  |image={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
| colspan="2" | <hr />
  |description=
|- valign="top"
'''{{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
| class="scoringFeature" | '''1-3 pieces''' || '''1''' point / gold piece
  |rules=
|-
'''10''' points / majority on trade goods
| colspan="2" | <hr class="dotted" />
<ul>
|- valign="top"
<li class="showClericAndSerf">In case of tie and one of involved player is holding the Cleric tile, then he score '''10''' points and others score '''0''' points.</li>
| class="scoringFeature" | '''4-6 pieces''' || '''2''' point / gold piece
</ul>
|-
}}
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''7-9 pieces''' || '''3''' point / gold piece
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''10+ pieces''' || '''4''' point / gold piece
|}


<!--T:53-->
<!-- Cleric and Serf - Monastery tokens - End -->
<!-- Fruit Tokens -->
{{ScoringEnd}}
|- class="showFruitBearingTrees"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|90px]]</div>  
| valign="middle" |


<!--T:54-->
<!--T:69-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Fruit tokens'''  || width="50%" |  '''1''' point / remaining fruit token
|}
<!-- End -->
<!-- End -->
|}
|}
</div>
</div>
</div>
</div>
</div>
</onlyinclude>
</onlyinclude>


<!--T:55-->
<!--T:55-->
<!--{{FootnoteIconPara_en}}-->
<!--{{FootnoteIconPara}}-->


<!--T:56-->
<!--T:56-->
[[Category:Completed]]
<!--{{Category|Completed}}-->


</translate>
</translate>

Revision as of 09:06, 23 April 2024

Exclamation2.png
This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring After the Game, Scoring After the Game (1st edition) and Winter Scoring After the Game


Todo

  1. Add fan expansions
    1. Bards of Carcassonne Bards of Carcassonne for fields
    2. The Hans Statue The Hans Statue for not covered scenarios - specialy for end game scoring
  2. Special Case for Inns and Bards for German Cathedral when road is completed or road is not
  3. Gifts - replace Gifts_C2_Banner_Image.jpg with image of deck turned back side on top
  4. Check existing of TradeGoodsToken in C1 edition before release
  5. Singular for special figures and features also in template names
  6. replace for 1 tile features Player(s) with the majority on the feature Player with followermeeple on the feature with template and showFlied/showNotFlier with something which is universal and appendable by fan expansions because you can have multiple meeples by Flying Machines / Flying Machines 2 / 20th anniversary expansion showXYOneTileFeatures and showXYMonasteries = [ OR, "showXYOneTileFeatures", "shwGifts", "showCountOfCarcassonne" ] for Synod Gift card or Count of Carcassonne.

Expansion selector



Transmogrifying...

Scoring after the game



Transmogrifying...