Difference between revisions of "Carcassonne Scoring After the Game"

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<noinclude><languages />
{{Breadcrumbs
|link1={{EditorManualLink}}
}}
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Scoring After the Game{{#translation:}}]], [[:Scoring After the Game (1st edition){{#translation:}}]] and [[:Winter Scoring After the Game{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
</noinclude>
<translate>
<translate>
<onlyinclude>
<onlyinclude>
== Todo ==
# Add fan expansions
## {{BardsCarcassonneLink|logo=noborder}} for fields
## {{HansStatueLink|logo=noborder}} for not covered scenarios - specialy for end game scoring
# Special Case for Inns and Bards for German Cathedral when road is completed or road is not
# Gifts - replace <code>Gifts_C2_Banner_Image.jpg</code> with image of deck turned back side on top
# Check existing of TradeGoodsToken in C1 edition before release
# Singular for special figures and features also in template names
# replace for 1 tile features <code><span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></code> with template and showFlied/showNotFlier with something which is universal and appendable by fan expansions because you can have multiple meeples by Flying Machines / Flying Machines 2 / 20th anniversary expansion <code>showXYOneTileFeatures</code> and showXYMonasteries = [ OR, "showXYOneTileFeatures", "shwGifts", "showCountOfCarcassonne" ] for Synod Gift card or Count of Carcassonne.
== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->


<!--T:2-->
<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div>
<div id="expansion_selector">
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
</div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== <span id="Scoring after the game"></span>Scoring after the game == <!--T:3-->
== <span id="Scoring after the game"></span>Scoring after the game == <!--T:3-->
Line 26: Line 46:
|}
|}


<!--T:6-->
<div id="summary_table_wrapper">
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
 
<div style="background-color: white;">'''Scoring arranged by logical steps depends on [[#expansion_selector|selected expansions]]:'''</div>
 
<div style="width: 100%; background-color: rgba(255,255,255,0.8); border-radius: 10px;">
<div>
 
{{ScoringPhaseSmallBox
|class=wica-scoring
|title=Summary table
|content=
 
<!-- Summary - Prologue -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalPrologue_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Prologue
|content=
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|C2}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - CoC -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalCityOfCarcassonne_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=CoC
|content=
<p style="display:inline-block" class="showCountOfCarcassonneAndBarn">{{Feature|name=CityOfCarcassonne|edition={{{1|C2}}}|linkname=empty|anchor=cityofcarcassonne|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Before figure -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalBeforeFigures_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Before
|content=
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=SerfTile|edition={{{1|C2}}}|linkname=empty|anchor=serf|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Figures -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalFigures_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Figures
|content=
<p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRingmasterScoring">{{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=ringmaster|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=barn|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wonders|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wonders|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p>
<p style="display:inline-block" class="showRobbers">{{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=robber|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Features -->
{{ScoringPhaseSmallBoxPhase
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Features
|content=
<p style="display:inline-block" class="showTollkeepers">{{Piece|name=TollhouseYellowSmall|edition={{{1|C2}}}|linkname=empty|anchor=tollhouse|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|C2}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|C2}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|C2}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|C2}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Field|edition={{{1|C2}}}|linkname=empty|anchor=field|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|C2}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=Vodyanoy|edition={{{1|C2}}}|linkname=empty|anchor=vodyanoy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|C2}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|C2}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMonasteries">{{Feature|name=SpecialMonastery|edition={{{1|C2}}}|linkname=empty|anchor=specialmonastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|C2}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|C2}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|C2}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|C2}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|C2}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Others -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showFinalOthers_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=Others
|content=
<p style="display:inline-block" class="showTraders">{{Piece|name=WheatToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tradegoods|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showKingAndRobber">{{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=kingandrobber|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showKingAndRobber">{{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=kingandrobber|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGoldmines">{{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=gold|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFruitBearingTrees">[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|40x40px|link=#fruitbearing]]</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=ClericTile|edition={{{1|C2}}}|linkname=empty|anchor=cleric|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showClericAndSerf">{{Piece|name=MonasteryToken|edition={{{1|C2}}}|linkname=empty|anchor=monasterytokens|variant=image|size=40x40px}}</p>
}}
 
}}
</div>
<div>
 
</div>
</div>
</div><!-- sticky -->
 
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-scoring wica-visible" id="prologue">
<span style="color:#FFFFFF"><span class="fake-h4">Final scoring</span></span>
</div>
<div class="wica-box-body wica-scoring wica-visible">
 
{| class="wica-table" width="100%"
{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Scoring features after the game'''
! colspan="2" class="showFinalPrologue_Complete" | '''Prologue'''


<!--T:7-->
<!-- Road -->
|-
|-
| width="5%" style="min-width: 70px; max-width: 70px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules road.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|100px]]</div>  
| colspan="2" class="showFinalPrologue_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Features on beginning</span>'''
| width="95%" valign="middle" |


<!--T:8-->
<!-- Castles - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=castle_scoring
| width="50%" class="scoringTile" | '''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>) || width="50%" class="scoringCore" | '''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
  |selectorid=showCastles
<ul class="showC1">
  |name={{Feature|name=Castle|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
}}
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
 
</ul>
<!-- Castles - Castles -->
<ul class="showC2">
{{ScoringRowCastles
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
  |edition={{{1|C2}}}
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
  |variant=finalscoring
</ul>
}}
|- class="showBridges"
 
| colspan="2" | <hr />
<!-- Castles - End -->
|- class="showBridges" valign="top"
{{ScoringEnd}}
| class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
 
<li>The wooden bridge counts as 1 road tile</li>
|-
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
! colspan="2" data-dynamic-selector="['OR','showFinalCityOfCarcassonne_Complete','showFinalFigures_Complete']" | '''Scoring items depends on position of other meeples on board'''
</ul>
|- class="showTunnel"
| colspan="2" | <hr />
|- class="showTunnel" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
<li>The tunnel tile counts as 1 road tile</li>
</ul>
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
</ul>
|- class="showFerries"
| colspan="2" | <hr />
|- class="showFerries" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' ||  class="scoringCore" | <ul>
<li>The ferry tile counts as 1 road tile</li>
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
</ul>
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid" />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
<li>The long road on a Leipzig tile counts as 1 road tile</li>
</ul>
|- class="showGermanCathedrals"
| colspan="2" | <hr />
|- class="showGermanCathedrals" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Road ending at '''German cathedral(s)''' || class="scoringCore" | '''(+0)''' points / tile (except for German cathedral tiles)<br/>
'''1''' point / road segment on German cathedral tiles<br/>
<ul>
<li>German cathedrals do not stack</li>
<li>Road segments on German cathedral tiles are counted separately</li>
</ul>
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(x0)''' points / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(x0)''' points / road segment (for German cathedral tiles)</span><br />
<ul>
<li>Inns do not stack</li>
<li>Uncompleted roads with inn(s) score no points up to this point.</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>
|- class="showMage"
| colspan="2" | <hr />
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] Road with '''Mage''' || '''(+1)''' point / tile<span class="showInns"><br />
<ul class="showGermanCathedrals">
<li>German cathedrals are counted as one tile</li>
</ul>
<ul>
<li>This applies also to uncompleted roads with inn(s)</li>
</ul>
</span>
|- class="showWitch"
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Figure_Witch.png|30px|left]] Road with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on road tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showSignposts"
| colspan="2" | <hr />
|- class="showSignposts" valign="top"
| class="scoringFeature" | [[File:Signposts_C2_Feature_Arrows_01.png|50px|left]] Road with '''signpost(s)''' || '''(+1)''' point / signpost in correct direction
|}


<!--T:9-->
<!-- Cities -->
|-
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_City.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_City.jpg|100px]]</div>
| id="cityofcarcassonne" class="showFinalCityOfCarcassonne_Complete" colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''After Deploying from City of Carcassonne'''
| valign="middle" |
 
<!-- Farm & Barn CoC - Begin -->  
{{ScoringBegin
  |id=farmbarn2
  |selectorid=showBarn
}}
 
{{ScoringGroupBarnFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoringcoc
}}


<!--T:10-->
<!-- Farm & Barn CoC - End -->  
{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0; border-collapse: initial;" class="showPorxada"
{{ScoringEnd}}
|-
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Porxada.jpg|50px|left]] '''La Porxada Bonus points:''' All players with knights in the city containing La Porxada when completed  || width="50%" class="scoringCore" |  Uncompleted cities are scored as completed - '''<span class="showC1_Graphics">[[Scoring During the Game (1st edition)|Scoring completed features during the game]]</span><span class="showC2_Graphics">[[Scoring During the Game|Scoring completed features during the game]]</span><span class="showWE_Graphics">[[Winter Scoring During the Game|Scoring completed features during the game]]</span>''' rules are used for them
|}
{| width="100%" style="border-collapse: initial;"
|- class="showPorxada"
| colspan="2" width="100%" | <hr />
|- valign="top"
| width="50%" class="scoringTile" rowspan="2" | '''City''' (knight) || width="50%" class="scoringCore" | '''1''' point / tile
|-
| class="scoringCore" | '''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars"
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(-1)''' point / tile
|- class="showCathars"
| class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Sieges do not stack</li>
<li>Cities under siege score no points up to this point</li>
</ul>
|- class="showCathedrals"
| colspan="2" | <hr />
|- class="showCathedrals" valign="top"
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(x0)''' points / tile
|- class="showCathedrals"
|  class="scoringCore" | '''(x0)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Cathedrals do not stack</li>
<li>Uncompleted cities with cathedral(s) score no points up to this point</li>
</ul>
|- class="showMage"
| colspan="2" | <hr />
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / tile<span class="showCathedrals"><br />
<ul>
<li>This applies also to uncompleted cities with cathedral(s)</li>
</ul>
</span>
|- class="showWitch"
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Figure_Witch.png|30px|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on city tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:11-->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
|-
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
| colspan="2" class="showFinalBeforeFigures_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Before Figures'''
 
<!-- Cleric and Serf - Serf - Begin -->
{{ScoringBegin
  |id=serf
  |selectorid=showClericAndSerf
  |image={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Serf}}
}}


<!--T:12-->
<!-- Cleric and Serf - Serf -->
| valign="middle" |
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=SerfTile|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''1''' point / farmer<span class="showBarn"><br />
'''5''' point / barn</span>
}}


<!--T:13-->
<!-- Cleric and Serf - Serf - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringTile" | '''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk<span class="showAbbot"> / abbot</span>)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span> || width="50%" class="scoringCore" |
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyard(s)''' || '''(+0)''' points / vineyard
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showShrines"
| colspan="2" | <hr />
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge Resolution''' || If a challenge has not been resolved by the end of the game, both the <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and the shrine receive the usual '''1''' point / <span class="showSquareTiles">tile</span><span class="showOtherTiles"><span class="showC1">tile</span><span class="showC2">occupied space</span></span>.
|}


<!--T:14-->
<!-- Farm/Field -->
|-
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div>
| colspan="2" class="showFinalFigures_Complete" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Figures'''
| valign="middle" |  
 
<!-- Fairy - Begin -->
{{ScoringBegin
  |id=fairy
  |selectorid=showFairy
  |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRowFairy
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Fairy - End -->
{{ScoringEnd}}
 
<!-- Ringmaster - Begin -->
{{ScoringBegin
  |id=ringmaster
  |selectorid=showRingmasterScoring
  |image={{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Ringmaster|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRowRingmaster
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Ringmaster - End -->
{{ScoringEnd}}
 
<!-- Barn - Begin -->
{{ScoringBegin
  |id=barn
  |selectorid=showBarn
}}
 
<!-- Barn - Figure Scoring -->
{{ScoringGroupBarnFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Barn - End -->
{{ScoringEnd}}
 
<!-- Circus - Begin -->
{{ScoringBegin
  |id=bigtop
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
 
<!-- Circus - Circus -->
{{ScoringRowCircus
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Circus - End -->
{{ScoringEnd}}
 
<!-- Obelisk - Begin -->
{{ScoringBegin
  |id=obelisk
  |selectorid=showObelisk
}}
 
<!-- Obelisk - Special Figure Scoring -->
{{ScoringGroupObeliskFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Obelisk - End -->
{{ScoringEnd}}
 
<!-- Decinsky Sneznik - Begin -->
{{ScoringBegin
  |id=decinskysneznik
  |selectorid=showDecinskySneznik
}}
 
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringGroupDecinskySneznikFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Decinsky Sneznik - End -->
{{ScoringEnd}}
 
<!-- Wonders of Humanity - Begin -->
{{ScoringBegin
  |id=wonders
  |selectorid=showWondersOfHumanity
  |image={{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} {{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WondersOfHumanity|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:15-->
{{ScoringRow
{| width="100%"
  |scoringtype=Feature
|- valign="top"
  |image={{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span>''' || width="50%" class="scoringCore" |
  |description=
|-
{{Feature|name=WondersOfHumanityMeepleInCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Circus Maximus}}
| colspan="2" | <hr />
  |triggerrobbers=true
|- valign="top"
  |rules=
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br />
Points per knight from other players (not the wonder's owner)
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<ul>
<li><span class="showC1">Pig-herds</span><span class="showC2">Pigsties</span> do not stack</li>
<li>'''4''' points / knight → 2 players</li>
<li>'''3''' points / knight → 3-4 players</li>
<li>'''2''' points / knight → 5+ players</li>
</ul>
</ul>
|- class="showCathars"
}}
| colspan="2" | <hr />
 
|- class="showCathars" valign="top"
{{ScoringRow
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(x2)''' points for affected city<br />
  |scoringtype=Feature
<ul>
  |image={{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
<li>Applied to the value obtained for a particular city in previous rows</li>
  |description=
</ul>
{{Feature|name=WondersOfHumanityFarmerSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Alhambra}}
|- class="showLittleBuildings"
  |triggerrobbers=true
| colspan="2" | <hr />
  |rules=
|- class="showLittleBuildings" valign="top"
'''4''' points / farmer of the wonder's owner
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
}}
<li>'''Basic rules:'''
 
   <ul type="o">
<!-- Wonders of Humanity - End -->
   <li>'''(+1)''' point / little building</li>
{{ScoringEnd}}
   </ul>
 
</li>
<!-- Acrobats - Begin -->
<li>'''Variant rules:'''
{{ScoringBegin
   <ul type="o">
  |id=acrobats
   <li>'''(+1)''' point / shed</li>
  |selectorid=showAbbot
   <li>'''(+2)''' points / house</li>
  |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}]]
   <li>'''(+3)''' points / tower</li>
  |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
  </ul>
}}
</li>
 
</ul>
<!-- Acrobats - Scoring -->
|- class="showMarketsOfLeipzig"
{{ScoringRowAcrobats
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showMarketsOfLeipzig" valign="top"
  |variant=finalscoring
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Tanners quarter || '''(+2)''' points / shed and farmhouse<br />
}}
<ul>
 
<li>Majority in the <span class="showC1">farm</span><span class="showC2">field</span> is required</li>
<!-- Acrobats - Ghost -->
</ul>
{{ScoringRowGhosts
|}
  |edition={{{1|C2}}}
   |variant=finalscoring
   |feature=AcrobatsPyramid
}}
 
<!-- Acrobats - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
}}
 
<!-- Acrobats - End -->
{{ScoringEnd}}
 
<!-- Robbers - Begin -->
{{ScoringBegin
  |id=robber
   |selectorid=showRobbers
   |image={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber}}
   |description='''Special Figure Scoring'''
}}
 
<!-- Robbers - Robbers -->
{{ScoringRow
  |scoringtype=Meeple
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image={{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |description=
'''{{Figure|name=Robber|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber}}''' remaining on scoring track
  |rules=
'''3''' points to its player
}}
 
<!-- Robbers - End -->
{{ScoringEnd}}


<!--T:61-->
|-
<!-- Barn - Case 2 after the game (City of Carcassonne) -->
! colspan="2" | '''Scoring features after the game'''
|- class="showCountOfCarcassonneAndBarn"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
| valign="middle" |


<!--T:62-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Special case '''  || width="50%" | '''<span class="showC1">Followers</span><span class="showC2">Meeples</span> deployed from the city of Carcassonne to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
|-
|-
| colspan="2" | <hr />
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Scoring Features</span>'''
|- valign="top"
 
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br />
<!-- Tollhouse - Begin -->
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
{{ScoringBegin
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
  |id=tollhouse
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
  |selectorid=showTollkeepers
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
  |edition={{{1|C2}}}
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
  |name={{Piece|name=TollhouseYellowSmall|variant=imageandtext|size=x30px|edition={{{1|C2}}}|text=Tollkeepers}}
</ul>
}}
|- class="showCastles"
 
| colspan="2" | <hr class="dotted" />
<!-- Tollhouse - Tollhouse -->
|- class="showCastles" valign="top"
{{ScoringRowRoadTollkeeper
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle
  |edition={{{1|C2}}}
<!--
  |variant=finalscoring
|- class="showPig"
}}
| colspan="2" | <hr />
 
|- class="showPig" valign="top"
<!-- Tollhouse - End -->
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
{{ScoringEnd}}
-->
 
|- class="showPigHerd"
<!-- showBetting Office - Begin -->
| colspan="2" | <hr />
{{ScoringBegin
|- class="showPigHerd" valign="top"
  |id=betoffice
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
  |selectorid=showBets
<ul>
}}
<li>Pig-herds do not stack</li>
 
</ul>
<!-- Betting Office - Feature Scoring -->
|- class="showCathars"
{{ScoringGroupBettingOfficeFeature
| colspan="2" | <hr />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showCathars" valign="top"
  |variant=finalscoring
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
}}
<ul>
 
<li>Applied to the value obtained for a particular city in previous rows</li>
<!-- Betting Office - End -->  
</ul>
{{ScoringEnd}}
|- class="showLittleBuildings"
 
| colspan="2" | <hr />
<!-- Road - Begin -->
|- class="showLittleBuildings" valign="top"
{{ScoringBegin
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
  |id=road
<li>'''Basic rules:'''
}}
  <ul type="o">
 
  <li>'''(+1)''' point / little building</li>
<!-- Road - Determine length of road-->
  </ul>
{{ScoringGroupLengthOfRoad
</li>
  |edition={{{1|C2}}}
<li>'''Variant rules:'''
  |name={{Feature|name=Road|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   <ul type="o">
  |variant=finalscoring
   <li>'''(+1)''' point / shed</li>
}}
  <li>'''(+2)''' points / house</li>
 
   <li>'''(+3)''' points / tower</li>
<!-- Road - Feature Scoring - Begin -->
   </ul>
{{ScoringRowScoring
</li>
  |edition={{{1|C2}}}
</ul>
  |name={{Feature|name=Road|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|C2}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
|}
  |keepopen=true
}}
 
<!-- Road - Road -->
{{ScoringRowRoad
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Castle Lord -->
{{ScoringRowRoadCastleLord
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Inns -->
{{ScoringRowRoadInn
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Well -->
{{ScoringRowRoadWell
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Bards of Carcassonne -->
{{ScoringRowRoadNoteToken
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Mage -->
{{ScoringRowRoadMage
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Witch -->
{{ScoringRowRoadWitch
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Little Building -->
{{ScoringRowLittleBuilding
  |edition={{{1|C2}}}
  |position=
on road tiles
}}
 
<!-- Road - Signpost -->
{{ScoringRowRoadSignpost
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- Road - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |variant=finalscoring
  |feature={{Feature|name=Road|edition={{{1|C2}}}}}
}}
 
<!-- Road - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Road - End -->
{{ScoringEnd}}
 
<!-- City - Begin -->
{{ScoringBegin
  |id=city
}}
 
<!-- City - Determine size of city -->
{{ScoringGroupSizeOfCity
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |variant=finalscoring
}}
 
<!-- City - Determine count of coat of arms-->
{{ScoringGroupCoatOfArmsInCity
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |variant=finalscoring
}}
 
<!-- City - Determine majority in city -->
{{ScoringGroupMajorityInCity
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |variant=finalscoring
}}
 
<!-- City - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|C2}}}
  |name={{Feature|name=City|variant=imageandtext|size=x30px|edition={{{1|C2}}}}}
  |keepopen=true
}}
 
<!-- City - Cities -->
{{ScoringRowCities
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Cathars -->
{{ScoringRowCitiesCathars
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Cathedrals -->
{{ScoringRowCitiesCathedrals
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Bards of Carcassonne -->
{{ScoringRowCitiesBards
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Mage -->
{{ScoringRowCitiesMage
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Witch -->
{{ScoringRowCitiesWitch
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on city tiles
}}
 
<!-- City - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|C2}}}
  |variant=finalscoring
}}
 
<!-- City - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|C2}}}
  |variant=finalscoring
  |feature={{Feature|name=City|edition={{{1|C2}}}}}
}}
 
<!-- City - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- City - End -->
{{ScoringEnd}}
 
<!-- Monastic Building - Begin -->
{{ScoringBegin
  |id=monastery
}}
 
<!-- Monastic Building - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
  |keepopen=true
}}
 
<!-- Monastic Building - Monasteries -->
{{ScoringRowMonasteries
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Monastic Building - Vineyards -->
{{ScoringRowMonasteriesVineyards
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Monastic Building - Little Buildings -->
{{ScoringRowLittleBuildings
  |edition={{{1|C2}}}
  |position=
on neighboring tiles
}}
 
<!-- Monastic Building - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- Monastic Building - Challenge -->
{{ScoringRowMonasteriesChallenge
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Monastic Building - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showShrines"> or {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showAbbey"> or {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showMonasteries"> or {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|text=German monastery or Dutch & Belgian monastery or Japanese building}}</span><span class="showDarmstadt"> or {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
}}
 
<!-- Monastic Building - Feature Scoring - End -->  
{{ScoringRowEnd}}
 
<!-- Monastic Building - End -->
{{ScoringEnd}}
 
<!-- Field - Begin -->
{{ScoringBegin
   |id=field
}}
 
<!-- Field - Feature Scoring -->
{{ScoringGroupFieldFeature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}
 
<!-- Field - End -->
{{ScoringEnd}}
 
<!-- Baba Yaga's Hut - Begin -->
{{ScoringBegin
   |id=babayagahut
  |selectorid=showRussianPromos
}}
 
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringGroupBabaYagaFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=finalscoring
}}
 
<!-- Baba Yaga's Hut - End -->
{{ScoringEnd}}
 
<!-- Vodyanoy - Begin -->
{{ScoringBegin
  |id=vodyanoy
  |selectorid=showRussianPromos
}}
 
<!-- Vodyanoy - Feature Scoring -->
{{ScoringGroupVodyanoyFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=finalscoring
}}


<!--T:16-->
<!-- Vodyanoy - End -->
<!-- Castle Tokens -->
{{ScoringEnd}}
|- class="showCastles"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
| valign="middle" |


<!--T:17-->
<!-- Garden - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=garden
| width="50%" class="scoringFeature" | '''Castles''' (castle occupier / knight / lord) || width="50%" class="scoringCore" | If a castle is still occupied at the end of the game, it scores '''0''' points.
  |selectorid=showAbbotAndGardens_Full
|}
}}


<!--T:18-->
<!-- Garden - Feature Scoring -->
<!-- Baba Yaga's hut -->  
{{ScoringGroupGardenFeature
|- class="showRussianPromos"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>
  |variant=finalscoring
| valign="middle" |
}}


<!--T:19-->
<!-- Garden - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringTile" | '''Baba Yaga's hut''' || width="50%" class="scoringCore" | '''1''' for the tile + '''1''' point / empty square spaces around it
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:20-->
<!-- German Castle - Begin -->
<!-- Vodyanoy -->
{{ScoringBegin
|- class="showRussianPromos"
  |id=germancastle
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Vodyanoy.jpg|100px]]</div>
  |selectorid=showGermanCastles
| valign="middle" |
}}


<!--T:21-->
<!-- German Castle - Feature Scoring -->
{| width="100%"
{{ScoringGroupGermanCastleFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | '''Vodyanoy''' || width="50%" | '''(-2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on the tile
  |variant=finalscoring
|}
}}


<!--T:22-->
<!-- German Castle - End -->
<!-- Gardens -->
{{ScoringEnd}}
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| valign="middle" |


<!--T:23-->
<!-- Special Monastery - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=specialmonastery
| width="50%" class="scoringTile" | '''Garden''' (abbot) || width="50%" class="scoringCore" |
  |selectorid=showMonasteries
}}


<!--T:60-->
<!-- Special Monastery - Feature Scoring -->
<span class="showSquareTiles">'''1''' point for the garden + '''1''' point per tile around it</span>
{{ScoringGroupSpecialMonasteryFeature
<span class="showOtherTiles">
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<span class="showC1">'''1''' point for the garden + '''1''' point per tile in the 8 spaces around it</span>
   |variant=finalscoring
<span class="showC2">'''1''' point for the garden + '''1''' point per occupied space around it</span>
}}
</span>
<span class="showVineyards">
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
   <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:24-->
<!-- Special Monastery - End -->
<!-- German Castle -->
{{ScoringEnd}}
|- class="showGermanCastles"
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div>  
| valign="middle" |


<!--T:25-->
<!-- German Cathedral - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=germancathedral
| width="50%" class="scoringTile" | '''Castle in Germany''' (knight/lord/castle occupant) || width="50%" class="scoringCore" |
  |selectorid=showGermanCathedrals
<span class="showSquareTiles">'''2''' points for the German castle + '''1''' point per tile around it</span>
}}
<span class="showOtherTiles">
<span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span>
<span class="showC2">'''2''' points for the German castle + '''1''' point per occupied space around it</span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:26-->
<!-- German Cathedral - Determine Length of Roads -->
<!-- German Monasteries -->
{{ScoringGroupLengthOfRoad
|- class="showMonasteries"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div>
  |variant=finalscoring
| valign="middle" |
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}


<!--T:27-->
<!-- German Cathedral - Feature Scoring -->
{| width="100%"
{{ScoringGroupGermanCathedralFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | '''German monastery''' (abbot) or <br />'''Dutch & Belgian monastery''' (abbot) or <br /> '''Japanese building''' (abbot) || width="50%" class="scoringCore" | '''1''' point for monastery / Japanese building + '''1''' point for each tile in a direct row or column
  |variant=finalscoring
<ul class="showC1">
}}
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
</ul>


<!--T:70-->
<!-- German Cathedral - End -->
|- class="showLittleBuildings"
{{ScoringEnd}}
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on feature tile or any tile in a direct row or column considered in the scoring || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:28-->
<!--T:28-->
Line 590: Line 845:
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
<ul class="showC2">
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
|- class="showBridges"
|- class="showBridges"
Line 627: Line 884:
|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
<li>The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
</ul>
</ul>
|- class="showInns"
|- class="showInns"
Line 668: Line 927:
</li>
</li>
</ul>
</ul>
|}


<!--T:63-->
<!--T:85-->
<!-- Fortune Teller -->  
|- class="showGhosts"
|- class="showFortuneTeller"
| colspan="2" | <hr />
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>  
|- class="showGhosts" valign="top"
| valign="middle" |
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-1)''' point / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
 
<!--T:64-->
{| width="100%"  
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points
<ul>
<ul>
<li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li>
<li>Penalty only affects '''players with majority'''</li>
<li class="showRingmasterScoring_Extended">A fortune teller may receive ringmaster points.</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
</ul>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
 
<!--T:65-->
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
<li>'''Basic rules:'''  
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|}


<!--T:66-->
<!-- Cemetery - Begin -->
|}
{{ScoringBegin
  |id=cemetery
  |selectorid=showCemeteries
}}


<!--T:30-->
<!-- Cemetery - Feature Scoring -->
<!-- Circus -->  
{{ScoringGroupCemeteryFeature
|- class="showCircus"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>
  |variant=finalscoring
| valign="middle" |
}}


<!--T:31-->
<!-- Cemetery - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> on big top tile or the <span class="showSquareTiles">8</span> tiles around it</span> || width="50%" class="scoringCore" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the tiles adjacent to it</li>
<li class="showCastles">Consider <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping the tile with the big top and the tiles adjacent to it</li>
</ul>
|}


<!--T:32-->
<!-- Haunted Castle - Begin -->  
<!-- Acrobats -->
{{ScoringBegin
|- class="showAcrobats"
  |id=hountedcastle
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>
  |selectorid=showHauntedCastles
| valign="middle" |
}}


<!--T:33-->
<!-- Haunted Castle - Feature Scoring -->
{| width="100%"
{{ScoringGroupHauntedCastleFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | '''Acrobats:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid  || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
  |variant=finalscoring
|}
}}


<!--T:58-->
<!-- Haunted Castle - End -->  
<!-- Tollkeepers -->  
{{ScoringEnd}}
|- class="showTollkeepers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Toolkeepers.png]]</div>
| valign="middle" |


<!--T:59-->
<!-- Fortune Teller - Begin -->  
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=fortuneteller
| width="50%" class="scoringFeature" | '''Tollkeepers:''' All player with a tollhouse on crossing at the end of incomplete road || width="50%" | Doesn't depend on number on tollhouse<br />
  |selectorid=showFortuneTeller
<ul>
}}
<li>Tollhouses are scored right before scoring the incomplete road</li>
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 1 or 2''' (small and large toll) || style="padding-left: 10px;" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''1''' point / group of travelers on the road
<ul class="showBridges">
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
|}
<!-- End -->
<!--|}
{| class="wica-table"-->


<!--T:34-->
<!-- Fortune Teller - Feature Scoring -->
|- class="showFigureScoringAfterGame"
{{ScoringGroupFortuneTellerFeature
! colspan="2" | '''Scoring figures after the game'''
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<!-- Fairy -->  
  |variant=finalscoring
|- class="showFairy"
}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div>
| valign="middle" |


<!--T:35-->
<!-- Fortune Teller - End -->  
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | '''3''' points / feature scored<br />
<ul class="showAcrobats">
<li>This bonus is not applicable to the acrobats in a pyramid even if the fairy is associated to one of them</li>
</ul>
|}


<!--T:36-->
<!-- Vista - Begin -->
<!-- Barn -->
{{ScoringBegin
|- class="showBarn"
  |id=vista
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
  |selectorid=showVistas
| valign="middle" |
}}


<!--T:37-->
<!-- Vista - Feature Scoring -->
{| width="100%"
{{ScoringGroupVistaFeature
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | '''Barn''' || width="50%" class="scoringCore" | '''Final scoring'''
  |variant=finalscoring
|-
}}
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''4''' points / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''5''' points / castle
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:38-->
<!-- Vista - End -->
<!-- Robbers -->
{{ScoringEnd}}
|- class="showRobbers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| valign="middle" |


<!--T:39-->
<!--T:34-->
{| width="100%"
|- class="showFigureScoringAfterGame"
|- valign="top"
! colspan="2" | '''Scoring figures after the game'''
| width="50%" class="scoringMeeple" | '''Robber''' remaining on scoring track || width="50%" | '''3''' points to its player
|}


<!--T:40-->
<!--T:40-->
Line 850: Line 1,014:
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Shepherd remaining on <span class="showC1">farm</span><span class="showC2">field</span>''' || width="50%" | '''0''' point / sheep depicted
| width="50%" class="scoringMeeple" | '''Shepherd remaining on <span class="showC1">farm</span><span class="showC2">field</span>''' || width="50%" | '''0''' point / sheep depicted
|}
<!--T:42-->
<!-- Ringmaster -->
|- class="showRingmasterScoring"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div>
| valign="middle" |
<!--T:43-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Ringmaster''' on uncompleted feature || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li class="showNonBasicFeatureForRingmaster">The ringmaster bonus only applies to roads, cities, <span class="showC1">cloisters</span><span class="showC2">monasteries</span> and <span class="showC1">farms</span><span class="showC2">fields</span> (basic game features)</li>
<li>Ringmaster scoring takes place even if it didn't score any points for the feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
|}


<!--T:44-->
<!--T:44-->
|- class="showOtherScoringAfterGame"
|- class="showFinalOthers_Complete"
! colspan="2" | '''Other scoring after the game'''
! colspan="2" | '''Other scoring after the game'''


<!--T:45-->
<!-- Trade Goods - Begin -->
<!-- Trade Good Tokens -->
{{ScoringBegin
|- class="showTraders"
  |id=tradegoods
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Trade_Good_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png]]</div>
  |selectorid=showTraders
| valign="middle" |  
  |image={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description={{Piece|name=TradeGoodTokens|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |rules=
'''10''' points / majority on trade goods
}}


<!--T:46-->
<!-- Trade Goods - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Trade Good Tokens''' || width="50%" | '''10''' points / majority on trade goods
|}


<!--T:47-->
<!-- King & Robber Baron - Begin -->
<!-- King -->
{{ScoringBegin
|- class="showKingAndRobber"
  |id=kingandrobber
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_King.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_King.jpg]]</div>
  |selectorid=showKingAdnRobber
| valign="middle" |  
  |image={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}} {{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=King}} &amp; {{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber Baron}}
}}


<!--T:48-->
<!-- King & Robber Baron - King -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''King tile''' || width="50%" | '''1''' point / completed city<br />
  |scoringtype=Feature
  |image={{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=KingTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=King Tile}}'''
  |rules=
'''1''' point / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
Line 901: Line 1,063:
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
</ul>
|}
}}
 
<!-- King & Robber Baron - King -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image={{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=RobberBaronTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Robber Baron Tile}}'''
  |rules=
'''1''' point / completed road
}}
 
<!-- King & Robber Baron - End -->
{{ScoringEnd}}
 
<!-- Gold - Begin -->
{{ScoringBegin
  |id=gold
  |selectorid=showGoldmines
  |image={{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gold ingots}}
}}
 
<!-- Gold - Remaining tokens -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''1-3 pieces'''
  |rules=
'''1''' point / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''4-6 pieces'''
  |rules=
'''2''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''7-9 pieces'''
  |rules=
'''3''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |description=
'''10+ pieces'''
  |rules=
'''4''' points / {{Piece|name=GoldIngot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x15px}} gold ingot
}}
 
<!-- Gold - End -->
{{ScoringEnd}}
 
<!-- Fruit-Bearing Trees - Begin -->
{{ScoringBegin
  |id=fruitbearing
  |selectorid=showFruitBearingTrees
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Piece|name=FruitTreeTokens|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit Tree Tokens}}
}}
 
<!-- Fruit-Bearing Trees - Remaining tokens -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
  |description=
'''Fruit tokens'''
  |rules=
'''1''' point / remaining fruit token
}}
 
<!-- Fruit-Bearing Trees - End -->
{{ScoringEnd}}
 
<!-- Gifts - Begin -->
{{ScoringBegin
  |id=gifts
  |selectorid=showGifts
  |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
  |name={{GiftsLink|logo=hide}}
}}


<!--T:49-->
<!-- Gifts - Unopened gifts-->
<!-- Robber Baron -->
{{ScoringRow
|- class="showKingAndRobber"
  |edition={{{edition|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Robber_Baron.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Robber_Baron.jpg]]</div>
  |scoringtype=Feature
| valign="middle" |
  |description=
'''{{GiftsLink|logo=hide}}:'''
  |rules=
'''2''' points / unopened gift
}}


<!--T:50-->
<!-- Gifts - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''Robber Baron tile''' || width="50%" | '''1''' point / completed road
|}


<!--T:51-->
<!-- Easter Bunny - Begin -->  
<!-- Gold pieces -->
{{ScoringBegin
|- class="showGoldmines"
  |id=easterbunny
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gold.png|70px]]</div>
  |selectorid=showEasterInCarcassonne
| valign="middle" |  
  |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:52-->
<!-- Easter Bunny - Easter Bunny -->
{| width="100%"
{{ScoringRowEasterBunny
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''Gold pieces'''  || width="50%" | Scoring depends on number of gold pieces:
  |variant=finalscoring
|-
}}
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | '''1-3 pieces''' || '''1''' point / gold piece
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''4-6 pieces''' || '''2''' points / gold piece
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''7-9 pieces''' || '''3''' points / gold piece
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''10+ pieces''' || '''4''' points / gold piece
|}


<!--T:53-->
<!-- Easter Bunny - End -->
<!-- Fruit Tokens -->
{{ScoringEnd}}
|- class="showFruitBearingTrees"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|90px]]</div>  
| valign="middle" |


<!--T:54-->
<!-- Cleric and Serf - Cleric - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=cleric
| width="50%" class="scoringFeature" | '''Fruit tokens'''  || width="50%" | '''1''' point / remaining fruit token
  |selectorid=showClericAndSerf
|}
  |image={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Cleric}}
}}


<!--T:71-->
<!-- Cleric and Serf - Cleric -->
<!-- The Gifts -->
{{ScoringRow
|- class="showGifts"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Banner_Image.jpg|100px]]</div>  
  |scoringtype=Feature
| valign="middle" |
  |image={{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=ClericTile|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''10''' points<span class="showAbbery"><br />
'''2''' point / abbey</span>
}}


<!--T:72-->
<!-- Cleric and Serf - Cleric - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' || width="50%" | '''2''' points / unopened gift
|}


<!--T:67-->
<!-- Cleric and Serf - Monastery tokens - Begin -->
<!-- Easter In Carcassonne -->  
{{ScoringBegin
|- class="showEasterInCarcassonne"
  |id=monasterytokens
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div>
  |selectorid=showClericAndSerf
| valign="middle" |  
  |image={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:68-->
<!-- Cleric and Serf - Monastery tokens -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | '''Easter eggs''' || width="50%" | '''10''' points to the player(s) with the most Easter eggs<br />
  |scoringtype=Feature
'''5''' points to the player(s) with the second most Easter eggs
  |image={{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Piece|name=MonasteryToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''10''' points / majority on trade goods
<ul>
<ul>
<li>Only remaining uneaten Easter eggs are considered, even if players collected more</li>
<li class="showClericAndSerf">In case of tie and one of involved player is holding the Cleric tile, then he score '''10''' points and others score '''0''' points.</li>
</ul>
</ul>
|}
}}
 
<!-- Cleric and Serf - Monastery tokens - End -->
{{ScoringEnd}}


<!--T:69-->
<!--T:69-->
<!-- End -->
<!-- End -->
|}
|}
</div>
</div>
</div>
</div>
</div>
</onlyinclude>
</onlyinclude>


<!--T:55-->
<!--T:55-->
<!--{{FootnoteIconPara_en}}-->
<!--{{FootnoteIconPara}}-->


<!--T:56-->
<!--T:56-->
[[Category:Completed]]
<!--{{Category|Completed}}-->


</translate>
</translate>

Latest revision as of 09:06, 23 April 2024

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This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring After the Game, Scoring After the Game (1st edition) and Winter Scoring After the Game


Todo

  1. Add fan expansions
    1. Bards of Carcassonne Bards of Carcassonne for fields
    2. The Hans Statue The Hans Statue for not covered scenarios - specialy for end game scoring
  2. Special Case for Inns and Bards for German Cathedral when road is completed or road is not
  3. Gifts - replace Gifts_C2_Banner_Image.jpg with image of deck turned back side on top
  4. Check existing of TradeGoodsToken in C1 edition before release
  5. Singular for special figures and features also in template names
  6. replace for 1 tile features Player(s) with the majority on the feature Player with followermeeple on the feature with template and showFlied/showNotFlier with something which is universal and appendable by fan expansions because you can have multiple meeples by Flying Machines / Flying Machines 2 / 20th anniversary expansion showXYOneTileFeatures and showXYMonasteries = [ OR, "showXYOneTileFeatures", "shwGifts", "showCountOfCarcassonne" ] for Synod Gift card or Count of Carcassonne.

Expansion selector



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Scoring after the game



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