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| <!--T:28--> | | <!--T:28--> |
| {| id="phase0_once" class="wica-table showStepAnyTimeOnce_Complete" width="100%" | | {| id="phase0_once" class="showStepAnyTimeOnce_Complete" width="100%" |
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| <!--T:29--> | | <!--T:29--> |
| |- | | |- |
| | colspan="2" bgcolor="dimgray" style="text-align: left; color: #ffffff;"| '''Only once'''<span class="showBuilder"> (even throughout a double turn granted by the builder)</span> | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Only once'''<span class="showBuilder"> (even throughout a double turn granted by the builder)</span></div> |
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| <!-- Tower buy back --> | | <!-- Tower buy back --> |
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| <!--T:28--> | | <!--T:28--> |
| {| id="phase0_always" class="wica-table showStepAnyTimeAlways_Complete" width="100%" | | {| id="phase0_always" class="showStepAnyTimeAlways_Complete" width="100%" |
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| <!--T:29--> | | <!--T:29--> |
| |- | | |- |
| | colspan="2" bgcolor="dimgray" style="text-align: left; color: #ffffff;"| '''Always''' | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Always'''</div> |
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| {{ScoringGroupSnakesAndLadders | | {{ScoringGroupSnakesAndLadders |
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| <!--T:28--> | | <!--T:28--> |
| {| class="wica-table showPhase1_Complete" width="100%" | | {| class="showPhase1_Complete" width="100%" |
| |- | | |- |
| ! colspan="2" | '''Round 1A: Begin Turn''' | | ! colspan="2" | '''Round 1A: Begin Turn''' |
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| <!--T:29--> | | <!--T:29--> |
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| | colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span> | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span></div> |
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| <!--T:30--> | | <!--T:30--> |
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| {| class="wica-table showPhase1_Complete" width="100%" | | {| class="showPhase1_Complete" width="100%" |
| |- | | |- |
| ! colspan="2" | '''Round 1B - After drawing tile, before placing tile''' | | ! colspan="2" | '''Round 1B - After drawing tile, before placing tile''' |
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| <!--T:37--> | | <!--T:37--> |
| |- | | |- |
| | colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1B: Draw a Tile''' | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1B: Draw a Tile'''</div> |
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| <!--T:38--> | | <!--T:38--> |
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| {| class="wica-table showPhase1_Complete" width="100%" | | {| class="showPhase1_Complete" width="100%" |
| |- | | |- |
| ! colspan="2" | '''Round 1C - After drawing and placing tile''' | | ! colspan="2" | '''Round 1C - After drawing and placing tile''' |
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| {| class="showPhase2_Complete" width="100%" style="border: 3px color yellow" | | {| class="showPhase2_Complete" width="100%" style="border: 3px color yellow" |
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| | ! colspan="2" | '''Round 2A: Move the Wood (Prologue)''' |
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| <!--T:68--> | | <!--T:68--> |
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| <!-- Bathhouse - Rebuy Meeple - End --> | | <!-- Bathhouse - Rebuy Meeple - End --> |
| {{ScoringEnd}} | | {{ScoringEnd}} |
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| | ! colspan="2" | '''Round 2B-1: Move the Wood (Phase 1)''' |
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| <!--T:72--> | | <!--T:72--> |
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| <!-- Peasant Revolt - Protecting Meeple - End --> | | <!-- Peasant Revolt - Protecting Meeple - End --> |
| {{ScoringEnd}} | | {{ScoringEnd}} |
| | |
| | |- |
| | ! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)''' |
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| <!--T:78--> | | <!--T:78--> |
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| <!-- Peasant Revolt - Protecting Phantom - End --> | | <!-- Peasant Revolt - Protecting Phantom - End --> |
| {{ScoringEnd}} | | {{ScoringEnd}} |
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| | |- |
| | ! colspan="2" | '''Round 2C: Resolve Move the Wood''' |
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| {| class="wica-table" width="100%" | | {| class="" width="100%" |
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| ! colspan="2" | '''Round 3 - Scoring phase''' | | ! colspan="2" | '''Round 3 - Scoring phase''' |
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| <!--T:92--> | | <!--T:92--> |
| |- | | |- |
| | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>''' | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>'''</div> |
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| <!--T:93--> | | <!--T:93--> |
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| <!--T:94--> | | <!--T:94--> |
| |- | | |- |
| | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>''' | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>'''</div> |
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| <!-- Road - Begin --> | | <!-- Road - Begin --> |
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| <!--T:257--> | | <!--T:257--> |
| |- | | |- |
| | colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring''' | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div> |
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| {| class="wica-table showPhase4_Complete" width="100%" | | {| class="showPhase4_Complete" width="100%" |
| |- | | |- |
| ! colspan="2" | '''Round 4 - End of turn''' | | ! colspan="2" | '''Round 4 - End of turn''' |
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| <!--T:268--> | | <!--T:268--> |
| |- | | |- |
| | colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4A: Resolve the Tile Actions''' | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div> |
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| | colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4B: Resolve the Turn''' | | | colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4B: Resolve the Turn''' |
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| <!--T:283--> | | <!--T:283--> |
This page is
Under construction!
Rules, texts, images and others can be changed.
Please note that the page is under rebuild, which may cause a code crash during this process.
This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence
The Spring
Snakes and Ladders
Exp. 1 - Inns & Cathedrals
Inns
Cathedrals
Big FollowerLarge Meeple
Exp. 2 - Traders & Builders
Trade good tokens
Builder
Pig
Exp. 3 - The Princess & The Dragon
Princess
Dragon
Fairy
Magic portal
Exp. 4 - The Tower
Exp. 5 - Abbey & Mayor
Abbey
Mayor
Wagon
Barn
Exp. 6 - Count, King & Robber
Count of Carcassonne
King & Robber Baron
The River II
Shrines
Exp. 7 - The Catapult
Exp. 8 - Bridges, Castles & Bazaars
Bridges
Castles
Bazaars
Exp. 9 - Hills & Sheep
Hills
Shepherd
Vineyards
Exp. 10 - Under The Big Top
Circus
Acrobats
Ringmaster
Exp. 11 - Ghosts, Castles & Cemeteries
Guard FollowersGuard Meeples
Ghosts
Haunted Castles
Cemeteries
The Wheel Of Fortune
Mini 1 - The Flier
Mini 2 - Dispatches (Messages)
Mini 3 - The Ferries
Mini 4 - Goldmines
Mini 5 - Mage & Witch
Mage
Witch
Mini 6 - Robbers
Mini 7 - Crop Circles / Crop Circles I / WE Corn Circles
The River / WE River
20th Anniversary River
Besiegers / Cathars / Siege
Mini Expansion GQ#11
The Phantom
Halflings
The Plague
The Tunnel
The Festival
The Wind Roses
Little Buildings
Darmstadt Promo
The School
Russian Promos
La Porxada
Castles In Germany
Cathedrals In Germany
Monasteries In Germany / Monasteries In The Netherlands & Belgium / Japanese Buildings
Spiel Promo Tiles
The Labyrinth
The Abbot
Abbot
Gardens
The Watchtowers
Markets Of Leipzig
The Fruit-Bearing Trees
The Barber-Surgeons
Spiel Doch! 02/2018
The Tollkeepers
The Peasant Revolts
20th Anniversary Expansion
The Gifts
The Signposts
The Bets
Ukraine Promo
The Wonders of Humanity
The Spell Circles
The Drawbridges
Licensed Expansions:
Unofficial Expansions:
Print & Play (PnP) And Cut & Play (CnP):
Easter In Carcassonne (PnP)
The City Gates (PnP)
The Fortune Teller (PnP)
The Land Surveyors (PnP)
CutCassonne (CnP)
WE Gingerbread Man
Select All C1
Select All C2+C3
Select All WE
Select Edition Neutral
Big Box 1
Big Box 1 (RGG)
Big Box 2
Big Box 3
Big Box 4
Big Box 5
Big Box 6
Big Box 7
Limited Edition 2003
LE Traders & Builders
LE Princess & Dragon
LE Crop Circles
LE 10th Anniversary
LE Müller Exclusive
20th Anniversary Edition
Major Expansions (0/0)
Minor Expansions (0/0)
Other Expansions (0/0)
Fan Expansions (0/0)
Quick Selectors
Filters (-)
C1
C2+C3
WE
?
Show Editions:
Preferred Edition:
1st Edition (C1)
New Edition (C2+C3)
Winter Edition (WE)
Mark rules adaptations
Selected expansions:
Major:
Minor:
Other:
Fan:
None
Quick Selection:
Bards of Carcassonne
Black Dragon
Black Tower
Castle Lords
City Bridges
Cleric & Serf
The Courier
COVID-19
Děčínský Sněžník
Family Feud
The Flying Machines 2
Gambler's Luck
The Great Fairs
The Hans Statue
The Labyrinths
The Land Surveyors 2
The Obelisk
Saint Nicholas Scoring Board
Vistas
The Wells
The Wetlands
Select Expansions
Select One...
Clear All
Select All
(Partial)
1. Introduction
This Expansion Selector allows you to pick what expansions (or parts of them) to use in the reference pages of WICA. According to your selection, the Order of Play and Scoring sections will be adapted. This way, you can customize WICA to suit your game without any hinderance from the expansions left out.
As hinted above, the expansions combining multiple elements permit a fine-grain selection of its elements. For example, you can choose the abbey tiles and the wagon from "Abbey & Mayor" and to leave out the barn and the mayor.
2. Use Guide
The selector has several tabs and below there is an area that lists the current selection at all times, no matter the tab displayed.
You can click on any tab label to go to the desired tab. Additional clicks on a selected tab will collapse it and expand it back in order to access the selector when needed. Switching to another tab will expand the selector automatically.
The following sections describe the tabs and their functionality.
2.1. "Expansions" tabs
The first three (or four) tabs from the left allow you to pick expansions in full or partially when possible.
- Major expansions: lists all official major expansions by HiG.
- Minor expansions: lists all official minor expansions by HiG and some of their licensed equivalents.
- Other expansions: lists the rest of licensed and unofficial expansions as well as those Print & Play and Cut & Play expansions released by HiG.
- Fan expansions: lists some fan-made expansions. This tab may not be available in some cases.
These tabs show a listing of expansions where each label is preceded by a checkbox to allow its selection and deselection if full.
Those expansions with various components show a clickable "[+]" symbol after them when closed or "[–]" when open. In the latter case, all the components are displayed and can be selected and deselected individually.
Each tab has a text label in accordance with the format "Group (X/Y)" in order to identify the set of expansions listed (indicated by Group), the number of expansions selected (represented by X) and the total number available (represented by Y).
2.2. "Quick Selectors" tab
This is the fourth tab from the left. It allows you to choose from a predefined list of available expansions sets. This tab contains the following elements:
- A dropdown list and a "Select Expansions" button: They allow you select and load a predefined expansion bundle, such as a Big Box or all the expansions for the New Edition.
- The "Clear All" button empties your current with one click.
- The "Select All" button selects all the expansions available with one click.
2.3. "Filters" tab
This is the fifth tab from the left. It allows you to choose what Carcassonne editions are displayed and your preferred edition. The editions considered are the 1st Edition (C1), the New Edition (C2+C3), and the Winter Edition (WE), which is included in a creative way if some of its expansions are of interest.
The tab displays two panels:
- "Show Editions" panel: it contains a checkbox for each edition available (C1, C2+C3 and WE.) The selector will show the expansions belonging to the checked editions only. For example, if the 1st edition (C1) checkbox is selected, expansions such as "The Wheel Of Fortune" or "Halflings" will be eligible in the Expansion Selector, otherwise they will not be available for selection. At least one edition has to be selected, thus they cannot be deselected at the same time.
- "Preferred Edition" panel: it contains a set of radio buttons for the 1st Edition (C1), the New Edition (C2+C3) and the Winter Edition. The radio button selected will indicate the Expansion Selector which edition has precedence over the other when:
- Describing the Game Reference, the Order of Play, the Scoring rules and Game Figures: If there are differences between editions, the preferred edition rules and wording will be displayed. For example, the movement of the dragon will be displayed in different steps in the Order of Play depending on whether C1 or C2+C3 is selected.
- Displaying graphics in the Scoring sections: For expansions available in both editions, the images shown will correspond to the selected edition. Images from an expansion only existing in one edition will not change.
The radio button for an edition will be enabled only if such an edition is available, that is, it is selected in the "Show Editions" panel.
It also includes a checkbox with the label "Mark rules adaptations": If checked, all the rules displayed in the Game Reference, the Order of Play, and the Game Figures not corresponding to the preferred edition will be highlighted.
This tab shows a label similar to "Filters (C1/C2+C3/WE) #" that lists all the editions selected in parentheses and one of them is underlined, indicating that it is the preferred one. The hash sign "#" is present if rules adaptations are highlighted.
2.4. Help
This is the current tab displayed with help information about the Expansion Selector.
To-Do
- Gingerbread man action in cities
- Scoring City and Road to one group template, also for final scoring
- Barn 1/2 bonus epilog to one template
- Bonus epilog of base game stuff to template
- Add fan expansions
- Bards - no double well, update well that it's like Coat of arms in city, but on road
- Bards - use template in Group Barn Figure and also in Group Farm Feature
- Courier scoring - new scoring, check Matisek
- Castle Lords - final scoring as regular road
- Cleric & Serf final scoring
- Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
- WoF Plague - remove 0 points, players is not scoring
- Make a review and compare with original old revision before templates
- City - determine coat of arms - proper images with correct coat of arms tile
Expansion selector
Transmogrifying...
Scoring during the game
Transmogrifying...
Legend:
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Points from feature tiles |
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Points from figures |
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Points from additional features |
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Core feature scoring |
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Land Surveyor action |
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Feature may trigger castle scoring
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Points may be stolen by a robber
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Points may be scored by the player with the teacher
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Ringmaster scoring takes place even if it didn't score any points from the completed feature
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Introduction
- The word “you" throughout this section refers to the active player.
- If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile if there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
Dispatch (Messages) - do not forget to include id="messages_definition" to template because (see above) has link to it
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
2 points OR depends on received tile
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
Score smallest cloistermonastery
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
2 points for each pennantcoat of arms
2 points / each type of pennantcoat of arms in cities with at least one of player's followersmeeples
2 points / knight in cities with at least one of player's followersmeeplesmeeples
2 points / player's farmers
0 points from dispatch itself (there may be points from playing the tile)
Score a followermeeple and remove it from the board
After-the-game points from chosen feature with at least one of player's followersmeeples
- Majority is applied for feature scored
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- If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile if there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
- If playing with the Robbers expansion, robbers must take points from the first allowable event.
- When you see , robbers must take points if possible (ignoring rogue points).
- When you see +, robbers must take points but they may need to choose which countingscoring figure to take the first points from; this may happen when a robber is on the same space as multiple countingscoring figures that will be scoring points during Step 3B.
Robber
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Robber beside scoring counting figure |
1/2 primary points scored (rounded up)
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Once
Always
No scorables.
1A
No scorables in phase 1.
2A
2B-2
No scorables in phase 2.
4B
No scorables in phase 4.
Only once (even throughout a double turn granted by the builder)
You may buy back any one of your imprisoned followersmeeples by paying the captor.
(-3) points to payer 1/2 points when Tower foundation on tile with Hans Statue
- Payer is not allowed to have negative points as a result
(+3) points to payee ×2 points when Tower foundation on tile with Hans Statue →
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Always
After movement of scoring figure on scoring board
- If your scoring meeple moves to a space with the bottom of a ladder, it will move forward to the space at its top.
- If your scoring meeple moves to a space with the head of a snake, it will move backwards to the space with its tail.
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Round 1A: Begin Turn
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Step 1A: Begin Turn - Only first part of a double turn
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There are no particular actions for this step.
Fairy scoring bonus: Player with followermeeple next to fairy
1 point / turn start
- If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
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Round 1B - After drawing tile, before placing tile
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Step 1B: Draw a Tile
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There are no particular actions for this step.
Wheel Of Fortune - Crown: All players with followersmeeples in active crown sector →
Three possible options:
One followermeeple in crown space with only one space
3 points
One followermeeple alone in crown space with two spaces
6 points
Two followersmeeples in crown spaces with two spaces
3 points per followermeeple
Fortune
Wheel Of Fortune - Fortune: Current player only →
3 points
Tax
Wheel Of Fortune - Tax: All players with knights →
(1 point / any type of pennantcoat of arms + 1 point / knight) per knight (computed for each city)
Wheel Of Fortune - Famine: All players with farmers →
City adjacent to farmfield
1 point / completed city per farmer (computed for each farmfield)
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
2 points / castle per farmer (computed for each farmfield)
(+1) point / completed city or castle per farmer (computed for each farmfield)
(+1) point / completed city or castle per farmer (computed for each farmfield)
Storm
Wheel Of Fortune - Storm: All players →
1 point / followermeeple in player's supply
Inquisition
Wheel Of Fortune - Inquisition: All players with monks →
2 points / monk
Plague
Wheel Of Fortune - Plague: All players →
0 points
- Each player removes one of their followersmeeples from a land tile without scoring
Scoring followersmeeples protected from revolt
2 points / protected followermeeple on given features
Road Sweeper
After-the-game points for a chosen uncompleted road
- The active player does not even need to occupy the feature
- The road is scored as if at the end of the game, applying the majority rule as usual
- All the followersmeeples on the road are removed, if any
(-2) points / ghost added to player's followermeeple on feature
- Penalty affects the points scored by the player
- Player may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Cash Out
2 points per followermeeple on chosen feature
- The player removes one of their followersmeeples on the feature
- The followermeeple removed is considered for the scoring
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
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Round 1C - After drawing and placing tile
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Step 1C: Place the Tile
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There are no particular actions for this step.
- Basic rules:
-
Variant rules:
2 points
- Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
There are no particular actions for this phase.
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Round 2A: Move the Wood (Prologue)
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Step 2A: Move the Wood (Prologue) - Before any figure or token placement action
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There are no particular actions for this step.
(-number on bathhouse) points / bathhouse
- Player is allowed to have negative points as a result
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Round 2B-1: Move the Wood (Phase 1)
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Step 2B-1: Move the Wood (Phase 1) - Instead of other figure or token placement actions (skipped if removed knight with princess tile)
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There are no particular actions for this step.
1 point for the feature tile + 1 point per tile around it
1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it
1 point for the square space with the feature + 1 point per occupied space around it
- The abbot cannot be returned if feature is completely surrounded by tiles
- Scoring an abbot is not scoring the feature it is placed on
- Vineyards are not considered when returning an abbot
- Little buildings are not considered when returning the abbot
- The fairy cannot be considered when retuning the abbot
- Removing an abbot interrupts any challenge it may be participating in
(-2) points / ghost added to the abbot
- Penalty affects the points scored by the player
- Player may score negative points for their abbot due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
- Affects all points (previous rows)
Acrobats Pyramid (acrobats): All players with followersmeeples in the pyramid → +
5 points / followermeeple
(-2) points / ghost added to player's followersmeeples on feature
- Penalty affects the points each player scores
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
- Affects all points (previous rows)
Protecting followermeeple during placement →
(-4) points
- Player is allowed to have negative points as a result
Protecting followermeeple already placed (including placed phantom) →
(-2) points
- Player is allowed to have negative points as a result
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Round 2B-2: Move the Wood (Phase 2)
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Step 2B-2: Move the Wood (Phase 2) - Phantom placement (skipped if removed knight with princess tile)
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There are no particular actions for this step.
Protecting a phantom during placement →
(-4) points
- Player is allowed to have negative points as a result
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Round 2C: Resolve Move the Wood
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Step 2C: Resolve Move the Wood - Rest of actions
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There are no particular actions for this step.
Shepherd herds the flock intoguides the flock to the stable
1 point / sheep depicted
Two possible fruit actions
Harvesting →
Selling →
Depends on number of tokens sold:
- 1 token = 3 points
- 2 token = 6 points
- 3 token = 10 points
- 4 token = 15 points
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
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There are no particular actions for this phase.
Round 3 - Scoring phase
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Step 3A: Identify Completed Features / Special Figures
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There are no particular actions for this step.
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Step 3B: Resolve Completed Features / Special Figures
Peasant Uprising scoring tile
(-1) point / tile with a farmhouse
Farmers' market scoring tile
(+1) point / tile with a shed
(+1) point × length of road/ tile
(+1) point × length of road/ tile
- German cathedrals do not stack
Depending on active scoring tile
(-3) points for feature
- The resulting scoring for the feature can be a negative value
(+3) points / different German castle
(+number on bathhouse) points / bathhouse
(#correct signpost types) points / signpost in correct direction
- #correct signpost types can be a number between 0 and 3
(+2) points / followermeeple on road network
- Only if using advanced rules
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
- Affects all points (previous rows)
Equal points to feature scoring
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored Road is on one of six tile in Castle area → +
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
(+1) point / actual tile
- Majority on the road is required
- Players may get this bonus on the same turn they send a followermeeple to the Wainwrights quarter, if they still have the majority on the road
- This bonus takes into consideration the actual number of tiles of the road
- The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
- In C2: The long road on a Leipzig tile counts as 1 road tile
- German cathedrals are counted as one tile
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
Determine size of city (at least one expansion change default logic)
- Each tile counts, regardless of the number of city segments that contribute to the scored city.
- A double-sized tile counts as 1 tile
- Each half of a double-sized tile counts as a separate regular tile
- Each triangular tile counts as 1 individual tile
- A square space with one or two triangular tiles counts as 1 regular tile
Tile with wooden city bridge(s)
- The wooden city bridge counts as 1 city tile
- A wooden city bridge and a printed city segment on the same tile, both connected to the same city, still count as 1 tile
Large cities depending on wonder tile
- The large city counts as 1 city tile
- The large city counts as 2 city tiles
Circus Maximus wonder tile
- The large city counts as 1 city tile
- The large city counts as 4 city tiles
- The large city counts as 1 city tile
- The large city counts as 3 city tiles
Depending on active scoring tile
Bad Neighborhood scoring tile
- Tile count does not consider any tiles contributing only with semicircular city segments, affecting:
- Cathars / Siege / Besiegers → yes
- Cathedrals → yes
- Mage → no
City: Player(s) with the majority on the feature
2 points × size of city/ tile
- Each tile counts, regardless of the number of city segments that contribute to the scored city.
2 points × count of/ pennantcoat of arms
Tiny City: Player(s) with the majorityPlayer with followermeeple on the feature
City Privilege scoring tile
City with Cathars / Siege / Besiegers
(-1) point × size of city/ tile
(-1) points × count of/ pennantcoat of arms
Template:ScoringRowCityCathedrals
Template:ScoringRowCityBards
(+1) point × count of / pennantcoat of arms
(+1) point / actual tile
- This bonus takes into consideration the actual number of tiles of the city
1/2 points (rounded up)
- Affects all points obtained from city tiles (previous rows)
(-3) points for feature
- The resulting scoring for the feature can be a negative value
(+3) points / different German castle
(+number on bathhouse) points / bathhouse
(+3) points / scored city
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
- Affects all points (previous rows)
Equal points to feature scoring
Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored City is on one of six tile in Castle area → +
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
(+3) point / any type of pennantcoat of arms
- Presence in the city is required but no majority is considered
- Players may get this bonus on the same turn they send a followermeeple to the Coiners quarter
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
Hermit Monastery scoring tile
(-1) point / tile with city segment(s) or a wooden city bridge
Pilgrimage Route scoring tile
(+1) point / tile with road segment(s) or a wooden bridge
(-3) points for feature
- The resulting scoring for the feature can be a negative value
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
×2 points (maximum of 40 points can be added in the Friendly Variant)
- Affects all points (previous rows)
FarmField (farmer) & Barn - Scenario 1 Bonus scoring (epilog)
Equal points to feature scoring
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
FarmField (farmer) & Barn - Scenario 1 Bonus scoring (epilog)
Equal points to feature scoring
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
FarmField (farmer) & Barn - Scenario 2 Bonus scoring (epilog)
Equal points to feature scoring
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B.
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue
Fairy scoring bonus: Player with followermeeple next to fairy → +
3 points / feature scored
Castle: Player(s) with the majority on the feature
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
- If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
(-2) points / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
- A mayor in a castle would not be affected, since it cannot have the majority
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Step 3C: Resolve the Tile Scoring
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There are no particular actions for this step.
Circus: All players with followersmeeples in the vicinity of the big top → +
Animal token points / followermeeple
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider the followersmeeples in castles overlapping these tiles.
- A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Consider the followersmeeples in castles overlapping the adjacent spaces.
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
×2 points (maximum of 40 points can be added in the Friendly Variant)
- Affects all points (previous rows)
1 point / tile per followermeeple the player has in the city
- Applied when the Gingerbread Man moves from an incomplete city
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Applied when the Gingerbread Man moves from an incomplete city
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
×2 points (maximum of 40 points can be added in the Friendly Variant)
- Affects all points (previous rows)
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
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Round 4 - End of turn
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Step 4A: Resolve the Tile Actions
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There are no particular actions for this step.
Token which lands closest to the target fair tile
Hurler 5 points
Not caught — and not far enough
Catcher 5 points
Not caught — but far enough
Hurler 5 points
Touched — but not caught
Hurler 5 points
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
2 points OR depends on received tile
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
Score smallest cloistermonastery
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
2 points for each pennantcoat of arms
2 points / each type of pennantcoat of arms in cities with at least one of player's followersmeeples
2 points / knight in cities with at least one of player's followersmeeplesmeeples
2 points / player's farmers
0 points from dispatch itself (there may be points from playing the tile)
Score a followermeeple and remove it from the board
After-the-game points from chosen feature with at least one of player's followersmeeples
- Majority is applied for feature scored
Easter Nest: Player completing feature and players with follower(s)meeple(s) in the vicinity
2 Easter eggs to player completing Easter Nest 1 Easter egg to the owner of each followermeeple neighboring the nest.
- The Easter Nest considers its tile and the eight tiles around itthe tiles on the 8 spaces around itthe eight spaces around it
Easter Bunny movement: Players with follower(s)meeple(s) meeting the Easter Bunny
1 Easter egg to the owner of each followermeeple on tiles the Easter Bunny hops on or over
+number of points awarded based on bidding to seller, if any →
-number of points awarded based on bidding to buyer
- Players are allowed to have negative points as a result
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Step 4B: Resolve the Turn
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There are no particular actions for this step.
Dispatch: One of your scoring figures moved and ended up on a dark space of the scoreboard →
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There are no particular actions for this phase.