Difference between revisions of "The Signposts"

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<languages/><translate>
{{UX
|seotitle=<translate><!--T:71--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:72--> Signposts, The</translate>
|image={{filepath:<translate><!--T:73--> Signposts C2 Scoring Example 02.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:74--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<!--T:53-->
{{ChooseDesign|image=Signposts C2 Tile 11.png}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


[[File:The_Signposts_C2_Promo_Image.jpg|500px|thumb|right|Promotional image of The Signposts]]
<!--T:10-->
<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:The_Signposts_C2_Promo_Image.jpg|500px]]<br />Promotional image of The Signposts
|}
__TOC__
</div>


<!--T:3-->
{{DottedFrameMessage|text=''With this mini-expansion you can score additional points when you finish a street. To do this, you have to steer the course of the road as the signposts show you.''}}


== General info and comments ==
== General info and comments == <!--T:55-->


{{Disclaimer|This page is under construction
<!--T:11-->
}}
{| style="float:right;"
|- valign="top"
| [[File:Sheet_C2_Signposts.png|180px|thumb|right|Punchout]]
| [[File:Signposts_C2_Expansion_Symbol.png|frame|right|Expansion symbol]]
|}
 
<!--T:12-->
'''The Signposts''' was released by [[Hans im Glück|Hans im Glück]] in {{Year|2021}}.  
'''The Signposts''' was released by [[Hans im Glück|Hans im Glück]] in {{Year|2021}}.  
<!--T:3-->
<div style="display:table; text-align: center; border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">''With this mini-expansion you can score additional points when you finish a street. To do this, you have to steer the course of the road as the signposts show you.''</div>


<!--T:4-->
<!--T:4-->
Line 20: Line 46:


== Contents == <!--T:6-->  
== Contents == <!--T:6-->  
[[File:Signposts_C2_Expansion_Symbol.png|thumb|right|Expansion symbol]]


<!--T:7-->
<!--T:7-->
* 12 new land tiles, each depicting 2 of 3 different types of signposts:
* 12 new land tiles, each depicting 2 of 3 different types of signposts:
<div style="margin-left: 22px;">
{{BeginTileList|nesting=1}}
{{BeginTileList}}
{{StartBlock|width=170px}}
{{StartBlock|170px}}
[[File:Signposts_C2_Feature_Tiles_01.png|frame|none|Signpost tiles]]
[[File:Signposts_C2_Feature_Tiles_01.png|frame|none|Signpost tiles]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
[[File:Signposts_C2_Feature_Arrows_01.png|frame|none|Signpost symbols]]
[[File:Signposts_C2_Feature_Arrows_01.png|frame|none|Signpost symbols]]
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}
</div>


== Rules == <!--T:2-->
== Rules == <!--T:2-->


=== Preparation ===
=== Preparation === <!--T:14-->


<!--T:15-->
Shuffle the 12 tiles of this mini expansion together with the other land tiles.
Shuffle the 12 tiles of this mini expansion together with the other land tiles.


=== Gameplay ===
<!--T:75-->
<span id="gameplay"></span>
 
=== Gameplay === <!--T:16-->


{{RulesPlacingTile|1=====|2=1. Placing a tile|
<!--T:17-->
3=Draw a land tile and place it according to the rules of the base game.
{{RulesPlacingTile|title=1. Placing a tile|rules=
Draw a land tile and place it according to the rules of the base game.
}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
<!--T:18-->
3=You may place a meeple on the tile just placed. <ref>
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
You may place a meeple on the tile just placed. <ref>
{{IconWorld}}  
{{IconWorld}}  
You cannot place a meeple on an arrow. The arrow symbols cannot be claimed or scored separately from the roads on the tile.
You cannot place a meeple on an arrow. The arrow symbols cannot be claimed or scored separately from the roads on the tile.
Line 55: Line 83:
}}
}}


{{RulesScoring|1=====|2=3. Scoring a feature|
<!--T:19-->
3=When completing a road, check if there are signposts next to it. If that is the case, in addition to the points of the road you also '''score points''' for each '''signpost pointing in the right direction'''.  
{{RulesScoring|title=3. Scoring a feature|rules=
When completing a road, check if there are signposts next to it. If that is the case, in addition to the points of the road you also '''score points''' for each '''signpost pointing in the right direction'''. <ref>
{{IconWorld}}
The extra points scored for the correct signpost are part of the feature scoring and they are only received by the player(s) with the majority.
</ref>
{{BeginTileList}}
{{BeginTileList}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
[[File:Signposts_C2_Feature_Arrows_01.png|frame|none|There are three types of signposts: left, straight, right.]]
[[File:Signposts_C2_Feature_Arrows_01.png|frame|none|There are three types of signposts: left, straight, right.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|110px}}
{{StartBlock|width=110px}}
[[File:Signposts_C2_Scoring_Example_01.png|frame|none|'''Example 1:''' Tile with 2 types of signposts: straight and right]]
[[File:Signposts_C2_Scoring_Example_01.png|frame|none|'''Example 1:''' Tile with 2 types of signposts: straight and right]]
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}


<!--T:20-->
For a signpost '''to be pointing in the right direction''', the following requirements have to be fulfilled:
For a signpost '''to be pointing in the right direction''', the following requirements have to be fulfilled:
* The course of the road on the next tile has to follow the direction indicated by the signpost (left turn, right turn or straight ahead).
* The course of the road on the next tile has to follow the direction indicated by the signpost (left turn, right turn or straight ahead).
* The road must not end on the first tile after the signpost.
* The road must not end on the first tile after the signpost.


<!--T:21-->
'''How to count the signposts:'''
'''How to count the signposts:'''
* Count the signposts showing the correct course of the road on the road you want to score.
* Count the signposts showing the correct course of the road on the road you want to score.
* Now count how many different types of signposts are pointing in the right direction on your road.
* From these, count the number of different types of signposts.


<!--T:22-->
'''You may score:'''
'''You may score:'''
* Only one '''1 type''' of signpost: '''1 point''' for '''each''' correct signpost.
* Only one '''1 type''' of signpost: '''1 point''' for '''each''' correct signpost.
* '''2 different types''' of signposts: '''2 points''' for '''each''' correct signpost.
* '''2 different types''' of signposts: '''2 points''' for '''each''' correct signpost.
* All '''3 different types''' of signposts: '''3 points''' for '''each''' correct signpost.
* All '''3 different types''' of signposts: '''3 points''' for '''each''' correct signpost.
Signposts, that do not show the correct course of the road, do not score points.
You do not receive points for signposts that do not show the correct course of the road.


<!--T:23-->
[[File:Signposts_C2_Scoring_Example_02.png|frame|none|'''Example 2:''' In this example, 5 signposts point in the right direction [[File:Signposts_C2_Symbol_Yes.png|16px|baseline]]. The rules for the roundabout are as follows: If a signpost points in one of the two directions of the roundabout, it is showing the correct course of the road (here: the {{ColorBlue|blue}} {{CircularBox|1}} and the {{ColorRed|red}} {{CircularBox|2}} arrow). <br /> Three arrows are not correct [[File:Signposts_C2_Symbol_No.png|16px|baseline]]. Three are pointing in the wrong direction {{CircularBox|3}}, {{CircularBox|4}} and/or the road already ends on the next tile {{CircularBox|4}}, {{CircularBox|5}}.<br />
[[File:Signposts_C2_Scoring_Example_02.png|frame|none|'''Example 2:''' In this example, 5 signposts point in the right direction [[File:Signposts_C2_Symbol_Yes.png|16px|baseline]]. The rules for the roundabout are as follows: If a signpost points in one of the two directions of the roundabout, it is showing the correct course of the road (here: the {{ColorBlue|blue}} {{CircularBox|1}} and the {{ColorRed|red}} {{CircularBox|2}} arrow). <br /> Three arrows are not correct [[File:Signposts_C2_Symbol_No.png|16px|baseline]]. Three are pointing in the wrong direction {{CircularBox|3}}, {{CircularBox|4}} and/or the road already ends on the next tile {{CircularBox|4}}, {{CircularBox|5}}.<br />
{{ColorRed|You}} complete your road by placing the tile and score 9 points. <br />
{{ColorRed|You}} complete your road by placing the tile and score 9 points. <br />
For the 5 correct signposts [[File:Signposts_C2_Symbol_Yes.png|16px|baseline]], which include '''all 3 different types''', you score (5×3) 15 extra points.]]
For the 5 correct signposts [[File:Signposts_C2_Symbol_Yes.png|16px|baseline]], which include '''all 3 different types''', you score (5×3) 15 additional points.]]


===== Final scoring =====  
<!--T:54-->
|finalscoring=


<!--T:25-->
At the end of the game you receive '''1 point''' for each signpost on your roads, pointing in the right direction.
At the end of the game you receive '''1 point''' for each signpost on your roads, pointing in the right direction.
The different types of signposts do not matter at this point.
The different types of signposts do not matter at this point.
}}
}}


<!--The three types of signposts: left, straight, right--><!--Tile with 2 types of signposts: straight and right--><!--'''Example 1:''' In this example, 5 signposts point in the right direction <span class="wica-mark-yes">. The rules for the roundabout are as follows: If a signpost points in one of the two directions of the roundabout, it is showing the correct course of the road (here: the {{ColorBlue|blue}} ❶ and the {{ColorRed|red}} ❷ arrow). Three arrows are not correct <span class="wica-mark-no">. Three are pointing in the wrong direction ❸, ❹ and/or the road already ends on the next tile , .--><!--You [[File:Figure Meeple red.png|20px|noframe]] complete your road by placing the tile and score 9 points. For the 5 correct signposts <span class="wica-mark-yes">, which include '''all 3 different types''', you score (5×3) 15 extra points.--><!--<ref>{{IconWorld}} It seems that only the player(s) who have the majority score the bonus provided by signposts.</ref>--><!--<ref>{{IconWorld}} The bonus provided by signposts is scored simultaneously with the points for the road tiles, alongside the bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]'''), German castle ('''[[Castles in Germany|Castles in Germany]]''') and advanced labyrinth ('''[[The Labyrinths|The Labyrinths]]''' bonus. That means that:
=== Other expansions === <!--T:26-->
* When scoring a road, the points for signposts and the road tiles are scored at once, moving only once the scoring meeple or the messenger. This is important when receiving messages. ('''Mini #2 - [[The Messages|The Messages]]''')
 
* The mage and the witch do not affect the bonus points provided by signposts. ('''Mini #5 - [[Mage and Witch|Mage and Witch]]''')
<!--T:56-->
* When stealing points for a road, a robber steals both the points for the road tiles and the signposts. ('''Mini #6 - [[The Robbers|The Robbers]]''')
This section contains additional information about the interactions with other Carcassonne expansions.
* Wainwrights quarter do not affect the bonus points provided by signposts. ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
 
* If a castle scores points for a completed road, the castles takes into account both the points for the road tiles and the signposts. A castle scores points for signposts as during the game. ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
<!--T:27-->
</ref>-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=
<!--<ref>{{IconWorld}} The Message 1 ('''Mini #2 - [[The Messages|The Messages]]''') takes into account the signposts, providing 1 point for each correct signpost.
 
</ref>-->
<!--T:28-->
<!--<ref>{{IconWorld}} The Road Sweeper gift card ('''[[The Gifts|The Gifts]]''') takes into account the signposts, providing 1 point for each correct signpost.
{{IconWorld}} The rules assume the signpost condition is met if a road segment connects the edge of the signpost to the required edge on the adjacent tile. If the road segment ends on the tile before touching the required edge or does not touch it at all, the signpost condition is not met.
</ref>--><!--<ref>{{IconWorld}} A bridge ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''') is taken in consideration by a straight arrow as an usual straight road segment.
 
<!--<ref>{{IconWorld}} An archbishop ('''[[Cathedrals in Germany|Cathedrals in Germany]]''') do not receive points for signposts.
<!--T:29-->
</ref>-->
: [[File:Signposts_C2_Clarification_Example_01.png|frame|none|'''Example 3:''' This image shows examples meeting the signpost condition (case {{CircularBox|A}}) and not meeting it (case {{CircularBox|B}}). Case {{CircularBox|B}} shows a straight road (dotted in white) that ends at a feature on the tile (yellow circle) so it does not continue to the opposite edge (section dotted in black), and a curved road (dotted in white) that doesn't meet the signpost requirement (dotted in black).]]
<!--<ref>{{IconWorld}} An arrow pointing immediately to an abbey ('''Exp. 5 - [[Abbey and Mayor|Abbey and Mayor]]''') does not provide the bonus.
</ref>-->


== Tile distribution ==
<!--T:30-->
In general terms, the road segment must connect the required edges to meet the conditions, but this connection may happen to include other features that provide this connection on the tile beyond a simple printed road on the tile.


'''Total Tiles: 12'''
<!--T:31-->
: [[File:Signposts_C2_Clarification_Example_02.png|frame|none|'''Example 4:''' Roads may include a number of features affecting them and even modify their layout at times. The rules cover roundabouts (case {{CircularBox|A}}). For other features, the same logic should apply also covered in the image:
<ul>
<li>Tunnels without tunnel tokens (case {{CircularBox|B}}) and with them (case {{CircularBox|C}})</li>
<li>Ferries (case {{CircularBox|D}})</li>
<li>Bridges (case {{CircularBox|E}})</li>
</ul>
<br />
Case {{CircularBox|C}}'''-right''' may present many variations when not meeting the signpost condition:
<ul>
<li>The signpost road enters a tunnel and exits on the same tile but not reaching the required edge (the case presented in the example)</li>
<li>The signpost road enters a tunnel and exits on another tile (the second tunnel token is placed on another tile) including those where the tunnel entrance connected to the signpost has no tunnel token or the exit tunnel token may be placed on another tile, if any</li>
<li>The signpost road enters the tunnel but it may not exit (no tunnel token on the entrance or no second tunnel token to match it)</li>
</ul>
<br />
The labyrinth (case {{CircularBox|F}}'''-left''') would always meet the signpost condition, the same as the 4-legged roundabouts featured on the Spiel '18 tile ('''[[Spiel Promos|Spiel Promos]]''') or in '''Exp. 7 - [[The Catapult (1st edition)|The Catapult]]'''. The abbey tile ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''') would never meet the condition (case {{CircularBox|F}}'''-right'''), the same as any edge with a city gate.]]'''
 
<!--T:49-->
The signpost requirements will apply to roads on Halfling tiles ('''[[Halflings|Halflings]]'''), double-sized tiles (the river source in the '''[[River|20th Anniversary River]]''', the German castles in '''[[Castles in Germany|Castles in Germany]]''' or the tiles in  '''[[The Markets of Leipzig|The Markets of Leipzig]]''') and tiles in other shapes (the 2x2 starting tile in '''[[Ghosts,_Castles_and_Cemeteries|Exp. 11 - Ghosts, Castles & Cemeteries]]''' and the wonder tiles in '''[[The_Wonders_of_Humanity|The Wonders of Humanity]]''').<br /><br />
 
<!--T:66-->
{{IconWorld}} The signposts requirements applied to a road segment on square tiles should also apply to a road on Halflings, following a few considerations:
* A road connecting two edges on one Hafling tile should meet the same conditions as if it was a square tile.
* A road spanning across two triangular tiles should be considered as a road segment on a square tile to meet the signpost condition.
* A road ending at a feature or at a triangular gap will not meet the conditions for any signpost.
 
<!--T:50-->
: [[File:Signposts_C2_Clarification_Example_03.png|frame|none|'''Example 5:''' Roads spanning across two Halfling tiles should be considered as one square tile to decide if they meet the signpost requirement. Case {{CircularBox|A}}'''-left''', case {{CircularBox|A}}'''-right''' and case {{CircularBox|B}}'''-left''' show examples where the road spans across two Halfling tiles.<br/><br/>
 
<!--T:51-->
Case {{CircularBox|B}}'''-right''' shows a road on a triangular tile that will not meet the signpost requirement.<br /><br/>
 
<!--T:52-->
Case {{CircularBox|C}}'''-left''' shows a road on just one triangular tile that meets the condition of the signpost. However, case {{CircularBox|C}}'''-right''' shows a road not meeting the signpost condition, since it is interrupted at the long edge of the tile, that is, it meets a triangular gap.]]<br />
 
<!--T:67-->
{{IconWorld}} The signposts requirements applied to a road segment on a square tile should also apply to a road on a double-sized tile, with the following considerations:
* A road ending on one half of a double-sized tile will not meet the conditions for any signpost.
* A long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost.
 
<!--T:68-->
: [[File:Signposts_C2_Clarification_Example_04.png|frame|none|'''Example 6:''' Roads on double-sized tiles should be considered by treating each half of the tile as a separate square tile in order to decide if they meet the signpost requirement. {{CircularBox|A}} shows a correct signpost for a Leipzig tile. Case {{CircularBox|B}} shows an incorrect signpost involving a double-sized tile.]]<br/>
 
<!--T:69-->
{{IconWorld}} The signposts requirements applied to a road segment on a square tile should also apply to a road on a wonder tile or on a 2x2 tile, with the following considerations:
* A long road on a wonder tile may end or not on the tile. It may even fork on the tile. Each square space in a wonder tile should be considered as a separate tile when evaluating signposts involving them.
* A road segment ending at a dirt patch before reaching the edge of its square space will not meet the requirement for any signpost type.
* A road segment reaching the opposite or adjacent edge of its square space will meet the requirement for the corresponding signpost type.
* A road segment on a 2x2 tile ends at a feature on the tile, so it will not meet the condition for any signpost.
 
<!--T:70-->
: [[File:Signposts_C2_Clarification_Example_05.png|frame|none|'''Example 7:''' Roads on wonder tiles are evaluated by considering each square space as a separate tile. Case {{CircularBox|A}} shows a correct signpost for a forking road segment. Case {{CircularBox|B}} shows an incorrect signpost for a forking road segment ending at a dirt patch before reaching the edge of the square space.]]
: [[File:Signposts_C2_Clarification_Example_06.png|frame|none|'''Example 8:''' Roads on wonder tiles are evaluated by considering each square space as a separate tile. Case {{CircularBox|A}} shows a correct signpost for a straight road segment reaching the opposite edge of the square space. Case {{CircularBox|B}} shows an incorrect signpost for a straight road segment ending at a dirt patch before reaching the opposite edge of the square space.]]<br/>
 
<!--T:32-->
{{IconWorld}} The extra points scored for the correct signposts is a feature-level scoring modifier the same as the points scored for:
* Bathhouses ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
* German castles ('''[[Castles in Germany|Castles in Germany]]''')
* Labyrinth with advanced rules ('''[[The Labyrinths|The Labyrinths]]''')
* Little Buildings ('''[[Little Buildings (1st edition)|Little Buildings]]''')
These points will be added to the feature after applying other scoring modifiers such as:
* Inns ('''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''')
* German cathedrals ('''[[Cathedrals in Germany|Cathedrals in Germany]]''')
* Mage and Witch ('''Mini #5 - [[Mage and Witch|Mage & Witch]]''').
 
 
<!--T:33-->
{{IconWorld}} The points for the correct signposts are part of the total scoring for the feature, the same as the other feature-level scoring modifiers. These points are not a separate scoring event when considering the following cases:
* A castle scoring ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles & Bazaars]]''')
* Messages #1 and #8 scoring points for a road ('''Mini #2 - [[The Messages|The Messages]]''')
* A Robber stealing points from a road scoring ('''Mini #6 - [[The Robbers|The Robbers]]''')
}}
 
<!--T:57-->
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=
 
<!--T:34-->
{{IconWorld}} Any signpost on an road edge connected to an abbey tile will be considered in an incorrect position.
}}
 
<!--T:58-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=
 
<!--T:35-->
{{IconWorld}} Signposts consider a bridge as a straight road segment.
}}
 
<!--T:59-->
{{OtherExpansionRule|expansionlink={{MessagesLink|variant=long}}|rules=
 
<!--T:47-->
{{IconWorld}} Messages #1 and #8 will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).
}}
 
<!--T:60-->
{{OtherExpansionRule|expansionlink={{MarketsLeipzigLink|variant=long}}|rules=
 
<!--T:36-->
{{IconWorld|text=The Wainwrights quarter bonus is not affected by signposts.
}}
{{IconWorld|text=The long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost.
}}
}}
 
<!--T:61-->
{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|variant=long}}|rules=
 
<!--T:37-->
{{IconWorld}} The road segments on the German castle tiles end on the double-sized tile, so they will not meet the requirements for any signpost.
}}
 
<!--T:62-->
{{OtherExpansionRule|expansionlink={{GermanCathedralsLink|variant=long}}|rules=
 
<!--T:38-->
{{IconWorld|text=Roads ending at a German cathedral will receive extra points for the correct signpost on the road.
}}
{{IconWorld|text=An archbishop will not score extra points for the correct signpost on the road ending at the German cathedral.
}}
}}
 
<!--T:63-->
{{OtherExpansionRule|expansionlink={{HalflingsLink|variant=long}}|rules=
 
<!--T:39-->
{{IconWorld|text=Two triangular tiles sharing the same square space will be considered as one regular tile regarding signposts, so those roads running across both tiles will be considered as a road on a square tile.
}}
{{IconBook|text=A road interrupted at a triangular gap or ending at a triangular tile will not meet the requirements for a correct signpost.
}}
}}
 
<!--T:64-->
{{OtherExpansionRule|expansionlink={{RiverLink|edition=C3|variant=long|version=20}}|rules=
 
<!--T:40-->
{{IconWorld}} The road segment on the double-sized river source tile ends on tile, so it will not meet the requirements for any signpost.
}}
 
<!--T:65-->
{{OtherExpansionRule|expansionlink={{GiftsLink|variant=long}}|rules=
 
<!--T:41-->
{{IconWorld}} The Road Sweeper gift card will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).
}}
 
== Tile distribution == <!--T:42-->
 
<!--T:43-->
{{BeginTileList|width=600px|tiles=12}}
{{Tile|image=Signposts_C2_Tile_01.png|count=1}}
{{Tile|image=Signposts_C2_Tile_02.png|count=1}}
{{Tile|image=Signposts_C2_Tile_03.png|count=1|config={{Feature|edition=C2|name=OverpassingRoadBridge}}}}
{{Tile|image=Signposts_C2_Tile_04.png|count=1|config=({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|image=Signposts_C2_Tile_05.png|count=1|config={{Feature|name=ContinuousRoad|edition=C2}}}}
{{Tile|image=Signposts_C2_Tile_06.png|count=1|config=({{Feature|edition=C2|name=Pigsty|variant=abbr}})}}
{{Tile|image=Signposts_C2_Tile_07.png|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|image=Signposts_C2_Tile_08.png|count=1}}
{{Tile|image=Signposts_C2_Tile_09.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|image=Signposts_C2_Tile_10.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|image=Signposts_C2_Tile_11.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|image=Signposts_C2_Tile_12.png|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|P=1|D=1}}


{{ColorRed|To be completed.}}
<!--T:45-->
{{FootnoteIconPara}}


{{FootnoteIconPara_en}}
<!--T:46-->
[[Category:Completed]]
[[Category:Third Edition]]
[[Category:Third Edition Minor Expansion]]


[[Category:Under Construction]]
[[Category:Second Edition]]
[[Category:Second Edition Minor Expansion]]
</translate>
</translate>

Revision as of 08:23, 18 April 2024

Signposts C2 Tile 11.png You are reading the rules for this tile design.
If your tiles have a different design, then choose a game from Spin-offs.Rule selection by design Spin-offs.png


With this mini-expansion you can score additional points when you finish a street. To do this, you have to steer the course of the road as the signposts show you.

General info and comments

Punchout
Expansion symbol

The Signposts was released by Hans im Glück in 2021.

This expansion has cities with clipped buildings.

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.

Contents

  • 12 new land tiles, each depicting 2 of 3 different types of signposts:
Signpost tiles
Signpost symbols

Rules

Preparation

Shuffle the 12 tiles of this mini expansion together with the other land tiles.

Gameplay

1. Placing a tile

Draw a land tile and place it according to the rules of the base game.

2. Placing a meeple

You may place a meeple on the tile just placed. [1]

3. Scoring a feature

When completing a road, check if there are signposts next to it. If that is the case, in addition to the points of the road you also score points for each signpost pointing in the right direction. [2]

There are three types of signposts: left, straight, right.
Example 1: Tile with 2 types of signposts: straight and right

For a signpost to be pointing in the right direction, the following requirements have to be fulfilled:

  • The course of the road on the next tile has to follow the direction indicated by the signpost (left turn, right turn or straight ahead).
  • The road must not end on the first tile after the signpost.

How to count the signposts:

  • Count the signposts showing the correct course of the road on the road you want to score.
  • From these, count the number of different types of signposts.

You may score:

  • Only one 1 type of signpost: 1 point for each correct signpost.
  • 2 different types of signposts: 2 points for each correct signpost.
  • All 3 different types of signposts: 3 points for each correct signpost.

You do not receive points for signposts that do not show the correct course of the road.

Example 2: In this example, 5 signposts point in the right direction Signposts C2 Symbol Yes.png. The rules for the roundabout are as follows: If a signpost points in one of the two directions of the roundabout, it is showing the correct course of the road (here: the blue 1 and the red 2 arrow).
Three arrows are not correct Signposts C2 Symbol No.png. Three are pointing in the wrong direction 3, 4 and/or the road already ends on the next tile 4, 5.
You complete your road by placing the tile and score 9 points.
For the 5 correct signposts Signposts C2 Symbol Yes.png, which include all 3 different types, you score (5×3) 15 additional points.
Final Scoring

At the end of the game you receive 1 point for each signpost on your roads, pointing in the right direction. The different types of signposts do not matter at this point.

Other expansions

This section contains additional information about the interactions with other Carcassonne expansions.

General comments:

Interpretation from the Community The rules assume the signpost condition is met if a road segment connects the edge of the signpost to the required edge on the adjacent tile. If the road segment ends on the tile before touching the required edge or does not touch it at all, the signpost condition is not met.

Example 3: This image shows examples meeting the signpost condition (case A) and not meeting it (case B). Case B shows a straight road (dotted in white) that ends at a feature on the tile (yellow circle) so it does not continue to the opposite edge (section dotted in black), and a curved road (dotted in white) that doesn't meet the signpost requirement (dotted in black).

In general terms, the road segment must connect the required edges to meet the conditions, but this connection may happen to include other features that provide this connection on the tile beyond a simple printed road on the tile.

Example 4: Roads may include a number of features affecting them and even modify their layout at times. The rules cover roundabouts (case A). For other features, the same logic should apply also covered in the image:
  • Tunnels without tunnel tokens (case B) and with them (case C)
  • Ferries (case D)
  • Bridges (case E)

Case C-right may present many variations when not meeting the signpost condition:
  • The signpost road enters a tunnel and exits on the same tile but not reaching the required edge (the case presented in the example)
  • The signpost road enters a tunnel and exits on another tile (the second tunnel token is placed on another tile) including those where the tunnel entrance connected to the signpost has no tunnel token or the exit tunnel token may be placed on another tile, if any
  • The signpost road enters the tunnel but it may not exit (no tunnel token on the entrance or no second tunnel token to match it)

The labyrinth (case F-left) would always meet the signpost condition, the same as the 4-legged roundabouts featured on the Spiel '18 tile (Spiel Promos) or in Exp. 7 - The Catapult. The abbey tile (Exp. 5 - Abbey & Mayor) would never meet the condition (case F-right), the same as any edge with a city gate.

The signpost requirements will apply to roads on Halfling tiles (Halflings), double-sized tiles (the river source in the 20th Anniversary River, the German castles in Castles in Germany or the tiles in The Markets of Leipzig) and tiles in other shapes (the 2x2 starting tile in Exp. 11 - Ghosts, Castles & Cemeteries and the wonder tiles in The Wonders of Humanity).

Interpretation from the Community The signposts requirements applied to a road segment on square tiles should also apply to a road on Halflings, following a few considerations:

  • A road connecting two edges on one Hafling tile should meet the same conditions as if it was a square tile.
  • A road spanning across two triangular tiles should be considered as a road segment on a square tile to meet the signpost condition.
  • A road ending at a feature or at a triangular gap will not meet the conditions for any signpost.
Example 5: Roads spanning across two Halfling tiles should be considered as one square tile to decide if they meet the signpost requirement. Case A-left, case A-right and case B-left show examples where the road spans across two Halfling tiles.

Case B-right shows a road on a triangular tile that will not meet the signpost requirement.

Case C-left shows a road on just one triangular tile that meets the condition of the signpost. However, case C-right shows a road not meeting the signpost condition, since it is interrupted at the long edge of the tile, that is, it meets a triangular gap.

Interpretation from the Community The signposts requirements applied to a road segment on a square tile should also apply to a road on a double-sized tile, with the following considerations:

  • A road ending on one half of a double-sized tile will not meet the conditions for any signpost.
  • A long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost.
Example 6: Roads on double-sized tiles should be considered by treating each half of the tile as a separate square tile in order to decide if they meet the signpost requirement. A shows a correct signpost for a Leipzig tile. Case B shows an incorrect signpost involving a double-sized tile.

Interpretation from the Community The signposts requirements applied to a road segment on a square tile should also apply to a road on a wonder tile or on a 2x2 tile, with the following considerations:

  • A long road on a wonder tile may end or not on the tile. It may even fork on the tile. Each square space in a wonder tile should be considered as a separate tile when evaluating signposts involving them.
  • A road segment ending at a dirt patch before reaching the edge of its square space will not meet the requirement for any signpost type.
  • A road segment reaching the opposite or adjacent edge of its square space will meet the requirement for the corresponding signpost type.
  • A road segment on a 2x2 tile ends at a feature on the tile, so it will not meet the condition for any signpost.
Example 7: Roads on wonder tiles are evaluated by considering each square space as a separate tile. Case A shows a correct signpost for a forking road segment. Case B shows an incorrect signpost for a forking road segment ending at a dirt patch before reaching the edge of the square space.
Example 8: Roads on wonder tiles are evaluated by considering each square space as a separate tile. Case A shows a correct signpost for a straight road segment reaching the opposite edge of the square space. Case B shows an incorrect signpost for a straight road segment ending at a dirt patch before reaching the opposite edge of the square space.

Interpretation from the Community The extra points scored for the correct signposts is a feature-level scoring modifier the same as the points scored for:

These points will be added to the feature after applying other scoring modifiers such as:


Interpretation from the Community The points for the correct signposts are part of the total scoring for the feature, the same as the other feature-level scoring modifiers. These points are not a separate scoring event when considering the following cases:

Exp. 5 - Abbey & MayorExp. 5 - Abbey & Mayor

Interpretation from the Community Any signpost on an road edge connected to an abbey tile will be considered in an incorrect position.

Exp. 8 - Bridges, Castles & BazaarsExp. 8 - Bridges, Castles & Bazaars

Interpretation from the Community Signposts consider a bridge as a straight road segment.

Mini #2 - The MessengersMini #2 - The Messengers

Interpretation from the Community Messages #1 and #8 will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).

The Markets of LeipzigThe Markets of Leipzig

Interpretation from the Community The Wainwrights quarter bonus is not affected by signposts.
Interpretation from the Community The long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost.

Castles in GermanyCastles in Germany

Interpretation from the Community The road segments on the German castle tiles end on the double-sized tile, so they will not meet the requirements for any signpost.

German CathedralsGerman Cathedrals

Interpretation from the Community Roads ending at a German cathedral will receive extra points for the correct signpost on the road.
Interpretation from the Community An archbishop will not score extra points for the correct signpost on the road ending at the German cathedral.

HalflingsHalflings

Interpretation from the Community Two triangular tiles sharing the same square space will be considered as one regular tile regarding signposts, so those roads running across both tiles will be considered as a road on a square tile.

Official clarification from the publisher A road interrupted at a triangular gap or ending at a triangular tile will not meet the requirements for a correct signpost.

20th Anniversary River20th Anniversary River

Interpretation from the Community The road segment on the double-sized river source tile ends on tile, so it will not meet the requirements for any signpost.

The GiftsThe Gifts

Interpretation from the Community The Road Sweeper gift card will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).

Tile distribution

Total tiles: 12
Signposts C2 Tile 01.png ×1
Signposts C2 Tile 02.png ×1
Signposts C2 Tile 04.png ×1
(D)
Signposts C2 Tile 06.png ×1
(P)
Signposts C2 Tile 07.png ×1
(G)
Signposts C2 Tile 08.png ×1
Signposts C2 Tile 09.png ×1
(F)
Signposts C2 Tile 10.png ×1
Signposts C2 Tile 11.png ×1
(H)
Signposts C2 Tile 12.png ×1
(W)
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Feature Garden C2.png
G | Garden
Feature Farmhouse C2.png
Feature WaterTower C2.png
Feature Highwayman C2.png
Feature Pigsty C2.png
P | Pigsty
Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.

Footnotes

For Icons explanation and licensing please visit Icons page.

  1. Interpretation from the Community You cannot place a meeple on an arrow. The arrow symbols cannot be claimed or scored separately from the roads on the tile.
  2. Interpretation from the Community The extra points scored for the correct signpost are part of the feature scoring and they are only received by the player(s) with the majority.