Difference between revisions of "Carcassonne Scoring During Turn Sequence"

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Line 1,406: Line 1,406:
<li class="showC2">Each square space in a wonder tile counts as 1 regular tile</li>
<li class="showC2">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
}}
<!-- Roads - Bridges -->
{{ScoringRowRoadsBridges
  |edition={{{1|C2}}}
}}
<!-- Roads - Tunnels -->
{{ScoringRowRoadsTunnels
  |edition={{{1|C2}}}
}}
<!-- Roads - Labyrinths -->
{{ScoringRowRoadsLabyrinths
  |edition={{{1|C2}}}
}}
<!-- Roads - Ferries -->
{{ScoringRowRoadsFerries
  |edition={{{1|C2}}}
}}
<!-- Roads - Markets of Leipzig - Tiles -->
{{ScoringRowRoadsMarketsOfLeipzigTiles
  |edition={{{1|C2}}}
}}
<!-- Roads - Wonders - Tiles -->
{{ScoringRowRoadsWondersTiles
  |edition={{{1|C2}}}
}}
<!-- Roads - Land Surveyors - Tiles - Begin -->
{{ScoringRow
  |selectorid=showLandSurveyors
  |scoringtype=Surveyor
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px]]
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|C2}}}|text=Land surveyor}}''' action for road tiles
  |corefeature=true
  |rules=
Long roads depending on wonder tile
  |rows=
{{ScoringRow
  |scoringtype=Surveyor
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px]]
  |description=
'''Highway''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span data-dynamic-selector="['OR','showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig','showCastleLords']">, affecting:
<ul>
<li class="showGermanCathedrals">'''German cathedrals''' → yes</li>
<li class="showInns">'''Inns''' → yes</li>
<li class="showMage">'''Mage''' → no</li>
<li class="showMarketsOfLeipzig">'''Markets of Leipzig''' (Wainwrights quarter bonus) → no</li>
<li class="showCastleLords">'''Castle Lords''' → yes</li>
</ul>
</span></li>
</ul>
}}
<!-- Roads - Land Surveyors - Tiles - End -->
}}
}}


Line 1,432: Line 1,498:
   |castle=true
   |castle=true
   |rules=
   |rules=
'''1''' point / <span data-dynamic-selector="['OR','showGermanCathedrals','showLandSurveyors']">length of road</span><span data-dynamic-selector="['NOT',['OR','showGermanCathedrals','showLandSurveyors']]">tile</span>
'''OLD content (comment to new content - when German Cathedrals or Land Surveyors is in game, then is showed length of road, otherwise tiles)'''
'''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
'''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
<ul class="showC1">
<ul class="showC1">
Line 1,474: Line 1,544:
   |castle=true
   |castle=true
   |rules=
   |rules=
'''OLD Content - will be removed when new length determination will be approbed'''
'''1''' point / road segment<span class="showCastleLords"><br />
'''1''' point / road segment<span class="showCastleLords"><br />
'''0''' point / road segment on road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road}}'''<br/>
'''0''' point / road segment on road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road}}'''<br/>
Line 1,480: Line 1,552:
<li class="showCastleLords">On road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road(s)}}''' are road segments not counted, because they are already counted as tiles.</li>
<li class="showCastleLords">On road with '''{{Feature|name=CastleOnRoad|edition={{{1|C2}}}|text=castle on road(s)}}''' are road segments not counted, because they are already counted as tiles.</li>
</ul>
</ul>
}}
<!-- Roads - Bridges -->
{{ScoringRowRoadsBridges
  |edition={{{1|C2}}}
}}
<!-- Roads - Tunnels -->
{{ScoringRowRoadsTunnels
  |edition={{{1|C2}}}
}}
<!-- Roads - Labyrinths -->
{{ScoringRowRoadsLabyrinths
  |edition={{{1|C2}}}
}}
<!-- Roads - Ferries -->
{{ScoringRowRoadsFerries
  |edition={{{1|C2}}}
}}
<!-- Roads - Markets of Leipzig - Tiles -->
{{ScoringRowRoadsMarketsOfLeipzigTiles
  |edition={{{1|C2}}}
}}
<!-- Roads - Wonders - Tiles -->
{{ScoringRowRoadsWondersTiles
  |edition={{{1|C2}}}
}}
}}


Line 1,521: Line 1,563:
   |corefeature=true
   |corefeature=true
   |rules=
   |rules=
Long roads depending on wonder tile
   |rows=
   |rows=
{{ScoringRow
  |scoringtype=Surveyor
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px]]
  |description=
'''Highway''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
<ul>
<li>'''Tile count''' is set to '''5''' (no matter the actual length of the road)<span data-dynamic-selector="['OR','showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig','showCastleLords']">, affecting:
<ul>
<li class="showGermanCathedrals">'''German cathedrals''' → yes</li>
<li class="showInns">'''Inns''' → yes</li>
<li class="showMage">'''Mage''' → no</li>
<li class="showMarketsOfLeipzig">'''Markets of Leipzig''' (Wainwrights quarter bonus) → no</li>
<li class="showCastleLords">'''Castle Lords''' → yes</li>
</ul>
</span></li>
</ul>
}}


{{ScoringRow
{{ScoringRow

Revision as of 20:15, 21 March 2024


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This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence

To-Do

  • Separate calculation of Road to own part before Feature scoring, hide when none interesting expansions are there.
  • Create Templates which are the same for Scoring Dutirng Turn Sequence and for Scoring After the Game to share translations
  • Rewrite Castle Lords Castle Lords rule, to be compatible with rule defined for roads with inn (+1) for tile or road segments on German Cathedrals tiles
  • Change orders on completable features where first will be
    • Definition of tiles including C1/C2/C3 rules for halflings and larger tiles, including Land Surveyors
    • Scoring for them will be defined after
  • Add The Land Surveyors 2 The Land Surveyors 2 related rules
  • Make a review and compare with original ord revision before templates



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Scoring during the game



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