Expansion List - Test
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites.
In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.
This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.
The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.
It would be nice if you write us a comment if a download does not work.
As the list is not complete, it would still be desirable if you could send us links to expansions not listed here. Links to commercial sites are not included here.
Contents
- 1 Changes
- 2 Miscellaneous Notes
- 3 Thanks
- 4 Expansion selector
- 4.1 1. Introduction
- 4.2 2. Use Guide
- 4.3 Official Expansions
- 4.4 Expansions with Figures/Tokens/Cards and Rules, but No Tiles
- 4.5 Expansions with Figures/Tokens/Cards, New Tiles and Rules
- 4.6 Expansions with New Tiles only; No Rules
- 4.7 Expansion with New Tiles and Rules
- 4.8 Variants
- 4.9 Musings
- 4.10 Footnotes
Changes
4th April 2022 : The data is maintained in an external Excel spreadsheet. Please contact wolnic on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data.
25th November 2022 : Added Brief Description of each expansion as hidden data below Expansion Title and expanded Feature Categories - initially to section for All Expansions with Tiles, Rules and Tokens/Figures, with other sections to follow
3rd January 2023 : Added about 150 Winter expansions, mostly conversions from C1 to WD, so Tiles only - you'll still have to find the original for rules, tokens, figure requirements, etc.
10th January 2023 : Added a a further 60+ expansions that were first raised, or older ones that have come to light, during 2022. There is still a small batch, primarily those on the Czech Carcassonne Forum, that I have to collect details for.
29th April 2023 : Removed Remarks column from all sections except "Published", and refreshed data accordingly (but no new entries added); added Musings to Expansion Type selection; created two Tabs for Explanatory Info currently on page above Selector - data still to be transferred; added new Selection Category for Completion Status, but is still being tested.
30th April 2023 : Removed Collapse/Expand from individual Table Results - displayed all entries after doing so, even if sub-set selected; add data to allow filtering by Expansion Status; minor data updates
27th August 2023 : Explanatory Tables for Columns and Expansion Types moved to separate tabs within Selector
Miscellaneous Notes
- If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.
- External links open in a new tab or window. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!
- If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.
- If don't want to include Published Expansions, don't select Publishers.
- The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.
- If you would like to search through all the expansion descriptions for a keyword, try the Experimental Expansion_List - Descriptions page, but you'll have to use your browser's Search box to find keywords.
- Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.
Thanks
Thanks to Murphy013 for the initial work in creating the data set which contained details of around 650 expansions, and to meepledrone for the creation and maintenance of the Selector.
Special thanks to SxN, Challa007 and Bumsakalaka (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.
Expansion selector
This tab describes the Columns that are displayed in the Results.
Column | Description |
---|---|
Ref (and Status) |
The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available". |
Expansion (Title and Description) |
The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available". |
Edition | The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). Note: Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two. |
Author | The main person, or persons, who created the expansion. |
Tiles (Landscape) | The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles. |
Start Tiles | The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources. |
Special Tiles | Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles. |
Figures | Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.) |
Tokens/Cards/etc. | Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game. |
Expansion Symbol | If the tiles have an expansion symbol, or common design feature, that could help to identify it. |
Download Link | This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available. |
Features (or Categories) |
This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories". |
Sample Tiles/Features | This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage. |
This tab explains the different Expansion Type categories
Expansion Type | Description |
---|---|
Official (P) | Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.) |
Figures/Tokens and Rules (F) | Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles |
Tiles, Rules and Figures/Tokens (A) | New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles |
Tiles only (T) | New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which do have rules - for example, additional Tower or Flier tiles |
Tiles and Rules (R) | New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles |
Variants (V) | Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion. |
Musings (M) | Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work. |
1. Introduction
This Expansion Selector allows you to navigate through the great deal of both official and fan-made expansions available for Carcassonne. According to your selection, the list below will be filtered. This way, you can narrow down the long list available.
2. Use Guide
The selector has two tabs and below there is an area that lists the current selection at all times, no matter the tab displayed.
You can click on any tab label to go to the desired tab. Additional clicks on a selected tab will collapse it and expand it back in order to access the selector when needed. Switching to another tab will expand the selector automatically.
The following sections describe the tabs and their functionality.
2.1. The "Filter" tab
It will allow you to select the criteria to filter the list of expansions below: by edition, by publisher (if official), by type of expansion and/or author (if fan-made), or by features.
The tab shows a set of criteria categories where each label is preceded by a checkbox to allow its selection and deselection in full.
The criteria categories show a clickable "[+]" symbol after them when closed or "[–]" when open. In the latter case, all the components are displayed and can be selected and deselected individually.
The tab has a text label in accordance with the format "Filter (X/Y)" in order to identify the number of expansions selected (represented by X) and the total number available (represented by Y).
2.4. Help
This is the current tab displayed with help information about the Expansion Selector.
Transmogrifying...
Transmogrifying...
Official Expansions
Ref | Expansion | Edition | Author | Tiles (Landscape) | Start Tiles | Special Tiles | Figures[1] | Tokens/Cards/etc. | Symbol | Download[2] / Info | Features | Sample tiles and/or features |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(P/1) | Base game (Grundspiel) |
C1 | HiG | 71 | 1 | 1x Scoreboard | 8x Follower for each player |
CarcF Base rules |
- | |||
(P/2) | Inns & Cathedrals (Wirtshäuser und Kathedrelen) |
C1 | HiG | 18 | 0 | 8x Follower for 6th player 1x large follower for each player |
CarcF Expansion rules |
Monastic / City / Road | - | |||
(P/3) | Traders & Builders (Händler und Baumeister) |
C1 | HiG | 24 | 0 | 1x Builder for each player 1x Pig for each player |
9x Wine 6x Wheat 5x Fabric |
CarcF Expansion rules |
City / Tokens | - | ||
(P/4) | The Princess & Dragon (Burgfräulein und Drache) |
C1 | HiG | 30 | 0 | 1x Dragon 1x Fairy |
CarcF Expansion rules |
Dragon / City | - | |||
(P/5) | The Tower (Der Turm) |
C1 | HiG | 18 | 0 | 30x Tower piece |
CarcF Expansion rules |
Tower | - | |||
(P/6) | Abbey & Mayor (Abtei und Bürgermeister) |
C1 | HiG | 12 | 0 | 6x Abbey | 1x Barn for each player 1x Wagon for each player 1x Mayor for each player |
CarcF Expansion rules |
Barn / City / Monastic | - | ||
(P/7) | Count, King & Robber * Count of Carcassonne * River II * King & Robber baron * Heretics & Shrines (Graf, König und Konsorten) |
C1 | HiG | 0 0 5 5 |
12 12 0 0 |
1 King 1 Robber baron |
1x Count |
CarcF Expansion rules |
- | |||
(P/8) | The Catapult (Das Katapult) |
C1 | HiG | 12 | 0 | 6x Knockout 6x Seduction 6x Target 6x Catch |
CarcF Expansion rules |
- | ||||
(P/9) | Bridges, Castles & Bazaars (Brücken, Burgen und Basare) |
C1 | HiG | 12 | 0 | 12x Bridge |
12x Castle |
CarcF Expansion rules |
Bazaar | - | ||
(P/10) | Hills & Sheep (Schafe und Hügel) |
C1 | HiG | 18 | 0 | 1x Shepherd for each player |
2x 1 Sheep 5x 2 Sheep 5x 3 Sheep 2x 4 Sheep 2x Wolf |
CarcF Expansion rules |
Fields | - | ||
(P/11) | The River (Der Fluss) ...
Boxed game and single sheet |
C1 | HiG | 0 | 12 | CarcF Expansion rules |
River | - | ||||
(P/12) | King & Scout (König und Späher) ...
Boxed expansion |
C1 | HiG | 5 | 0 | 1x King 1x Robber baron |
CarcF Expansion rules |
- | ||||
(P/13) | The Count of Carcassonne (Der Graf von Carcassonne) ...
Boxed expansion |
C1 | HiG | 0 | 12 | 1x Count |
CarcF Expansion rules |
- | ||||
(P/14) | The River 2 (Der Fluss 2) ...
Boxed expansion |
C1 | HiG | 0 | 12 | CarcF Expansion rules |
River | - | ||||
(P/15) | The River 3 (Der Fluss 3) ...
Never distributed as single expansion. Part of BigBox |
C1 | HiG | 0 | 12 | River | - | |||||
(P/16) | Crop Circle 1 (Die Kornkreise) |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
CropCircle | - | ||||
(P/17) | The Festival 10 (Das Fest) |
C1 | HiG | 10 | 0 | CarcF Expansion rules |
- | |||||
(P/18) | The Phantom (Das Gefolge) |
C1 | HiG | 0 | 0 | 1x translucent Follower for each player |
CarcF Expansion rules |
- | ||||
(P/19) | The School (Die Schule) |
C1 | HiG | 0 | 2 | [3] 1x translucent teacher |
CarcF Expansion rules |
- | ||||
(P/20) | The Flier (Die Fluggeräte) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 0 | 8 | 1x Die |
CarcF Expansion rules |
Flier | - | |||
(P/21) | The Messages (Die Depeschen) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 0 | 0 | 1x Women follower for each player |
CarcF Expansion rules |
- | ||||
(P/22) | The Ferries (Die Fähren) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 8 | 0 | 8x Ferry |
CarcF Expansion rules |
- | ||||
(P/23) | The Goldmines (Die Goldminen) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 8 | 0 | 16x gold pieces |
CarcF Expansion rules |
- | ||||
(P/24) | Mage & Witch (Magier und Hexe) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 8 | 0 | 1x Mage 1x Witch |
CarcF Expansion rules |
- | ||||
(P/25) | The Robbers (Die Räuber) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 8 | 0 | 1x Robber for each player |
CarcF Expansion rules |
- | ||||
(P/26) | Crop Circle 2 (Die Kornkreise 2) ...
Never distributed as single expansion. Addtional tile of Minis or part of BigBox |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
CropCircle | - | ||||
(P/27) | The Wind Roses 1 (Die Windrosen I) |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
Windrose | - | ||||
(P/28) | The Besiegers (Die Belagerer) |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
Siege | - | ||||
(P/29) | Monasteries in Germany (Klöster in Deutschland) |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/30) | Halflings 2 (Halb so wild 2) |
C1 | HiG | 0 | 0 | 12x halfsize tiles | CarcF Expansion rules |
Halflings | - | |||
(P/31) | Castles in Germany (Burgen in Deutschland) |
C1 | HiG | 0 | 0 | 6x doublesize tiles | CarcF Expansion rules |
- | ||||
(P/32) | Cathedrals in Germany (Kathedralen in Deutschland) |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/33) | The Cathars (Die Katharer) |
C1 | Spielbox | 4 | 0 | CarcF Expansion rules |
City / Fields | - | ||||
(P/34) | Games Quarterly #11 | C1 | Games Quarterly | 12 | 0 | CarcF Comments |
- | |||||
(P/35) | The Shrine (Die Kültstatte) |
C1 | Spielbox | 5 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/36) | Cult, Siege & Creativity * Cult * Siege * Creativity |
C1 | RGG | 6 4 0 |
0 0 0 |
CarcF Expansion rules |
City / Fields | - | ||||
(P/37) | Baba-Jaga & Bogatyr | C1 | Hobby World | 2 | 0 | CarcF Expansion rules |
- | |||||
(P/38) | Solovei Razboynik & Vodyanoy | C1 | Hobby World | 2 | 0 | CarcF Expansion rules |
- | |||||
(P/39) | The Tunnel (Tunnel) |
C1 | Spielbox | 4 | 0 | 2x Tunnel for each player |
CarcF Expansion rules |
Tunnel | - | |||
(P/40) | The Plague (Die Pest) |
C1 | Spielbox | 6 | 0 | 18x Flea 6x Outbreak |
CarcF Expansion rules |
- | ||||
(P/41) | Little Buildings (Die Häuser) |
C1 | Spielbox | 0 | 0 | 6x Tower 6x Building 6x Shed |
CarcF Expansion rules |
- | ||||
(P/42) | The Wind Roses 2 (Die Windrosen 2) |
C1 | Spielbox | 6 | 0 | CarcF Expansion rules |
Windrose | - | ||||
(P/43) | Halflings 1 (Halb so wild 1) |
C1 | Spielbox | 0 | 0 | 12x halfsize tiles | CarcF Expansion rules |
Halflings | - | |||
(P/44) | Monasteries in the Netherlands & Belgium (De Kloosters) |
C1 | 999Games | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/45) | Darmstadt | C1 | Darmstadt spielt | 3 | 0 | CarcF Expansion rules |
- | |||||
(P/46) | The Labyrinths (Die Labyrinthe von Carcassonne) |
C1 | Spiel Doch | 1 | 0 | CarcF Expansion rules |
Road | - | ||||
(P/47) | La Porxada | C1 | Oriol Comas i Coma | 1 | 0 | City | - | |||||
(P/48) | Wheel of Fortune (Das Schicksalrad) |
C1 | HiG | 71 | 1 | 1x Scoreboard 1x Wheel of fortune (4x4) |
8x Follower for each player 1x pink pig |
CarcF Base rules |
- | |||
(P/49) | Base game (Grundspiel II) |
C2 | HiG | 71 | 1 | 1x Scoreboard | 8x Follower for each player |
CarcF Base rules |
- | |||
(P/50) | The Abbot (Der Abt) |
C2 | HiG | 0 | 0 | 1x Abbot for each player |
CarcF Base rules |
Monastic | - | |||
(P/51) | The River (Der Fluss II) |
C2 | HiG | 0 | 12 | CarcF Base rules |
River | - | ||||
(P/52) | Inns & Cathedrals (Wirtshäuser und Kathedrelen II) |
C2 | HiG | 18 | 0 | 8x Follower for 6th player Abbot for the 6th player 1x large follower for each player |
CarcF Expansion rules |
Monastic / City / Road | - | |||
(P/53) | Traders & Builders (Händler und Baumeister II) |
C2 | HiG | 24 | 0 | 1x Builder for each player 1x Pig for each player |
9x Wine 6x Wheat 5x Fabric |
CarcF Expansion rules |
City / Tokens | - | ||
(P/54) | The Princess & Dragon (Burgfräulein und Drache II) |
C2 | HiG | 30 | 0 | 1x Dragon 1x Fairy |
CarcF Expansion rules |
Dragon / City | - | |||
(P/55) | The Tower (Der Turm II) |
C2 | HiG | 18 | 0 | 30x Tower floors |
CarcF Expansion rules |
Tower | - | |||
(P/56) | Abbey & Mayor (Abtei und Bürgermeister II) |
C2 | HiG | 12 | 0 | 6 Abbeys | 1x Barn for each player 1x Wagon for each player 1x Mayor for each player |
CarcF Expansion rules |
Barn / City / Monastic | - | ||
(P/57) | Count, King & Robber * Count of Carcassonne * River II * King & Robber baron * Heretics & Shrines (Graf, König und Konsorten II) |
C2 | HiG | 0 0 5 5 |
12 12 0 0 |
1 King 1 Robber baron |
1x Count |
1x King 1x Robber Baron |
CarcF Expansion rules |
Monastic | - | |
(P/58) | Bridges, Castles & Bazaars (Brücken, Burgen und Basare II) |
C2 | HiG | 12 | 0 | 12x Bridge |
12x Castle |
CarcF Expansion rules |
Bazaar | - | ||
(P/59) | Hills & Sheep (Schafe und Hügel II) |
C2 | HiG | 18 | 0 | 1x Shepherd for each player |
2x 1 Sheep 5x 2 Sheep 5x 3 Sheep 2x 4 Sheep 2x Wolf |
CarcF Expansion rules |
Fields | - | ||
(P/60) | Under the Big Top (Manege frei!) |
C2 | HiG | 20 | 0 | 1x Big Top 1x Ringmaster for each player |
1x Flea 4x Monkey 5x Seal 3x Bear 2x Tiger 1x Elephant |
CarcF Expansion rules |
- | |||
(P/61) | The Flier (Die Fluggeräte II) ...
Only available in BigBox |
C2 | HiG | 0 | 8 | 1x Die |
CarcF Big Box 2017 rules |
Flier | - | |||
(P/62) | The Messages (Die Depeschen II) ...
Only available in BigBox |
C2 | HiG | 0 | 0 | 1x Women follower for each player |
CarcF Big Box 2017 rules |
- | ||||
(P/63) | The Ferries (Die Fähren II) ...
Only available in BigBox |
C2 | HiG | 8 | 0 | 8x Ferry |
CarcF Big Box 2017 rules |
- | ||||
(P/64) | The Goldmines (Die Goldminen II) ...
Only available in BigBox |
C2 | HiG | 8 | 0 | 16x gold ingots |
CarcF Big Box 2017 rules |
- | ||||
(P/65) | Mage & Witch (Magier und Hexe II) ...
Only available in BigBox |
C2 | HiG | 8 | 0 | 1x Mage 1x Witch |
CarcF Big Box 2017 rules |
- | ||||
(P/66) | The Robbers (Die Räuber.II) ...
Only available in BigBox |
C2 | HiG | 8 | 0 | 1x Robber for each player |
CarcF Big Box 2017 rules |
- | ||||
(P/67) | Crop Circle 2 (Die Kornkreise 2 II) ...
Only available in BigBox |
C2 | HiG | 6 | 0 | CarcF Big Box 2017 rules |
CropCircle | - | ||||
(P/68) | Japanese Buildings | C2 | HiG | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/69) | The Festival 15 (Das Fest II) |
C2 | HiG | 10 | 0 | CarcF Expansion rules |
- | |||||
(P/70) | The Watchtowers (Die Wachtürme) |
C2 | HiG | 12 | 0 | CarcF Expansion rules |
City | - | ||||
(P/71) | The Markets of Leipzig (Die Märkte zu Leipzig) |
C2 | HiG | 0 | 0 | 4x doublesize tiles | CarcF Expansion rules |
- | ||||
(P/72) | The Fruitbearing Trees (Die Ostbäume) |
C2 | HiG | 6 | 0 | 4x Apple 4x Apricot 4x Elder 4x Cherry 4x Plum 4x quince |
CarcF Expansion rules |
Road | - | |||
(P/73) | Monasteries in Germany (Klöster in Deutschland II) |
C2 | HiG | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/74) | The Barber-Surgeons (Die Bader) |
C2 | HiG | 6 | 0 | CarcF Expansion rules |
City / Road | - | ||||
(P/75) | Castles in Germany (Burgen in Deutschland II) |
C2 | HiG | 0 | 0 | 4x doublesize tiles | CarcF Expansion rules |
- | ||||
(P/76) | The Tollkeepers (Die Zöllner) |
C2 | HiG | 10 | 0 | 1x Bar for each player |
CarcF Expansion rules |
Road | - | |||
(P/77) | Halflings 1 (Halb so wild 1) |
C2 | HiG | 0 | 0 | 12x halfsize tiles | CarcF Expansion rules |
Halflings | - | |||
(P/78) | Halflings 2 (Halb so wild 2) |
C2 | HiG | 0 | 0 | 12x halfsize tiles | CarcF Expansion rules |
Halflings | - | |||
(P/79) | Maps Germany | C2 | HiG | 0 | 0 | DIN A1 Map of Germany | CarcF Germany map rules |
Map | - | |||
(P/80) | Maps France | C2 | HiG | 0 | 0 | DIN A1 Map of France | CarcF Map rules |
Map | - | |||
(P/81) | Maps Península Ibérica | C2 | HiG | 0 | 0 | DIN A1 Map of Península Ibérica | CarcF Map rules |
Map | - | |||
(P/82) | Maps Great Britain | C2 | HiG | 0 | 0 | DIN A1 Map of Great Britain | CarcF Map rules |
Map | - | |||
(P/83) | Maps BeNeLux | C2 | HiG | 0 | 0 | DIN A1 Map of BeNeLux | CarcF Map rules |
Map | - | |||
(P/84) | Maps Chips | C2 | HiG | 0 | 0 | 10x Map-Chips purple (6x1, 4x 2) 10x Map-Chips light-blue (6x1, 4x 2) 10x Map-Chips orange (6x1, 4x 2) |
CarcF Map Chips rules |
Map | - | |||
(P/85) | The Land Surveyors (Die Landvermesser) |
C2 | HiG | 0 | 0 | 12x Scoring | HiG English download HiG German download |
- | ||||
(P/86) | Solo Variant (Solo-variante) |
C2 | HiG | 0 | 0 | HiG English download HiG German Download |
Solo | - | ||||
(P/87) | Spiel Doch Promo | C2 | HiG | 2 | 0 | CarcF Expansion rules |
- | |||||
(P/88) | Base game - Winter Edition | WE | HiG | 71 | 1 | 1 Scoreboard | 8x Follower for each player |
CarcF Base game rules |
- | |||
(P/89) | The Gingerbread Man | WE | HiG | 6 | 0 | 1x Gingerbread Man |
CarcF Expansion rules |
- | ||||
(P/90) | Crop Circles | WE | HiG | 6 | 0 | CarcF Expansion rules |
CropCircle | - | ||||
(P/91) | Base game - Winter Download Edition ...
Was only available at HiG downloads until the Winter Edition was published |
WD | HiG | 71 | 1 | 8x Follower for each player |
- | |||||
(P/92) | Cathedrals in Germany (Kathedralen in Deutschland II) |
C2 | HiG | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/93) | The Peasant Revolts (Die Bauernaufstände) |
C2 | HiG | 12 | 0 | CarcF Expansion rules |
- | |||||
(P/94) | The Gifts (Die Geschenke) |
C2 | HiG | 0 | - | |||||||
(P/95) | The Signposts (Die Wegweiser) |
C2 | HiG | 12 | 0 | Road | - | |||||
(P/96) | Maps Taiwan | C2 | Swan Panasia[4] | 0 | 0 | DIN A1 Map of Taiwan | Map | - | ||||
(P/97) | Maps US East | C2 | HiG | 0 | 0 | DIN A1 Map of Eastern USA | CarcF Map rules |
Map | - | |||
(P/98) | Maps US West | C2 | HiG | 0 | 0 | DIN A1 Map of Western USA | CarcF Map rules |
Map | - | |||
(P/99) | The Labyrinths (Die Labyrinthe von Carcassonne) |
C2 | Spiel Doch | 1 | 0 | CarcF Expansion rules |
Road | - | ||||
(P/100) | 20th Anniversary Expansion ...
Only available in 20th Anniversary Box |
C2 | HiG | 15 | 0 | - | ||||||
(P/101) | 20th Anniversary River ...
Only available in 20th Anniversary Box |
C2 | HiG | 16 | 1 | 1x double tile | River | - | ||||
(P/102) | Maps Ukraine | C2 | HiG | 0 | 0 | DIN A1 Map of Ukraine | Map | - | ||||
(P/103) | The Bets (Die Wetteinsätze) |
C2 | HiG | 10 | 0 | 36x Betting Chips | - | |||||
(P/104) | Ukraine Promo | C2 | HiG | 1 | 0 | - | ||||||
(P/105) | Christmas Present (2003) ...
Print 'n' Play pack of bonus cards, that are collected when placing a road tile, or any tile adjacent to a cloister; cards may be played immediately, or on a later turn |
C1/C2/WD/WE | JEM | 0 | 0 | 32x cards | CarcC Forum | Monastic / PnP / Road | - | |||
(P/106) | Spiel Promos (2014-current) ...
Commemorative tiles released for the Essen Spiel (Games Fair), 1x tile each year since 2014; no rules, although fan rules may have been created for these tiles |
C2 | HiG | 9 | 0 | - |
Expansions with Figures/Tokens/Cards and Rules, but No Tiles
Ref | Expansion | Edition | Author | Tiles (Landscape) | Start Tiles | Special Tiles | Figures[1] | Tokens/Cards/etc. | Symbol | Download[2] / Info | Features | Sample tiles and/or features
|
---|---|---|---|---|---|---|---|---|---|---|---|---|
(F/1) | Fishing Boats (Fischerboote) ...
Designed to be played with "Fishermen", this adds boats to the river which equate to two fishermen for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply |
C1 | CKorfmann | 0 | 0 | 1x boat for each player |
CarcC CarcF |
Fishermen / River | - | |||
(F/2) | Promotions (Der Austfieg) ...
Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent |
C1 | Gwommy | 0 | 0 | 1x coloured disc for each player |
CarcC CarcF |
- | ||||
(F/3) | Court Jester (CARC_Zoner) (Der Hoffnarr) ...
Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest |
C1 | CARC_Zoner | 0 | 0 | 2x Dice |
CarcC CarcF |
Tokens | - | |||
(F/4) | The Day Labourers (Die Tagelöhner) ...
Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation |
C1 | Dieter Maute & Charlie-66 | 0 | 0 | 6x Day Labourers in a neutral color[5] | CarcF | - | ||||
(F/5) | The Pilgrims (Die Pilger) ...
This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation |
C1 | KlausiMausi | 0 | 0 | 1x pilgrim[5] for each player |
CarcF | Road | - | |||
(F/6) | The Adventurer of Carcassonne (Der Abenteurer von Carcassonne) ...
Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation |
C1 | Dieter "Belushi" Rausch | 0 | 0 | 1x Figure[5] for each playerl 1x Die |
40x Adventurer Cards | Carc-Welt | - | |||
(F/7) | Sheep & Shepherds ...
Adds sheep and shepherds to the game (before the release of "Hills and Sheep") |
C1 | LittleMisfit & Scott Myers | 0 | 0 | 2x Shepherds for each player 6x Sheep for each player |
BGG | - | ||||
(F/8) | Citadels ...
Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field |
C1 | LittleMisfit | 0 | 0 | 2x Citadels for each player |
CarcF BGG |
Fields | - | |||
(F/9) | Castles ...
Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game |
C1 | LittleMisfit | 0 | 0 | 2x Castles for each player |
CarcF BGG |
Fields | - | |||
(F/10) | Thieves Guilds ...
The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board |
C1 | LittleMisfit | 0 | 0 | 2x Thieves guilds[5] for each player |
CarcF BGG |
Pennant | - | |||
(F/11) | Inn & Stable Owners (Gastwirte und Viehzüchter) ...
Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals" |
C1 | ShadowP68 | 0 | 0 | 4x Owners for each player |
CarcC CarcF |
- | ||||
(F/12) | The House of Valois (Das Geschlecht der Valoiser) ...
Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth |
C1 | Wicke | 0 | 0 | 2x Large Golden Meeple |
CarcC CarcF |
- | ||||
(F/13) | The Kids are Growing Up (Die Kinder werden erwachsen) ...
Adds small followers who may be deployed into already occupied features to gain an advantage in ties |
C1 | Wicke | 0 | 0 | 2x Mini Meeple for each player |
CarcC CarcF |
- | ||||
(F/14) | Hog Roast (Das Festmahl) ...
Introduces a hog, based on the legend of Dame Carcas |
C1 | Novelty & Joff | 0 | 0 | 1x White Pig |
CarcC CarcF |
- | ||||
(F/15) | The Leper (Der Aussätzige) ...
Adds a leper piece that cause players to lose points as it moves around the land |
C1 | Novelty & Joff | 0 | 0 | 1x Leper |
CarcC CarcF |
- | ||||
(F/16) | Black Tower (Schwarzer und Weisser Turm) ...
Black Tower introduces new black and white tower floors for Carcassonne The Tower expansion, which allows to trap meeples diagonally when using black floor or permanently lock tower with white floor on the top. |
C1/C2/WD/WE | Jonathan Warren | 12× Black Tower floor 6× White Tower floor |
CarcC CarcF |
Tower | ||||||
(F/17) | The Noblemen (Die Adligen) ...
Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used |
C1 | Wicke | 0 | 0 | 3x Noblemen for each player 2x Large White Noblemen |
CarcC CarcF |
- | ||||
(F/18) | Monasteries (Die Priorate) ...
To accommodate a growing demand, monasteries are being built to support the surrounding cloisters. |
C1 | Meepleater | 0 | 0 | 1x Monastery for each player |
CarcC CarcF |
Monastic | - | |||
(F/19) | The Butcher ...
Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment |
C1 | Joe Vancura | 0 | 0 | 1x Butcher[5] | CarcC CarcF |
Fields | - | |||
(F/20) | Dual Dragon (Zwei Drachen) ...
Two dragons are brought into play; designed to be played with the "Princess and Dragon" |
C1 | Joff | 0 | 0 | 1x White Dragon |
CarcC CarcF |
Dragon | - | |||
(F/21) | Sinkholes (Die Donnerlocher) ...
When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn. |
C1 | Piklach & Rich_The_Fish | 0 | 0 | 1x Die 1x wooden disc as major sinkhole [5] as alternative to token 1x coloured disc for each player [5] as alternative to token |
1x Major Sinkhole[6] 1x Minor Sinkhole for each player |
CarcC CarcF |
- | |||
(F/22) | The Citadel (Die Zitadelle) ...
Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required |
C1 | asparagus | 0 | 0 | 1x Citadels 10x wooden disc as alternative to token |
10x Token[7] | CarcC Forum | City | - | ||
(F/23) | Small Bridges ...
Allows players to place wooden bridges across a river to connect the fields |
C1/C2 | Oldbonz | 0 | 0 | 12x Bridge |
CarcC | Fields | - | |||
(F/24) | Hook, Line & Sinker (Haken, Leine und Senkblei) ...
The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities |
C1 | Canada Steve | 0 | 0 | 1x Fisher for each player |
CarcC CarcF |
Fishermen / River | - | |||
(F/25) | Santa, Snowman & Grinch ...
This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways |
C1/C2 | Meepledrone | 0 | 0 | 1x Santa 1x Snowman 1x Grinch 1x Fir tree |
CarcC | Advent2019 | - | |||
(F/26) | The Plagues (Die Plagen) ...
Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation |
C1 | invinitas | 0 | 0 | 1x Pied Piper[5] for each player 1x Die |
CarcF Part 1 CarcF Part 2 |
City | - | |||
(F/27) | Hidden Character (Versteckte Charakter) ...
Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation |
C1 | invinitas | 0 | 0 | 25x Marker for each player |
8x Character cards | CarcF | - | |||
(F/28) | The Crusader (Die Kreuzritter) ...
When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation |
C1 | Marvin | 0 | 0 | 5x Crusader |
CarcF | City | - | |||
(F/29) | The Musician (Der Spielmann) ...
A strolling player moves around the board and any follower encountered scores 2 points; no English translation |
C1 | -enel- | 0 | 0 | 1x Musician 1x Die (1-1-2-2-3-3) |
CarcF | - | ||||
(F/30) | Les Assassins ...
Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar |
C1/C2/WD/WE | izscream & Glöckchen | 0 | 0 | 1x Dice of Fate 2x Battle die |
1x Assassin for each player |
CarcF | - | |||
(F/31) | The Archer (Die Bogenschießer) ...
Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation |
C1 | Afrodarko | 0 | 0 | 1x Archer for each player |
CarcF | Tower | - | |||
(F/32) | Reinforcement (Die Verstärkung) ...
The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules |
C1 | Fritz_Spinne | 0 | 0 | 1x Reinforcement for each player[5] | CarcF | - | ||||
(F/33) | The Black Fairy (Die schwarze Fee) ...
If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation |
C1 | invinitas | 0 | 0 | 1x Black Fairy |
CarcF | - | ||||
(F/34) | Carcassonne overrun by Zombies! (Von Zombies überrollt) ...
After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies |
C1 | justinkillam | 0 | 0 | 14x Zombie 1x Die |
BGG | - | ||||
(F/35) | Play as the Dragon ...
One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon" |
C1 | Big Guy & Whaleyland | 0 | 0 | 6x Princess[5] | CarcC CarcF |
Dragon | - | |||
(F/36) | The Doomsayers (Die Untergangspropheten) ...
Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download |
C1 | Guy | 0 | 0 | 3x Die |
4x Doomsayer tiles |
CarcC Forum | Advent2016 | - | ||
(F/37) | Collector ...
No information available |
C1 | Unknown | 0 | 0 | 1x Collector for each player[5] | Missing | - | ||||
(F/38) | Dan the Travelling Man ...
Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more |
C1 | Michael Halbert | 0 | 0 | 1x Dan |
CarcC Forum | - | ||||
(F/39) | The Paladin's Duel (Der Kampf der Gefolgsleute) ...
When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations |
C1 | mPony | 0 | 0 | 1x Horse per player 1x die (1-6) for each player |
CarcC CarcF |
Road | - | |||
(F/40) | The Lady and her Lord ...
Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord |
C1 | Gerry | 0 | 0 | 1x Lady for each player 1x Lord per player |
CarcC Forum | Road | - | |||
(F/41) | Diocese ...
The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals" |
C1 | Lemmy77 | 0 | 0 | 2x Church[5] |
Monastic / Missing | - | ||||
(F/42) | Boatman ...
Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions |
C1 | Lemmy77 | 0 | 0 | 1x Boat per player |
River / Missing | - | ||||
(F/43) | Animal Farm (Tiere auf der Wiese) ...
Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole. |
C1/C2/WD/WE | Carcking | 0 | 0 | 10x Chicken 20x Sheep 10x Cow 5x Fox 10x Wolf 5x Traps 3x Sheep Dog 3x 4-leaf Clover 3x Mole 1x Feoffer (Landlord)[8] |
CarcC | Fields | - | |||
(F/44) | Assassins (Die Moerder) ...
If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 2x Assassins (in each colour)[9] |
CarcF BGG |
City / Road | - | |||
(F/45) | Bishop Galzeran ...
Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light" |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x Bishop |
CarcC | - | ||||
(F/46) | Cocoa Traders (Die Kakaohändler) ...
Superceded by "Salt and Cocoa Traders" |
C1/C2/WD/WE | Meepleater | 0 | 0 | 5x Cocoa |
Old CarcF Forum | Tokens / Missing | - | |||
(F/47) | Falconers and Poachers (Falkner und Wilderer) ...
Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible |
C1/C2/WD/WE | Quevy | 0 | 0 | 18x Falcon 18x traps in 6 colours 4x Gamekeepers, 15x Hare 10x Pheasant 20x Quail 5x Deer |
CarcC CarcF |
Tokens | - | |||
(F/48) | Hospital Against the Plague (Pest-Krankenhäuser) ...
Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague" |
C1/C2/WD/WE | Dragonlord | 0 | 0 | 1 Hospital per player 1 Field Hospital per player (Unused colour - white suggested) |
CarcC | - | ||||
(F/49) | Pennants (Die Wappen) ...
Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances |
C1/C2/WD/WE | CARC_Zoner | 0 | 0 | 18x Pennant action cards |
CarcC | Pennant | - | |||
(F/50) | Pilgrimage (Pilgerreise) ...
Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples |
C1/C2/WD/WE | Gunpowdertea | 0 | 0 | 12x Pilgrimage tokens (2 each colour) |
CarcC | Monastic | - | |||
(F/51) | Sheepdogs, Cabbages and Black Sheep (Schäferhunde, Kohlköpfe und schwarze Schafe ) ...
Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation |
C1/C2/WD/WE | Quevy | 0 | 0 | 2x Black Sheep 6x Sheepdog 1x Cabbage 1x 2 Wolves 6x Pot of Gold |
CarcF | Fields | - | |||
(F/52) | Shepherds v2 (Die Schäfer v2) ...
Adds sheep and shepherds to the game (before the release of "Hills and Sheep") |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 1x Shepherds for each player 30 Sheep (5 per colour) |
CarcC CarcF BGG |
Fields | - | |||
(F/53) | Stolen Goods (Das Diebesgut) ...
In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit |
C1/C2/WD/WE | Quevy | 0 | 0 | 1x Fence for each player |
CarcC | Road | - | |||
(F/54) | Tax Collector (Die Steuereintreiber) ...
Use your tax collector to reduce the score of an opponent's city |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 1x Tax Collector per player[10] |
CarcC CarcF BGG |
City | - | |||
(F/55) | The Fog (Der Nebel) ...
After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden" |
C1/C2/WD/WE | Meepledrone | 0 | 0 | 18x Fog tokens[11] | CarcC Forum | - | ||||
(F/56) | The Giant (Der Riese) ...
Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon" |
C1/C2/WD/WE | Wicke | 0 | 0 | 1x Giant per player[12] |
CarcC | Dragon | - | |||
(F/57) | The Gift (K#19) (Das Gift) ...
Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed |
C1/C2/WD/WE | Kothmann | 0 | 0 | 12 "Good" tokens 12x "Bad" tokens (""Images are examples"") |
CarcC Forum | - | ||||
(F/58) | The Infiltrator (Der Eindringling) ...
Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own |
C1/C2/WD/WE | Quevy | 0 | 0 | 24x cards (4 follower types in 6 colours) |
CarcC Forum | - | ||||
(F/59) | The Jester and The Minstrel (Der narr und der Minnesänger) ...
Re-purposes tiles from "The Catapult" |
C1/C2/WD/WE | Scott & Joff | 0 | 0 | 1x Jester 1x Minstrel |
CarcC | - | ||||
(F/60) | The Missionary (Der Missionar) ...
The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles |
C1/C2/WD/WE | CKorfmann | 0 | 0 | 1x Missionary 1x coloured disc per player |
CarcC | Monastic | - | |||
(F/61) | The Mists of Carcassonne (Die Nebel von Carcassonne) ...
Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction shown, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation |
C1/C2/WD/WE | Fährmann | 0 | 0 | 1x Die (Flier) |
6x Fog Tiles 3x Rain Tiles 8x Wind Direction Tiles |
CarcF | Windrose | - | ||
(F/62) | The Queen's Menagerie (the Zoo) ...
Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded! |
C1/C2/WD/WE | Ker42 | 0 | 0 | Any number of animals you have | 1x Queen 20x Menagerie tokens (0-9) |
CarcC | - | |||
(F/63) | Trading Posts (Die Handelposten) ...
Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 6x Trading Posts (1 each colour) |
CarcC CarcF BGG |
City / Road | - | |||
(F/64) | Urban Warrener (K#18) ...
Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road |
C1/C2/WD/WE | Kothmann & Ker42 | 0 | 0 | 36x rabbits (more if using expansions) |
CarcC Forum | City / Fields | - | |||
(F/65) | Village Idiot (Der Dorfdepp) ...
If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 1x Village Idiot (use builder in a neutral colour) | CarcF BGG |
City / Road | - | |||
(F/66) | Walls that cut corners (Mauern trennen alles) ...
Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field |
C1/C2/WD/WE | asparagus | 0 | 0 | 18x wall pieces (matchsticks?) | CarcC | City | - | |||
(F/67) | Court Jester (Kevin Graham) ...
The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn |
C1 | LittleMisfit | 0 | 0 | 1x Jester per player[5] |
CarcF | - | ||||
(F/68) | Mating Meeples (Die Paarung der Gefolgsleute) ...
Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's) |
C1 | LittleMisfit | 0 | 0 | Some additional Followers in each player"s colours | CarcF BGG |
- | ||||
(F/69) | Size does matter (Groesse ist entscheidend) ...
A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward |
C1 | LittleMisfit | 0 | 0 | 1x marker[5] |
CarcF BGG |
- | ||||
(F/70) | Bonus Tiles (Bonuskarten) ...
Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders |
C1 | LittleMisfit | 0 | 0 | 16x Small markers | 16x Bonus Cards | CarcF BGG |
- | |||
(F/71) | The Birds ...
A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles |
WE | Wicke | 0 | 0 | 1x Scarecrow per player[5] |
CarcC | - | ||||
(F/72) | The Wicker Man ...
Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field |
C1 | Wicke | 0 | 0 | 1x Box for The Phantom in each player colour | CarcC | Barn / Fields | - | |||
(F/73) | Fox on the run (Der Fuchs auf der Flucht) ...
Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard” |
WD/WE | Wicke | 0 | 0 | 1x Fox |
CarcC CarcF |
- | ||||
(F/74) | Zombies & Soldiers ...
The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue |
C1 | Ted Wikström | 0 | 0 | 12x Zombies 12x Soldiers |
12x Death Tokens 12x Smiley Tokens (or Figures) |
CarcC | - | |||
(F/75) | Santa & Elf (Der Weihnachtsmann und der Weihnachtself) ...
Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again |
WD/WE | Wicke | 0 | 0 | 1x Santa 1x Elf |
CarcC | - | ||||
(F/76) | Bishops & Dioceses ...
The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees. |
C1 | Jonathan Brown | 0 | 0 | 1x Abbot for each player |
CarcC | Fields / Monastic | - | |||
(F/77) | The Counting House (Das Kontorhaus) ...
The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant |
C1 | Carcking | 0 | 0 | 28x Gold Coins |
CarcC CarcF |
- | ||||
(F/78) | Reeve & Quartermaster ...
Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower" |
C1 | Gerry | 0 | 0 | 2x additional followers per player (recommended); additional tower segments to allow 10x per player | CarcC Forum | Road / Tower | - | |||
(F/79) | Dignitaries ...
Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine |
C1 | Meepleater | 0 | 0 | 5x Large meeples in different colours, edged/marked in gold |
BGG | - | ||||
(F/80) | Pick up & Deliver (Abholen und liefern) ...
As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources |
C1 | Ariel Claure | 0 | 0 | 6x orange cubes 9 brown cubes 12x white cubes 15x green cubes |
BGG | - | ||||
(F/81) | The Shepherds and The Angel (Die Hirten und der Engel) ...
Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation |
WD | Seli | 0 | 0 | 3x Angel 2x 1sheep 1x 2sheep tokens |
CarcC Forum CarcF |
- | ||||
(F/82) | The Arbitress (Die Vermittlerin) ...
Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features |
C1/C2/WD/WE | Gwommy | 0 | 0 | 1x Arbitress |
CarcC | - | ||||
(F/83) | Doubles Carcassonne ...
After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister |
C1/C2/WD/WE | Aeoliner | 0 | 0 | Numbered tokens (1 per cloister) paper and pencil |
CarcC | Monastic | - | |||
(F/84) | The Big City (Die Grossstadt) ...
If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points |
C1 | Lemmy77 | 0 | 0 | 1x city for each player[5] | City / Missing | - | ||||
(F/85) | Chapter (Der Stift) ...
The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located |
C1 | Lemmy77 | 0 | 0 | 16x wooden churches (in a single colour)[5] |
Monastic / Tokens / Missing | - | ||||
(F/86) | Laborer and Mendicant (aka Servant and Mendicant) ...
Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf" |
C1 | Christoph Berger | 0 | 0 | 1x Laborer 1x Mendicant |
CarcC | - | ||||
(F/87) | Friar & Farmhand ...
Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron" |
C1 | Scott & Christoph Berger | 0 | 0 | 1x Farmhand 1x Friar |
CarcC CarcF |
- | ||||
(F/88) | Sentinel (Der Wachpösten) ...
Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower" |
C1 | chrallan | 0 | 0 | 1x Sentinel |
CarcC CarcF |
Tower | - | |||
(F/89) | The Heretic (Der Ketzer) ...
Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles |
C1 | bassdachs | 0 | 0 | 1x Heretic 11x heretic tokens |
CarcF | Monastic | - | |||
(F/90) | Prison of Carcassonne (Das Gefängnis von Carcassonne) ...
The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 6x Sheriffs |
1x Prison Card | CarcC CarcF BGG |
Road | - | ||
(F/91) | By Order of the King (Im Auftrag des Königs) ...
Adds objective cards to the game; large download |
C1 | JPutt927 | 0 | 0 | 96x playing cards | CarcC CarcF |
Quests | - | |||
(F/92) | Stained Glass (Glasmalereien) ...
Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister |
C1 | Trebuchet | 0 | 0 | 24x Stained glass cards | CarcC CarcF |
- | ||||
(F/93) | Praesidium (Präsidium) ...
As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower" |
C1 | jeRm! | 0 | 0 | 1x Praesidium Marker |
CarcF BGG |
Tower | - | |||
(F/94) | Quests (Die Aufgaben) ...
Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc. |
C1 | LittleMisfit | 0 | 0 | 6x Quest cards | CarcF BGG |
Quests | - | |||
(F/95) | Designer Cities (Städte gestalten) ...
Create cities with specific shapes to gain additional points |
C1 | LittleMisfit | 0 | 0 | 9x City Design cards |
CarcF BGG |
City / Quests | - | |||
(F/96) | Father Time (Der Herr der Zeit) ...
Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency |
C1 | Carcking & Collaborativ | 0 | 0 | 19x Father Time tiles | CarcC | - | ||||
(F/97) | Troop Card (Truppenaufmarsch) ...
Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game |
C1 | Dieter "Belushi" Rausch | 0 | 0 | 6x Troop Barracks | CarcC CarcF C-Welt |
- | ||||
(F/98) | Advisors ...
Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder |
C1 | spacewolf009 | 0 | 0 | 8x Advisor card | BGG | - | ||||
(F/99) | The German Time Machines (Advent Calendar 2016) ...
When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available |
C1 | Decar | 0 | 0 | 5x Time Machine | CarcC Forum | Advent2016 | - | |||
(F/100) | Carcassonne Maps für 2 - Blanchiland ...
A new island map (not a real place) sized to use the tiles from Carcaassone für 2 |
Cfür2 | Meepledrone | 0 | 0 | 1x Map Sheet (60cm x 40cm) | CarcC | Map | - | |||
(F/101) | King Peter III (König Peter III) ...
When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x trigger tile | 1x King Peter III |
CarcC | - | |||
(F/102) | Queen Sibila (Königin Sybille) ...
When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x trigger tile | 1x Queen Sibila |
CarcC | - | |||
(F/103) | The Market (Der Markt) ...
Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x trigger tile | 1x neutral follower (or 1x additional follower in each colour to be available if required) - not specified in original rules |
1x Market (original) 1x Market (translation) |
CarcC | - | ||
(F/104) | The Tactician (Die Taktiker) ...
Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game |
C1/C2/WD/WE | Gwommy | 0 | 0 | 6x Tiles (1 per player) |
CarcC | - | ||||
(F/105) | Tatan ...
Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation |
C1/C2/WD/WE | Andreas J Haselbeck | 0 | 0 | 6x Tatan tiles |
CarcF | - | ||||
(F/106) | Two Builders ...
Each player has two builders instead of one |
C1/C2/WD/WE | Carca_Maker | 0 | 0 | 1x extra Builder for each player |
CarcC Forum | - | ||||
(F/107) | The Jousting Tournament ...
Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes |
C1/C2/WD/WE | Michael Halbert | 0 | 0 | 1x die per player |
CarcC Forum | - | ||||
(F/108) | Balloons (K#21) ...
A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator? |
C1/C2/WD/WE | Decar | 0 | 0 | 1x 15mm diam cylinder per player |
CarcC Forum | - | ||||
(F/109) | Land Surveyors 2.0 ...
Some additional cards for use with "Land Surveyors" |
C2 | Steven De Potter | 0 | 0 | 6x Additional Cards | BGG | - | ||||
(F/110) | The Large Abbot (K#1) ...
Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Abbot or unused Figure per player |
BGG | - | ||||
(F/111) | The Blessing of Children (Kindersegen) ...
Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile |
ALL | Challa007 | 0 | 0 | 8x orange schools (1x per player) 8x orange tents (1x per player) 3x orange mini meeples per player |
CarcC Forum | - | ||||
(F/112) | City Gates and Walls (K#7) ...
The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x City Gate per player 1x City Wall per player |
BGG | City / Pennant | - | |||
(F/113) | Guesthouses (K#8) ...
Place a Guesthouse onto any road, to score it like a road with an Inn/Lake |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Guesthouse per player in neutral colour |
BGG | Road | - | |||
(F/114) | Mason's Lodge (K#9) ...
Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder" |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Lodge per player in neutral colour |
BGG | City | - | |||
(F/115) | Pennant Keepers (K#6) ...
Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored |
C1/C2/WD/WE | Kothmann | 0 | 0 | Coins or tokens equal to number of pennants on tiles |
BGG | City / Pennant | - | |||
(F/116) | Citadels (K#12) ...
A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores |
C1/C2/WD | Kothmann | 0 | 0 | 1x white cube per player |
… or 1x Castle per player |
BGG | City | - | ||
(F/117) | Stacked Decks (K#13) ...
Alternative idea for using Tower floors, but no tiles and no capturing of meeples |
C1/C2/WD/WE | Kothmann | 0 | 0 | 5x Tower Pieces per player |
BGG | Tower | - | |||
(F/118) | Archabbot (K#14) ...
Uses Abbot as standard meeple, but can be removed early (as "The Festival") |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Abbot per player |
BGG | - | ||||
(F/119) | Roadsigns (C1 Adaptation) (K#24) ...
Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts" |
C1 | Kothmann | 0 | 0 | 20x Road Signs (5x each of left, right, straight, stop) |
BGG | Road | - | |||
(F/120) | Alien Abduction - A Crop Circles Variant (K#23) ...
When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles |
C1/C2/WD | Kothmann | 0 | 0 | 1x Alien Abduction Zone | CarcC Forum BGG |
CropCircle | - | |||
(F/121) | Catapult Extra Token ...
New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it |
C1 | JPutt927 | 0 | 0 | 1x Invasion token |
CarcC Forum | - | ||||
(F/122) | Mini Inner City Walls ...
Build a wall to divide a city into two - see also "City Gates and Walls" |
C1/C2/WD/WE | GinCarc | 0 | 0 | 3x walls per player (or use matchsticks) | CarcC Forum | City | - | |||
(F/123) | Metapowers ...
Use extra powers to gain or hide information |
C1/C2/WD/WE | Carca_Maker | 0 | 0 | 12x cards | CarcC Forum | - | ||||
(F/124) | Slopes & Cliffs (Carcassonne turns 3D) ...
Add blocks to raise landscape tiles up to create a 3d landscape |
C1/C2/WD/WE | Meepledrone | 0 | 0 | Landscape raiser cubes (15mm) Blue waterfall cubes 15mm) Brown cliff cubes (15mm) Black tunnel entrance cubes (10mm) |
CarcC Forum | - | ||||
(F/125) | Carcassonne Duels ...
Introduces Carcassonne:Star Wars duels to standard Carcassonne |
C1/C2/WD/WE | MarkosBoss | 0 | 0 | CarcC Forum | - | |||||
(F/126) | Halloween on Carcassonne ...
Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples |
C1/C2/WD/WE | DrMeeple | 0 | 0 | 1x Count 1x Mage 1x Witch 1x Phantom per player 1x Pumpkin |
CarcC Forum | - | ||||
(F/127) | Events of Carcassonne (Ereisnisse von Carcassonne) ...
Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation |
C1 | Bockspiele | 0 | 0 | 32x Event cards | Bockspiele | Fluxx | - | |||
(F/128) | Pennants of Carcassonne (Wappen von Carcassonne) ...
Players receive 3x pennant tokens each, equivalent to 1, 2, and 3 pennants, which they can add to a city tile when placing a follower; may also be used on roads; no English translation |
C1 | Bockspiele | 0 | 0 | 3x Special Pennants per player (1, 2, 3) | Bockspiele | City / Pennant | - | |||
(F/129) | Bridges, Castles and Bazaars (Castle Tokens) (Burgen, Brücken und Basare (Burgenplättchen)) ...
WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles |
WD | Telecaster | 0 | 0 | 10x Castles |
CarcF | City / Fields | - | |||
(F/130) | Little Houses (Die Häuser) ...
WD version of tokens from published expansion; image in forum thread only |
WD | Zotto | 0 | 0 | 18x Houses and Towers |
CarcF | - | ||||
(F/131) | The Messages (Die Depeschen) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 0 | 0 | 8x Messages | CarcF | - | ||||
(F/132) | Scoring Tiles (50-300) (Die Zählkarten (50-300)) ...
Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300 |
WD | Unknown | 0 | 0 | 6x Score | see CarcF Fan Expansion Catalogue 5.4.42 | Score / Missing | ||||
(F/133) | No Time For A Tie (Empate Duro) ...
Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G |
C1/C2/WD/WE | Carca_Maker | 0 | 0 | Standard meeples individually marked 1-7 |
6x Position Markers for each player 12+8 Power Conversion Tables |
CarcC Forum | - | |||
(F/134) | Black Dragon ...
The Black Dragon brings a new neutral figure, the Black Dragon, into the game. The Black Dragon is powerful and eats everything in its path when a feature is completed in the game. No one is safe; even the Red Dragon or Fairy can be eaten! This fan expansion can be played with Base Game or with any combination of expansions for Carcassonne; The Princess & the Dragon is not required for play. |
C1/C2/WD/WE | šmoula | 1× Black Dragon |
CarcCZ CarcC |
Dragon | ||||||
(F/135) | Beggars and Tormentor (Bettler & Peiniger) ...
Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation |
C1/C2/WD/WE | Verena Rechberger & Claudia Spitaler | 0 | 0 | 6x Huts 1x Tormentor |
CarcF | Road | - | |||
(F/136) | Obelisk ...
Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower" |
C1/C2/WD/WE | Stepukiss | 0 | 0 | 6x Obelisk per player |
CarcC Forum | Fields / Tower | - | |||
(F/137) | The Obelisk ...
The Obelisk is a new special figure for each player, which can be placed in the corners of the fields and can score 16 points when completely surrounded by 16 tiles. |
C1/C2/WD/WE | šmoula | 1× Obelisk per player |
CarcCZ | Barn / Fields | ||||||
(F/138) | New World Variant ...
Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in New World |
C1 | Aldaron | 0 | 0 | 2x Surveyors (from New World, or unused piece such as Shepherd)[5] |
BGG | - | ||||
(F/139) | Carcassonne Fluxx ...
Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this |
C1/C2/WD/WE | drmfreek | 0 | 0 | Rule change cards | BGG | Fluxx | - | |||
(F/140) | New King's Orders ...
Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages |
C1/C2 | Snearone | 0 | 0 | 54 cards | CarcC Forum | C1=>C2 | - | |||
(F/141) | Friendly Cities (Befreundate Staedte) ...
Players place their houses into cities in which they already have a follower; at the end of the game, they score points for completed cities connected by road |
C1/C2/WD/WE | Zotto | 0 | 0 | 3x Houses for each player |
City / Road / Missing | - | ||||
(F/142) | Spies ...
One of your meeples is used as a spy by one of your opponents, but you don't know which; if you score a feature, your opponent may reveal the spy and claim the points instead of you; you can find out the spy by joining occupied features, when you can check one of the unused cards for who is not a spy |
C1/C2/WD/WE | Ker42 & Kothmann | 0 | 0 | Numbered Meeples (1-7) | Numbered Cards (1-7) | CarcC Forum | - | |||
(F/143) | The Constable (Der Konstabler) ...
A player's constable removes any other followers from an occupied road; the Constable scores for the road as normal, and gains points at the end of the game for connected cities and monasteries; original in Italian, mentioned on CarcC by kissybooboo, and German translation by KlausiMausi |
C1/C2/WD/WE | Unknown & Kissybooboo & KlausiMausi | 0 | 0 | 1x Constable[5] for each player | CarcC Forum CarcF |
Road | - | |||
(F/144) | City Bridges ...
Link two city tiles across another tile |
C1/C2/WD/WE | Matisek | 0 | 0 | 2x city bridges per player |
CarcF | City | - | |||
(F/145) | Rabbit in the Monastery (Kaninchen im Kloster) ...
When any monastery is placed, a random monastery trade goods token (3 new types) is also drawn; whoever lays the last tile around the monastery gets the token; rules also include being used alongside "Animal Farm" |
C1/C2/WD/WE | Fritz_Spinne | 0 | 0 | 24x Trade (3x8 new) 8x Rabbit |
CarcF | Monastic / Tokens | - | |||
(F/146) | The Kennels (Die Zwinger) ...
10 kennel tokens available; are built on field tile edges, on previously placed tiles with city walls to the corners, such as the field "lens" on CCCF tiles; discussion about how this should be used |
C1 | Saphirstein | 0 | 0 | 10x Kennels | CarcF | City / Fields | - | |||
(F/147) | The Pickpocket (Der Taschendieb) ...
Pickpockets may be placed into cities and, on each turn, may then place tokens on city tiles which reduces the value of those tiles by 1 or 2 points; when any of "The Robbers" tiles are played a Reeve is brought into play which stops the pickpocketing, and rounds up the pickpockets; requires tiles from "The Robbers" |
C1/C2/WD | Fritz_Spinne | 0 | 0 | 1x Pickpocket per player 1x Reeve |
CarcF | City | - | |||
(F/148) | The Shepherd Master (Der Schäfermeister) ...
A character tile, like King/Robber, to be used with Shepherds from "Hills and Sheep"; discussion about how to measure the "Shepherd Master", how to track it, and how to score at the end; no definitive decisions |
C1/C2/WD/WE | Fritz_Spinne | 0 | 0 | 1x Shepherd Master | CarcF | Fields | - | |||
(F/149) | The Postern Gate (Die Poternen) ...
City caps, marked with a small gate and exit arrow, can be placed over an existing city cap to remove a trapped follower from a city |
C1 | Saphirstein | 0 | 0 | City Caps with Gate |
CarcF | City | - | |||
(F/150) | Food must be on the table! (Das Essen muss auf den Tisch!) ...
Resource management is added to the game where food is produced by farmers and assigned to other follower types; on your turn, if you can't feed all your followers, they remain on the board but don't count towards majority and are only returned when the feature closes |
C1/C2/WD/WE | Fritz_Spinne | 0 | 0 | 1x Food Scoreboard per player | CarcF | - | ||||
(F/151) | Central Scoring Track and Annex ...
Modified Score Track with standard tile edges which can be placed in the centre of the table; includes a version with two rivers, plus some city caps that can be placed in fields to close a city, but at increasing price as the game proceeds; see "Scoreboard In The Centre of the Table" and "City Token" |
C1 | drewdane | 0 | 0 | 2x score board | 8x city caps | BGG | Scoreboard | - | ||
(F/152) | Mario Scoreboard ...
Separate scoreboard for use with "Mario3 Carcassonne" |
n/a | SomeMadPoet | 0 | 0 | 1x score board | BGG | Rebrand / Scoreboard | - | |||
(F/153) | Winter Scoretracks (Winter Zählbretter) ...
Several score tracks for the Winter Download Version |
WD | Telecaster | 0 | 0 | Alternative Scoreboards | CarcF | Scoreboard | - | |||
(F/154) | New Scoring Board (Die Zählleiste in Carcassonne) ...
Alternative score board designs which fit into the field of play |
C1 | glh510 & izscream | 0 | 0 | 1x Scoreboard | CarcF Part 1 CarcF Part 2 |
Scoreboard | -
|
Expansions with Figures/Tokens/Cards, New Tiles and Rules
Ref | Expansion | Edition | Author | Tiles (Landscape) | Start Tiles | Special Tiles | Figures[1] | Tokens/Cards/etc. | Symbol | Download[2] / Info | Features | Sample tiles and/or features |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(A/1) | Easter in Carcassonne (Ostern in Carcassonne) ...
Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website |
C1 | Fritz_Spinne | 22 | 0 | 1x Easter bunny 1x Dice (2x1, 2x2, 2x3) |
Numerous chocolate Easter Eggs | CarcF | Tokens | - | ||
(A/2) | Easter Festival (Ostern in Carcassonne) ...
Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne" |
C1 | Fritz_Spinne | 22 | 0 | 1x Easter bunny 1x Dice (2x1, 2x2, 2x3) |
CarcC Rules CarcC Tiles |
Tokens | - | |||
(A/3) | Fairy Tales (Märchen) ...
Contains elements from a number of fan-made expansions based on children's fairy tales |
C1 | Novelty | 12 | 0 | 5x wolf |
3x Apple 1x Wood |
CarcC CarcF |
Forest | - | ||
(A/4) | An Apple a Day (Ein Apfel am Tag) ...
Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens |
C1 | Cappy | 6 | 0 | 7x Apple 2x Forbidden Fruit 1x Target practice 1x Green Apple 1x Poisoned Apple 1x Jean Appleseed 2x An Apple A Day |
CarcC CarcF |
Forest | - | |||
(A/5) | Timber! (Baum fällt!) ...
Adds Timber trade goods for forests |
C1 | Scott & Novelty | 12 | 0 | 12x Wood |
CarcC CarcF |
Forest / Tokens | - | |||
(A/6) | Gold Rush (Goldrausch) ...
Adds coal, ore and gold in the mountains; combine with "Mountains" |
C1 | Novelty | 12 | 0 | 1x Gold 15x Coal |
CarcC CarcF |
Mountain / Tokens | - | |||
(A/7) | The Ocean (2009) (Das Meer) ...
Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions |
C1 | Skipboris | 110 | 0 | 6x ship for each player |
CarcC CarcF |
Ocean | - | |||
(A/8) | The Ocean (2013) (Das Meer) ...
Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc. |
C1 | Skipboris | 122 | 0 | 6x ship for each player |
CarcC CarcF |
Ocean | - | |||
(A/9) | The Ocean : Turbulent Waters (Das Meer : Raue See) ...
Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more |
C1 | Skipboris | 52 | 0 | 1x Pirate Khayr ad-Din 1x Mermaid 1x Leviathan 8x trade marker for each player |
6x Diamond |
CarcC CarcF |
Ocean / Tokens | - | ||
(A/10) | The Ocean : Buried Treasure (Das Meer : Verborgene Schätze) ...
Maps and treasure, and a few other extras, for use with "The Ocean" |
C1 | Skipboris | 60 | 0 | 1x White Builder 1x White Count 1x White Big Follower 1x White Galleon |
24x Treasure Maps 36x Treasure Cards |
CarcC CarcF |
Ocean / Treasure | - | ||
(A/11) | Lavender Fields (Lavandelfelder) ...
Adds honey trade goods and enables double turn for farms |
C1 | Welli Designs | 12 | 0 | 12x Bee |
CarcC CarcF |
Fields / Tokens | - | |||
(A/12) | Wishing Wells (Die Wunschbrunnen) ...
Allows a player to make a wish and carry out action during another player's turn |
C1 | Novelty | 12 | 0 | 2x mini followers for each player |
CarcC CarcF |
Wells | - | |||
(A/13) | Treasure Hunt (Die Schatzsuche) ...
Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile |
C1 | Jonathan Wu | 24 | 0 | 14x Treasure Tiles | 1x White Builder 1x White Big Follower |
1x White Knight 1x White Builder 10x Treasure Tiles 3x Red Treasure Chest 3x Green Treasure Chest 3x Blue Treasure Chest 3x Red Key 3x Green Key 3x Blue Key 1x Multicolor Key |
CarcC CarcF |
Treasure | - | |
(A/14) | Treasure Chest (Die Schatztruhen) ...
Played together with "Treasure Hunt", it includes Forest and River tiles |
C1 | Novelty | 9 | 0 | 6x Treasure Tiles | 3x Treasure Tiles 1x Yellow Treasure Chest 1x Purple Treasure Chest 1x Multicolor Treasure Chest 1x Yellow Key 1x Purple Key 1x Multicolor Key 1x Gold |
CarcC CarcF |
Forest / River / Treasure | - | ||
(A/15) | Lord of the Rings 2 : The Two Towers (Herr der Ringe 2 : Die zwei Türme) ...
Adds popular tiles from the mythology of the works of Tolkien |
C1 | Meepleater | 12 | 0 | 20x Map Pieces 1x Bee |
CarcC CarcF |
LOTR | - | |||
(A/16) | Lord of the Rings 3 : Return of the King (Herr der Ringe 3 : Die Ruckkehr des Königs) ...
Adds popular tiles from the mythology of the works of Tolkien |
C1 | Meepleater | 12 | 0 | 1x Herb 1x Pennant 1x Cathar 1x Eye of Sauron |
CarcC CarcF |
LOTR | - | |||
(A/17) | Family Feud V3 (Familienenfehde v3) ...
Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens |
C1 | Frédérick Renaud | 36 | 0 | 8x Cloister |
BGG | City / Pennant | - | |||
(A/18) | Breweries V2 (Die Brauereien v2) ...
Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses. |
C1 | Meepleater | 12 | 0 | 4x heretical cloister |
CarcC CarcF |
Forest / Monastic | - | |||
(A/19) | Gold Mines (Goldminen) ...
Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion) |
C1 | Scott & Novelty | 12 | 0 | 12x Gold |
CarcC CarcF |
Forest / Tokens | - | |||
(A/20) | Mills and Bakeries V1 (Mühlen und Bäckereien v1) ...
Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game |
C1 | JPutt927 | 15 | 0 | 10x Bread |
CarcC CarcF |
Fields / River / Tokens | - | |||
(A/21) | Mills and Bakeries V2 (Mühlen und Bäckereien v2) ...
Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork |
C1 | JPutt927 | 15 | 0 | 10x Bread |
CarcC Forum | Tokens | - | |||
(A/22) | Fruit Trader (Die Fruchthändler) ...
When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token |
C1 | Jonathan Wu | 6 | 0 | 6x Pineapple |
CarcC CarcF BGG (original) |
Monastic / Road / Tokens | - | |||
(A/23) | Apothecaries and Tithes (Apotheken und Zehntscheunen) ...
Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs |
C1 | Meepleater | 24 | 0 | 8x Herb |
CarcC CarcF |
City / Tokens | - | |||
(A/24) | Cleric & Serf (Kleriker undd Leibeigene) ...
Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand" |
C1 | Novelty | 10 | 0 | 1x Serf 1x Cleric 14x Cloister |
CarcC CarcF |
Monastic / Tokens | - | |||
(A/25) | Influence of the Church (Der Einfluss der Kirche) ...
Adds several church-related landscape features and tokens |
C1 | JPutt927 | 13 | 0 | 6x Priory 1x large Basilica (2x2) |
1x Cloister Counter Card 1x Basilica Draw tile 25x cross influence 6x besieged cloister 1x cathedral upgrade for each player 1x cross for each player |
CarcC CarcF |
Monastic | - | ||
(A/26) | Roman Influence (Der römische Einfluss) ...
Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles |
C1 | CarcassonneCentral | 18 | 0 | 1x Roman Legionnaire for each player 1x Philosopher for each player |
CarcC CarcF |
- | ||||
(A/27) | Taverns (Tavernen) ...
After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end |
C1 | JPutt927 | 9 | 0 | 18x Ale |
CarcC Forum CarcF |
- | ||||
(A/28) | Cemetery (Die Fredhöfe) ...
After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants |
C1 | Quevy | 10 | 0 | 2x optional | For variant 1: 1x Bouquet of Flowers for each player For Variant 2: 1x Undertaker for each player For variant 3: 1x Grave Robber for each player |
CarcC CarcF |
City / Monastic / Road | - | ||
(A/29) | Manors ...
When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven |
C1 | JPutt927 & Leven | 8 | 0 | Some coins or tokens |
CarcC Forum | - | ||||
(A/30) | Chariot Race (Das Wagenrennen) ...
Adds chariot races at the local "Circus", where players can bet on the outcome of races |
C1 | JPutt927 | 4 | 0 | 1x Chariot Race Stadium (2x2) | 1x Chariot race draw tile 1x Bet set for each player 30x Race |
CarcC CarcF |
- | |||
(A/31) | Bards of Carcassonne (Die Barden von Carcassonne) ...
Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for C2 version |
C1 | Trebuchet | 7 | 0 | 7x Note |
CarcC CarcF |
City / Fields / Road / Tokens | - | |||
(A/32) | Natural Disasters (Die Maturkatastrophen) ...
Adds a number of natural disasters |
C1 | CKorfmann & Gwommy | 6 | 0 | 1x flood cut-out | 1x Wooden Disc[5] |
8x Earthquake |
CarcC CarcF |
- | ||
(A/33) | Fighters & Scholars (Kämpfer und Gelehrte) ...
Introduces a way of levelling up followers |
C1 | edmil | 12 | 0 | 6 Double-sided outcome tiles 1x small bag 12x Level 12x Training |
CarcC CarcF |
- | ||||
(A/34) | Wizards & Witches (Zauberer und Hexen) ...
Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch") |
C1 | JPutt927 | 2 | 0 | 6x Witch potion 7x Wizard 7x Witch |
CarcC CarcF |
- | ||||
(A/35) | Salt and Cocoa Traders (Salz und Kakaohändler) ...
Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders" |
C1 | Meepleater | 7 | 0 | 7x Salt 5x Cocoa |
CarcC CarcF |
Tokens | - | |||
(A/36) | New Discoveries (Neue Entdeckungen) ...
Open up a separate landscape area on the table |
C1 | JPutt927 | 4 | 0 | 1x Lake (2x2) | 6x explorer compass 1x Flag for each player |
CarcC CarcF |
- | |||
(A/37) | Apothecaries (Die Apotheker) ...
Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies |
C1 | Meepleater | 6 | 0 | 9x Alchemy Tiles 15x Nochtem Gloria 15x Deersbane 15x Wraithweed |
CarcC CarcF |
City | - | |||
(A/38) | Lakes and Fishmongers ...
Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields |
C1 | Quevy | 45 | 0 | 1x boat for each player[5] as alternative to token |
1x Boat for each player 5x Fish |
CarcC CarcF |
Lake / Tokens | - | ||
(A/39) | Tug of War - UK Meetup 2015 (Das Tauziehen) ...
It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament |
C1 | Decar | 3 | 0 | 1x marker[5] |
CarcC CarcF |
- | ||||
(A/40) | Fishermen & Pirates ...
Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation |
C1 | Meeple | 53 | 1 | 1x ship for each player[5] as alternative to token 1x pirate ship[5] as alternative to token |
1x ship for each player 1x pirate 8x Fish |
CarcF | Fishermen / Ocean / Tokens | - | ||
(A/41) | Santa Claus (Der Nikolaus) ...
When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation |
C1 | Fritz_Spinne | 12 | 0 | 1x St. Nicolas |
CarcF | City | - | |||
(A/42) | The White Dragon (Der weiße Drache) ...
A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation |
C1 | Ricy | 18 | 0 | 1x White Dragon 5x White Markers |
CarcF | Dragon | - | |||
(A/43) | The Handicraft (Das Handwerk) ...
Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available |
C1 | Zotto | 12 | 0 | 12x Handicraft |
CarcF | Tokens | - | |||
(A/44) | Family Planning (Familienplanung) ...
In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation |
C1 | Fritz_Spinne | 6 | 0 | 1x female follower for each player 1x child for each player |
CarcF | City | - | |||
(A/45) | Birthday in the Land of Cockaigne (Geburtstag im Schlaraffenland) ...
Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities |
C1 | Carcassonne-Forum | 10 | 0 | 1x KJW (2x3) | 9x Cockaigne |
CarcC CarcF |
Tokens | - | ||
(A/46) | The Forests of Carcassonne v2.0 (Die Wälder von Carcassonne) ...
A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation |
C1 | Cosalo & Tanja Pöschl | 57 | 0 | 2x Wooden Tokens[5] |
CarcF C-Welt |
Forest | ||||
(A/47) | Tunnel Extra V0.6 ...
Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances |
C1 | Quevy | 4 | 0 | 2x 3 Tunnel for each player |
CarcF | Tunnel | - | |||
(A/48) | Tunnel Extra V1.0 ...
Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours |
C1 | Quevy | 7 | 0 | 2x 3 Tunnel for each player 2x 4 Tunnel for each player (alternate colours) |
CarcC | Road / Tunnel | - | |||
(A/49) | The Ice Queen (Die Eiskönigin) ...
When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation |
C1 | Sigried & Dieter Maute | 2 | 0 | 1x Icequeen 1x Ox |
CarcF | Dragon | - | |||
(A/50) | The Horses & The Dungeons (Die Pferde und der Kerker) ...
Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation |
C1 | Mentor09 | 12 | 0 | 4x Event Tiles 1x Dungeon Tableau 1x Horse Market Tableau 30x Horse |
CarcF | - | ||||
(A/51) | Bailiff and Rider (Landvogt und Landreiter) ...
The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation |
C1 | invinitas & KlausiMausi | 1 | 0 | 1x Bailiff[5] 1x Rider[5] 1x Die[5] |
CarcF | Road | - | |||
(A/52) | The Training Area (Der Übungsplatz) ...
Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation |
C1 | Lars120 | 6 | 0 | 6x Wooden Disc |
18x Numbers (6x1, 6x2, 6x3) |
CarcF | - | |||
(A/53) | St Nicolas (Der St. Nikolaus) ...
St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation |
C1 | Seli | 9 | 0 | 9x St. Nicolas present |
CarcC Forum CarcF |
Tokens | - | |||
(A/54) | The Inner Wall (Der innere Wall) ...
Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation |
C1 | Bojo | 24 | 0 | 6x Protection & Trutz |
CarcF | City / Tokens | - | |||
(A/55) | Fishers & Sailors (Fischer und Seefahrer) ...
Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships |
C1 | Bojo | 180 | 0 | 3x Fishers (Mini-Meeple) for each player 1x Fish for each player 1x Navy Ship 1x Pirate Ship |
8x Joker for each player 12x Fish 1x Navigator 4x Robbed Tokens |
CarcF | Fishermen / Lake / Tokens | - | ||
(A/56) | The Architects (Die Architekten) ...
Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside |
C1 | Gwommy | 36 | 0 | 1x Architect for each player |
1x Bee |
CarcC CarcF Old CarcC Forum |
City | - | ||
(A/57) | Fences (Zäune) ...
Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available |
C1 | Gwommy & Elmendalerenda | 15 | 0 | 1x Bridge (halfsize) for each player |
12x Wooden Fences |
CarcC CarcF |
Fields | - | ||
(A/58) | The Horse (Das Pferd) ...
The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player |
C1 | Gwommy | 7 | 0 | 2x Horse[5] | CarcC CarcF |
Road | - | |||
(A/59) | The Pope of Avignon (Der Papst aus Avignon) ...
Adds an Avignon city tile and a pope piece that makes cities more valuable |
C1 | Wicke | 2 | 0 | 1x White Pope |
CarcC CarcF |
City | - | |||
(A/60) | The Invaders (Die Eindringlinge) ...
Adds a mechanic similar to the Robber from Settlers of Catan |
C1 | Whaleyland | 12 | 0 | 1x Invader |
CarcC CarcF |
- | ||||
(A/61) | The Reconquest of Gaul (Die Rückeroberung Galliens) ...
Adapts aspects of the New World spinoff to the Carcassonne time-period and locale |
C1 | Whaleyland | 4 | 0 | 2x Starting blocks (5x4) | 2x Crusaders |
CarcC CarcF |
- | |||
(A/62) | Roads to Victory (Die Strassen zum Erfolg) ...
Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads |
C1 | JPutt927 | 30 | 0 | 1x Post house for each player 1x Pickpocket for each player |
20x Jewels |
CarcC CarcF |
Road / Tokens | - | ||
(A/63) | Marshes (Die Sümpfe) ...
A large expansion that introduces the Marsh landscape feature |
C1 | Trebuchet | 104 | 0 | 1x Bog Lord 1x Die |
CarcC CarcF |
- | ||||
(A/64) | The Wonderful Wizard of Oz (Der Zauberer von Oz) ...
Tiles based loosely on the themes from the book of the same name, and a wizard |
C1 | Novelty | 12 | 0 | 1x Wizard |
CarcC CarcF |
Forest | - | |||
(A/65) | Barbarian Horde (Barbarenhoden) ...
Requires The City of Carcassonne, which can now be raided |
C1 | JPutt927 | 8 | 0 | 1x Fortress (4x4) 1x Besieged City of Carcassonne (4x3) 2x Archery Towers |
13x Barbarian 3x coloured disc for each player[5] as alternative to token |
8x Barbarian Direction (N, NE, E, ...) 13 Defense Tokens (8x pit, 2x catapult, 2x swordsmen, 1x archer) 12x Barbarian Reward Cards 4x Reference Cards 3 coloured tokens for each player |
CarcC CarcF |
- | ||
(A/66) | Dragon Hunters (Drachenjäger) ...
Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon") |
C1 | Novelty | 12 | 0 | 6x Wild Boar 6x White Sheep 6x Brown Cow |
CarcC CarcF |
Dragon | - | |||
(A/67) | The Inquisitor (Der Inquisitor) ...
At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay |
C1 | Aenima | 15 | 1 | 1x Holy Inquisition board (3x3) | 1x Inquisitor |
6x Retract Tiles 1x Investigation |
CarcC CarcF |
Monastic | - | |
(A/68) | Pied Piper (Der Rattenfänger) ...
Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem |
C1 | Quevy | 16 | 0 | 1x Pied Piper 2x Mini Follower for each player |
64x Rat |
CarcC CarcF |
City | - | ||
(A/69) | The Boy Who Cried Wolf ...
Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field |
C1 | Quevy | 8 | 0 | 16x Grass |
CarcC CarcF |
Fields | - | |||
(A/70) | The Big Black Pig Escape (Der Ausbruch des grossen schwarzen Schweins) ...
A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty |
C1/C2 | Aenima | 2 | 2 | 1x 2x1 Starting Block | 1x Big Black Pig |
CarcC CarcF |
- | |||
(A/71) | Wanderer and Mayor's Office (Wanderer und Bürgermeisterbüro) ...
The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points |
C1 | Leven | 8 | 0 | 1x Mayor"s Office for each player 1x Wanderer for each player |
CarcC | - | ||||
(A/72) | Pig Race to Riches (Das Schweinerennen zu Wohlstand) ...
Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature |
C1 | Carcking & JPutt927 | 1 | 0 | 1x Pig for each player |
36x Race to Riches (12x Road, 12x Cloister, 12x City) |
CarcC | - | |||
(A/73) | The Gambling (Aenima) ...
Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack |
C1 | Aenima | 2 | 0 | 9x Dice of Carcassonne - Dice Game |
CarcC | - | ||||
(A/74) | Buried Treasure ...
Buy a map, see if it leads you to gold; adds an element of gambling to the game |
C1 | frankdux | 8 | 0 | 9x Treasure 11x Dirt |
CarcC | Treasure | - | |||
(A/75) | Bifröst & Rainbows (Die Himmelsbrücken und Regenbogen) ...
The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together |
C1 | Quevy | 12 | 1 | 1x Weather Condition start/block (2x2) | 1x Leprechaun 6x Bifröst |
1x Weather Condition Draw tile 32x Gold pot |
CarcC | Tokens | - | |
(A/76) | A winter without snow ...
The Gingerbread Man, but for the normal game |
C1 | Quevy | 6 | 0 | 1x Gingerbread man |
CarcC | City | - | |||
(A/77) | Carcassonne Central Competitions Tiles (aka Yellow Abbey) ...
A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn |
C1 | Quevy | 5 | 0 | 1x Wine |
CarcC | Monastic | - | |||
(A/78) | The Legend of Lady Carcas ...
Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules |
C1 | Dragonlord | 20 | 0 | 1x Lady Carcas 5x Straw Knight for each player 1x Pig for each player |
CarcC Forum | - | ||||
(A/79) | Sailing The Seas C1 (Beseegeln der See) ...
Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens |
C1 | Squiffything | 60 | 0 | 1x Leviathan 1x Die 3x Ship for each player as alternative for token |
24x Treasure Chest 3x Ship for each player |
CarcC Rules CarcC Tiles |
Ocean | - | ||
(A/80) | Sailing The Seas : Trade Routes C1 (Beseegeln der See : Handelsroutes) ...
Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean" |
C1 | Wolnic | 40 | 0 | 40x Trade |
CarcC | Ocean / Tokens | - | |||
(A/81) | Sailing The Seas : Trade Routes C2 (Beseegeln der See : Handelsroutes) ...
Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean" |
C2 | Wolnic | 40 | 0 | 40x Trade |
CarcC | Ocean / Tokens | - | |||
(A/82) | Sailing The Seas C2 (Beseegeln der See) ...
Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens |
C2 | Wolnic | 60 | 0 | 1x Leviathan 1x Die 3x Ship for each player as alternative for token |
24x Treasure Chest 3x Ship for each player |
CarcC | Ocean | - | ||
(A/83) | The Coast : Catch of the Day ...
Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore) |
C1/C2 | Wolnic | 9 | 0 | 10x Crab |
CarcC | Ocean / Tokens | - | |||
(A/84) | New Forest : The Hunting Forest (Die Jagdgründe) ...
Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens |
C2 | Wolnic | 14 | 0 | 14x Wild Boar |
CarcC CarcF |
Forest / Tokens | - | |||
(A/85) | The New Forest ...
Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions |
C2 | Wolnic | 115 | 0 | 12x Wood |
CarcC Part 1 CarcC Part 2 CarcC Part 3 |
Forest / River / Tokens | - | |||
(A/86) | Pig on a Pedestal (Das Schwein auf dem Podest) ...
Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most? |
C2 | Wolnic | 14 | 0 | 1x Statue for each player |
CarcC CarcF |
Road / Tokens | - | |||
(A/87) | The Libraries (Die Bibliotheken) ...
Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation |
C1 | PresetM | 32 | 2 | 21x Book |
CarcF | City / Tokens | - | |||
(A/88) | Dragon Killers (Drachenmörder) ...
Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance |
C1/C2/WD | Oldbonz & Meepledrone | 15 | 0 | 1x Die |
1x Princess |
CarcC | Dragon | - | ||
(A/89) | Dragon Nests ...
Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers" |
C1/C2/WD | Oldbonz & Meepledrone | 6 | 0 | 28x Dragon egg |
CarcC | Dragon / Tokens | - | |||
(A/90) | Wanderers & Myths ...
The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell |
C1 | Karel Koplík | 99 | 0 | 24x Meal |
CarcC Forum | Road / Tokens | - | |||
(A/91) | The Plague ...
Conversion of the expansion "The Plague" to C2 artwork style |
C2 | PresetM | 6 | 0 | 18x Flea 6x Outbreak |
CarcF | C1=>C2 | - | |||
(A/92) | City on Fire ...
Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities |
C1 | Palkan | 12 | 0 | 12x Trebuchet 24x City on fire |
CarcC Forum CarcF |
City | - | |||
(A/93) | The Alchemist ...
Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality |
C1/C2 | Meepledrone | 6 | 0 | 1x Alchemist |
24x Alchemist Symbols (6x earth, 6x air, 6x water, 6x fire) 1x Philosopher stone |
CarcC | Advent2019 / Tokens | - | ||
(A/94) | The Druid (Der Druide) ...
The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation |
C1 | kettlefish | 6 | 0 | 1x Druid |
CarcC Forum CarcF |
Road | - | |||
(A/95) | Golden Eggs ...
When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation |
C1 | Fritz_Spinne | 8 | 0 | 16x Golden Egg (chocolate?)[5] | CarcF | Tokens | - | |||
(A/96) | The Dragon Flowers of Carcassonne ...
A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation |
C1 | Fritz_Spinne | 12 | 0 | 12x Die 1x Die (1x Dragon, 5x empty) |
12x Grass |
CarcF | Dragon | - | ||
(A/97) | Demons in Carcassonne (Dämonen in Carcassonne) ...
The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped. |
C1 | Murphy013 | 4 | 0 | 1x Demon for each player 1x coloured disc for each player |
CarcC | Advent2019 | - | |||
(A/98) | The Gambling (invinitas) (Das Glücksspiel) ...
When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation |
C1 | invinitas | 21 | 0 | 1x die (standard colours on each face) |
1x round token per player colour 24x result tokens (18x score 4x landscape) |
CarcF | - | |||
(A/99) | The Rainbow (Der Regenbogen) ...
When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules |
C1 | invinitas | 6 | 0 | 6x Pot of Gold |
CarcF | - | ||||
(A/100) | Robin Hood ...
The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation |
C1 | invinitas | 1 | 0 | 2x Robin Hood[5] | CarcF | Road | - | |||
(A/101) | Snow Queen (Schneekönigin) ...
When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation |
WE | PresetM | 6 | 0 | 1x Snow queen |
CarcF | - | ||||
(A/102) | Ignatius of Loyola ...
This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn |
C1/C2/WD/WE | CAE Manresa | 1 | 0 | 1x Ignatius 4x action cards |
CarcC | - | ||||
(A/103) | The Summer Gingerbread Man (Der Sommer Lebkuchenmann) ...
Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek" |
C1 | Quevy | 6 | 0 | 1x Gingerbread Man |
CarcF | City | - | |||
(A/104) | The Painter (Die Maler) ...
Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation |
C1 | Ratz65 | 12 | 0 | 1x Painter for each player 42x small red cubes 42x small yellow cubes 42x small blue cubes 14x small white cubes 14x small green cubes 14 small black cubes 14x small purple cubes 14 small orange cubes |
6x Portrait cards 48x Cover pieces |
CarcF (Rules only) |
- | |||
(A/105) | The Abbot (Base Game) (Der Abt) ...
Creation of C1 Garden tiles to match those in C2 Base Game |
C1 | PresetM | 20 | 0 | 1x Abbot for each player |
CarcF | C2=>C1 / Monastic | - | |||
(A/106) | The Black Death (Der schwazre Tod) ...
When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game |
C1/C2/WD/WE | CAE Manresa | 1 | 0 | 1x Black Death |
CarcC | - | ||||
(A/107) | Riverboats & The Whirlpool ...
Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions |
C1 | Just a Bill | 12 | 0 | 1x Riverboat for each player |
CarcC Forum | River | - | |||
(A/108) | Carcassonne's Dracula ...
The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing |
C1 | Carcatronn | 24 | 0 | 1x van Helsing 1 Dracula 4x Vampires |
6x Wooden Stake |
CarcC CarcF |
City / Tokens / Tunnel | - | ||
(A/109) | The Winter Coast & Catch of the Day ...
Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore) |
WD | Wolnic | 49 | 0 | 10x Crab |
CarcC | Ocean / Tokens | - | |||
(A/110) | Olive Tree Orchards ...
Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work |
C1 | Welli Designs | 27 | 0 | 18x Olive |
Old CarcC Forum | Tokens | - | |||
(A/111) | The Necromancer ...
Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer |
C1 | Wicke | 4 | 0 | 1x Necromancer 1x Prince By-Tor 1x Snow dog |
CarcC Forum | - | ||||
(A/112) | Keep ...
No information available |
C1 | Gamemai | 1 | 0 | 1x Keep | Missing | - | ||||
(A/113) | Crusades and Representatives of the People ...
Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation |
C1/C2 | LRV | 19 | 0 | 1x Crusader Priest[5] 3x Representative of the people[5] |
CarcF | City / River | - | |||
(A/114) | Captains & Spies ...
Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring |
C2 | Servius Sertorius & Meepledrone | 30 | 0 | 1x Captain for each player 1x Die |
CarcC Forum | - | ||||
(A/115) | The Mill & Beekeeper ...
Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities |
C2 | Carcassonne93 | 31 | 0 | 1x Beekeeper[5] for each player | 25x Honeycomb (1-4) 6x Salt (3,4,5) 1x small bag 2x Windmill for each player |
CarcC Forum | - | |||
(A/116) | Ally or Enemy ...
When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points |
C1/C2/WD/WE | Ker42 | 12 | 0 | 8x regular followers in neutral colour | 6x tokens (x10 colours) |
CarcC Forum | - | |||
(A/117) | Cosmic Portal 2 : Exploring the Multiverse ...
Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal" |
C1/C2/WD/WE | Ker42 | 34 | 0 | 30 tokens |
CarcC | - | ||||
(A/118) | Deserts ...
Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style |
C1 | Darathor | 20 | 0 | 15x camels (3+ colours) |
CarcC Forum | Road | - | |||
(A/119) | Detour and Impasse (Umleitungen und Sackgassen) ...
Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land) |
C1 | Carcatronn & Carcking | 12 | 0 | 8x Ferry |
CarcC | Fields / Road | - | |||
(A/120) | Gambler's Luck (Das Glück des Spielers) ...
A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled |
C1/C2 | Snearone | 8 | 0 | 1x Die |
40x tokens |
CarcC CarcF |
City / Pennant | - | ||
(A/121) | Kingdoms on the River ...
2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river |
C1/C2/WD/WE | Lumen | 6 | 0 | 6x Border Extensions | 4x Cart Tokens 1x Turnstone (double-sided) |
CarcC | River | - | ||
(A/122) | Legacy of Rome ...
Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields |
C1 | Whaleyland | 12 | 0 | 1x Duke[13] 12x Road pieces |
24x Rubble Tokens | CarcC Forum | City / Road | - | ||
(A/123) | Double or Nothing (Doppelt oder Nichts) ...
When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token |
C1 | invinitas | 12 | 0 | 1x "Double or Nothing" token or any coin |
CarcF | - | ||||
(A/124) | Monuments ...
Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style |
C1 | Darathor | 4 | 0 | 4x 2x2 tile blocks | 10x small cubes in each player colour | 40x Renown Tokens |
CarcC Forum | - | ||
(A/125) | Summer Gingerbread Man ...
It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.) |
C2 | Michael Halbert | 24 | 0 | 1x Gingerbread Man |
CarcC Forum | City | - | |||
(A/126) | Tarots ...
Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color |
C2 | Oldbonz | 8 | 0 | 48x Tokens (6 per player) |
CarcC | - | ||||
(A/127) | The Families (De Families) ...
Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3" |
C1 | Frédérick Renaud | 36 | 0 | 16x Monastery |
CarcC (Information - may include summary of rules and low resolution tile images) |
City / Missing / Pennant | - | |||
(A/128) | The Lake (Der See) ...
Adds a large lake, and includes a race to be a lighthouse keeper |
C1 | JPutt927 | 1 | 0 | 1x 3x3 block | 25x water tokens 6 player tokens |
CarcC | Lake | - | ||
(A/129) | The Pope of Avignon v1.01 (Der Papst aus Avignon) ...
Adds an Avignon city tile and a pope piece that makes cities more valuable |
C2 | MarkosBoss | 2 | 0 | 1x Pope[14] |
CarcC | - | ||||
(A/130) | The Riverside School (Die Schull am Fluss) ...
Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source |
C2 | Wolnic | 6 | 1 | "Double" Tiles (3x Left, 3x Right) 1x 2x2 start block |
1x translucent teacher in any colour |
CarcC CarcF |
River / Road / School | - | ||
(A/131) | The Riverside School (Die Schull am Fluss) ...
These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1 |
C1 | KlausiMausi | 6 | 1 | "Double" Tiles (3x Left, 3x Right) 1x 2x2 start block |
1x translucent teacher in any colour |
CarcF | River / Road / School | - | ||
(A/132) | Tithe Barns ...
Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House") |
C1 | Meepleater | 9 | 0 | CarcC | Fields | - | ||||
(A/133) | Virus (Das Virus) ...
When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation |
C1/C2 | Konrad2605 | 6 | 0 | 18x Virus Tokens |
CarcF | - | ||||
(A/134) | Kettle of Fish (Schöne Bescherung) ...
Adds tiles with icons that increase the value of a river, and fish trade goods |
C1 | Novelty | 30 | 0 | 8x Fish |
CarcC CarcF |
Fishermen / River / Tokens | - | |||
(A/135) | Phantom of the Opera (Das Phantom der Oper) ...
When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House |
C1 | Wicke | 4 | 0 | 1x translucent Follower for each player |
CarcC CarcF |
- | ||||
(A/136) | Castles, strongholds, towers (Schlösser, Burgen, Türme) ...
No rules available about tile and follower placements, and scoring |
C1 | Zotto | 12 | 0 | 6x Tower Watchmen | Missing | - | ||||
(A/137) | The Shepherds visit the Christ Child (Der Hirten besuchen das Christkind) ...
Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation |
WD | Seli & Fritz_Spinne | 1 | 1 | 1x double tile | 8 Shelters (1 per colour) |
CarcC Forum CarcF |
- | |||
(A/138) | DoubleSide or DoubleTurn (Doppelseiten oder Doppelzug ) ...
This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation |
C1 | KlausiMausi & frankdux & Cate | 10 | 0 | 8x Double sided 2x Joker |
10 tokens, 1 per colour 12x Double Turn Draw Tiles |
CarcF | - | |||
(A/139) | The Abbot (Expansions) (Der Abt) ...
Creation of C1 Garden tiles to match those in C2 (Other Expansions) |
C1 | PresetM | 27 | 0 | 1x Abbot for each player |
CarcF | C2=>C1 / Garden / Monastic | - | |||
(A/140) | The River Riders (Die Flussfahrer) ...
Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation |
C1 | BuLiFM | 6 | 0 | 6x Sailing Ships (1 each colour) |
CarcF | River | - | |||
(A/141) | Herd of Cattle (Die Rinderherde) ...
When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why! |
C1 | Lemmy77 | 2 | 0 | 2x Wooden Cattle |
Fields / Missing | - | ||||
(A/142) | No Barter, Produce ...
Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working |
C1 | Dave | 12 | 0 | 6x Sacks 5x Shears 9x Flasks |
Old CarcC Forum | City / Tokens | - | |||
(A/143) | Merry Men (Die Gesetzlosen) ...
Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs |
C1 | Novelty | 10 | 0 | 1x Outlaw |
CarcC CarcF |
Cliffs / Forest | - | |||
(A/144) | Angler and Fish Farms (Angler und Fischzucht) ...
Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm |
C1 | Novelty | 2 | 0 | 1x Angler |
CarcC CarcF |
Fishermen / River | - | |||
(A/145) | The Hiker ...
Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points |
C1 | Leven | 3 | 0 | 1x Hiker |
CarcC | Vistas | - | |||
(A/146) | Riches For Priesthood ...
Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end |
C1 | Olivier Taschereau | 17 | 0 | 1x High Priest 2x Gold 6x Silver 11x Bronze |
City / Monastic / Road | - | ||||
(A/147) | Bastions (Die Bastionen) ...
Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions. |
C1 | Leven | 11 | 0 | 1x Royal Archer |
CarcC CarcF |
- | ||||
(A/148) | The Bethlehem Stable (Der Stall von Bethlehem mit Herbergsuche) ...
The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation |
C1 | Seli & Fritz_Spinne | 1 | 0 | 1x double tile | 1x Angel[5] |
CarcC Forum CarcF |
Road | - | ||
(A/149) | The Count of Tuscany (Der Graf der Toskana) ...
Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed |
C1 | Wicke | 1 | 0 | 1x City (4x3) as Florence | 1x Black Count |
CarcC CarcF |
Siege | - | ||
(A/150) | Green Christmas (Grüne Weihnachten) ...
The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version |
C1 | Seli & Fritz_Spinne | 1 | 0 | 1x double tile | 1x Angel[5] |
CarcF | Road | - | ||
(A/151) | Forestry ...
No information available |
C1 | Gamemai | 1 | 0 | 1x double tile | 1x Tree |
Missing | - | |||
(A/152) | Grim Reaple (Der Sensenmann) ...
Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles |
C1 | Victor Watrous | 2 | 0 | 2x Graveyard |
1x Grim Reaple |
CarcC CarcF |
- | |||
(A/153) | The Pig Herders (Die Schweinehirten) ...
There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city |
C1 | Big Guy | 1 | 0 | 2x2 Pig Farm | 12x Pigs (in one colour) |
CarcC | Fields / Siege | - | ||
(A/154) | City Council (Der Stadtrat) ...
Tile placements can be vetoed |
C1 | Gwommy & Novelty | 6 | 0 | 5x Veto tiles |
CarcC CarcF |
City | - | |||
(A/155) | Bandit Camp (Die Räuberlager) ...
Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour |
C1/C2/WD | Oldbonz & Meepledrone | 6 | 0 | 1x Bandit Draw tile |
CarcC CarcF |
- | ||||
(A/156) | Inquisition & Assault (Inquisition und Sturm (aka Ereignisse)) ...
An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available |
C1 | Unknown | 14 | 0 | 10x Event | CarcC (Information - may include summary of rules and low resolution tile images) |
Fluxx / Missing | - | |||
(A/157) | Carousels (Karussel) ...
The tiles reverse the turn order of the players - not suitable for 2 players |
C1 | Leven | 4 | 0 | 2 tiles for determining the initial direction and keeping track of the current turn order | CarcC | Fluxx | - | |||
(A/158) | Seasons (Die Jahreszeiten) ...
With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game |
C2 | TheSteveAllen | 12 | 0 | 1x Season Tracker Board 28x Season conditions 1x Current Season clock |
CarcC Forum | Fluxx | - | |||
(A/159) | The Great Pumpkin (Der große Kürbis) ...
Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation |
C1 | kettlefish | 8 | 0 | 4x Pumpkin-Event 8x Pumpkin Scoring |
CarcF | - | ||||
(A/160) | Quarter (aka City Districts) (Stadtviertel) ...
An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images |
C1 | Carsten Engels | 4 | 0 | 4x double tiles | 4x Quarter draw tiles | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Missing | - | ||
(A/161) | Seasons (Die Jahreszeiten) ...
With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game |
C1 | JPutt927 | 12 | 0 | 1x Season Tracker Board 47x Seasons condition 1x Current Season clock |
CarcC | Fluxx | - | |||
(A/162) | Storno ...
Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack |
C1 | Leven | 6 | 0 | 6x Storno tiles |
CarcC | - | ||||
(A/163) | Orchards : A Trade In Apples (Obstgärten) ...
City tiles with Orchards outside the walls, and Apple Trade Tokens |
C1/C2 | Wolnic | 6 | 0 | 7x Apple |
CarcC CarcF |
City / Tokens | - | |||
(A/164) | The King's Passing (Der König fährt vorbei) ...
Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point |
C1 | JPutt927 | 6 | 0 | 1x King"s Passing tracker board 10x trigger tiles (6x1, 3x2, 1x3) |
CarcC | - | ||||
(A/165) | The Big Highwayman (Der Große Wegelagerer) ...
When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants |
C1/C2 | Challa007 & Snearone | 12 | 0 | 1x Big Highwayman |
CarcC Forum CarcF |
- | ||||
(A/166) | A Carcassong of Ice and Fire ...
Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions |
C1/C2/WD | Fritz_Spinne | 7-10 | 0 | 50x wall cubes 5x additional (but different) followers per player 1x Assassin per player 1 Mini-meeple per player 4x Grey wolves 6x White Walkers 1x Die |
7-10x Capital City tokens | CarcC Forum | - | |||
(A/167) | Crests of Carcassonne ...
In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work |
C1 | Gerry & Danisthirty & Carcking | ? | 0 | CarcC Forum | Missing | - | ||||
(A/168) | Dragon Treasure (Advent Calendar 2016) (Drachenschatz) ...
When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download |
C1 | Seli & KlausiMausi | 6 | 0 | 6x Gold (2 nuggets) 9x Dragon"s Horde (-2, -1, 0, 3, 4, 5) 1x small bag |
CarcC Forum | Advent2016 | - | |||
(A/169) | The Wedding ...
Two lovers try to reach a monastery (before it is completed) so they can be married |
C1/C2/WD/WE | eolone | 4 | 0 | 1x 2x2 block (forming heart-shaped city) | 1x Bride 1x Groom |
CarcC Forum | Monastic | - | ||
(A/170) | New Discoveries: Distant Lands ...
Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion |
C2 | Wolnic | 6 | 0 | 2x 2x2 Distant Land Blocks | 13x Flags (all colours) | CarcC Forum | - | |||
(A/171) | Towers of The Black Prince ...
The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers |
C2 | Oldbonz | 8 | 0 | 1x Black Chess rook | CarcC CarcF |
Tower | - | |||
(A/172) | Fruit Merchant (Die Fruchthändler) ...
A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token |
C1 | Itomi Bhaa | 15 | 0 | 6x apples 6x cherries 6x pears |
CarcC Forum | Fields / Monastic / Road / Tokens | - | |||
(A/173) | Frog Buster (Der Froschmeister) ...
When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold |
C1 | Itomi Bhaa | 12 | 0 | 6x green frogs 6x purple frogs |
CarcC Forum | River / Tokens | - | |||
(A/174) | The Cursed Pennant ...
Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working |
C1 | Dave | 4 | 0 | 4x Pennant quarters | Old CarcC Forum | City / Pennant / Tokens / Missing | - | |||
(A/175) | The Lighthouse Guard ...
Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work |
C1 | The Juts | 28 | 0 | 1x 5x5 Lake with central island |
6x boats (neutral colour) 1x lighthouse/tower |
4x seaweed 2x shark |
CarcF Old CarcC Forum |
Lake | - | |
(A/176) | Walpurgis Night ...
After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules |
C1 | Violet | 12 | 0 | 1x Witch[5] | 1x Witchmaster | CarcF | - | |||
(A/177) | Catapults of Carcassonne (Die Katapulte von Carcassonne) ...
Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works |
C1 | eurojo & Johannes Hoppstädter | 12 | 0 | 1x Die |
30x Jokers |
CarcF | - | |||
(A/178) | The Tinkers ...
A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation |
C1 | Ratz65 | 12 | 0 | 1x Tinker per player[5] |
12x Copper kettles or use colour tokens in place of figures |
CarcF | City / Tokens | - | ||
(A/179) | The Fairy Queen & Prince ...
Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes |
C1 | jeRm! | 5 | 0 | 1x Fairy Queen | BGG | City / Dragon | - | |||
(A/180) | Dungeons & Peddlers ...
If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.) |
C1 | Runtu | 45 | 0 | 12x Peddlars (2 in each colour)[5] | BGG | - | ||||
(A/181) | Trick or Treat ...
The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn |
C1 | Danisthirty | 4 | 0 | 1x "Trick or Treat"er | CarcC Forum | - | ||||
(A/182) | Leprechaun ...
When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing |
C1 | Carcatronn | 12 | 0 | (or unused green figure) |
24x Gold |
CarcC Forum | - | |||
(A/183) | Free as a bird (Frei wie ein Vogel) ...
Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation |
C1 | Sleepy | 12 | 0 | 1x 8-sided die 1 Aviator[5] |
1x wind direction/strength indicator (not included in rules) | CarcCZ | ||||
(A/184) | Underground River (River Versickerung) ...
River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll) |
C1 | Murphy013 | 2 | 0 | 1x Die (0-5 ""(or use 1-6 with 6 as 0?)"") |
CarcC Forum | River | - | |||
(A/185) | Champions & Keep ...
A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works |
C1 | Lamina | 8 | 0 | 1x token/coin for each player | BGG (Broken Link) | City / Missing / Pennant | ||||
(A/186) | The Shop (Der Shop) ...
Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation |
C1 | Christian Hermann | 40 | 0 | 1x Shop Board | 9x action markers 6x castles 6x bridges 6x tower pieces 20x goods tokens (4x each wine, grain, cloth and 8x tea) 10x coat of arms |
Missing | - | |||
(A/187) | Pirates of Carcassonne ...
Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation |
C1 | Unknown | 5 | 0 | 7x Treasure Chests |
CarcCZ | Treasure | - | |||
(A/188) | Cross of Peace ...
Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation |
C1 | Chmura | 6 | 0 | 6x crosses |
CarcCZ | City / Road / Tokens | - | |||
(A/189) | Templar ...
Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation |
C1 | Chmura | 6 | 0 | 10x Templars |
CarcCZ | City / Monastic / Road / Tokens | - | |||
(A/190) | Monks & Heretics ...
The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation |
C1 | Lomion | 17 | 0 | 2x Bee 3x Fish 4x Apple 5x Herbs 3x Monastery 14x Monk |
Monastic / Tokens / Missing | - | ||||
(A/191) | The Paramour of Carcassonne (Die Buhlerin von Carcassonne) ...
The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation |
C1/C2 | Ratz65 | 12 | 0 | 1x Paramour |
12x Paramour |
CarcF | City | - | ||
(A/192) | St Nicholas (Der St. Nikolaus) ...
St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation |
WD | Seli | 9 | 0 | 9x St. Nicolas present |
CarcF | Tokens | - | |||
(A/193) | Apothecaries and Tithes (Apotheken und Zehntscheunen) ...
WD version of tiles from "Apothecaries and Tithes" by Meepleater |
WD | Seli & Meepleater | 23 | 0 | 8x Herb |
CarcF | Tokens | - | |||
(A/194) | Bridges, Castles and Bazaars (Burgen, Brücken und Basare) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 0 | 12x Castle Tokens |
CarcF | - | ||||
(A/195) | Hills and Sheep (Schafe und Hügel) ...
WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version |
WD | Moses64 & Seli & Zotto | 18 | 0 | 2x Wolf 2x 4 Sheep 5x 3 Sheep 5x 2 Sheep 4x 1 Sheep 21x Grass |
CarcF | Fields | - | |||
(A/196) | Hills and Sheep (Schafe und Hügel) ...
WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep |
WD | Telecaster | 24 | 0 | 2x Wolf 4x 4 Sheep 6x 3 Sheep 6x 2 Sheep 6x 1 Sheep 24x Grass 10x Castles |
CarcF | Fields | - | |||
(A/197) | Cleric & Serf (Kleriker und Leibeigene) ...
WD version of tiles from "Cleric and Serf" by Novelty |
WD | Seli & Novelty | 10 | 0 | 1x Serf 1x Cleric |
CarcC Forum CarcF |
Monastic | - | |||
(A/198) | Frog Buster (Der Froschmeister) ...
WD version of tiles from "Frog Buster" by Itomi Bhaa |
WD | Seli & Itomi Bhaa | 12 | 0 | 6x Green Frog 6x Brown Frog |
CarcC Forum CarcF |
River | - | |||
(A/199) | Fruit Merchant (Die Fruchthändler II) ...
WD version of tiles from "Fruit Merchant" by Itomi Bhaa |
WD | Seli & Itomi Bhaa | 15 | 0 | 5x Apple 5x Sloe 5x Pine Cone |
CarcC Forum CarcF |
Tokens | - | |||
(A/200) | Fruit Trader (Die Fruchthändler) ...
WD version of tiles from "Fruit Trader" by Jonathan Wu |
WD | Seli & Jonathan Wu | 6 | 0 | 6x Rowan Berries |
CarcC Forum CarcF |
Tokens | - | |||
(A/201) | Pirates and Plunderers (Piraten und Plünderer) ...
WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic |
WD | Seli & Robotman | 90 | 0 | 15x Cloth 15x Colour Dyes 15x Rum 15x Spice |
CarcC Forum CarcF |
Ocean | - | |||
(A/202) | Bastions (Die Bastion) ...
WD version of tiles from "Bastions" by Leven |
WD | Seli & Leven | 11 | 0 | 1x Royal Archer |
CarcC Forum CarcF |
- | ||||
(A/203) | Merry Men (Die Gesetzlosen) ...
WD version of tiles from "Merry Men" by Novelty |
WD | Seli & Novelty | 11 | 0 | 1x Outlaw |
CarcC Forum CarcF |
Forest | - | |||
(A/204) | The Hunting Forest (Die Jagdgründe) ...
Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion |
C1 | Wolnic | 14 | 0 | 14x Wild Boar |
CarcC | Forest / Tokens | - | |||
(A/205) | The Courier ...
The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game |
C1/C2 | Matisek & Bumsakalaka & Snearone | 6 | 0 | 0 | 1x Courier |
CarcCZ | - | |||
(A/206) | Guild Masters and Beekeepers (Zünfte und Ziedler) ...
Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design |
C1/C2 | The_Bofrostmann | 31 | 0 | 7x Honey tokens | CarcC Forum | City / Tokens | - | |||
(A/207) | The Mount of the Duke ...
An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations |
C1 | José Barros Alonso | 24 | 0 | 4x Boar 4x Deer |
CarcC Forum Rules only |
Forest / Tokens | - | |||
(A/208) | COVID-19 ...
After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game |
C2 | Danka & šmoula | 1 | 0 | 0 | 20x Infection Tokens 1x Death Card 9x Positive Cards 20x Negative Cards |
CarcCZ | - | |||
(A/209) | Mario3 Carcassonne ...
Uses the graphics of the classic game of nintendo super mario bros; separate score board available |
n/a | mrskaut | 72 | 1 | 8x characters per player | BGG | Rebrand | ||||
(A/210) | Zelda 2 Carcassonne ...
Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles |
n/a | LinkDude | 84 | 13 | 8x characters per player | BGG | Rebrand | ||||
(A/211) | Pokésonne Core ...
Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees" |
n/a | FiammaFenice | 146 | 25 | 1x score board | Lots | BGG | Rebrand | |||
(A/212) | The Bards ...
Updated version of "The Bards of Carcassonne" by Trebuchet in C2 art style; add token to a feature when placing a tile, which boosts the score when feature completes |
C2 | Snearone | 7 | 0 | 7x Lute |
CarcC | City / Fields / Road / Tokens | - | |||
(A/213) | Ghost Time (Geisterzeit) ...
20 tiles, 4x ghosts, 1x ghost hunter; as tiles are drawn ghosts appear and are moved around the board; if the ghost hunter is with your follower you are brave enough not to run away; draft rules only, no tiles |
C1 | invinitas | 20 | 0 | 4x Ghosts 1x Ghost Hunter |
CarcF | - | ||||
(A/214) | Fruit Trees (Obstbäume und Obstchips) ...
3 tiles; attempt to create Fruit Trees for C1 but currently suspended due to restrictions on CarcF to do conversion of expansions between editions |
C1 | Zotto & Seli | 3 | 0 | Fruit Chips | CarcF | C2=>C1 | - | |||
(A/215) | The University (Die Universität) ...
Draft tile design and some rule thoughts on collecting "tokens" (representing learning) when cities with a University complete; depending on the tokens collected, could provide extra turn action; sample tile design |
C1 | Safari | 6 | 0 | YES | CarcF | City / Tokens | - | |||
(A/216) | Dung Heaps (Misthaufen) ...
12x tiles, 12x dung heap tokens; tokens may be placed on farms instead of placing a follower and score towards fields at the end of the game |
Seli | 12 | 0 | 12x Dung Heap | CarcF | Fields / Tokens | - | ||||
(A/217) | The Trade Routes (Die Handelsrouten) ...
12 tiles, 24x goods (10x carrots, 8x chickens, 6x shells); when one of the tiles is drawn a goods token is placed on the tile and one on an adjacent tile; if there are tokens on a tile when a feature completes, the majority holder takes the token(s); points are awarded at the end based on the number of each type of token held; based on "The Gold Mines"; rules and tokens only |
C1/C2/WD/WE | Kwyjibo | 12 | 0 | 10x Carrots 8x Chickens 6x Shells |
CarcF | Tokens | - | |||
(A/218) | The Wizard Tower (Der Zauberturm) ...
Adds a tower to the game when the tile is drawn, or play as a starting tile; players place followers there who can try out a spell later in the game; the spell has a chance of working (special die with several blank sides) and if successful the follower gains special points that can be used for extra actions |
User743 | 1 | 0 | 1x Tower 1x Die |
Spell Tokens Bonus Action Cards |
CarcF | - | ||||
(A/219) | King and Robber (König und Raubritter) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 5 | 0 | 1x King 1x Robber Baron |
CarcF | City / Road | - | |||
(A/220) | Defense of the Cities (Die Verteidigung der Städte) ...
Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3 |
C1 | Zotto | 12 | 0 | 1x Tower per player |
CarcF | - | ||||
(A/221) | Wetlands ...
Each player takes one of the double tiles, and places it when they like during the game, scoring points for completed features around the tile, or if placing tiles with water tower or pennant |
C2 | Matisek | 6 | 0 | 6x double tiles | CarcC CarcC Forum |
City / Monastic / Pennant / Road | - | |||
(A/222) | River Ports ...
As the river is laid out, player boats are raced along it and may be used to place a regular follower on an empty feature on a previously placed tile (as the boat passes by); river port tiles can be placed instead of drawing a tile, and allows the player's boat to be moved there; first boat to reach end of the river scores points and all boats removed |
C2 | Oldbonz | 6 | 0 | 1 river port tile per player | 1x boat for each player |
CarcC CarcC Forum |
River | - | ||
(A/223) | Crater ...
After placing, roll Flier dice and any meeples in area defined by the number are removed |
C2 | Matisek | 6 | 0 | 1x Die (Flier) |
CarcC Forum | - |
Expansions with New Tiles only; No Rules
Ref | Expansion | Edition | Author | Tiles (Landscape) | Start Tiles | Special Tiles | Figures[1] | Tokens/Cards/etc. | Symbol | Download[2] / Info | Features | Sample tiles and/or features |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(T/1) | Woodlands (Die Wäldlander) ...
Forest areas have more than one icon, taken from other expansions |
C1 | Novelty | 30 | 0 | CarcC | Forest | - | ||||
(T/2) | Extra Tunnel Tile ...
1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox |
C1 | Cosalo | 1 | 0 | CarcF | Tunnel | - | ||||
(T/3) | Ramparts (Stadtmauern) ...
An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls" |
C1 | Guido Kämmer | 24 | 0 | CarcC CarcF |
City | - | ||||
(T/4) | River System ...
Adds river tiles, including one that joins the river tiles with those of "Lakelands" |
C1 | Guido Kämmer | 11 | 0 | 1x tile to connect with lake | CarcC CarcF |
Lake / River | - | |||
(T/5) | UFO ...
Tiles depict a crashed UFO; no rules |
C1 | Chris Morse | 2 | 0 | BGG | - | |||||
(T/6) | Vanilla ...
Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions |
C1 | Novelty | 12 | 0 | CarcC | City / Fields / Road | - | ||||
(T/7) | Thanksgiving 2008 ...
Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety |
C1 | Novelty | 12 | 0 | CarcC | - | |||||
(T/8) | Winter 2008 ...
Includes 5x tiles with wells in roundabouts, and some winter themed tiles |
C1 | Novelty | 12 | 0 | CarcC | Road / Wells | - | ||||
(T/9) | Math Guy Gamma ...
The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends |
C1 | mathguy89 | 12 | 0 | CarcC | City / Fields / Monastic / Road | - | ||||
(T/10) | Math Guy 2008 ...
Mostly fields, but includes some with shrines or cloisters, and road ends |
C1 | mathguy89 | 12 | 0 | CarcC | Fields / Road / Monastic | - | ||||
(T/11) | Math Guy 89 ...
Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields) |
C1 | mathguy89 | 12 | 0 | CarcC | City / Fields / Monastic / Road | - | ||||
(T/12) | Perky Dragons & Taverns ...
Tiles contain features from "Princess and Dragon" or contain Inns/Lakes |
C1 | scotty13 & Lardarse | 12 | 0 | CarcC | Dragon | - | ||||
(T/13) | Wheel of Fortune Extras ...
"Wheel of Fortune" tiles with tie-ins to several of the official expansions |
C1 | JPutt927 | 15 | 0 | CarcC | - | |||||
(T/14) | Crop Circle Advent Calendar ...
Winter Crop Circle tiles converted to Carcassonne I format |
C1 | Quevy | 6 | 0 | CarcC | Advent2016 / CropCircle | - | ||||
(T/15) | Garden Tiles for Carcassonne I ...
Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included) |
C1 | Fritz_Spinne | 11 | 0 | CarcC | Garden | - | ||||
(T/16) | I&C and T&B Garden Tiles for Carcassonne I ...
Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens |
C1 | Quevy | 4 | 0 | CarcC | C2=>C1 / Garden | - | ||||
(T/17) | Tiles holiday winter 2015 2016 ...
Contains two holiday-themed tile designs without any rules |
C1 | Quevy | 2 | 0 | CarcC | - | |||||
(T/18) | Coastal Forests ...
Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions |
C1/C2 | Wolnic | 20 | 0 | CarcC Forum | Forest / Ocean | - | ||||
(T/19) | Fluvium ...
Additional river tiles |
C2 | Wolnic | 15 | 0 | CarcC | River | - | ||||
(T/20) | Cathar Siege (aka Siege Tiles with Monk Icon) ...
Modification of the 4x official "Siege" tiles, with Monk icon added |
C1 | Scott | 4 | 0 | CarcC | City / Siege | - | ||||
(T/21) | La Porxada Remastered ...
Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available |
C1 | JPutt927 | 2 | 0 | CarcC Forum | City | - | ||||
(T/22) | Sailing The Seas : Coastal Reefs ...
Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean" |
C1/C2 | Wolnic | 8 | 0 | CarcC Forum | Ocean | - | ||||
(T/23) | Sailing The Seas : Extra ...
Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower |
C1/C2 | Wolnic | 8 | 0 | CarcC Forum | Ocean | - | ||||
(T/24) | Halflings - The missing tiles ...
Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion |
C1 | Darwin | 96 | 0 | CarcC Forum | Halflings | - | ||||
(T/25) | Castles on the River ...
Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety |
C1 | Wolnic | 8 | 0 | CarcC Forum | River | - | ||||
(T/26) | Divided Cities (Geteilte Städte) ...
C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later |
C1 | Fährmann | 9 | 0 | CarcF | City | - | ||||
(T/27) | Hungarian Castles (Burgen in Ungarn) ...
Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles |
C1 | Ramachandra | 7 | 0 | CarcC Forum CarcF |
- | |||||
(T/28) | Deco Tiles ...
6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers |
C1 | Ramachandra | 6 | 0 | CarcC Forum | - | |||||
(T/29) | Circles in the Forest (Kornkriese im Wald) ...
Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier |
C1 | Leven | 24 | 0 | CarcC | CropCircle / Forest | - | ||||
(T/30) | Farmers Heaven (Das Bauern Himmelreich) ...
Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields |
C1 | Murphy013 | 24 | 0 | CarcC | Advent2019 / Fields | - | ||||
(T/31) | The Monastery on the River (Das Kloster am Fluss) ...
A new German Monastery, which sits next to a river (design discussion) |
C1 | Zotto | 1 | 0 | CarcF | Monastic / River | - | ||||
(T/32) | Map Benelux Cities ...
Cities from the Benelux Map created as standalone tiles |
C2 | PresetM | 8 | 0 | CarcF | City / Map | - | ||||
(T/33) | The Night Watcher (Der Nachtwächter) ...
Proposal to add a special symbol or figure to city districts which will increase their value when the city is completed; two sample tiles in thread |
C1 | Violet | 2 | 0 | CarcF | City | - | ||||
(T/34) | Moated Castle ...
A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs |
C1 | Trebuchet | 1 | 0 | 1x Moated Castle | CarcF | - | ||||
(T/35) | The Monastery on the River II ...
Development of other new German monastery designs |
C1 | KlausiMausi | 1 | 0 | CarcF | - | |||||
(T/36) | Under the Big Top ...
Conversion of the C2 expansion to C1 artwork style - currently on hold |
C1 | PhilippJConrad | 20 | 0 | CarcF | C2=>C1 | - | ||||
(T/37) | Alternative Start tiles (Alternative Startkarten) ...
A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)" |
C1 | Cianopanza | 11 | 0 | Old CarcC Forum BGG |
- | |||||
(T/38) | The Frontier ...
Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules |
C1 | jeRm! | 31 | 0 | BGG | Forest / Mountain | - | ||||
(T/39) | Map France Cities ...
Cities from the France Map created as standalone tiles |
C2 | PresetM | 8 | 0 | CarcF | City / Map | - | ||||
(T/40) | Winter on the Other Side of the Mountains ...
Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD |
C1/WD | Wolnic | 40 | 0 | CarcC | Connect / Mountain | - | ||||
(T/41) | City Tableaux (Stadttafeln) ...
3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline |
C1 | Wolnic | 8 | 0 | 8x 3x3 City tableaux | CarcC Part 1 CarcC Part 2 |
City | - | |||
(T/42) | Farmer's Happiness 1 (Bauernglück 1) ...
Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields |
C1 | Unknown | 12 | 0 | Fields / Missing | - | |||||
(T/43) | Farmer's Happiness 2 (Bauernglück 2) ...
Tiles contain fields, cities, and roads, some of which end in a field area |
C1 | Unknown | 12 | 0 | Fields / Missing | - | |||||
(T/44) | Forest by the River ...
No information available |
C1 | Unknown | 12 | 0 | Forest / River / Missing | - | |||||
(T/45) | The City and Lake Connection ...
Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake") |
C1 | Zotto | 12 | 0 | City / Lake / Missing | - | |||||
(T/46) | The City and Mountain Connection ...
Tiles contain cities (and roads) with mountain caps, to be played with "Mountains" |
C1 | Zotto | 12 | 0 | City / Mountain / Missing | - | |||||
(T/47) | The City, Lake and Mountain Connection ...
Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains" |
C1 | Zotto | 12 | 0 | City / Lake / Mountain / Missing | - | |||||
(T/48) | The River (PC) ...
A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during computer game play |
C1 | Koch Media | 12 | 0 | River / Missing | - | |||||
(T/49) | Wind Rose English ...
Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs |
C1 | JPutt927 | 14 | 0 | CarcC Forum | Windrose | - | ||||
(T/50) | Wind Rose River ...
Extra tile for use with "The Wind Roses"; includes part of the river |
C1 | Leven | 1 | 0 | CarcC Forum | River / Windrose | - | ||||
(T/51) | The Mills ...
No information available |
C1 | Unknown | 4 | 0 | Missing | - | |||||
(T/52) | Fiance ...
The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal |
C1 | Unknown | 5 | 0 | - | ||||||
(T/53) | Double sided tiles ...
If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack |
C1 | frankdux | 4 | 0 | 4x double sided tiles | CarcC Forum | - | ||||
(T/54) | Map Great Britain Cities ...
Cities from the Great Britain Map created as standalone tiles |
C2 | PresetM | 10 | 0 | CarcF | City / Map | - | ||||
(T/55) | Mud Pools and Hot Springs ...
Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions |
C2 | Wolnic | 3 | 0 | CarcC Forum | - | |||||
(T/56) | Sakura ...
Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings" |
C2 | Wolnic | 6 | 0 | CarcC Forum | Road | - | ||||
(T/57) | All the Rest of the Tiles ...
A large collection of other tile configurations using just the standard features of cities, roads and cloisters |
C2 | Ratz65 | 264 | 0 | CarcC Forum (Hi-res only) |
- | |||||
(T/58) | Alternative Start Tiles (again) ...
A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles" |
C1 | Cianopanza | 9 | 9 | CarcC Forum | - | |||||
(T/59) | City and Country (Stadt und Land) ...
An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available |
C1 | Hannes Garsk | 6 | 0 | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Road / Missing | - | ||||
(T/60) | City Expansion (Stadtsuitbreiding) ...
An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available |
C1 | Zotto | 12 | 0 | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Road / Missing | - | ||||
(T/61) | City Expansion 2 (Stadterweiterung) ...
An early expansion, this is mainly of city tiles in new configuration; no longer available |
C1 | Friederich Scholta | 12 | 0 | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Missing | - | ||||
(T/62) | City Life (Stadtleben) ...
An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available |
C1 | Marcus Müller & Friederich Scholta | 12 | 0 | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Missing | - | ||||
(T/63) | Divided Cities (Geteilte Städte) ...
Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep" |
C2 | Wolnic | 28 | 0 | CarcC CarcF |
City | - | ||||
(T/64) | Divided Cities (Geteilte Städte) ...
C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later |
C1 | KlausiMausi | 28 | 0 | CarcF | City | - | ||||
(T/65) | Divided Forests (Geteilte Wälder) ...
Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests" |
WD | Seli | 12 | 0 | CarcC CarcF |
Forest | - | ||||
(T/66) | Double Tiles (Doppelzug) ...
An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available |
C1 | Friederich Scholta | 12 | 0 | 12x double tiles | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Road / Missing | - | |||
(T/67) | Expansion of the River Landscape (Der Ausbau der Flusslandscaft) ...
Additional river tiles, including a couple of river junctions |
C1 | Zotto | 12 | 0 | CarcF | River | - | ||||
(T/68) | Magic Portals ...
A Winter Edition version of the Magic Portals from "Princess and Dragon" |
WE | Oldbonz | 6 | 0 | CarcC | - | |||||
(T/69) | Pyrenees Extended ...
An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains" |
C1 | Wolnic | 40 | 0 | CarcC | Mountain / Ocean | - | ||||
(T/70) | The Abbot : Alternative tiles (Der Abt : Alternativkarten) ...
With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style |
C1 | Telecaster | 20 | 0 | CarcF | C2=>C1 / Garden / Monastic | - | ||||
(T/71) | The Alternative Abbeys ...
Alternative Abbey designs without the heavy orange borders |
C1 | Areta | 6 | 0 | CarcC | Monastic | - | ||||
(T/72) | The Second River (Der Zweite Fluss) ...
Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River" |
C1 | Zotto | 12 | 0 | River / Missing | - | |||||
(T/73) | The Tower (Der Turm) ...
A Winter Edition version of the tiles from "The Tower" |
WE | Oldbonz | 18 | 0 | CarcC | Tower | - | ||||
(T/74) | Tile Expansion ...
A selection of new river and land tiles, including a few with Shrines |
C2 | Cookiemonster16 | 13 | 0 | CarcC | City / River | - | ||||
(T/75) | Winter Coast Ocean Connectors (Die Winterküste Ozean Verbindung) ...
Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline |
WD | Wolnic | 20 | 0 | CarcC | Ocean | - | ||||
(T/76) | Winter Coast Ocean Connectors (2) (Die Winterküste Ozean Verbindung 2) ...
Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline |
WD | Seli | 18 | 0 | CarcC CarcF |
Ocean | - | ||||
(T/77) | Fun With Bluffs (Klippen) ...
Lines of cliffs that can be used to divide up fields |
C1 | Carcking | 16 | 0 | CarcC | Cliffs / Fields | - | ||||
(T/78) | 4 way Inn road ...
Example image of crossroads with inn in one quadrant |
C1 | karkids | 1 | 0 | CarcC Forum | Road | - | ||||
(T/79) | Halfling Abbey ...
Halfling Abbey tile, and musings on other Halfling designs |
C1 | Quevy | 1 | 0 | 1x Triangular tile | CarcC Forum | Halflings / Monastic | - | |||
(T/80) | Haflings with Forests & Mountains ...
Halfling tiles with Forests and Mountains |
C1 | Darwin | 24 | 0 | 24x Triangules tiles | CarcC Forum | Forest / Halflings / Mountain | - | |||
(T/81) | Forests and Mountains ...
Tiles combining Forests and Mountains |
C1 | Darwin | 27 | 0 | CarcC Forum | Forest / Mountain | - | ||||
(T/82) | La Porxada for winter ...
WE version of La Porxada, with modified rules |
C1/WE | loki | 2 | 0 | CarcC Forum | City | - | ||||
(T/83) | Carcassonne goes Game of Thrones ...
Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas |
C1/WD | thodekey & Wolnic | 38 | 0 | 6x double tiles and 6x draw tiles |
CarcC Forum | Connect | - | |||
(T/84) | Winter Hospitalets ...
Some Abbey-style tiles linking C1 and WD |
C1/WD | Oldbonz | 12 | 0 | CarcC Forum | Monastic | - | ||||
(T/85) | Road Variations ...
Artistic Road variations in loops and curves - low res image, download file not available |
C1 | Ramachandra | 90 | 0 | CarcC Forum | Road | |||||
(T/86) | C2 Winter Gate ...
WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked |
WE | Oldbonz | 6 | 0 | CarcC Forum | - | |||||
(T/87) | The Winter Flier ...
WE version of "The Flier", put on hold for possible legal reasons |
WE | Oldbonz | 1 | 0 | CarcC Forum | Flier | - | ||||
(T/88) | Carcassonne goes Game of Thrones (C2) ...
C2 version of C1 tiles combining C2 and WE |
C2/WE | Oldbonz | 4+ | 0 | CarcC Forum | Connect | - | ||||
(T/89) | Fluvium 2 ...
Additional river tiles |
C2 | Wolnic | 15 | 0 | CarcC | River | - | ||||
(T/90) | Circus (Zotto) (Zirkus) ...
This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower) |
C1 | Zotto | 6 | 0 | CarcF | - | |||||
(T/91) | Abbey and Mayor (Abtei und Bürgermeister) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 18 | 0 | 6x Abbey | CarcF | City / Fields / Monastic | - | |||
(T/92) | Abbey and Mayor (Abtei und Bürgermeister) ...
WD version of tiles from HiG's published expansion |
WD | Telecaster | 18 | 0 | 6x Abbey | [15] | CarcF | City / Fields / Monastic | - | ||
(T/93) | Alternative Monasteries (Zusätzliche Klöster) ...
5 new monasteries to create your own tiles |
WD | Seli | 1 | 0 | CarcF | - | |||||
(T/94) | Base Game and Extra Tiles (Telecasters Grundspiel und Ergänzungskarten) ...
WD version of tiles from HiG's Base Game, plus 12 extra tiles |
WD | Telecaster | 84 | 1 | CarcF | - | |||||
(T/95) | Castles in Germany (Burgen in Deutschland) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | Double sized | CarcF | - | ||||
(T/96) | Cathedrals in Germany (Kathedralen in Deutschland) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | CarcF | Monastic | - | ||||
(T/97) | Cathedrals in Germany (Kathedralen in Deutschland) ...
WE version of tiles from HiG's published expansion |
WE | Seli | 6 | 0 | CarcF | Monastic | - | ||||
(T/98) | Corn Circles (Die Kornkreise) ...
WD version of tiles from HiG's published expansion |
WD | Zotto & Safari | 6 | 0 | CarcF | - | |||||
(T/99) | Corn Circles I (Die Kornkreise I) ...
WD version of tiles from HiG's published expansion; images in forum thread only |
WD | Telecaster | 6 | 0 | CarcF | - | |||||
(T/100) | Corn Circles II (Die Kornkreise II) ...
WD version of tiles from HiG's published expansion |
WD | Zotto & Safari | 6 | 0 | CarcF | - | |||||
(T/101) | Cult, Siege and Creativity ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 6 | 0 | CarcF | Monastic | - | ||||
(T/102) | Darmstadt (Darmstadt spielt) ...
WD version of tiles from HiG's published expansion |
WD | Seli & Spielekreis Darmstadt | 3 | 0 | CarcF | - | |||||
(T/103) | Essen Spiel 2014 (Messe Spiel! in Essen 2014) ...
WD version of tile from HiG's published expansion; image in forum thread only |
WD | Zotto | 1 | 0 | CarcF | - | |||||
(T/104) | Essen Spiel 2015 (Messe Spiel! in Essen 2015) ...
WE version of tiles from HiG's published expansion |
WE | Wolf120 | 1 | 0 | CarcF | - | |||||
(T/105) | Extra Tunnel (Die Tunnel Extra) ...
WD version of tiles from "Extra Tunnel" by Quevy |
WD | Zotto & Quevy | 4 | 0 | CarcF | Tunnel | - | ||||
(T/106) | Forests (Die Wälder) ...
WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules) |
WD | Seli & Scott & Novelty | 150 | 0 | CarcF | Forest | - | ||||
(T/107) | Fountain of Youth (Die Jungbrunnen) ...
WD version of tiles from "Fountain of Youth" by Meepleater |
WD | Seli & Meepleater | 24 | 0 | CarcF | Wells | - | ||||
(T/108) | Games Quarterly 11 : Winter 2006 (Mini-Erweiterung) ...
WD version of tiles from the published expansion |
WD | Zotto | 12 | 0 | CarcF | - | |||||
(T/109) | Green Dragon (Grüne Drache) ...
WD version of tiles from "Green Dragon" by Scott and Novelty |
WD | Seli & Scott & Novelty | 60 | 0 | CarcF | Forest | - | ||||
(T/110) | Half and Half HiG (Halb so wild HiG) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 0 | Half sized | CarcF | Halflings | - | |||
(T/111) | Half and Half SpielBox (Halb so wild Spielbox) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 0 | Half sized | CarcF | Halflings | - | |||
(T/112) | Inns and Cathedrals (Wirtshäuser und Kathedralen) ...
WE version of tiles from HiG's published expansion |
WE | Plattenleger | 18 | 0 | CarcF | City / Road | - | ||||
(T/113) | Inns and Cathedrals (Wirtshäuser und Kathedralen) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 18 | 0 | CarcF | City / Road | - | ||||
(T/114) | Inns and Cathedrals (Wirtshäuser und Kathedralen) ...
WD version of tiles from HiG's published expansion |
WD | Telecaster | 18 | 0 | [16] | CarcF | City / Road | - | |||
(T/115) | Log Cabins (Die Blockhäuser) ...
WD version of tiles from "Log Cabins" by Novelty |
WD | Seli & Novelty | 12 | 0 | CarcF | Forest | - | ||||
(T/116) | Mage and Witch (Magier und Hexe) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 8 | 0 | CarcF | - | |||||
(T/117) | Monasteries in Germany (Klöster in Deutschland) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | CarcF | Monastic | - | ||||
(T/118) | Monasteries in Germany (Klöster in Deutschland) ...
WD version of tiles from HiG's published expansion; images in forum thread only |
WD | Telecaster | 6 | 0 | CarcF | Monastic | - | ||||
(T/119) | Monasteries in Holland and Belgium (Klöster in den Niederlande) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | CarcF | Monastic | - | ||||
(T/120) | Monasteries in Holland and Belgium (Klöster in Holland) ...
WD version of tiles from HiG's published expansion; images in forum thread only |
WD | Telecaster | 6 | 0 | CarcF | Monastic | - | ||||
(T/121) | Monasteries on the River (Klöster am Fluss) ...
Tiles with new monasteries on the banks of a river |
WD | Seli & Zotto | 2 | 0 | CarcF | Monastic / River | - | ||||
(T/122) | Outposts (Die Aussenposten) ...
WD version of tiles from "Outposts" by Novelty |
WD | Seli & Novelty | 16 | 0 | CarcF | Forest | - | ||||
(T/123) | River I (Der Eisfluss (River I)) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 12 | CarcF | River | - | ||||
(T/124) | River II (Der Fluss II) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 12 | CarcF | River | - | ||||
(T/125) | Santa Claus (Der Nikolaus) ...
WD version of tiles from "Santa Claus" by Fritz_Spinne |
WD | Zotto & Fritz_Spinne | 12 | 0 | CarcF | City | - | ||||
(T/126) | Scoring Tiles (50-1000) (Die Zählkarten (50-1000)) ...
Winter Download version Score Tiles in a range of values between 50 and 1000 |
WD | Seli | 8 | 0 | CarcF | Score | - | ||||
(T/127) | Scoring Tiles (50/100) (Die Zählkarten (50/100)) ...
50/100 Score Tiles for WE (and WD) version |
WE | Carcatronn | 12 | 0 | 6x50, 6x100 | CarcC | Score | - | |||
(T/128) | The Abbot (Der Abt) ...
Tiles from C2 with gardens created in WD style, includes 3 extra tiles |
WD | Telecaster | 12 | 0 | CarcF | Garden | - | ||||
(T/129) | The Abbot (Der Abt) ...
Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster |
WD | Zotto | 12 | 0 | CarcF | Garden | - | ||||
(T/130) | The Beseigers (Die Belagerer) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | CarcF | City | - | ||||
(T/131) | The Beseigers III (Die Belagerer III) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | CarcF | City / Forest / Mountain | - | ||||
(T/132) | The Catapult (Das Katapult) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 0 | CarcF | - | |||||
(T/133) | The Cathars (Die Katharer) ...
WD version of tiles from the published SpielBox expansion |
WD | Seli | 4 | 0 | CarcF | City | - | ||||
(T/134) | The Count of Carcassonne (Der Graf von Carcassone) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 12 | 0 | 4x3 Start Block | CarcF | - | ||||
(T/135) | The Ferries (Die Fähren) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 8 | 0 | CarcF | - | |||||
(T/136) | The Festival (Das Fest) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 10 | 0 | CarcF | - | |||||
(T/137) | The Flier (Die Fluggeräte) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 8 | 0 | CarcF | Flier | - | ||||
(T/138) | The Forest v2.0 (Die Wälder v2.0 [Andreas J. Haselbeck (Cosalo), Tanja Pöschl]) ...
WD version of tiles from "The Forest v2.0" |
WD | Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl | 65 | 0 | CarcF | Forest | - | ||||
(T/139) | The Gingerbread Man (Der Lebkuchenmann) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 6 | 0 | CarcF | City | - | ||||
(T/140) | The Gingerbread Man (Der Lebkuchenmann) ...
WD version of tiles from HiG's published expansion |
WD | Telecaster | 12 | 0 | CarcF | City | - | ||||
(T/141) | The Gold Mines (Die Goldminen) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 8 | 0 | CarcF | - | |||||
(T/142) | The Place of Worship and the Heretic (Die Kultstätte und der Ketzer) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 5 | 0 | CarcF | Monastic | - | ||||
(T/143) | The Plague (Die Pest) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 6 | 0 | CarcF | - | |||||
(T/144) | The Princess and The Dragon (Burgfräulein und Drache) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 30 | 0 | CarcF | City / Dragon | - | ||||
(T/145) | The River BB5 (Der Fluss BB5) ...
WD version of new tiles from HiG's published expansion; tile images in forum thread |
WD | Zotto | 4 | 0 | CarcF | River | - | ||||
(T/146) | The Robbers (Die Räuber) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 8 | 0 | CarcF | - | |||||
(T/147) | The School (Die Schule) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 2 | 0 | CarcF | - | |||||
(T/148) | The Tower (Der Turm) ...
WE version of tiles from HiG's published expansion |
WE | Plattenleger | 18 | 0 | CarcF | Tower | - | ||||
(T/149) | The Tower (Der Turm) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 18 | 0 | CarcF | Tower | - | ||||
(T/150) | The Tunnel Expansion (Die Tunnel Erweiterung) ...
Additional tiles for use with "Tunnels" |
WD | Zotto | 4 | 0 | CarcF | Road / Tunnel | - | ||||
(T/151) | The Wells of Carcassonne (Die Brunnen von Carcassonne) ...
WD version of tiles from "The Wells of Carcassonne" by Ricy |
WD | Seli & Ricy | 4 | 0 | CarcF | Wells | - | ||||
(T/152) | The Wheel of Fortune (Das Schicksalsrad) ...
WD version of tiles from HiG's published expansion; includes base game and special tiles |
WD | Zotto | 73 | 1 | 3x Wheel (2x2, 3x3, 4x4) | CarcF | - | ||||
(T/153) | The Wheel of Fortune (Das Schicksalsrad) ...
WD version of tiles from HiG's published expansion; numbered tiles only |
WD | Telecaster | 24 | 0 | 1x Wheel (3x3) | CarcF | - | ||||
(T/154) | The Wheel of Fortune Expansion (Das Schicksalsrad als Erweiterung) ...
Additional tiles for use with "Wheel of Fortune" |
WD | Zotto | 27 | 0 | CarcF | - | |||||
(T/155) | The Wheel of Fortune Extra (Schicksalsrad Extra) ...
Additional tiles for use with "Wheel of Fortune", with features from published expansions |
WD | Zotto | 15 | 0 | CarcF | Windrose | - | ||||
(T/156) | The Wind Rose I HiG (Die Windrosen I HiG) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 6 | 0 | CarcF | Windrose | - | ||||
(T/157) | The Wind Rose II SpielBox (Die Windrosen II SpielBox) ...
WD version of tiles from SpielBox's published expansion |
WD | Zotto | 6 | 0 | CarcF | Windrose | - | ||||
(T/158) | Timber! (Baum fällt) ...
WD version of tiles from "Timber" by Scott and Novelty |
WD | Seli & Scott & Novelty | 12 | 0 | CarcF | Forest / Tokens | - | ||||
(T/159) | Traders and Builders (Händler und Baumeister) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 4 | 0 | CarcF | City / Tokens | - | ||||
(T/160) | Traders and Builders (Händler und Baumeister) ...
WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig |
WD | Telecaster | 24 | 0 | [17] | CarcF | City / Tokens | - | |||
(T/161) | Wells (Die Brunnen) ...
WD version of tiles from "Wells" by Meepleater |
WD | Seli & Meepleater | 12 | 0 | CarcF | Wells | - | ||||
(T/162) | Winter Animals (Winter Tierkarten) ...
WD version of animal tiles from Winter Edition |
WD | Telecaster | 12 | 0 | CarcF | - | |||||
(T/163) | Winter Expansion (Eigene Erweiterung) ...
New landscape tiles to expand the base game |
WD | Telecaster | 48 | 0 | CarcF | - | |||||
(T/164) | Wishing Wells (Die Wunschbrunnen) ...
WD version of tiles from "Wishing Wells" by Meepleater |
WD | Seli & Novelty | 12 | 0 | CarcF | Wells | - | ||||
(T/165) | Zotto's Animal Tiles (Zottos Tiere) ...
WD version of animal tiles from HiG's "Winter Edition" |
WD | Zotto | 12 | 0 | CarcF | - | |||||
(T/166) | Zotto's Extra Tiles (Ergänzung Grundspiel) ...
New landscape tiles to expand the base game |
WD | Zotto | 48 | 0 | CarcF | - | |||||
(T/167) | Fishermen (Fischer) ...
WD version of tiles from "Fishermen" by Novelty |
WD | Seli & Novelty | 60 | 0 | CarcC Forum CarcF |
River | - | ||||
(T/168) | Storehouses and Paths (Lagerhäuser und Pfade) ...
WD version of tiles from "Storehouses and Paths" by EXIT191 |
WD | Seli & EXIT191 | 15 | 0 | CarcC Forum CarcF |
- | |||||
(T/169) | The Development of the River Landscape (Der Ausbau der Flusslandschaft) ...
WD version of tiles from the same expansion by Zotto |
WD | Seli & Zotto | 12 | 0 | CarcC Forum CarcF |
River | - | ||||
(T/170) | The Leprechaun (Irischer Kobold) ...
WD version of tiles from "The Leprechaun" by Carcatronn |
WD | Seli & Carcatronn | 12 | 0 | CarcC Forum CarcF |
- | |||||
(T/171) | The Training Ground (Der Übungsplatz) ...
WD version of tiles from "The Training Ground" by Lars120 |
WD | Seli & Lars120 | 6 | 0 | CarcC Forum CarcF |
- | |||||
(T/172) | Woodlands (Die Waldländer) ...
WD version of tiles from "Woodlands" by Novelty |
WD | Seli & Novelty | 30 | 0 | CarcC Forum CarcF |
Forest | - | ||||
(T/173) | An Apple a Day (Ein Apfel am Tag) ...
WD version of tiles from "An Apple A Day" by Cappy |
WD | Seli & Cappy | 6 | 0 | CarcC Forum CarcF |
Forest / Tokens | - | ||||
(T/174) | Castle, Forge and Marketplace (Schloss, Schmiede und Marktplatz) ...
WD version of tiles from the expansion by Lomion.de |
WD | Seli & Lomion | 6 | 0 | CarcC Forum CarcF |
- | |||||
(T/175) | Circles in the Forest (Kornkreise im Wald) ...
WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles |
WD | Seli & Leven | 26 | 0 |