Expansion List - Test
Please note that Wikicarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites.
In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.
This list also contains expansions that are still in development (i.e. not yet finished), as well as completed expansions that are still in the workshop.
The shown images are taken from the expansions. But it is up to you to use them. You can easily use other figures, tokens, or use figures as tokens and vice versa.
It would be nice if you write us a comment if a download does not work.
As the list is not complete, it would still be desirable if you could send us links to expansions not listed here. Links to commercial sites are not included here.
Contents
- 1 Changes
- 2 Miscellaneous Notes
- 3 Thanks
- 4 Expansion selector
- 4.1 1. Introduction
- 4.2 2. Use Guide
- 4.3 Official Expansions
- 4.4 Expansions with Figures/Tokens/Cards and Rules, but No Tiles
- 4.5 Expansions with Figures/Tokens/Cards, New Tiles and Rules
- 4.6 Expansions with New Tiles only; No Rules
- 4.7 Expansion with New Tiles and Rules
- 4.8 Variants
- 4.9 Musings
- 4.10 Footnotes
Changes
4th April 2022 : The data is maintained in an external Excel spreadsheet. Please contact wolnic on Carcassonne Central if you would like to suggest changes or corrections to any of the data. Any changes made here may be overwritten by future updates. Any errors in the data listed below are purely the responsibility of those involved in collating the data.
25th November 2022 : Added Brief Description of each expansion as hidden data below Expansion Title and expanded Feature Categories - initially to section for All Expansions with Tiles, Rules and Tokens/Figures, with other sections to follow
3rd January 2023 : Added about 150 Winter expansions, mostly conversions from C1 to WD, so Tiles only - you'll still have to find the original for rules, tokens, figure requirements, etc.
10th January 2023 : Added a a further 60+ expansions that were first raised, or older ones that have come to light, during 2022. There is still a small batch, primarily those on the Czech Carcassonne Forum, that I have to collect details for.
29th April 2023 : Removed Remarks column from all sections except "Published", and refreshed data accordingly (but no new entries added); added Musings to Expansion Type selection; created two Tabs for Explanatory Info currently on page above Selector - data still to be transferred; added new Selection Category for Completion Status, but is still being tested.
30th April 2023 : Removed Collapse/Expand from individual Table Results - displayed all entries after doing so, even if sub-set selected; add data to allow filtering by Expansion Status; minor data updates
27th August 2023 : Explanatory Tables for Columns and Expansion Types moved to separate tabs within Selector
Miscellaneous Notes
- If a Green Tick is present in any column, it is likely that the expansion was never fully developed and the rules only loosely specify that figures or tokens required.
- External links open in a new tab or window. For CarcC and CarcF you'll have to log in. Remember to log out afterwards!
- If you do click on a link to the remote site, you can use the BACK button in your browser to get back here, where your settings should be maintained.
- If don't want to include Published Expansions, don't select Publishers.
- The table rows can be sorted - say by the number of tiles, or by author - by clicking on the little triangles in the header row of each section.
- If you would like to search through all the expansion descriptions for a keyword, try the Experimental Expansion_List - Descriptions page, but you'll have to use your browser's Search box to find keywords.
- Descriptions of the expansions are, generally, my own interpretation of the rules, distilled down to the bare essentials and probably missing important elements. Apologies if you feel I have mis-interpreted the concept, but please let me know so that I can correct those entries.
Thanks
Thanks to Murphy013 for the initial work in creating the data set which contained details of around 650 expansions, and to meepledrone for the creation and maintenance of the Selector.
Special thanks to SxN, Challa007 and Bumsakalaka (members at Carcassonne Central) for assistance with translation of some of the German and Czech language expansions.
Expansion selector
This tab describes the Columns that are displayed in the Results.
Column | Description |
---|---|
Ref (and Status) |
The first character represents the type of expansion (Tiles only (T), Rules only/Variants (V), Tiles+Rules (R), Tiles+Rules+Figures/Tokens (A), Figures/Tokens+Rules (F), Official/Published (P)); the number is a sequence number within the category, which may change for individual entries over time. This will be useful for advising of corrections.
The cell is coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available". |
Expansion (Title and Description) |
The published name given to the expansion, in English and German languages; the German version may be an automated translation if there is no existing German translation available; includes link to page on WICA for detailed information about the expansion, if it exists.
This field also contains a brief description of the expansion, initially Hidden, but visible by clicking on the Expand link - it can be hidden again by clicking on the resulting Collapse link. The Description is contained in a box coloured according to the status of the expansion - pale green = "Completed", pale orange = "In Development", pale pink = "Lost", pale blue = "Musings", and white for "Commercially Available". |
Edition | The edition of Carcassonne the expansion is designed for, typically based on the included landscape tiles (C1, C2, WD, WE) or version neutral (all four listed). Note: Any expansion that has been created using C3 city artwork will, initially, be listed as C2 as the general artwork style is consistent between the two. |
Author | The main person, or persons, who created the expansion. |
Tiles (Landscape) | The total number of landscape tiles or tile blocks included that are used to extend the landscape on the table; this does not include "tiles" that display characters (such as King, or Robber Baron) or are mixed with the landscape tiles but, when drawn, trigger some other action; may include start tiles. |
Start Tiles | The total number of landscape tiles, or tile blocks, within the expansion, that are (or can be) laid out on the table at the start of play; in the case of a typical river expansion, this would be the number of river source tiles (even though the expansion itself may only require one), but not standard river or lake tiles; if the expansion, for example, alters the way in which a feature is laid out (for example, by placing the Lake or a specific river tile first) then that should be noted instead of river sources. |
Special Tiles | Landscape tiles, or tile blocks, that are not of the standard size (45mm x 45mm); this could include half-sized tiles, double tiles, or a 2x2 block (such as a central lake); may be subset of the "Tiles"; almost a "Notes" field for tiles; some of the tile blocks may be a single component, or made up from individual tiles. |
Figures | Any additional figures (wood, or equivalent) required for the expansion; this typically will re-purpose meeples from existing expansions or spin-offs, or from third party suppliers such as Meeplesource or Spielmateriel; some expansions do not specify the exact figures required, other than that they be either of an unused shape (e.g. shepherd, robber, etc.), or player colour; may also include required dice (1-6 or Flier) or other components (wooden tokens, cubes, etc.) |
Tokens/Cards/etc. | Any additional tokens (card or wood) that are part of the expansion; typically these will be smaller than standard tiles, such as trade tokens, but may include standard tile-sized/shaped character tiles (think King, Robber Baron) or trigger tiles that are mixed with the landscape tiles and drawn as normal, but are not added to the landscape on the table, instead triggering some other action; may also include "playing" cards (additional actions, scores, quests, etc.) which are drawn before or during the game. |
Expansion Symbol | If the tiles have an expansion symbol, or common design feature, that could help to identify it. |
Download Link | This includes web links to the downloadable files or discussion threads on CarcC or CarcF, or to another site (such as BGG, or archived CarcC) where the expansion, or information about it, can be found; CarcC Downloads is listed separately from CarcC Forum (latter, generally, if no Download is available), but CarcF uses a common URL for both, so following the link may lead to a Downloads page or a discussion thread; additional info may be included if, for example, the expansion is split across multiple pieces (it might state "Part 1" and "Part 2", or "Rules" and "Tiles"), or that there is no (known) further information available. |
Features (or Categories) |
This is used for the Feature Selection option; these are broad features, such as road, city, forest, or river, which are a significant design element of the expansion; in time this feature could be expanded to include other aspects of the expansion to allow more detailed searches to be made. This field may, in future, be renamed as "Categories". |
Sample Tiles/Features | This is intended to include sample tile(s) showing the main design features. Only a few examples are included at this stage. |
This tab explains the different Expansion Type categories
Expansion Type | Description |
---|---|
Official (P) | Any commercially published expansion (HiG, CundCo, SpielBox, HobbyWorld, etc.) |
Figures/Tokens and Rules (F) | Rules which includes additional tokens and/or figures, but no additional landscape tiles; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles |
Tiles, Rules and Figures/Tokens (A) | New tile designs with an accompanying set of rules, including tokens and/or additional figures; includes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles |
Tiles only (T) | New tile designs without any new rules; this can include tiles, or tile blocks, of different sizes; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles; may include tiles that are used with other expansions which do have rules - for example, additional Tower or Flier tiles |
Tiles and Rules (R) | New tile designs with an accompanying set of rules; no additional figures required, and no additional tokens included; excludes tile shaped/sized pieces that are not placed into the landscape, such as trigger or character tiles |
Variants (V) | Alternative rules for existing published expansions; no new tiles or other components; so, no borrowing of a figure from another published expansion. |
Musings (M) | Often just a vague idea or suggestion for figures, tiles and rules, some are slightly better defined but without any major discussion about them; download links may no longer work. |
1. Introduction
This Expansion Selector allows you to navigate through the great deal of both official and fan-made expansions available for Carcassonne. According to your selection, the list below will be filtered. This way, you can narrow down the long list available.
2. Use Guide
The selector has two tabs and below there is an area that lists the current selection at all times, no matter the tab displayed.
You can click on any tab label to go to the desired tab. Additional clicks on a selected tab will collapse it and expand it back in order to access the selector when needed. Switching to another tab will expand the selector automatically.
The following sections describe the tabs and their functionality.
2.1. The "Filter" tab
It will allow you to select the criteria to filter the list of expansions below: by edition, by publisher (if official), by type of expansion and/or author (if fan-made), or by features.
The tab shows a set of criteria categories where each label is preceded by a checkbox to allow its selection and deselection in full.
The criteria categories show a clickable "[+]" symbol after them when closed or "[–]" when open. In the latter case, all the components are displayed and can be selected and deselected individually.
The tab has a text label in accordance with the format "Filter (X/Y)" in order to identify the number of expansions selected (represented by X) and the total number available (represented by Y).
2.4. Help
This is the current tab displayed with help information about the Expansion Selector.
Transmogrifying...
Transmogrifying...
Official Expansions
Ref | Expansion | Edition | Author | Tiles (Landscape) | Start Tiles | Special Tiles | Figures[1] | Tokens/Cards/etc. | Symbol | Download[2] / Info | Features | Sample tiles and/or features |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(P/1) | Base game (Grundspiel) |
C1 | HiG | 71 | 1 | 1x Scoreboard | 8x Follower for each player |
CarcF Base rules |
- | |||
(P/2) | Inns & Cathedrals (Wirtshäuser und Kathedrelen) |
C1 | HiG | 18 | 0 | 8x Follower for 6th player 1x large follower for each player |
CarcF Expansion rules |
Monastic / City / Road | - | |||
(P/3) | Traders & Builders (Händler und Baumeister) |
C1 | HiG | 24 | 0 | 1x Builder for each player 1x Pig for each player |
9x Wine 6x Wheat 5x Fabric |
CarcF Expansion rules |
City / Tokens | - | ||
(P/4) | The Princess & Dragon (Burgfräulein und Drache) |
C1 | HiG | 30 | 0 | 1x Dragon 1x Fairy |
CarcF Expansion rules |
Dragon / City | - | |||
(P/5) | The Tower (Der Turm) |
C1 | HiG | 18 | 0 | 30x Tower piece |
CarcF Expansion rules |
Tower | - | |||
(P/6) | Abbey & Mayor (Abtei und Bürgermeister) |
C1 | HiG | 12 | 0 | 6x Abbey | 1x Barn for each player 1x Wagon for each player 1x Mayor for each player |
CarcF Expansion rules |
Barn / City / Monastic | - | ||
(P/7) | Count, King & Robber * Count of Carcassonne * River II * King & Robber baron * Heretics & Shrines (Graf, König und Konsorten) |
C1 | HiG | 0 0 5 5 |
12 12 0 0 |
1 King 1 Robber baron |
1x Count |
CarcF Expansion rules |
- | |||
(P/8) | The Catapult (Das Katapult) |
C1 | HiG | 12 | 0 | 6x Knockout 6x Seduction 6x Target 6x Catch |
CarcF Expansion rules |
- | ||||
(P/9) | Bridges, Castles & Bazaars (Brücken, Burgen und Basare) |
C1 | HiG | 12 | 0 | 12x Bridge |
12x Castle |
CarcF Expansion rules |
Bazaar | - | ||
(P/10) | Hills & Sheep (Schafe und Hügel) |
C1 | HiG | 18 | 0 | 1x Shepherd for each player |
2x 1 Sheep 5x 2 Sheep 5x 3 Sheep 2x 4 Sheep 2x Wolf |
CarcF Expansion rules |
Fields | - | ||
(P/11) | The River (Der Fluss) ...
Boxed game and single sheet |
C1 | HiG | 0 | 12 | CarcF Expansion rules |
River | - | ||||
(P/12) | King & Scout (König und Späher) ...
Boxed expansion |
C1 | HiG | 5 | 0 | 1x King 1x Robber baron |
CarcF Expansion rules |
- | ||||
(P/13) | The Count of Carcassonne (Der Graf von Carcassonne) ...
Boxed expansion |
C1 | HiG | 0 | 12 | 1x Count |
CarcF Expansion rules |
- | ||||
(P/14) | The River 2 (Der Fluss 2) ...
Boxed expansion |
C1 | HiG | 0 | 12 | CarcF Expansion rules |
River | - | ||||
(P/15) | The River 3 (Der Fluss 3) ...
Never distributed as single expansion. Part of BigBox |
C1 | HiG | 0 | 12 | River | - | |||||
(P/16) | Crop Circle 1 (Die Kornkreise) |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
CropCircle | - | ||||
(P/17) | The Festival 10 (Das Fest) |
C1 | HiG | 10 | 0 | CarcF Expansion rules |
- | |||||
(P/18) | The Phantom (Das Gefolge) |
C1 | HiG | 0 | 0 | 1x translucent Follower for each player |
CarcF Expansion rules |
- | ||||
(P/19) | The School (Die Schule) |
C1 | HiG | 0 | 2 | [3] 1x translucent teacher |
CarcF Expansion rules |
- | ||||
(P/20) | The Flier (Die Fluggeräte) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 0 | 8 | 1x Die |
CarcF Expansion rules |
Flier | - | |||
(P/21) | The Messages (Die Depeschen) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 0 | 0 | 1x Women follower for each player |
CarcF Expansion rules |
- | ||||
(P/22) | The Ferries (Die Fähren) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 8 | 0 | 8x Ferry |
CarcF Expansion rules |
- | ||||
(P/23) | The Goldmines (Die Goldminen) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 8 | 0 | 16x gold pieces |
CarcF Expansion rules |
- | ||||
(P/24) | Mage & Witch (Magier und Hexe) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 8 | 0 | 1x Mage 1x Witch |
CarcF Expansion rules |
- | ||||
(P/25) | The Robbers (Die Räuber) ...
Boxed expansion contained 1 tile of Crop Circles 2. Also provided in Bigbox |
C1 | HiG | 8 | 0 | 1x Robber for each player |
CarcF Expansion rules |
- | ||||
(P/26) | Crop Circle 2 (Die Kornkreise 2) ...
Never distributed as single expansion. Addtional tile of Minis or part of BigBox |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
CropCircle | - | ||||
(P/27) | The Wind Roses 1 (Die Windrosen I) |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
Windrose | - | ||||
(P/28) | The Besiegers (Die Belagerer) |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
Siege | - | ||||
(P/29) | Monasteries in Germany (Klöster in Deutschland) |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/30) | Halflings 2 (Halb so wild 2) |
C1 | HiG | 0 | 0 | 12x halfsize tiles | CarcF Expansion rules |
Halflings | - | |||
(P/31) | Castles in Germany (Burgen in Deutschland) |
C1 | HiG | 0 | 0 | 6x doublesize tiles | CarcF Expansion rules |
- | ||||
(P/32) | Cathedrals in Germany (Kathedralen in Deutschland) |
C1 | HiG | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/33) | The Cathars (Die Katharer) |
C1 | Spielbox | 4 | 0 | CarcF Expansion rules |
City / Fields | - | ||||
(P/34) | Games Quarterly #11 | C1 | Games Quarterly | 12 | 0 | CarcF Comments |
- | |||||
(P/35) | The Shrine (Die Kültstatte) |
C1 | Spielbox | 5 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/36) | Cult, Siege & Creativity * Cult * Siege * Creativity |
C1 | RGG | 6 4 0 |
0 0 0 |
CarcF Expansion rules |
City / Fields | - | ||||
(P/37) | Baba-Jaga & Bogatyr | C1 | Hobby World | 2 | 0 | CarcF Expansion rules |
- | |||||
(P/38) | Solovei Razboynik & Vodyanoy | C1 | Hobby World | 2 | 0 | CarcF Expansion rules |
- | |||||
(P/39) | The Tunnel (Tunnel) |
C1 | Spielbox | 4 | 0 | 2x Tunnel for each player |
CarcF Expansion rules |
Tunnel | - | |||
(P/40) | The Plague (Die Pest) |
C1 | Spielbox | 6 | 0 | 18x Flea 6x Outbreak |
CarcF Expansion rules |
- | ||||
(P/41) | Little Buildings (Die Häuser) |
C1 | Spielbox | 0 | 0 | 6x Tower 6x Building 6x Shed |
CarcF Expansion rules |
- | ||||
(P/42) | The Wind Roses 2 (Die Windrosen 2) |
C1 | Spielbox | 6 | 0 | CarcF Expansion rules |
Windrose | - | ||||
(P/43) | Halflings 1 (Halb so wild 1) |
C1 | Spielbox | 0 | 0 | 12x halfsize tiles | CarcF Expansion rules |
Halflings | - | |||
(P/44) | Monasteries in the Netherlands & Belgium (De Kloosters) |
C1 | 999Games | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/45) | Darmstadt | C1 | Darmstadt spielt | 3 | 0 | CarcF Expansion rules |
- | |||||
(P/46) | The Labyrinths (Die Labyrinthe von Carcassonne) |
C1 | Spiel Doch | 1 | 0 | CarcF Expansion rules |
Road | - | ||||
(P/47) | La Porxada | C1 | Oriol Comas i Coma | 1 | 0 | City | - | |||||
(P/48) | Wheel of Fortune (Das Schicksalrad) |
C1 | HiG | 71 | 1 | 1x Scoreboard 1x Wheel of fortune (4x4) |
8x Follower for each player 1x pink pig |
CarcF Base rules |
- | |||
(P/49) | Base game (Grundspiel II) |
C2 | HiG | 71 | 1 | 1x Scoreboard | 8x Follower for each player |
CarcF Base rules |
- | |||
(P/50) | The Abbot (Der Abt) |
C2 | HiG | 0 | 0 | 1x Abbot for each player |
CarcF Base rules |
Monastic | - | |||
(P/51) | The River (Der Fluss II) |
C2 | HiG | 0 | 12 | CarcF Base rules |
River | - | ||||
(P/52) | Inns & Cathedrals (Wirtshäuser und Kathedrelen II) |
C2 | HiG | 18 | 0 | 8x Follower for 6th player Abbot for the 6th player 1x large follower for each player |
CarcF Expansion rules |
Monastic / City / Road | - | |||
(P/53) | Traders & Builders (Händler und Baumeister II) |
C2 | HiG | 24 | 0 | 1x Builder for each player 1x Pig for each player |
9x Wine 6x Wheat 5x Fabric |
CarcF Expansion rules |
City / Tokens | - | ||
(P/54) | The Princess & Dragon (Burgfräulein und Drache II) |
C2 | HiG | 30 | 0 | 1x Dragon 1x Fairy |
CarcF Expansion rules |
Dragon / City | - | |||
(P/55) | The Tower (Der Turm II) |
C2 | HiG | 18 | 0 | 30x Tower floors |
CarcF Expansion rules |
Tower | - | |||
(P/56) | Abbey & Mayor (Abtei und Bürgermeister II) |
C2 | HiG | 12 | 0 | 6 Abbeys | 1x Barn for each player 1x Wagon for each player 1x Mayor for each player |
CarcF Expansion rules |
Barn / City / Monastic | - | ||
(P/57) | Count, King & Robber * Count of Carcassonne * River II * King & Robber baron * Heretics & Shrines (Graf, König und Konsorten II) |
C2 | HiG | 0 0 5 5 |
12 12 0 0 |
1 King 1 Robber baron |
1x Count |
1x King 1x Robber Baron |
CarcF Expansion rules |
Monastic | - | |
(P/58) | Bridges, Castles & Bazaars (Brücken, Burgen und Basare II) |
C2 | HiG | 12 | 0 | 12x Bridge |
12x Castle |
CarcF Expansion rules |
Bazaar | - | ||
(P/59) | Hills & Sheep (Schafe und Hügel II) |
C2 | HiG | 18 | 0 | 1x Shepherd for each player |
2x 1 Sheep 5x 2 Sheep 5x 3 Sheep 2x 4 Sheep 2x Wolf |
CarcF Expansion rules |
Fields | - | ||
(P/60) | Under the Big Top (Manege frei!) |
C2 | HiG | 20 | 0 | 1x Big Top 1x Ringmaster for each player |
1x Flea 4x Monkey 5x Seal 3x Bear 2x Tiger 1x Elephant |
CarcF Expansion rules |
- | |||
(P/61) | The Flier (Die Fluggeräte II) ...
Only available in BigBox |
C2 | HiG | 0 | 8 | 1x Die |
CarcF Big Box 2017 rules |
Flier | - | |||
(P/62) | The Messages (Die Depeschen II) ...
Only available in BigBox |
C2 | HiG | 0 | 0 | 1x Women follower for each player |
CarcF Big Box 2017 rules |
- | ||||
(P/63) | The Ferries (Die Fähren II) ...
Only available in BigBox |
C2 | HiG | 8 | 0 | 8x Ferry |
CarcF Big Box 2017 rules |
- | ||||
(P/64) | The Goldmines (Die Goldminen II) ...
Only available in BigBox |
C2 | HiG | 8 | 0 | 16x gold ingots |
CarcF Big Box 2017 rules |
- | ||||
(P/65) | Mage & Witch (Magier und Hexe II) ...
Only available in BigBox |
C2 | HiG | 8 | 0 | 1x Mage 1x Witch |
CarcF Big Box 2017 rules |
- | ||||
(P/66) | The Robbers (Die Räuber.II) ...
Only available in BigBox |
C2 | HiG | 8 | 0 | 1x Robber for each player |
CarcF Big Box 2017 rules |
- | ||||
(P/67) | Crop Circle 2 (Die Kornkreise 2 II) ...
Only available in BigBox |
C2 | HiG | 6 | 0 | CarcF Big Box 2017 rules |
CropCircle | - | ||||
(P/68) | Japanese Buildings | C2 | HiG | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/69) | The Festival 15 (Das Fest II) |
C2 | HiG | 10 | 0 | CarcF Expansion rules |
- | |||||
(P/70) | The Watchtowers (Die Wachtürme) |
C2 | HiG | 12 | 0 | CarcF Expansion rules |
City | - | ||||
(P/71) | The Markets of Leipzig (Die Märkte zu Leipzig) |
C2 | HiG | 0 | 0 | 4x doublesize tiles | CarcF Expansion rules |
- | ||||
(P/72) | The Fruitbearing Trees (Die Ostbäume) |
C2 | HiG | 6 | 0 | 4x Apple 4x Apricot 4x Elder 4x Cherry 4x Plum 4x quince |
CarcF Expansion rules |
Road | - | |||
(P/73) | Monasteries in Germany (Klöster in Deutschland II) |
C2 | HiG | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/74) | The Barber-Surgeons (Die Bader) |
C2 | HiG | 6 | 0 | CarcF Expansion rules |
City / Road | - | ||||
(P/75) | Castles in Germany (Burgen in Deutschland II) |
C2 | HiG | 0 | 0 | 4x doublesize tiles | CarcF Expansion rules |
- | ||||
(P/76) | The Tollkeepers (Die Zöllner) |
C2 | HiG | 10 | 0 | 1x Bar for each player |
CarcF Expansion rules |
Road | - | |||
(P/77) | Halflings 1 (Halb so wild 1) |
C2 | HiG | 0 | 0 | 12x halfsize tiles | CarcF Expansion rules |
Halflings | - | |||
(P/78) | Halflings 2 (Halb so wild 2) |
C2 | HiG | 0 | 0 | 12x halfsize tiles | CarcF Expansion rules |
Halflings | - | |||
(P/79) | Maps Germany | C2 | HiG | 0 | 0 | DIN A1 Map of Germany | CarcF Germany map rules |
Map | - | |||
(P/80) | Maps France | C2 | HiG | 0 | 0 | DIN A1 Map of France | CarcF Map rules |
Map | - | |||
(P/81) | Maps Península Ibérica | C2 | HiG | 0 | 0 | DIN A1 Map of Península Ibérica | CarcF Map rules |
Map | - | |||
(P/82) | Maps Great Britain | C2 | HiG | 0 | 0 | DIN A1 Map of Great Britain | CarcF Map rules |
Map | - | |||
(P/83) | Maps BeNeLux | C2 | HiG | 0 | 0 | DIN A1 Map of BeNeLux | CarcF Map rules |
Map | - | |||
(P/84) | Maps Chips | C2 | HiG | 0 | 0 | 10x Map-Chips purple (6x1, 4x 2) 10x Map-Chips light-blue (6x1, 4x 2) 10x Map-Chips orange (6x1, 4x 2) |
CarcF Map Chips rules |
Map | - | |||
(P/85) | The Land Surveyors (Die Landvermesser) |
C2 | HiG | 0 | 0 | 12x Scoring | HiG English download HiG German download |
- | ||||
(P/86) | Solo Variant (Solo-variante) |
C2 | HiG | 0 | 0 | HiG English download HiG German Download |
Solo | - | ||||
(P/87) | Spiel Doch Promo | C2 | HiG | 2 | 0 | CarcF Expansion rules |
- | |||||
(P/88) | Base game - Winter Edition | WE | HiG | 71 | 1 | 1 Scoreboard | 8x Follower for each player |
CarcF Base game rules |
- | |||
(P/89) | The Gingerbread Man | WE | HiG | 6 | 0 | 1x Gingerbread Man |
CarcF Expansion rules |
- | ||||
(P/90) | Crop Circles | WE | HiG | 6 | 0 | CarcF Expansion rules |
CropCircle | - | ||||
(P/91) | Base game - Winter Download Edition ...
Was only available at HiG downloads until the Winter Edition was published |
WD | HiG | 71 | 1 | 8x Follower for each player |
- | |||||
(P/92) | Cathedrals in Germany (Kathedralen in Deutschland II) |
C2 | HiG | 6 | 0 | CarcF Expansion rules |
Monastic | - | ||||
(P/93) | The Peasant Revolts (Die Bauernaufstände) |
C2 | HiG | 12 | 0 | CarcF Expansion rules |
- | |||||
(P/94) | The Gifts (Die Geschenke) |
C2 | HiG | 0 | - | |||||||
(P/95) | The Signposts (Die Wegweiser) |
C2 | HiG | 12 | 0 | Road | - | |||||
(P/96) | Maps Taiwan | C2 | Swan Panasia[4] | 0 | 0 | DIN A1 Map of Taiwan | Map | - | ||||
(P/97) | Maps US East | C2 | HiG | 0 | 0 | DIN A1 Map of Eastern USA | CarcF Map rules |
Map | - | |||
(P/98) | Maps US West | C2 | HiG | 0 | 0 | DIN A1 Map of Western USA | CarcF Map rules |
Map | - | |||
(P/99) | The Labyrinths (Die Labyrinthe von Carcassonne) |
C2 | Spiel Doch | 1 | 0 | CarcF Expansion rules |
Road | - | ||||
(P/100) | 20th Anniversary Expansion ...
Only available in 20th Anniversary Box |
C2 | HiG | 15 | 0 | - | ||||||
(P/101) | 20th Anniversary River ...
Only available in 20th Anniversary Box |
C2 | HiG | 16 | 1 | 1x double tile | River | - | ||||
(P/102) | Maps Ukraine | C2 | HiG | 0 | 0 | DIN A1 Map of Ukraine | Map | - | ||||
(P/103) | The Bets (Die Wetteinsätze) |
C2 | HiG | 10 | 0 | 36x Betting Chips | - | |||||
(P/104) | Ukraine Promo | C2 | HiG | 1 | 0 | - | ||||||
(P/105) | Christmas Present (2003) ...
Print 'n' Play pack of bonus cards, that are collected when placing a road tile, or any tile adjacent to a cloister; cards may be played immediately, or on a later turn |
C1/C2/WD/WE | JEM | 0 | 0 | 32x cards | CarcC Forum | Monastic / PnP / Road | - | |||
(P/106) | Spiel Promos (2014-current) ...
Commemorative tiles released for the Essen Spiel (Games Fair), 1x tile each year since 2014; no rules, although fan rules may have been created for these tiles |
C2 | HiG | 9 | 0 | - |
Expansions with Figures/Tokens/Cards and Rules, but No Tiles
Ref | Expansion | Edition | Author | Tiles (Landscape) | Start Tiles | Special Tiles | Figures[1] | Tokens/Cards/etc. | Symbol | Download[2] / Info | Features | Sample tiles and/or features
|
---|---|---|---|---|---|---|---|---|---|---|---|---|
(F/1) | Fishing Boats (Fischerboote) ...
Designed to be played with "Fishermen", this adds boats to the river which equate to two fishermen for resolving ties, and which can be moved to connecting river systems rather than being returned to the player's supply |
C1 | CKorfmann | 0 | 0 | 1x boat for each player |
CarcC CarcF |
Fishermen / River | - | |||
(F/2) | Promotions (Der Austfieg) ...
Add a coloured disc to any follower or special figure in play (your own, or another players) to boost/weaken that follower's abilities, or help/hinder an opponent |
C1 | Gwommy | 0 | 0 | 1x coloured disc for each player |
CarcC CarcF |
- | ||||
(F/3) | Court Jester (CARC_Zoner) (Der Hoffnarr) ...
Uses the tiles from "The Catapult"; when a follower is placed on a feature "touching" the fair, they can earn Jester skills; then all players try out for who can fly the furthest |
C1 | CARC_Zoner | 0 | 0 | 2x Dice |
CarcC CarcF |
Tokens | - | |||
(F/4) | The Day Labourers (Die Tagelöhner) ...
Each player starts with one Day Laborer; if placed, a player has reduced options during their turn, until they can recruit another Day Laborer; each Day Laborer scores half points for the player closing a feature, and are returned to that player for later use; no English translation |
C1 | Dieter Maute & Charlie-66 | 0 | 0 | 6x Day Labourers in a neutral color[5] | CarcF | - | ||||
(F/5) | The Pilgrims (Die Pilger) ...
This takes the "hiking" rule from "Over Hill and Dale"; when placed on a road, the player's Pilgrim may walk its length when adding a new tile; no English translation |
C1 | KlausiMausi | 0 | 0 | 1x pilgrim[5] for each player |
CarcF | Road | - | |||
(F/6) | The Adventurer of Carcassonne (Der Abenteurer von Carcassonne) ...
Contains two sets of adventure cards - city and forest; move your Adventurer around the board, having adventures at "waypoints" which may be road junctions, inns, cities, monasteries; adventures may lead to financial gain or loss, treasures, or encounters; no English translation |
C1 | Dieter "Belushi" Rausch | 0 | 0 | 1x Figure[5] for each playerl 1x Die |
40x Adventurer Cards | Carc-Welt | - | |||
(F/7) | Sheep & Shepherds ...
Adds sheep and shepherds to the game (before the release of "Hills and Sheep") |
C1 | LittleMisfit & Scott Myers | 0 | 0 | 2x Shepherds for each player 6x Sheep for each player |
BGG | - | ||||
(F/8) | Citadels ...
Place a citadel in a field, and if that field can be closed, there is an option for you to remove followers from cities or roads touching that field |
C1 | LittleMisfit | 0 | 0 | 2x Citadels for each player |
CarcF BGG |
Fields | - | |||
(F/9) | Castles ...
Place a castle in a field and gain points if you can connect a field, containing your farmer, to the castle field later in the game; you have the option of removing the farmer to your supply, or leaving him there for the rest of the game |
C1 | LittleMisfit | 0 | 0 | 2x Castles for each player |
CarcF BGG |
Fields | - | |||
(F/10) | Thieves Guilds ...
The Thieves Guild is placed on a road you already occupy; when any city that is connected to the road is completed, you steal the points from the shields and any trade tokens; once used the Thieves Guild remains on the board |
C1 | LittleMisfit | 0 | 0 | 2x Thieves guilds[5] for each player |
CarcF BGG |
Pennant | - | |||
(F/11) | Inn & Stable Owners (Gastwirte und Viehzüchter) ...
Allows the inns and stables on roads to be occupied and scored; play with "Inns & Cathedrals" |
C1 | ShadowP68 | 0 | 0 | 4x Owners for each player |
CarcC CarcF |
- | ||||
(F/12) | The House of Valois (Das Geschlecht der Valoiser) ...
Adds two followers representing members of the French royal house of Valois who move from city to city boosting their worth |
C1 | Wicke | 0 | 0 | 2x Large Golden Meeple |
CarcC CarcF |
- | ||||
(F/13) | The Kids are Growing Up (Die Kinder werden erwachsen) ...
Adds small followers who may be deployed into already occupied features to gain an advantage in ties |
C1 | Wicke | 0 | 0 | 2x Mini Meeple for each player |
CarcC CarcF |
- | ||||
(F/14) | Hog Roast (Das Festmahl) ...
Introduces a hog, based on the legend of Dame Carcas |
C1 | Novelty & Joff | 0 | 0 | 1x White Pig |
CarcC CarcF |
- | ||||
(F/15) | The Leper (Der Aussätzige) ...
Adds a leper piece that cause players to lose points as it moves around the land |
C1 | Novelty & Joff | 0 | 0 | 1x Leper |
CarcC CarcF |
- | ||||
(F/16) | Black Tower (Schwarzer und Weisser Turm) ...
Black Tower introduces new black and white tower floors for Carcassonne The Tower expansion, which allows to trap meeples diagonally when using black floor or permanently lock tower with white floor on the top. |
C1/C2/WD/WE | Jonathan Warren | 12× Black Tower floor 6× White Tower floor |
CarcC CarcF |
Tower | ||||||
(F/17) | The Noblemen (Die Adligen) ...
Adds followers from New World/Mayflower as Noblemen, who are worth more than standard followers, but there are restrictions on how they may be used |
C1 | Wicke | 0 | 0 | 3x Noblemen for each player 2x Large White Noblemen |
CarcC CarcF |
- | ||||
(F/18) | Monasteries (Die Priorate) ...
To accommodate a growing demand, monasteries are being built to support the surrounding cloisters. |
C1 | Meepleater | 0 | 0 | 1x Monastery for each player |
CarcC CarcF |
Monastic | - | |||
(F/19) | The Butcher ...
Players attempt to remove a pig from a farm, sending the pig back to the player for redeployment |
C1 | Joe Vancura | 0 | 0 | 1x Butcher[5] | CarcC CarcF |
Fields | - | |||
(F/20) | Dual Dragon (Zwei Drachen) ...
Two dragons are brought into play; designed to be played with the "Princess and Dragon" |
C1 | Joff | 0 | 0 | 1x White Dragon |
CarcC CarcF |
Dragon | - | |||
(F/21) | Sinkholes (Die Donnerlocher) ...
When a sinkhole is placed, all meeples and followers on the affected tiles fall down the hole and become trapped, where they will remain unless a rescue mission is successfully completed on a later turn. |
C1 | Piklach & Rich_The_Fish | 0 | 0 | 1x Die 1x wooden disc as major sinkhole [5] as alternative to token 1x coloured disc for each player [5] as alternative to token |
1x Major Sinkhole[6] 1x Minor Sinkhole for each player |
CarcC CarcF |
- | |||
(F/22) | The Citadel (Die Zitadelle) ...
Proposal for dealing with a mega-city occupied by, say, two players in a 3-4 player game, where the other players might fall well behind just because they missed out, perhaps by adding something else they could achieve as it grows; author admits further balancing/work required |
C1 | asparagus | 0 | 0 | 1x Citadels 10x wooden disc as alternative to token |
10x Token[7] | CarcC Forum | City | - | ||
(F/23) | Small Bridges ...
Allows players to place wooden bridges across a river to connect the fields |
C1/C2 | Oldbonz | 0 | 0 | 12x Bridge |
CarcC | Fields | - | |||
(F/24) | Hook, Line & Sinker (Haken, Leine und Senkblei) ...
The most accomplished fishermen have learned to fish the river well, reeling in their catch for the surrounding cities |
C1 | Canada Steve | 0 | 0 | 1x Fisher for each player |
CarcC CarcF |
Fishermen / River | - | |||
(F/25) | Santa, Snowman & Grinch ...
This is a progressive expansion that starts simple and then you can introduce additional mechanisms as the game progresses; all four characters affect the game, and each other, in different ways |
C1/C2 | Meepledrone | 0 | 0 | 1x Santa 1x Snowman 1x Grinch 1x Fir tree |
CarcC | Advent2019 | - | |||
(F/26) | The Plagues (Die Plagen) ...
Ideas for 3 different types of plague - rats, locusts and frogs; only The Plague of Rats is described; when a follower is added to a city, a die is rolled to determine if rats arrive there too; a rat catcher may be deployed to stop the spread of rats, which devalue the city; draft rules only; no English translation |
C1 | invinitas | 0 | 0 | 1x Pied Piper[5] for each player 1x Die |
CarcF Part 1 CarcF Part 2 |
City | - | |||
(F/27) | Hidden Character (Versteckte Charakter) ...
Each player has a special characteristic for one follower type; each player places one of their tokens on a feature when closing it; if the other player(s) can guess the characteristic, the player loses one follower from the game; most characteristics change end game scoring; no English translation |
C1 | invinitas | 0 | 0 | 25x Marker for each player |
8x Character cards | CarcF | - | |||
(F/28) | The Crusader (Die Kreuzritter) ...
When a player has the minority in a shared city and scores no points, they may place one of the neutral Crusaders next to one of their followers in another city; this negates one opposing knight in that city; a Crusader may also sacrifice themselves to the dragon or tower; no English translation |
C1 | Marvin | 0 | 0 | 5x Crusader |
CarcF | City | - | |||
(F/29) | The Musician (Der Spielmann) ...
A strolling player moves around the board and any follower encountered scores 2 points; no English translation |
C1 | -enel- | 0 | 0 | 1x Musician 1x Die (1-1-2-2-3-3) |
CarcF | - | ||||
(F/30) | Les Assassins ...
Each player moves their assassin around the board trying to eliminate other players' followers; not available at present - CarcF Advent calendar |
C1/C2/WD/WE | izscream & Glöckchen | 0 | 0 | 1x Dice of Fate 2x Battle die |
1x Assassin for each player |
CarcF | - | |||
(F/31) | The Archer (Die Bogenschießer) ...
Archers may be placed on the top of a Tower; they may injure (1 hit) or kill (2 hits) other followers around the tower (based on tower height); "injured" followers do not count towards majority, but may be "cured" by using points for their recovery; requires "The Tower"; no English translation |
C1 | Afrodarko | 0 | 0 | 1x Archer for each player |
CarcF | Tower | - | |||
(F/32) | Reinforcement (Die Verstärkung) ...
The Reinforcement may be placed alongside an already deployed follower to provide additional strength; German draft rules |
C1 | Fritz_Spinne | 0 | 0 | 1x Reinforcement for each player[5] | CarcF | - | ||||
(F/33) | The Black Fairy (Die schwarze Fee) ...
If the black fairy is placed next to a follower at the beginning of the player's turn, the player loses one point; no English translation |
C1 | invinitas | 0 | 0 | 1x Black Fairy |
CarcF | - | ||||
(F/34) | Carcassonne overrun by Zombies! (Von Zombies überrollt) ...
After the first trigger tile is placed, the first zombie appears on the board; after each player's turn, a zombie is moved, a new one rises, or there is no change; if a moved zombie encounters a regular follower, the latter becomes a zombie; the game ends as normal, or when there are no more followers remaining; several options to rid the land of the zombies |
C1 | justinkillam | 0 | 0 | 14x Zombie 1x Die |
BGG | - | ||||
(F/35) | Play as the Dragon ...
One player takes on the role of The Dragon in this variant and scores points for eating followers and capturing princesses; requires "Princess and Dragon" |
C1 | Big Guy & Whaleyland | 0 | 0 | 6x Princess[5] | CarcC CarcF |
Dragon | - | |||
(F/36) | The Doomsayers (Die Untergangspropheten) ...
Once drawn each Doomsayer effect is active until the next Doomsayer tile is drawn; each changes the way in which certain aspects of the game are played while the tile is "active"; sample tile images in forum thread; rules no longer available for download |
C1 | Guy | 0 | 0 | 3x Die |
4x Doomsayer tiles |
CarcC Forum | Advent2016 | - | ||
(F/37) | Collector ...
No information available |
C1 | Unknown | 0 | 0 | 1x Collector for each player[5] | Missing | - | ||||
(F/38) | Dan the Travelling Man ...
Dan travels around the board handing out merit to those he passes, and if he shares a tile when a feature on it is scored, he hands out even more |
C1 | Michael Halbert | 0 | 0 | 1x Dan |
CarcC Forum | - | ||||
(F/39) | The Paladin's Duel (Der Kampf der Gefolgsleute) ...
When a tile with a road corner is placed, extending a road with another player's thief, you can place your paladin; these figures may move along the road on a player's turn, and if both are on the same tile before the road closes, there is a duel; if not, the road is split based onthe relative locations |
C1 | mPony | 0 | 0 | 1x Horse per player 1x die (1-6) for each player |
CarcC CarcF |
Road | - | |||
(F/40) | The Lady and her Lord ...
Players place the Lady and Lord followers on separate unconnected roads then attempt to establish a continuous road network between the Lady and Her Lord |
C1 | Gerry | 0 | 0 | 1x Lady for each player 1x Lord per player |
CarcC Forum | Road | - | |||
(F/41) | Diocese ...
The wooden church is placed on a Cathedral when the city completes; thereafter, if a monastery is completed in the 3 rings around it, the monastery scores double points and the wooden church is moved there, and so on for the rings around that monastery; requires the two Cathedral tiles, from "Inns and Cathedrals" |
C1 | Lemmy77 | 0 | 0 | 2x Church[5] |
Monastic / Missing | - | ||||
(F/42) | Boatman ...
Players may place their boat on a river tile, and it is scored when surrounded by 8 tiles; requires "The River" and/or other river expansions |
C1 | Lemmy77 | 0 | 0 | 1x Boat per player |
River / Missing | - | ||||
(F/43) | Animal Farm (Tiere auf der Wiese) ...
Inspired by the animals in Hunters & Gatherers, players draw and place animal tokens on their farms in an effort to boost their value; players attempt to sabotage the farms of their opponents with tokens such as the fox, the wolf and the mole. |
C1/C2/WD/WE | Carcking | 0 | 0 | 10x Chicken 20x Sheep 10x Cow 5x Fox 10x Wolf 5x Traps 3x Sheep Dog 3x 4-leaf Clover 3x Mole 1x Feoffer (Landlord)[8] |
CarcC | Fields | - | |||
(F/44) | Assassins (Die Moerder) ...
If you can get both of your Assassins into the same city, or onto the same road, they can remove another follower on that feature for the rest of the game |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 2x Assassins (in each colour)[9] |
CarcF BGG |
City / Road | - | |||
(F/45) | Bishop Galzeran ...
Bishop Galzerin moves from one incomplete city to another, blocking further development of that city until he moves on to the next one; if using "Mysterious Light", if both tiles are aligned, Galzerin is removed from the game, as he has "seen the light" |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x Bishop |
CarcC | - | ||||
(F/46) | Cocoa Traders (Die Kakaohändler) ...
Superceded by "Salt and Cocoa Traders" |
C1/C2/WD/WE | Meepleater | 0 | 0 | 5x Cocoa |
Old CarcF Forum | Tokens / Missing | - | |||
(F/47) | Falconers and Poachers (Falkner und Wilderer) ...
Wild animal tokens are initially placed on the scoreboard but move to the tiles as the game develops; knights may become falconers, while thieves do a bit of poaching on the side; the aim is to collect as many tokens as possible |
C1/C2/WD/WE | Quevy | 0 | 0 | 18x Falcon 18x traps in 6 colours 4x Gamekeepers, 15x Hare 10x Pheasant 20x Quail 5x Deer |
CarcC CarcF |
Tokens | - | |||
(F/48) | Hospital Against the Plague (Pest-Krankenhäuser) ...
Hospitals and field hospitals are used for protection against "The Plague"; requires "The Plague" |
C1/C2/WD/WE | Dragonlord | 0 | 0 | 1 Hospital per player 1 Field Hospital per player (Unused colour - white suggested) |
CarcC | - | ||||
(F/49) | Pennants (Die Wappen) ...
Adds cards to be drawn during gameplay when a tile with a pennant is placed; cards contain a mix of bonus points/actions or penances |
C1/C2/WD/WE | CARC_Zoner | 0 | 0 | 18x Pennant action cards |
CarcC | Pennant | - | |||
(F/50) | Pilgrimage (Pilgerreise) ...
Gives monks the ability to go on pilgrimages to other cloisters when a player runs out of meeples |
C1/C2/WD/WE | Gunpowdertea | 0 | 0 | 12x Pilgrimage tokens (2 each colour) |
CarcC | Monastic | - | |||
(F/51) | Sheepdogs, Cabbages and Black Sheep (Schäferhunde, Kohlköpfe und schwarze Schafe ) ...
Will the black sheep get the flock into trouble? Will the cabbages bring a profit? Is the shepherd dog able to defend his flock from the wolves? Requires "Hills & Sheep"; no English translation |
C1/C2/WD/WE | Quevy | 0 | 0 | 2x Black Sheep 6x Sheepdog 1x Cabbage 1x 2 Wolves 6x Pot of Gold |
CarcF | Fields | - | |||
(F/52) | Shepherds v2 (Die Schäfer v2) ...
Adds sheep and shepherds to the game (before the release of "Hills and Sheep") |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 1x Shepherds for each player 30 Sheep (5 per colour) |
CarcC CarcF BGG |
Fields | - | |||
(F/53) | Stolen Goods (Das Diebesgut) ...
In a small house at the crossroads hides a shady individual; he buys the goods stolen by petty thieves in the neighborhood and then sells them at a good profit |
C1/C2/WD/WE | Quevy | 0 | 0 | 1x Fence for each player |
CarcC | Road | - | |||
(F/54) | Tax Collector (Die Steuereintreiber) ...
Use your tax collector to reduce the score of an opponent's city |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 1x Tax Collector per player[10] |
CarcC CarcF BGG |
City | - | |||
(F/55) | The Fog (Der Nebel) ...
After 17 tiles have been played, fog starts to spread across the playing area, hiding followers that may have been placed earlier; you can now place a follower into "unoccupied" features, and they are not included in feature scoring if they are still "hidden" |
C1/C2/WD/WE | Meepledrone | 0 | 0 | 18x Fog tokens[11] | CarcC Forum | - | ||||
(F/56) | The Giant (Der Riese) ...
Dragons are spreading terror in the region of Carcassonne; the prayers of the people have finally been answered - the Giant is there to help; requires "Princess & Dragon" |
C1/C2/WD/WE | Wicke | 0 | 0 | 1x Giant per player[12] |
CarcC | Dragon | - | |||
(F/57) | The Gift (K#19) (Das Gift) ...
Players may place a gift, face-down, next to a follower; when features join with an increase in the number of followers, and any unopened gifts, the gifts are distributed, and then revealed; a "good" gift increases the strength of the follower by 1; a "bad" gift, and follower is removed |
C1/C2/WD/WE | Kothmann | 0 | 0 | 12 "Good" tokens 12x "Bad" tokens (""Images are examples"") |
CarcC Forum | - | ||||
(F/58) | The Infiltrator (Der Eindringling) ...
Each player takes one card (for the follower type of another player); when a player scores points (for anything), if an opponent has the hidden card of the same colour/follower, they can claim the score, or exchange the follower for one of their own |
C1/C2/WD/WE | Quevy | 0 | 0 | 24x cards (4 follower types in 6 colours) |
CarcC Forum | - | ||||
(F/59) | The Jester and The Minstrel (Der narr und der Minnesänger) ...
Re-purposes tiles from "The Catapult" |
C1/C2/WD/WE | Scott & Joff | 0 | 0 | 1x Jester 1x Minstrel |
CarcC | - | ||||
(F/60) | The Missionary (Der Missionar) ...
The Missionary (when available) may be deployed by any player, using their coloured token to signify his allegiance when placed on a monastic feature, including a Cathedral; once the feature completes, the Missionary may be used to convert (swap) followers on the surrounding tiles |
C1/C2/WD/WE | CKorfmann | 0 | 0 | 1x Missionary 1x coloured disc per player |
CarcC | Monastic | - | |||
(F/61) | The Mists of Carcassonne (Die Nebel von Carcassonne) ...
Requires Windroses Start tile for orientation; when a fog tile is drawn, it is used to cover an existing tile in play; when a wind tile is drawn, any fog in play is moved in the direction shown, and by the roll of a die (1-3); when it rains, the fog markers are placed under their tiles (as with hills), or if none, the rain tile can be placed beneath another tile itself; such raised tiles can increase scoring of features; no English translation |
C1/C2/WD/WE | Fährmann | 0 | 0 | 1x Die (Flier) |
6x Fog Tiles 3x Rain Tiles 8x Wind Direction Tiles |
CarcF | Windrose | - | ||
(F/62) | The Queen's Menagerie (the Zoo) ...
Animals have escaped from the Queen's private collection; if you capture and return them you may be rewarded! |
C1/C2/WD/WE | Ker42 | 0 | 0 | Any number of animals you have | 1x Queen 20x Menagerie tokens (0-9) |
CarcC | - | |||
(F/63) | Trading Posts (Die Handelposten) ...
Add your Trading Post to a city you already have a presence in; it scores at the end of the game for other cities connected by road; original rule, in Kevin's PDF from BGG, gave each player 2 Trading Posts |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 6x Trading Posts (1 each colour) |
CarcC CarcF BGG |
City / Road | - | |||
(F/64) | Urban Warrener (K#18) ...
Variant of "Queen's Menagerie"; rabbits are placed onto field sections, and are then brought to completed cities where they are scored; also score towards a closed road |
C1/C2/WD/WE | Kothmann & Ker42 | 0 | 0 | 36x rabbits (more if using expansions) |
CarcC Forum | City / Fields | - | |||
(F/65) | Village Idiot (Der Dorfdepp) ...
If the Village Idiot is placed on a feature that is later joined to that of another player, the scoring player loses the points instead of gaining them |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 1x Village Idiot (use builder in a neutral colour) | CarcF BGG |
City / Road | - | |||
(F/66) | Walls that cut corners (Mauern trennen alles) ...
Players may build a wall instead of placing a follower; the wall is placed along one edge of the placed tile, and forms a boundary between the features either side of the wall; two wall pieces are required between city and road, but only one between city and field |
C1/C2/WD/WE | asparagus | 0 | 0 | 18x wall pieces (matchsticks?) | CarcC | City | - | |||
(F/67) | Court Jester (Kevin Graham) ...
The Court Jester may only be placed in a city in which there are no other pieces; the goal is to connect that city with a city containing another of the player's followers; the reward is to reposition any tile (surrounded by four tiles) on their next turn |
C1 | LittleMisfit | 0 | 0 | 1x Jester per player[5] |
CarcF | - | ||||
(F/68) | Mating Meeples (Die Paarung der Gefolgsleute) ...
Each player starts with 3 followers; if a player has exactly two of their own followers in a city when it closes, they get an additional follower; they do not get the extra follower if there are more than 2 henchmen in the city (their own or another player's) |
C1 | LittleMisfit | 0 | 0 | Some additional Followers in each player"s colours | CarcF BGG |
- | ||||
(F/69) | Size does matter (Groesse ist entscheidend) ...
A marker is placed on the scoretrack; if a player completes a city or road with exactly the number of pieces that corresponds to the position of the marker on the scoring board, they get a bonus of that number of points; after scoring, the marker is moved one space forward |
C1 | LittleMisfit | 0 | 0 | 1x marker[5] |
CarcF BGG |
- | ||||
(F/70) | Bonus Tiles (Bonuskarten) ...
Inspired by the Bonus cards in "The Castle", when your follower lands exactly on the 0, 10, 20, 30 or 40 space on the scoreboard, you may draw one of the bonus cards; continue until all of the cards have been used; use the small markers as reminders |
C1 | LittleMisfit | 0 | 0 | 16x Small markers | 16x Bonus Cards | CarcF BGG |
- | |||
(F/71) | The Birds ...
A tribute to the 50th Anniversary of the movie by the Master of Suspense, this adds a rules for using the Bird tiles from Winter Edition; a scarecrow placed on the tile drives away followers on any of the surrounding tiles |
WE | Wicke | 0 | 0 | 1x Scarecrow per player[5] |
CarcC | - | ||||
(F/72) | The Wicker Man ...
Place The Wicker Man onto a field containing at least one barn; then all barns in that field are burned and removed from the field |
C1 | Wicke | 0 | 0 | 1x Box for The Phantom in each player colour | CarcC | Barn / Fields | - | |||
(F/73) | Fox on the run (Der Fuchs auf der Flucht) ...
Rules for the 10x animal tiles in the Winter Edition; move the fox around the landscape granting good luck to those it encounters; 40th Anniversary tribute to the song by the same name, by Sweet, and the album “Desolation Boulevard” |
WD/WE | Wicke | 0 | 0 | 1x Fox |
CarcC CarcF |
- | ||||
(F/74) | Zombies & Soldiers ...
The Walking Dead have made their way to Carcassonne; but behold, the Soldiers are coming to the rescue |
C1 | Ted Wikström | 0 | 0 | 12x Zombies 12x Soldiers |
12x Death Tokens 12x Smiley Tokens (or Figures) |
CarcC | - | |||
(F/75) | Santa & Elf (Der Weihnachtsmann und der Weihnachtself) ...
Santa and Elf figures may be deployed next to one of your followers when you close a feature that is scored by another player; when Santa and Elf are together, you gain a second turn until they are moved again |
WD/WE | Wicke | 0 | 0 | 1x Santa 1x Elf |
CarcC | - | ||||
(F/76) | Bishops & Dioceses ...
The peasants have the utmost respect for the Bishop, and are required to attend their nearest sanctuary for worship. Also, they must pay tithes to the churches, which the local Bishop oversees. |
C1 | Jonathan Brown | 0 | 0 | 1x Abbot for each player |
CarcC | Fields / Monastic | - | |||
(F/77) | The Counting House (Das Kontorhaus) ...
The players compete to purchase shares of completed features in order to join in the scoring; the players collect and spend gold coins in various ways; the coins are worth a reward at game end; requires "The City of Carcassonne" and The Count, but the original rules are replaced by this variant |
C1 | Carcking | 0 | 0 | 28x Gold Coins |
CarcC CarcF |
- | ||||
(F/78) | Reeve & Quartermaster ...
Players establish granaries in the fields (on the tower bases), then transfer it to a city granary; when the city is complete the player with the tallest granary scores the points; re-uses tiles and tower pieces from "The Tower" |
C1 | Gerry | 0 | 0 | 2x additional followers per player (recommended); additional tower segments to allow 10x per player | CarcC Forum | Road / Tower | - | |||
(F/79) | Dignitaries ...
Five dignitaries are in play, granting bonus points when, for example, a city, road or monastery is completed when they are present on the feature, negative points for a farm at the end of the game, or protection like "The Fairy" while on a Shrine |
C1 | Meepleater | 0 | 0 | 5x Large meeples in different colours, edged/marked in gold |
BGG | - | ||||
(F/80) | Pick up & Deliver (Abholen und liefern) ...
As tiles are placed, resource markers are placed on newly created roads, cities, fields and cloisters; if extending a feature another player may pick up a resource from that feature and assign it to one of their unused followers, the "delivery man"; points are scored by the delivery man for the different resources |
C1 | Ariel Claure | 0 | 0 | 6x orange cubes 9 brown cubes 12x white cubes 15x green cubes |
BGG | - | ||||
(F/81) | The Shepherds and The Angel (Die Hirten und der Engel) ...
Adds an Angel to the tokens which, when drawn, entitles the player to draw two additional tokens, if a wolf is drawn, the Angel drives away the wolf; requires "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#4); no English translation |
WD | Seli | 0 | 0 | 3x Angel 2x 1sheep 1x 2sheep tokens |
CarcC Forum CarcF |
- | ||||
(F/82) | The Arbitress (Die Vermittlerin) ...
Uses the current location of the Fairy from "Princess and Dragon" as a means of resolving any ties for features |
C1/C2/WD/WE | Gwommy | 0 | 0 | 1x Arbitress |
CarcC | - | ||||
(F/83) | Doubles Carcassonne ...
After an influx of power from the Church, affluent families became curious as to just how much leverage the monasteries possessed; two alliances were forged to guage the development of the Church by guessing how many features would be successfully built around each cloister |
C1/C2/WD/WE | Aeoliner | 0 | 0 | Numbered tokens (1 per cloister) paper and pencil |
CarcC | Monastic | - | |||
(F/84) | The Big City (Die Grossstadt) ...
If a city contains at least 10 cards, the player may place a wooden city in it and receives an extra 5 points at the end of the game; and adjacent farmer also receives an extra 5 points |
C1 | Lemmy77 | 0 | 0 | 1x city for each player[5] | City / Missing | - | ||||
(F/85) | Chapter (Der Stift) ...
The player that places the last tile around a Monastery receives a wooden token, unless it wasn't occupied; each "unclaimed" monastery increases farmer scoring in the field in which it is located |
C1 | Lemmy77 | 0 | 0 | 16x wooden churches (in a single colour)[5] |
Monastic / Tokens / Missing | - | ||||
(F/86) | Laborer and Mendicant (aka Servant and Mendicant) ...
Created in August 2005 after the release of King and Scout, it was translated as "Friar and Farmhand" in January 2006; the tiles are also part of "Cleric and Serf" |
C1 | Christoph Berger | 0 | 0 | 1x Laborer 1x Mendicant |
CarcC | - | ||||
(F/87) | Friar & Farmhand ...
Based on "Laborer and Mendicant" by Christoph Berger, in this update the rules were changed to make them consistent with "King & Robber Baron" |
C1 | Scott & Christoph Berger | 0 | 0 | 1x Farmhand 1x Friar |
CarcC CarcF |
- | ||||
(F/88) | Sentinel (Der Wachpösten) ...
Whoever builds the highest tower, and places a follower on top, takes The Sentinel character tile; requires "The Tower" |
C1 | chrallan | 0 | 0 | 1x Sentinel |
CarcC CarcF |
Tower | - | |||
(F/89) | The Heretic (Der Ketzer) ...
Use to record who completes most Cult sites; second version includes additional cult site tiles; requires "Cult Site" tiles |
C1 | bassdachs | 0 | 0 | 1x Heretic 11x heretic tokens |
CarcF | Monastic | - | |||
(F/90) | Prison of Carcassonne (Das Gefängnis von Carcassonne) ...
The Sheriff is used to capture other player's thieves when occupied road segments are joined; the thief is placed in prison where he must spend 6 turns, unless another thief is captured - he is then immediately released |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | 6x Sheriffs |
1x Prison Card | CarcC CarcF BGG |
Road | - | ||
(F/91) | By Order of the King (Im Auftrag des Königs) ...
Adds objective cards to the game; large download |
C1 | JPutt927 | 0 | 0 | 96x playing cards | CarcC CarcF |
Quests | - | |||
(F/92) | Stained Glass (Glasmalereien) ...
Adds a stained glass window-building side game worth extra points at the end of the game; panels can be obtained when placing or finishing a cloister |
C1 | Trebuchet | 0 | 0 | 24x Stained glass cards | CarcC CarcF |
- | ||||
(F/93) | Praesidium (Präsidium) ...
As soon as a player completes the first monastery, the presidium card is taken; if another player completes a monastery, the card is passed to them; while a player has this card, no followers may be captured by an opposing tower; requires "The Tower" |
C1 | jeRm! | 0 | 0 | 1x Praesidium Marker |
CarcF BGG |
Tower | - | |||
(F/94) | Quests (Die Aufgaben) ...
Two face-up task cards score if the task is completed; then a new task card is revealed; tasks are of the usual type - build a circular road without interruptions, build a city with 3 coats of arms in it, etc. |
C1 | LittleMisfit | 0 | 0 | 6x Quest cards | CarcF BGG |
Quests | - | |||
(F/95) | Designer Cities (Städte gestalten) ...
Create cities with specific shapes to gain additional points |
C1 | LittleMisfit | 0 | 0 | 9x City Design cards |
CarcF BGG |
City / Quests | - | |||
(F/96) | Father Time (Der Herr der Zeit) ...
Adds a time mechanic to the game which creates an escalated ending with a building sense of urgency |
C1 | Carcking & Collaborativ | 0 | 0 | 19x Father Time tiles | CarcC | - | ||||
(F/97) | Troop Card (Truppenaufmarsch) ...
Players have a "Troop Card" onto which they assign their followers at the start of the game as knights, thieves or monks/farmers; each follower must continue in that role throughout the game |
C1 | Dieter "Belushi" Rausch | 0 | 0 | 6x Troop Barracks | CarcC CarcF C-Welt |
- | ||||
(F/98) | Advisors ...
Each player may get an "Advisor" card at the start (depends on number of players and expansions used) which are passed around whenever a player reaches 50 on the scoreboard; "Advisor" cards provide some alternative options for play, such as bonus points for features, or half strength for followers such as the Mayor or Builder |
C1 | spacewolf009 | 0 | 0 | 8x Advisor card | BGG | - | ||||
(F/99) | The German Time Machines (Advent Calendar 2016) ...
When one of these tiles is drawn it is placed next to the scoreboard and one tile already in play is placed on top of it; when the next is drawn, the player removes a tile from play, but then uses the previously selected tile on their turn; no download available |
C1 | Decar | 0 | 0 | 5x Time Machine | CarcC Forum | Advent2016 | - | |||
(F/100) | Carcassonne Maps für 2 - Blanchiland ...
A new island map (not a real place) sized to use the tiles from Carcaassone für 2 |
Cfür2 | Meepledrone | 0 | 0 | 1x Map Sheet (60cm x 40cm) | CarcC | Map | - | |||
(F/101) | King Peter III (König Peter III) ...
When the King Peter tile is drawn (about half way through the game), the active player selects tiles equal to the number of players, distributes them, and a special round is played before the game continues as normal |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x trigger tile | 1x King Peter III |
CarcC | - | |||
(F/102) | Queen Sibila (Königin Sybille) ...
When drawn, each player may, in turn, place an additional follower onto unoccupied and incomplete landscapoe features |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x trigger tile | 1x Queen Sibila |
CarcC | - | |||
(F/103) | The Market (Der Markt) ...
Adds a neutral follower, the day labourer, who can be hired by one of the players for the remainder of the game |
C1/C2/WD/WE | CAE Manresa | 0 | 0 | 1x trigger tile | 1x neutral follower (or 1x additional follower in each colour to be available if required) - not specified in original rules |
1x Market (original) 1x Market (translation) |
CarcC | - | ||
(F/104) | The Tactician (Die Taktiker) ...
Use your Tactician token to place a follower onto an unclaimed feature on the tile that your opponent just placed; use once per game |
C1/C2/WD/WE | Gwommy | 0 | 0 | 6x Tiles (1 per player) |
CarcC | - | ||||
(F/105) | Tatan ...
Two variations; the first allows you to take an already placed tile as your turn; in the second, you draw two cards and place them during your turn; at the end of the game, you can use the "Tatan" card to fill gaps in the landscape, scoring based on the number of followers on neighbouring features; no English translation |
C1/C2/WD/WE | Andreas J Haselbeck | 0 | 0 | 6x Tatan tiles |
CarcF | - | ||||
(F/106) | Two Builders ...
Each player has two builders instead of one |
C1/C2/WD/WE | Carca_Maker | 0 | 0 | 1x extra Builder for each player |
CarcC Forum | - | ||||
(F/107) | The Jousting Tournament ...
Introduces an (optional) Jousting Tournament when more than one player occupies a feature when it closes |
C1/C2/WD/WE | Michael Halbert | 0 | 0 | 1x die per player |
CarcC Forum | - | ||||
(F/108) | Balloons (K#21) ...
A placed farmer may take to the skies in a balloon and moves across the landscape landing on an unoccupied tile, and may be placed on any feature on that tile, even if already occupied on another tile; may require some form of wind direction indicator? |
C1/C2/WD/WE | Decar | 0 | 0 | 1x 15mm diam cylinder per player |
CarcC Forum | - | ||||
(F/109) | Land Surveyors 2.0 ...
Some additional cards for use with "Land Surveyors" |
C2 | Steven De Potter | 0 | 0 | 6x Additional Cards | BGG | - | ||||
(F/110) | The Large Abbot (K#1) ...
Combines the Abbot's "early removal" function with that of the Big Follower; applies when occupying cities and roads, not just monastic sites |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Abbot or unused Figure per player |
BGG | - | ||||
(F/111) | The Blessing of Children (Kindersegen) ...
Players may place children, schools and tents (all neutral) onto the tiles surrounding a newly placed tile; the presence of children adds to the score of any features on that tile |
ALL | Challa007 | 0 | 0 | 8x orange schools (1x per player) 8x orange tents (1x per player) 3x orange mini meeples per player |
CarcC Forum | - | ||||
(F/112) | City Gates and Walls (K#7) ...
The City Gate may be placed on a city tile edge next to a road, while the City Wall can be placed next to a field; city must contain a shield |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x City Gate per player 1x City Wall per player |
BGG | City / Pennant | - | |||
(F/113) | Guesthouses (K#8) ...
Place a Guesthouse onto any road, to score it like a road with an Inn/Lake |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Guesthouse per player in neutral colour |
BGG | Road | - | |||
(F/114) | Mason's Lodge (K#9) ...
Place the Mason's Lodge into a city with at least two open sides, and it acts as a builder for any player with a follower already in the city when they extend the city later; see "Guesthouses", "Treasure Hunt", "Freemasons" and "Shared Builder" |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Lodge per player in neutral colour |
BGG | City | - | |||
(F/115) | Pennant Keepers (K#6) ...
Pennants in cities are not scored as normal, but the player that closes the city gets 1 token/coin for each; at the end of the game, the number of tokens/coins are scored |
C1/C2/WD/WE | Kothmann | 0 | 0 | Coins or tokens equal to number of pennants on tiles |
BGG | City / Pennant | - | |||
(F/116) | Citadels (K#12) ...
A slight change to the way in which a closed two-tile city is converted to a "Castle", and how it scores |
C1/C2/WD | Kothmann | 0 | 0 | 1x white cube per player |
… or 1x Castle per player |
BGG | City | - | ||
(F/117) | Stacked Decks (K#13) ...
Alternative idea for using Tower floors, but no tiles and no capturing of meeples |
C1/C2/WD/WE | Kothmann | 0 | 0 | 5x Tower Pieces per player |
BGG | Tower | - | |||
(F/118) | Archabbot (K#14) ...
Uses Abbot as standard meeple, but can be removed early (as "The Festival") |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Abbot per player |
BGG | - | ||||
(F/119) | Roadsigns (C1 Adaptation) (K#24) ...
Rules and tokens that can be used with standard tiles to replicate the C2 mini expansion "The Signposts" |
C1 | Kothmann | 0 | 0 | 20x Road Signs (5x each of left, right, straight, stop) |
BGG | Road | - | |||
(F/120) | Alien Abduction - A Crop Circles Variant (K#23) ...
When a Crop Circle is placed, each player may move a follower from the board (based on the Crop Circle type) to an Alien Abduction zone, or return one from it to a feature of the shown type; requires Crop Circles |
C1/C2/WD | Kothmann | 0 | 0 | 1x Alien Abduction Zone | CarcC Forum BGG |
CropCircle | - | |||
(F/121) | Catapult Extra Token ...
New token, "Invasion" for "The Catapult"; when drawn, an incomplete and unoccupied feature is chosen, and whoever gets closest can occupy it |
C1 | JPutt927 | 0 | 0 | 1x Invasion token |
CarcC Forum | - | ||||
(F/122) | Mini Inner City Walls ...
Build a wall to divide a city into two - see also "City Gates and Walls" |
C1/C2/WD/WE | GinCarc | 0 | 0 | 3x walls per player (or use matchsticks) | CarcC Forum | City | - | |||
(F/123) | Metapowers ...
Use extra powers to gain or hide information |
C1/C2/WD/WE | Carca_Maker | 0 | 0 | 12x cards | CarcC Forum | - | ||||
(F/124) | Slopes & Cliffs (Carcassonne turns 3D) ...
Add blocks to raise landscape tiles up to create a 3d landscape |
C1/C2/WD/WE | Meepledrone | 0 | 0 | Landscape raiser cubes (15mm) Blue waterfall cubes 15mm) Brown cliff cubes (15mm) Black tunnel entrance cubes (10mm) |
CarcC Forum | - | ||||
(F/125) | Carcassonne Duels ...
Introduces Carcassonne:Star Wars duels to standard Carcassonne |
C1/C2/WD/WE | MarkosBoss | 0 | 0 | CarcC Forum | - | |||||
(F/126) | Halloween on Carcassonne ...
Ideas about which expansions to play with at Halloween (inc. Count of Carcassonne, Mage & Witch, Phantom), and some additional meeples |
C1/C2/WD/WE | DrMeeple | 0 | 0 | 1x Count 1x Mage 1x Witch 1x Phantom per player 1x Pumpkin |
CarcC Forum | - | ||||
(F/127) | Events of Carcassonne (Ereisnisse von Carcassonne) ...
Each time a feature is scored, the next event card is displayed; each may affect the way the game is played/scored while active; no English translation |
C1 | Bockspiele | 0 | 0 | 32x Event cards | Bockspiele | Fluxx | - | |||
(F/128) | Pennants of Carcassonne (Wappen von Carcassonne) ...
Players receive 3x pennant tokens each, equivalent to 1, 2, and 3 pennants, which they can add to a city tile when placing a follower; may also be used on roads; no English translation |
C1 | Bockspiele | 0 | 0 | 3x Special Pennants per player (1, 2, 3) | Bockspiele | City / Pennant | - | |||
(F/129) | Bridges, Castles and Bazaars (Castle Tokens) (Burgen, Brücken und Basare (Burgenplättchen)) ...
WD version of castle tokens from HiG's published expansion; no tiles, but tokens included with "Hills and Sheep" tiles |
WD | Telecaster | 0 | 0 | 10x Castles |
CarcF | City / Fields | - | |||
(F/130) | Little Houses (Die Häuser) ...
WD version of tokens from published expansion; image in forum thread only |
WD | Zotto | 0 | 0 | 18x Houses and Towers |
CarcF | - | ||||
(F/131) | The Messages (Die Depeschen) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 0 | 0 | 8x Messages | CarcF | - | ||||
(F/132) | Scoring Tiles (50-300) (Die Zählkarten (50-300)) ...
Winter-style Scoring Tiles for values 50, 100, 150, 200, 250 and 300 |
WD | Unknown | 0 | 0 | 6x Score | see CarcF Fan Expansion Catalogue 5.4.42 | Score / Missing | ||||
(F/133) | No Time For A Tie (Empate Duro) ...
Approach for resolving situations where there is a tie for majority on a feature; standard meeples individually marked 1-7 or A-G |
C1/C2/WD/WE | Carca_Maker | 0 | 0 | Standard meeples individually marked 1-7 |
6x Position Markers for each player 12+8 Power Conversion Tables |
CarcC Forum | - | |||
(F/134) | Black Dragon ...
The Black Dragon brings a new neutral figure, the Black Dragon, into the game. The Black Dragon is powerful and eats everything in its path when a feature is completed in the game. No one is safe; even the Red Dragon or Fairy can be eaten! This fan expansion can be played with Base Game or with any combination of expansions for Carcassonne; The Princess & the Dragon is not required for play. |
C1/C2/WD/WE | šmoula | 1× Black Dragon |
CarcCZ CarcC |
Dragon | ||||||
(F/135) | Beggars and Tormentor (Bettler & Peiniger) ...
Beggar's Huts are placed on roads and score half points when road is scored; may also be placed on junctions, scoring for all roads; The Tormentor is used to block a player from extending a feature, with others benefitting if feature is closed, although there are ways to "escape" the torment - both actions triggered by certain values on scoreboard; no English translation |
C1/C2/WD/WE | Verena Rechberger & Claudia Spitaler | 0 | 0 | 6x Huts 1x Tormentor |
CarcF | Road | - | |||
(F/136) | Obelisk ...
Obelisks may be placed on Tower foundations; score for features on surrounding tiles, but also reduce value of those features; bonus if you can place several of your obelisks next to one another; farmer scoring bonus at end; requires the tiles from "The Tower" |
C1/C2/WD/WE | Stepukiss | 0 | 0 | 6x Obelisk per player |
CarcC Forum | Fields / Tower | - | |||
(F/137) | The Obelisk ...
The Obelisk is a new special figure for each player, which can be placed in the corners of the fields and can score 16 points when completely surrounded by 16 tiles. |
C1/C2/WD/WE | šmoula | 1× Obelisk per player |
CarcCZ | Barn / Fields | ||||||
(F/138) | New World Variant ...
Instead of the normal start file, place 10 tiles at one side of the table as a start strip, then build away from those tiles, moving the "surveyors" forward and removing any followers "left behind", as in New World |
C1 | Aldaron | 0 | 0 | 2x Surveyors (from New World, or unused piece such as Shepherd)[5] |
BGG | - | ||||
(F/139) | Carcassonne Fluxx ...
Each player draws a number of different rule change cards, which should cover expansions included in the game; 3 or 4 cards are laid out at the start and players may use one of their rule change cards instead of playing a turn to replace one of the "current" rules; includes some ideas for rule cards but doesn't seem to have developed beyond this |
C1/C2/WD/WE | drmfreek | 0 | 0 | Rule change cards | BGG | Fluxx | - | |||
(F/140) | New King's Orders ...
Updated and modified version of "By The Order Of The King" by jputt927; introduces 3 levels of difficulty to the quests, each player starting with one of each, then random replacements; some minor rule changes; for base game and river only; available in several languages |
C1/C2 | Snearone | 0 | 0 | 54 cards | CarcC Forum | C1=>C2 | - | |||
(F/141) | Friendly Cities (Befreundate Staedte) ...
Players place their houses into cities in which they already have a follower; at the end of the game, they score points for completed cities connected by road |
C1/C2/WD/WE | Zotto | 0 | 0 | 3x Houses for each player |
City / Road / Missing | - | ||||
(F/142) | Spies ...
One of your meeples is used as a spy by one of your opponents, but you don't know which; if you score a feature, your opponent may reveal the spy and claim the points instead of you; you can find out the spy by joining occupied features, when you can check one of the unused cards for who is not a spy |
C1/C2/WD/WE | Ker42 & Kothmann | 0 | 0 | Numbered Meeples (1-7) | Numbered Cards (1-7) | CarcC Forum | - | |||
(F/143) | The Constable (Der Konstabler) ...
A player's constable removes any other followers from an occupied road; the Constable scores for the road as normal, and gains points at the end of the game for connected cities and monasteries; original in Italian, mentioned on CarcC by kissybooboo, and German translation by KlausiMausi |
C1/C2/WD/WE | Unknown & Kissybooboo & KlausiMausi | 0 | 0 | 1x Constable[5] for each player | CarcC Forum CarcF |
Road | - | |||
(F/144) | City Bridges ...
Link two city tiles across another tile |
C1/C2/WD/WE | Matisek | 0 | 0 | 2x city bridges per player |
CarcF | City | - | |||
(F/145) | Rabbit in the Monastery (Kaninchen im Kloster) ...
When any monastery is placed, a random monastery trade goods token (3 new types) is also drawn; whoever lays the last tile around the monastery gets the token; rules also include being used alongside "Animal Farm" |
C1/C2/WD/WE | Fritz_Spinne | 0 | 0 | 24x Trade (3x8 new) 8x Rabbit |
CarcF | Monastic / Tokens | - | |||
(F/146) | The Kennels (Die Zwinger) ...
10 kennel tokens available; are built on field tile edges, on previously placed tiles with city walls to the corners, such as the field "lens" on CCCF tiles; discussion about how this should be used |
C1 | Saphirstein | 0 | 0 | 10x Kennels | CarcF | City / Fields | - | |||
(F/147) | The Pickpocket (Der Taschendieb) ...
Pickpockets may be placed into cities and, on each turn, may then place tokens on city tiles which reduces the value of those tiles by 1 or 2 points; when any of "The Robbers" tiles are played a Reeve is brought into play which stops the pickpocketing, and rounds up the pickpockets; requires tiles from "The Robbers" |
C1/C2/WD | Fritz_Spinne | 0 | 0 | 1x Pickpocket per player 1x Reeve |
CarcF | City | - | |||
(F/148) | The Shepherd Master (Der Schäfermeister) ...
A character tile, like King/Robber, to be used with Shepherds from "Hills and Sheep"; discussion about how to measure the "Shepherd Master", how to track it, and how to score at the end; no definitive decisions |
C1/C2/WD/WE | Fritz_Spinne | 0 | 0 | 1x Shepherd Master | CarcF | Fields | - | |||
(F/149) | The Postern Gate (Die Poternen) ...
City caps, marked with a small gate and exit arrow, can be placed over an existing city cap to remove a trapped follower from a city |
C1 | Saphirstein | 0 | 0 | City Caps with Gate |
CarcF | City | - | |||
(F/150) | Food must be on the table! (Das Essen muss auf den Tisch!) ...
Resource management is added to the game where food is produced by farmers and assigned to other follower types; on your turn, if you can't feed all your followers, they remain on the board but don't count towards majority and are only returned when the feature closes |
C1/C2/WD/WE | Fritz_Spinne | 0 | 0 | 1x Food Scoreboard per player | CarcF | - | ||||
(F/151) | Central Scoring Track and Annex ...
Modified Score Track with standard tile edges which can be placed in the centre of the table; includes a version with two rivers, plus some city caps that can be placed in fields to close a city, but at increasing price as the game proceeds; see "Scoreboard In The Centre of the Table" and "City Token" |
C1 | drewdane | 0 | 0 | 2x score board | 8x city caps | BGG | Scoreboard | - | ||
(F/152) | Mario Scoreboard ...
Separate scoreboard for use with "Mario3 Carcassonne" |
n/a | SomeMadPoet | 0 | 0 | 1x score board | BGG | Rebrand / Scoreboard | - | |||
(F/153) | Winter Scoretracks (Winter Zählbretter) ...
Several score tracks for the Winter Download Version |
WD | Telecaster | 0 | 0 | Alternative Scoreboards | CarcF | Scoreboard | - | |||
(F/154) | New Scoring Board (Die Zählleiste in Carcassonne) ...
Alternative score board designs which fit into the field of play |
C1 | glh510 & izscream | 0 | 0 | 1x Scoreboard | CarcF Part 1 CarcF Part 2 |
Scoreboard | -
|
Expansions with Figures/Tokens/Cards, New Tiles and Rules
Ref | Expansion | Edition | Author | Tiles (Landscape) | Start Tiles | Special Tiles | Figures[1] | Tokens/Cards/etc. | Symbol | Download[2] / Info | Features | Sample tiles and/or features |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(A/1) | Easter in Carcassonne (Ostern in Carcassonne) ...
Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter Festival", there has also been a version available on the HiG website |
C1 | Fritz_Spinne | 22 | 0 | 1x Easter bunny 1x Dice (2x1, 2x2, 2x3) |
Numerous chocolate Easter Eggs | CarcF | Tokens | - | ||
(A/2) | Easter Festival (Ostern in Carcassonne) ...
Collect Easter eggs; they can be gained by placing the last tile around an Easter Nest, or when the Easter Bunny hops onto a tile on which you have a follower; unless they have been eaten, the two players with most Easter eggs score additional points; same as "Easter in Carcssonne" |
C1 | Fritz_Spinne | 22 | 0 | 1x Easter bunny 1x Dice (2x1, 2x2, 2x3) |
CarcC Rules CarcC Tiles |
Tokens | - | |||
(A/3) | Fairy Tales (Märchen) ...
Contains elements from a number of fan-made expansions based on children's fairy tales |
C1 | Novelty | 12 | 0 | 5x wolf |
3x Apple 1x Wood |
CarcC CarcF |
Forest | - | ||
(A/4) | An Apple a Day (Ein Apfel am Tag) ...
Adds magical apple tokens; some of these apple tokens have special abilities which may be used by the player who has obtained them; rules were not updated after a decision to increase from 14 to 15 tokens |
C1 | Cappy | 6 | 0 | 7x Apple 2x Forbidden Fruit 1x Target practice 1x Green Apple 1x Poisoned Apple 1x Jean Appleseed 2x An Apple A Day |
CarcC CarcF |
Forest | - | |||
(A/5) | Timber! (Baum fällt!) ...
Adds Timber trade goods for forests |
C1 | Scott & Novelty | 12 | 0 | 12x Wood |
CarcC CarcF |
Forest / Tokens | - | |||
(A/6) | Gold Rush (Goldrausch) ...
Adds coal, ore and gold in the mountains; combine with "Mountains" |
C1 | Novelty | 12 | 0 | 1x Gold 15x Coal |
CarcC CarcF |
Mountain / Tokens | - | |||
(A/7) | The Ocean (2009) (Das Meer) ...
Introduces Oceans as a new landscape feature which can divide the playing area into parts and allows for swashbuckling adventure on land and at sea; may be played as a standalone, without the other Carcassonne expansions |
C1 | Skipboris | 110 | 0 | 6x ship for each player |
CarcC CarcF |
Ocean | - | |||
(A/8) | The Ocean (2013) (Das Meer) ...
Remake of the tiles from "The Ocean" but at higher resolution; features have been kept the same as the original, but there are slight changes to the appearance of several features, beaches, jetties, reefs etc. |
C1 | Skipboris | 122 | 0 | 6x ship for each player |
CarcC CarcF |
Ocean | - | |||
(A/9) | The Ocean : Turbulent Waters (Das Meer : Raue See) ...
Play with "The Ocean"; adds maelstorms and hurricanes, the Leviathan and Mermaid, Pirate Sanctuaries, and more |
C1 | Skipboris | 52 | 0 | 1x Pirate Khayr ad-Din 1x Mermaid 1x Leviathan 8x trade marker for each player |
6x Diamond |
CarcC CarcF |
Ocean / Tokens | - | ||
(A/10) | The Ocean : Buried Treasure (Das Meer : Verborgene Schätze) ...
Maps and treasure, and a few other extras, for use with "The Ocean" |
C1 | Skipboris | 60 | 0 | 1x White Builder 1x White Count 1x White Big Follower 1x White Galleon |
24x Treasure Maps 36x Treasure Cards |
CarcC CarcF |
Ocean / Treasure | - | ||
(A/11) | Lavender Fields (Lavandelfelder) ...
Adds honey trade goods and enables double turn for farms |
C1 | Welli Designs | 12 | 0 | 12x Bee |
CarcC CarcF |
Fields / Tokens | - | |||
(A/12) | Wishing Wells (Die Wunschbrunnen) ...
Allows a player to make a wish and carry out action during another player's turn |
C1 | Novelty | 12 | 0 | 2x mini followers for each player |
CarcC CarcF |
Wells | - | |||
(A/13) | Treasure Hunt (Die Schatzsuche) ...
Adds treasure chests and keys on tiles which, when the correct combination is obtained, confers an extension of one's turn with the placement of an extra tile |
C1 | Jonathan Wu | 24 | 0 | 14x Treasure Tiles | 1x White Builder 1x White Big Follower |
1x White Knight 1x White Builder 10x Treasure Tiles 3x Red Treasure Chest 3x Green Treasure Chest 3x Blue Treasure Chest 3x Red Key 3x Green Key 3x Blue Key 1x Multicolor Key |
CarcC CarcF |
Treasure | - | |
(A/14) | Treasure Chest (Die Schatztruhen) ...
Played together with "Treasure Hunt", it includes Forest and River tiles |
C1 | Novelty | 9 | 0 | 6x Treasure Tiles | 3x Treasure Tiles 1x Yellow Treasure Chest 1x Purple Treasure Chest 1x Multicolor Treasure Chest 1x Yellow Key 1x Purple Key 1x Multicolor Key 1x Gold |
CarcC CarcF |
Forest / River / Treasure | - | ||
(A/15) | Lord of the Rings 2 : The Two Towers (Herr der Ringe 2 : Die zwei Türme) ...
Adds popular tiles from the mythology of the works of Tolkien |
C1 | Meepleater | 12 | 0 | 20x Map Pieces 1x Bee |
CarcC CarcF |
LOTR | - | |||
(A/16) | Lord of the Rings 3 : Return of the King (Herr der Ringe 3 : Die Ruckkehr des Königs) ...
Adds popular tiles from the mythology of the works of Tolkien |
C1 | Meepleater | 12 | 0 | 1x Herb 1x Pennant 1x Cathar 1x Eye of Sauron |
CarcC CarcF |
LOTR | - | |||
(A/17) | Family Feud V3 (Familienenfehde v3) ...
Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens |
C1 | Frédérick Renaud | 36 | 0 | 8x Cloister |
BGG | City / Pennant | - | |||
(A/18) | Breweries V2 (Die Brauereien v2) ...
Adds breweries that increase the score of a completed cloister, and the ability to declare cloisters heretical sects, which negates these bonuses. |
C1 | Meepleater | 12 | 0 | 4x heretical cloister |
CarcC CarcF |
Forest / Monastic | - | |||
(A/19) | Gold Mines (Goldminen) ...
Adds a new landscape feature and gold trade goods (several years before the official "Goldmines" expansion) |
C1 | Scott & Novelty | 12 | 0 | 12x Gold |
CarcC CarcF |
Forest / Tokens | - | |||
(A/20) | Mills and Bakeries V1 (Mühlen und Bäckereien v1) ...
Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game |
C1 | JPutt927 | 15 | 0 | 10x Bread |
CarcC CarcF |
Fields / River / Tokens | - | |||
(A/21) | Mills and Bakeries V2 (Mühlen und Bäckereien v2) ...
Mills are complete when there are 3 tiles on each side (horizontal and vertical) and benefit from nearby bakeries, while farms benefit from the presence of both mills and bakeries at the end of the game; v2 contains updated artwork |
C1 | JPutt927 | 15 | 0 | 10x Bread |
CarcC Forum | Tokens | - | |||
(A/22) | Fruit Trader (Die Fruchthändler) ...
When a road or a cloister with a pineapple trade good is completed, the player who completed the road or cloister receives a pineapple trade goods token |
C1 | Jonathan Wu | 6 | 0 | 6x Pineapple |
CarcC CarcF BGG (original) |
Monastic / Road / Tokens | - | |||
(A/23) | Apothecaries and Tithes (Apotheken und Zehntscheunen) ...
Players can pay (or receive) tithes, which are stored in several barns to be given to the poor; Apothecaries are also set up to combat disease and increase general health, but rely upon cities for a supply of herbs |
C1 | Meepleater | 24 | 0 | 8x Herb |
CarcC CarcF |
City / Tokens | - | |||
(A/24) | Cleric & Serf (Kleriker undd Leibeigene) ...
Collects the non-Families tiles from "Families" and with new rules for "Friar and Farmhand" |
C1 | Novelty | 10 | 0 | 1x Serf 1x Cleric 14x Cloister |
CarcC CarcF |
Monastic / Tokens | - | |||
(A/25) | Influence of the Church (Der Einfluss der Kirche) ...
Adds several church-related landscape features and tokens |
C1 | JPutt927 | 13 | 0 | 6x Priory 1x large Basilica (2x2) |
1x Cloister Counter Card 1x Basilica Draw tile 25x cross influence 6x besieged cloister 1x cathedral upgrade for each player 1x cross for each player |
CarcC CarcF |
Monastic | - | ||
(A/26) | Roman Influence (Der römische Einfluss) ...
Carcassonne Central December 2009 collaborative expansion; introduces a range of Roman buildings to the game, each bringin its own set of rules; building artwork style does not sit easily on the standard tiles |
C1 | CarcassonneCentral | 18 | 0 | 1x Roman Legionnaire for each player 1x Philosopher for each player |
CarcC CarcF |
- | ||||
(A/27) | Taverns (Tavernen) ...
After placing a tavern tile, any followers placed on it, or on the surrounding 8 tiles, are marked as drunk and given a token; being drunk leads to only being worth half the normal value in determining majority; for each pair of "ale tokens" the player misses a turn; if run out of tokens, return pairs to supply as they are not counted at game end |
C1 | JPutt927 | 9 | 0 | 18x Ale |
CarcC Forum CarcF |
- | ||||
(A/28) | Cemetery (Die Fredhöfe) ...
After placing a cemetary, the player selects a follower from the player in the lead and places them into the cemetary; they remain there until a city or monastic site is connected to the cemetary by road; also includes four variants |
C1 | Quevy | 10 | 0 | 2x optional | For variant 1: 1x Bouquet of Flowers for each player For Variant 2: 1x Undertaker for each player For variant 3: 1x Grave Robber for each player |
CarcC CarcF |
City / Monastic / Road | - | ||
(A/29) | Manors ...
When each Manor is completed (4 adjacent tiles), players declare how many points they are willing to give up to stop a follower being assigned to the manor as servant for the rest of the game; the player who paid the least must place a follower on the manor, although the servant may buy their way out; modified tile set by Leven |
C1 | JPutt927 & Leven | 8 | 0 | Some coins or tokens |
CarcC Forum | - | ||||
(A/30) | Chariot Race (Das Wagenrennen) ...
Adds chariot races at the local "Circus", where players can bet on the outcome of races |
C1 | JPutt927 | 4 | 0 | 1x Chariot Race Stadium (2x2) | 1x Chariot race draw tile 1x Bet set for each player 30x Race |
CarcC CarcF |
- | |||
(A/31) | Bards of Carcassonne (Die Barden von Carcassonne) ...
Note tokens are placed on an unoccupied feature on the lute tiles; these boost the score when the features are completed; but you can't put your own follower onto the feature where you place the token; see "The Bards" by snearone for C2 version |
C1 | Trebuchet | 7 | 0 | 7x Note |
CarcC CarcF |
City / Fields / Road / Tokens | - | |||
(A/32) | Natural Disasters (Die Maturkatastrophen) ...
Adds a number of natural disasters |
C1 | CKorfmann & Gwommy | 6 | 0 | 1x flood cut-out | 1x Wooden Disc[5] |
8x Earthquake |
CarcC CarcF |
- | ||
(A/33) | Fighters & Scholars (Kämpfer und Gelehrte) ...
Introduces a way of levelling up followers |
C1 | edmil | 12 | 0 | 6 Double-sided outcome tiles 1x small bag 12x Level 12x Training |
CarcC CarcF |
- | ||||
(A/34) | Wizards & Witches (Zauberer und Hexen) ...
Adds a bit of magic to Carcassonne (this was created prior to "Mage & Witch") |
C1 | JPutt927 | 2 | 0 | 6x Witch potion 7x Wizard 7x Witch |
CarcC CarcF |
- | ||||
(A/35) | Salt and Cocoa Traders (Salz und Kakaohändler) ...
Adds Salt and Cocoa Trade Goods, with different functions; requires "Traders and Builders" |
C1 | Meepleater | 7 | 0 | 7x Salt 5x Cocoa |
CarcC CarcF |
Tokens | - | |||
(A/36) | New Discoveries (Neue Entdeckungen) ...
Open up a separate landscape area on the table |
C1 | JPutt927 | 4 | 0 | 1x Lake (2x2) | 6x explorer compass 1x Flag for each player |
CarcC CarcF |
- | |||
(A/37) | Apothecaries (Die Apotheker) ...
Adds Apothecaries - prepare concoctions to improve your realm, or destroy that of your enemies |
C1 | Meepleater | 6 | 0 | 9x Alchemy Tiles 15x Nochtem Gloria 15x Deersbane 15x Wraithweed |
CarcC CarcF |
City | - | |||
(A/38) | Lakes and Fishmongers ...
Lakes are an excellent resource; fishermen can easily catch the fish to sell in the city,and the farmer can use the water to irrigate the fields |
C1 | Quevy | 45 | 0 | 1x boat for each player[5] as alternative to token |
1x Boat for each player 5x Fish |
CarcC CarcF |
Lake / Tokens | - | ||
(A/39) | Tug of War - UK Meetup 2015 (Das Tauziehen) ...
It is sports day in Carcassonne and local cities and monasteries are competing in the annual Tug of War Tournament |
C1 | Decar | 3 | 0 | 1x marker[5] |
CarcC CarcF |
- | ||||
(A/40) | Fishermen & Pirates ...
Adds an area of sea, islands, reefs and fishing grounds; when harbours are placed, players may add a fishing boat, and go to sea to collect fish; but watch out for pirates who may damage your boat forcing you to return to port immediately; no English translation |
C1 | Meeple | 53 | 1 | 1x ship for each player[5] as alternative to token 1x pirate ship[5] as alternative to token |
1x ship for each player 1x pirate 8x Fish |
CarcF | Fishermen / Ocean / Tokens | - | ||
(A/41) | Santa Claus (Der Nikolaus) ...
When a St Nikolas card is drawn Santa is moved to a new city to deliver his presents; any followers in the city, which he leaves, receive gifts according to their station in life; no English translation |
C1 | Fritz_Spinne | 12 | 0 | 1x St. Nicolas |
CarcF | City | - | |||
(A/42) | The White Dragon (Der weiße Drache) ...
A second dragon awakens, but this one moves diagonally … otherwise, the same as the dragon from "Princess and Dragon"; no English translation |
C1 | Ricy | 18 | 0 | 1x White Dragon 5x White Markers |
CarcF | Dragon | - | |||
(A/43) | The Handicraft (Das Handwerk) ...
Whoever is the first to complete a road leading to these craft workshops, gains a token; artwork style of buildings is not consistent with C1; no English translation available |
C1 | Zotto | 12 | 0 | 12x Handicraft |
CarcF | Tokens | - | |||
(A/44) | Family Planning (Familienplanung) ...
In this expansion, a female follower and a number of children (mini-meeples) are added, some set aside at the start with most of the standard meeples; if a player manages to join features which contain different follower types (standard, female, child) several options are available, including children growing up and becoming standard followers; uses Princess tiles from "Princess and Dragon"; no English translation |
C1 | Fritz_Spinne | 6 | 0 | 1x female follower for each player 1x child for each player |
CarcF | City | - | |||
(A/45) | Birthday in the Land of Cockaigne (Geburtstag im Schlaraffenland) ...
Carcassonne-Forum members designed this expansion for Klaus-Jurgen Wrede, on the occasion of his 50th birthday; it is based around the collection of tokens depicting various lesiure activities |
C1 | Carcassonne-Forum | 10 | 0 | 1x KJW (2x3) | 9x Cockaigne |
CarcC CarcF |
Tokens | - | ||
(A/46) | The Forests of Carcassonne v2.0 (Die Wälder von Carcassonne) ...
A different design of Forest; includes several tile features with different scoring options; German expansion, no English translation |
C1 | Cosalo & Tanja Pöschl | 57 | 0 | 2x Wooden Tokens[5] |
CarcF C-Welt |
Forest | ||||
(A/47) | Tunnel Extra V0.6 ...
Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances |
C1 | Quevy | 4 | 0 | 2x 3 Tunnel for each player |
CarcF | Tunnel | - | |||
(A/48) | Tunnel Extra V1.0 ...
Players have the option of building up to 4 tunnels (instead of the original 1) with additional, numbered, tokens; tiles all contain several tunnel entrances; updated version includes 3x extra tunnel tiles and tunnel entrance tokens for additional colours |
C1 | Quevy | 7 | 0 | 2x 3 Tunnel for each player 2x 4 Tunnel for each player (alternate colours) |
CarcC | Road / Tunnel | - | |||
(A/49) | The Ice Queen (Die Eiskönigin) ...
When the Ice Queen enters a city, the whole city freezes into ice along with her henchmen; the dragon, normally feared by the inhabitants, must be lured into the frozen city so that he can take up the fight against the Ice Queen and free the city; requires "Princess & Dragon"; no English translation |
C1 | Sigried & Dieter Maute | 2 | 0 | 1x Icequeen 1x Ox |
CarcF | Dragon | - | |||
(A/50) | The Horses & The Dungeons (Die Pferde und der Kerker) ...
Players maintain a herd of horses, gained from the market, stolen from other players, or given up as a tithe to the king; if you have none to give you will be thrown into the Dungeon and must miss turns; several event cards, mixed with the normal tiles, may result in a missed turn, or may give amnesty for all; includes 2x river tiles, and 2 cards for "By Order of the King"; no English translation |
C1 | Mentor09 | 12 | 0 | 4x Event Tiles 1x Dungeon Tableau 1x Horse Market Tableau 30x Horse |
CarcF | - | ||||
(A/51) | Bailiff and Rider (Landvogt und Landreiter) ...
The Bailiff has built a large prison and is assisted by The Land Rider; they are moved around the board apprehending highwaymen and taking them back to the prison; no English translation |
C1 | invinitas & KlausiMausi | 1 | 0 | 1x Bailiff[5] 1x Rider[5] 1x Die[5] |
CarcF | Road | - | |||
(A/52) | The Training Area (Der Übungsplatz) ...
Place a follower on the Training Ground and they can be raised to the strength of a Big Follower after a number of turns; no English translation |
C1 | Lars120 | 6 | 0 | 6x Wooden Disc |
18x Numbers (6x1, 6x2, 6x3) |
CarcF | - | |||
(A/53) | St Nicolas (Der St. Nikolaus) ...
St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he used it to help the poor; collect "Presents" when completing specific features on the tiles; part of Seli's Christmas expansion set (W#2); no English translation |
C1 | Seli | 9 | 0 | 9x St. Nicolas present |
CarcC Forum CarcF |
Tokens | - | |||
(A/54) | The Inner Wall (Der innere Wall) ...
Internal city walls have been built for added protection; each city tile contains one quarter of an inner defense; if you can combine four to form a circle you gain great rewards; no English translation |
C1 | Bojo | 24 | 0 | 6x Protection & Trutz |
CarcF | City / Tokens | - | |||
(A/55) | Fishers & Sailors (Fischer und Seefahrer) ...
Sprawling expansion; introduces lakes, fish trade goods, and pirate and naval ships |
C1 | Bojo | 180 | 0 | 3x Fishers (Mini-Meeple) for each player 1x Fish for each player 1x Navy Ship 1x Pirate Ship |
8x Joker for each player 12x Fish 1x Navigator 4x Robbed Tokens |
CarcF | Fishermen / Lake / Tokens | - | ||
(A/56) | The Architects (Die Architekten) ...
Uses two sets of tiles, one mixed with the other tiles, the second set aside; when one is drawn (and you have an architect in play), players get to choose whether to use the drawn tile, or the corresponding one that was set aside |
C1 | Gwommy | 36 | 0 | 1x Architect for each player |
1x Bee |
CarcC CarcF Old CarcC Forum |
City | - | ||
(A/57) | Fences (Zäune) ...
Place your bridge tile on a straight road section to link the two fields either side; fence pieces are placed to divide up fields; advanced variant using the tiles is also available |
C1 | Gwommy & Elmendalerenda | 15 | 0 | 1x Bridge (halfsize) for each player |
12x Wooden Fences |
CarcC CarcF |
Fields | - | ||
(A/58) | The Horse (Das Pferd) ...
The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player |
C1 | Gwommy | 7 | 0 | 2x Horse[5] | CarcC CarcF |
Road | - | |||
(A/59) | The Pope of Avignon (Der Papst aus Avignon) ...
Adds an Avignon city tile and a pope piece that makes cities more valuable |
C1 | Wicke | 2 | 0 | 1x White Pope |
CarcC CarcF |
City | - | |||
(A/60) | The Invaders (Die Eindringlinge) ...
Adds a mechanic similar to the Robber from Settlers of Catan |
C1 | Whaleyland | 12 | 0 | 1x Invader |
CarcC CarcF |
- | ||||
(A/61) | The Reconquest of Gaul (Die Rückeroberung Galliens) ...
Adapts aspects of the New World spinoff to the Carcassonne time-period and locale |
C1 | Whaleyland | 4 | 0 | 2x Starting blocks (5x4) | 2x Crusaders |
CarcC CarcF |
- | |||
(A/62) | Roads to Victory (Die Strassen zum Erfolg) ...
Adds a new type of trade good for roads, and several landscape features which increase or decrease the value of roads |
C1 | JPutt927 | 30 | 0 | 1x Post house for each player 1x Pickpocket for each player |
20x Jewels |
CarcC CarcF |
Road / Tokens | - | ||
(A/63) | Marshes (Die Sümpfe) ...
A large expansion that introduces the Marsh landscape feature |
C1 | Trebuchet | 104 | 0 | 1x Bog Lord 1x Die |
CarcC CarcF |
- | ||||
(A/64) | The Wonderful Wizard of Oz (Der Zauberer von Oz) ...
Tiles based loosely on the themes from the book of the same name, and a wizard |
C1 | Novelty | 12 | 0 | 1x Wizard |
CarcC CarcF |
Forest | - | |||
(A/65) | Barbarian Horde (Barbarenhoden) ...
Requires The City of Carcassonne, which can now be raided |
C1 | JPutt927 | 8 | 0 | 1x Fortress (4x4) 1x Besieged City of Carcassonne (4x3) 2x Archery Towers |
13x Barbarian 3x coloured disc for each player[5] as alternative to token |
8x Barbarian Direction (N, NE, E, ...) 13 Defense Tokens (8x pit, 2x catapult, 2x swordsmen, 1x archer) 12x Barbarian Reward Cards 4x Reference Cards 3 coloured tokens for each player |
CarcC CarcF |
- | ||
(A/66) | Dragon Hunters (Drachenjäger) ...
Adds tiles that kill the wandering dragon (designed to be played with the "Princess and Dragon") |
C1 | Novelty | 12 | 0 | 6x Wild Boar 6x White Sheep 6x Brown Cow |
CarcC CarcF |
Dragon | - | |||
(A/67) | The Inquisitor (Der Inquisitor) ...
At various times during the game, the Inquisitor moves around the board taking followers back for further investigation; players may use a "Retract" card to try to get their followers back, but there will be a price to pay |
C1 | Aenima | 15 | 1 | 1x Holy Inquisition board (3x3) | 1x Inquisitor |
6x Retract Tiles 1x Investigation |
CarcC CarcF |
Monastic | - | |
(A/68) | Pied Piper (Der Rattenfänger) ...
Carcassonne has been invaded by rats; the residents are not amused, and complain to the mayor who calls a well-known magician to solve the pest problem |
C1 | Quevy | 16 | 0 | 1x Pied Piper 2x Mini Follower for each player |
64x Rat |
CarcC CarcF |
City | - | ||
(A/69) | The Boy Who Cried Wolf ...
Tiles with sheep and wolves, and some "Divided Cities"; grass tokens are used to cover up sheep and wolves on the tiles when they are in the same field |
C1 | Quevy | 8 | 0 | 16x Grass |
CarcC CarcF |
Fields | - | |||
(A/70) | The Big Black Pig Escape (Der Ausbruch des grossen schwarzen Schweins) ...
A player in last position on the scoreboard can move the Big Black Pig across as many tiles as there are players; when the pig reaches a follower, that follower must return the pig to the Pig Farm on the Lake and gains a reward for doing so, but leaves the feature they were on empty |
C1/C2 | Aenima | 2 | 2 | 1x 2x1 Starting Block | 1x Big Black Pig |
CarcC CarcF |
- | |||
(A/71) | Wanderer and Mayor's Office (Wanderer und Bürgermeisterbüro) ...
The Wanderers is deployed on roads but they own a whole road network; any time a city is connected to that road network, the owner of the Wanderer receives points. The Mayor's Office is deployed when the mayor has the majority of a city; whenever a city or cloister, connected to the city through the road network, gets completed, the owner of the Mayor's Office scores points |
C1 | Leven | 8 | 0 | 1x Mayor"s Office for each player 1x Wanderer for each player |
CarcC | - | ||||
(A/72) | Pig Race to Riches (Das Schweinerennen zu Wohlstand) ...
Players race their pigs (from "Traders and Builders") from a designated start city to the special Pig Race finishing line tile, moving their pig when they decide not to "move wood"; the other race involves using up all of a set of tokens which are deployed when a player has majority in a feature |
C1 | Carcking & JPutt927 | 1 | 0 | 1x Pig for each player |
36x Race to Riches (12x Road, 12x Cloister, 12x City) |
CarcC | - | |||
(A/73) | The Gambling (Aenima) ...
Whenever a player places the Gambling House, play stops and players with an available follower play a single round of "Carcassonne : The Dice Game" and the winner adds their points to the scoretrack |
C1 | Aenima | 2 | 0 | 9x Dice of Carcassonne - Dice Game |
CarcC | - | ||||
(A/74) | Buried Treasure ...
Buy a map, see if it leads you to gold; adds an element of gambling to the game |
C1 | frankdux | 8 | 0 | 9x Treasure 11x Dirt |
CarcC | Treasure | - | |||
(A/75) | Bifröst & Rainbows (Die Himmelsbrücken und Regenbogen) ...
The weather is chaotic in Carcassonne; sometimes the cloudy skies bring torrential rain, but the citizens know that, after the sky clears, it will be filled with beautiful rainbows which can be used as bridges to connect fields together |
C1 | Quevy | 12 | 1 | 1x Weather Condition start/block (2x2) | 1x Leprechaun 6x Bifröst |
1x Weather Condition Draw tile 32x Gold pot |
CarcC | Tokens | - | |
(A/76) | A winter without snow ...
The Gingerbread Man, but for the normal game |
C1 | Quevy | 6 | 0 | 1x Gingerbread man |
CarcC | City | - | |||
(A/77) | Carcassonne Central Competitions Tiles (aka Yellow Abbey) ...
A collection of the tiles received by participants in tournaments organized by Central Carcassonne; includes "The Yellow Abbey", which is the same as a regular abbey but is mixed in with the normal tiles but can be saved for later use when drawn |
C1 | Quevy | 5 | 0 | 1x Wine |
CarcC | Monastic | - | |||
(A/78) | The Legend of Lady Carcas ...
Contains a few ideas to re-create the legend of Lady Carcas; if you add one of the tiles to a besieged city with the Lady Carcas meeple, the city will be worth more; add a pig or a straw knight if the city is extended for extra points; if the city is shared, the Lady works for all players; if Lady Carcas appears in another besieged city, the original city will revert to normal siege rules |
C1 | Dragonlord | 20 | 0 | 1x Lady Carcas 5x Straw Knight for each player 1x Pig for each player |
CarcC Forum | - | ||||
(A/79) | Sailing The Seas C1 (Beseegeln der See) ...
Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens |
C1 | Squiffything | 60 | 0 | 1x Leviathan 1x Die 3x Ship for each player as alternative for token |
24x Treasure Chest 3x Ship for each player |
CarcC Rules CarcC Tiles |
Ocean | - | ||
(A/80) | Sailing The Seas : Trade Routes C1 (Beseegeln der See : Handelsroutes) ...
Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean" |
C1 | Wolnic | 40 | 0 | 40x Trade |
CarcC | Ocean / Tokens | - | |||
(A/81) | Sailing The Seas : Trade Routes C2 (Beseegeln der See : Handelsroutes) ...
Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean" |
C2 | Wolnic | 40 | 0 | 40x Trade |
CarcC | Ocean / Tokens | - | |||
(A/82) | Sailing The Seas C2 (Beseegeln der See) ...
Extends the base game and other expansions into the realms of the ocean; includes tiles from "The Coast" and adds sea tiles plus ships and treasure chest tokens |
C2 | Wolnic | 60 | 0 | 1x Leviathan 1x Die 3x Ship for each player as alternative for token |
24x Treasure Chest 3x Ship for each player |
CarcC | Ocean | - | ||
(A/83) | The Coast : Catch of the Day ...
Additional tiles for use with "The Coast" which add crab trade tokens (to represent fish and shellfish caught on the shore) |
C1/C2 | Wolnic | 9 | 0 | 10x Crab |
CarcC | Ocean / Tokens | - | |||
(A/84) | New Forest : The Hunting Forest (Die Jagdgründe) ...
Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens |
C2 | Wolnic | 14 | 0 | 14x Wild Boar |
CarcC CarcF |
Forest / Tokens | - | |||
(A/85) | The New Forest ...
Adds forests to the C2 Carcassonne landscape; Part 1 includes some basic tiles, plus some river and timber tokens; Part 2 includes "An Apple A Day", shrines and other features, while Part 3 includes more tiles, some with features from other expansions |
C2 | Wolnic | 115 | 0 | 12x Wood |
CarcC Part 1 CarcC Part 2 CarcC Part 3 |
Forest / River / Tokens | - | |||
(A/86) | Pig on a Pedestal (Das Schwein auf dem Podest) ...
Statues of a man riding a pig appear along the roads around Carcassonne. Who is making them and placing them there? There is now a game to be the first to see them - who can “collect” the most? |
C2 | Wolnic | 14 | 0 | 1x Statue for each player |
CarcC CarcF |
Road / Tokens | - | |||
(A/87) | The Libraries (Die Bibliotheken) ...
Libraries are springing up everywhere, and there are rewards for establishing a new library in a town; there are also rewards for connecting outyling areas to the cities by building roads; no English translation |
C1 | PresetM | 32 | 2 | 21x Book |
CarcF | City / Tokens | - | |||
(A/88) | Dragon Killers (Drachenmörder) ...
Dragon Killers is a variant of "Dragon Hunters"; players can attack the dragon armed with spears forged with metals from meteorites whose sharp spearheads can pierce the magical beast’s armored skin; the Princess will also favour the heroic victors with a temporary alliance |
C1/C2/WD | Oldbonz & Meepledrone | 15 | 0 | 1x Die |
1x Princess |
CarcC | Dragon | - | ||
(A/89) | Dragon Nests ...
Dragon nests turn the dragon into a more vicious creature, but dragon eggs collected from volcanoes have their perks: you gain protection against the dragon, you can fly the dragon and occupy neighbouring features and also score some extra points; requires "Princess and Dragon" and can be combined with "Dragon Killers" |
C1/C2/WD | Oldbonz & Meepledrone | 6 | 0 | 28x Dragon egg |
CarcC | Dragon / Tokens | - | |||
(A/90) | Wanderers & Myths ...
The tiles all contain mythical creatures; encounters trigger various actions which are controlled by the player who owns the closest follower on the road; if there is an inn on a road with a mythical being, the player that scores it gains a free meal token for the tales they tell |
C1 | Karel Koplík | 99 | 0 | 24x Meal |
CarcC Forum | Road / Tokens | - | |||
(A/91) | The Plague ...
Conversion of the expansion "The Plague" to C2 artwork style |
C2 | PresetM | 6 | 0 | 18x Flea 6x Outbreak |
CarcF | C1=>C2 | - | |||
(A/92) | City on Fire ...
Use a trebuchet to damage areas of cities (within a zone of fire around the trebuchet tile), and drive away any occupying knights; points are gained for damaging/destroying cities |
C1 | Palkan | 12 | 0 | 12x Trebuchet 24x City on fire |
CarcC Forum CarcF |
City | - | |||
(A/93) | The Alchemist ...
Collect the Four Elements of Alchemy (Earth, Wind, Air and Fire) which grant bonus points when features containing them are scored; they also serve to acquire the Philisopher's Stone, which grants wealth, health and immortality |
C1/C2 | Meepledrone | 6 | 0 | 1x Alchemist |
24x Alchemist Symbols (6x earth, 6x air, 6x water, 6x fire) 1x Philosopher stone |
CarcC | Advent2019 / Tokens | - | ||
(A/94) | The Druid (Der Druide) ...
The presence of a Stonehenge tile, and/or Druid, affect the scoring of roads on the tile; if the Druid is on a Stonehenge area, all followers on that road are protected from the dragon; it is recommended that "Inns & Cathedrals" and "Princess & Dragon" are used with this expansion; no English translation |
C1 | kettlefish | 6 | 0 | 1x Druid |
CarcC Forum CarcF |
Road | - | |||
(A/95) | Golden Eggs ...
When the tiles are drawn, players place two golden eggs, one on the tile, and one on an adjacent tile; whoever scores a feature on a tile which also contains a golden egg, takes the egg; the more gold eggs a player has collected, the more each is worth; suggests modifying "Gold Mines" tiles with golden eggs instead; no English translation |
C1 | Fritz_Spinne | 8 | 0 | 16x Golden Egg (chocolate?)[5] | CarcF | Tokens | - | |||
(A/96) | The Dragon Flowers of Carcassonne ...
A player may place a follower as a Flower Picker when one of the tiles is drawn; a die indicates how many flowers are available, and this reduces by 1 each turn and scores 1 point (2 if near a monastery); dragon may stop picking before all flowers picked; requires "Princess and Dragon"; no English translation |
C1 | Fritz_Spinne | 12 | 0 | 12x Die 1x Die (1x Dragon, 5x empty) |
12x Grass |
CarcF | Dragon | - | ||
(A/97) | Demons in Carcassonne (Dämonen in Carcassonne) ...
The fear of the underworld is omnipresent and not without reason. Repeatedly a portal opens and demons escape and try to seize control. Only by joining forces can this threat be stopped. |
C1 | Murphy013 | 4 | 0 | 1x Demon for each player 1x coloured disc for each player |
CarcC | Advent2019 | - | |||
(A/98) | The Gambling (invinitas) (Das Glücksspiel) ...
When one of the new tiles is drawn, a game of chance is held; the die is rolled and whichever colour is shown, that player (if taking part) draws a token and applies the result; draft rules only; no English translation |
C1 | invinitas | 21 | 0 | 1x die (standard colours on each face) |
1x round token per player colour 24x result tokens (18x score 4x landscape) |
CarcF | - | |||
(A/99) | The Rainbow (Der Regenbogen) ...
When drawn the player places a token on the tile, and may place a follower on top; it will remain there until all the rainbow tiles have been placed, when the tokens are turned over and the one where the pot of gold is revealed; no English rules |
C1 | invinitas | 6 | 0 | 6x Pot of Gold |
CarcF | - | ||||
(A/100) | Robin Hood ...
The goal is to place the Robin Hood figure on a road instead of a follower and connect it to another player's road; when the road is completed, the points are deducted from the scoreboard for the player(s) who owns the road at the time of scoring instead of being added; some discussion since draft rules released; no English translation |
C1 | invinitas | 1 | 0 | 2x Robin Hood[5] | CarcF | Road | - | |||
(A/101) | Snow Queen (Schneekönigin) ...
When one of the tiles is placed, the Snow Queen is moved to it, and no features on that tile can be completed while she is there; no English translation |
WE | PresetM | 6 | 0 | 1x Snow queen |
CarcF | - | ||||
(A/102) | Ignatius of Loyola ...
This expansion adds (one of) four new rules to the game when the Ignatius of Loyola tile is drawn |
C1/C2/WD/WE | CAE Manresa | 1 | 0 | 1x Ignatius 4x action cards |
CarcC | - | ||||
(A/103) | The Summer Gingerbread Man (Der Sommer Lebkuchenmann) ...
Conversion of "The Gingerbread Man" to C1; see "Mr Pernicek" |
C1 | Quevy | 6 | 0 | 1x Gingerbread Man |
CarcF | City | - | |||
(A/104) | The Painter (Die Maler) ...
Each player takes a portrait and hides it under the cover cards; as each market tile is placed, coloured cubes are placed, which may be acquired by the player's Painter during their turn; each of the cover cards has a set number of colours marked on it, and if the player has these the cover can be removed and the painting revealed; rules and tiles, no paintings or covers; no English translation |
C1 | Ratz65 | 12 | 0 | 1x Painter for each player 42x small red cubes 42x small yellow cubes 42x small blue cubes 14x small white cubes 14x small green cubes 14 small black cubes 14x small purple cubes 14 small orange cubes |
6x Portrait cards 48x Cover pieces |
CarcF (Rules only) |
- | |||
(A/105) | The Abbot (Base Game) (Der Abt) ...
Creation of C1 Garden tiles to match those in C2 Base Game |
C1 | PresetM | 20 | 0 | 1x Abbot for each player |
CarcF | C2=>C1 / Monastic | - | |||
(A/106) | The Black Death (Der schwazre Tod) ...
When placed, the Black Death tile causes each player to remove one follower from play, for the remainder of the game |
C1/C2/WD/WE | CAE Manresa | 1 | 0 | 1x Black Death |
CarcC | - | ||||
(A/107) | Riverboats & The Whirlpool ...
Riverboats move up and down the rivers and lakes, picking up swimmers, moving people from one place to another, and searching the river bottom for gold — all while trying to avoid tragedy in the whirlpool; includes 12 river tiles, including a riverside Abbey and features from other expansions |
C1 | Just a Bill | 12 | 0 | 1x Riverboat for each player |
CarcC Forum | River | - | |||
(A/108) | Carcassonne's Dracula ...
The people of Carcassonne are in a panic when they discover vampires are haunting their cities; knights and monks gather to protect their followers, with the aid of Van Helsing |
C1 | Carcatronn | 24 | 0 | 1x van Helsing 1 Dracula 4x Vampires |
6x Wooden Stake |
CarcC CarcF |
City / Tokens / Tunnel | - | ||
(A/109) | The Winter Coast & Catch of the Day ...
Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles and crab trade tokens (to represent fish and shellfish caught on the shore) |
WD | Wolnic | 49 | 0 | 10x Crab |
CarcC | Ocean / Tokens | - | |||
(A/110) | Olive Tree Orchards ...
Musing about adding specific crops/orchards within a field, plus a mill to process the produce, both of which add to the value of the field; minimal information available; tile images no longer available; download links don't work |
C1 | Welli Designs | 27 | 0 | 18x Olive |
Old CarcC Forum | Tokens | - | |||
(A/111) | The Necromancer ...
Uses tiles from "The Grim Reaple" and "Prayer Labyrinth"; The Necromancer is placed when the first graveyard is placed; features around it may not be completed/extended ; after the second graveyard tile is placed, the Labyrinth tiles are added, and when the first is drawn, By-Tor enters the game and moves to slay The Necromancer |
C1 | Wicke | 4 | 0 | 1x Necromancer 1x Prince By-Tor 1x Snow dog |
CarcC Forum | - | ||||
(A/112) | Keep ...
No information available |
C1 | Gamemai | 1 | 0 | 1x Keep | Missing | - | ||||
(A/113) | Crusades and Representatives of the People ...
Contains three expansions; "The Straightened River" is a series of straight river tiles including bridges that connect the fields on either side of the river; "Crusade Preachers" are moved across the board "collecting" followers; "Representatives of the People" change the way majority is determined in cities with polling stations; some tile designs for C2; some tile designs in "Random Creativity"; no English translation |
C1/C2 | LRV | 19 | 0 | 1x Crusader Priest[5] 3x Representative of the people[5] |
CarcF | City / River | - | |||
(A/114) | Captains & Spies ...
Invade and defend cities with the help of captains; use Place of Arms to improve your city defences against sieges; place spies in palaces to infiltrate other players' features; famine tiles affect field scoring |
C2 | Servius Sertorius & Meepledrone | 30 | 0 | 1x Captain for each player 1x Die |
CarcC Forum | - | ||||
(A/115) | The Mill & Beekeeper ...
Three mini expansions; in The Beekeper" you draw honey tokens for specific features placed around your beehive; when a "Salt Mine" has 4 tiles placed against its edges, the player adding the last tile scores points; a placed "Mill" may affect the scoring of any neighbouring cities |
C2 | Carcassonne93 | 31 | 0 | 1x Beekeeper[5] for each player | 25x Honeycomb (1-4) 6x Salt (3,4,5) 1x small bag 2x Windmill for each player |
CarcC Forum | - | |||
(A/116) | Ally or Enemy ...
When tile is drawn, place it as normal; the player must place a follower of the non-player colour on the tile with a hidden Colour Token underneath; when finished, the colour is revealed and the appropriate player scores the points |
C1/C2/WD/WE | Ker42 | 12 | 0 | 8x regular followers in neutral colour | 6x tokens (x10 colours) |
CarcC Forum | - | |||
(A/117) | Cosmic Portal 2 : Exploring the Multiverse ...
Brave followers throw themselves into the mysterious swirling vortex. What will they find on the other side? Winter or desert? Cave men or cowboys? Requires "Mirror Zone : Cosmic Portal" |
C1/C2/WD/WE | Ker42 | 34 | 0 | 30 tokens |
CarcC | - | ||||
(A/118) | Deserts ...
Adds desert landscape with pyramids and oases; camels placed on roads may grant an extra turn, bonus points, or an extra tile to be played later; Pyramids score when a diamond of tiles around them have been placed; second set of tiles adds features from "Dune" - Sand Worms and Spice Fields - which have their own scoring methods; tiles created in their own style |
C1 | Darathor | 20 | 0 | 15x camels (3+ colours) |
CarcC Forum | Road | - | |||
(A/119) | Detour and Impasse (Umleitungen und Sackgassen) ...
Creates some very large farms but it's fun, as they break up and come together as the detour segments are moved (same as "Ferries", but on land) |
C1 | Carcatronn & Carcking | 12 | 0 | 8x Ferry |
CarcC | Fields / Road | - | |||
(A/120) | Gambler's Luck (Das Glück des Spielers) ...
A die roll determines additional pennants for the city, but there's a chance that any pennants will be cancelled |
C1/C2 | Snearone | 8 | 0 | 1x Die |
40x tokens |
CarcC CarcF |
City / Pennant | - | ||
(A/121) | Kingdoms on the River ...
2 player or teams; Kingdoms are separated by the Carcassonne River and a boundary that extends beyond the River’s beginning and end, with each placing tiles on "their" side of the river |
C1/C2/WD/WE | Lumen | 6 | 0 | 6x Border Extensions | 4x Cart Tokens 1x Turnstone (double-sided) |
CarcC | River | - | ||
(A/122) | Legacy of Rome ...
Three components; The Duke moves around the board granting bonus points if he is in a city when it is scored; if a Ruin is connected to a city by a road, then the city is worth more than normal; Roman Roads are used like Bridges, but on the ground, separating cities and fields |
C1 | Whaleyland | 12 | 0 | 1x Duke[13] 12x Road pieces |
24x Rubble Tokens | CarcC Forum | City / Road | - | ||
(A/123) | Double or Nothing (Doppelt oder Nichts) ...
When closing any feature on these tiles, the player may choose to take the risk, and score double … or nothing … on the toss of a coin/token |
C1 | invinitas | 12 | 0 | 1x "Double or Nothing" token or any coin |
CarcF | - | ||||
(A/124) | Monuments ...
Each monument has several completion conditions (different surrounding tile layouts); players may add their cubes when helping to complete the monument and gain rewards when a completion condition is met; non-standard art style |
C1 | Darathor | 4 | 0 | 4x 2x2 tile blocks | 10x small cubes in each player colour | 40x Renown Tokens |
CarcC Forum | - | ||
(A/125) | Summer Gingerbread Man ...
It’s spring and the Gingerbread Man is still on the run …; conversion of "The Gingerbread Man" tiles to C2; also includes C2 versions of the Winter Edition "animal" tiles replacing the animals with C2 features (sheds, garden, etc.) |
C2 | Michael Halbert | 24 | 0 | 1x Gingerbread Man |
CarcC Forum | City | - | |||
(A/126) | Tarots ...
Players placing Tarot tiles will be able to push their luck and steal from roads or score twice as many points for them if the revealed Tarot token matches their color |
C2 | Oldbonz | 8 | 0 | 48x Tokens (6 per player) |
CarcC | - | ||||
(A/127) | The Families (De Families) ...
Adds a second set of coloured shields to cities, which cannot be mixed in the same city with the standard blue/white ones; used as the basis for "Family Feud"; introduces cloister tokens; re-branded as "Family Feud v3" |
C1 | Frédérick Renaud | 36 | 0 | 16x Monastery |
CarcC (Information - may include summary of rules and low resolution tile images) |
City / Missing / Pennant | - | |||
(A/128) | The Lake (Der See) ...
Adds a large lake, and includes a race to be a lighthouse keeper |
C1 | JPutt927 | 1 | 0 | 1x 3x3 block | 25x water tokens 6 player tokens |
CarcC | Lake | - | ||
(A/129) | The Pope of Avignon v1.01 (Der Papst aus Avignon) ...
Adds an Avignon city tile and a pope piece that makes cities more valuable |
C2 | MarkosBoss | 2 | 0 | 1x Pope[14] |
CarcC | - | ||||
(A/130) | The Riverside School (Die Schull am Fluss) ...
Updated for those who wish to play with The School in C2, these tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source |
C2 | Wolnic | 6 | 1 | "Double" Tiles (3x Left, 3x Right) 1x 2x2 start block |
1x translucent teacher in any colour |
CarcC CarcF |
River / Road / School | - | ||
(A/131) | The Riverside School (Die Schull am Fluss) ...
These tiles have the school on the banks of a river; combine 1x left and 1x right part for variation; also includes a 2x2 block with river source; conversion of C2 version to C1 |
C1 | KlausiMausi | 6 | 1 | "Double" Tiles (3x Left, 3x Right) 1x 2x2 start block |
1x translucent teacher in any colour |
CarcF | River / Road / School | - | ||
(A/132) | Tithe Barns ...
Adds tithe barns to Carcassonne - will you receive the benefits or be forced to pay? (see "That There Is Food In My House") |
C1 | Meepleater | 9 | 0 | CarcC | Fields | - | ||||
(A/133) | Virus (Das Virus) ...
When one of the virus tiles extends an occupied city, the followers are infected and have 3 turns to rid themselves of the virus, or be removed from the city; no English translation |
C1/C2 | Konrad2605 | 6 | 0 | 18x Virus Tokens |
CarcF | - | ||||
(A/134) | Kettle of Fish (Schöne Bescherung) ...
Adds tiles with icons that increase the value of a river, and fish trade goods |
C1 | Novelty | 30 | 0 | 8x Fish |
CarcC CarcF |
Fishermen / River / Tokens | - | |||
(A/135) | Phantom of the Opera (Das Phantom der Oper) ...
When a player places a tile with an Opera House they may place their Phantom there; The Phantom of the Opera scares away all followers on the eight tiles surrounding the Opera House |
C1 | Wicke | 4 | 0 | 1x translucent Follower for each player |
CarcC CarcF |
- | ||||
(A/136) | Castles, strongholds, towers (Schlösser, Burgen, Türme) ...
No rules available about tile and follower placements, and scoring |
C1 | Zotto | 12 | 0 | 6x Tower Watchmen | Missing | - | ||||
(A/137) | The Shepherds visit the Christ Child (Der Hirten besuchen das Christkind) ...
Two variants; in both, after a shepherd is placed, they may be moved towards the Stall of Bethlehem and gain rewards when reaching it; requires "The Bethlehem Stable" and "Hills and Sheep" WD; part of Seli's Christmas expansion set (W#3); no English translation |
WD | Seli & Fritz_Spinne | 1 | 1 | 1x double tile | 8 Shelters (1 per colour) |
CarcC Forum CarcF |
- | |||
(A/138) | DoubleSide or DoubleTurn (Doppelseiten oder Doppelzug ) ...
This brings together some existing expansions/ideas that feature double turns or double-sided tiles - "Double sided tiles" (frankdux), "Double Move Joker" (Cate), "Double Move Tiles" (KlausiMausi), "The Fortune Tellers" (JPutt927); no English translation |
C1 | KlausiMausi & frankdux & Cate | 10 | 0 | 8x Double sided 2x Joker |
10 tokens, 1 per colour 12x Double Turn Draw Tiles |
CarcF | - | |||
(A/139) | The Abbot (Expansions) (Der Abt) ...
Creation of C1 Garden tiles to match those in C2 (Other Expansions) |
C1 | PresetM | 27 | 0 | 1x Abbot for each player |
CarcF | C2=>C1 / Garden / Monastic | - | |||
(A/140) | The River Riders (Die Flussfahrer) ...
Sail your ship along the river; requires "The River" or other river tiles; when a special tile is placed, a regatta is held with points awarded for completed cities on the river; make it as far as the Lake and gain great rewards; no English translation |
C1 | BuLiFM | 6 | 0 | 6x Sailing Ships (1 each colour) |
CarcF | River | - | |||
(A/141) | Herd of Cattle (Die Rinderherde) ...
When the cattle tiles are placed, the player may add a follower and when it is complete (surrounded by 8 tiles) the player gets one of the cattle pieces which can be added to any field (and which acts like a pig at game end, adding 1 for each city); rules mention keeping a note of the number of completed mmonasteries during the game, but doesn't explain why! |
C1 | Lemmy77 | 2 | 0 | 2x Wooden Cattle |
Fields / Missing | - | ||||
(A/142) | No Barter, Produce ...
Addition of mill, distillery and tailor's shop which were intended to act as a way of increasing the value of the standard tokens from "Traders and Builders"; download links for tiles not working |
C1 | Dave | 12 | 0 | 6x Sacks 5x Shears 9x Flasks |
Old CarcC Forum | City / Tokens | - | |||
(A/143) | Merry Men (Die Gesetzlosen) ...
Adds an Outlaw (similar to the King or Robber Baron, but for forests), a Brawling Tournament (the Jousting Tournament from "The Medieval Expansion") and Bluffs |
C1 | Novelty | 10 | 0 | 1x Outlaw |
CarcC CarcF |
Cliffs / Forest | - | |||
(A/144) | Angler and Fish Farms (Angler und Fischzucht) ...
Adds the Angler (longest river), and introduces the "Tournament" for rivers, based on the Fish Farm |
C1 | Novelty | 2 | 0 | 1x Angler |
CarcC CarcF |
Fishermen / River | - | |||
(A/145) | The Hiker ...
Additional Tiles for use with "Vistas", plus a character tile, The Hiker, which adapts the King / Robber Baron mechanism for vista points |
C1 | Leven | 3 | 0 | 1x Hiker |
CarcC | Vistas | - | |||
(A/146) | Riches For Priesthood ...
Whoever completes cities or roads with special markers gain either gold, silver or bronze coins/tokens - player with highest value at game end gets additional points; last completed cloister grants High Priest status, worth points for each completed cloister at game end |
C1 | Olivier Taschereau | 17 | 0 | 1x High Priest 2x Gold 6x Silver 11x Bronze |
City / Monastic / Road | - | ||||
(A/147) | Bastions (Die Bastionen) ...
Bastion Towers are found at tile corners and must be connected to at least one existing city segment; deploy a follower as a Sentinel, and when the bastion is completed the Sentinel scores 1 point for each occupiable feature within the bastion's 9-tile area; the Royal Archer adapts the King / Robber Baron mechanism for bastions. |
C1 | Leven | 11 | 0 | 1x Royal Archer |
CarcC CarcF |
- | ||||
(A/148) | The Bethlehem Stable (Der Stall von Bethlehem mit Herbergsuche) ...
The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation |
C1 | Seli & Fritz_Spinne | 1 | 0 | 1x double tile | 1x Angel[5] |
CarcC Forum CarcF |
Road | - | ||
(A/149) | The Count of Tuscany (Der Graf der Toskana) ...
Expands "The Count of Carcassonne" by creating a second city, Florence; on high value features, the player may opt to put a follower to Florence, instead of Carcasonne; this strengthens the follower when returning to the game; the Cathars/Siege tiles are used in a separate idea, where the city is worthless when completed |
C1 | Wicke | 1 | 0 | 1x City (4x3) as Florence | 1x Black Count |
CarcC CarcF |
Siege | - | ||
(A/150) | Green Christmas (Grüne Weihnachten) ...
The two tiles are placed next to the start tile and the Angel placed on it; works in a similar way to "The School"; part of Seli's Christmas expansion set (W#1); no English translation; C1 version |
C1 | Seli & Fritz_Spinne | 1 | 0 | 1x double tile | 1x Angel[5] |
CarcF | Road | - | ||
(A/151) | Forestry ...
No information available |
C1 | Gamemai | 1 | 0 | 1x double tile | 1x Tree |
Missing | - | |||
(A/152) | Grim Reaple (Der Sensenmann) ...
Adds graveyards and an optional Grim Reaper meeple that removes a follower from any surrounding tiles |
C1 | Victor Watrous | 2 | 0 | 2x Graveyard |
1x Grim Reaple |
CarcC CarcF |
- | |||
(A/153) | The Pig Herders (Die Schweinehirten) ...
There has been growth in agriculture and wealth can result from being a successful pig herder; and a popular myth returns about a city under siege, and the fattened pig that saved that city |
C1 | Big Guy | 1 | 0 | 2x2 Pig Farm | 12x Pigs (in one colour) |
CarcC | Fields / Siege | - | ||
(A/154) | City Council (Der Stadtrat) ...
Tile placements can be vetoed |
C1 | Gwommy & Novelty | 6 | 0 | 5x Veto tiles |
CarcC CarcF |
City | - | |||
(A/155) | Bandit Camp (Die Räuberlager) ...
Bandits scare away meeples and other figures on fields and roads and score any abandoned features in your favour |
C1/C2/WD | Oldbonz & Meepledrone | 6 | 0 | 1x Bandit Draw tile |
CarcC CarcF |
- | ||||
(A/156) | Inquisition & Assault (Inquisition und Sturm (aka Ereignisse)) ...
An early expansion; includes some new landscape features and event cards which are mixed with regular tiles; these may be positive or negative in their effects, and must be played when drawn; no longer available |
C1 | Unknown | 14 | 0 | 10x Event | CarcC (Information - may include summary of rules and low resolution tile images) |
Fluxx / Missing | - | |||
(A/157) | Carousels (Karussel) ...
The tiles reverse the turn order of the players - not suitable for 2 players |
C1 | Leven | 4 | 0 | 2 tiles for determining the initial direction and keeping track of the current turn order | CarcC | Fluxx | - | |||
(A/158) | Seasons (Die Jahreszeiten) ...
With the changing seasons, the value of different features in the landscape change; many different conditions create an ever-changing game |
C2 | TheSteveAllen | 12 | 0 | 1x Season Tracker Board 28x Season conditions 1x Current Season clock |
CarcC Forum | Fluxx | - | |||
(A/159) | The Great Pumpkin (Der große Kürbis) ...
Pumpkin Patches are placed in fields, and a follower placed on them; only when one of the special Pumpkin Scoring tiles is drawn is there a scoring round for occupied Pumpkin Patches based on how many tiles surround it; no English translation |
C1 | kettlefish | 8 | 0 | 4x Pumpkin-Event 8x Pumpkin Scoring |
CarcF | - | ||||
(A/160) | Quarter (aka City Districts) (Stadtviertel) ...
An early expansion, this featured 4 different city areas - market, garden, noble and slum quarters - which alter the value of the city in which they are located; no longer available and no tile images |
C1 | Carsten Engels | 4 | 0 | 4x double tiles | 4x Quarter draw tiles | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Missing | - | ||
(A/161) | Seasons (Die Jahreszeiten) ...
With the changing seasons, the worth of different features in the landscape change; many different conditions create an ever-changing game |
C1 | JPutt927 | 12 | 0 | 1x Season Tracker Board 47x Seasons condition 1x Current Season clock |
CarcC | Fluxx | - | |||
(A/162) | Storno ...
Storno tiles allow the players to choose an already placed tile from the playing field instead of drawing one from the stack |
C1 | Leven | 6 | 0 | 6x Storno tiles |
CarcC | - | ||||
(A/163) | Orchards : A Trade In Apples (Obstgärten) ...
City tiles with Orchards outside the walls, and Apple Trade Tokens |
C1/C2 | Wolnic | 6 | 0 | 7x Apple |
CarcC CarcF |
City / Tokens | - | |||
(A/164) | The King's Passing (Der König fährt vorbei) ...
Trigger tiles are mixed with the regular tiles, and as each is drawn, more of the player's followers are removed to attend the King in his final hours; the game will end before all tiles in play are drawn, giving a random end point |
C1 | JPutt927 | 6 | 0 | 1x King"s Passing tracker board 10x trigger tiles (6x1, 3x2, 1x3) |
CarcC | - | ||||
(A/165) | The Big Highwayman (Der Große Wegelagerer) ...
When any tile with highwaymen is placed, the "big Highwayman" is moved there, and cancels out any points scoring of features from any of the 8 surrounding tiles; includes rules for 3 variants |
C1/C2 | Challa007 & Snearone | 12 | 0 | 1x Big Highwayman |
CarcC Forum CarcF |
- | ||||
(A/166) | A Carcassong of Ice and Fire ...
Large campaign merging C1 and WD, with Wall between the two; also on CarcF; requires many expansions |
C1/C2/WD | Fritz_Spinne | 7-10 | 0 | 50x wall cubes 5x additional (but different) followers per player 1x Assassin per player 1 Mini-meeple per player 4x Grey wolves 6x White Walkers 1x Die |
7-10x Capital City tokens | CarcC Forum | - | |||
(A/167) | Crests of Carcassonne ...
In development; four distinct sections, including a means of resolving ties in cities, something that is created like a city but scores like a farm, and two others called "Citadel Alliance" and "Pilgrims Path"; download links to rules and tiles no longer work |
C1 | Gerry & Danisthirty & Carcking | ? | 0 | CarcC Forum | Missing | - | ||||
(A/168) | Dragon Treasure (Advent Calendar 2016) (Drachenschatz) ...
When one of the tiles is placed, one of the gold tokens is placed on it; each player, in turn, may choose to take the token, or search the Dragon's Cave for greater wealth; no dragons required; not available for download |
C1 | Seli & KlausiMausi | 6 | 0 | 6x Gold (2 nuggets) 9x Dragon"s Horde (-2, -1, 0, 3, 4, 5) 1x small bag |
CarcC Forum | Advent2016 | - | |||
(A/169) | The Wedding ...
Two lovers try to reach a monastery (before it is completed) so they can be married |
C1/C2/WD/WE | eolone | 4 | 0 | 1x 2x2 block (forming heart-shaped city) | 1x Bride 1x Groom |
CarcC Forum | Monastic | - | ||
(A/170) | New Discoveries: Distant Lands ...
Open up a separate landscape area on the table; updated/modified version of JPutt927's "Distant Lands" expansion |
C2 | Wolnic | 6 | 0 | 2x 2x2 Distant Land Blocks | 13x Flags (all colours) | CarcC Forum | - | |||
(A/171) | Towers of The Black Prince ...
The Black Prince's tower moves around the playing area like the dragon, destroying any towers it encounters and capturing any followers |
C2 | Oldbonz | 8 | 0 | 1x Black Chess rook | CarcC CarcF |
Tower | - | |||
(A/172) | Fruit Merchant (Die Fruchthändler) ...
A token for each "orchard" shown on the tiles is claimed by the player that completes the road or cloister on that tile; and they may exchange it with another player for a different token |
C1 | Itomi Bhaa | 15 | 0 | 6x apples 6x cherries 6x pears |
CarcC Forum | Fields / Monastic / Road / Tokens | - | |||
(A/173) | Frog Buster (Der Froschmeister) ...
When any of the river tiles with frogs is surrounded by 8 tiles, the player that places the last tile takes an associated token; they may exchange this token with other players for any token they hold |
C1 | Itomi Bhaa | 12 | 0 | 6x green frogs 6x purple frogs |
CarcC Forum | River / Tokens | - | |||
(A/174) | The Cursed Pennant ...
Each of the four city tiles contains a quarter of a unique pennant; to have one or more in your city results in you receiving the corresponding token(s); each token scores against you at game end, unless you have all four; download link not working |
C1 | Dave | 4 | 0 | 4x Pennant quarters | Old CarcC Forum | City / Pennant / Tokens / Missing | - | |||
(A/175) | The Lighthouse Guard ...
Lake with central island/tower, with tiles (half land, half water) placed around it; players may place a boat on the lake and race to occupy the tower; shark can be used to force a boat to return to port; download links don't work |
C1 | The Juts | 28 | 0 | 1x 5x5 Lake with central island |
6x boats (neutral colour) 1x lighthouse/tower |
4x seaweed 2x shark |
CarcF Old CarcC Forum |
Lake | - | |
(A/176) | Walpurgis Night ...
After being placed on the first Witch tile, The Witch is moved one square per turn in the direction of the arrow until the next Witch's tile is placed (can use 2x sets of tiles from "The Flier"); The Witch removes any follower passed during the "flight"; some issues during testing, so not developed; no English rules |
C1 | Violet | 12 | 0 | 1x Witch[5] | 1x Witchmaster | CarcF | - | |||
(A/177) | Catapults of Carcassonne (Die Katapulte von Carcassonne) ...
Alternative idea using The Catapult tiles; tokens are used to determine various factors when firing and/or rolling the die; requires "The Catapult"; no English translation and link to draft tile designs no longer works |
C1 | eurojo & Johannes Hoppstädter | 12 | 0 | 1x Die |
30x Jokers |
CarcF | - | |||
(A/178) | The Tinkers ...
A Tinker may be placed in a city when one of the tinker tiles is placed, although there are some constraints; tokens are used in several different ways when a city closes with, or without a tinker present; draft rules only; no English translation |
C1 | Ratz65 | 12 | 0 | 1x Tinker per player[5] |
12x Copper kettles or use colour tokens in place of figures |
CarcF | City / Tokens | - | ||
(A/179) | The Fairy Queen & Prince ...
Introduces a prince looking for his princess (restrictions on prince tile, princess tile, and follower placement), the Fairy Queen who helps you for a cost, and some double volcanoes |
C1 | jeRm! | 5 | 0 | 1x Fairy Queen | BGG | City / Dragon | - | |||
(A/180) | Dungeons & Peddlers ...
If a city contains a dungeon, the player with majority may "capture" other followers in the city, but must leave one of their own as guard, who scores points for each captive at end of game (unless a player has used the Dragon to release them); Peddlars are placed on road segments until the end of the game when they score for the whole of that road network (through junctions, etc.) |
C1 | Runtu | 45 | 0 | 12x Peddlars (2 in each colour)[5] | BGG | - | ||||
(A/181) | Trick or Treat ...
The"Trick-or-Treater" enters the game after 13 tiles, and moves around the board; when it encounters a follower, a "Trick or Treat" is performed, and the result actioned; a Trick leads to points lost/gained, a Treat is to select one of 4x visible tiles for your next turn |
C1 | Danisthirty | 4 | 0 | 1x "Trick or Treat"er | CarcC Forum | - | ||||
(A/182) | Leprechaun ...
When one of the tiles is placed, the Leprechaun is moved to it with some gold; when a feature is completed on the tile he is on, the player takes the gold, but if another leprechaun tile is drawn, the Leprechaun moves, taking his gold with him, and adding more to the pot; requires further balancing |
C1 | Carcatronn | 12 | 0 | (or unused green figure) |
24x Gold |
CarcC Forum | - | |||
(A/183) | Free as a bird (Frei wie ein Vogel) ...
Follower may be placed on the roof-top take-off ramp; at a cost, the player rolls the dice to determine distance and direction, and the player can move that number of tiles and land on any incomplete feature, or may choose to wait until a more suitable wind is rolled; no English translation |
C1 | Sleepy | 12 | 0 | 1x 8-sided die 1 Aviator[5] |
1x wind direction/strength indicator (not included in rules) | CarcCZ | ||||
(A/184) | Underground River (River Versickerung) ...
River tiles where the river disappears, and another where it re-appears, with land above (the number decided by die roll) |
C1 | Murphy013 | 2 | 0 | 1x Die (0-5 ""(or use 1-6 with 6 as 0?)"") |
CarcC Forum | River | - | |||
(A/185) | Champions & Keep ...
A Keep placed in a city can be occupied and scores for the number of shields; the Champion of that keep may move to any connected city after scoring, and may continue moving in the same fashion as each city completes; BGG link no longer works |
C1 | Lamina | 8 | 0 | 1x token/coin for each player | BGG (Broken Link) | City / Missing / Pennant | ||||
(A/186) | The Shop (Der Shop) ...
Some components only required when playing with specific expansions; players may place a follower in The Shop and use the action displayed at a cost instead of their normal turn; this could include using one of the displayed tiles, or retrieving a follower; other actions are specific to expansions; no tile designs; no English translation |
C1 | Christian Hermann | 40 | 0 | 1x Shop Board | 9x action markers 6x castles 6x bridges 6x tower pieces 20x goods tokens (4x each wine, grain, cloth and 8x tea) 10x coat of arms |
Missing | - | |||
(A/187) | Pirates of Carcassonne ...
Player may place a follower on the "X" on the tiles ("X" marks the treasure location), and takes 2x treasure chests; when all 4x diagonal tiles have been placed, the player scores the points on the treasure chest tokens; no English translation |
C1 | Unknown | 5 | 0 | 7x Treasure Chests |
CarcCZ | Treasure | - | |||
(A/188) | Cross of Peace ...
Each cross adds points to the associated road or city; token awarded to the first feature on tile to be completed; no English translation |
C1 | Chmura | 6 | 0 | 6x crosses |
CarcCZ | City / Road / Tokens | - | |||
(A/189) | Templar ...
Two major Templar sites and four Garrisons; followers may score additional points when the two main sites are complete by leaving their follower there until the next city with a Templar Garrison is completed; Templars may remove followers from connected roads, while other monastic sites add value; cities with garrisons also score differently from normal; no English translation |
C1 | Chmura | 6 | 0 | 10x Templars |
CarcCZ | City / Monastic / Road / Tokens | - | |||
(A/190) | Monks & Heretics ...
The player who completes a monastery ("trading monastery") or shrine, receives the associated goods token (tokens are from various fan expansions); priories only score if there is an Abbey, or monastery in the surrounding 8 tiles, while the Abbey/monastery score extra points for a priory next to them; no English translation |
C1 | Lomion | 17 | 0 | 2x Bee 3x Fish 4x Apple 5x Herbs 3x Monastery 14x Monk |
Monastic / Tokens / Missing | - | ||||
(A/191) | The Paramour of Carcassonne (Die Buhlerin von Carcassonne) ...
The Paramour figure moves around the board distracting followers on associated features, causing their players to miss a turn and give up a few points; she may also move to adjacent tiles if a player places no follower, while a completed feature with her present scores extra points; no English translation |
C1/C2 | Ratz65 | 12 | 0 | 1x Paramour |
12x Paramour |
CarcF | City | - | ||
(A/192) | St Nicholas (Der St. Nikolaus) ...
St. Nicholas was a bishop in the city of Myra and is said to have inherited a lot of money; legend has it that he helped the poor; collect "Presents" when completing features on the tiles; no English translation |
WD | Seli | 9 | 0 | 9x St. Nicolas present |
CarcF | Tokens | - | |||
(A/193) | Apothecaries and Tithes (Apotheken und Zehntscheunen) ...
WD version of tiles from "Apothecaries and Tithes" by Meepleater |
WD | Seli & Meepleater | 23 | 0 | 8x Herb |
CarcF | Tokens | - | |||
(A/194) | Bridges, Castles and Bazaars (Burgen, Brücken und Basare) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 0 | 12x Castle Tokens |
CarcF | - | ||||
(A/195) | Hills and Sheep (Schafe und Hügel) ...
WD version of tiles from HiG's published expansion; includes alternative set of square tokens, as Telecaster version |
WD | Moses64 & Seli & Zotto | 18 | 0 | 2x Wolf 2x 4 Sheep 5x 3 Sheep 5x 2 Sheep 4x 1 Sheep 21x Grass |
CarcF | Fields | - | |||
(A/196) | Hills and Sheep (Schafe und Hügel) ...
WD version of tiles from HiG's published expansion; inlcudes Castle tokens from "Bridges, Castles and Bazaars"; uses Shepherd expansion image, rather than sheep |
WD | Telecaster | 24 | 0 | 2x Wolf 4x 4 Sheep 6x 3 Sheep 6x 2 Sheep 6x 1 Sheep 24x Grass 10x Castles |
CarcF | Fields | - | |||
(A/197) | Cleric & Serf (Kleriker und Leibeigene) ...
WD version of tiles from "Cleric and Serf" by Novelty |
WD | Seli & Novelty | 10 | 0 | 1x Serf 1x Cleric |
CarcC Forum CarcF |
Monastic | - | |||
(A/198) | Frog Buster (Der Froschmeister) ...
WD version of tiles from "Frog Buster" by Itomi Bhaa |
WD | Seli & Itomi Bhaa | 12 | 0 | 6x Green Frog 6x Brown Frog |
CarcC Forum CarcF |
River | - | |||
(A/199) | Fruit Merchant (Die Fruchthändler II) ...
WD version of tiles from "Fruit Merchant" by Itomi Bhaa |
WD | Seli & Itomi Bhaa | 15 | 0 | 5x Apple 5x Sloe 5x Pine Cone |
CarcC Forum CarcF |
Tokens | - | |||
(A/200) | Fruit Trader (Die Fruchthändler) ...
WD version of tiles from "Fruit Trader" by Jonathan Wu |
WD | Seli & Jonathan Wu | 6 | 0 | 6x Rowan Berries |
CarcC Forum CarcF |
Tokens | - | |||
(A/201) | Pirates and Plunderers (Piraten und Plünderer) ...
WD version of the standalone game by Brian L. Bird, Richard Thames Rowan and Jesse McGatha; adapts tiles from "Sailing The Seas : Trade Routes" by Wolnic |
WD | Seli & Robotman | 90 | 0 | 15x Cloth 15x Colour Dyes 15x Rum 15x Spice |
CarcC Forum CarcF |
Ocean | - | |||
(A/202) | Bastions (Die Bastion) ...
WD version of tiles from "Bastions" by Leven |
WD | Seli & Leven | 11 | 0 | 1x Royal Archer |
CarcC Forum CarcF |
- | ||||
(A/203) | Merry Men (Die Gesetzlosen) ...
WD version of tiles from "Merry Men" by Novelty |
WD | Seli & Novelty | 11 | 0 | 1x Outlaw |
CarcC Forum CarcF |
Forest | - | |||
(A/204) | The Hunting Forest (Die Jagdgründe) ...
Wild deer and boar roam amongst the trees; whoever controls the forest can claim the hunting rights, collecting boar head tokens; C1 version of the C2 expansion |
C1 | Wolnic | 14 | 0 | 14x Wild Boar |
CarcC | Forest / Tokens | - | |||
(A/205) | The Courier ...
The Courier moves around the board; if any follower is added to a tile placed horizontally or vertically from the Courier, and remains there at the end of the turn, the Courier moves there and points are scored for the feature as at the end of the game |
C1/C2 | Matisek & Bumsakalaka & Snearone | 6 | 0 | 0 | 1x Courier |
CarcCZ | - | |||
(A/206) | Guild Masters and Beekeepers (Zünfte und Ziedler) ...
Guild masters score for trade markers on tiles placed around them, while the new honey trade tokens are only collected when placed adjacent to monasteries; early stages of design |
C1/C2 | The_Bofrostmann | 31 | 0 | 7x Honey tokens | CarcC Forum | City / Tokens | - | |||
(A/207) | The Mount of the Duke ...
An expansion that introduces its own Forest style, with animal tokens that are gained when forests are completed; tiles include features from several expansions, and a few tiles that introduce additional actions or localised rule variations |
C1 | José Barros Alonso | 24 | 0 | 4x Boar 4x Deer |
CarcC Forum Rules only |
Forest / Tokens | - | |||
(A/208) | COVID-19 ...
After the COVID tile is drawn and placed, COVID spreads from tile to tile (feature to feature) as the rest of the game proceeds; any follower on a newly infected feature, or added to one later, must test; a positive result means removal to the player's supply, but death means removal from the game |
C2 | Danka & šmoula | 1 | 0 | 0 | 20x Infection Tokens 1x Death Card 9x Positive Cards 20x Negative Cards |
CarcCZ | - | |||
(A/209) | Mario3 Carcassonne ...
Uses the graphics of the classic game of nintendo super mario bros; separate score board available |
n/a | mrskaut | 72 | 1 | 8x characters per player | BGG | Rebrand | ||||
(A/210) | Zelda 2 Carcassonne ...
Rebranding, using pixel sprites from "Zelda II: The Adventures of Link"; includes 12x river tiles |
n/a | LinkDude | 84 | 13 | 8x characters per player | BGG | Rebrand | ||||
(A/211) | Pokésonne Core ...
Spin-off using pokemon styling; includes 2x sets of river tiles, conversions of "Inns and Cathedrals" and "Traders and Builders", plus one additional expansion, "Gym Leader", which appears to be based on "Fruit Trees" |
n/a | FiammaFenice | 146 | 25 | 1x score board | Lots | BGG | Rebrand | |||
(A/212) | The Bards ...
Updated version of "The Bards of Carcassonne" by Trebuchet in C2 art style; add token to a feature when placing a tile, which boosts the score when feature completes |
C2 | Snearone | 7 | 0 | 7x Lute |
CarcC | City / Fields / Road / Tokens | - | |||
(A/213) | Ghost Time (Geisterzeit) ...
20 tiles, 4x ghosts, 1x ghost hunter; as tiles are drawn ghosts appear and are moved around the board; if the ghost hunter is with your follower you are brave enough not to run away; draft rules only, no tiles |
C1 | invinitas | 20 | 0 | 4x Ghosts 1x Ghost Hunter |
CarcF | - | ||||
(A/214) | Fruit Trees (Obstbäume und Obstchips) ...
3 tiles; attempt to create Fruit Trees for C1 but currently suspended due to restrictions on CarcF to do conversion of expansions between editions |
C1 | Zotto & Seli | 3 | 0 | Fruit Chips | CarcF | C2=>C1 | - | |||
(A/215) | The University (Die Universität) ...
Draft tile design and some rule thoughts on collecting "tokens" (representing learning) when cities with a University complete; depending on the tokens collected, could provide extra turn action; sample tile design |
C1 | Safari | 6 | 0 | YES | CarcF | City / Tokens | - | |||
(A/216) | Dung Heaps (Misthaufen) ...
12x tiles, 12x dung heap tokens; tokens may be placed on farms instead of placing a follower and score towards fields at the end of the game |
Seli | 12 | 0 | 12x Dung Heap | CarcF | Fields / Tokens | - | ||||
(A/217) | The Trade Routes (Die Handelsrouten) ...
12 tiles, 24x goods (10x carrots, 8x chickens, 6x shells); when one of the tiles is drawn a goods token is placed on the tile and one on an adjacent tile; if there are tokens on a tile when a feature completes, the majority holder takes the token(s); points are awarded at the end based on the number of each type of token held; based on "The Gold Mines"; rules and tokens only |
C1/C2/WD/WE | Kwyjibo | 12 | 0 | 10x Carrots 8x Chickens 6x Shells |
CarcF | Tokens | - | |||
(A/218) | The Wizard Tower (Der Zauberturm) ...
Adds a tower to the game when the tile is drawn, or play as a starting tile; players place followers there who can try out a spell later in the game; the spell has a chance of working (special die with several blank sides) and if successful the follower gains special points that can be used for extra actions |
User743 | 1 | 0 | 1x Tower 1x Die |
Spell Tokens Bonus Action Cards |
CarcF | - | ||||
(A/219) | King and Robber (König und Raubritter) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 5 | 0 | 1x King 1x Robber Baron |
CarcF | City / Road | - | |||
(A/220) | Defense of the Cities (Die Verteidigung der Städte) ...
Players may place a follower on the special city gate, counting towards city majority with strength 2; if a player extends the city when they have majority, they may place their tower there, which boosts the strength of one of their followers to 3 |
C1 | Zotto | 12 | 0 | 1x Tower per player |
CarcF | - | ||||
(A/221) | Wetlands ...
Each player takes one of the double tiles, and places it when they like during the game, scoring points for completed features around the tile, or if placing tiles with water tower or pennant |
C2 | Matisek | 6 | 0 | 6x double tiles | CarcC CarcC Forum |
City / Monastic / Pennant / Road | - | |||
(A/222) | River Ports ...
As the river is laid out, player boats are raced along it and may be used to place a regular follower on an empty feature on a previously placed tile (as the boat passes by); river port tiles can be placed instead of drawing a tile, and allows the player's boat to be moved there; first boat to reach end of the river scores points and all boats removed |
C2 | Oldbonz | 6 | 0 | 1 river port tile per player | 1x boat for each player |
CarcC CarcC Forum |
River | - | ||
(A/223) | Crater ...
After placing, roll Flier dice and any meeples in area defined by the number are removed |
C2 | Matisek | 6 | 0 | 1x Die (Flier) |
CarcC Forum | - |
Expansions with New Tiles only; No Rules
Ref | Expansion | Edition | Author | Tiles (Landscape) | Start Tiles | Special Tiles | Figures[1] | Tokens/Cards/etc. | Symbol | Download[2] / Info | Features | Sample tiles and/or features |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(T/1) | Woodlands (Die Wäldlander) ...
Forest areas have more than one icon, taken from other expansions |
C1 | Novelty | 30 | 0 | CarcC | Forest | - | ||||
(T/2) | Extra Tunnel Tile ...
1x new tunnel tile, to be added when playing with "The Tunnel", by SpielBox |
C1 | Cosalo | 1 | 0 | CarcF | Tunnel | - | ||||
(T/3) | Ramparts (Stadtmauern) ...
An early collection of new tile configurations, some of which have appeared in other expansions; also listed as "City Walls" |
C1 | Guido Kämmer | 24 | 0 | CarcC CarcF |
City | - | ||||
(T/4) | River System ...
Adds river tiles, including one that joins the river tiles with those of "Lakelands" |
C1 | Guido Kämmer | 11 | 0 | 1x tile to connect with lake | CarcC CarcF |
Lake / River | - | |||
(T/5) | UFO ...
Tiles depict a crashed UFO; no rules |
C1 | Chris Morse | 2 | 0 | BGG | - | |||||
(T/6) | Vanilla ...
Tiles with city segments, roads and fields, but no additional features borrowed from the other expansions |
C1 | Novelty | 12 | 0 | CarcC | City / Fields / Road | - | ||||
(T/7) | Thanksgiving 2008 ...
Tiles have features from various expansions, but have some Fall-colored foliage and leaves for added variety |
C1 | Novelty | 12 | 0 | CarcC | - | |||||
(T/8) | Winter 2008 ...
Includes 5x tiles with wells in roundabouts, and some winter themed tiles |
C1 | Novelty | 12 | 0 | CarcC | Road / Wells | - | ||||
(T/9) | Math Guy Gamma ...
The tiles have 1 or more city caps, as well as a couple with a shrine or cloisters, and several with road ends |
C1 | mathguy89 | 12 | 0 | CarcC | City / Fields / Monastic / Road | - | ||||
(T/10) | Math Guy 2008 ...
Mostly fields, but includes some with shrines or cloisters, and road ends |
C1 | mathguy89 | 12 | 0 | CarcC | Fields / Road / Monastic | - | ||||
(T/11) | Math Guy 89 ...
Mostly city-based tiles, some with cloisters or shrines, plus a number of the tiles have several road ends (helping farmers connect fields) |
C1 | mathguy89 | 12 | 0 | CarcC | City / Fields / Monastic / Road | - | ||||
(T/12) | Perky Dragons & Taverns ...
Tiles contain features from "Princess and Dragon" or contain Inns/Lakes |
C1 | scotty13 & Lardarse | 12 | 0 | CarcC | Dragon | - | ||||
(T/13) | Wheel of Fortune Extras ...
"Wheel of Fortune" tiles with tie-ins to several of the official expansions |
C1 | JPutt927 | 15 | 0 | CarcC | - | |||||
(T/14) | Crop Circle Advent Calendar ...
Winter Crop Circle tiles converted to Carcassonne I format |
C1 | Quevy | 6 | 0 | CarcC | Advent2016 / CropCircle | - | ||||
(T/15) | Garden Tiles for Carcassonne I ...
Garden tiles of Carcassonne II converted for use with Carcassonne I (2 extra tiles included) |
C1 | Fritz_Spinne | 11 | 0 | CarcC | Garden | - | ||||
(T/16) | I&C and T&B Garden Tiles for Carcassonne I ...
Conversion to C1 artwork of C2 tiles from I&C and T&B which contain gardens |
C1 | Quevy | 4 | 0 | CarcC | C2=>C1 / Garden | - | ||||
(T/17) | Tiles holiday winter 2015 2016 ...
Contains two holiday-themed tile designs without any rules |
C1 | Quevy | 2 | 0 | CarcC | - | |||||
(T/18) | Coastal Forests ...
Includes link to tiles for use with "The Coast" and "Forests"/"New Forest" expansions |
C1/C2 | Wolnic | 20 | 0 | CarcC Forum | Forest / Ocean | - | ||||
(T/19) | Fluvium ...
Additional river tiles |
C2 | Wolnic | 15 | 0 | CarcC | River | - | ||||
(T/20) | Cathar Siege (aka Siege Tiles with Monk Icon) ...
Modification of the 4x official "Siege" tiles, with Monk icon added |
C1 | Scott | 4 | 0 | CarcC | City / Siege | - | ||||
(T/21) | La Porxada Remastered ...
Re-creation of the La Porxada tile within the discussion (but it carries a web-hosting watermark across it); better versions may be available |
C1 | JPutt927 | 2 | 0 | CarcC Forum | City | - | ||||
(T/22) | Sailing The Seas : Coastal Reefs ...
Coastal tiles containing reefs along one tile edge for use with "Sailing The Seas", as well as "The Coast" and "Masters of the Ocean" |
C1/C2 | Wolnic | 8 | 0 | CarcC Forum | Ocean | - | ||||
(T/23) | Sailing The Seas : Extra ...
Additional tiles for use with "Sailing The Seas", "The Coast" and "Master of the Ocean"; mostly islands with features from some expansions - dragon, flier, tower |
C1/C2 | Wolnic | 8 | 0 | CarcC Forum | Ocean | - | ||||
(T/24) | Halflings - The missing tiles ...
Lots of Halfling tile designs, incorporating features from many of the expansions, and a couple of fan expansion |
C1 | Darwin | 96 | 0 | CarcC Forum | Halflings | - | ||||
(T/25) | Castles on the River ...
Adds sections of river and/or coast to some of the German Castles - several options available for each castle for variety |
C1 | Wolnic | 8 | 0 | CarcC Forum | River | - | ||||
(T/26) | Divided Cities (Geteilte Städte) ...
C1 Partial Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later |
C1 | Fährmann | 9 | 0 | CarcF | City | - | ||||
(T/27) | Hungarian Castles (Burgen in Ungarn) ...
Seven Hungarian Castles are on CarcC; all 14 are available to download from CarcF; no specific rules, other than stating they are played as "German Castles" (but they are single tiles), except mixed with other tiles |
C1 | Ramachandra | 7 | 0 | CarcC Forum CarcF |
- | |||||
(T/28) | Deco Tiles ...
6x Field tiles with different features on them, including Stonehenge, sinkhole, fossil, ruins, Tree of Life and a pretty landscape with tower, shrubs and flowers |
C1 | Ramachandra | 6 | 0 | CarcC Forum | - | |||||
(T/29) | Circles in the Forest (Kornkriese im Wald) ...
Forest tiles with elements from some of the official expansions like "Bridges, Bazaars & Castles", "Hills And Sheep" and various Mini expansions, including Crop Circles, Mage, Robbers, Flier |
C1 | Leven | 24 | 0 | CarcC | CropCircle / Forest | - | ||||
(T/30) | Farmers Heaven (Das Bauern Himmelreich) ...
Since most of the expansions are mainly focused on the cities, it was time to do something for the farmers; includes lots of road ends surrounded by fields |
C1 | Murphy013 | 24 | 0 | CarcC | Advent2019 / Fields | - | ||||
(T/31) | The Monastery on the River (Das Kloster am Fluss) ...
A new German Monastery, which sits next to a river (design discussion) |
C1 | Zotto | 1 | 0 | CarcF | Monastic / River | - | ||||
(T/32) | Map Benelux Cities ...
Cities from the Benelux Map created as standalone tiles |
C2 | PresetM | 8 | 0 | CarcF | City / Map | - | ||||
(T/33) | The Night Watcher (Der Nachtwächter) ...
Proposal to add a special symbol or figure to city districts which will increase their value when the city is completed; two sample tiles in thread |
C1 | Violet | 2 | 0 | CarcF | City | - | ||||
(T/34) | Moated Castle ...
A single tile with a central castle on an island with 4x water edges (tile image no longer available); some discussion of possible rules and other designs |
C1 | Trebuchet | 1 | 0 | 1x Moated Castle | CarcF | - | ||||
(T/35) | The Monastery on the River II ...
Development of other new German monastery designs |
C1 | KlausiMausi | 1 | 0 | CarcF | - | |||||
(T/36) | Under the Big Top ...
Conversion of the C2 expansion to C1 artwork style - currently on hold |
C1 | PhilippJConrad | 20 | 0 | CarcF | C2=>C1 | - | ||||
(T/37) | Alternative Start tiles (Alternative Startkarten) ...
A selection of alternative tile layouts which still contain a CRFR configuration; tiles re-created/enhanced as "Alternative Start Tiles (again)" |
C1 | Cianopanza | 11 | 0 | Old CarcC Forum BGG |
- | |||||
(T/38) | The Frontier ...
Tiles contain forests and mountains, based on tiles originally on carcassonne.nl; no rules |
C1 | jeRm! | 31 | 0 | BGG | Forest / Mountain | - | ||||
(T/39) | Map France Cities ...
Cities from the France Map created as standalone tiles |
C2 | PresetM | 8 | 0 | CarcF | City / Map | - | ||||
(T/40) | Winter on the Other Side of the Mountains ...
Based on "Pyrénées Extended", one side of the mountain range is C1, the other WD |
C1/WD | Wolnic | 40 | 0 | CarcC | Connect / Mountain | - | ||||
(T/41) | City Tableaux (Stadttafeln) ...
3x3 City Tableaux to be used as alternative start tiles; most contain a section of river or coastline |
C1 | Wolnic | 8 | 0 | 8x 3x3 City tableaux | CarcC Part 1 CarcC Part 2 |
City | - | |||
(T/42) | Farmer's Happiness 1 (Bauernglück 1) ...
Tiles contain just fields and some roads, some of which end near the centre of the tile, creating larger fields |
C1 | Unknown | 12 | 0 | Fields / Missing | - | |||||
(T/43) | Farmer's Happiness 2 (Bauernglück 2) ...
Tiles contain fields, cities, and roads, some of which end in a field area |
C1 | Unknown | 12 | 0 | Fields / Missing | - | |||||
(T/44) | Forest by the River ...
No information available |
C1 | Unknown | 12 | 0 | Forest / River / Missing | - | |||||
(T/45) | The City and Lake Connection ...
Tiles contain cities (and roads) with lake caps, to be played with "Sea and Fishermen" (aka "The Lake") |
C1 | Zotto | 12 | 0 | City / Lake / Missing | - | |||||
(T/46) | The City and Mountain Connection ...
Tiles contain cities (and roads) with mountain caps, to be played with "Mountains" |
C1 | Zotto | 12 | 0 | City / Mountain / Missing | - | |||||
(T/47) | The City, Lake and Mountain Connection ...
Tiles contain city, lake and mountain caps, to be played with "Sea and Fishermen" (aka "The Lake") and "Mountains" |
C1 | Zotto | 12 | 0 | City / Lake / Mountain / Missing | - | |||||
(T/48) | The River (PC) ...
A special printing of "River 1" was included with the Koch Media computer version of Carcassonne in 2002; the tiles contained security codes printed on the back which are required to be entered during computer game play |
C1 | Koch Media | 12 | 0 | River / Missing | - | |||||
(T/49) | Wind Rose English ...
Conversion of the main Windrose tiles to have "NESW" (English naming convention); includes some additional tile designs |
C1 | JPutt927 | 14 | 0 | CarcC Forum | Windrose | - | ||||
(T/50) | Wind Rose River ...
Extra tile for use with "The Wind Roses"; includes part of the river |
C1 | Leven | 1 | 0 | CarcC Forum | River / Windrose | - | ||||
(T/51) | The Mills ...
No information available |
C1 | Unknown | 4 | 0 | Missing | - | |||||
(T/52) | Fiance ...
The tiles each contain a Tardis, plus roads, cities and villages in the fields; suggested rule idea would be to use the tiles to move other tiles, but no definite proposal |
C1 | Unknown | 5 | 0 | - | ||||||
(T/53) | Double sided tiles ...
If you draw one of the double-sided tiles, you choose which side to play; could be issues when using a tile stack |
C1 | frankdux | 4 | 0 | 4x double sided tiles | CarcC Forum | - | ||||
(T/54) | Map Great Britain Cities ...
Cities from the Great Britain Map created as standalone tiles |
C2 | PresetM | 10 | 0 | CarcF | City / Map | - | ||||
(T/55) | Mud Pools and Hot Springs ...
Three additional Bath Houses, one at the end of a road near an Inn/Lake, and ones which can be used with "The Coast", and "New Forest" expansions |
C2 | Wolnic | 3 | 0 | CarcC Forum | - | |||||
(T/56) | Sakura ...
Adds cherry trees in blossom along the roads leading to some of the "Japanese Buildings" |
C2 | Wolnic | 6 | 0 | CarcC Forum | Road | - | ||||
(T/57) | All the Rest of the Tiles ...
A large collection of other tile configurations using just the standard features of cities, roads and cloisters |
C2 | Ratz65 | 264 | 0 | CarcC Forum (Hi-res only) |
- | |||||
(T/58) | Alternative Start Tiles (again) ...
A selection of alternative tile layouts which still contain a CRFR configuration; tiles updated from "Alternative Start Tiles" |
C1 | Cianopanza | 9 | 9 | CarcC Forum | - | |||||
(T/59) | City and Country (Stadt und Land) ...
An early expansion, it contained a mix of city and road tiles; 6 and 15 tile selections available; no longer available |
C1 | Hannes Garsk | 6 | 0 | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Road / Missing | - | ||||
(T/60) | City Expansion (Stadtsuitbreiding) ...
An early expansion, it contained a mix of city and road tiles including a bridge that goes over a city segment and some single tile cities, which benefit farmers; no longer available |
C1 | Zotto | 12 | 0 | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Road / Missing | - | ||||
(T/61) | City Expansion 2 (Stadterweiterung) ...
An early expansion, this is mainly of city tiles in new configuration; no longer available |
C1 | Friederich Scholta | 12 | 0 | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Missing | - | ||||
(T/62) | City Life (Stadtleben) ...
An early expansion; mainly city tiles, including one that can reduce the value of an opponent's city, and a village church that boosts a monastery; no longer available |
C1 | Marcus Müller & Friederich Scholta | 12 | 0 | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Missing | - | ||||
(T/63) | Divided Cities (Geteilte Städte) ...
Tiles contain two sections of city that share a tile edge, that may be joined later; inspired by the tiles in "Hills and Sheep" |
C2 | Wolnic | 28 | 0 | CarcC CarcF |
City | - | ||||
(T/64) | Divided Cities (Geteilte Städte) ...
C1 Conversion of the original C2 expansion "Divided Cities"; tiles contain two sections of city that share a tile edge, that may be joined later |
C1 | KlausiMausi | 28 | 0 | CarcF | City | - | ||||
(T/65) | Divided Forests (Geteilte Wälder) ...
Tiles contain two sections of forest that share a tile edge, that may be joined later; this is a different expansion to the similarly named "Fragmented Forests" |
WD | Seli | 12 | 0 | CarcC CarcF |
Forest | - | ||||
(T/66) | Double Tiles (Doppelzug) ...
An early expansion, with (possibly) the first double tiles, made by combining two normal tiles, rather than with a feature fitting across the two; no longer available |
C1 | Friederich Scholta | 12 | 0 | 12x double tiles | CarcC (Information - may include summary of rules and low resolution tile images) |
City / Road / Missing | - | |||
(T/67) | Expansion of the River Landscape (Der Ausbau der Flusslandscaft) ...
Additional river tiles, including a couple of river junctions |
C1 | Zotto | 12 | 0 | CarcF | River | - | ||||
(T/68) | Magic Portals ...
A Winter Edition version of the Magic Portals from "Princess and Dragon" |
WE | Oldbonz | 6 | 0 | CarcC | - | |||||
(T/69) | Pyrenees Extended ...
An extended version of "Pyrénées" including tiles that allow it to connect to "Mountains"; used as the basis for "Winter on the other side of the Mountains" |
C1 | Wolnic | 40 | 0 | CarcC | Mountain / Ocean | - | ||||
(T/70) | The Abbot : Alternative tiles (Der Abt : Alternativkarten) ...
With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style |
C1 | Telecaster | 20 | 0 | CarcF | C2=>C1 / Garden / Monastic | - | ||||
(T/71) | The Alternative Abbeys ...
Alternative Abbey designs without the heavy orange borders |
C1 | Areta | 6 | 0 | CarcC | Monastic | - | ||||
(T/72) | The Second River (Der Zweite Fluss) ...
Similar river tile layouts to those in "The River", but includes a river junction in place of the river source; original tile design pre-dates "The River" |
C1 | Zotto | 12 | 0 | River / Missing | - | |||||
(T/73) | The Tower (Der Turm) ...
A Winter Edition version of the tiles from "The Tower" |
WE | Oldbonz | 18 | 0 | CarcC | Tower | - | ||||
(T/74) | Tile Expansion ...
A selection of new river and land tiles, including a few with Shrines |
C2 | Cookiemonster16 | 13 | 0 | CarcC | City / River | - | ||||
(T/75) | Winter Coast Ocean Connectors (Die Winterküste Ozean Verbindung) ...
Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline |
WD | Wolnic | 20 | 0 | CarcC | Ocean | - | ||||
(T/76) | Winter Coast Ocean Connectors (2) (Die Winterküste Ozean Verbindung 2) ...
Tiles that can be used to link together the different sets of tiles from "The Ocean" and "The Coast" (which use different tile edge points for the shoreline |
WD | Seli | 18 | 0 | CarcC CarcF |
Ocean | - | ||||
(T/77) | Fun With Bluffs (Klippen) ...
Lines of cliffs that can be used to divide up fields |
C1 | Carcking | 16 | 0 | CarcC | Cliffs / Fields | - | ||||
(T/78) | 4 way Inn road ...
Example image of crossroads with inn in one quadrant |
C1 | karkids | 1 | 0 | CarcC Forum | Road | - | ||||
(T/79) | Halfling Abbey ...
Halfling Abbey tile, and musings on other Halfling designs |
C1 | Quevy | 1 | 0 | 1x Triangular tile | CarcC Forum | Halflings / Monastic | - | |||
(T/80) | Haflings with Forests & Mountains ...
Halfling tiles with Forests and Mountains |
C1 | Darwin | 24 | 0 | 24x Triangules tiles | CarcC Forum | Forest / Halflings / Mountain | - | |||
(T/81) | Forests and Mountains ...
Tiles combining Forests and Mountains |
C1 | Darwin | 27 | 0 | CarcC Forum | Forest / Mountain | - | ||||
(T/82) | La Porxada for winter ...
WE version of La Porxada, with modified rules |
C1/WE | loki | 2 | 0 | CarcC Forum | City | - | ||||
(T/83) | Carcassonne goes Game of Thrones ...
Tiles to combine C1 and WD; tile images in thread; some GoT rules ideas |
C1/WD | thodekey & Wolnic | 38 | 0 | 6x double tiles and 6x draw tiles |
CarcC Forum | Connect | - | |||
(T/84) | Winter Hospitalets ...
Some Abbey-style tiles linking C1 and WD |
C1/WD | Oldbonz | 12 | 0 | CarcC Forum | Monastic | - | ||||
(T/85) | Road Variations ...
Artistic Road variations in loops and curves - low res image, download file not available |
C1 | Ramachandra | 90 | 0 | CarcC Forum | Road | |||||
(T/86) | C2 Winter Gate ...
WE version of Magic Portals, put on hold for possible legal reasons; download created but currently blocked |
WE | Oldbonz | 6 | 0 | CarcC Forum | - | |||||
(T/87) | The Winter Flier ...
WE version of "The Flier", put on hold for possible legal reasons |
WE | Oldbonz | 1 | 0 | CarcC Forum | Flier | - | ||||
(T/88) | Carcassonne goes Game of Thrones (C2) ...
C2 version of C1 tiles combining C2 and WE |
C2/WE | Oldbonz | 4+ | 0 | CarcC Forum | Connect | - | ||||
(T/89) | Fluvium 2 ...
Additional river tiles |
C2 | Wolnic | 15 | 0 | CarcC | River | - | ||||
(T/90) | Circus (Zotto) (Zirkus) ...
This is intended as an expanded version of "The Circus" by SandyKnoll, but with properly coloured artwork; discussion about changing the rules so that all players must send a follower to the circus (method to remove a trapped follower) |
C1 | Zotto | 6 | 0 | CarcF | - | |||||
(T/91) | Abbey and Mayor (Abtei und Bürgermeister) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 18 | 0 | 6x Abbey | CarcF | City / Fields / Monastic | - | |||
(T/92) | Abbey and Mayor (Abtei und Bürgermeister) ...
WD version of tiles from HiG's published expansion |
WD | Telecaster | 18 | 0 | 6x Abbey | [15] | CarcF | City / Fields / Monastic | - | ||
(T/93) | Alternative Monasteries (Zusätzliche Klöster) ...
5 new monasteries to create your own tiles |
WD | Seli | 1 | 0 | CarcF | - | |||||
(T/94) | Base Game and Extra Tiles (Telecasters Grundspiel und Ergänzungskarten) ...
WD version of tiles from HiG's Base Game, plus 12 extra tiles |
WD | Telecaster | 84 | 1 | CarcF | - | |||||
(T/95) | Castles in Germany (Burgen in Deutschland) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | Double sized | CarcF | - | ||||
(T/96) | Cathedrals in Germany (Kathedralen in Deutschland) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | CarcF | Monastic | - | ||||
(T/97) | Cathedrals in Germany (Kathedralen in Deutschland) ...
WE version of tiles from HiG's published expansion |
WE | Seli | 6 | 0 | CarcF | Monastic | - | ||||
(T/98) | Corn Circles (Die Kornkreise) ...
WD version of tiles from HiG's published expansion |
WD | Zotto & Safari | 6 | 0 | CarcF | - | |||||
(T/99) | Corn Circles I (Die Kornkreise I) ...
WD version of tiles from HiG's published expansion; images in forum thread only |
WD | Telecaster | 6 | 0 | CarcF | - | |||||
(T/100) | Corn Circles II (Die Kornkreise II) ...
WD version of tiles from HiG's published expansion |
WD | Zotto & Safari | 6 | 0 | CarcF | - | |||||
(T/101) | Cult, Siege and Creativity ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 6 | 0 | CarcF | Monastic | - | ||||
(T/102) | Darmstadt (Darmstadt spielt) ...
WD version of tiles from HiG's published expansion |
WD | Seli & Spielekreis Darmstadt | 3 | 0 | CarcF | - | |||||
(T/103) | Essen Spiel 2014 (Messe Spiel! in Essen 2014) ...
WD version of tile from HiG's published expansion; image in forum thread only |
WD | Zotto | 1 | 0 | CarcF | - | |||||
(T/104) | Essen Spiel 2015 (Messe Spiel! in Essen 2015) ...
WE version of tiles from HiG's published expansion |
WE | Wolf120 | 1 | 0 | CarcF | - | |||||
(T/105) | Extra Tunnel (Die Tunnel Extra) ...
WD version of tiles from "Extra Tunnel" by Quevy |
WD | Zotto & Quevy | 4 | 0 | CarcF | Tunnel | - | ||||
(T/106) | Forests (Die Wälder) ...
WD version of tiles from "Forests" by Scott and Novelty; two instances on CarcF, but appear to be the same (see thread ID 2420, which doesn't include the rules) |
WD | Seli & Scott & Novelty | 150 | 0 | CarcF | Forest | - | ||||
(T/107) | Fountain of Youth (Die Jungbrunnen) ...
WD version of tiles from "Fountain of Youth" by Meepleater |
WD | Seli & Meepleater | 24 | 0 | CarcF | Wells | - | ||||
(T/108) | Games Quarterly 11 : Winter 2006 (Mini-Erweiterung) ...
WD version of tiles from the published expansion |
WD | Zotto | 12 | 0 | CarcF | - | |||||
(T/109) | Green Dragon (Grüne Drache) ...
WD version of tiles from "Green Dragon" by Scott and Novelty |
WD | Seli & Scott & Novelty | 60 | 0 | CarcF | Forest | - | ||||
(T/110) | Half and Half HiG (Halb so wild HiG) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 0 | Half sized | CarcF | Halflings | - | |||
(T/111) | Half and Half SpielBox (Halb so wild Spielbox) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 0 | Half sized | CarcF | Halflings | - | |||
(T/112) | Inns and Cathedrals (Wirtshäuser und Kathedralen) ...
WE version of tiles from HiG's published expansion |
WE | Plattenleger | 18 | 0 | CarcF | City / Road | - | ||||
(T/113) | Inns and Cathedrals (Wirtshäuser und Kathedralen) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 18 | 0 | CarcF | City / Road | - | ||||
(T/114) | Inns and Cathedrals (Wirtshäuser und Kathedralen) ...
WD version of tiles from HiG's published expansion |
WD | Telecaster | 18 | 0 | [16] | CarcF | City / Road | - | |||
(T/115) | Log Cabins (Die Blockhäuser) ...
WD version of tiles from "Log Cabins" by Novelty |
WD | Seli & Novelty | 12 | 0 | CarcF | Forest | - | ||||
(T/116) | Mage and Witch (Magier und Hexe) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 8 | 0 | CarcF | - | |||||
(T/117) | Monasteries in Germany (Klöster in Deutschland) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | CarcF | Monastic | - | ||||
(T/118) | Monasteries in Germany (Klöster in Deutschland) ...
WD version of tiles from HiG's published expansion; images in forum thread only |
WD | Telecaster | 6 | 0 | CarcF | Monastic | - | ||||
(T/119) | Monasteries in Holland and Belgium (Klöster in den Niederlande) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | CarcF | Monastic | - | ||||
(T/120) | Monasteries in Holland and Belgium (Klöster in Holland) ...
WD version of tiles from HiG's published expansion; images in forum thread only |
WD | Telecaster | 6 | 0 | CarcF | Monastic | - | ||||
(T/121) | Monasteries on the River (Klöster am Fluss) ...
Tiles with new monasteries on the banks of a river |
WD | Seli & Zotto | 2 | 0 | CarcF | Monastic / River | - | ||||
(T/122) | Outposts (Die Aussenposten) ...
WD version of tiles from "Outposts" by Novelty |
WD | Seli & Novelty | 16 | 0 | CarcF | Forest | - | ||||
(T/123) | River I (Der Eisfluss (River I)) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 12 | CarcF | River | - | ||||
(T/124) | River II (Der Fluss II) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 12 | CarcF | River | - | ||||
(T/125) | Santa Claus (Der Nikolaus) ...
WD version of tiles from "Santa Claus" by Fritz_Spinne |
WD | Zotto & Fritz_Spinne | 12 | 0 | CarcF | City | - | ||||
(T/126) | Scoring Tiles (50-1000) (Die Zählkarten (50-1000)) ...
Winter Download version Score Tiles in a range of values between 50 and 1000 |
WD | Seli | 8 | 0 | CarcF | Score | - | ||||
(T/127) | Scoring Tiles (50/100) (Die Zählkarten (50/100)) ...
50/100 Score Tiles for WE (and WD) version |
WE | Carcatronn | 12 | 0 | 6x50, 6x100 | CarcC | Score | - | |||
(T/128) | The Abbot (Der Abt) ...
Tiles from C2 with gardens created in WD style, includes 3 extra tiles |
WD | Telecaster | 12 | 0 | CarcF | Garden | - | ||||
(T/129) | The Abbot (Der Abt) ...
Tiles from C2 with gardens created in WD style, including the 3x extra tiles included by Telecaster |
WD | Zotto | 12 | 0 | CarcF | Garden | - | ||||
(T/130) | The Beseigers (Die Belagerer) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | CarcF | City | - | ||||
(T/131) | The Beseigers III (Die Belagerer III) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | CarcF | City / Forest / Mountain | - | ||||
(T/132) | The Catapult (Das Katapult) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 12 | 0 | CarcF | - | |||||
(T/133) | The Cathars (Die Katharer) ...
WD version of tiles from the published SpielBox expansion |
WD | Seli | 4 | 0 | CarcF | City | - | ||||
(T/134) | The Count of Carcassonne (Der Graf von Carcassone) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 12 | 0 | 4x3 Start Block | CarcF | - | ||||
(T/135) | The Ferries (Die Fähren) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 8 | 0 | CarcF | - | |||||
(T/136) | The Festival (Das Fest) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 10 | 0 | CarcF | - | |||||
(T/137) | The Flier (Die Fluggeräte) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 8 | 0 | CarcF | Flier | - | ||||
(T/138) | The Forest v2.0 (Die Wälder v2.0 [Andreas J. Haselbeck (Cosalo), Tanja Pöschl]) ...
WD version of tiles from "The Forest v2.0" |
WD | Seli & Andreas J. Haselbeck & Cosalo &Tanja Pöschl | 65 | 0 | CarcF | Forest | - | ||||
(T/139) | The Gingerbread Man (Der Lebkuchenmann) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 6 | 0 | CarcF | City | - | ||||
(T/140) | The Gingerbread Man (Der Lebkuchenmann) ...
WD version of tiles from HiG's published expansion |
WD | Telecaster | 12 | 0 | CarcF | City | - | ||||
(T/141) | The Gold Mines (Die Goldminen) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 8 | 0 | CarcF | - | |||||
(T/142) | The Place of Worship and the Heretic (Die Kultstätte und der Ketzer) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 5 | 0 | CarcF | Monastic | - | ||||
(T/143) | The Plague (Die Pest) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 6 | 0 | CarcF | - | |||||
(T/144) | The Princess and The Dragon (Burgfräulein und Drache) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 30 | 0 | CarcF | City / Dragon | - | ||||
(T/145) | The River BB5 (Der Fluss BB5) ...
WD version of new tiles from HiG's published expansion; tile images in forum thread |
WD | Zotto | 4 | 0 | CarcF | River | - | ||||
(T/146) | The Robbers (Die Räuber) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 8 | 0 | CarcF | - | |||||
(T/147) | The School (Die Schule) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 2 | 0 | CarcF | - | |||||
(T/148) | The Tower (Der Turm) ...
WE version of tiles from HiG's published expansion |
WE | Plattenleger | 18 | 0 | CarcF | Tower | - | ||||
(T/149) | The Tower (Der Turm) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 18 | 0 | CarcF | Tower | - | ||||
(T/150) | The Tunnel Expansion (Die Tunnel Erweiterung) ...
Additional tiles for use with "Tunnels" |
WD | Zotto | 4 | 0 | CarcF | Road / Tunnel | - | ||||
(T/151) | The Wells of Carcassonne (Die Brunnen von Carcassonne) ...
WD version of tiles from "The Wells of Carcassonne" by Ricy |
WD | Seli & Ricy | 4 | 0 | CarcF | Wells | - | ||||
(T/152) | The Wheel of Fortune (Das Schicksalsrad) ...
WD version of tiles from HiG's published expansion; includes base game and special tiles |
WD | Zotto | 73 | 1 | 3x Wheel (2x2, 3x3, 4x4) | CarcF | - | ||||
(T/153) | The Wheel of Fortune (Das Schicksalsrad) ...
WD version of tiles from HiG's published expansion; numbered tiles only |
WD | Telecaster | 24 | 0 | 1x Wheel (3x3) | CarcF | - | ||||
(T/154) | The Wheel of Fortune Expansion (Das Schicksalsrad als Erweiterung) ...
Additional tiles for use with "Wheel of Fortune" |
WD | Zotto | 27 | 0 | CarcF | - | |||||
(T/155) | The Wheel of Fortune Extra (Schicksalsrad Extra) ...
Additional tiles for use with "Wheel of Fortune", with features from published expansions |
WD | Zotto | 15 | 0 | CarcF | Windrose | - | ||||
(T/156) | The Wind Rose I HiG (Die Windrosen I HiG) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 6 | 0 | CarcF | Windrose | - | ||||
(T/157) | The Wind Rose II SpielBox (Die Windrosen II SpielBox) ...
WD version of tiles from SpielBox's published expansion |
WD | Zotto | 6 | 0 | CarcF | Windrose | - | ||||
(T/158) | Timber! (Baum fällt) ...
WD version of tiles from "Timber" by Scott and Novelty |
WD | Seli & Scott & Novelty | 12 | 0 | CarcF | Forest / Tokens | - | ||||
(T/159) | Traders and Builders (Händler und Baumeister) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 4 | 0 | CarcF | City / Tokens | - | ||||
(T/160) | Traders and Builders (Händler und Baumeister) ...
WD version of tiles from HiG's published expansion; uses Builder expansion symbol rather than the original pig |
WD | Telecaster | 24 | 0 | [17] | CarcF | City / Tokens | - | |||
(T/161) | Wells (Die Brunnen) ...
WD version of tiles from "Wells" by Meepleater |
WD | Seli & Meepleater | 12 | 0 | CarcF | Wells | - | ||||
(T/162) | Winter Animals (Winter Tierkarten) ...
WD version of animal tiles from Winter Edition |
WD | Telecaster | 12 | 0 | CarcF | - | |||||
(T/163) | Winter Expansion (Eigene Erweiterung) ...
New landscape tiles to expand the base game |
WD | Telecaster | 48 | 0 | CarcF | - | |||||
(T/164) | Wishing Wells (Die Wunschbrunnen) ...
WD version of tiles from "Wishing Wells" by Meepleater |
WD | Seli & Novelty | 12 | 0 | CarcF | Wells | - | ||||
(T/165) | Zotto's Animal Tiles (Zottos Tiere) ...
WD version of animal tiles from HiG's "Winter Edition" |
WD | Zotto | 12 | 0 | CarcF | - | |||||
(T/166) | Zotto's Extra Tiles (Ergänzung Grundspiel) ...
New landscape tiles to expand the base game |
WD | Zotto | 48 | 0 | CarcF | - | |||||
(T/167) | Fishermen (Fischer) ...
WD version of tiles from "Fishermen" by Novelty |
WD | Seli & Novelty | 60 | 0 | CarcC Forum CarcF |
River | - | ||||
(T/168) | Storehouses and Paths (Lagerhäuser und Pfade) ...
WD version of tiles from "Storehouses and Paths" by EXIT191 |
WD | Seli & EXIT191 | 15 | 0 | CarcC Forum CarcF |
- | |||||
(T/169) | The Development of the River Landscape (Der Ausbau der Flusslandschaft) ...
WD version of tiles from the same expansion by Zotto |
WD | Seli & Zotto | 12 | 0 | CarcC Forum CarcF |
River | - | ||||
(T/170) | The Leprechaun (Irischer Kobold) ...
WD version of tiles from "The Leprechaun" by Carcatronn |
WD | Seli & Carcatronn | 12 | 0 | CarcC Forum CarcF |
- | |||||
(T/171) | The Training Ground (Der Übungsplatz) ...
WD version of tiles from "The Training Ground" by Lars120 |
WD | Seli & Lars120 | 6 | 0 | CarcC Forum CarcF |
- | |||||
(T/172) | Woodlands (Die Waldländer) ...
WD version of tiles from "Woodlands" by Novelty |
WD | Seli & Novelty | 30 | 0 | CarcC Forum CarcF |
Forest | - | ||||
(T/173) | An Apple a Day (Ein Apfel am Tag) ...
WD version of tiles from "An Apple A Day" by Cappy |
WD | Seli & Cappy | 6 | 0 | CarcC Forum CarcF |
Forest / Tokens | - | ||||
(T/174) | Castle, Forge and Marketplace (Schloss, Schmiede und Marktplatz) ...
WD version of tiles from the expansion by Lomion.de |
WD | Seli & Lomion | 6 | 0 | CarcC Forum CarcF |
- | |||||
(T/175) | Circles in the Forest (Kornkreise im Wald) ...
WD version of tiles from "Circles in the Forest" by Leven; includes 2x additional English direction tiles |
WD | Seli & Leven | 26 | 0 | CarcC Forum CarcF |
- | |||||
(T/176) | City and Lake Connections (Stadt See Verbindung) ...
WD version of tiles from the same expansion by Zotto |
WD | Seli & Zotto | 12 | 0 | CarcC Forum CarcF |
City / Lake | - | ||||
(T/177) | Divided Cities (Geteilte Stadt) ...
WD version of tiles from C2 "Divided Cities" by Wolnic, converted to C1 by KlausiMausi and Fährmann |
WD | Seli & Wolnic & KlausiMausi & Fährmann | 15 | 0 | CarcC Forum CarcF |
City | - | ||||
(T/178) | Dragon Riders and Slayers (Drachenreiter und Drachentöter) ...
WD version of tiles from "Dragon Riders and Slayers" by jeRm! |
WD | Seli & jeRm! | 15 | 0 | CarcC Forum CarcF |
Dragon | - | ||||
(T/179) | Fairy Queen and Prince (Feenkönigin und Prinz) ...
WD version of tiles from "Fairy Queen and Prince" by jeRm! |
WD | Seli & jeRm! | 5 | 0 | CarcC Forum CarcF |
City / Dragon | |||||
(T/180) | Family Feud (Familienfehde) ...
WD version combining tiles from various expansions such as "Family Feud" by Frédérick Renaud and JPutt927 |
WD | Seli & Frédérick Renaud & JPutt927 | 84 | 0 | CarcC Forum CarcF |
City | - | ||||
(T/181) | Family Feud 2 (Familienfehde 2) ...
WD version of tiles from "Family Feud" by Frédérick Renaud; original expansion of 30 tiles included some duplicates, and this set appears to be incomplete |
WD | Seli & Frédérick Renaud | 23 | 0 | CarcC Forum CarcF |
City | - | ||||
(T/182) | Farmer's Happiness 1+2 (Bauernglück 1+2) ...
WD version of tiles from "Farmer's Happiness" by Unknown Author |
WD | Seli | 24 | 0 | CarcC Forum CarcF |
Fields | - | ||||
(T/183) | Farmer's Heaven (Bauern Himmel) ...
WD version of tiles from "Farmers Heaven" by Murphy013 |
WD | Seli & Murphy013 | 24 | 0 | CarcC Forum CarcF |
Fields | - | ||||
(T/184) | Fisherman and Coast (Fischer und Küste) ...
WD version of tiles from "Fisherman and Coast" by Freetower; original expansion of 24 tiles which may have included duplicates |
WD | Seli & Freetower | 19 | 0 | CarcC Forum CarcF |
Fishermen / Ocean | - | ||||
(T/185) | Lakelands (Seenlandschaft) ...
WD version of tiles from "Lakelands" by Guido Kämmer |
WD | Seli & Guido Kämmer | 48 | 0 | CarcC Forum CarcF |
Lake | - | ||||
(T/186) | Lakes and Fishmongers (Seen und Fischhändler) ...
WD version of tiles from "Lakes and Fishmongers" by Quevy; original contained 45 tiles |
WD | Seli & Quevy | 40 | 0 | CarcC Forum CarcF |
Lake / Fishermen | - | ||||
(T/187) | Lighthouses and Water (Leuchtturm und Wasser) ...
WD version of tiles from "Lighthouses and Water" by Marcus Müller |
WD | Seli & Marcus Müller | 24 | 0 | CarcC Forum CarcF |
Ocean | - | ||||
(T/188) | Lord of the Manor (Die Gutsherren) ...
WD version of tiles from "Lord of the Manor" by Scott; original expansion comprised 4 tiles, 2x of each design |
WD | Seli & Scott | 2 | 0 | CarcC Forum CarcF |
- | |||||
(T/189) | Manufactory (Die Manufakturen) ...
WD version adapted from tiles in "Manufactory" by Lemmy77 |
WD | Seli & Lemmy77 | 4 | 0 | CarcC Forum CarcF |
- | |||||
(T/190) | Meadow Fight (Wiesenkampf) ...
Incomplete WD version of tiles from "Wiesenkampf" by unknown author; original expansion had 12 tiles |
WD | Seli & Unknown | 11 | 0 | CarcC Forum CarcF |
Fields | - | ||||
(T/191) | Mills and Bakeries (Mühlen und Bäckereien) ...
WD version of tiles from "Mills and Bakeries" by JPutt927 |
WD | Seli & JPutt927 | 15 | 0 | CarcC Forum CarcF |
- | |||||
(T/192) | Mills and Fortified Towers (Mühlen und Wehrtürme) ...
WD version of tiles from "Mills and Fortified Towers" by Karsten Both |
WD | Seli & Cartsten Both & Zedo66 | 13 | 0 | CarcC Forum CarcF |
- | |||||
(T/193) | River By The Lake (aka River System) (Der Fluss am See) ...
WD version of tiles from "River System" by Guido Kämmer |
WD | Seli & Guido Kämmer | 11 | 0 | 1x tile to connect with lake | CarcC Forum CarcF |
Lake / River | - | |||
(T/194) | Rivers and Harbours (Flüsse und Häfen) ...
WD version of "Rivers and Harbours" by Manfred Stenzel; original used two sets of river tiles and additional road tiles, converted to rivers, but this includes tile designs |
WD | Seli & Manfred Stenzel | 27 | 0 | CarcC Forum CarcF |
River | - | ||||
(T/195) | Sea, Fisherman and Lighthouse (See, Fischer und Leuchtturm) ...
WD version of tiles from the expansion by Karsten Engels |
WD | Seli & Carsten Engels | 24 | 0 | CarcC Forum CarcF |
Fishermen / Lake | - | ||||
(T/196) | Stone Circles and Ley Lines (Steinkreise und Brachlandlinien) ...
WD version of tiles from "Stone Cirtcles and Ley Lines" by Wolnic |
WD | Seli & Wolnic | 6 | 0 | CarcC Forum CarcF |
- | |||||
(T/197) | The Landowners (Die Großgrundbesitzer) ...
WD version of tiles from "The Landowners" by Marcus Gwiasda |
WD | Seli & Marcus Gwiasda | 2 | 0 | CarcC Forum CarcF |
- | |||||
(T/198) | The Little Forest (Kleiner Wald) ...
WD version of tiles from "The Little Forest" by Quevy |
WD | Seli & Quevy | 11 | 0 | CarcC Forum CarcF |
Forest | - | ||||
(T/199) | The Medieval Expansion : The Orders of Chivalry (Die Ritterorden) ...
WD version of tiles from "Orders of Chivalry" by Joff |
WD | Seli & Joff | 4 | 0 | CarcC Forum CarcF |
- | |||||
(T/200) | The Ocean (Das Meer) ...
WD version of tiles from "The Ocean" series of expansions by skipboris, which also includes "Buried Treasure", "Deltas", Men of the Sea" and "Turbulent Waters" |
WD | Seli & Skipboris | 325 | 0 | 4x 5-tile blocks | CarcC Forum CarcF |
Ocean | - | |||
(T/201) | The Pig Herders (Die Schweinehirten) ...
WD version of tiles from "The Pig Herders" by Big_Guy |
WD | Seli & Big Guy | 1 | 0 | 2x2 Pig Farm | CarcC Forum CarcF |
- | ||||
(T/202) | The Second River (Der zweite Fluss) ...
WD version of tiles from Zotto's expansion, adapted from an original River expansion |
WD | Seli & Zotto | 12 | 0 | CarcC Forum CarcF |
River | - | ||||
(T/203) | Troubadours (Die Minnesänger) ...
WD version of tiles from "Troubadours" by JPutt927 |
WD | Seli & JPutt927 | 9 | 0 | CarcC Forum CarcF |
- | |||||
(T/204) | Wood and Water (Wald und Wasser) ...
WD version of tiles from "Wood and Water" by Marcus Müller |
WD | Seli & Marcus Müller | 24 | 0 | CarcC Forum CarcF |
Lake / Forest | - | ||||
(T/205) | Wood and Water (Alternative) (Wald und Wasser Alternativen) ...
Some alternative tile designs for use with "Wood and Water" |
WD | Seli | 5 | 0 | CarcC Forum CarcF |
Lake / Forest | - | ||||
(T/206) | City Gates (Die Stadttore) ...
Sample WD version of tile from "City Gates" by Fritz_Spinne |
WD | Seli | 1 | 0 | City | - | |||||
(T/207) | Cult, Siege and Creativity ...
WD version of tiles from HiG's published expansion |
WD | Seli | 12 | 0 | see CarcF Fan Expansion Catalogue 5.4.77 | City / Missing | - | ||||
(T/208) | Essen Spiel 2014/2015 (Messe Spiel! in Essen 2014/2015) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 2 | 0 | CarcF Download disabled |
- | |||||
(T/209) | Essen Spiel 2014/2015 (Messe Spiel! in Essen 2014/2015) ...
WE version of tiles from HiG's published expansion |
WE | Seli | 2 | 0 | CarcF Download disabled |
- | |||||
(T/210) | Japanese Buildings (Japanische Bauwerke) ...
WD version of tiles from HiG's published expansion |
WD | Seli | 6 | 0 | CarcF Download disabled |
Monastic | - | ||||
(T/211) | Japanese Buildings (Japanische Bauwerke) ...
WE version of tiles from HiG's published expansion |
WE | Seli | 6 | 0 | CarcF Download disabled |
Monastic | - | ||||
(T/212) | Prayer Labyrinth (Das Gebetslabyrinth) ...
WD version of tiles from "The Prayer Labyrinth" by Josh Gadreau, Caleb Wong and Quevy |
WD | Seli & Josh Gadreau & Caleb Wong & Quevy | 2 | 0 | see CarcF Fan Expansion Catalogue 5.4.54 | - | |||||
(T/213) | The Labyrinth (Die Irrgärten) ...
WD version of tiles from "The Labyrinth" by CARC_Zoner |
WD | Seli & CARC_Zoner | 4 | 0 | CarcF | - | |||||
(T/214) | The Labyrinth of Carcasonne (Die Labyrinthe von Carcassonne) ...
WD version of tile from SpielDoch expansion |
WD | Seli | 1 | 0 | CarcF Download disabled |
- | |||||
(T/215) | The Labyrinth of Carcasonne (Die Labyrinthe von Carcassonne) ...
WD version of tile from SpielDoch expansion |
WE | Seli | 1 | 0 | CarcF Download disabled |
- | |||||
(T/216) | The Shrines (Die Kultstätten) ...
WD version of tiles from HiG's published expansion |
WD | Zotto | 5 | 0 | see CarcF Fan Expansion Catalogue 5.4.18 | Monastic / Missing | - | ||||
(T/217) | The Stable of Bethlehem (Der Stall von Bethlehem) ...
Based on "The School" this uses an Angel instead of the Teacher to score extra points when roads are completed |
WD | Seli | 1 | 1 | 1x Double sized | CarcF | - | ||||
(T/218) | Winter Scoring Tiles (50-500) (Die Wertungskarten (50-500)) ...
Monochrome Winter-style Scoring Tiles with Cloisters for values 50 to 500 in steps of 50; second document link in thread as first link has no "250" value |
WD | Strix | 10 | 0 | CarcF | Score | - | ||||
(T/219) | The Mount of the Duke ...
WD version of tiles from "The Mount of the Duke" by Jose Barros; no public download available |
WD | Seli & José Barros Alonso | 24 | 0 | CarcC Forum CarcF |
Forest / Tokens | - | ||||
(T/220) | Fluvium Source ...
Alternative river sources |
C2 | Wolnic | 8 | 8 | 8x river source | CarcC Forum | River | - | |||
(T/221) | River Source Double Tiles ...
Some new river source tiles - double sized - including one with a volcano, so the Dragon can join in the fun from the start |
C2 | Oldbonz | 4 | 0 | 4x Double Tiles | CarcC Forum | River | - | |||
(T/222) | Flying Machines 2 ...
New tiles featuring Flying Machines, but this time with cities, rather than roads |
C1/C2 | Snearone | 8 | 0 | CarcC CarcC Forum |
City / Flier | - | ||||
(T/223) | Coniferous Forest (Die Nadelwälder) ...
Includes all known expansions with forests (45+) converted to coniferous forest; tile count not easily available, 1000 estimated based on known Forest expansions; tiles only, no rules or tokens included |
C1 | KlausiMausi | 1000 | 0 | CarcF | Forest | |||||
(T/224) | Westward Expansion Ocean Base ...
Strip of ten tiles to replicate the starting coastal strip from "New World" / "Mayflower" |
C1 | Scott Myers | 1 | 1 | 1x strip of ten tiles | BGG | Ocean | - | |||
(T/225) | Westward Expansion Ocean Addition ...
Modification of "Westward Expansion Ocean Base" to split it into 2x 5-tile sections, with the addition of a 3 tile section including river mouth, and a single river mouth tile |
C1 | Eric Miller | 4 | 4 | 2x 1x5 coastal strip 1x 1x3 river mouth |
BGG | Ocean / River | - | |||
(T/226) | Underpasses ...
Tiles with tunnel entrances similar to "The Tunnel", but for C2; new designs to avoid possible conflict with original publishers |
C2 | Oldbonz | 9 | 0 | CarcC Forum | Tunnel | - | ||||
(T/227) | The Festival 15 (Das Fest 15) ...
Conversion of the C2 "15th Festival" tiles to C1; tiles are based on C1 version, but with fairground added; download currently disabled |
C1 | KlausiMausi | 10 | 0 | CarcF Download disabled |
C2=>C1 | - | ||||
(T/228) | Map Germany Cities ...
Individual tiles based on the named city spaces pre-printed on the German Map, released by HiG; tile designs in thread |
C2 | PresetM | 8 | 0 | CarcC Forum | City / Map | - | ||||
(T/229) | Map Iberian Peninsula Cities ...
Individual tiles based on the named city spaces pre-printed on the Iberian Map, released by HiG; no tile images available |
C2 | PresetM | 9 | 0 | CarcC Forum | City / Map | - | ||||
(T/230) | The Lakes ...
Adds a small lake, covering the corner of four tiles that can be used at the start of the game |
WE | Oldbonz | 4 | 4 | 2x2 block | CarcC Forum | - | ||||
(T/231) | Fortress Road ...
C2 update of "Castle Lords"; 3 tile designs in thread |
C2 | Oldbonz | 4 | 0 | CarcC Forum | Road | - | ||||
(T/232) | Fish Huts (Fischerhütten) ...
Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded |
WD | Seli & Jörg Krühne | 12 | 0 | CarcC CarcF |
River | - | ||||
(T/233) | Kettle of Fish (Schöne Bescherung) ...
Adds tiles with icons that increase the value of a river, and fish trade goods |
WD | Seli & Novelty | 30 | 0 | CarcC CarcF |
Fishermen / River / Tokens | - | ||||
(T/234) | Swan Lake (Schwanensee) ...
Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests" |
WD | Seli & Novelty | 15 | 0 | CarcC CarcF |
Fishermen / River | - | ||||
(T/235) | The Horse (Das Pferd) ...
The horse is moved around the board as roads are completed; if a feature completes with the horse present on any of its tiles, there is a bonus to the scoring player |
WD | Seli & jeRm! | 7 | 0 | CarcC CarcF |
Road | - | ||||
(T/236) | The Well & The Donkey (Der Brunnen und der Esel) ...
When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens; WD conversion |
WD | Seli & jeRm! | 10 | 0 | CarcC CarcF |
City / Fields / Tokens | - | ||||
(T/237) | City Borders (Stadtgrenzen) ...
7 tile designs with city walls extending into the corners of the tiles; several occur as duplicates in the mix |
C1 | Unknown | 12 | 0 | City / Missing | - | |||||
(T/238) | New Cloisters ...
Tiles with new configurations, each containing a cloisters, some of which have subsequently appeared in other expansions |
C1 | Unknown | 4 | 0 | Monastic / Missing | - | |||||
(T/239) | Mayflower/New World in C1 style (Mayflower in Grafik von Doris M.) ...
Tile designs from Mayflower/New World created in the C1 artwork style of Doris Matthäus; some duplication of designs - some with symbol, and some without |
C1 | Seli | 35 | 0 | CarcF | - | |||||
(T/240) | Empty Meadows (Leere Wiesen) ...
Examples of field only tiles, without any major features; no special rules; see "The Missing Monastery" |
C1 | Tateurdina & Seli & PresetM | 2 | 0 | CarcF | Fields | - | ||||
(T/241) | The Missing Monastery (Das verschwundene Kloster) ...
Examples of field only tiles, without any major features; no special rules; see "Empty Meadows" |
C1 | Kai | 4 | 0 | CarcF | Fields | - | ||||
(T/242) | Carcassonne: Colony ...
Sci-fi based spin-off of Carcassonne; includes 5 sets of player tokens rather than meeples |
n/a | Armored Bore | 92 | 0 | 1x score board | 8x tokens per player | Instructables.com | Rebrand | |||
(T/243) | Pokemon Carcassonne Masters with River ...
Re-branding based on Pokemon; includes 12x river tiles |
n/a | Directordan86 | 86 | 13 | 1x score board | BGG | Rebrand | ||||
(T/244) | Minimalist Carcassonne ...
Minimalist rebranding, with flat areas of colour representing cities and fields, and thick line for roads; PDF includes 3x copies of river |
n/a | Thrap | 84 | 13 | BGG | Rebrand | |||||
(T/245) | Forests (Die Wälder) ...
WD version of "Forests" by Scott and Novelty; uses different tree design to other WD Forest expansions; so may pre-date others |
WD | Zotto | 150 | 0 | Forest | - | |||||
(T/246) | Coastal Bridges ...
For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets |
C1 | Wolnic | 24 | 0 | CarcC | Ocean | - | ||||
(T/247) | Coastal Bridges ...
For use with "The Coast" (and similar expansions), this includes tiles with coastline and bridges that continue from one tile to the next, linking the mainland with small islands and islets |
C2 | Wolnic | 28 | 0 | CarcC | Ocean | - | ||||
(T/248) | Pinkassonne ...
Inspired by a HiG April Fool in 2023, where a request for a new theme to fit with HiG's 40th Anniversary resulted, they claimed, in a win for their "Pretty In Pink" design; this is that idea made real, based on 20th Anniversary edition of Carcassonne! |
n/a | Ker42 | 84 | 1 | 12x River | CarcC Forum | Rebrand | ||||
(T/249) | Gazprom Carcassonne ...
Designed for Gazprom's museum; 2 types of tiles - Exploration and Production; 12 tile designs for each stage; tiles only; CarcCz version includes other tile layouts expanding the Exploration phase to set of 60 tiles; DeviantArt login required to get original file rather than low-res "public" version |
n/a | ShilloInAss | 24 | 1 | DeviantArt CarcCz | Rebrand | |||||
(T/250) | Disney World Carcassonne ...
Completed as a personal project for a friend of the designer; CarcCz version has been expanded to create a complete set of 72 tiles |
n/a | Mira Fitzsimons | 41 | 1 | Behance CarcCz | Rebrand | |||||
(T/251) | The Hills Around Carcassonne (Die Hügel um Carcassonne (Arbeitstitel)) ...
Several tile designs with areas of hills which could be used instead of Mountains; not developed further |
C1 | PresetM | 3 | 0 | CarcF | Mountain | - | ||||
(T/252) | Another German Castle (Noch eine deutsche Burg) ...
A new German Castle design (Burg Linn), for the Winter Download version |
WD | Seli | 2 | 0 | 1x double tile | CarcF | - | ||||
(T/253) | Saphirstein's World (Saphirsteins Welt) ...
Simple tile designs of castle-like structures set on a single field tile; 4 designs; no usage idea |
C1 | Saphirstein | 4 | 0 | CarcF | - | |||||
(T/254) | The Rivers and the Count of Carcassonne (Die Flüsse und der Graf von Carcassonne) ...
8x tiles with river source that can be used to substitute some of the individual tiles for "The City of Carcassonne" (not the large tile blocks); based on an earlier, now unavailable, expansion |
C1 | Seli | 8 | 0 | CarcF | - | |||||
(T/255) | Forest River (Wald-Fluss) ...
Tiles combine river and forests, a few also with city sections; original author and download/info unknown |
C1 | Unknown | 24 | 0 | CarcC Forum | Forest / River | - | ||||
(T/256) | Halfling Abbey ...
Halfling Abbey tile, placement rules being discussed |
C2 | Matisek & Snearone | 1 | 0 | 1x Triangular tile | CarcC CarcC Forum |
Halflings / Monastic | - | |||
(T/257) | River Start 2x2 ...
2x2 tile blocks with 2 or 4 river connections, for use as start tiles |
C1 | Matisek | 2 | 2 | 2x2 tile blocks | CarcC CarcC Forum |
River | - | |||
(T/258) | River Start 2x2 ...
2x2 tile blocks with 2 or 4 river connections, for use as start tiles |
C2 | Matisek | 2 | 2 | 2x2 tile blocks | CarcC CarcC Forum |
River | - | |||
(T/259) | Pyrenees for C2 ...
An updated version of "Pyrénées" tiles for C2 including tile features from a wide selection of recent published and fan expansions |
C2 | bohun | 30 | 0 | CarcC Forum | Mountain | - |
Expansion with New Tiles and Rules
Ref | Expansion | Edition | Author | Tiles (Landscape) | Start Tiles | Special Tiles | Figures[1] | Tokens/Cards/etc. | Symbol | Download[2] / Info | Features | Sample tiles and/or features |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(R/1) | The City Gates V1 (Die Stadttore v1) ...
City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates |
C1 | Fritz_Spinne & PresetM | 24 | 0 | CarcF | City | - | ||||
(R/2) | The City Gates V2 (Die Stadttore v2) ...
City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates |
C1 | Fritz_Spinne & PresetM | 29 | 0 | CarcF | City | - | ||||
(R/3) | The City Gates II (Die Stadttore II) ...
City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates |
C1 | Fritz_Spinne & PresetM | 24 | 0 | CarcF | City | - | ||||
(R/4) | The Fortune Teller (CarcC) (Die Wahrsager) ...
Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn |
C1 | JPutt927 | 9 | 0 | CarcC | - | |||||
(R/5) | The Fortune Teller (CarcF) (Die Wahrsager) ...
Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn |
C1 | JPutt927 | 8 | 0 | CarcF | - | |||||
(R/6) | The Fortune Teller (HiG) (Die Wahrsager) ...
Fortune Tellers have been appearing across the land of Carcassonne, possessing the ability to see what lies ahead; a follower placed as a Fortune Teller grants the ability to see more than 1 tile on a player's turn |
C1/C2 | JPutt927 | 8 | 0 | CarcC | - | |||||
(R/7) | The Watchtowers (Die Wachtürme) ...
Conversion of the published expansion "The Watchtowers" into C1 artwork |
C1 | PresetM | 12+2 | 0 | CarcF | C2=>C1 | - | ||||
(R/8) | The Medieval Expansion : In the Stocks (Am Pranger) ...
Allows a knight to be temporarily removed from a city |
C1 | Joff | 4 | 0 | CarcC CarcF |
City | - | ||||
(R/9) | The Medieval Expansion : Jousting Tournament (Ritterturnier) ...
Creates an additional scoring area in a city |
C1 | Joff | 1 | 0 | CarcC CarcF |
City | - | ||||
(R/10) | The Medieval Expansion : The Gallows (Die Galgen) ...
Used to remove a knight from the city permanently |
C1 | Joff | 3 | 0 | CarcC CarcF |
City | - | ||||
(R/11) | The Medieval Expansion : The Order of Chivalry (Der Ritterorden) ...
Allows a knight to be added to a city, using unconventional means |
C1 | Joff | 4 | 0 | CarcC CarcF |
City | - | ||||
(R/12) | Forests (Die Wälder) ...
A very large expansion that adds forests to the landscape; used as basis for many other expansions |
C1 | Scott & Novelty | 150 | 0 | CarcC CarcF |
Forest | - | ||||
(R/13) | Wild Boars (Das Schwarzwild) ...
Designed to be played with "Log Cabins" and "Forests" |
C1 | Calvin Daniels & KlausiMausi | 9 | 0 | CarcF | Forest | - | ||||
(R/14) | Green Dragon (Gruüner Drache) ...
Incorporates features from other published expansions with Forests - Inns, Volcano, Princess, Magic Portal - and adds Logging Camps |
C1 | Novelty & Scott | 60 | 0 | CarcC CarcF |
Dragon / Forest | - | ||||
(R/15) | Log Cabins (Die Blockhäuser) ...
Tiles with a log cabin that is complete when the four diagonal tiles have been placed |
C1 | Novelty | 12 | 0 | CarcC CarcF |
Forest | - | ||||
(R/16) | Evergreen Forest (Immergrüne Wälder) ...
Foresters Guild, Cherry, and Chivalry icons on Forest segments increase the value of a forest, give a double turn, or allow followers to be swapped |
C1 | Novelty | 45 | 0 | CarcC CarcF |
Cliffs / Forest | - | ||||
(R/17) | Forest Fire (Der Waldbrand) ...
Adds a fire that wrecks havoc on the forest in which it is placed |
C1 | JPutt927 | 1 | 0 | CarcC CarcF |
Forest | - | ||||
(R/18) | The Little Forest ...
This small forest provides shelter for robbers, wood for construction and various types of food for the population; these tiles are placed at the start of a game; includes two lake tiles |
C1 | Quevy | 12 | 0 | CarcC CarcF |
Forest / River | - | ||||
(R/19) | Mountains (Gebirge) ...
Adds Mountains as a new landscape feature; mountains are scored when the tile is played; other expansions in the series require that "Mountains" be used |
C1 | Scott & Novelty | 45 | 0 | CarcC CarcF |
Mountain | - | ||||
(R/20) | Dragon's Lair (Die Drachenhöhlen) ...
Additional tiles for use with "Mountains", with the features from "Princess and Dragon" |
C1 | Scott & Novelty | 27 | 0 | CarcC CarcF |
Dragon / Mountain | - | ||||
(R/21) | High Places (Die Kulthöfen) ...
Adds cloisters and shrines to tiles for use with "Mountains" |
C1 | Novelty | 36 | 0 | CarcC CarcF |
Monastic / Mountain | - | ||||
(R/22) | Pyrénées (Die Pyrenäen) ...
Set of starting tiles, which creates a mountain range to splits the landscape (like "The River"); CarcF link includes some extra tiles |
C1 | Quevy | 21 | 0 | CarcC CarcF |
Mountain | - | ||||
(R/23) | The Foot Hills - Part 1 ...
A set of tiles which allow play with "Mountains" and "Forest" expansions in the same game without leaving lots of holes |
C1 | TheSteveAllen | 30 | 0 | CarcC | Mountain | - | ||||
(R/24) | The Ocean : Men of the Sea (Das Meer : Die Seemänner) ...
Play with "The Ocean"; adds Chateau D'If, betrayal, mutiny and islands to strand sailors on |
C1 | Skipboris | 44 | 0 | CarcC CarcF |
Ocean | - | ||||
(R/25) | The Ocean : Deltas (Das Meer : Die Flussmündungen) ...
Tiles which provide a connection between rivers and "The Ocean" |
C1 | Skipboris | 12 | 0 | CarcC CarcF |
Ocean | - | ||||
(R/26) | Taxes & Tolls ...
Special towers are built for the purpose of gathering income from features around them, rather than it going to those who have done the work on them; players may place a follower on any unoccupied tower when placing one of the tower cards; German rules in draft only |
C1 | Quevy | 8 | 0 | CarcC CarcF |
- | |||||
(R/27) | Vineyards (Weinberge) ...
Enables a double turn if placed next to a shrine where you have a follower (released before "Hills and Sheep") |
C1 | Novelty & Gwommy | 6 | 0 | CarcC CarcF |
Fields / Monastic | - | ||||
(R/28) | Wheat Fields (Weizenfelden) ...
Enables a double turn if placed next to a cloisters where you have a follower |
C1 | Chris Lynn & Novelty | 12 | 0 | CarcC CarcF |
Fields / Monastic | - | ||||
(R/29) | Wells (Brunnen) ...
Wells add to the value of roads |
C1 | Meepleater | 12 | 0 | CarcC CarcF |
Road / Wells | - | ||||
(R/30) | Wells II (Brunnen II) ...
Wells add to the value of roads; updated version of "Wells" |
C2 | Wolnic | 15 | 0 | CarcC CarcF |
Road / Wells | - | ||||
(R/31) | Fountain of Youth (Die Jungbrunnen) ...
More tiles with wells, but with added landscape types for integration with "Forests", "Fishermen" (or river) and "Mountains" series |
C1 | Meepleater | 12 | 0 | CarcC | Fishermen / Forest / Mountain / River / Road / Wells | - | ||||
(R/32) | Whispering Woods (Flüsternde Wälder) ...
Tiles containing both river and forests, and some other landscape features |
C1 | Novelty | 60 | 0 | CarcC CarcF |
Forest / River | - | ||||
(R/33) | Waterfalls (Wasserfälle) ...
A combination of river and a line of cliffs results in waterfalls |
C1 | Hester | 3 | 0 | CarcC | River | - | ||||
(R/34) | Waterfalls 2 (Wasserfälle 2) ...
The fishing near a waterfall can be more profitable, but it all depends on where an angler chooses to place themselves; more tiles featuring river, cliffs and waterfalls, which are combined with the tiles from "Fishermen" |
C1 | Quevy | 18 | 0 | CarcC CarcF |
Fishermen / River | - | ||||
(R/35) | Swan Lake (Schwanensee) ...
Adds swans that increase the value of a river; should be played with "Fishermen", and includes 3 tiles for use with "Forests" |
C1 | Novelty | 15 | 0 | CarcC CarcF |
Fishermen / River | - | ||||
(R/36) | Fishermen (Fischer) ...
This large set of river tiles are mixed in with the regular tiles (rather than being placed first), and a player may deploy a follower to the river, source or lake of the tile that was just played as a fisherman |
C1 | Novelty | 60 | 0 | CarcC CarcF |
Fishermen / River | - | ||||
(R/37) | Fish Huts v2 (Fischerhütten v2) ...
To be played with other river expansions, such as "Fishermen", it contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; updated version of "Fischerhütte" (Fish Huts v1) |
C1 | Novelty | 12 | 0 | CarcC CarcF |
River | - | ||||
(R/38) | Trifecta (Die Dreier) ...
Each tile has at least 3 icons or 3 things going on, taken from a mix of official and fan expansions |
C1 | Novelty | 12 | 0 | CarcC CarcF |
Fishermen / River | - | ||||
(R/39) | Tributaries (Die Niebenflüsse) ...
Each river tile contains at least one special icon or feature, taken from other official or river expansions |
C1 | Unknown | 24 | 0 | CarcC CarcF |
Fishermen / River | - | ||||
(R/40) | Lord of the Rings 1 : Fellowship of the Ring (Herr der Ringe 1 : Die Gefährten) ...
Adds popular tiles from the mythology of the works of Tolkien |
C1 | Meepleater | 12 | 0 | CarcC CarcF |
LOTR | - | ||||
(R/41) | Railroads (Eisenbahn) ...
Tiles with railroads instead of roads; there are no "ends" for the railroads, and this expansion does not fit with the medieval Carcassonne theme |
C1 | Matthias Hecking | 33 | 0 | CarcC CarcF |
- | |||||
(R/42) | Fish Huts v1 (aka Fisherman's Cottage) (Fischerhütte) ...
Contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; later updated and expanded; original HiG version |
C1 | Jörg Krühne | 5 | 0 | CarcC CarcF |
River | - | ||||
(R/43) | Loggers and Millers (Holzfäller & Müller) ...
The last expansion to be added to the Hans im Glück site in late 2005; original is not in the same style as other Carcassonne tiles; updated tiles on BGG are based on C1, but different tree styles from other forests available |
C1 | Steffen Reichel & stefanogiugliano2 | 12 | 0 | CarcC BGG |
Forest | |||||
(R/44) | Forest (Die Wälder) ...
Notable for the first four-way roundabout, the tiles are not in the same style as other Carcassonne tiles |
C1 | Guntram Engelhardt | 36 | 0 | CarcC | Forest | |||||
(R/45) | More River (aka New River Tiles) (Mehrfluss) ...
The River was given away in Essen (October 2001) for free!; the author made 11 river tiles and called it "Der Fluss in neuen Bahnen" (The River in New Pathways) in March 2002; it is presumed that HiG copied this, added a 12th tile, and renamed it "mehrfluss" (More Rivers) sometime before December 2004; this became the "Rivers II" |
C1 | Martin Storbeck | 12 | 0 | CarcC CarcF |
River | - | ||||
(R/46) | New Tiles (aka City Walls) (Neue Landschaftskarten (aka Stadtmauern)) ...
An early collection of new tile configurations, some of which have appeared in other expansions; later released as "Ramparts" |
C1 | Guido Kämmer | 24 | 0 | CarcC | City | - | ||||
(R/47) | More New Tiles (Nochmal neue Landschaftskarten) ...
Another early expansion containing some new configurations - quite dark |
C1 | Gerry | 6 | 0 | CarcC | - | |||||
(R/48) | Butterfly tiles (Landschaftskarten die Dritte) ...
More new tile configurations in this early expansion; mostly road and city, with a couple of inn/lake tiles |
C1 | Benjamin Stengel & Stephan Harms | 16 | 0 | CarcC | - | |||||
(R/49) | All the Rest of the Tiles ...
A large collection of other tile configurations using just the standard features of cities, roads and cloisters |
C1 | notsewkram | 250 | 0 | CarcC CarcF |
City / Fields / Road | - | ||||
(R/50) | Family Feud V1 (Familienenfehde v1) ...
Repackaged version of "The Families" with a different tile mix - more city tiles |
C1 | Frédérick Renaud & Novelty | 30 | 0 | CarcC CarcF |
City | - | ||||
(R/51) | Family Feud JPutt927 (Familienenfehde JPutt927) ...
There are now 4 different family factions vying for control of the cities; in this version 2 families may share a city, with one taking a more dominant role |
C1 | JPutt927 | 27 | 0 | CarcC Forum | City | - | ||||
(R/52) | Archery Tournament (Bogenturnier) ...
Adds the function of "Jousting Tournament" from the Medieval Expansion to farms; designed to be included in "Medieval Expansion" |
C1 | Scott | 1 | 0 | CarcC CarcF |
Fields | - | ||||
(R/53) | Breweries V1.1 (Die Brauereien v1.1) ...
The monks and clerics of Carcassonne have branched into other fields, in particular, brewing ale; however, this has met with some disapproval |
C1 | Meepleater | 12 | 0 | CarcC CarcF |
Forest | - | ||||
(R/54) | Wine Merchant (Weinhändler) ...
Increases the value of roads connected to cloisters, or cities with pennants or wine tokens |
C1 | loganmann1 | 12 | 0 | CarcC CarcF |
City / Monastic / Road | - | ||||
(R/55) | Barriers & City Walls (Barrieren und Stadtmauren) ...
Adds various tiles with walls on at least one side, that act in the same way as those of the Abbey |
C1 | Gwommy | 12 | 0 | CarcC CarcF |
City / Fields | - | ||||
(R/56) | Drought & Pestilence ...
Carcassonne Central May 2009 collaborative expansion; rat infected cities lead to any followers present being quarantined there until the end of the game, while drought areas in fields reduce the value of cities |
C1 | CarcassonneCentral & Novelty & Jabberwocky | 6 | 0 | CarcC CarcF |
- | |||||
(R/57) | Marketplace (Marktplatz) ...
Increases the value of a city for the surrounding farmers, unless the city is besieged |
C1 | Scott | 2 | 0 | CarcC CarcF |
City / Siege | - | ||||
(R/58) | Corn Circles 3 (Die Kornkreise III) ...
Some new Corn Circle tiles |
C1 | Hawkinsssable | 6 | 0 | CarcC CarcF |
CropCircle | - | ||||
(R/59) | Brick Masons (Die Maurer) ...
The tiles show construction work on city walls; when a city is completed, which contains at least one of the tiles, there is immediate farm scoring in the fields touching that city |
C1 | CarcassonneCentral | 4 | 0 | CarcC CarcF |
City / Siege | - | ||||
(R/60) | Troubadours (Die Minnesänger) ...
Music plays across the landscape as troubadours have begun sharing their songs and intellect with the citizens of Carcassonne; scores 4pts for each follower on the associated feature |
C1 | JPutt927 | 9 | 0 | CarcC CarcF |
- | |||||
(R/61) | The King's Gate (Das Königstor) ...
Allows 2 cities to be magically connected |
C1 | CKorfmann & JPutt927 | 2 | 0 | CarcC CarcF |
City | - | ||||
(R/62) | Ghettos (Gettos) ...
Adds a tile similar to the Abbey, but without the cloister; another player must place a follower into the ghetto for the rest of the game |
C1 | Novelty | 6 | 0 | 6x Ghetto |
CarcC CarcF |
- | ||||
(R/63) | Labyrinth (Die Irrgärten) ...
Adds four Labyrinths which work in the same way as cloisters, but you need to complete them quickly or lose your follower |
C1 | CARC_Zoner | 4 | 0 | CarcC CarcF |
Road | - | ||||
(R/64) | Dirt Roads v0.1 (Unbefestigte Strassen) ...
Adds dirt roads, which can negatively impact the value of regular roads |
C1 | Welli Designs | 12 | 0 | CarcC CarcF |
Road | - | ||||
(R/65) | Crater (Der Krater) ...
When the asteroid strike happens, followers on features connected to the tile (city, road or field) are returned to the players' supply |
C1 | Trebuchet | 1 | 0 | CarcC CarcF |
- | |||||
(R/66) | Lord of the Manor (Die Gutsherren) ...
Adds castles to cities and farms (prior to the publishing of "Bridges, Castles & Bazaars") |
C1 | Scott | 4 | 0 | CarcC CarcF |
- | |||||
(R/67) | Incarcerated (Eingekerkert) ...
Creates a Bastille tile, similar to the Abbey that can be placed against any tile edge; after capturing a follower with a meeple they can be placed into the Bastille, and only released when the Bastille is surrounded by 8 tiles |
C1 | Novelty | 6 | 0 | CarcC CarcF |
Tower | |||||
(R/68) | Trebuchet (Das Trebuchet) ...
Designed to counter-balance the destructiveness of towers, destroy towers and protect followers; played with The Tower |
C1 | Trebuchet | 12 | 0 | CarcC CarcF |
Tower | - | ||||
(R/69) | Villages (Die Dörfer) ...
Allows players to make strategic placements of Village tiles in order to boost the value of roads, contribute to cloisters, steal from farmers; includes tiles for use with "Forests", "Mountains" and River |
C1 | CarcassonneCentral | 12 | 0 | CarcC CarcF |
Fields / Monastic / Road | - | ||||
(R/70) | Reservoirs & Granaries (Stauseen und Getreidespeicher) ...
Reservoirs provide a new way to score, and a granary can give points or negate a siege; "Cathars"/"Siege" recommended but not required, as 3 siege tiles are included |
C1 | Meepleater | 18 | 0 | CarcC CarcF |
City / Lake / Siege | - | ||||
(R/71) | Castle Lords (Die Burghherren) ...
Score more road points by extending your castle road |
C1 | Trebuchet | 4 | 0 | CarcC CarcF |
Road | - | ||||
(R/72) | Upper Carcassonne (Carcassonne Die Oberstadt) ...
Adds different levels to cities |
C1 | Gwommy | 6 | 0 | CarcC CarcF |
City | - | ||||
(R/73) | Foreign Traders (Ausländische Händler) ...
Carcassonne Central September 2009 collaborative expansion; any city with the Foreign Trader icon grants privileges to the player that closes the city, and to those that score for it |
C1 | Gwommy & Novelty & Lakoda | 6 | 0 | CarcC CarcF |
City / Tokens | - | ||||
(R/74) | The Abbot (aka Cloister-ville) (Der Abt) ...
St Benedict's model for the monastic life was based on the family, with all the monks, as brothers, living a contemplative life of prayer within a monastery, where they serve under the rule of the abbot, as father; this provides new scoring opportunities for cloisters. |
C1 | BT | 6 | 0 | CarcC CarcF |
Monastic | - | ||||
(R/75) | Roman Road & Roman Temple (Die Römerstrasse und der römische Tempel) ...
Carcassonne Central July 2009 collaborative expansion; roman Temple acts as a super Shrine which boosts the worth of a city, or negates the effects of a Cathedral; any player may add a thief to the Roman Road when it is extended |
C1 | Novelty & JPutt927 & Jabberwocky | 2 | 0 | CarcC CarcF |
City / Monastic / Road | - | ||||
(R/76) | Lakelands ...
Adds lake segments to the Carcassonne landscape; lakes behave in a similar way to cities, with fish instead of pennants, and even the possibility of using builders |
C1 | Guido Kämmer | 48 | 0 | CarcC CarcF |
Lake | - | ||||
(R/77) | Way Through The City (Weg durch die Stadt) ...
A road divides a city, with city gates where it passes through the walls, and high walls on either side; on one tile the gates are closed, on the other they stand open; no English translation |
C1 | Silvio Schumacher | 2 | 0 | CarcF C-Welt |
City | - | ||||
(R/78) | The Beggars (Die Bettler) ...
Beggar's may be placed in the huts found at road junctions; they make their living from road, city and monastery connections, but may be moved on, or replaced, as others realise how lucrative the business can be; no English translation |
C1 | Marcus Gwiasda | 12 | 0 | CarcF | City / Road | - | ||||
(R/79) | The Landowners (Die Großgrundbesitzer) ...
This tiny expansion adds 2 tiles, each with a bridge, allowing meadows to expand to larger areas - one a road, and the other joining two city segments; no English translation |
C1 | Marcus Gwiasda | 2 | 0 | CarcF | Fields | - | ||||
(R/80) | The Conquerors V1 (Die Eroberer) ...
Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins |
C1 | Dieter "Belushi" Rausch | 9 | 0 | C-Welt Download Rules |
- | |||||
(R/81) | The Conquerors V2 (Die Eroberer) ...
Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins; updated tile artwork by seli |
C1 | Dieter "Belushi" Rausch & Seli | 9 | 0 | C-Welt | - | |||||
(R/82) | The Conquerors WD (Die Eroberer) ...
Contains five separate tile features - dirt roads, where fields on either side become joined, a Möbius junction consisting of a separate horizontal and vertical road (although placing a follower on the tile itself means having a foot on both), the Oracle which allows a player to reject their first drawn tile, plus several siege tiles, watchtower and ruins |
WD | Dieter "Belushi" Rausch & Seli | 9 | 0 | C-Welt | - | |||||
(R/83) | Dragon Riders and Slayers (Drachenreiter und Drachentöter) ...
introduces a troll beneath a bridge that reduces the value of the road, tiles that cause the Dragon to depart (for a time), and the option for a follower to "ride" the dragon, gaining points for each follower eaten; requires "Princess and Dragon" |
C1 | jeRm! | 15 | 0 | CarcF BGG |
Dragon / Road | - | ||||
(R/84) | Outposts (Die Aussenposten) ...
A new tile feature protects a follower from being captured by the dragon (designed to be played with the "Princess and Dragon" and "Forests") |
C1 | Novelty | 16 | 0 | CarcC CarcF |
Dragon | - | ||||
(R/85) | The Labyrinths (stalcupojoy) (Die Labyrinthe) ...
Alternative Labyrinth designs, based on the Spiel Doch tile layout |
C1 | Stalcupojoy | 3 | 0 | CarcC CarcF BGG |
Advent2016 / Road | - | ||||
(R/86) | Storehouses and Paths (Lagerhäuser und Pfade) ...
Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them |
C1 | jeRm! | 15 | 0 | BGG | City / Fields / Road | - | ||||
(R/87) | The Bountiful Harvest (Reichhaltige Ernte) ...
As Summer fades through Autumn, the crops in the fields are ready for harvesting;apples, pumpkins and grapes are sold in the nearby cities or are used by the monks in the monasteries where they are turned into wine or cider. |
C1/C2 | Wolnic | 9 | 0 | CarcC CarcF |
City | - | ||||
(R/88) | Market Commons (Bauernmarkt und Gemeingut) ...
Carcassonne Central June 2009 collaborative expansion; all players can choose to add followers to either the field or road under special conditions |
C1 | CarcassonneCentral & Novelty & Jabberwocky | 2 | 0 | CarcC | Fields / Road | - | ||||
(R/89) | The Well & The Donkey (Der Brunnen und der Esel) ...
When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens |
C1 | jeRm! | 10 | 0 | BGG | City / Fields / Tokens | - | ||||
(R/90) | The Well & The Donkey Remastered (Der Brunnen und der Esel) ...
When The Donkey tile is placed, each player in that city loses one of their followers from the city; if a Wheat Field tile is placed, any Wheat tokens in a connected city are given to the farmer, not the player that closed the city; similarly for the vineyard tile and any Barrel tokens |
C1 | huhsak | 10 | 0 | BGG | City / Fields / Tokens | - | ||||
(R/91) | Stone Walls (Die Steinmauern) ...
Players make strategic placement of Stone Wall tiles; the Stone Mason is introduced and points are scored for completed walls; contains tiles for use with other expansions |
C1 | Carcking & Solazy & Collaborativ | 24 | 0 | CarcC | Fields | - | ||||
(R/92) | The Guilds (Die Gilden) ...
Four guilds are erecting guild halls; each guild allows you to influence the game in different ways (based on the Assassin's Creed series of games) |
C1 | Scott | 12 | 0 | CarcC | - | |||||
(R/93) | Horses (Die Pferde) ...
Allows you to score some points off other player's barns |
C1 | frankdux | 4 | 0 | CarcC CarcF |
Barn / Fields | - | ||||
(R/94) | Industries ...
Connect the industries to cities to gain more points |
C1 | Luke Tubbs & Giles Smith | 12 | 0 | CarcC | - | |||||
(R/95) | The Coast C1 (Die Küste) ...
Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles |
C1 | Wolnic | 40 | 0 | CarcC | Ocean | - | ||||
(R/96) | The Coast C2 (Die Küste) ...
Adds tiles containing land and water that can be used to create a large lake, or length of coastline; includes several river mouths for use with river tiles |
C2 | Wolnic | 40 | 0 | CarcC | Ocean | - | ||||
(R/97) | Sailing The Seas : Reefs (Beseegeln der See : Riffe) ...
Expansion for "Sailing The Seas" adding reefs along one or more sides of the tiles which force ships to sail around them |
C1/C2 | Wolnic | 20 | 0 | CarcC | Ocean | - | ||||
(R/98) | Cliffs and Waterfalls C1 (Klippen und Wasserfälle) ...
Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape |
C1 | Wolnic | 30 | 0 | CarcC CarcF |
Cliffs / River | - | ||||
(R/99) | Cliffs and Waterfalls C2 (Klippen und Wasserfälle) ...
Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape |
C2 | Wolnic | 45 | 0 | CarcC CarcF |
Cliffs / River | - | ||||
(R/100) | Stone Circles and Ley Lines (Steinkreise und Heilige Linien) ...
The landscape is dotted with stone circles and earthworks – some may just be mounds of stones! Nobody knows where they came from, how old they are, or what they were for. Some claim that several appear to be in alignment … |
C1/C2 | Wolnic | 8 | 0 | CarcC CarcF |
- | |||||
(R/101) | New Forest : Autumn Colours ...
A selection of the tiles from "New Forest", given an Autumnal colour scheme; Includes "An Apple A Day" |
C2 | Wolnic | 80 | 0 | CarcC Part 1 CarcC Part 2 |
Forest | - | ||||
(R/102) | Cities By The Sea ...
For use with "The Coast" (and similar expansions), this includes tiles with cities that continue from one tile to the next, along the seashore; place some as starting tiles |
C2 | Wolnic | 15 | 0 | CarcC Forum | City / Ocean | - | ||||
(R/103) | The Coast : Ports ...
The port tiles can be placed in the same way as abbeys, but for the coastline |
C2 | Oldbonz & Meepledrone | 6 | 0 | CarcC | Ocean | - | ||||
(R/104) | The Long Tunnel (Der lange Tunnel) ...
An early expansion; roads disappear underground (long before "The Tunnel expansion), there is one pair of tiles for the "long" tunnel, while others have two exits on the same tile and continue the road, the field crossing above; images from 4-tile sampler available, but not the full version; no longer available |
C1 | Oliver Perialis | 4 | 0 | CarcC | Fields / Road / Tunnel / Missing | - | ||||
(R/105) | Kingdoms (Die Königreiche) ...
Rival lords seek to claim the land for themselves, building palaces and capital cities from which to centralise their rule |
C1 | Astargoth | 12 | 0 | 1x Palace for each player |
CarcC CarcF |
Advent2016 / City | - | |||
(R/106) | The Thieves' Road ...
Adds points to a road where it passes through patches of woodland, or rocky defiles - an ideal place for ruffians to hide. |
C1/C2 | Wolnic | 6 | 0 | CarcC | Advent2019 / Road | - | ||||
(R/107) | Celestial Events ...
Adds celestial events - eclipses, shooting stars and comets - which the devoted people of Carcassonne, lead by superstition, would read as omens, premonitions, divine messages, or even punishments from the heavens |
C1/C2 | Cristinfunchi & Meepledrone | 6 | 0 | CarcC | Advent2019 | - | ||||
(R/108) | The White Horse (Das weisse Pferd) ...
3x2 block of tiles with a ground-based artwork of a leaping white horse; players score 2 points when tile is placed; see "The White Horse V2" (from CarcCZ) for modified rules with some clarifications |
C1 | FarawayPictures | 6 | 0 | BGG | - | |||||
(R/109) | The Invasion (Die Invasion) ...
When a "smoke" city is completed, players may leave their followers in the city; they can be used to "invade" any city, when it is completed, that is reachable over the road network; any incomplete "smoke" city scores negative points at game end, and 2-tile "smoke" cities are ignored by farmers; tiles re-used from "The Plague" by Friederich Scholta (from Carcassonne.nl) |
C1 | jeRm! | 19 | 0 | BGG | City / Fields | - | ||||
(R/110) | Dairies (aka Wheel of Cheese) (Die Molkereien) ...
Adds The Dairy, which can be occupied and scored during the game or left until later; used with the "Wheel of Fortune" wheel tiles, they add to the value of fields; early versions used a "cow head" symbol |
C1/C2 | mPony | 6 | 0 | CarcC CarcF |
Fields | - | ||||
(R/111) | The Pirate Coast (Die Küste) ...
A selection of tiles to create a coastal landscape, plus additional river tiles; plus Pirates! |
C1 | Hawkinsssable | 43 | 0 | CarcC | Ocean / River | - | ||||
(R/112) | The Cliffs (Die Klippen) ...
Each tile in the expansion features cliffs, and each tower foundation also features a flying machine - to help you do interesting things with your followers when you draw a tower tile |
C1 | Hawkinsssable | 20 | 0 | CarcC CarcF |
Cliffs / Tower | - | ||||
(R/113) | The Caverns of Carcassonne ...
Caves may at first be isolated, or connected in awkward ways. As the landscape fills, shortcuts are discovered and clever adventurers exploit the developing underground system to find their way to greater riches. |
C1 | Just a Bill | 16 | 0 | CarcC | Advent2019 | - | ||||
(R/114) | Metropolis ...
An early expansion (from 2003); large city block is set aside until trigger tile is drawn, when it is added to the landscape; no longer available; originally sold online |
C1 | Friederich Scholta | 1 | 0 | 1x large city block | CarcC | City / Missing | - | |||
(R/115) | The Winter Abbey ...
Creation of an Abbey-style tile for use with the Winter Edition, using a modified Monastery, rather than the normal Abbey image |
WE | Whaleyland | 6 | 0 | CarcC | Advent2016 / Advent2019 / Monastic | - | ||||
(R/116) | The Faerie Circles ...
Rumours in the wind hint at secret faerie circles in the forests where heretics practice their dark arts |
C1 | Whaleyland | 6 | 0 | CarcC | Advent2019 | - | ||||
(R/117) | Witch Craft (Hexenleben) ...
The features in this set of witch-themed tiles include a bewitched city and cursed meadows, but also a means to lift the curses; draft rules and tiles (some of which have elements that don't fit with the normal artistic style); no English translation |
C1 | Zotto | 12 | 0 | CarcF | City | - | ||||
(R/118) | The Farmers Markets of Carcassonne (Die Bauernmärkte von Carcassonne) ...
Farmers' Markets are held at major road junctions; a follower placed to manage it scores when all the roads are completed; adds to farm scoring at game end; C2 tiles designed, plus river bank market, awaiting final version of C1 tiles; no English translation |
C1/C2 | Fritz_Spinne | 6 | 0 | 6x double tiles | CarcF | Road | - | |||
(R/119) | Pope & Devil (Papst und Teufel) ...
If either of the tiles is placed next to a monastery, they modify the scoring when the monastery is completed; no English translation |
C1 | crazydoggie | 2 | 0 | 1x Pope 1x Devil |
CarcF | Monastic | - | |||
(R/120) | Prayer Labyrinth (Das Gebetslabyrinth) ...
Link to some low resolution labyrinth/maze tiles (originally on BGG), and discussion/examples of updated versions in improved quality and for WD |
C1/WD | Josh Gadreau & Caleb Wong & Seli & Quevy | 2 | 0 | CarcF | - | |||||
(R/121) | The Hills of Carcassonne (Die Hügel von Carcassonne) ...
3x tile design proposals and follow-up discussion about possibly re-making "The Mountains", but using hills to give a better transition from the normal fields; no English translation |
C1 | PresetM | 3 | 0 | CarcF | - | |||||
(R/122) | 6 Cloisters aren't enough! (6 Klöster sind nicht genug!) ...
The mini-expansions "Monasteries in Germany" and "Monasteries in Holland" are designed to replace the monasteries in the basic game; in this expansion the Dutch monasteries have been added to monastery tiles taken from some of the expansions so that all 12 special monasteries can be played together; no English translation |
C1 | Safari | 6 | 0 | CarcF | Monastic | - | ||||
(R/123) | Wheel of Fortune 3x3, 2x2 ...
Different sized tile blocks containing version of the "Wheel of Fortune" |
C1 | Telecaster | 2 | 0 | 1x 2x2 Wheel 1x 3x3 Wheel |
CarcF | - | ||||
(R/124) | European Nobility (Europäischer Adel) ...
Introduces several different shield designs in city segments (no tile designs or numbers of each (possibly 4)) including a generic Carcassonne shield, the number/combination within a city affecting city scoring; if the Carcassonne shield is present, score a point for each connected road; draft rules in German |
C1 | Stahlfaust | 24 | 0 | CarcF | City / Pennant | - | ||||
(R/125) | The Breweries of Carcassonne (Die Brauerein von Carcassonne) ...
Breweries, when completed, score for buildings on surrounding tiles (towns, monastic buildings, castles, etc.); not available at present - CarcF Advent calendar |
C1/C2 | Ratz65 | 12 | 0 | CarcF | - | |||||
(R/126) | Chapels and Monastery Gardens (Kapellen und Klostergärten) ...
With the official introduction of gardens with C2, this expansion now only contains 3x Chapel tiles; these add to the value of a monastery when they are placed in the surrounding ring of 8 tiles, and permit the placement of a builder; no English translation |
C1 | Fährmann | 3 | 0 | CarcF | Monastic | - | ||||
(R/127) | Wells in a Roundabout ...
When a "well in a roundabout" is part of the road being scored, the player closing it may draw a Bonus Tile (as in "Hunters and Gatherers" when closing a forest with a menhir); Bonus tiles are available separately |
C1 | Fährmann | 31 | 0 | CarcF | Road / Wells | - | ||||
(R/128) | Wells in a Roundabout - Bonus Tiles ...
These are the Bonus tiles used with "Wells In A Roundabout"; these typically contain different configurations, multiple city shields, etc. |
C1 | Fährmann | 17 | 0 | CarcF | City / Road / Wells | - | ||||
(R/129) | Watchtower with Flags - Bonus Tiles ...
Where a tower with flag is shown on the city walls, it may be occupied by a follower, scoring the number of continuous wall sections around the city, plus points for each road connection; published before "The Watchtowers"; no English translation |
C1 | Fährmann | 22 | 0 | CarcF | City | - | ||||
(R/130) | Country Paths (Feldwege) ...
These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also be placed against a field tile edge; no English translation |
C1 | Fährmann | 32 | 0 | CarcF | Fields / Road | - | ||||
(R/131) | Roads through Cities ...
City tiles with roads which continue through the city, from one city gate to another, but which do not split the city or the road |
C1 | Fährmann | 14 | 0 | CarcF | City / Road | - | ||||
(R/132) | The River & The Count of Carcassonne ...
Replacement tiles for The City of Carcassonne, with river sources leading away from the city walls |
C1 | Seli | 8 | 0 | CarcF | River | - | ||||
(R/133) | The Abbot & The Flower Gardens (Der Abt : Blumengarten) ...
With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style |
C1 | PresetM | 18 | 0 | CarcF | C2=>C1 / Garden / Monastic | - | ||||
(R/134) | The Abbot & The Herb Gardens (Der Abt : Kräutergarten) ...
With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style |
C1 | PresetM | 18 | 0 | CarcF | C2=>C1 / Garden / Monastic | - | ||||
(R/135) | The Abbot & The Fruit Gardens (Der Abt : Obstgarten) ...
With the introduction of "The Abbot" and gardens in C2, gardens have been added to tiles in the C1 style |
C1 | PresetM | 18 | 0 | CarcF | C2=>C1 / Garden / Monastic | - | ||||
(R/136) | The Gardener's Wife (Der Abt : Die Gärtnerinnen) ...
Additional figure and tiles, played in the same way as "The Abbot", but limited to Gardens |
C1 | PresetM | 18 | 0 | CarcF | Garden | - | ||||
(R/137) | The Imperial City (Die Reichsstadt) ...
The tile contains "The Imperial City" set within a city (scores 4pts), with each of the "edge" cities scoring more as each is completed; discussion about whether this could be excessive; no English translation |
C1/C2 | redhairmax | 1 | 0 | CarcF | City | - | ||||
(R/138) | The Flags ...
When a city with a banner is completed, all players with at least one follower score points; a banner in a field adds 2 points at the end of the game; includes 1x tile with "Joker" crop circle; no English translation |
C1 | LRV | 6 | 0 | CarcF | - | |||||
(R/139) | Lake and Anglers - Curse of Lake, Forest and Mountains ...
The 2 tiles were provided as examples in a wide ranging discussion which included issues of introducing different tile edge types into the game, such as Forests, Lakes and Mountains; tiles come from an unpublished expansion, "Lake and Anglers" |
C1 | PresetM | 2 | 0 | CarcF | Forest / Lake / Mountain | - | ||||
(R/140) | Random Creativity ...
A collection of mainly river tiles, plus a 4-way roundabout with well, walled cloisters, and a new "Joker" crop circle; no English translation |
C1 | LRV | 20 | 0 | CarcF | Monastic / River | - | ||||
(R/141) | GQ 11/06 ...
Conversion of the published "Games Quarterly 11/06" tiles in C2 artwork |
C2 | Ratz65 | 12 | 0 | CarcF | C1=>C2 | - | ||||
(R/142) | New Forest : Green Dragon (subset) (Gruüner Drache) ...
Subset of the tiles ("Princess and Dragon" and logging camp) from "Green Dragon" |
C2 | Wolnic | 15 | 0 | CarcC | Forest | - | ||||
(R/143) | Go with the Wind ...
This variant of "The Wind Roses" expansion restricts the area where followers may be deployed; the area is determined by the latest quarter wind rose and the position of the orange or blue wind rose |
C1 | Leven | 5 | 1 | CarcC CarcF |
Windrose | - | ||||
(R/144) | Signposts and the Château ...
Introduces a number of road tiles with direction markers which act like Inns; followers may occupy the Château (complete when all roads are closed) and it contributes towards any city on the road network without pennants |
C1 | Just a Bill | 12 | 0 | CarcC Forum | Road | - | ||||
(R/145) | The Übertiles ...
Adds multiple features from different expansions to each tile; each player gets one at the start, may "buy" one at the cost of one follower/special figure, or if they land on the 0 space on the scoreboard |
C1 | Just a Bill | 12 | 0 | PDF_Archive | - | |||||
(R/146) | Country Paths (Advent Calendar 2016) (Feldwege) ...
These are less well defined tracks through the landscape; they can continue normal roads keeping fields separate, but they may also end against a field tile edge; see "Country Paths" |
C1 | Fährmann | 9 | 0 | CarcC Forum | Advent2016 / Fields / Road | - | ||||
(R/147) | The Groves (Die Gehölze) ...
Road junctions at the edge of the tiles |
C1 | Leven | 4 | 0 | CarcC | Advent2016 / Road | - | ||||
(R/148) | Wells in a roundabout (Advent Calendar 2016) ...
A subset of the tiles containing wells set into a roundabout - see "Wells In A Roundabout" - which grant a Bonus tile for the player closing the road; Bonus cards are available separately |
C1 | Fährmann | 9 | 0 | CarcC Forum | Advent2016 / Road / Wells | - | ||||
(R/149) | The Scout ...
When the Scout Camp tile is placed, a follower may be added to it; The Scout may be moved (by the player) over the next 5 turns gaining points for cities passed; but may also elso become a knight, thief or farmer |
C1 | tdrilling | 1 | 0 | CarcC Forum | - | |||||
(R/150) | The Groves V1.2 (Die Gehölze v1.2) ...
Updated version of "The Groves" with more clearly defined road junctions at the edge of the tiles |
C1 | Leven | 4 | 0 | CarcC | Road | - | ||||
(R/151) | Lake, Fisherman & Lighthouse ...
An early expansion; a slightly different artwork style creating a large lake or coastline, with lighthouse and fishing huts; no longer available |
C1 | Carsten Engels | 24 | 0 | CarcC | Fishermen / Lake / Missing | - | ||||
(R/152) | Landowner (aka Landlord) (Grundherr) ...
Adds bridges, tunnels and road ends to allow fields to get bigger; see also "Farmer's Happiness 1 & 2" and "Farmer's Heaven" |
C1 | Carsten Engels | 24 | 0 | CarcC | Fields / Missing | - | ||||
(R/153) | Lighthouses and Water (Leuchtturm und Wasser) ...
An early expansion; more lake tiles for use with "Fisherman and Coast", and includes lighthouses; land tiles include a 4-way roundabout; no longer available |
C1 | Marcus Müller | 24 | 0 | CarcC | Lake /Missing | - | ||||
(R/154) | Cliffs and Waterfalls Sheet3 (Klippen und Wasserfälle) ...
Cliffs, rocky outcrops, rivers and waterfalls are added to the landscape |
C1/C2 | Wolnic | 20 | 0 | CarcC CarcF |
Cliffs / River | - | ||||
(R/155) | New Cities (Neue Städte) ...
An early expansion; adds new (for the time) city configurations; no longer available |
C1 | Oliver Perialis | 12 | 0 | CarcC | City / Missing | - | ||||
(R/156) | New Fields (Neue Wiesen) ...
Tiles contain mostly fields, some of which have several field segments separated by fences, a couple have road ends, and one road tunnel |
C1 | Unknown | 8 | 0 | Fields / Missing | - | |||||
(R/157) | Rockfall (Steinschlag) ...
Field and road tiles with lines of rocks dividing the fields into smaller sections, and some blocking the roads |
C1 | Unknown | 12 | 0 | Fields / Road / Missing | - | |||||
(R/158) | Unexpected Events (Unerwartete Ereignisse) ...
City tiles, each with a marker, presumably indicating some event occurs when placed; no rules |
C1 | Unknown | 12 | 0 | City / Missing | - | |||||
(R/159) | Forest & Marsh ...
An early expansion; this expands on "Forest and Water" with more forest tiles, plus (?) marsh; no tile images or descriptions found; no longer available |
C1 | Freetower | 24 | 0 | CarcC | Forest / Missing | - | ||||
(R/160) | The Wonders of the World ...
Tiles include the 7 Wonders of the World, and 5 road tiles with pennants |
C1 | Zotto | 12 | 0 | Missing | - | |||||
(R/161) | Solazy Tiles (Solazy's Erweiterung) ...
An early expansion comprising a mixture of different tile designs - some with walls across the diagonals, a field passing under a bridge, a one-tile city, villages, a 3-way road junction, Thieves Woods/Smugglers Tunnel which are offset by Outposts/Barracks, and a few others |
C1 | Solazy | 27 | 0 | BGG | - | |||||
(R/162) | Vanguard (Führung) ...
Vanguard cards give different advantages and disadvantages to players; each player takes one card and it grants one of their follower types special actions during the game - for example, score a closed farm, double turn for any thief or knight, bonus scoring - or select from 3 cards |
C1 | Maulei | 27 | 0 | BGG | - | |||||
(R/163) | Pirates & Plunder ...
Standalone game based on Carcassonne; players create islands, trade routes, sea zones, and ports, on which the players may place their ships in order to earn points and collect resources |
C1 | Robotman | 90 | 0 | BGG | Ocean | - | ||||
(R/164) | The Arsonist ...
Each player's Arsonist may be played as a regular double-sized follower, or placed in a field in it's special role; it can be used to burn barns and scare off other farmers; see "The Robber Gang" for something similar, but much simpler |
C1 | Rene Gagnon | 4 | 0 | CarcC Forum | Barn / Fields | - | ||||
(R/165) | Lords of Wilderness ...
When you place a tile with an icon, put the animal on and it will act as a builder, for forest, river, mountain and field |
C1 | Dragonlord | 40 | 0 | CarcC Forum | Forest / Mountain / River | - | ||||
(R/166) | Château de Montségur ...
Ideas to replicate the siege of the Château de Montségur; requires "The Tower" tiles |
C1 | Dragonlord | 8 | 0 | 1x Château (2x2) 1x Château (2x1) 1x Château (1x1) |
CarcC Forum | - | ||||
(R/167) | The Black Knight ...
If the tile is placed next to any unfinished city that is currently occupied by one or more knights, the player who laid the tile moves one knight out of the city and onto the black knight tile for a turn; some discussion how this might work with differing number of players |
C1 | Playsthething | 1 | 0 | CarcC Forum | City | - | ||||
(R/168) | The Winter River Extra Tiles ...
8x river sources and 4x river ends for use with the Winter Download version of river tiles, some of which appeared in the Carcassonne Advent Calendar 2019 |
WD | Wolnic | 12 | 0 | CarcC | Advent2019 / River | - | ||||
(R/169) | The Winter River ...
River tiles for use with WE; fenrir's original low res version available on the first link (hi-res image no longer available); Wolnic's (slightly) better version on the second link; before official WE River release in 2020 |
WE | Fenrir & Wolnic | 20 | 0 | CarcC Forum(1) CarcC Forum(2) |
River | - | ||||
(R/170) | Winter Edge Coast ...
A small selection of coastal tiles that can be used when combining C1 and WD tiles |
C1/WD | Wolnic | 4 | 0 | CarcC Forum | Ocean | - | ||||
(R/171) | Winter Islands ...
Subset of the island tiles in "Sailing The Seas : Extra" with features from some expansions - dragon, tower, cloisters |
WD | Wolnic | 6 | 0 | CarcC | Advent2019 / Ocean | - | ||||
(R/172) | The Circus (Der Zirkus) ...
When placed, the player must move a follower already in play to the Circus; they will remain there until the player next scores a feature; tile designed for 3d (red/green) glasses |
C1 | Sandy Knoll | 1 | 0 | SandyKnoll | - | |||||
(R/173) | Fork in the road (Strassengabelung) ...
Tile contains a road junction, all three legs of which must be closed before completion; tile designed for 3d (red/green) glasses |
C1 | Sandy Knoll | 1 | 0 | SandyKnoll | Road | - | ||||
(R/174) | Single City Tile (Einteilige Stadt) ...
Tiles contain an enclosed city on a single tile; tile designed for 3d (red/green) glasses |
C1 | Sandy Knoll | 2 | 0 | SandyKnoll | City | - | ||||
(R/175) | Modern Marvels ...
Three Modern Marvels - road construction, drilling for oil, and a burger joint … images don't sit well in in the landscape, or the mediaeval theme |
C1 | loganmann1 | 3 | 0 | Old CarcC Forum | - | |||||
(R/176) | Sasquatch, Time-Machine & UFO ...
Each of the three tiles has a different effect; one reduces the value of a field, the second permits an adjacent tile to be removed, and the last removes a farmer from the field; download link not working |
C1 | Shelby Cinca | 3 | 0 | BGG | Fields | - | ||||
(R/177) | Monasteries In Spain ...
Spain is rich in monasteries; here are 12 of the most important ones, together with a new way of playing |
C1 | Mas9dj & Wolnic | 12 | 0 | CarcC | Monastic | - | ||||
(R/178) | Strasbourg (Strassbourg) ...
An early expansion with new city and road layouts; no longer available |
C1 | Oliver Perialis & Michael Dörr | 12 | 0 | CarcC | City / Road / Missing | - | ||||
(R/179) | Universal Connecting Bars ...
Strips of tiles (with river along one edge) that can be used to combine different games : includes strips for Amazonas, Ark of the Covenant, Carcassonne I, Gold Rush, H&G v1, Mayflower, Over Hill and Dale, South Seas |
C1 | Seli | 84 | 0 | Water-edged blocks used to connect different Carcassonne versions | CarcF | Connect | - | |||
(R/180) | Snow Line V1 (Schneefallgrenze) ...
5x 4-tile blocks used to connect C1 and WD |
C1/WD | Zotto | 5 | 0 | 5 Bars (4x1) to connect Carc I and Carc WD | CarcF | Connect | - | |||
(R/181) | Snow Line V2 (Schneefallgrenze v2) ...
Blocks of tiles used to connect C1 and WD |
C1/WD | Zotto | 2 | 0 | 2x Bars (5x1) to connect Carc I and Carc WD | see CarcF Fan Expansion Catalogue 7.2.3 | Connect | - | |||
(R/182) | Connecting Cards (C1-WD) (Verbindungskarten (Sommer-Winter 2011)) ...
It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WD versions; WD version of expansion by KlausiMausi |
C1/WD | Zotto & KlausiMausi | 15 | 0 | CarcF | Connect | - | ||||
(R/183) | Connecting Cards (C1-WE) (Verbindungskarten (Sommer-Winter 2012)) ...
It often feels that Summer and Winter come close on the heels of each other; these tiles act to connect tiles from C1 and WE versions |
C1/WE | KlausiMausi | 15 | 0 | CarcF | Connect | - | ||||
(R/184) | The Archabbeys of Carcassonne (Die Erzabteien von Carcassonne) ...
An occupied Archabbey scores extra for monasteries on the surrounding 8 tiles; originally planned to include 4 tiles; no English translation |
C1 | marcel54321 | 2 | 0 | CarcF | Monastic | - | ||||
(R/185) | The 3 Holy Kings (Die 3 Heiligen Könige) ...
If a follower is placed as one of the Three Kings, it must be connected to the Bethlehem Stable double tile to score points; roads may continue through cities, monasteries, junctions, etc.; part of Seli's Christmas expansion set (W#5); no English translation |
WD | Seli | 4 | 0 | 1x Double tile | CarcC Forum CarcF |
- | ||||
(R/186) | Czech religious buildings (Tschechische religiöse Denkmäler ) ...
Follower on a Czech building can be removed at any time, scoring based on the surrounding tiles (1 for central tile, 2 for each of the 4x adjacent tiles, and 3 for each of the 4x diagonal tiles); no English translation |
C1 | Unknown | 5 | 0 | CarcCZ | Monastic | - | ||||
(R/187) | Player player (Spieler Spieler) ...
Includes tiles with 2 monasteries (score 18pts), some single tile cities (which can be played/score like monasteries, or are scored immediately), a couple of single tile road loops, and a few others; no English translation |
C1 | Unknown | 14 | 0 | CarcCZ | - | |||||
(R/188) | Storehouses and Paths (Lagerhäuser und Pfade) ...
Introduces some dirt roads that can be placed against field tile edges and storehouses in cities that cancel out any end game scoring for the farmers in the fields around them; expanded version of "Storehouse and Paths" with consistent artwork |
C1 | Unknown | 20 | 0 | CarcCZ | City / Fields / Road | - | ||||
(R/189) | Mr. Pernicek (Gingerbread man) (Herr Pernicek) ...
Conversion of "The Gingerbread Man" tiles to C1; see "The Summer Gingerbread Man"; no English translation |
C1 | Chmura | 6 | 0 | CarcCZ | City | - | ||||
(R/190) | Mrs Gingerbread Hut (Frau Perniceks Hütte) ...
Other tile configurations for use with "Mr Pernicek" or "The Summer Gingerbread Man" (C1 versions); includes two tiles with the special Hut which, when placed, stops the normal re-deployment of The Gingerbread Man to a new city and scores his current city for the active player; no English translation |
C1 | pet"ful | 9 | 0 | CarcCZ | City | - | ||||
(R/191) | The Wolves (Die Wölfe) ...
Tiles contain groups of sheep, wolves and a sheepdog; wolves modify the number of sheep adding to the value of the field at the end of the game, while the sheepdog cancels out any wolves in that field; no English translation |
C1 | Unknown | 12 | 0 | CarcCZ | Fields | - | ||||
(R/192) | The Overpasses ...
Cards allowing fields to be connected across other features (road and city); no English translation |
C1 | Chmura | 4 | 0 | CarcCZ | Fields | - | ||||
(R/193) | The Thugs (Die Räuber) ...
The tile contains a 3-way continuous junction; no follower may be added to this road, and any followers must be removed if it is added to an existing road; no English translation |
C1 | Unknown | 1 | 0 | CarcCZ | Road | - | ||||
(R/194) | The Bridges (Die Brücken) ...
Tiles contain lengths of bridges, bridge ends and junctions; followers may be placed on the bridges as toll collectors / guards, gaining points when the city to which it is attached closes, plus points for the bridge itself; no English translation |
C1 | Chmura | 30 | 0 | CarcCZ | City | - | ||||
(R/195) | The Sorcerer ...
Three stone features - circle, gate and pillar - which add to the value of roads, but cancel out a connected monastery; also includes "The White Horse V2"; no English translation |
C1 | Unknown | 12 | 0 | CarcCZ | Monastic / Road | - | ||||
(R/196) | Stonehenge (Der Steinkreis) ...
Stone Circle (in large roundabout) cannot be placed next to another monastic site, and vice versa; follower placed on it must wait until it, and all roads, are completed; follower can be placed on road as normal; no English translation |
C1 | Unknown (Eldenroot) | 1 | 0 | CarcCZ | Monastic / Road | - | ||||
(R/197) | The White Horse v2 (Das weisse Pferd) ...
Conversion of "The White Horse" by FarawayPictures; when first tile is drawn it must be positioned so the others can be placed around it; player can place a follower on the first tile which remains there until horse is completed; can also be used as a Start tile/block; guide ensures adjacent cards are corrrectly placed; no English translation |
C1 | Unknown | 6 | 1 | CarcCZ | - | |||||
(R/198) | The Abbot (Der Abt) ...
C1 conversion of "The Abbot"; no English translation |
C1 | Chmura | 9 | 0 | CarcCZ | C1=>C2 / Monastic | - | ||||
(R/199) | Castles, Palaces and more (Burgen, Schlösser und andere) ...
Some single tile features that act as monastery but you can place as many followers as you like on them to score more when complete, tiles with a city wall on a tile edge which ends a city without scoring and tiles with a road along the tile edges, and "Heroes of Might and Magic", fortresses with roads where the road is owned by the follower in the castle |
C1 | šmoula | 27 | 0 | CarcCZ | City / Fields / Road | - | ||||
(R/200) | City Token ...
City caps can be used to end a city against non-city tiles (but don't count towards the score of the city); no English translation |
C1 | Chmura | 12 | 0 | 12x City Caps |
CarcCZ | City | - | |||
(R/201) | Huguenot Monastery (Hugenotten Kloster) ...
When cities in the field, where the Huguenot Monastery is located, are completed (or scored at game end) their score is doubled; it also forces any followers in that field to be removed from the game; no English translation |
C1 | Lemmy77 | 1 | 0 | Fields / Missing | - | |||||
(R/202) | Huguenot Cathedral (Hugenotten Kathedrale) ...
When the Huguenot Cathedral is placed any knights in that city are removed from the game, but any builders or mayors may be recovered when the city is completed; the city is worth more points than normal at game end scoring for any farmer in an adjacent field; no English translation |
C1 | Lemmy77 | 1 | 0 | City / Fields / Monastic / Missing | - | |||||
(R/203) | Manufactory (Manufaktur) ...
When one of the tiles is placed, the player may place a follower on it with trade tokens they have already gained; the number of tokens affects the scoring when the manufactory is completed; requires "Builders and Traders"; no English translation |
C1 | Lemmy77 | 4 | 0 | Missing | - | |||||
(R/204) | Royal Road (Königsweg) ...
Once placed, whenever a road tile is drawn it must be used to extend The Royal Road; it may not be used to end the road, unless that is the only placement option; followers may be added to the road each time it is extended; no English translation |
C1 | Lemmy77 | 1 | 0 | Road / Missing | - | |||||
(R/205) | Master of the Ocean ...
This is a reworking of a number of previously released ocean and coastline expansions; the addition of new tiles/rules brings this closer to the basic Carcassonne game; new features include Lighthouses, several different island structures and Merchant Lords |
C2 | Oldbonz | 32 | 0 | CarcC | Ocean | - | ||||
(R/206) | Archipel ...
Islands that can be connected together when using "Master of the Ocean" into an archipelago, with many new island features; can also be used with "Sailing The Seas" |
C2 | Oldbonz | 20 | 0 | CarcC Forum | Ocean | - | ||||
(R/207) | The Golden Abbey ...
Modified Abbey tile from "Abbey and Mayor", this one had golden yellow roofs, instead of orange; rules ???; no longer available on CarcC, and no discussion found |
C2 | MarkosBoss | 1 | 0 | Monastic / Missing | - | |||||
(R/208) | Castle, Forge and Marketplace (Schloss, Schmiede & Marktplatz) ...
The Castle acts as a pennant in a city, and adds 1 to the strength of a follower placed on it; the Forges act like Inns, but for all roads leading from the city; a follower on a City Market scores for the trade symbols in the city; and Road Markets double the value of the road (as Inns); requires bazaar tiles from "Bridges, Castles and Bazaars"; no English translation |
C1 | Lomion | 6 | 0 | Bazaar / Missing | - | |||||
(R/209) | The Cathars (Lomion.de) ...
Rules and tiles appear to be the same as the published version of "The Cathars" |
C1 | Lomion | 4 | 0 | Siege / Missing | - | |||||
(R/210) | That there is food in my house ...
Duplicate of "Tithe Barns" |
C1 | Meepleater | 9 | 0 | CarcC CarcF |
Barn | - | ||||
(R/211) | Fake Tiles ...
A collection of disparate sets of tiles created for members on CarcC; mostly river and forest, but includes some roads with roundabouts; some of the tile designs may have appeared in later expansions |
C1 | Novelty | 29 | 0 | Old CarcC Forum | Forest / River / Road | - | ||||
(R/212) | Census ...
When one of the census tiles is drawn, everyone counts their followers in play and moves a separate mini Meeple on the scoreboard; the player with most census points at the end of the game gets a reward |
C1 | Leven | 6 | 0 | CarcC Forum | - | |||||
(R/213) | The Schoolhouses (Die Schulen) ...
New Schoolhouse tiles that extend the fun of the "The School" expansion beyond the start of the game |
C1 | Stalcupojoy | 4 | 0 | CarcC | Advent2016 / Road / School | - | ||||
(R/214) | Donjon ...
Originally created as a set of 7 tiles, with incomplete rules, this is no longer available to view/download; one tile (low-res) is available to view; the Donjon was a palace based in a city, and it scored for shields in the city, and completed features on the eight surrounding tiles |
C1 | Swiecki | 7 | 0 | CarcC Forum | City / Pennant | - | ||||
(R/215) | The Dwarf ...
The player that places the most recent tile with the "Dark Forest" on it (one of the Dwarf tiles), controls The Dwarf; when a feature containing the Dwarf is completed, the Dwarf may also score the points, steal the points, or move a follower to another location (based on the roll of a die) |
C1 | Sinscerly | 6 | 0 | CarcC Forum | - | |||||
(R/216) | Occitanes Bastides ...
Adds fortified residences occupied by little Lords who try to exert their control over the local roads and derive what income they can from them. |
C2 | Oldbonz | 14 | 0 | CarcC | Road | - | ||||
(R/217) | 3 Barons Archipelago ...
Use with "Master of the Ocean" and "Archipel"; these 3-island clusters are used to modify connecting trade routes, using a mechanism based on "The Ferries" |
C2 | Oldbonz | 10 | 0 | CarcC | Ocean | - | ||||
(R/218) | Portal ...
Two tiles, each featuring the end of a portal, linking city and road features; see "The Kings Gate" |
C1 | comptechgeek | 2 | 0 | BGG | City / Road | - | ||||
(R/219) | Vistas Revisited (Der Aussichtspunkte) ...
Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them |
C2 | Snearone | 12 | 0 | CarcC | Vistas | - | ||||
(R/220) | New Forest : Evergreen ...
Selected tiles from C1 forest expansions - "Evergreen Forests", "Woodlands" and "Whispering Woods"; tiles feature three new symbols, each of which has different functions when played |
C2 | Wolnic | 60 | 0 | CarcC | Forest | - | ||||
(R/221) | New Forest : Forest Fire (Der Waldbrand) ...
Adds a fire that wrecks havoc on the forest in which it is placed; updated from C1 |
C2 | Brickmaster92 & Wolnic | 1 | 0 | CarcC | Forest | - | ||||
(R/222) | New Forest : Log Cabins (Die Blockhäuser) ...
Tiles with a log cabin that is complete when the four diagonal tiles have been placed; update of C1 version |
C2 | Wolnic | 12 | 0 | CarcC | Forest | - | ||||
(R/223) | (City With) A River Running Through (It) (1) (Ein Fluss fliesst durch) ...
Create your own riverside city, or cities, at the start of the game |
C1 | Wolnic | 20 | 0 | CarcC | City / River | - | ||||
(R/224) | (City With) A River Running Through (It) (2) (Ein Fluss fliesst durch) ...
A second set of tiles to create your own riverside city, or cities, at the start of the game |
C1 | Wolnic | 40 | 0 | CarcC | City / River | - | ||||
(R/225) | (City With) A River Running Through (It) (WD) (Ein Fluss fliesst durch) ...
WD version of tiles to create your own riverside city, or cities, at the start of the game; subset of tiles included in "(City With) A River Running Through (It)" |
WD | Wolnic | 16 | 0 | CarcC | City / River | - | ||||
(R/226) | Abbey and Freemasons (Abt und Freimaurer) ...
An early expansion; Special Abbey requires two rings of tiles to be placed; a Mill can be placed with a follower into an occupied field, and counts towards majority; and several other tiles with their own rules |
C1 | Dieter "Belushi" Rausch & Malte C Hausmann | 9 | 0 | CarcC | Missing | - | ||||
(R/227) | Astronomers - UK Rugby Meetup 2015 (Die Sterndeuter) ...
A new light can be seen above Carcassonne and astronomers have been sent to record it; stars are combined into constellations to score |
C1 | Decar | 6 | 0 | CarcC | - | |||||
(R/228) | Basilicas (Die Basiliken) ...
The clergy is constantly striving to increase influence; churches may be elevated to the status of basilicas; they are complete when surrounded by two rings of tiles, and reduce the value of neighbouring monasteries |
C1 | KlausiMausi | 10 | 0 | 1x double tile | CarcF | Monastic | - | |||
(R/229) | Catacombs (Die Katakoomben) ...
Adds an underground layer |
C1 | Whaleyland | 24 | 0 | CarcC | - | |||||
(R/230) | Chappa'ai ...
Based on "The King's Gate" fan expansion, this uses pairs of coloured stargates to connect cities, roads or fields; features may be occupied when tiles placed, but are deemed connected thereafter; scored when both sections are closed; uses customised artwork |
C1 | Darathor | 20 | 0 | CarcC Forum | City / Fields / Road | - | ||||
(R/231) | Churches of The Order of The Temple (Die Kirchen des Tempelordens) ...
Special Churches boost the scores of adjacent features |
C2 | Oldbonz | 12 | 0 | CarcC CarcF |
Monastic | - | ||||
(R/232) | Cosmic Portal : Mirror Zone ...
A strange vortex suddenly appears over Carcassonne, shifting the entire landscape into an alternate dimension where nothing is what it seems |
C1/C2 | Ker42 | 8 | 0 | CarcC | - | |||||
(R/233) | Dirt Roads v1.1 (Unbefestigte Strassen) ...
Adds dirt roads, which can negatively impact the value of regular roads |
C1 | Welli Designs | 12 | 0 | CarcC CarcF |
Road | - | ||||
(R/234) | Dubious Creativity (Fragwürdige Kreativität) ...
When "Cult, Siege & Creativity" was released in 2008, the idea of making "expansions" for the two blank tiles was raised; several pairs of landscape tiles were created, some of which are rather bizarre and therefore should not be taken too seriously |
C1 | PresetM | 12 | 0 | CarcC Forum | - | |||||
(R/235) | Farmer in The Dell (Bauern im Tal) ...
Farm scoring is brought forward into the course of the game and slightly tempers the usual end of game rush for farmer scoring; farms can be scored mid-game if they are closed; includes more tiles with "Bluffs" and "Little House at the Corner" |
C1 | Carcking | 24 | 0 | CarcC | Cliffs / Fields / Road | - | ||||
(R/236) | Fiefs (aka Fedual Estates) (Die Lehnsgüter) ...
Feudal Castles score points for all cities in their surrounding Fiefs |
C1 | Stalcupojoy & Kartenbastler | 6 | 0 | CarcC CarcF |
City | - | ||||
(R/237) | Fire and Rabble (Feuer und Gesindel) ...
An early expansion; this expansion introduced some rebellious elements in the landscape - angry mobs, burning meadows, cities and monasteries, but also the presence of those who would fight to preserve law and order; no longer available |
C1 | Thorsten Jacob | 12 | 0 | CarcC | Missing | - | ||||
(R/238) | Fisherman and Coast (Fischer und Kuste) ...
An early expansion; includes some of the earliest lake tiles, the placement of a follower as a seaman, and fishermen's huts; no longer available |
C1 | Freetower | 24 | 0 | CarcC | Fishermen / Ocean / Missing | - | ||||
(R/239) | Forest and Water (Wald und Wasser) ...
An early expansion; this expands on "Fisherman and Coast" with more lake tiles, some with forest edges; no longer available |
C1 | Marcus Müller | 24 | 0 | CarcC | Ocean / Missing | - | ||||
(R/240) | Forest Counts (Die Waldgrafen) ...
Where roads pass through small areas of forest, local lords have built a stronghold; they are but thieves in another guise and earn their living from the roads, the cities at either end, and permitting local monks to gather herbs in the woods (for a price) |
C1 | KlausiMausi | 12 | 0 | CarcF | Road | - | ||||
(R/241) | French Castles ...
Several new double-tile castles inspired by castles in France (but not based on any in particular); includes at least one next to a river; rules will probably be as for "German Castles" |
C2 | Oldbonz | 6 | 0 | 6x Double Tiles | CarcC Forum | - | ||||
(R/242) | German Cathedrals … in the city ...
The cathedrals from "Cathedrals in Germany" seem out of place, set in the country; here, they have been placed within a city setting; use them to replace the two Cathedral tiles from "Inns and Cathedrals" |
C1/C2/WD | Wolnic | 18 | 0 | CarcC Forum | City / Monastic | - | ||||
(R/243) | Great Fairs (Tolle Messen) ...
You have the option of placing a regular meeple and a special follower (builder, pig, or barn) on the Great Fair tile in the same turn |
C2 | Oldbonz | 9 | 0 | CarcC CarcF |
City | - | ||||
(R/244) | King and Landed Gentry (König und Landadel) ...
An early expansion; new landscape features which, typically boost the value of the surrounding areas; no longer available and no tile images |
C1 | Thorsten Jacob | 12 | 0 | CarcC | Missing | - | ||||
(R/245) | La Sagrada Familia ...
Representation of La Sagrada Familia Cathedral in Barcelona |
C1 | DrMeeple | 1 | 0 | CarcC CarcF |
Monastic | - | ||||
(R/246) | Little House at the end of the Lane (Kleines Haus am Ende der Strasse) ...
A Little House with a road is located at the corner of a tile, and is situated in such a way that if a city (corner) is placed adjacent to it the fields on each side of the road are separated; but if three field segments surround the house then the fields are joined |
C1 | Carcking | 30 | 0 | CarcC | Fields | - | ||||
(R/247) | Long Ways (Lange Wege) ...
An early expansion; this included a couple of one-tile cities, "roundabout" tiles, and a monastery in a city; no longer available |
C1 | Hannes Garsk | 6 | 0 | CarcC | City / Road / Missing | - | ||||
(R/248) | Magic Places (Magische Orte) ...
An early expansion; adds some vanilla tiles, plus some with special powers, such as exchanging followers, or modifying the landscape ; also translated as "Magical Harbours"; no longer availble |
C1 | Marcus Müller | 12 | 0 | CarcC | Missing | - | ||||
(R/249) | Magic Worlds (Magische Werelden) ...
An early expansion; various magical effects that affect surrounding features, when placed; no longer available and no tile images |
C1 | Thorsten Jacob | 12 | 0 | CarcC | Missing | - | ||||
(R/250) | Manressonne ...
1x grid arranged in 7 rows and 2 columns, bordered by the city of Manresa and by the mountain of Montserrat; between them there are 8 spaces in which it is possible to play landscape tiles, and any followers placed there gain an additional point when scoring a feature |
C1 | CAE Manresa | 2 | 0 | 1x 2x2 1x 2x1 |
CarcC | - | ||||
(R/251) | Market and Country (Markt und Land) ...
An early expansion; adds features such as market, inn, shrine, robber baron and mill; no longer available and no tile images or complete rules found |
C1 | Marcus Müller | 12 | 0 | CarcC | Missing | - | ||||
(R/252) | Marketplace (Marktplatz) ...
Adds two marketplace tiles which increase the value of a city for farm scoring |
C2 | Scott | 2 | 0 | CarcC | City | - | ||||
(R/253) | Mills and Fortified Towers v1 (Mühlen und Wehrtürme v1) ...
Superceded by "Mills and Fortified Towers v2", the original contained 4x mills and 2x towers; millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; no English translation |
C1 | Zedo66 | 8 | 0 | CarcF (superceded) |
Fields | - | ||||
(R/254) | Mills and Fortified Towers v2 (Mühlen und Wehrtürme v2) ...
Millers earn their living from the neighbouring farmers and fields, while farmers also benefit; any thieves on roads connected to the towers are removed; updated in 2013 from "Mills and Fortified Towers v1" this contains an additional 4x mills and 4x towers; no English translation |
C1 | Zedo66 | 14 | 0 | CarcF | Fields | - | ||||
(R/255) | Mountains (De Berge) ...
An early expansion including mountain areas along tile edges; follower can be placed as a Miner; no longer available |
C1 | Marcus Müller | 20 | 0 | CarcC | Mountain / Missing | - | ||||
(R/256) | Nature (De Natuur) ...
An early expansion; this includes a number of natural events and disasters - snow and ice, sun and rain, tornadoes, etc. some of which result in the removal of already placed tiles; no longer available |
C1 | Zotto | 12 | 0 | CarcC | City / Fields / Missing | - | ||||
(R/257) | New Streets (Neuestrasse) ...
An early expansion; adds new (for the time) road sections including a 4-way and a 3-way roundabout; no longer available |
C1 | Oliver Perialis | 8 | 0 | CarcC | Fields / Road / Missing | - | ||||
(R/258) | New Ways (Neue Wege) ...
An early expansion; adds new (for the time) road tile designs; no longer available |
C1 | Friederich Scholta | 12 | 0 | CarcC | Road / Missing | - | ||||
(R/259) | Origins (Der Ursprung) ...
Stone Age artifacts are discovered during excavations for various projects; if you draw an excavation tiles that matches an artifact tile in your possession, you hide it "beneath" the drawn tile with a follower as "Excavator" (Archaeologist); each Artifact grants different bonuses in the game once discovered |
C1 | Amorpheus | 18 | 0 | 8x Artifacts 10x Excavation |
CarcC | - | ||||
(R/260) | Overland (Überland) ...
An early expansion; introduces a monastery with two roads, some bonuses for roads, and some forests that surround a city, stopping the farmer from claiming points from it at the end of the game; no longer available |
C1 | Marcus Müller | 12 | 0 | CarcC | Fields / Road / Missing | - | ||||
(R/261) | Palace, Farm and Inn (Palast und Wirtshauser) ...
An early expansion; mostlly tiles with a focus on fields and roads; includes, palace, inn and farms which boost fields and roads; no longer available |
C1 | Freetower | 24 | 0 | CarcC | Fields / Road / Missing | - | ||||
(R/262) | Patron Saints - UK Games Expo 2015 (Die Hausheiligen) ...
Carcassonne Central produced this for UK Games Expo 29th-31st May 2015 in Birmingham; each of the United Kingdom's home nations are represented by a tile which can be played as normal or with the supplementary rules |
C1 | CarcassonneCentral | 4 | 0 | CarcC | - | |||||
(R/263) | Public Buildings (Offentliche Gebäude) ...
The population grows, the cities become larger and public buildings give them glory and splendor; for each city with a public building, the player with the majority of knights receives extra points; except plague hospitals, for which points are deducted; no english translation |
C1 | Zotto | 12 | 0 | CarcF | City | - | ||||
(R/264) | Robber's Son ...
A method for removing followers from roads |
C1/C2 | Snearone | 8 | 0 | CarcC | - | |||||
(R/265) | Rugby - UK Rugby Meetup 2015 ...
Carcassonne Central members met in Rugby to host the first United Kingdom meetup Event on October 31st 2015; players may place followers onto adjacent tiles rather than the one placed |
C1 | Decar | 6 | 0 | CarcC | - | |||||
(R/266) | Sea and Fishermen (aka The Lake) (Zee und Vissers) ...
An early expansion; a slightly different set of lake/coast tiles from others of the same period; no longer available |
C1 | Thorsten Jacob | 20 | 0 | CarcC | Fishermen / Ocean / Missing | - | ||||
(R/267) | The Alleys (Die Alleen) ...
Carcassonne prospers and the rich want to upgrade the streets and plant trees alongside them; the longer, the better for the highwaymen, and prettier to look at on the way to the next town |
C2 | Murphy013 & Cate | 24 | 0 | CarcC | Road | - | ||||
(R/268) | The Black Tower (Der schwarze Turm) ...
A dark power emanates from "The Black Tower" and drains the resources of those in connected features; no English translation |
C1 | Maik63de | 6 | 0 | CarcF | City | - | ||||
(R/269) | The Boom (Der Aufschwung) ...
Adds landscape features which add to the values of cities, or which gain points from neighbouring cities at the end of the game; also includes some road tiles with trains which add to the value of the road; artwork style is not consistent with C1 |
C1 | Zotto | 12 | 0 | CarcF | City / Fields | |||||
(R/270) | The City Gates C2 (Die Stadttore) ...
City tiles with gates on the edge of the tiles, allowing them to be placed against fields, roads or other City Gates; conversion of the C1 expansion "The City Gates" |
C2 | Snearone | 24 | 0 | CarcC Forum | City | - | ||||
(R/271) | The Gravediggers (Die Totengräber) ...
If a player has a follower available when placing one of the tiles, it is placed as "The Gravedigger" and is active for one round; as each player takes their turn they pay "The Gravedigger" for features on the tile they place; and then "The Gravedigger" pays each of the other players for the number of areas on his placed card |
C1 | KlausiMausi | 12 | 0 | CarcF | - | |||||
(R/272) | The Holy Grail (Der Heilige Gral) ...
An early expansion; as players complete features, their followers visit the Montsegur Fortress before being returned (and scoring an increasing number of points as the game develops) but must wait until they are replaced by the next follower to complete a feature; apart from the last who remains until the end of the game!; German rules and 4x3 tile block image available |
C1 | Friederich Scholta | 1 | 1 | 1x 4x3 block | CarcC | Missing | - | |||
(R/273) | The Inquisition (Die Inquisition) ...
When drawn, the tiles must be played on an occupied road or city; any points scored in the feature will be taken by the Inquisitor, regardless of other followers, who remain in place until the feature is completed |
C1 | Radoslaw Obuchowicz | 12 | 0 | 2x tiles per player colour | CarcF | - | ||||
(R/274) | The Lake with River Mouth (See mit Flussmundung) ...
An early expansion; adds tiles with lake edges and includes a set of river tiles, and a river mouth; this has subsequently been made available as "Lakeland", without the river tiles |
C1 | Guido Kämmer | 59 | 0 | CarcC | Lake / Missing | - | ||||
(R/275) | The Mysterious Light (Die Gilden) ...
The two tiles must be placed in the same line of tiles, and any incomplete features that lie on that line, between them, at the end get bonus points added |
C1/C2 | CAE Manresa | 2 | 0 | CarcC CarcC Forum |
Monastic | - | ||||
(R/276) | The Occult Tower ...
The mysterious tower restricts placement of followers in its vicinity (road, city) and anywhere in the same field, cancels out an adjacent builder, and blocks the flight of the Dragon |
C1 | Snearone | 2 | 0 | CarcC Forum | - | |||||
(R/277) | The Paved Streets of Carcassonne (Die gepflasterten Straßen von Carcassonne) ...
With the rise in importance of Carcassonne, a lively trade developed and the old Roman roads were gradually restored; the paved sections increased trade, and gave better pickings for the thieves; no English translation |
C1 | Fritz_Spinne & Zotto | 24 | 0 | CarcF | Road | - | ||||
(R/278) | The Plague (Die Peste) ...
An early expansion; this had city segments greyed out, which affect the city score if unfinished, but also permits a means of entering another player's city directly; also includes a "Medic" tile which can negate the effects of the Plague; no longer available; for tiles, see "The Invasion" |
C1 | Friederich Scholta | 12 | 0 | CarcC | City / Missing | - | ||||
(R/279) | The Roads of Europe ...
To reflect the Covid-19 pandemic in 2020, when this tile extends a road, any followers on it are moved to an unoccupied and incomplete city (isolation), and the active player gets another turn |
C1 | Carcassonne.cat | 1 | 0 | CarcC CarcF |
Road | - | ||||
(R/280) | The Robber Gang (Die Räuberbande) ...
Robber Bands are attacking farmhouses, driving out the farmers; any farmers in fields, containing a burning farmhouse, are removed without scoring |
C1 | Ricy | 3 | 0 | CarcF | Fields / Road | - | ||||
(R/281) | The Trade Road (Die Handelstraße) ...
(Information - may include summary of rules and low resolution tile images) |
C1 | Oliver Perialis | 12 | 12 | CarcC CarcF |
Road | - | ||||
(R/282) | The Vassals (Die Lehnsmänner) ...
When placing one of the tiles, the player may add it to any field, even if occupied; the player may place a follower on it from their supply, or move one that is already on that field, as they wish; no English translation |
C1 | KlausiMausi | 6 | 0 | CarcF | Fields | - | ||||
(R/283) | The Wells of Carcassonne (Die Brunnen von Carcassonne) ...
Wells located in a city add to the value of the city when complete; uses the number of shields as a multiplier |
C1 | Ricy | 4 | 0 | CarcF | City / Pennant / Wells | Example of Well in City | ||||
(R/284) | The Wide Lands (Das Weite Land) ...
An early expansion; several versions with differing no of tiles (6, 12, 15); includes inns, ruins, and a burning city; no longer available |
C1 | Hannes Garsk | 6 | 0 | CarcC | Missing | - | ||||
(R/285) | Vistas 1.2 (Wunderschoene Aussicht v1.2) ...
Adds "Viewpoints" where Sightseers can score points for stopping to appreciate the beauty of the landscape before them |
C1 | Stalcupojoy | 12 | 0 | CarcC | Vistas | - | ||||
(R/286) | Volcano and Miner (Vulkkan und Berstesting) ...
An early expansion; most of the tiles contain isolated areas of mountain, including a few with dormant/extinct volcanoes - although one may erupt at any time; followers can be placed in the mountains as miners, scoring connected field tiles at the end; no longer available |
C1 | Marcus Müller | 24 | 0 | CarcC | Fields / Mountain / Missing | - | ||||
(R/287) | Wandering Preachers ...
Followers on the tiles around the Wandering Preachers gain extra points when the Wandering Preacher is completely surrounded; includes suggestion of using the tiles with hills (from "Hills and Sheep") as preaching mounds and a neutral coloured figure as a reminder; see "Ideas for Bazaar variant" by AlbinoAsian |
C1/C2 | Snearone | 8 | 0 | CarcC Forum | - | |||||
(R/288) | Wild River ...
River tiles are mixed with the regular tiles, including several with "whitewater rapids"; these affect certain river activities and can cause previously laid tiles to be removed if the river can't be extended; any roads which bypass the wild river segment gain extra points - the road tiles must be adjacent to the river above and below the white water tiles |
C1 | SxN | 2 | 0 | CarcC Forum | River | - | ||||
(R/289) | Eminent Domain (Enteignungen!) ...
Allows you to remove tiles already in play and re-shuffle them for later use |
C1 | frankdux | 6 | 0 | CarcC CarcF |
- | |||||
(R/290) | The Teams Courtyard (Der innenhof des Teams) ...
The city, in which this tile is placed, scores for each player involved, regardless of the number of their followers |
C2 | CAE Manresa | 1 | 0 | CarcC | City | - | ||||
(R/291) | Scoreboard in the Middle of the Table ...
Several layout options available; see also "Custom Scoreboard" |
C2 | PapaGeek | 1 | 1 | 1x Scoreboard with Standard Tile edges | CarcC Forum | Scoreboard | - | |||
(R/292) | Tolls ...
Place tile to cancel normal scoring of a road |
C1 | Quevy | 4 | 0 | CarcC Forum | Road | - | ||||
(R/293) | Power of Attorney ...
Allocate tiles to other players for their turn; use German Cathedrals or German Monasteries as proxy tiles? |
C1/C2/WD/WE | frankdux | 6 | 0 | CarcC Forum | - | |||||
(R/294) | Homestake Dam, Big Backyard, Bag End ...
3x very personal tile designs |
C1/C2 | Stalcupojoy | 3 | 0 | CarcC Forum | - | |||||
(R/295) | The Royal Gates (King's Gate & Queen's Gate) ...
Re-working of "King's Gate", plus 2x Queen's Gate tiles, which can be used to magically link together two separate cities |
C1 | Stalcupojoy | 4 | 0 | CarcC Forum | City | - | ||||
(R/296) | The Flight into Egypt (Flucht nach Ägypten) ...
Place a follower on the road as the Holy Family, and score points by moving along the road; part of Seli's Christmas expansion set (W#6); no English translation |
WD | Seli | 9 | 0 | 1x 2x2 city block | CarcC Forum | Road | - | |||
(R/297) | Jewels ...
Collect jewel/anti-jewel tokens |
C1/C2/WD/WE | Carca_Maker | 20 | 0 | CarcC Forum | - | |||||
(R/298) | Ocean Monasteries and Whirlpools ...
Island-based Monasteries for use with "Master of the Ocean" |
C2 | Oldbonz | 10 | 0 | CarcC Forum | Monastic / Ocean | - | ||||
(R/299) | Expropriations ...
Tile swapping / redevelopment idea |
C1 | Carca_Maker | 12 | 0 | CarcC Forum | - | |||||
(R/300) | Forts (fortin) ...
Forts cover half a tile and can have any edge type adjacent |
C2 | Oldbonz | 6-8? | 0 | part "Joker" tile | CarcC Forum | - | ||||
(R/301) | Cities By The River ...
New river tiles where the cities touch the river; a second set of tiles features ports, with possible rules discussed only in the forum thread |
C1 | Leven | 24 | 0 | CarcC CarcC Forum |
City / River | - | ||||
(R/302) | The Sorcerers ...
Deploy a follower as Sorcerer; when the tile has tiles at all 4 corners, the player receives two magic tokens, these can either be additive (white flame) or subtractive (black flame); the additive one is used to place an additional tile, the subtractive one to remove a tile; when both tokens are used the sorcerer returns to the supply; tile images no longer available |
C1 | Ailurus | 6 | 0 | CarcC Forum Old CarcC Forum |
- | |||||
(R/303) | Fish Huts V2 CII (Fischerhütten v2 CII) ...
It contains river segments and fish-smoking huts; followers can be deployed to the huts and score points when the hut is completed; C2 version of "Fish Huts" |
C2 | Wolnic | 12 | 0 | CarcC CarcC Forum |
River | - | ||||
(R/304) | The Labyrinths (Die Labyrinthe) ...
Based on the alternative Labyrinth designs by stalcupojoy, updated for use with C2 |
C2 | MarkosBoss | 2 | 0 | CarcC Forum | Road | - | ||||
(R/305) | The Relics (Temples and Relics) ...
Bonus tiles (as in H&G) assigned when a cloisters is completed; expanded to include other ideas, such as Pilgrimage Sites, Temples, a cross between Abbey and Shrine, and a travelling relic (as Ark); some tiles in "The Faerie Circles"; download links don't work |
C1 | Whaleyland | 12 | 0 | Old CarcC Forum | Monastic | - | ||||
(R/306) | Kombikante (Kombikante) ...
City tiles, with gates in the centre of an edge, that can be connected to roads, fields, or other city gates; a pre-cursor to "City Gates"?; no English translation |
C1 | Fritz_Spinne | 12 | 0 | CarcF | City | - | ||||
(R/307) | Sailing The Seas : Trade Routes Extra (Beseegeln der See : Handelsroutes Extra) ...
Expansion for "Sailing The Seas" adding more trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean" |
C1/C2 | Wolnic | 10 | 0 | CarcC | Ocean | - | ||||
(R/308) | Dairies - C2 milk bucket tiles ...
Intended to be used with "The Dairies" these add value to the Dairies and fields at the end of the game; tiles are based on the "Wheel" tiles from "Wheel of Fortune" so could be used to create that (until a C2 version is produced); early version used a wheel of cheese rather than milk bucket behind the numbers |
C2 | Wolnic | 20 | 0 | CarcC CarcF |
Fields | - | ||||
(R/309) | The Winery (Weinkellerei) ...
Tiles contain image of a building (as Winery) set in a field; no rules; no download available |
C1 | Welli Designs | 3 | 0 | Old CarcC Forum | Fields | - | ||||
(R/310) | The Sunflower Fields (Sonnenblumenfelder) ...
Tiles contain a field of sunflowers set on mainly field tiles; some bits of road and city caps; no rules; no download available |
C1 | Welli Designs | 8 | 0 | Old CarcC Forum | Fields | - | ||||
(R/311) | Seven Sins/Virtues ...
Each tile grants a special function or score modification, especially if in cloister zone; download link not working |
C1 | Dave | 14 | 0 | Old CarcC Forum | Monastic | - | ||||
(R/312) | The Ruines ...
Three field tiles (all FFFF) some of which grant a second tile, and some which make you miss the next turn |
C1 | The Juts | 12 | 0 | Old CarcC Forum | Fields | - | ||||
(R/313) | Melon Fields (Melonenfelder) ...
Tiles contain fields of melons set on mainly field tiles; some bits of road and city caps; no rules; no download available |
C1 | Welli Designs | 9 | 0 | Old CarcC Forum | Fields | - | ||||
(R/314) | Sailing The Seas : Trade Routes WD (Beseegeln der See : Handelsroutes) ...
Expansion for "Sailing The Seas" adding trade routes between ports and islands; can also be used with "The Coast" and "Master of the Ocean" |
WD | Wolnic | 15 | 0 | CarcC | Ocean | - | ||||
(R/315) | Alternative Wells II ...
Wells add to the value of roads; some new tile designs |
C2 | Cookiemonster16 | 17 | 0 | CarcC | Wells | - | ||||
(R/316) | Untamed River (Ungebändigte Fluss) ...
River tiles are mixed with the regular tiles in use; any river tile must extend the river, but if it doesn't fit against a regular tile, that tile is removed (with any followers); translation of original, on CarcC link for "Wild River" |
C1 | Unknown | CarcC Forum | River / Missing | |||||||
(R/317) | First Wells ...
A reworked and updated version of Meepleater's "Wells" expansion |
C1/C2 | Snearone | 12 | CarcC CarcC Forum |
Wells / C1=>C2 | ||||||
(R/318) | Unending Family Feud ...
Updated version of Family Feud by Frédérick Renaud and Novelty; minor updates (eg gardens) to original tile configration and C2 version |
C1/C2 | Snearone | 30 | CarcC Forum | City / C1=>C2 | ||||||
(R/319) | Forests - part 1 (Die Wälder) ...
The "Forests" expansion has been divided into two 75-tile sets; this part contains the basic tiles |
C1 | Scott & Novelty | 75 | 0 | CarcC | Forest | - | ||||
(R/320) | Forests - part 2 (Die Wälder) ...
The "Forests" expansion has been divided into two 75-tile sets; this part contains tiles with more advanced configurations, as well as tiles which integrate with "The Tower" and "Cult" expansions |
C1 | Scott & Novelty | 75 | 0 | CarcC | Forest / Monastic / Tower | - | ||||
(R/321) | The Trade Road (Die Handelstraße) ...
Creates a major trade road and placed, initially, like "The River"; re-drawn version of original expansion by Oliver Perialis |
C1 | Maik63de & Oliver Perialis | 12 | 12 | CarcF | Road | - | ||||
(R/322) | The Simpsons ...
Rebranding, based on "The Simpsons", but no tiles publically available |
Cherrybowl | 97 | 1 | BGG | Rebrand | - | |||||
(R/323) | Farm Fight (aka Meadow Fight) (Wiesenkampf) ...
Fences divide a field on the tile into two sections |
C1 | Unknown | 12 | 0 | Fields / Missing | - | |||||
(R/324) | Winter is Coming ...
Concept for playing both standard and winter versions of the game at the same time, using existing connection tiles and double tiles (such as those by Wolnic in "Carcassonne goes Game of Thrones"), plus Hospitalets (work like Abbeys) |
C1/C2/WD/WE | Oldbonz | 6 | 0 | 6x Hospitalets | 30x numbered tokens (6x each number 0-5) | CarcC Forum | Connect | - | ||
(R/325) | Action Cards C2 (2022) ...
Adds multiple features from different expansions to each tile - see "Ubertiles" |
C2 | Matisek | 9 | 0 | CarcC CarcC Forum |
- | |||||
(R/326) | Knight Games (Ritterspiele) ...
Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; based on original by Zotto; design thread can also be found in Forum |
C1 | KlausiMausi | 1 | 0 | 1x 3x3 card | 1x trigger tile |
CarcF | City | - | ||
(R/327) | Knight Games (Ritterspiele) ...
Knight games have always been a magnet for spectators, and the market hustle and bustle also flourished; many come to the city to profit from the spectacle; when trigger tile is drawn, the 3x3 city block is placed according to normal rules and may be occupied as normal; later reworking of graphics by KlausiMausi |
C1 | Zotto | 1 | 0 | 1x 3x3 card | 1x trigger tile |
CarcF | City | - | ||
(R/328) | Welcome to Scotland (Willkommen in Schottland) ...
New artwork, setting and changed rules (forests and lochs are common resources and score when they are extended, and some features add to field scoring); two mini-expansions added, with discussion of a third ("Myths, Sagas and Legends"); images from thread are missing and several links to material no longer work |
n/a | Maja von der Alme | 100 | 1 | 1x score board | 8x figures per player 2 pawns per player for scoreboard |
CarcF | Rebrand | |||
(R/329) | Kar-Kas-Onn ...
Space based re-branding using double-sided tiles (players decide which side to use), two different habitats (cities), while roads are replaced by wormholes, and monasteries by planets; includes 8x text tiles that, when drawn, can be used to modify scoring or actions; includes a 12-tile Nebula replacing "The River" |
n/a | Giulio Zambon | 76 | 12 | 8x Text | BGG | Rebrand | ||||
(R/330) | Allotment Gardens ...
Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style |
n/a | Natalia Kulka | 72 | 1 | Internet Archive | Rebrand | |||||
(R/331) | Allotment Gardens ...
Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style |
n/a | Wojtech Mejor | 84 | 1 | Internet Archive | Rebrand | |||||
(R/332) | Allotment Gardens ...
Urban rebrand focussing on allotments, urban farming and summer cottages; the idea was for different artists to reskin the tiles in their own style |
n/a | Andrew Paterson | 72 | 1 | Internet Archive | Rebrand | |||||
(R/333) | The Snowman (Der Schneemann) ...
Snowmen located in a city add to the value of the city when complete; uses the number of shields as a multiplier; Winter adaptation of "The Wells of Carcassonne" |
WE | Plattenleger | 4 | 0 | CarcF | City / Pennant | - | ||||
(R/334) | The Royal Gateways ...
Re-created version of "The Royal Gates" by Stalcupojoy, including a version for C2, which can be used to magically link together two separate cities |
C1/C2 | Snearone | 4 | 0 | CarcC Forum | City | - | ||||
(R/335) | Carcassonne Spain 2022 Promos ...
3 mini-expansions by Carcassonne Spain, includes two standalone tiles, and a pair of tiles forming the Alcazar of Segovia, a Spanish Castle; Spanish version also available |
C1/C2 | Meepledrone | 4 | 0 | 1x pair | CarcC CarcC Forum |
- | ||||
(R/336) | Simpssonne ...
A Simpson's based set of tiles, and characters for use as followers |
šmoula | 70 | 1 | 2x2 start block | CarcC Forum | Rebrand | - | ||||
(R/337) | Close Encounters ...
Encounters with mysterious beings and crashed spacecraft have the citizens of Carcassonne on high alert; as citizens claim to have strange experiences, farmers race to investigate their fields and lead any crash recovery efforts; sightings and crash sites affect the scoring of standard features which may be in their proximity |
C1 | Guthrie Allen | 12 | 0 | CarcC CarcC Forum |
Fields | - | ||||
(R/338) | The Snow Sweepers of Carcassonne (Die Schneekehrer von Carcassonne) ...
3 (or 6) tiles with snowed in city areas; each player has a special snow-sweeper; if a snow tile is added into a city, a snow-sweeper can be added to reduce the impact, but who also counts towards majority; draft rules only |
WD | bassdachs | 6 | 0 | 1x Snow Sweeper per player | CarcF | City | - | |||
(R/339) | Mother Courage (Das Straßen-Fräulein) ...
Works like The Princess, but for roads; 9 tile designs included in forum thread |
C1 | User754 | 9 | 0 | CarcF | Road | - | ||||
(R/340) | Fog (Nebel) ...
6 tiles with a bank of fog into which a player may place a follower even if there is already one on the connected road or city |
C1 | Poulitou | 6 | 0 | CarcF | City / Road | - | ||||
(R/341) | Carriage Tracks (Kutschbahnen) ...
Connected 3-way junctions designed like modern Motorway Junctions to ease the flow of traffic, leading to a small bonus when the road network is completed; 3 tiles with a galloping horse symbol, but no designs included |
Carmeep | 3 | 0 | CarcF | Road | - | |||||
(R/342) | Road Ends ...
Introduces roads that end in, or are split by, farmhouses and forests; also proposed being able to place tiles on top of another one (for example to split a road into two before it completes), so long as all edges matched; it was noted that this might cause issues when playing with "Hills and Sheep"; includes possible tile designs (thumbnails) |
C2 | Carca pieza inicio | 18 | 0 | CarcF | Fields / Road | - | ||||
(R/343) | Collaborative - Medieval Historical Events (Collaborative - Mittelalterliche historische Ereignisse) ...
Single draft tile design of a named Italian city, Pinerolo, with a tower into which a trapped follower may be put to sit out the remainder of the game |
C1 | Quevy | 1 | 0 | CarcF | City | - | ||||
(R/344) | Nameless Creativity (Craft Workshops) (Namenlose Kreativität (Handwerkliche Werkstätten)) ...
Adds 4x building types which are, in certain ways, dependent on each other (2 apiaries, 2 candle makers, 2 charcoal burners and 2 blacksmiths - can place follower as craftsman); complete when surrounded, unless there's an associated workshop, which also must be surrounded; score additional points if share zones; tiles no longer available |
C1 | Seli | 8 | 0 | CarcF | - | |||||
(R/345) | The Liberation of the Prisoners (Die Befreiung der Gefangenen) ...
Initially called Prison Escape; players may place the 6x dungeon tiles in cities in which they have an interest, and move another player's piece into the dungeon; if one of the 10x "escape route" tiles can be placed in a field touching a city in which a player has a captured follower, they may escape and become a farmer in that field, or return to the player; captured followers may also buy their way out of the dungeon |
C1 | MKM_P | 16 | 0 | 1x Gold Coin per player | CarcF | City | - | |||
(R/346) | Friends' children help catch the animals (Befreundete Kinder helfen die Tiere fangen) ...
Original download no longer available; 44 tiles proposed; was this based on "The Kids of Carcassonne"? |
C1 | Seli | 44 | 0 | CarcF | Missing | - | ||||
(R/347) | Village Life ...
Combines a number of different mechanics and pieces, tile design and rules are still being developed (August 2023) |
C1/C2 | Snearone | 4 | 0 | CarcC Forum | - | |||||
(R/348) | Carcassone Hungary Promo ...
Promo for Hungarian Carcassonne website; whoever places the tile may orientate it so as to place a follower onto a diagonally adjacent tile |
C2 | Leven | 1 | 0 | CarcC Forum | City / Fields / Monastic / Road | - |
Variants
Ref | Expansion | Edition | Author | Tiles (Landscape) | Start Tiles | Special Tiles | Figures[1] | Tokens/Cards/etc. | Symbol | Download[2] / Info | Features | Sample tiles and/or features |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(V/1) | Shepherds (Die Schäfer) ...
Adds sheep and shepherds to the game (before the release of "Hils and Sheep") |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | CarcC CarcF BGG |
Fields | - | ||||
(V/2) | Dragon (Der Drache) ...
Alternative Dragon movement; players lose 1 point for each follower the Dragon passes as it stomps around, rather than eating them |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | CarcF BGG |
Dragon | - | ||||
(V/3) | Bribes ...
Transfer points by negotiating with another player to place their tile where you want them to |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | CarcF BGG |
- | |||||
(V/4) | Mobile Knights (Die wandernden Ritter) ...
Knights may be moved from one city to another, along connecting roads, once they've been placed |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | CarcF BGG |
City / Road | - | ||||
(V/5) | Invading Cities ...
After completing a city you may leave any followers in place; on a later turn, you may move those followers along any connecting roads to another city, whether it is occupied or not, or you can return them to your supply if not "moving wood" |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | CarcF BGG |
City / Road | - | ||||
(V/6) | Dragon Slayer (Der Drachentöter) ...
The dragon moves (1 or 2 tiles) each turn towards the most recently placed tile, flying over all terrain types; if it is located in a city when that city completes, it is killed and the player who scores for the city gets a bonus; requires "Princess and Dragon" |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | CarcF BGG |
Dragon | - | ||||
(V/7) | Markets (Die Märkte) ...
Instead of scoring the tokens at the end of the game, they are used to gain additional actions, such as a second turn, etc.; requires "Traders & Builders" |
C1/C2/WD/WE | LittleMisfit | 0 | 0 | CarcF | City | - | ||||
(V/8) | The Robbers of Carcassonne (Die Räuber von Carcassonne) ...
"The Robbers" are included as part of the game, rather than on the scoreboard; a player's Robber may be placed on the tile just placed and then moved to an adjacent, or connected, feature (some restrictions); when a Robber tile is drawn, Robber scoring takes place; no English translation |
C1/C2/WD/WE | eurojo | 0 | 0 | CarcF | - | |||||
(V/9) | Solomo ...
Played within a set of walls made from 26 tiles (leaving the 4x corners empty and creating a 7x6 inner area), the aim is to score as many points as possible using the remaining tiles; game ends if 4 tiles can't be placed, or are discarded |
C1/C2/WD/WE | Decar | 0 | 0 | CarcC | Solo | - | ||||
(V/10) | The Three Musketeers ...
When connecting a feature to one occupied by your wagon you can add a standard follower on top as Musketeer, who will kill any other playere's followers on that feature; requires "Abbey and Mayor" |
C1/C2/WD/WE | Gwommy | 0 | 0 | CarcC CarcF |
- | |||||
(V/11) | Invasion of Catharism ...
An alternative way of playing both the Cathar and Siege tiles together; requires "Cathars" and "Siege" |
C1/C2/WD/WE | Joff | 0 | 0 | CarcC CarcF |
Siege | - | ||||
(V/12) | Miner & Underminer (Bergleute Mineure) ...
Uses the components from "The Tower" in a different way; players can mine for ore, undermine city walls, or counter-mine to protect their cities; requires "The Tower" |
C1/C2/WD/WE | CARC_Zoner | 0 | 0 | CarcC CarcF |
Tower | - | ||||
(V/13) | The Bandit (Der Bandit) ...
A Bandit has been spotted roaming the countryside, stealing from knights, thieves and monks alike; he may join your side for the right price, and then rob you blind if you turn your back; requires "The City of Carcassonne" / "The Count" |
C1/C2/WD/WE | Big Guy | 0 | 0 | CarcC CarcF |
- | |||||
(V/14) | The Foreman in the Tower (Turmbäumeister) ...
It is 1849, and you are a Foreman renovating the City to save it from destruction; you decide when and how high to build, when to claim something as your own, and when to break things down to use elsewhere; requires "The Tower" |
C1/C2/WD/WE | Big Guy | 0 | 0 | CarcC CarcF |
Tower | - | ||||
(V/15) | The Knave of Carcassonne ...
The player has a bet with the knights of the King’s court; you must press-your-luck and impress the knights; if you are successful you will be considered their equal; if you fail, you’ll forever be regarded as the court jester |
C1/C2/WD/WE | Decar | 0 | 0 | CarcC | Solo | - | ||||
(V/16) | The Abbot's Walk ...
The player is given the task of walking their Abbot from One Cloister to another, and seeing as many features of Carcassonne on the way; the player plays tiles within the strict confines of "The Garden", and uses 8x followers and 1x Abbot |
C1/C2/WD/WE | Decar | 0 | 0 | CarcC | Solo | - | ||||
(V/17) | El Juglar (Der Minnesänger) ...
Uses the fair tiles from "The Catapult" and the bazaar tiles from "Bridges, Castles and Bazaars"; with many juglares in town for the fair, some have trouble attracting a crowd; instead, they resort to petty thievery |
C1/C2/WD/WE | Nick Leonard | 0 | 0 | CarcC CarcF |
Bazaar | - | ||||
(V/18) | Barns Revisited ...
An updated way to play with barns that preserves the original farming mechanic of the base game while still giving the barns a purpose; it also eliminates the possibility of re-farming mega barn farms, over and over, for cheap points |
C1/C2/WD/WE | frankdux | 0 | 0 | CarcC | Barn | - | ||||
(V/19) | Catapult Catch ...
Uses the components from Catapult in a different way; requires tiles and tokens from "The Catapult" |
C1/C2/WD/WE | Carcking | 0 | 0 | CarcC | - | |||||
(V/20) | Close the Gap (Schliesse die Luecke) ...
If a player places a tile to fill a "hole" (closed on 3 or four sides) the player is able to take a second turn (as with The Builder from "Traders and Builders") |
C1/C2/WD/WE | Albatros & Hans Andersson | 0 | 0 | Missing | - | |||||
(V/21) | Campaigns ...
Campaign game using most of the expansions |
C1/C2/WD/WE | Whaleyland | 0 | 0 | CarcC CarcF (for v1.0) |
Campaign | - | ||||
(V/22) | Lifestyle (aka Life Change) ...
Followers can be moved to other features instead of placing a follower |
C1/C2/WD/WE | Tobias Stapelfeld | 0 | 0 | CarcC | Missing | - | ||||
(V/23) | Rebuilding ...
Each turn, for a cost, players may remove any unoccupied tiles and place them elsewhere |
C1/C2/WD/WE | Tobias Stapelfeld | 0 | 0 | CarcC | Missing | - | ||||
(V/24) | Squared Carcassonne ...
Variant inspired by some of the concepts of Tetris |
C1/C2/WD/WE | Carca_Maker & Zox | 0 | 0 | CarcC Forum | - | |||||
(V/25) | Customs Officers / Tax Collectors / Publicans ...
An early variant idea; followers can be placed as tax collectors at road junctions, scoring one third of the points scored for each road |
C1/C2/WD/WE | Alexandra Kremers | 0 | 0 | CarcC | Road / Missing | - | ||||
(V/26) | Capture ...
Capture another player's follower when occupied features become connected; the catch is that the newly arrived follower must "guard" the other, possibly leaving the feature open for others |
C1/C2/WD/WE | Martin Storbeck | 0 | 0 | CarcC | Missing | - | ||||
(V/27) | The Double-sized Follower ...
Score double points when using a big meeple; resulted from a misunderstanding of the rules |
C1/C2/WD/WE | Martin Storbeck | 0 | 0 | CarcC | Missing | - | ||||
(V/28) | True North ...
Variant for using "The Wind Roses"; tiles must be placed according to their correct orientation; then players may re-locate one of their meeples within that quadrant to any incomplete feature; requires "The Wind Roses" (either version) |
C1/C2/WD/WE | Just a Bill | 0 | 0 | CarcC Forum | Windrose | - | ||||
(V/29) | Recassonne ...
Lay tiles on others to redevelop them. Also uses 2 "other" tiles as triggers for earthquake. |
C1/C2/WD/WE | Matjaž Bevk | 0 | 0 | CarcTribe Blog | - | |||||
(V/30) | Communis ...
Rules to include some (possible) co-operation between players during the game to increase their scoring; scoring of roads, cities and farms is based on the number of followers present and other factors; download link on thread not working |
C1/C2/WD/WE | Luis Patricio | 0 | 0 | CarcC Forum | Co-op / Missing | - | ||||
(V/31) | Visitors of Carcassonne ...
Based on "Famine in Carcassonne" this also uses a set of gray meeples; players develop the landscape while maintaining a balance of resources; the Grays visit and marvel at the accomplishments and provide aid when they can - but they may vanish just as soon as they appear! |
C1/C2/WD/WE | Guthrie Allen | 0 | 0 | BGG | Solo | - | ||||
(V/32) | Rivers and Harbours (Flüsse und Häfen) ...
Early expansion idea (probably before "The River" was released), requires using some road tiles from a second copy of the Base Game, painted blue, to be a river/canal |
C1/C2/WD/WE | Manfred Stenzel | 0 | 0 | CarcC | Missing | - | ||||
(V/33) | Carcassollo ...
Players are limited to tile placement on an imaginary grid of 7x7 tiles, with the start tile at the center |
C1/C2/WD/WE | t2k | 0 | 0 | CarcC | Solo | - | ||||
(V/34) | Pilgrim Roads ...
A player may place a follower as "Pilgrim" on a "cloister with road" tile; the follower will score the road (2pts per tile), or the cloister, whichever completes first; requires any Monastery tiles with road (including Dutch/German Monasteries) |
C1/C2/WD/WE | Koschei | 0 | 0 | CarcC Forum | Monastic | - | ||||
(V/35) | The Citadels ...
Variant of Scoring Rules for Roads by Gerry. Players attempt to establish a linked alliance of citadels connected by a continuous network of roads; each structure that terminates a road (crossing, city segment, or cloister) must have another road exiting from it to continue the network; the variant uses Castle tokens differently by keeping completed cities in play to gain more points |
C1/C2/WD | Gerry | 0 | 0 | CarcC Forum | Road | - | ||||
(V/36) | The Chatelaines ...
In addition to receiving the trade goods tokens the player completing a city will receive 1pt per Chatelaine for each trade good in the city; requires "Traders & Builders" and Princess tiles from "Princess & Dragon" |
C1/C2/WD | Gerry | 0 | 0 | CarcC Forum | City | - | ||||
(V/37) | Wheel of Fortune tiles ...
Variant for using the tiles from "Wheel of Fortune" (without using the wheel itself); each numbered tile adds points to features when they close |
C1 | Gerry | 0 | 0 | CarcC Forum | - | |||||
(V/38) | The Explorers ...
Alternative idea for using "The Wind Roses" tiles; place a follower when placing a quadrant tile, and gain points for tiles placed in that quadrant; requires "The Wind Roses" |
C1 | gabrielgeek | 0 | 0 | CarcC Forum | Windrose | - | ||||
(V/39) | Loop Runner ...
If you create a road loop you may choose to leave your meeple on it as a jogger, and receive 1 point for every lap completed |
C1/C2/WD/WE | Danisthirty & Chooselife | 0 | 0 | CarcC Forum | Road | - | ||||
(V/40) | Festival Farmers ...
Expands on option in "The Festival", for a monk (if monastery incomplete) and farmer (if field is totally enclosed) to score as at end of game; requires "The Festival" |
C1/C2/WD/WE | Michael Halbert | 0 | 0 | CarcC Forum | - | |||||
(V/41) | The Schools of Carcassonne ...
After the first school is completed, a new school is placed on the board by the next player; requires multiple copies of "The School" |
C1 | Halfling | 0 | 0 | Multiple copies of The School | CarcC Forum | Road / School | - | |||
(V/42) | Messengers and Robbers variant ...
Messengers and robbers are put to work as special figures in the playing area instead of on the scoreboard; requires "The Tower", "The Messengers" and "The Robbers" |
C1/C2/WD/WE | Meepledrone | 0 | 0 | CarcC Forum | - | |||||
(V/43) | Close The Gap ...
Score points for filling in holes in the landscape; different from the similarly named "Close the Gap" by Albatros and Hans Andersson; see also "The Cartographer" by Seli |
C1/C2/WD/WE | Kaleostro | 0 | 0 | CarcC Forum | - | |||||
(V/44) | The Farrier ...
After completing a city, leave a follower in the city to score 1 point per turn for the rest of the game |
C1/C2/WD/WE | SxN | 0 | 0 | CarcC Forum | City | - | ||||
(V/45) | Labor Market (K#20) ...
Each player places two followers in reserve, and as cities are completed may bid to move a follower back and forth in exchange for points |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum | City | - | ||||
(V/46) | Hedge Preaching and Iconoclasm (Hagenpreken & Beeldenstorm) ...
C2 Highwaymen tiles boost the score of the road and reduce the value of any monasteries along its length |
C2 | Windekind | 0 | 0 | CarcC Forum | Monastic / Road | - | ||||
(V/47) | Fight or Flight - A Robbers Variant (K#22) ...
The Robber figures are placed on the main game board on occupied features, rather than on the scoreboard, with the hope of scoring points for the features if they can "scare away" those already in place; requires The Robbers |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum BGG |
- | |||||
(V/48) | Over-seers and Under-takers (Hills Variant) (K#28) ...
An alternative way of using the hill tiles from "Hills & Sheep"; the player may look at the "buried" tile, then place a follower on the hill, scoring when unoccupied features on that tile are completed; if not placing a follower, can remove a hill-dweller from play and take the hidden tile and palce it as a second turn |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum BGG |
- | |||||
(V/49) | Barn Variants ...
A few alternative ideas for using the barn from "Abbey & Mayor" |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum | Barn / Fields | - | ||||
(V/50) | Biding Abbot's Absolution (K#2) ...
After completing a monastic feature, the Abbot remains in place, lying down; can be removed on a future turn (scoring as normal), while also allowing another follower to be removed from a feature (without scoring) |
C1/C2/WD/WE | Kothmann | 0 | 0 | BGG | Monastic | - | ||||
(V/51) | Castles in Germany - as Starting Tiles (K#3) ...
Use some of the "Castles In Germany" as starting tiles |
C1/C2/WD | Kothmann | 0 | 0 | BGG | - | |||||
(V/52) | Alternative Trade Goods Scoring (K#4) ...
Instread of scoring 10pts for holding most of a token type, they are scored in groups of 3 identical, or 3 different, tokens |
C1/C2/WD/WE | Kothmann | 0 | 0 | BGG | City | - | ||||
(V/53) | Highways (K#5) ...
Any road with a "bridge" piece scores 2 points (as Inn/Lake); requires Bridges |
C1/C2/WD/WE | Kothmann | 0 | 0 | BGG | Road | - | ||||
(V/54) | Pious Plaza - Cathedral Surrogate (K#10) ...
Uses the base game CCCC tile in 2 ways; as Cathedral (so city scores 3 pts per tile on completion), or set aside at start of game and can be exchanged if a player draws a FFFF monastery and would rather have the city tile |
C1/C2/WD/WE | Kothmann | 0 | 0 | BGG | City | - | ||||
(V/55) | Collectives - Proportional Scoring (K#11) ...
Points for Farms and Cities are allocated based on the number of followers in them, rather than just to the majority stakeholder(s) |
C1/C2/WD/WE | Kothmann | 0 | 0 | BGG | City / Fields | - | ||||
(V/56) | Hatteras Captain (K#16) ...
Tower floors are automatically added to tower bases, but they can be moved to build higher towers on later turns; followers placed on towers can be moved into features on the tile, even if occupied; replaces normal Tower capture rules; requires "The Tower" |
C1/C2/WD | Kothmann | 0 | 0 | BGG | Tower | - | ||||
(V/57) | The Wyvern's Veil - a Dragon Variant (K#17) ...
As the Wyvern moves around the board it temporarily "hides" followers, allowing others to place a follower on that feature; if a feature scores when Wyvern present, that tile is ignored; requires "The Dragon" |
C1/C2/WD/WE | Kothmann | 0 | 0 | BGG | Dragon | - | ||||
(V/58) | MegaCarc: UPGRADE Mode ...
Collect Upgrade Points for sharing features; use those points to gain extra meeples/tiles as the game progresses |
C1/C2/WD/WE | AlbinoAsian | 0 | 0 | CarcC Forum | - | |||||
(V/59) | The Inquisitor - revised rules ...
Revised/simplified rules for the expansion "The Inquisitor" by Aenima |
C1 | Oldbonz | 0 | 0 | CarcC Forum | Monastic | - | ||||
(V/60) | Ideas for Bazaar Variant ...
Alternative use for Bazaar tiles which score points for followers occupying features surrounding it when it is completed; requires tiles from "Bridges, Castles and Bazaars" |
AlbinoAsian | 0 | 0 | CarcC Forum | Bazaar | - | |||||
(V/61) | Cosmic Orienteers (K#32) ...
"The Wind Roses" variant based on "The Astronomers"; when a Wind Roses tiles is placed, it scores points if it is in alignment with any other Wind Roses tile |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum BGG |
Windrose | - | ||||
(V/62) | The Vault ...
Separate tiles into two types - basic and deluxe ("The Vault"); after completing a feature without scoring you can start to access the tiles in "The Vault"; several optional ideas included |
C1/C2/WD/WE | Just a Bill | 0 | 0 | CarcC Forum | - | |||||
(V/63) | Breachers (K#31) ...
"Beseigers" variant; when one of the siege tiles is placed, a player may use it to move a farmer from a touching field into that city on a later turn |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum BGG |
Siege | - | ||||
(V/64) | High Fliers (K#30) ...
"The Flying Machines" variant without dice; place a follower on top of the hill and on a later turn, they can move to an incomplete feature along the alignment shown by the arrow (unless the tile is surrounded before the flight takes place) |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum BGG |
Flier | - | ||||
(V/65) | Royal Garrison (K#25) ...
Princess variant; if a city contains a Princess tile, other players may place a follower on a tile used to expand it so long as the number of open sides is reduced, even though the city is already occupied |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum(1) CarcC Forum(2) BGG |
City | - | ||||
(V/66) | Flash Points (K#26) ...
Volcanoes variant; when a volcano tile is surrounded by 8 tiles, it erupts, removing any followers on those eight tiles or the volcano tile itself; features on the eight tiles score bonus points if they complete before the volcano erupts |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum(1) CarcC Forum(2) BGG |
- | |||||
(V/67) | Wary Wyrm (K#27) ...
In this Dragon variant, the Wyrm is attracted to followers that occupy an incomplete feature by themselves, and when a dragon tile is drawn it eats that follower |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum(1) CarcC Forum(2) BGG |
Dragon | - | ||||
(V/68) | Mondo Carcassonne ...
Place your tiles (70 or so per player) in the middle of the table, face up; each person has an identical play sheet with spaces to create a map of twenty four tile; flip a goal card and set the timer; players fill their play sheets in real time, no turns, to score points by completing cities and roads, and competing to best satisfy the selected goal; rules and goal cards available |
C1/C2/WD/WE | Andrew Walters | 0 | 0 | BGG | - | |||||
(V/69) | Small Fortune (K#29) ...
"Wheel of Fortune" variant; add the points shown in the tiles to features when they complete; see "Wheel of Fortune tiles" |
C1/C2/WD/WE | Kothmann | 0 | 0 | BGG | - | |||||
(V/70) | Co-operative Carcassonne ...
Players work to complete mission objectives, such as constructing large cities, laying down massive roads, and establishing large numbers of cloisters; points collected will allow you to add Meeples that your team will need in order to help you reach your objectives |
C1/C2/WD/WE | sfdrew | 0 | 0 | BGG | Co-op / Quests | - | ||||
(V/71) | Famine in Carcassonne ...
You play as black, with other coloured meeples used as resources which you gain as you complete features, but lose to maintain followers on incomplete features; if you can't pay, a score marker is reduced and if it reaches 0 you lose the game |
C1/C2/WD/WE | p4warrior | 0 | 0 | 0 | BGG | Solo | - | |||
(V/72) | The Merchant ...
Repurposes the bazaar tiles; merchants placed on the tiles score points as features are added around them, but can be removed if any local features are completed |
C1/C2/WD/WE | sweetcitysweat | 0 | 0 | 0 | CarcC Forum | - | ||||
(V/73) | The Revellers (20th Anniversary) ...
If there is a group of travelling revellers on a road when it closes, after scoring normally move your scoring piece forward to the next dark square; requires tiles from 20th Anniversay version |
C2 | gabrielgeek | 0 | 0 | CarcC Forum | - | |||||
(V/74) | Cathedral (Sagrada variant) ...
Alternative use for the cathedral tiles from "Inns and Cathedrals"; if all represented players agree, city is declared "incomplete" and scores 1pt per tile/shield at end of game, unless it is closed when it scores 0! |
Kothmann | 0 | 0 | CarcC Forum | City | - | |||||
(V/75) | Meeple Market Madness ...
At the start players have a limited number of meeples to use; the remainder, including special followers, become available to buy at a reducing cost as each bazaar tile is drawn during the game; requires Bazaar tiles |
Kothmann | 0 | 0 | CarcC Forum | - | ||||||
(V/76) | Dice Game Siege Variant ...
Alternative play method for rolling the dice (3 distinct sets of 3), with the option of setting some aside for a final bonus roll |
Kothmann | 0 | 0 | CarcC Forum | - | ||||||
(V/77) | Pig Variant ...
Pigs are used as a separate piece to score fields, with some placement restrictions on both the big and later farmers and barns; pigs score 1 point per city in field at end of game |
Kothmann | 0 | 0 | CarcC Forum | Fields | - | |||||
(V/78) | Novel Messenger Variant ...
Messengers are brought into normal play, and are used by being placed alongside any other meeple in play; if the feature on which the messenger is placed is completed, the messenger is withdrawn collecting a message tile in the process, which they should try to deliver to another meeple on their next turn |
Kothmann | 0 | 0 | Flame Tokens | CarcC Forum | - | |||||
(V/79) | Messengers Variants ...
Ideas for including the messenger figures onto the main board of play, rather than the scoreboard |
Kothmann | 0 | 0 | CarcC Forum | - | ||||||
(V/80) | Tower Ruins ...
Uses Tower pieces in a new way; when a Cloisters tile is drawn, a tower is built equal to the number of empty squares around it; as each later tile is placed, one tower level is removed, but may be occupied by any player's monk stopping further demolition of the tower; the ruined tower sections add to the value of nearby feature; recluse on tower scores at the end of the game |
Kothmann | 0 | 0 | CarcC Forum | Tower | - | |||||
(V/81) | Tax Collectors ...
An early variant idea; followers can be placed as tax collectors at road junctions, and scores one third of the points scored for each road; also known as "Publicans" and "Customs Officers" |
C1/C2/WD/WE | Alexandra Kremers | 0 | 0 | CarcC | Road | - | ||||
(V/82) | Solitaire Carcassonne ...
Based on 40 tiles, you may only place your 8 followers on roads and cities, but you must place one each turn; followers are scored and removed when features are complete; to win you must place all of the tiles without running out of followers; advanced option introduces cloisters as well |
C1/C2/WD/WE | dave_s | 0 | 0 | BGG | Solo | - | ||||
(V/83) | Solitaire Carcassonne Updated ...
This extends Basic Solitaire Carcassonne by Dave_S, using all 72 tiles and 10 followers; it also varies in that under certain circumstances you may be able to continue laying tiles, even if you have no followers available; you win if you can place all 72 tiles, and the aim is to do so with the highest score; there is an alternative scoring method based on the score achieved divided by the number of tiles placed (points per tile) |
C1/C2/WD/WE | dave_s & reprint & Colette0101 | 0 | 0 | BGG | Solo | - | ||||
(V/84) | Quarantine Carcassonne Solo ...
After laying out The River, select 8 meeples of 4 different colours, each colour signifying a particular role; 2 tiles are drawn and one chosen to use, and over 18 turns you must place the selected tiles and occupy features; scoring occurs only after all 18 tiles have been placed; but you must ensure that there are 3 tiles between each placed meeple, otherwise you lose; a second, more difficult, option is included |
C1/C2/WD/WE | MattLowder | 0 | 0 | BGG | Solo | - | ||||
(V/85) | Frozen ...
Re-create the story of "Frozen" over three phases, while also playing Carcassonne; when Elsa and Anna return to Arendelle the game is over, possibly before all tiles have been placed |
WE | drewchap | 0 | 0 | 1x Elsa 1x Anna 1x Sven 1x Kristof |
10x "Frozen" markers 1x Arendelle marker |
BGG | - | |||
(V/86) | Carcassonne and Zombies ...
Using the tiles from "Princess and Dragon" Zombies replace the dragon and move when the dragon symbol comes out; zombies remove a follower (replaced by one of their own), scare followers away (if they have a majority on a feature), but can be removed when a cloister is completed; affect the value of cities, roads and fields |
C1/C2/WD | jukie | 0 | 0 | Jukie.net | Princess / Dragon | - | ||||
(V/87) | Knights Errant ...
Knights Errant (red/black meeples) appear when a City tile with a shield is drawn; they move (red horizontally, black diagonally) each time a non-shield tile is drawn towards the nearest of your followers, removing the follower if they reach them before the feature is scored |
C1/C2/WD/WE | sylweb | 0 | 0 | BGG | Solo / Pennant | - | ||||
(V/88) | The Vaults / Safecrackers (Die Tresore / Panzerknacker) ...
After drawing a tile you may choose to save it for later, and draw another tile; you may play the reserved tile in a later round instead of drawing a tile, unless one of the other players has "bought" it from you |
C1/C2/WD/WE | bulifm | 0 | 0 | CarcC Forum | - | |||||
(V/89) | Spheres of Influence (Die Einflusssphären) ...
Two player game; using the base game in different artwork styles and a fixed playing area (say 11x14 or 14x14, large enough to accomodate 144 tiles while giving both a chance to lay all their tiles), each player aims to occupy as much of their opponent's half as well as scoring for completed features; where the two sets of tiles meet, features must continue |
C1/C2/WD/WE | Fritz_Spinne | 0 | 0 | CarcC Forum | - | |||||
(V/90) | Rule for "The Labyrinths of Carcassonne" (Regel zu "Die Labyrinthe von Carcassonne") ...
Alternative rule suggestions for using "The Labyrinth" tiles |
C1/C2 | Maik63de | 0 | 0 | CarcC Forum | - | |||||
(V/91) | The Alien - Crop Circles Variant (Der Alien - Variante zu Kornkreise) ...
Using an Alien figure, if the "Remove Follower" option is chosen when a Crop Circle is played, one of the returned followers is abducted by The Alien and held for a number of turns, or until the next Crop Circle is drawn; requires "Crop Circles" |
C1/C2/WD/WE | Fritz_Spinne | 0 | 0 | 1x Alien | CarcC Forum | CropCircle | - | |||
(V/92) | The Underworld (Die Unterwelt) ...
Loosely based on the Ravensburger game "The Labyrinth", this is played alongside Carcassonne; if followers have "died" - Dragon, Plague, etc. - they enter The Underworld; rows of tiles are slid back and forth changing the layout of passageways, while the followers try to reach a designated "safe" space where they are "resurrected"; players without a follower in the Underworld also move the passages, plus one of the two skeleton pieces, to try delay the exit of any trapped followers |
n/a | invinitas | 0 | 0 | CarcC Forum | - |
Musings
Ref | Expansion | Edition | Author | Tiles (Landscape) | Start Tiles | Special Tiles | Figures[1] | Tokens/Cards/etc. | Symbol | Download[2] / Info | Features | Sample tiles and/or features |
---|---|---|---|---|---|---|---|---|---|---|---|---|
(M/1) | The Bread Maker (#1) ...
Tiles with bakeries on them; send a meeple there and gain a token |
Decar | ? | 0 | Lots of Bread Tokens | CarcC Forum | Tokens | - | ||||
(M/2) | The Hobby Horse (#2) ...
Hobby Horse figure moves around the board until it meets a follower; thereafter the follower becomes the Hobby Horse and is moved around the board until they meet another follower, when the first replaces the second, etc. etc. |
Decar | 0 | 0 | 1x Hobby Horse meeple 1x die (1-8) |
CarcC Forum | - | |||||
(M/3) | Big Boys and Girls (#3) ...
Proposal for using the very large meeples from CundCo in a standard tile game |
Decar | 0 | 0 | CarcC Forum | - | ||||||
(M/4) | The Pied-piper (#4) ...
When a tile is placed, all meeples move one tile towards it, onto different features |
Decar | 6? | 0 | CarcC Forum | - | ||||||
(M/5) | The Special Sausage (#5) ...
Each player has a sausage, and may eat it for 4 points, or put in place of another player's follower on the board; whoever completes a feature with a sausage, scores points, even though they may not score for the feature itself |
Decar | 0 | 0 | 1x sausage per player | CarcC Forum | - | |||||
(M/6) | Sticky Situation (#6) ...
"Sticky" tiles from which a follower can't be returned until a period after the feature is completed |
Decar | 6? | 0 | CarcC Forum | - | ||||||
(M/7) | The Mole (#7) ...
When playing a mole tile, player may turn over any unoccupied tile, forcing completion of any "connected" features; includes discussion of having a Mole figure moving around all such flipped tiles, temporarily flipping them back |
Decar | 6? | 0 | CarcC Forum | - | ||||||
(M/8) | The Shuffler (#8) ...
After placing a shuffler tile, mix any remaining tiles (especially if in stacks) and pick a tile for the next player |
Decar | 0 | 0 | CarcC Forum | - | ||||||
(M/9) | Strong Winds (#9) ...
Each player has a special figure; when placed, any meeples on surrounding tiles are "pushed" one tile away onto the same, or suitable incomplete, feature |
Decar | 0 | 0 | 1x special follower per player | CarcC Forum | - | |||||
(M/10) | The Vagabond (#10) ...
The Vagabond is moved around the board and can be used to steal points from other players if moved onto a tile with a follower |
Decar | 0 | 0 | 1x Vagabond | CarcC Forum | - | |||||
(M/11) | The Tree Chopper (#11) ...
When you draw a tile with a tree on it, your special tree feller scores for the number of tiles they must cross from their current tile to the newly placed tile |
Decar | 0 | 0 | 1x Tree Chopper per player | CarcC Forum | - | |||||
(M/12) | Hotdogs (#12) ...
Any follower on a tile surrounding a Hot Dog stand tile scores a bonus point |
Decar | 6? | 0 | CarcC Forum | - | ||||||
(M/13) | A Barrel of Laughs (#13) ...
For each Trade Token a player gets, each of the other players take a half token of one of the other types |
Decar | 0 | 0 | Lots of half tokens of the standard three types (Wine, Wheat, Silk) | CarcC Forum | Tokens | - | ||||
(M/14) | Christmas Trees (#14) ...
Players add baubles to a Christmas tree instead of placing a meeple; at end of game, for each bauble score points equal to the number of followers not in play |
Decar | 1 | 1 | 1x Fir Tree |
Baubles | CarcC Forum | - | ||||
(M/15) | April Fool (#15) ...
When Jester tile is placed, any feature completed by it scores negatively, but if completed on a later turn it scores double |
Decar | 6 | 0 | CarcC Forum | - | ||||||
(M/16) | The Stocks (#16) ...
When tile placed, all players must place a follower in "The Stocks", that can be removed on a later turn by placing a tile next to the Stocks tile |
Decar | 1 | 0 | 1x Stocks | CarcC Forum | - | |||||
(M/17) | Murder Mystery (#17) ...
Whenever a feature is scored, you gain an evidence token, or give all other players a token from your stash; whoever has most at the end of the game loses points |
Decar | 0 | 0 | 20-30+ Evidence Tokens | CarcC Forum | Tokens | - | ||||
(M/18) | Hot Cross Buns (#18) ...
When a feature is scored by 2 or more players, each may give any player one of their Hot Cross Bun tokens; at the end of the game, whoever has most must assign their tokens to meeples on the board, and any without buns are removed without scoring |
Decar | 0 | 0 | About 4x Hot Cross Bun tokens (per player) | CarcC Forum | Tokens | - | ||||
(M/19) | Easter Bunnies (#19) ...
If you complete a feature, a bunny token is placed on the start tile, or any tile adjacent to a previously placed bunny token; if you complete a feature which has a tile with a bunny token on it, you get an extra turn |
Decar | 0 | 0 | Lots of Bunny tokens | CarcC Forum | - | |||||
(M/20) | Hedgehogs (#20) ...
Whenever a truffle tile is drawn, a truffle token is added to any pennants in incomplete cities; these are handed out when the city is scored, and at the end of the game are scored |
Decar | 6 | 0 | 20? Truffle Tokens | CarcC Forum | Pennant / Tokens | - | ||||
(M/21) | The Luck Farm (#21) ...
Any farmer in the field containing this tile at the end of the game, rolls the dice to determine the worth of each city to them |
Decar | 1 | 0 | 1x "Luck" Farm | 1x Die |
CarcC Forum | Fields | - | |||
(M/22) | Town Planning Department (#22) ...
Each player may immediately block the placement of one tile by another player (or your own), who discards their original tile and draws a new one; see "Town Council" Veto option |
Decar | 0 | 0 | 1x small cube in each player colour |
CarcC Forum | - | |||||
(M/23) | Town Guard (#23) ...
When placing a tile with connected road/city or road/cloisters, any placed follower must be moved from one feature to the other on each subsequent turn, perhaps leaving the other open for another player to occupy |
Decar | 6 | 0 | Extra CCCR and FFFR tiles | CarcC Forum | Road | - | ||||
(M/24) | State of Mourning (#24) ...
Any road or cloisters scored after the first tile is drawn, and before the second, scores half points |
Decar | 2 | 0 | CarcC Forum | - | ||||||
(M/25) | The Merit Maker (#25) ...
The points gained by one pre-selected meeple are recorded during the game, and the player that gains most is given +1 merit on CarcC by each of the other players! |
Decar | 0 | 0 | 1x "Marked" standard figure per player | 1x Merit Token per player | CarcC Forum | - | ||||
(M/26) | The Saw Mills (#26) ...
Tokens are added to the placed saw mill tile based on distance from the river source; as features on the tiles around the mill are completed, tokens are distributed and can be used by players later in the game for bonus actions |
Decar | 4 | 0 | 4x River tiles with Sawmills | 20-30x Saw Mill tokens | CarcC Forum | River / Tokens | - | |||
(M/27) | One Colour meeple (#27) ...
Everyone plays with the same colour of followers, but with different markings on the feet to differentiate them, which are only revealed when a feature is completed |
Decar | 0 | 0 | 7x meeples in one colour per player | CarcC Forum | - | |||||
(M/28) | Carcassonne Moles (#28) ...
Uses a smilar concept to Magic Portals, but is used to move to feature on the next drawn mole hill tile |
Decar | 6? | 0 | Mole Hill tiles | CarcC Forum | - | |||||
(M/29) | Mini Battles (#29) ...
When the trigger tile is drawn, each player selects 6 tiles, and they play a separate mini game of Carcassonne with any unused followers, with the tiles being mixed back in the bag/stack after it's over; similar to the mini game function of "Cosmic Portal : Mirror Zone" |
Decar | 2-3? | 0 | CarcC Forum | - | ||||||
(M/30) | The Catacombs of Carcassonne (#30) ...
Build a set of catacombs at the side of the board from a special set of tiles; when features are occupied and closed you lose your follower for the rest of the main game, but gain benefits |
Decar | 36 | 9 | 16x Entrances 20x Catacombs |
CarcC Forum | - | |||||
(M/31) | Penguins and Polar Bears (#31) ...
Tiles with Polar Bears on them must be placed on the board "above" the new start tile, penguins below it; polar bears remove followers on any of the surrounding tiles, while penguins add to the score of any follower on a surrounding tile |
WD/WE | Decar | 13? | 1 | CarcC Forum | - | |||||
(M/32) | Bandits of Carcassonne (#32) ...
Requires the game "Bandido"; play a game of Bandido first and if you win, each player gets a Bandit follower that can be used to remove a meeple from one of the surrounding tiles and take their current score for that feature |
Decar | 0 | 0 | 1x Bandit Meeple (per player) | CarcC Forum | - | |||||
(M/33) | Watering Gardens (#33) ...
Each player has a watering can token that may be placed on a garden when an Abbot is placed; when the four touching tiles have been placed the watering can's role is done and is removed, with a point being added/deducted based on whether the abbot is present or not |
C2 | Decar | 0 | 0 | 1x Watering Can token per player | CarcC Forum | Garden / Monastic | - | |||
(M/34) | Grass Mats (#34) ...
Grass tokens may be placed to split a road and join the fields |
Decar | 0 | 0 | 1-2x grass tokens per player | CarcC Forum | Fields / Road | - | ||||
(M/35) | Saturday Breakfast TV (#35) ...
Trigger tiles gradually move a scoring slider up and down to modify the values of cities, roads and cloisters during the game |
Decar | 8 | 0 | 1x Darkness Track 1x Tracker token |
CarcC Forum | - | |||||
(M/36) | Market Day (#36) ...
When one of the market tiles is drawn, players may use points to "buy" additional actions; could use "Bazaar" tiles |
Decar | 8 | 0 | CarcC Forum | Bazaar | - | |||||
(M/37) | The Two Towers (#37) ...
The tower tiles trigger immediate scoring of features when the second of a particular pair is placed |
Decar | 8 | 0 | 8x Towers | CarcC Forum | LOTR | - | ||||
(M/38) | Cow Tipping (#38) ...
If you complete a feature on a tile with a shed, you score a bonus, and if any adjacent tile has a shed, that gives an extra bonus, etc. etc. |
C2 | Decar | 0 | 0 | CarcC Forum | - | |||||
(M/39) | Meeple Tracker (#39) ...
Each meeple is numbered, and you must always use the lowest value meeple available; record how many points each meeple scores; see also "No Time For A Tie"/"Empate Duro" by Carca_Maker |
Decar | 0 | 0 | 14x meeples per player colour, marked 1-7 | CarcC Forum | - | |||||
(M/40) | Carrot Tops (#40) ...
If you don't add a follower when placing the tiles, you take a token which scores points immediately, and allows you to return your next drawn tile for a replacement |
Decar | 8? | 0 | ? Carrot Tokens | CarcC Forum | - | |||||
(M/41) | Contract Negotiators (#41) ...
Each tile contains a contract that is completed by the player; a sort of tile-based "By Order Of The King" |
Decar | 8-12 | 0 | 8-12 Challenge Cards | CarcC Forum | Quests | - | ||||
(M/42) | The Herb Garden (#42) ...
Earn herb token when completing certain features; in combination these can be used to gain extra actions |
Decar | 20? | 0 | 20x Herb Tokens (3 types) |
CarcC Forum | Tokens | - | ||||
(M/43) | You Snooze You Lose (#43) ...
Tokens assigned when completing a feature; when you have three you must move one follower to a field on the same tile, or miss a turn |
Decar | 12? | 0 | 12x Snooze | CarcC Forum | - | |||||
(M/44) | Cabbage Patches (#44) ...
Farms with a cabbage patch score 2 points per city instead of 3, but there are placement restrictions on any tile surrounding a cabbage patch |
Decar | 8? | 0 | FFFF and FFFR tiles | CarcC Forum | Fields | - | ||||
(M/45) | The Carrion Crow (#45) ...
Players can place carrion tokens instead of a meeple on unoccupied features, and these are used to lure the crow/vulture away from regular meeples, which it will eat if they are closer when it moves; unused tokens score at the end of the game, but each carrion token in a field effectively negates one city |
Decar | 10-20? | 0 | 1x Crow | 5-10x carrion per player | CarcC Forum | - | ||||
(M/46) | The Bureaucrats (#46) ...
A separate board is used to keep track of the numbers of completed roads and cities, as the area around a cloisters is developed, and when a farmer is placed; if a feature you are scoring is top of the tracker it doesn't score |
Decar | 0 | 0 | 1x Bureaucrat track 4x trackers |
CarcC Forum | - | |||||
(M/47) | The Politicians (#47) ...
As each feature is completedThe Politicians - As features are completed, a segment is added to the appropriate "pie" (1 each for farms, cities, roads, and cloisters); when a particular pie is filled, certain meeples are removed from play, which in turn result in adding a segment into a different pie! |
Decar | 0 | 0 | Pies and Wedges from Trivial Pursuit | CarcC Forum | - | |||||
(M/48) | Take The Day Off (#48) ...
Once during the game, choose to miss a turn; on the next turn draw two tiles and play in any order |
Decar | 0 | 0 | 1x Duvet Day per player | CarcC Forum | - | |||||
(M/49) | The Ballista (#49) ...
Ballista tile must be placed touching only one tile; the player may then carry out one of several actions along a line of tiles |
Decar | 4? | 0 | CarcC Forum | - | ||||||
(M/50) | Leonardo's Crossbow (#50) ...
The Crossbow is moved around the board and then fired, removing any meeples along that line of tiles, and destroying the first set of city walls it hits |
Decar | 6? | 0 | 1x Crossbow | ?x Broken City | CarcC Forum | City | - | |||
(M/51) | Interaction Nightmares (#51) ...
Each turn the scoring points awarded for completing a feature change |
Decar | 0 | 1 | 1x 2x2 (or 3x3) start block |
1x Die |
1x Marker | CarcC Forum | - | |||
(M/52) | Klokanka (#52) ...
After scoring a feature you can change one regular meeple into a big meeple |
Decar | 0 | 0 | 1x Bumbag per player | CarcC Forum | - | |||||
(M/53) | Snakes and Ladders (#53) ...
Tiles have the top and tail of ladders and snakes with possible meeple movement between the two depending on when they are drawn; second suggestion of using a Snakes and Ladders board in place of the Carcassonne scoreboard |
Decar | 12? | 0 | 6x pairs (3x snakes, 3x ladders) | Alternative: 1x Snakes and Ladders Scoretrack | CarcC Forum | - | ||||
(M/54) | The Strimmer (#54) ...
When the first farmer is placed, The Strimmer moves across a field on the Start tile, splitting it into several sections, and leaving a strip "fallow"; the same process occurs when any garden tiles are drawn thereafter, in other fields; alternative idea proposed using hedges to divide the fields |
Decar | 6? | 0 | 1x Gardener Lots of "Hedges" (matchsticcks painted green?) |
Lots of hedge tokens | CarcC Forum | Fields | - | |||
(M/55) | The Ambassador (#55) ...
The Ambassador can be used to negotiate the recovery of a trapped meeple, add value when meeples are on features that connect, or score 1 point when with your supply during your scoring phase |
Decar | 0 | 0 | 1x Ambassador (per player) |
CarcC Forum | - | |||||
(M/56) | The Proofreaders (#56) ...
The Proofreader scores points for each complete city around the cloister |
Decar | 0 | 0 | CarcC Forum | Monastic | - | |||||
(M/57) | The Limerick Writer (#57) ...
Players scoring in the vicinity of a Limerick tile, must draw a Limerick card, read it out, and apply a scoring modifier to their feature, which may be negative or positive |
Decar | 10 or 12 | 0 | Limerick Cards | CarcC Forum | - | |||||
(M/58) | Freemasons (#58) ...
Tiles with builder who'll work for anyone when feature extended; see "Mason's Lodge", "Guesthouses", "Treasure Hunt", "Shared Builder" |
Decar | 6? | 0 | CarcC Forum | - | ||||||
(M/59) | Veni, vidi, vici (#59) ...
Each of the special tiles has a different effect; all meeples in play are replaced by a neutral colour meeple, all meeples score as at end of game, or all meeples removed |
Decar | 3 | 0 | Some meeples of unused colours | CarcC Forum | - | |||||
(M/60) | The Musicians' Guild (#61) ...
Travelling bands (on roads) add value to the score of the road, while concert halls add value to the cities in which they are located; placing a meeple on the Guild Hall (start tile) allows you to influence those scores (up or down) |
Decar | 21 | 1 | 1x 2x2 start tile | CarcC Forum | - | |||||
(M/61) | Facades (#62) ...
Introduces tiles with one edge that can be placed against any of two or three of the standard tile edge types |
Decar | 0 | Tiles with split edge types | CarcC Forum | - | ||||||
(M/62) | Sharpe's Endeavour (#63) ...
Each player has a special follower (in place of a regular one), that can be placed as normal, but if the feature isn't closed by the end of their next turn it is removed from the game; if it is on a feature that scores, it doubles the value, and may move to a feature on the placed tile and subsequently acts like a normal follower, with bonus scoring if used as a farmer |
Decar | 0 | 0 | 1x Sean Bean per player (replaces 1 meeple) | CarcC Forum | - | |||||
(M/63) | Cutting me own throat (#64) ...
If you complete a feature on one of the tiles, you can spend some points to buy additional actions, some of which may negatively impact you |
Decar | 8 | 0 | CarcC Forum | - | ||||||
(M/64) | The Benedictines (#65) ...
A monk can be placed on these special monasteries, which are scored for cities in the surrounding field |
Decar | 6 | 0 | CarcC Forum | Monastic | - | |||||
(M/65) | The Trappists (#66) ...
When a trappist-cloister is placed any meeple on the surrounding tiles scores immediately; they are taken off the board or moved to the trappist-cloister; if a players later adds a tile around the trappist-cloister they may join the party, with points being awarded to those that are already there, and when the trappist-cloister is completed |
Decar | 6 | 0 | CarcC Forum | Monastic | - | |||||
(M/66) | The Blue Nuns (#67) ...
Special Cloisters onto which Nuns are placed; they score points for knights in cities on the surrounding eight tiles; they may also be used to remove a previously scored knight on an adjacent tile at which the Nunnery scores (like an Abbot) |
Decar | 6 | 0 | CarcC Forum | Monastic | - | |||||
(M/67) | Old Habits are hard to break (#68) ...
Place a meeple with a special nun token on road ends instead of normal features; can later swap the nun with any meeple on a connected feature; depending on which is in place on a junction, the score for connected features varies |
Decar | 0 | 0 | 1x Nun token per player | CarcC Forum | Road | - | ||||
(M/68) | Everyone's a Critic (#69) ...
Artists appear on roads, cities, and farms and boost or negate points for the features |
Decar | 0 | Score modifier tokens and small bag | CarcC Forum | - | ||||||
(M/69) | Snake Mountain (#70) ...
When you complete a 3-tile city, you can form a Snake Mountain (one per player per game) and assign a meeple to it, affecting the farm(s) it's located in and all touching features; it, effectively, steals points from the completed feature; follower can be kicked out, but it can be re-occupied |
Decar | 0 | 0 | 1x per player | CarcC Forum | City | - | ||||
(M/70) | Ode to a Caterpllar (#71) ...
Tiles have features (road, city, cloisters) with holes in them; players may "fish" for missing sections (tokens in a bag) if they don't place a follower on their turn; features with holes can't be closed; caterpillar can be moved around the board affecting scoring |
Decar | 0 | 1x small caterpillar | CarcC Forum | - | ||||||
(M/71) | Scrooge (#72) ...
When a Scrooge tile appears each player loses a follower from the board, which can be bought back on a later turn; when another Scrooge tile is drawn, any followers not yet bought back are removed from the game |
Decar | 0 | CarcC Forum | - | |||||||
(M/72) | Wee Willie Winkie (#73) ...
The Wee Willie Winkie figure moves back and forth between the first and last figures on the scoretrack; if he shares a space with your scoring piece, you don't score points for any closed features |
Decar | 0 | 0 | 1x Wee Willie Winkie (on scoreboard) | CarcC Forum | - | |||||
(M/73) | Border Disputes (#74) ...
If you place a tile and follower, and there is exactly one empty space before the next occupied tile (in one direction) you can switch followers |
Decar | 0 | 0 | CarcC Forum | - | ||||||
(M/74) | Unstable Ground (#75) ...
When the tile is drawn, the player slides a single row or column on tile in any direction; see "Earthquake" for similar |
Decar | 1 | 0 | CarcC Forum | - | ||||||
(M/75) | Time Paradoxes (#76) ...
A phantom is placed as normal on a feature, but can only score (and be removed) when you replace it with a regular follower moved from an already occupied feature without scoring |
Decar | 0 | 0 | CarcC Forum | - | ||||||
(M/76) | Wishers and Granters (#77) ...
Cloud tiles affect the surrounding tiles; some add to the value of surrounding features, while others stop those features being scored until the cloud is complete |
Decar | 6 | 0 | 3x Wisher 3x Granter |
CarcC Forum | - | |||||
(M/77) | Sprouts (#78) ...
Each player can use their "sprout" to boost the value of a follower; after scoring the follower may move to another feature within two tiles |
Decar | 0 | 0 | 1x sprout per player | CarcC Forum | - | |||||
(M/78) | Wimbledon (#106) ...
2 players (or any even number); a game of tennis is played on a special start tile (2x2); as features are scored, you may move your meeple and/or ball within the court; if the ball is moved beyond the opponent's back row you score bonus points |
Decar | 4 | 4 | 1x small ball | CarcC Guild on BGG | - | |||||
(M/79) | Mirror Makers (#107) ...
After placing a normal follower, the player may also "mirror" a follower on a neighbouring tile; depending on which follower's feature completes first, one or both may score |
Decar | 6? | CarcC Guild on BGG | - | |||||||
(M/80) | Musings on The Artist (#108) ...
3 tiles are placed to one side, each having a specific criteria associated; if you meet any of the criteria on your turn you claim the tile, and may play it as a bonus tile on any future turn; the "bought" tile is then replaced so there are always three available |
Decar | 0 | 0 | CarcC Guild on BGG | - | ||||||
(M/81) | Flamingos or maybe Flamingoes (#109) ...
Floodwater splits the road on a tile into two sections, both of which may be occupied before the flood waters recede and the two sections of road are re-joined and completed/scored as normal; features on the connected road tiles get a scoring bonus while the flamingos are active |
Decar | 6? | 0 | Flamingo tiles | CarcC Guild on BGG | Road | - | ||||
(M/82) | The Lemurs (#110) ...
Completing a feature on a tile next to a Lemur tile scores a bonus, but causes any followers on tiles surrounding the lemur tile to be removed after scoring |
Decar | 6-10 | 0 | CarcC Guild on BGG | - | ||||||
(M/83) | Sleuths (#111) ...
hen completing features around a Sleuth tile, players may guess if a "clue" has been hidden under it; depending on the success of the guess, the player completing the feature or the owner of a follower on the Sleuth tile, scores the points |
Decar | 12 | 0 | 12x pieces of paper with hoax or clue on them | CarcC Guild on BGG | - | |||||
(M/84) | Decoders (#112) ...
Each player keeps 3 tiles (from 5) drawn at the start; these are placed face down in front of them; whenever a player completes a feature, they may guess the tile edges of one tile owned by another player; the tokens are used to indicate how many edges have been correctly guessed; a correct guess scores points but when all of a player's tiles have been correctly guessed they lose points |
Decar | 0 | 0 | 4x "tokens" or markers each | CarcC Guild on BGG | - | |||||
(M/85) | 10 Seconds (Speed Carcassonne) (#113) ...
You only have 10 seconds to carry out your turn, otherwise you lose 5 points; makes for a quick game! |
Decar | 0 | 0 | Stopwatch or timer | CarcC Guild on BGG | - | |||||
(M/86) | Tiramisu Haus Katastrophe (#114) ...
The special tiles may be placed on top of already placed tiles so that at least one side connects with the existing landscape; the other sides act like Abbey tiles; bonus points for the number of layers |
Decar | 6 | 0 | CarcC Guild on BGG | - | ||||||
(M/87) | Snowdrifts (#115) ...
Adds some Winter Edition tiles to the general tile mix; any feature that is on a winter tile scores half points, but if you can place your follower on the winter tile, it scores double; snow tiles break field continuity |
Decar | 6-12 | 0 | WD or WE tiles | CarcC Guild on BGG | - | |||||
(M/88) | They think it's all over (2 player) (#116) ...
Nets are placed on opposite sides of the start tile, with the ball on the start tile; when one of a few specific events occur, the ball moves towards the opponent's goal; if it passes the net a goal is scored, and a bonus scored; nets are slowly moved outwards as the board expands |
Decar | 0 | 0 | 2x small nets 1x small ball |
CarcC Guild on BGG | - | |||||
(M/89) | The Forgetfuls (#117) ...
After you place one of these tiles, you miss your next turn |
Decar | 6 | 0 | CarcC Guild on BGG | - | ||||||
(M/90) | "5 Finger"Twister (#118) ...
When you draw/place one of your 5 tiles you must place a finger on it; if you draw any of your other Twister tiles, and can touch them together, you will score more points |
Decar | 30? | 0 | CarcC Guild on BGG | - | ||||||
(M/91) | Pig Hunter (#119) ...
Whenever a tile with a shed is placed, the Hunter moves towards it scoring points for cities it passes through, and removing any followers it encounters |
Decar | 0 | 0 | 1x Hunter | CarcC Guild on BGG | - | |||||
(M/92) | Placing Bids (#120) ...
If you don't place a follower you can "tag" a feature you think will be the next of your features to complete; if you're correct it scores as normal, otherwise it scores half points |
Decar | 0 | 0 | CarcC Guild on BGG | - | ||||||
(M/93) | Boops (#121) ...
Each tile has a dog on one of the sides, facing outwards; if you can place two "dog-edges" together (nose to nose) you score bonus points; features with single dogs have reduced scoring |
Decar | 12 | 0 | CarcC Guild on BGG | - | ||||||
(M/94) | Hot Tubs (#122) ...
Gives the player drawing the tile the option of placing two followers on a feature (city or road only) |
Decar | 6? | 0 | CarcC Guild on BGG | City / Road | - | |||||
(M/95) | Eierlegende Wollmilchsau (#123) ...
This special figure provides different scoring bonuses depending on which type of follower is associated with it |
Decar | 0 | 0 | 1x Egg-laying Wool-milk-pig | CarcC Guild on BGG | - | |||||
(M/96) | Paleo (#124) ...
When the Sabre Tooth Tiger comes into play, the players must work together to complete several actions over a limited period of time; if not, all player's scores are reset to 0 |
Decar | 1 | 0 | 1x Sabre Toothed Tiger | CarcC Guild on BGG | Co-op | - | ||||
(M/97) | Sandmen (#125) ...
When a Sandman tile is placed, the player puts one other player's follower "to sleep"; they remain asleep until the next sandman tile is placed and don't score while asleep |
Decar | 10-12 | 0 | CarcC Forum | - | ||||||
(M/98) | Drop-ins (#126) ...
When you score a feature which has one of the special symbols, you may immediately place a scoring meeple onto any unclaimed/incomplete feature (like a "Magic Portal") |
Decar | 6 | 0 | CarcC Forum | - | ||||||
(M/99) | Plagues of Carcassonne : Frogs (#127) ...
Any follower on a tile surrounding one of the frog tiles is trapped on the tile for 2 turns after the feature has been scored |
Decar | 6 | 0 | CarcC Forum | - | ||||||
(M/100) | Plagues of Carcassonne : Disease of Livestock (#128) ...
Each plague tile reduces the final scoring of a farm, in which these tiles are located, by 1 for each completed city |
Decar | 6 | 0 | CarcC Forum | City / Fields | - | |||||
(M/101) | Plagues of Carcassonne : Darkness (#129) ...
Prevents any new tiles being placed around it, unless one of them is a cloister; trapped followers may be removed for no points |
Decar | 6 | 0 | CarcC Forum | - | ||||||
(M/102) | Plagues of Carcassonne : Boils (#130) ...
Affects scoring on the surrounding tiles, and can infect followers on any surrounding tiles; similarity in scoring to "Castles converted from cities" |
Decar | 6 | 0 | CarcC Forum | - | ||||||
(M/103) | Plagues of Carcassonne : Hail and Fire (#131) ...
Affect the scoring of the farms in which they are located, and if any cities are completed after the tile is in play |
Decar | 6 | 0 | CarcC Forum | City / Fields | - | |||||
(M/104) | Plagues of Carcassonne : Lice (#132) ...
When a Lice tile is placed, 4x lice tokens are added to it; then, when players complete features, they move some of the lice tokens; when a lice token ends on an occupied tile, that lice token remains with the meeple until the feature is scored when the lice token affects the scoring |
Decar | 6 | 0 | CarcC Forum | - | ||||||
(M/105) | Plagues of Carcassonne : Locusts (#133) ...
Locust tiles can be placed against any tile sides; any city or fields touching a locust tile will not score; if they are on a surrounding tile, but not touching the locust tile, their value increases |
Decar | 6 | 0 | CarcC Forum | City / Fields | - | |||||
(M/106) | Plagues of Carcassonne : Wild Animals (#134) ...
Once a Wild Animal tile has 4 meeples on any of the 8 the surrounding tiles, it is captured, and the active player takes an extra turn and can remove a meeple from the board (without scoring); when the Wild Animal is surrounded by all 8 tiles, any meeples left on those 8 tiles are eaten and removed from the game |
Decar | 6 | 0 | CarcC Forum | - | ||||||
(M/107) | Plagues of Carcassonne : Water Turned to Blood (#135) ...
Blood-coloured river tiles are mixed with the regular tiles but cannot be built in front of; features completed while the Blood River develops have a boosted score, but anything after it is complete are reduced in value |
Decar | 6 | 0 | River tiles | CarcC Forum | - | |||||
(M/108) | Plagues of Carcassonne : Loss of Meeple (#136) ...
Players may lose a follower not currently in play when the 2nd, 4th and 6th of the tiles is played; if one of these tiles can be placed into a hole, then the player doing so may recover one of their "lost" meeples |
Decar | 6 | 0 | CarcC Forum | - | ||||||
(M/109) | Mountain Top Views (#137) ...
Tiles contain mountains or viewing platforms; followers on platforms may score points, based on how far they can see in one direction, when the next mountain tile is drawn |
Decar | 8 | 0 | CarcC Forum | - | ||||||
(M/110) | Mountain Horns (#138) ...
When a Horn tile is placed, any followers in the horn's arc are pushed out one tile; if another horn is in the arc, it sounds, and pushes any followers away, too; etc. etc. |
Decar | 8 | 0 | CarcC Forum | - | ||||||
(M/111) | The Wolves of Carcassonne (#140) ...
A wolf moves around the board when a city pennant is drawn, removing any meeple it encounters and a new tile; when 4 meeples have been trapped, each player must take back one meeple from play, plus those trapped by the wolf; the tiles are also reviewed regularly and the tile with most city sides held back until the end of the game |
Decar | 8 | 0 | 1x Wolf | CarcC Forum | Pennant | - | ||||
(M/112) | Binmen of Carcassonne (#141) ...
When cities complete, two rubbish tokens per pennant are distributed to players in that city, who must then assign them to incomplete roads, which affect the roads' worth when they are completed |
Decar | 0 | 0 | 2x Tokens per pennant (40?) | CarcC Forum | City / Pennant / Road | - | ||||
(M/113) | The Tombola (#142) ...
When a tile is placed all players get a random token which may contain bonus scoring actions, similar to Quests |
Decar | 8 | 0 | CarcC Forum | - | ||||||
(M/114) | Tikka Masala (#143) ...
The tiles have a spice symbol on each of the four edges; when features are closed, bonuses are applied based on the number of different spice types |
Decar | 12 | 0 | CarcC Forum | - | ||||||
(M/115) | Street Festival (#144) ...
Add bonuses to road scoring, and any cities/cloisters that are close by |
Decar | 6 | 0 | CarcC Forum | Road | - | |||||
(M/116) | Southern Fried (#145) ...
Features on the tiles have a range of different "ingredients" on them, which are collected when the feature is completed, and which may be used later for additional actions |
Decar | 18 | 0 | Ingredients (5x20?) | CarcC Forum | - | |||||
(M/117) | Chicken Coops (#146) ...
Initially works roughly the same as Sheep/Shepherds, but tokens are then assigned to other followers in play affecting their scoring, and at the end of the game |
Decar | 12 | 0 | Chickens | or Chicken Tokens | CarcC Forum | - | ||||
(M/118) | Counting Your Chickens (#147) ...
Players have a small supply of tiles face-down in front of them - but they only get to look at them once; in certain shared scoring situations, you may try to describe one of your hidden tiles, then turn one over; if correct you may play it, otherwise all of your tiles go back and you draw new tiles to replenish your supply |
Decar | 0 | 0 | CarcC Forum | - | ||||||
(M/119) | Winter-Edition - Dwarves in the Mine ...
4x3 start block for WE, with mountains and mines |
WE | kettlefish | 12 | 0 | 4x3 tile block | 1x Overseer (use Count) 1x Mini Follower per player Mini cubes in different colours |
CarcC Forum | - | |||
(M/120) | Something about Toulouse ...
Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc |
C1 | Whaleyland | 0 | 0 | 1x Toulouse city block | 1x Marquis (?) | CarcC Forum | - | |||
(M/121) | Apprentices (Squires, Pickpockets and Farm Hands) ...
Alternative uses for travel set meeples in regular games |
C1/C2/WD/WE | crasher | 0 | 0 | 2-6x Mini Follower per player |
CarcC Forum | - | ||||
(M/122) | The Merchant of Carcassonne ...
Adapting Huts (from H&G) to Carcasonne roads |
C1/C2/WD/WE | mkebaron | 0 | 0 | 2x huts per player |
CarcC Forum | Road | - | |||
(M/123) | The Duke (was The King) ...
Adapting the Prophet (from "Arc of the Covenant") to Carcassonne - one time use to double feature scoring |
C1/C2/WD/WE | Joff | 0 | 0 | 1x Crown per player | CarcC Forum | - | ||||
(M/124) | Tiny Ideas ...
Tiles which grant an extra function to the player on their turn |
C1 | Deatheux | 8+ | 0 | CarcC Forum | - | |||||
(M/125) | Apprentice Meeple ...
Each player is given one meeple by another player but must keep that meeple busy before they can place ony of their own |
C1/C2/WD/WE | Jabberwocky | 0 | 0 | 1x Apprentice per player (any unused figure, or mini-meeple) |
CarcC Forum | - | ||||
(M/126) | Roadblocks and Road Tolls ...
Possible ways to split roads, or raise points by placing a toll house; see "Tolls" |
C1 | Elmendalerenda | 5 | 0 | CarcC Forum | Road | - | ||||
(M/127) | The Four Horsemen of the Apocalypse ...
Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring |
C1/C2/WD/WE | PinkPaisley | 0 | 0 | 4x Horsemen (white, red, black and neutral) | CarcC Forum | - | ||||
(M/128) | The Moated City of Carcassonne ...
Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles |
C1/C2 | Whaleyland | 0 | 0 | CarcC Forum | - | |||||
(M/129) | Vive La Revolucion ...
Alternative method for getting your followers into a city; re-uses red/yellow pennant tiles from "Family Feud" |
C1 | Dave | 8? | 0 | CarcC Forum | City / Pennant | - | ||||
(M/130) | Baby Boom ...
Gain extra meeple if have two meeples in a city instead of scoring |
C1/C2/WD/WE | Dave | 0 | 0 | CarcC Forum | City | - | ||||
(M/131) | Allies and Intrigues ...
Two ideas for sharing, or siphoning points from, features |
C1/C2/WD/WE | Dave | 0 | 0 | Some tokens in player colours | CarcC Forum | - | ||||
(M/132) | The Paladin - Laird and Protector ...
Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself |
C1/C2/WD/WE | ReformedCE | 0 | 0 | 1x Paladin per player | CarcC Forum | - | ||||
(M/133) | Court Magician ...
Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere |
C1/C2/WD/WE | Dave | 0 | 0 | 1x Court Magican per player | CarcC Forum | - | ||||
(M/134) | A Meeple Wears Many Hats ...
Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.) |
C1/C2/WD/WE | Big Guy | 0 | 0 | 1x Hat per player | CarcC Forum | - | ||||
(M/135) | Trading Cloisters ...
Adds new trade tokens to Cloisters; can be used with "Animal Farm" |
C1/C2/WD/WE | Fritz_Spinne | ? | 0 | 24x Trade Tokens (3 types) |
CarcC Forum | Monastic / Tokens | - | |||
(M/136) | The Magistrate ...
Some ideas based on The Scout (H&G) |
C1 | Whaleyland | 6 | 0 | 6x special | CarcC Forum | - | ||||
(M/137) | The Beggars and the Nobles ...
Additional figures that either add to, or deduct from, the score of an occupied feature you extend |
C1/C2/WD/WE | Tilehunt | 0 | 0 | 1x Beggar per player 1x Noble per player |
CarcC Forum | - | ||||
(M/138) | City Bridges ...
Join two city segments using a Bridge (think Flyovers) over farms, roads, etc. |
C1/C2/WD/WE | Tilehunt | 0 | 0 | CarcC Forum | City | - | ||||
(M/139) | Carcassonne RPG ...
Gain goal or ability cards when pass 0 on scoretrack |
C1/C2/WD/WE | Paul & Big Guy | 0 | 0 | ?? "Extra Ability" cards | CarcC Forum | - | ||||
(M/140) | Cities and Knights ...
Possible translation of Catan expansion (Cities and Knights) to Carcassonne |
C1 | Tilehunt | 6? | 0 | 1x Die |
CarcC Forum | City | - | |||
(M/141) | Turncoats and Assassin ...
Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead |
C1/C2/WD/WE | Fritz_Spinne | 0 | 0 | Standard meeples individually marked 1-6, plus one with red spot | 36x cards (1-6 per player colour) | CarcC Forum | - | |||
(M/142) | Zombies!!! ...
Zombies randomly move around the board - tile images no longer available |
C1 | Carcatronn | 13 | 0 | 1x Compass Tile | 4x Zombies |
CarcC Forum | - | |||
(M/143) | The Colossus of Carcassonne ...
Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring |
C1/C2/WD/WE | Big Guy | 0 | 0 | 1x marker 5x Colossus scorecards |
CarcC Forum | - | ||||
(M/144) | Carcassonne: Legacy ...
Rules and tiles change as game develops |
C1/C2/WD/WE | Whaleyland | 0 | 0 | CarcC Forum | - | |||||
(M/145) | The Oldest Profession ...
Female meeple used to distract another player's meeple, or motivate one of your own |
C1/C2/WD/WE | Rosco | 0 | 0 | 1x female follower for each player |
CarcC Forum | - | ||||
(M/146) | Villain/super thief/politician ...
Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple |
C1/C2/WD/WE | Rosco | 0 | 0 | 1x Super-thief per player | CarcC Forum | - | ||||
(M/147) | Bar ...
Drinking contest between followers in shared features |
C1/C2/WD/WE | play2draw | 0 | 0 | 1x cup per player | CarcC Forum | - | ||||
(M/148) | The City of Carcassonne Divided ...
Re-purpose some aspects of "The City/Count of Carcassonne" to single tiles around the playing area |
C1 | Whaleyland | 4 | 0 | CarcC Forum | - | |||||
(M/149) | Open Hand ...
Play with three tiles in hand, displayed for all to see |
C1/C2/WD/WE | asparagus | 0 | 0 | CarcC Forum | - | |||||
(M/150) | The Friary (Gold Mines repackaged) ...
Score more points the longer a feature is incomplete |
C1/C2/WD/WE | asparagus | 12 | 0 | 12x tokens | CarcC Forum | - | ||||
(M/151) | The Gypsies ...
After placing tile, you place a follower on a feature on one of the tiles surrounding it |
C1 | ILikeGames | 4 | 0 | 8x Direction cards | CarcC Forum | - | ||||
(M/152) | The Prince-Bishop ...
Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time |
C1/C2/WD/WE | asparagus | 0 | 0 | 1x unused figure (unused colour) |
1x Prince-Bishop Marker | CarcC Forum | - | |||
(M/153) | The Farmers Of Carcassonne ...
Add tokens around your farmer to gain extra points at the end |
C1 | jappie | 18? | 0 | 9x Produce tokens per player | CarcC Forum | Fields | - | |||
(M/154) | Secret Assassin ...
Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring |
C1 | frankdux | 4-6 | 0 | 1x Party Timer, randomly set between 5 and 15 mins | 6x Assassination tokens | CarcC Forum | - | |||
(M/155) | Additional Messenger tiles ...
Some alternative Messenger Tile ideas |
C1/C2 | frankdux | 0 | 0 | CarcC Forum | - | |||||
(M/156) | Ghostbusters ...
Place "ghosts" in features to scare off standard meeples |
C1/C2/WD/WE | frankdux | 0 | 0 | 1-2x Ghost per player |
CarcC Forum | - | ||||
(M/157) | The Abbess ...
The Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden; requires "Hills and Sheep" |
C1/C2/WD/WE | Gerry | 0 | 0 | 1x Abbess per player |
CarcC Forum | Monastic | - | |||
(M/158) | Garrison Expansion ...
Alternative use for various siege tiles |
C1 | Christopher | 6 | 0 | CarcC Forum | City / Siege | - | ||||
(M/159) | Shared Builder ...
Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge", "Guesthouses", "Treasure Hunt" and "Freemasons" |
C1 | Danisthirty | 2 | 0 | CarcC Forum | - | |||||
(M/160) | Carcassonne Tournaments ...
Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too |
C1 | loki | 6+ | 0 | CarcC Forum | - | |||||
(M/161) | The Seneschal ...
Single figure that boosts a city score when city closes, but then moves to another city |
C1/C2/WD/WE | Whaleyland | 0 | 0 | 1x unused figure (unused colour) |
CarcC Forum | City | - | |||
(M/162) | The Ambassador ...
Use the wagon's "move after scoring" rule, but applied to The Abbot |
C1/C2/WD/WE | loki | 0 | 0 | 1x Abbot per player |
CarcC Forum | - | ||||
(M/163) | The Drunkard ...
Place a bottle by another meeple to temporarily stop them scoring a feature |
C1/C2/WD/WE | Quevy | 0 | 0 | 1x small bottle | … or 1x bottle | CarcC Forum | - | |||
(M/164) | Extending the Black Tower ...
Capture pieces from a tower using knight move from chess, or cap a tower |
C1/C2/WD/WE | Ailurus | 0 | 0 | Tower pieces (in another colour) Tower Caps |
CarcC Forum | Tower | - | |||
(M/165) | Armoured Knights ...
Possible use for metal meeple figures as knights with extra abilities and strength |
C1/C2/WD/WE | franks | 0 | 0 | 1x metal meeple per player (in place of one normal follower) | CarcC Forum | City | - | |||
(M/166) | Saint Martin of Tours ...
Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs |
WE | Fritz_Spinne | 6 | 0 | 1x St Martin of Tours | CarcC Forum | Road | - | |||
(M/167) | Crime and Punishment ...
If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case |
C1 | Endecay | 19 | 0 | 1x Jail | 1x Detective per player | CarcC Forum | - | |||
(M/168) | Villages ...
Options for using or scoring Villages |
C1/C2/WD/WE | Wolnic & Sir Ritchfield | 0 | 0 | CarcC Forum | - | |||||
(M/169) | Mages Mansion and Witches Hut ...
"Home" tiles for the "Mage" and "Witch" |
C1 | What If? | 2 | 0 | CarcC Forum | - | |||||
(M/170) | Giant Fortresses ...
Place fortress and score for number of complete rings of surrounding tiles |
C1/C2/WD/WE | SRBO | 0 | 0 | 1x large cube (40-45mm) per player | CarcC Forum | - | ||||
(M/171) | Secret Goals ...
Discussion of possible goals or quests; see "By Order of the King" |
C1/C2/WD/WE | Danisthirty | 0 | 0 | 20-40x Secret Goals cards | CarcC Forum | Quests | - | |||
(M/172) | Onesies ...
City-cap shaped tiles that can be placed at the end of the game to help complete features; no images, just suggested contents |
C1 | asparagus | 8 | 0 | 8x "CityCap" shaped tiles | CarcC Forum | - | ||||
(M/173) | Earthquake ...
Move tiles when earthquake occurs |
C1 | asparagus | 6 | 0 | CarcC Forum | - | |||||
(M/174) | Devil and the Paladin ...
Req. Shrines; Devil and Paladin battle it out as monastic sites and shrines are placed |
C1/C2/WD/WE | Dragonlord | 0 | 0 | 1x Dragon 1x Shepherd |
CarcC Forum | Monastic | - | |||
(M/175) | Rivers and Lakes ...
Tiles creating a landscape of many rivers and lakes - sample photo of layout only |
C1 | Wolnic | 118+ | 0 | 11x Fish | CarcC Forum | Lake / River / Tokens | - | |||
(M/176) | Ticket to Carcassonne ...
Quest cards for bonus points; see "By Order of the King" and "Secret Goals" |
C1/C2/WD/We | Jasonofthefifth | 0 | 0 | 20+ Quest cards | CarcC Forum | Quests | - | |||
(M/177) | The German Shepherds ...
Some extra tokens and rules for use with "Hills and Sheep" |
C1 | Wolnic | 0 | 0 | 1x German Shepherd | CarcC Forum | - | ||||
(M/178) | Catapult Conversion to C2 ...
Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats |
C2 | jm | 0 | 0 | CarcC Forum | C1=>C2 | - | ||||
(M/179) | Brexit is Coming ...
Mix of hard/soft rules for co-operative working |
C1 | trenceval | 23 | 0 | 6x 150/200 score tiles | 6x Truckers | 6x Scoring Markers | CarcC Forum | - | ||
(M/180) | The Cartographer (Der Kartograf) ...
Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there |
C1/C2/WD/WE | Seli | 0 | 0 | 1x Cartographer per player | CarcC Forum | - | ||||
(M/181) | The Plague (simpler version) ...
A simplified version of the Spielbox expansion, "The Plague" |
C1 | Servius Sertorius | 18 | 0 | 1x Medic per player 1x Apothecary (light blue) |
3x rat tokens 1x Medicine token per player |
CarcC Forum | - | |||
(M/182) | The Improbables ...
Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread on CarcC? |
C1/C2/WD/WE | Oldbonz | 20+ | 0 | CarcC Forum | - | |||||
(M/183) | Stargates ...
Possible implementation of Stargates leading to minor spin-off games - superceded by "Cosmic Portal : Mirror Zone 2" |
C1/C2/WD/WE | Meepledrone & Wolnic | 3 | 0 | CarcC Forum | - | |||||
(M/184) | Albigensian Crusade ...
Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles |
C1 | ETC/SSRediger | 100+? | 0 | 1x 5x4 (Toulouse) 5x 4x3 (other cities) |
6x Crusaders 6x Dominican Monks 6x Prefects 6x Counts |
CarcC Forum | Campaign / City / Mountain / River | - | ||
(M/185) | The Vikings ...
Addition of Vikings to coastal tiles |
C1/WD | Oldbonz | 6 | 0 | CarcC Forum | Ocean | - | ||||
(M/186) | Sabotage! ...
Tiles to disrupt the completion of a feature until a valid replacement tile can be placed |
C1/C2/WD/WE | Meepledrone | 8? | 0 | CarcC Forum | - | |||||
(M/187) | Black Tower of Defence ...
Helps protect against the Dragon |
C1 | coldhands | 2 | 0 | CarcC Forum | Dragon | - | ||||
(M/188) | Fool's Gold ...
Tiles with Fool's Gold affect any adjacent "gold" tiles |
C2 | SxN | 6-8? | 0 | CarcC Forum | - | |||||
(M/189) | The Volcano component of "The Sorcerer" ...
Two volcanoes that have destructive effects on the landscape if/when they erupt |
C1/C2 | SxN | 3 | 0 | 1x 3x3 erupting volcano | 1x Die |
CarcC Forum | - | |||
(M/190) | Custom Scoreboard ...
Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table" |
C1/C2 | SxN | 16+ | 0 | 1x centre block of scoretrack | CarcC Forum | Scoreboard | - | |||
(M/191) | The Other Side ...
Double-sided tiles with similar features, but different topologies (continuous or broken road) |
C1/C2 | SxN | 16 | 0 | 16 Double-sided tiles | 1x tracking token | CarcC Forum | - | |||
(M/192) | Korrigans Church ...
Winter Edition church tiles with Korrigans (Fairy Folk of Brittany) |
WE | Oldbonz | 8 | 0 | CarcC Forum | Monastic | - | ||||
(M/193) | Carcassonne: The Missions / Team-cassonne ...
Discussion of possible goals or quests, some shared; see other Quest expansions |
C1/C2/WD/WE | Gagoune | 0 | 0 | Quest cards | CarcC Forum | Quests | - | |||
(M/194) | Posting Rewards ...
Score points by releasing another player's trapped meeple |
C1/C2/WD/WE | PapaGeek | 0 | 0 | CarcC Forum | - | |||||
(M/195) | Binding Deed ...
Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles |
C1/C2/WD/WE | Snearone | 12 | 0 | 12 (numbered 1-12) |
CarcC Forum | - | ||||
(M/196) | Windrose Quadrants ...
Alternative for using the Wind Roses tiles |
C1 | Decar | 0 | 0 | CarcC Forum | Windrose | - | ||||
(M/197) | Geodetic Roses ...
Variant for Wind Roses |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x red cylinder 1x yellow cylinder 1x black cylinder |
CarcC Forum | Windrose | - | |||
(M/198) | Gargoyles and Picnics ...
Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms |
C1/C2 | SxN | ? | 0 | 2x Gargoyles per player 3x Picnics per player |
CarcC Forum | City / Fields | - | |||
(M/199) | Double Phantom ...
Each player may place two phantoms; when both are in play, and one of them is in a completing feature, a random choice reveals which is the real Phantom, and which the phantom Phantom |
C1/C2/WD/WE | Just a Bill | 0 | 0 | 1x Additional Phantom per player | CarcC Forum | - | ||||
(M/200) | Without Meeples ...
Play the game automatically scoring any features you complete each turn; no need to place meeples |
C1/C2/WD/WE | HiG | 0 | 0 | CarcC Forum | - | |||||
(M/201) | Team Builder ...
Build your team as the game develops, declining points for features to gain new team members |
C1/C2/WD/WE | Wolnic | 0 | 0 | CarcC Forum | - | |||||
(M/202) | Wandering Shepherd ...
Single uncoloured shepherd piece is moved around to unoccupied fields blocking any farmers being placed there |
C1/C2/WD/WE | Kothmann | 0 | 0 | 1x Shepherd (neutral colour) | CarcC Forum | - | ||||
(M/203) | Mage and Witch Variants ...
Links the movements of Mage and Witch; when the Mage moves, the Witch moves to the tile he left; optional idea to include the Fairy (from "Princess and Dragon") as well in this magical merry-go-round |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum | - | |||||
(M/204) | Multi Meeple Madness ...
Players can place as many meeples in a feature when they want, even when it's another player's turn |
C1/C2/WD/WE | Kothmann | 0 | 0 | CarcC Forum | - | |||||
(M/205) | Mysterons ...
Each of the tiles features a set of Mysteron rings; use them to replace any follower, with your own, on any feature extended by the tile, with the replaced piece remaining on the rings; if the feature is extended again, other players may swap a follower with the one on the rings until the main feature can no longer be extended |
Decar | 6 | 0 | CarcC Forum | - | ||||||
(M/206) | Zombies in Carcassonne! (Zombies in Carcassonne!) ...
Includes several suggestions for using Zombies, or a more equivalent Medieval form, in Carcassonne; a couple of possible mechanisms are proposed, including a slight reworking of "Carcassonne and Zombies" by jukie |
C1/C2/WD | Fritz_Spinne | 0 | 0 | CarcC Forum | - | |||||
(M/207) | Uno Carcassonne (Uno Carcassonne) ...
Discussion about integrating UNO into Carcassonne, either changing rules based on the UNO cards on a round-by-round basis, or holding a small personal deck to be played any time; includes some suggestions for actions, and notes existence of other "Event" card-based expansions that change rules during the game |
C1/C2/WD/WE | invinitas | 0 | 0 | CarcC Forum | Fluxx | - | ||||
(M/208) | Socage (formerly "A Tenth") (Frondienst (ehemals der zehnt)) ...
Socage was one of the feudal duties and land tenure forms in the English feudal system; discussion about a mechanism to introduce tithes into the game, such as players losing a small number of followers for a few turns during the middle part of the game; 6 tiles and a number of different "tithe" tokens with random "values" |
Macalanias | 6 | 0 | Tithe Tokens | CarcC Forum | - | |||||
(M/209) | CarcassUNO (CarcassUNO ) ...
Use the cards from UNO to determine aspects of game play; each player takes a UNO card at the start of their turn and actions it, such as drawing multiple tiles, reversing play order, sitting a turn out, etc. |
C1/C2/WD/WE | izscream | 0 | 0 | CarcC Forum | Fluxx | - | ||||
(M/210) | Meteorites (Meteoriten) ...
Meteorite tiles are placed and cause damage to any surrounding tiles and meeples placed on them |
KlausT | 0 | 0 | CarcC Forum | - | ||||||
(M/211) | Great Wall of China (Chinesische Mauer) ...
Concept of a new Carcassonne spin-off game based around the Great Wall of China |
dertoedlichepass | 0 | 0 | CarcC Forum | - | ||||||
(M/212) | Resolving Ties ...
Inspired by the combat in "Star Wars" spin-off, this is a proposal for a means to resolve ties when a feature is closed |
C1/C2/WD/WE | The_Bernd | 0 | 0 | CarcC Forum | - | |||||
(M/213) | Princess, Assassin, Halfling and Palace (Prinzessin, Meuchelmörder, Halbling und Palast) ...
Explanation of 3x new character ideas and 1x building type, based on "Carcassong of Snow and Ice"; princess is used to distract a knight in a city, siwtching his allegiance to you; an assassin removes another figure from a feature when you reveal him; palaces mark your largest city and score at the end of the game |
Fritz_Spinne | 0 | 0 | CarcC Forum | City | - | |||||
(M/214) | The Palace of Carcassonne (Der Palast von Carcassonne) ...
This uses the money cards of "Alhambra" which you can draw instead of "buying" a tile (4 of each available to select); tiles cost varying amounts to buy, based on the features on them |
Dominian | 0 | 0 | CarcC Forum | - | ||||||
(M/215) | Darmstadt - is more possible? (Darmstadt - ist mehr möglich?) ...
A couple of rules suggestions for other buildings - a viewing tower that scores for a distant city, and a wedding tower which brings all players together to score points, using the strength of their followers in the city, as a multiplier |
Fritz_Spinne | 0 | 0 | CarcC Forum | - | ||||||
(M/216) | The Chocolate Road (Die Schokoladenstraße) ...
When a chocolate factory tile is drawn the Chocolatier moves there; they work like inns if The Chocolatier is present when the road is scored, but are ignored if not; other suggestions include the use of chocolate and cocoa tokens |
Violet | 0 | 0 | CarcC Forum | - | ||||||
(M/217) | Villages and Paths - a Carcassonne prequel (Carcassonne - Alte Zeiten) ...
Tiles contain a combination of (1) villages (on some tile edges), paths and monasteries, and (2) meadows/forests; players place one tile of each type on their turn, plus one follower, scoring as usual on completion; then you can play with regular Carcassonne tiles with some restrictions on placement, developing villages into towns, and paths into roads, on top of the intial landscape |
C1/C2 | Fritz_Spinne | 96 | 0 | 5x followers per player | CarcC Forum | - |
Footnotes
For Icons explanation and licensing please visit Icons page.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Shown images are taken from the rules
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 If both CarcC and CarcF present, German site may only contain translated rules
- ↑ Colour is random in the expansion and belongs to no player
- ↑ With permission from HiG
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 5.25 5.26 5.27 5.28 5.29 5.30 5.31 5.32 5.33 5.34 5.35 5.36 5.37 5.38 5.39 5.40 There is no explicit figure shown in the rules.
- ↑ No image in the rules
- ↑ There is no explicit token shown in the rules.
- ↑ Suggests using green-painted wooden tokens
- ↑ Colour head of meeples black
- ↑ Any different figure will do
- ↑ 12mm white discs or cotton wool balls suggested
- ↑ Suggested using pieces from Children of Carcassonne, but any larger meeple would do
- ↑ No colour specified
- ↑ Any white meeple is suggested
- ↑ Uses the Mayor symbol in place of the standard "Barn" symbol
- ↑ Uses the Pig symbol from "Traders and Builders" in place of the standard "Meeple" symbol
- ↑ Uses the Builder symbol in place of the standard "Pig" symbol