Carcassonne Scoring During Turn Sequence
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Main Page > Editor manual > Carcassonne Scoring During Turn Sequence
This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence
1. Introduction
This Expansion Selector allows you to pick what expansions (or parts of them) to use in the reference pages of WICA. According to your selection, the Order of Play and Scoring sections will be adapted. This way, you can customize WICA to suit your game without any hinderance from the expansions left out.
As hinted above, the expansions combining multiple elements permit a fine-grain selection of its elements. For example, you can choose the abbey tiles and the wagon from "Abbey & Mayor" and to leave out the barn and the mayor.
2. Use Guide
The selector has several tabs and below there is an area that lists the current selection at all times, no matter the tab displayed.
You can click on any tab label to go to the desired tab. Additional clicks on a selected tab will collapse it and expand it back in order to access the selector when needed. Switching to another tab will expand the selector automatically.
The following sections describe the tabs and their functionality.
2.1. "Expansions" tabs
The first three (or four) tabs from the left allow you to pick expansions in full or partially when possible.
- Major expansions: lists all official major expansions by HiG.
- Minor expansions: lists all official minor expansions by HiG and some of their licensed equivalents.
- Other expansions: lists the rest of licensed and unofficial expansions as well as those Print & Play and Cut & Play expansions released by HiG.
- Fan expansions: lists some fan-made expansions. This tab may not be available in some cases.
These tabs show a listing of expansions where each label is preceded by a checkbox to allow its selection and deselection if full.
Those expansions with various components show a clickable "[+]" symbol after them when closed or "[–]" when open. In the latter case, all the components are displayed and can be selected and deselected individually.
Each tab has a text label in accordance with the format "Group (X/Y)" in order to identify the set of expansions listed (indicated by Group), the number of expansions selected (represented by X) and the total number available (represented by Y).
2.2. "Quick Selectors" tab
This is the fourth tab from the left. It allows you to choose from a predefined list of available expansions sets. This tab contains the following elements:
- A dropdown list and a "Select Expansions" button: They allow you select and load a predefined expansion bundle, such as a Big Box or all the expansions for the New Edition.
- The "Clear All" button empties your current with one click.
- The "Select All" button selects all the expansions available with one click.
2.3. "Filters" tab
This is the fifth tab from the left. It allows you to choose what Carcassonne editions are displayed and your preferred edition. The editions considered are the 1st Edition (C1), the New Edition (C2+C3), and the Winter Edition (WE), which is included in a creative way if some of its expansions are of interest.
The tab displays two panels:
- "Show Editions" panel: it contains a checkbox for each edition available (C1, C2+C3 and WE.) The selector will show the expansions belonging to the checked editions only. For example, if the 1st edition (C1) checkbox is selected, expansions such as "The Wheel Of Fortune" or "Halflings" will be eligible in the Expansion Selector, otherwise they will not be available for selection. At least one edition has to be selected, thus they cannot be deselected at the same time.
- "Preferred Edition" panel: it contains a set of radio buttons for the 1st Edition (C1), the New Edition (C2+C3) and the Winter Edition. The radio button selected will indicate the Expansion Selector which edition has precedence over the other when:
- Describing the Game Reference, the Order of Play, the Scoring rules and Game Figures: If there are differences between editions, the preferred edition rules and wording will be displayed. For example, the movement of the dragon will be displayed in different steps in the Order of Play depending on whether C1 or C2+C3 is selected.
- Displaying graphics in the Scoring sections: For expansions available in both editions, the images shown will correspond to the selected edition. Images from an expansion only existing in one edition will not change.
The radio button for an edition will be enabled only if such an edition is available, that is, it is selected in the "Show Editions" panel.
It also includes a checkbox with the label "Mark rules adaptations": If checked, all the rules displayed in the Game Reference, the Order of Play, and the Game Figures not corresponding to the preferred edition will be highlighted.
This tab shows a label similar to "Filters (C1/C2+C3/WE) #" that lists all the editions selected in parentheses and one of them is underlined, indicating that it is the preferred one. The hash sign "#" is present if rules adaptations are highlighted.
2.4. Help
This is the current tab displayed with help information about the Expansion Selector.
To-Do
- New selectors: showFinalBeforeFigures_Complete including wonders of hunanity - check creating it
- Mage - actual TileIcon tile -> real count of tiles?
- Cities -> Tiny City and City Privilege -> somehow write that this is current score for city indepenend of size and count of soat of arms
- Template:ScoringRowScoring lost trigger stuff
- Add description about adjacent / neighboring / square space, etc
- Fix Hans Statue feature->when
- Gingerbread man action in cities - special rules for Wonder tiles, or double tiles with cities
- Icons for protecting meeple/phantom agains peasant revolt
- Add fan expansions
Expansion selector
Transmogrifying...
Scoring during the game
Transmogrifying...
Legend: | ||||||||||
Points from feature tiles | Points from figures | Points from additional features | Core feature scoring | Land Surveyor action |
Introduction
- The word “you" throughout this section refers to the active player.
- If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile if there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
Dispatch (Messages) - do not forget to include id="messages_definition" to template because (see above) has link to it 2 points OR depends on received tileScore smallest roadAfter-the-game points from road with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
Score smallest cityAfter-the-game points from city with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
Score smallest cloistermonasteryAfter-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
2 points for each knight2 points / knight in cities with at least one of player's followersmeeplesmeeples2 points for each farmer2 points / player's farmersOne tile0 points from dispatch itself (there may be points from playing the tile)Score a followermeeple and remove it from the boardAfter-the-game points from chosen feature with at least one of player's followersmeeples- Majority is applied for feature scored
- If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile if there were no other players' scoring figures on it (ZMG rules only). Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
- If playing with the Robbers expansion, robbers must take points from the first allowable event.
- When you see , robbers must take points if possible (ignoring rogue points).
- When you see +, robbers must take points but they may need to choose which countingscoring figure to take the first points from; this may happen when a robber is on the same space as multiple countingscoring figures that will be scoring points during Step 3B.
Robber Robber beside scoring counting figure 1/2 primary points scored (rounded up)
Any time during your turn
Only once (even throughout a double turn granted by the builder)
| |
|
Always
| |
Protecting a followermeeple Protecting added / moved / swapped followermeeple (including phantom) in other phases as 2B-1 placing a meeple and 2B-2 placing a phantom →
(-4) points
|
1. Placing a tile
Round 1A: Begin Turn | |
---|---|
Step 1A: Begin Turn - Only first part of a double turn
| |
There are no particular actions for this step. | |
1 point on turn start
×2 points when Fairy on tile with Hans Statue.
-1 point on turn start
1/2 points when BlackFairy on tile with Hans Statue.
2 points OR depends on tile (see above) |
Round 1B - After drawing tile, before placing tile | |
---|---|
Step 1B: Draw a Tile
| |
There are no particular actions for this step. | |
Perform Events 1 point / completed city per farmer (computed for each farmfield)
2 points / castle per farmer (computed for each farmfield) (+1) point / completed city or castle per farmer (computed for each farmfield) (+1) point / completed city or castle per farmer (computed for each farmfield)
Crown Three possible options: Scoring followersmeeples protected from revolt 2 points / protected followermeeple on given features Depends on played card After-the-game points for a chosen uncompleted road
2 points OR depends on tile (see above) |
Round 1C - After drawing and placing tile | |
---|---|
Step 1C: Place the Tile
| |
There are no particular actions for this step. | |
Wind rose placement on correct quadrant →
3 points ×2 points for wind rose on tile with Hans Statue. Spiel Doch! 2/2018 tiles placement in correct order →
20th Anniversary arrow symbol not activated on tile just placed →
2 points ×2 points for arrow symbol on tile with Hans Statue.
2 points OR depends on tile (see above) |
There are no particular actions for this phase.
2. Placing a meeple
Round 2A: Move the Wood (Prologue) | |
---|---|
Step 2A: Move the Wood (Prologue) - Before any figure or token placement action
| |
There are no particular actions for this step. | |
(-number on bathhouse) points 1/2 points for bathhouse on tile with Hans Statue.
| |
Round 2B-1: Move the Wood (Phase 1) | |
Step 2B-1: Move the Wood (Phase 1) - Instead of other figure or token placement actions (skipped if removed knight with princess tile or higwayman or Lord with robber's son tile)
| |
There are no particular actions for this step. | |
1 point for the tile with feature + 1 point per tile around it
1 point for the square space with the feature + 1 point per occupied square space around it
×2 points (maximum of 40 points can be added in the Friendly Variant)
Protecting a followermeeple (-4) points
(-2) points
| |
Round 2B-2: Move the Wood (Phase 2) | |
Step 2B-2: Move the Wood (Phase 2) - Phantom placement (skipped if removed knight with princess tile)
| |
There are no particular actions for this step. | |
Protecting a phantom (-4) points 1/2 points for phantom on tile with Hans Statue.
| |
Round 2C: Resolve Move the Wood | |
Step 2C: Resolve Move the Wood - Rest of actions
| |
There are no particular actions for this step. | |
Two possible fruit actions Fruit token points ×2 points for fruit tree on tile with Hans Statue. Depends on number of different fruit tokens sold:
×2 points for fruit tree on tile with Hans Statue. 3 points for a followermeeple placed by the wonder's owner on a tileon a square space adjacent to 1 or more monastic buildings
3 points for each occupied road completed by the wonder's owner
2 points OR depends on tile (see above) |
There are no particular actions for this phase.
3. Scoring a feature
Round 3 - Scoring phase | |
---|---|
Step 3A: Identify Completed Features / Special Figures
| |
There are no particular actions for this step. | |
Step 3B: Resolve Completed Features / Special Figures
| |
Bonus scoring (prolog) Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
2 points / followermeeple
Watchtower on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant) Depends on number on tollhouse: 1 or 2 ×2 points (maximum of 40 points can be added in the Friendly Variant)
Determine length of road (at least one expansion change default logic) Regular square tiles
German cathedral(s) tiles(s)
Double tiles
Triangular tiles
Roads on wonder tile(s)
Long roads depending on wonder tile Abu Simbel wonder tile
Angkor Wat wonder tile
Notre-Dame wonder tile
Stonehenge wonder tile
Tikal wonder tile
Terracota Army wonder tile
Tile with wooden bridge
Road with tunnel(s)
Road with labyrinth(s)
Road with ferries
Land surveyors action for road tiles
Depending on active scoring tile Highway scoring tile
Determine majority on the road and the castle road (at least one expansion change default logic) (+1) / Normal meeple
(+2) / Large meeple
(+1) / Wagon
(+1) / Ringmaster
(+1) / Guard meeple
(+1) / Phantom The tie will be broken in favor of those player(s) with at least one meeple on a hill.
Land surveyors 2 action for roads
Depending on active scoring tile Citizens’ Jury scoring tile
Feature scoring Road: Player(s) with the majority on the feature with Lord
(+1) point more than previous tile / each joining tile of the Castle Road by length of road
Land surveyors action for road tiles
Road ending at German cathedral(s)
For roads without Castle on road(s):
(+1) point × length of road/ tile For roads with Castle on road(s):
(+1) point more than previous tile / each joining tile of the Castle Road by length of road Both:
Road with well(s)
Road with note token(s)
Basic rules: (+1) point × length of road/ tile (note tokens do not stack) Road with Mage
Road with Witch
Land surveyors action for road
Depending on active scoring tile Little building(s) on road tiles
Road ending at German castle(s)
Road with bathhouse(s)
Road with signpost(s)
Road with labyrinth(s)
(-2) points / ghost added to player's followersmeeples on feature
(+ # ) or (- # ) points
(+ # ) or (- # ) × length of road/ tile
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) (+1) point / actual tile
Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. Bonus scoring (prolog) Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
2 points / followermeeple
Watchtower on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant) Determine size of city (at least one expansion change default logic) Regular square tiles
Double tiles
Triangular tiles
Cities on wonder tile(s)
Large cities depending on wonder tile
Land surveyors action for city tiles
Depending on active scoring tile Bad Neighborhood scoring tile
Determine count coat of arms in city (at least one expansion change default logic) Regular tiles
(+1) / Coat of Arms Family Feud tiles
(+1) / Red-and-yellow Coat of Arms Great fairs tiles
(+1) / Great Fair Symbol Gambler's luck tokens with pennant(s)coat of arms
City with gambler's luck X token(s):
Determine majority in city (at least one expansion change default logic) (+1) / Normal meeple
(+2) / Large meeple
(+1) / Wagon
(+1) / Ringmaster
(+1) / Guard meeple
(+1) / Phantom The tie will be broken in favor of those player(s) with at least one meeple on a hill.
Land surveyors action for cities
Depending on active scoring tile Feature scoring City: Player(s) with the majority on the feature
4 points / scored city
Land surveyors action for city tiles
City Privilege scoring tile
5 points / scored city
City with note token(s)
Basic rules: (+1) point × size of city/ tile (note tokens do not stack) Land surveyors action for city tiles
City with Mage
City with Witch
Land surveyors action for city tiles
Little building(s) on city tiles
City with segment at German castle(s)
City with bathhouse(s)
City with Darmstadtium
(-2) points / ghost added to player's followersmeeples on feature
(+ # ) or (- # ) points
Numerical values vary.
(+ # ) or (- # ) × size of city/ tile
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) 2 points for each of your own followersmeeples in a city Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. Feature scoring Monastery or Shrine or Abbey or German monastery or Dutch & Belgian monastery or Japanese building or Darmstadt Church: Player(s) with the majorityPlayer with followermeeple on the feature
Land surveyors action for monastic buildings
Pilgrimage Route scoring tile
Little building(s) on neighboring tiles
(-2) points / ghost added to player's followersmeeples on feature
Numerical values vary.
(+ #) or (- #) points (Monastic building including Shrine)
Numerical values vary.
(+ #) or (- #) points (Monastic building excluding Shrine)
(+ #) or (- #) points (Shrine)
Monastery or Shrine or Abbey or German monastery or Dutch & Belgian monastery or Japanese building or Darmstadt Church on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) (+3) points to majority on feature tile and tiles in the 8 square spaces around it
(+3) points to majority on feature tile and 8 tiles around it
(+4) points / scored feature
Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. 3 points / completed city
4 points / castle (+1) point / completed city or castle (+1) point / completed city or castle
Field with note token(s)
Basic rules: (+1) point / completed city or castle (note tokens do not stack) (+1) points / city with great fair symbol (×2) points for affected city
(+ # ) or (- # ) points
Numerical values vary.
(+ # ) or (- # ) / finished city
Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. 1 point / completed city
2 points / castle (+1) point / completed city or castle (+1) point / completed city or castle
Field with note token(s)
Basic rules: (+1) point / completed city or castle (note tokens do not stack) (+1) points / city with great fair symbol (×2) points for affected city
(+ # ) or (- # ) points
Numerical values vary.
(+ # ) or (- # ) / finished city
Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. Feature scoring Castle: Player(s) with the majority on the feature
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
(-2) points / ghost added to player's followersmeeples on feature
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. Feature scoring Little building(s) on neighboring tiles
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. Feature scoring Little building(s) on neighboring tiles
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. Feature scoring Little building(s) on neighboring tiles
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. Determine length of all roads leading to German Cathedral Regular square tiles
German cathedral(s) tiles(s)
Double tiles
Triangular tiles
Roads on wonder tile(s)
Long roads depending on wonder tile Abu Simbel wonder tile
Angkor Wat wonder tile
Notre-Dame wonder tile
Stonehenge wonder tile
Tikal wonder tile
Terracota Army wonder tile
Tile with wooden bridge
Road with tunnel(s)
Road with labyrinth(s)
Road with ferries
Feature scoring For roads without Castle on road(s):
(+1) point × length of road/ tile For roads with Castle on road(s):
(+1) point more than previous tile / each joining tile of the Castle Road by length of road Both:
Road with well(s)
Road with note token(s)
Basic rules: (+1) point × length of road/ tile (note tokens do not stack) Little building(s) on German cathedral tiles and on connected road tiles
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. Feature scoring Little building(s) on cemetery tile and on adjacent tiles
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. Feature scoring Little building(s) on haunted castle tile and on adjacent tiles
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. Feature scoring 0 points Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles
(-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) 3 points ×2 points for Fortune Teller on tile with Hans Statue. Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. Feature scoring 1 point / type of feature in the Vista that is both “visible” and “significant.” (check Scorable features for Vistas). (-2) points / ghost added to player's followersmeeples on feature
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Equal points to feature scoring Castle: Player(s) with the majorityPlayer with followermeeple on the Castle when scored is on one of six tile in Castle area → +
Feature points rules marked with continue in Castle scoring Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. 2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
×2 points for circus or acrobat tilescircus tilesacrobat tiles when ringmaster on tile with Hans Statue. 3 points
×2 points when Fairy on tile with Hans Statue. -3 points
1/2 points when BlackFairy on tile with Hans Statue. Special Figure Scoring 16 points (the 4 square spaces on which Obelisk stands and 1 point per square spaces around them)
1 point / tile on which Obelisk stands + 1 point / tile around them Little building(s) on the 4 square spaces with the Obelisk or on the twelve square spaces around it
on the 4 tiles with the Obelisk or on the twelve tiles around it
×2 points (maximum of 40 points can be added in the Friendly Variant)
Special Figure Scoring 5 points ( tile with the observation tower and the four tiles in all cardinal directions around it)1 point / tile in the square space with the observation tower and the the four square spaces in all cardinal directions around it5 points ( the square space with the observation tower and the four square spaces in all cardinal directions around it) Little building(s) square space with the observation tower or on the 4 square spaces in cardinal directions around it
tile with the observation tower or on the 4 tiles in cardinal directions around it
×2 points (maximum of 40 points can be added in the Friendly Variant)
Bonus scoring (epilog) Robber: Player with robber
Robbers must take points but they may need to choose which scoring figure to take the first points from; this may happen when a robber is on the same space as multiple scoring figures that will be scoring points during Step 3B. Tile Placement Scoring Placed spring tile on tile with Hans Statue
×2 points (maximum of 40 points can be added in the Friendly Variant)
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Step 3C: Resolve the Tile Scoring
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There are no particular actions for this step. | |
Animal token points / meeple
×2 points (maximum of 40 points can be added in the Friendly Variant)
Feature scoring Depends on the betting chip, featuring one or two bets.
×2 points (maximum of 40 points can be added in the Friendly Variant)
Tile Placement Scoring 1 point × (#) of finished features by wetland tile × (#) of tile(s) around placed wetland tile(#) of occupied square spaces around placed wetland tile
Tile placement around wetland tile → +
2 points OR depends on tile (see above) |
4. Additional actions
Round 4 - End of turn | |
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Step 4A: Resolve the Tile Actions
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There are no particular actions for this step. | |
Catapult →
Archery tournament Depends on the outcome Token which lands closest to the target fair tile
Hurler 5 points Playing catch Depends on the outcome Caught
Catcher 5 points Not caught — and not far enough
Catcher 5 points Not caught — but far enough
Hurler 5 points Touched — but not caught
Hurler 5 points Courier →
After-the-game points from feature(s) which can be finished and scored during game with at least one followermeeple in 9 square spaces around the Courier after his movement. 2 points OR depends on received tile After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
2 points / knight in cities with at least one of player's followersmeeplesmeeples 2 points / player's farmers 0 points from dispatch itself (there may be points from playing the tile) After-the-game points from chosen feature with at least one of player's followersmeeples
2 points OR depends on tile (see above) After movement of scoring figure on scoring board
2 Easter eggs to player completing Easter Nest 1 Easter egg to the owner of each followermeeple neighboring the nest.
1 Easter egg to the owner of each followermeeple on square space tiles the Easter Bunny hops on or over | |
Step 4B: Resolve the Turn
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There are no particular actions for this step. | |
There are no particular actions for this phase.