Difference between revisions of "Carcassonne Scoring During Turn Sequence"

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Line 9: Line 9:
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
== To-Do ==
== To-Do ==
* Tile placement scoring by the Spring rules
* Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
* Gingerbread man action in cities
* Gingerbread man action in cities
* Scoring City and Road to one group template, also for final scoring
* Scoring City and Road to one group template, also for final scoring
Line 14: Line 16:
* Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
* Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
* road bonus epilog for road, add leipzig, roadgermancathedral separated template
* road bonus epilog for road, add leipzig, roadgermancathedral separated template
* Peasant revolt of meeple and peasant revolt of phantom collation
* Add fan expansions
* Add fan expansions
** Bards - no double well, update well that it's like Coat of arms in city, but on road
** Bards - no double well, update well that it's like Coat of arms in city, but on road
Line 166: Line 169:
  |phase=Always
  |phase=Always
  |content=
  |content=
<p style="display:inline-block" class="showSnakesAndLaddersScoringBoard">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders|variant=image|size=40x40px}}</p>
}}
}}


Line 202: Line 204:
<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Card_02.png|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
}}
}}
Line 246: Line 248:
  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
  |phase=2B-1
  |phase=2B<span class="showPhantom">-1</span>
  |content=
  |content=
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
Line 255: Line 257:
<!-- Summary - Phase 2B-2 -->
<!-- Summary - Phase 2B-2 -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |selectorid=showStep2B-2_Complete
  |dynamicselector=['AND','showPhantom','showStep2B-2_Complete']
  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
Line 296: Line 298:
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monasterie|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
Line 343: Line 345:
  |phase=4A
  |phase=4A
  |content=
  |content=
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1){{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<p style="display:inline-block" class="showSnakesAndLadders">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders4|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
Line 358: Line 362:
  |phase=4B
  |phase=4B
  |content=
  |content=
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<p style="display:inline-block" data-dynamic-selector="['AND','showCourier','showMessages_ForC1']">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4b]]</p>
}}
}}
<div class="showPhase4_Empty">No scorables in phase 4.</div>
<div class="showPhase4_Empty">No scorables in phase 4.</div>
Line 401: Line 403:
|-
|-
| colspan="2" |
| colspan="2" |
{{ScoringGroupSnakesAndLadders
  |id=snakesandladders
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


|}<!-- showStepAnyTimeAlways_Complete Block -->
|}<!-- showStepAnyTimeAlways_Complete Block -->
Line 431: Line 427:
|- class="showStep1A_Empty"
|- class="showStep1A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- class="showStep1A_Complete"
| colspan="2" |


<!-- Fairy - Begin -->
<!-- Fairy - Begin -->
Line 470: Line 469:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


|-
|- class="showStep1B_Complete"
| colspan="2" |
| colspan="2" |  


<!-- Wheel Of Fortune - Crown - Begin -->
<!-- Wheel Of Fortune - Perform Events - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=wheeloffortune
   |id=wheeloffortune
Line 479: Line 478:
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |description='''Crown'''
   |description='''Perform Events'''
}}
}}


<!-- Wheel Of Fortune - Fortune -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
'''Wheel Of Fortune -  Fortune:''' Current player only
   |triggerrobbers=true
   |triggerrobbers=true
  |rules=
Three possible options:
  |rows=
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
   |rules=
   |rules=
'''3''' points
'''3''' points
}}
}}


<!-- Wheel Of Fortune - Tax -->
{{ScoringRow
{{ScoringRow
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
   |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]]
   |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
'''Wheel Of Fortune -  Tax:''' All players with knights
  |triggerrobbers=true
   |rules=
   |rules=
'''6''' points
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
}}
}}


<!-- Wheel Of Fortune - Famine -->
{{ScoringRow
{{ScoringRow
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
   |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]]
   |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
'''Wheel Of Fortune -  Famine:''' All players with farmers
   |rules=
  |triggerrobbers=true
'''3''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>
   |rows=
 
<!-- Wheel Of Fortune - Famine - City -->
{{ScoringRowFieldCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=1
}}
}}


<!-- Wheel Of Fortune - Famine - Castles -->
{{ScoringRowFieldCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=2
}}
}}


<!-- Wheel Of Fortune - Crown - End -->
<!-- Wheel Of Fortune - Famine - Pig -->
{{ScoringEnd}}
{{ScoringRowFieldPig
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}
 
<!-- Wheel Of Fortune - Famine - Pig-herd -->
{{ScoringRowFieldPigHerd
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}


<!-- Wheel Of Fortune - Fortune - Begin -->
<!-- Wheel Of Fortune - Famine - End -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
  |name=Fortune
}}
}}


<!-- Wheel Of Fortune - Storm -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Fortune:''' Current player only
'''Wheel Of Fortune -  Storm:''' All players
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
}}
 
<!-- Wheel Of Fortune - Fortune - Begin -->
{{ScoringEnd}}
 
<!-- Wheel Of Fortune - Tax - Begin -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Tax.png|{{ScoringBeginImageSize}}|link=]]
  |name=Tax
}}
}}


<!-- Wheel Of Fortune - Inquisition -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Tax:''' All players with knights
'''Wheel Of Fortune -  Inquisition:''' All players with monks
  |triggerrobbers=true
  |rules=
'''2''' points / monk
}}
 
<!-- Wheel Of Fortune - Plague -->
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Plague:''' All players
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
'''0''' points
<ul>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
}}
}}


<!-- Wheel Of Fortune - Tax - Begin -->
<!-- Wheel Of Fortune - Perform Events - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wheel Of Fortune - Famine - Begin -->
<!-- Wheel Of Fortune - Crown - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showWheelOfFortune
   |selectorid=showWheelOfFortune
   |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |description='''Famine'''
   |description='''Crown'''
}}
}}


<!-- Wheel Of Fortune - Famine - Rows - Begin -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
   |description=
   |description=
'''Wheel Of Fortune -  Famine:''' All players with farmers
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
   |triggerrobbers=true
   |triggerrobbers=true
  |rules=
Three possible options:
   |rows=
   |rows=


<!-- Wheel Of Fortune - City -->
{{ScoringRow
{{ScoringRowFieldCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=WheelOfFortune
   |scoringtype=Meeple
   |points=1
   |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
  |rules=
'''3''' points
}}
}}


<!-- Wheel Of Fortune - Castles -->
{{ScoringRow
{{ScoringRowFieldCastle
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=WheelOfFortune
   |scoringtype=Meeple
   |points=2
   |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
  |rules=
'''6''' points
}}
}}


<!-- Wheel Of Fortune - Pig -->
{{ScoringRow
{{ScoringRowFieldPig
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=WheelOfFortune
   |scoringtype=Meeple
   |points=+1
  |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]]
  |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
   |rules=
'''3''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>
}}
}}


<!-- Wheel Of Fortune - Pig-herd -->
}}
{{ScoringRowFieldPigHerd
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}


<!-- Wheel Of Fortune - Famine - Rows - End -->
<!-- Wheel Of Fortune - Crown - End -->
}}
 
<!-- Wheel Of Fortune - Famine - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wheel Of Fortune - Storm - Begin -->
<!-- Peasant Revolt - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showWheelOfFortune
  |id=peasantrevolt
   |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]]
   |selectorid=showPeasantRevolts
   |name=Storm
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
   |description='''Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt'''
}}
}}


{{ScoringRow
{{ScoringRow
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
'''Wheel Of Fortune -  Storm:''' All players
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
}}
}}


<!-- Wheel Of Fortune - Storm - End -->
<!-- Peasant Revolt - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wheel Of Fortune - Inquisition - Begin -->
<!-- Gift - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showWheelOfFortune
  |id=gifts
   |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]]
   |selectorid=showGifts
   |name=Inquisition
   |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
   |name={{GiftsLink|logo=hidden}}
  |description=Depends on '''played card'''
}}
}}


<!-- Gift - Road Sweeper - Begin -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_02.png|x50px|link=]]
  |description=
'''Road Sweeper'''
  |triggerrobbers=true
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
  |rows=
<!-- Gift - Road Sweeper - Ghosts -->
{{ScoringRow
  |selectorid=showGhosts
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image={{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |description=
   |description=
'''Wheel Of Fortune -  Inquisition:''' All players with monks
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Ghost(s)}}'''
  |triggerrobbers=true
   |rules=
   |rules=
'''2''' points / monk
'''(-2)''' points / {{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}
}}


<!-- Wheel Of Fortune - Storm - End -->
<!-- Gift - Road Sweeper - End -->
{{ScoringEnd}}
 
<!-- Wheel Of Fortune - Plague - Begin -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]]
  |name=Plague
}}
}}


Line 674: Line 719:
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_03.png|x50px|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Plague:''' All players
'''Cash Out'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''0''' points
'''2''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<ul>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
</ul>
}}
}}


<!-- Wheel Of Fortune - Plague - End -->
<!-- Gift - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Peasant Revolt - Begin -->
<!-- Messenger - C1 Rules Message - Step 1B -->
{{ScoringBegin
{{ScoringRowMessage
   |id=peasantrevolt
   |id=messages1b
  |selectorid=showPeasantRevolts
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt'''
}}
 
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |selectorid=showStep1B_Messages
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type'''
  |triggerrobbers=true
  |rules=
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
}}
}}


<!-- Peasant Revolt - End -->
|}
{{ScoringEnd}}
 
<!--T:57-->
{| class="showPhase1_Complete" width="100%"
|-
! colspan="2" | '''Round 1C - After drawing and placing tile'''
 
<!--T:58-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;"">'''Step 1C: Place the Tile'''</div>
 
<!--T:59-->
|- class="showStep1C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep1C_Complete"
| colspan="2" |


<!-- Gift - Road Sweeper - Begin -->
<!-- Wind Rose - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=gifts
   |id=windrose
   |selectorid=showGifts
   |selectorid=showWindRoses
   |image=[[File:Gifts_C2_Card_02.png|{{ScoringBeginImageSize}}|link=]]
   |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name=Road Sweeper
   |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose}}
}}
}}


<!-- Gift - Road Sweeper - Scoring -->
{{ScoringRow
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
   |description=
   |description=
'''{{GiftsLink|logo=hide}}:''' Road Sweeper
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose placement}}''' on correct quadrant
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
'''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
}}
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
}}


<!-- Gift - Road Sweeper - Ghosts -->
<!-- Wind Rose - End -->
{{ScoringRow
  |selectorid=showGhosts
  |scoringtype=Meeple
  |image={{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / {{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}
 
<!-- Gift - Road Sweeper - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Gift - Cash Out - Begin -->
<!-- Spiel Doch 2/2018 - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showGifts
   |selectorid=showSpielDoch2018
   |image=[[File:Gifts_C2_Card_03.png|{{ScoringBeginImageSize}}|link=]]
   |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
   |name=Cash Out
   |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
}}
}}


{{ScoringRow
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
   |description=
   |description=
'''{{GiftsLink|logo=hide}}:''' Cash Out
'''{{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''2''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>'''Basic rules:'''
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
<ul>
<li>'''0''' points</li>
</ul>
</li>
<li>
'''Variant rules:'''
<ul>
<li>'''5''' points</li>
</ul>
</li>
</ul>
</ul>
}}
}}


<!-- Gift - Cash Out - End -->
<!-- Spiel Doch 2/2018 - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Messenger - C1 Rules Message - Step 1B -->
<!-- 20th Anniversary Expansion - Begin -->
{{ScoringRowMessage
{{ScoringBegin
   |id=messages1b
   |id=20thanniversary
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=20thAnniversaryExpansion
   |selectorid=showStep1B_Messages
   |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


|}
{{ScoringRow
 
  |scoringtype=Feature
<!--T:57-->
  |description=
{| class="showPhase1_Complete" width="100%"
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
|-
  |triggerrobbers=true
! colspan="2" | '''Round 1C - After drawing and placing tile'''
  |rules=
'''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
}}


<!--T:58-->
<!-- 20th Anniversary Expansion - End -->
|-
{{ScoringEnd}}
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1C: Place the Tile'''


<!--T:59-->
<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
|- class="showStep1C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|-
| colspan="2" |
 
<!-- Wind Rose - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=windrose
   |id=worndersstonehenge
   |selectorid=showWindRoses
   |selectorid=showWondersOfHumanity
   |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose}}
   |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
   |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose placement}}''' on correct quadrant
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Stonehenge}}
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
'''3''' points for each occupied road completed by the wonder's owner
<ul>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
}}
}}


<!-- Wind Rose - End -->
<!-- Wonders of Humanity - Stonehenge Bonus - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Spiel Doch 2/2018 - Begin -->
<!-- Messenger - C1 Rules Message - Step 1C -->
{{ScoringBegin
{{ScoringRowMessage
   |selectorid=showSpielDoch2018
   |id=messages1c
   |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
   |selectorid=showStep1C_Messages
}}
}}


{{ScoringRow
|}
  |scoringtype=Feature
 
  |description=
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
'''{{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
  |triggerrobbers=true
  |rules=
<ul>
<li>'''Basic rules:'''
<ul>
<li>'''0''' points</li>
</ul>
</li>
<li>
'''Variant rules:'''
<ul>
<li>'''5''' points</li>
</ul>
</li>
</ul>
}}


<!-- Spiel Doch 2/2018 - End -->
<!--T:65-->
{{ScoringEnd}}
</div><!-- Close box -->


<!-- 20th Anniversary Expansion - Begin -->
<!--T:66-->
{{ScoringBegin
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
   |id=20thanniversary
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
   |selectorid=20thAnniversaryExpansion
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
   |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
</div>
   |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}}}
<div class="wica-box-body wica-placing-meeple wica-visible">
 
<!--T:67-->
{| class="showPhase2_Complete" width="100%" style="border: 3px color yellow"
|-
! colspan="2" | '''Round 2A: Move the Wood (Prologue)'''
 
<!--T:68-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div>
 
<!--T:69-->
|- class="showStep2A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep2A_Complete"
| colspan="2" |
 
<!-- Bathhouse - Rebuy Meeple - Begin -->
{{ScoringBegin
   |id=bathhousesrebuy
   |selectorid=showBathhouses
   |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
   |scoringtype=Meeple
   |description=
   |description=
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
  |triggerrobbers=true
   |rules=
   |rules=
'''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
'''(-number on bathhouse)''' points / bathhouse{{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
<li>Player is allowed to have negative points as a result</li>
</ul>
</ul>
}}
}}


<!-- 20th Anniversary Expansion - End -->
<!-- Bathhouse - Rebuy Meeple - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
|-
! colspan="2" | '''Round 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>'''
 
<!--T:72-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
 
<!--T:73-->
|- class="showStep2B-1_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep2B-1_Complete"
| colspan="2" |
 
<!-- Abbot - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=worndersstonehenge
   |id=abbot
   |selectorid=showWondersOfHumanity
   |selectorid=showAbbot
   |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |name={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Abbot - Scoring -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
   |scoringtype=Meeple
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Stonehenge}}
'''{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Abbot returned}}'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points for each occupied road completed by the wonder's owner
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<ul>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</ul>
</span>
}}
}}


<!-- Wonders of Humanity - Stonehenge Bonus - End -->
<!-- Abbot - Ghost -->
{{ScoringEnd}}
{{ScoringRow
 
  |selectorid=showGhosts
<!-- Messenger - C1 Rules Message - Step 1C -->
  |scoringtype=Meeple
{{ScoringRowMessage
  |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
  |id=messages1c
  |description=
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}||text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / ghost added to the abbot<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}
 
<!-- Abbot - Hans Statue -->
{{ScoringRowHansStatue
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |selectorid=showStep1C_Messages
   |feature={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!--T:286-->
<!-- Abbot - End -->
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
{{ScoringEnd}}


|}
<!-- Acrobats - Begin -->
{{ScoringBegin
  |id=acrobats
  |selectorid=showAbbot
  |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]]
  |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}


<!--T:65-->
<!-- Acrobats - Scoring -->
</div><!-- Close box -->
{{ScoringRowAcrobats
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!--T:66-->
<!-- Acrobats - Ghost -->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{ScoringRowGhosts
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
  |variant=duringgame
</div>
  |feature=AcrobatsPyramid
<div class="wica-box-body wica-placing-meeple wica-visible">
}}


<!--T:67-->
<!-- Acrobats - Hans Statue -->
{| class="showPhase2_Complete" width="100%" style="border: 3px color yellow"
{{ScoringRowHansStatue
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
! colspan="2" | '''Round 2A: Move the Wood (Prologue)'''
  |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
}}


<!--T:68-->
<!-- Acrobats - End -->
|-
{{ScoringEnd}}
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div>


<!--T:69-->
<!-- Peasant Revolt - Protecting Meeple - Begin -->
|- class="showStep2A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|-
| colspan="2" |
 
<!-- Bathhouse - Rebuy Meeple - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=bathhousesrebuy
   |id=peasantrevoltsmeeple
   |selectorid=showBathhouses
   |selectorid=showPeasantRevolts
   |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description=''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>'''
}}
}}


<!-- Peasant Revolt - Protecting Meeple - During Placement -->
{{ScoringRow
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
  |triggerrobbers=true
   |rules=
   |rules=
'''(-number on bathhouse)''' points / bathhouse{{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
'''(-4)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
Line 959: Line 1,043:
}}
}}


<!-- Bathhouse - Rebuy Meeple - End -->
<!-- Peasant Revolt - Protecting Meeple - Already placed -->
{{ScoringEnd}}
{{ScoringRow
 
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |scoringtype=Meeple
! colspan="2" | '''Round 2B-1: Move the Wood (Phase 1)'''
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''<span class="showPhantom"> (including placed {{Figure|name=Phantom|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=15px|text=phantom}})
  |triggerrobbers=true
  |rules=
'''(-2)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
 
<!-- Peasant Revolt - Protecting Meeple - End -->
{{ScoringEnd}}
 
|- class="showPhantom"
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''


<!--T:72-->
<!--T:78-->
|-
|- class="showPhantom"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-1: Move the Wood (Phase 1)''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:73-->
<!--T:79-->
|- class="showStep2B-1_Empty"
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Empty']
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Abbot - Begin -->
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Complete']
| colspan="2" |
 
<!-- Peasant Revolt - Protecting Phantom - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=abbot
   |id=peasantrevoltsphantom
   |selectorid=showAbbot
   |selectorid=showStep2B-2_Complete
   |image={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Protecting a phantom'''
}}
}}


<!-- Abbot - Scoring -->
<!-- Peasant Revolt - Protecting Phantom - During Placement -->
{{ScoringRow
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Abbot returned}}'''
Protecting a phantom '''during placement'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
'''(-4)''' points{{ScoringHelperHansStatueText|for=phantom|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Player is allowed to have negative points as a result</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</span>
}}
}}


<!-- Abbot - Ghost -->
<!-- Peasant Revolt - Protecting Phantom - End -->
{{ScoringEnd}}
 
|-
! colspan="2" | '''Round 2C: Resolve Move the Wood'''
 
<!--T:80-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div>
 
<!--T:81-->
|- class="showStep2C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep2C_Complete"
| colspan="2" |
 
<!-- Shepherd/Flock - Begin -->  
{{ScoringBegin
  |id=shepherdflock
  |selectorid=showSheep
  |image={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
{{ScoringRow
  |selectorid=showGhosts
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
   |description=
   |description=
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}||text=Ghost(s)}}'''
'''{{Figure|name=Shepherd|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
   |rules=
   |rules=
'''(-2)''' points / ghost added to the abbot<br />
'''1''' point / sheep depicted
<ul>
}}
<li>Penalty affects the points scored by the player</li>
 
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
<!-- Shepherd/Flock - End -->
</ul>
}}
 
<!-- Abbot - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Abbot - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Acrobats - Begin -->
<!-- Fruit-Bearing Tree - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=acrobats
   |id=fruitbearing
   |selectorid=showAbbot
   |selectorid=showFruitBearingTrees
   |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]]
   |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
   |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
  |description=
Two possible '''fruit actions'''
}}
}}


<!-- Acrobats - Scoring -->
<!-- Fruit-Bearing Tree - Harvesting -->
{{ScoringRowAcrobats
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |scoringtype=Feature
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]]
  |description=
'''Harvesting'''
  |triggerrobbers=true
  |rules=
'''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Acrobats - Ghost -->
<!-- Fruit-Bearing Tree - Sell fruits -->
{{ScoringRowGhosts
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |scoringtype=Feature
   |feature=AcrobatsPyramid
   |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
  |description=
'''Selling'''
  |triggerrobbers=true
  |rules=
Depends on number of tokens sold:<br />
<ul>
<li>1 token = '''3''' points</li>
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Acrobats - Hans Statue -->
<!-- Fruit-Bearing Tree - End -->
{{ScoringRowHansStatue
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
}}


<!-- Acrobats - End -->
<!-- Wonders of Humanity - Notre-Dame - Begin -->
{{ScoringEnd}}
 
<!-- Peasant Revolt - Protecting Meeple - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=peasantrevoltsmeeple
   |id=worndersnotredame
   |selectorid=showPeasantRevolts
   |selectorid=showWondersOfHumanity
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|{{ScoringBeginImageSize}}|link=]]
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
   |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Peasant Revolt - Protecting Meeple - Header - Begin -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
   |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>
{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Notre-Dame}}
  |rows=
 
<!-- Peasant Revolt - Protecting Meeple - During Placement -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''(-4)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Monastic buildings are: {{ScoringHelperMonasticBuildingsList|edition={{{1|{{ScoringDefaultEdition}}}}}|size=x20px}}
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
</ul>
}}
}}


<!-- Peasant Revolt - Protecting Meeple - Already placed -->
<!-- Wonders of Humanity - Notre-Dame - End -->
{{ScoringRow
{{ScoringEnd}}
 
<!-- Messenger - C1 Rules Message - Step 2C  -->
{{ScoringRowMessage
  |id=messages2c
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |selectorid=showStep2C_Messages
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''<span class="showPhantom"> (including placed {{Figure|name=Phantom|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=15px|text=phantom}})
  |triggerrobbers=true
  |rules=
'''(-2)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
}}


<!-- Peasant Revolt - Protecting Meeple - Header - End -->
|}
}}


<!-- Peasant Revolt - Protecting Meeple - End -->
<!--T:293-->
{{ScoringEnd}}
<span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>


<!--T:89-->
</div></div><!-- Close box -->
<!--T:90-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-scoring wica-visible" id="phase_3">
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
</div>
<div class="wica-box-body wica-scoring wica-visible">
<!--T:91-->
{| class="" width="100%"
|-
|-
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''
! colspan="2" | '''Round 3 - Scoring phase'''


<!--T:78-->
<!--T:92-->
|-
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>


<!--T:79-->
<!--T:93-->
|- class="showStep2B-2_Empty"
|-
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Peasant Revolt - Protecting Phantom - Begin -->
<!--T:94-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>
 
|-
| colspan="2" |
 
<!-- Road - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=peasantrevoltsphantom
   |id=road
  |selectorid=showStep2B-2_Complete
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
}}
}}


<!-- Peasant Revolt - Protecting Phantom - Header - Begin -->
<!-- Road - Prolog - Begin -->
{{ScoringRow
{{ScoringRowScoring
   |scoringtype=Feature
  |selectorid=showRoad_PrologHeaderDuringGame
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |description=
   |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Protecting a phantom
'''Bonus scoring (prolog)'''
   |rows=
   |keepopen=true
}}


<!-- Peasant Revolt - Protecting Phantom - During Placement -->
<!-- Road - Watchtower -->
{{ScoringRow
{{ScoringGroupWatchtower
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |onfeature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on road}}
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting a phantom '''during placement'''
  |triggerrobbers=true
  |rules=
'''(-4)''' points{{ScoringHelperHansStatueText|for=phantom|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
}}


<!-- Peasant Revolt - Protecting Phantom - Header - End -->
<!-- Road - Tollkeeper - Begin -->
{{ScoringRowRoadTollkeeper
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Peasant Revolt - Protecting Phantom - End -->
<!-- Road - Prolog - End -->
{{ScoringEnd}}
{{ScoringRowEnd}}


|-
<!-- Road - Determine size of feature -->
! colspan="2" | '''Round 2C: Resolve Move the Wood'''
{{ScoringGroupSizeOfRoad
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |variant=duringgame
}}


<!--T:80-->
<!-- Road - Determine majority on road -->
|-
{{ScoringGroupMajorityRoad
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |variant=duringgame
}}


<!--T:81-->
<!-- Road - Feature Scoring - Begin -->
|- class="showStep2C_Empty"
{{ScoringGroupFeatureRoad
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
   |edition={{{1|{{ScoringDefaultEdition}}}}}
 
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
<!-- Shepherd/Flock - Begin -->  
  |variant=duringgame
{{ScoringBegin
   |id=shepherdflock
  |selectorid=showSheep
   |image={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
<!-- Road - Bonus Epilog -->
   |scoringtype=Meeple
{{ScoringGroupBonusEpilog
   |description=
   |edition={{{1|{{ScoringDefaultEdition}}}}}
'''{{Figure|name=Shepherd|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
   |mechanics=Road
   |rules=
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
'''1''' point / sheep depicted
   |image=
}}
}}


<!-- Shepherd/Flock - End -->
<!-- Road - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Fruit-Bearing Tree - Begin -->
<!-- City - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=fruitbearing
   |id=city
  |selectorid=showFruitBearingTrees
  |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
}}
}}


<!-- Fruit-Bearing Tree - Header - Begin -->
<!-- City - Bonus scoring (prolog) - Begin -->
{{ScoringRow
{{ScoringRowScoring
   |scoringtype=Feature
  |selectorid=showCity_PrologHeaderDuringGame
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |description=
   |description=
'''{{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-bearing trees}}'''
'''Bonus scoring (prolog)'''
   |rules=
   |keepopen=true
Two possible '''fruit actions'''
}}
  |rows=


<!-- Fruit-Bearing Tree - Harvesting -->
<!-- City - Watchtower -->
{{ScoringRow
{{ScoringGroupWatchtower
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |onfeature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on city}}
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]]
  |description=
'''Harvesting'''
  |triggerrobbers=true
  |rules=
'''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Fruit-Bearing Tree - Sell fruits -->
<!-- City - Bonus scoring (prolog) - End -->
{{ScoringRow
{{ScoringRowEnd}}
 
<!-- City - Determine size of city -->
{{ScoringGroupSizeOfCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
   |variant=duringgame
  |description=
}}
'''Selling'''
 
  |triggerrobbers=true
<!-- City - Determine count of coat of arms-->
   |rules=
{{ScoringGroupCoatOfArmsCity
Depends on number of tokens sold:<br />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<ul>
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
<li>1 token = '''3''' points</li>
  |variant=duringgame
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Fruit-Bearing Tree - Header - End -->
<!-- City - Determine majority in city -->
{{ScoringGroupMajorityCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}
}}


<!-- Fruit-Bearing Tree - End -->
<!-- City- Feature Scoring -->
{{ScoringEnd}}
{{ScoringGroupFeatureCity
 
   |edition={{{1|{{ScoringDefaultEdition}}}}}
<!-- Wonders of Humanity - Notre-Dame - Begin -->
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
{{ScoringBegin
  |variant=duringgame
   |id=worndersnotredame
  |selectorid=showWondersOfHumanity
  |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|{{ScoringBeginImageSize}}|link=]]
   |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
<!-- City - Bonus Epilog -->
  |scoringtype=Feature
{{ScoringGroupBonusEpilog
   |image={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description=
  |mechanics=City
{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Notre-Dame}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |triggerrobbers=true
  |rules=
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
<ul>
<li>Monastic buildings are: {{ScoringHelperMonasticBuildingsList|edition={{{1|{{ScoringDefaultEdition}}}}}|size=x20px}}
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
}}
}}


<!-- Wonders of Humanity - Notre-Dame - End -->
<!-- City - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Messenger - C1 Rules Message - Step 2C  -->
<!-- Monastic Building - Begin -->
{{ScoringRowMessage
{{ScoringBegin
   |id=messages2c
   |id=monastery
}}
 
<!-- Monastic Building - Feature Scoring -->
{{ScoringGroupFeatureMonastery
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |selectorid=showStep2C_Messages
   |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
  |variant=duringgame
}}
}}


|}
<!-- Monastic Building - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=MonasticBuilding
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
}}


<!--T:293-->
<!-- Monastic Building - End -->  
<span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
{{ScoringEnd}}


<!--T:89-->
<!-- Farmer & Barn 1 - Begin -->  
</div></div><!-- Close box -->
{{ScoringBegin
  |id=farmerbarn1
  |selectorid=showBarn
}}


<!--T:90-->
<!-- Farmer & Barn 1 - Figure Scoring -->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{ScoringGroupFigureBarn
<div class="wica-box-header wica-scoring wica-visible" id="phase_3">
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
  |variant=duringgame1
</div>
}}
<div class="wica-box-body wica-scoring wica-visible">


<!--T:91-->
<!-- Farmer & Barn 1 - Bonus Epilog -->
{| class="" width="100%"
{{ScoringGroupBonusEpilog
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
! colspan="2" | '''Round 3 - Scoring phase'''
  |mechanics=FarmerAndBarn
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
  |image=
}}


<!--T:92-->
<!-- Farmer & Barn 1 - End -->  
|-
{{ScoringEnd}}
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>'''</div>


<!--T:93-->
<!-- Farmer & Barn 2 - Begin -->  
|-
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!--T:94-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>'''</div>
 
<!-- Road - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=road
   |id=farmerbarn2
  |selectorid=showBarn
}}
}}


<!-- Road - Prolog - Begin -->
<!-- Farmer & Barn 2 - Figure Scoring -->
{{ScoringRowScoring
{{ScoringGroupFigureBarn
  |selectorid=showRoad_PrologHeaderDuringGame
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |variant=duringgame2
   |description=
'''Bonus scoring (prolog)'''
  |keepopen=true
}}
}}


<!-- Road - Watchtower -->
<!-- Farmer & Barn 1 - Bonus Epilog -->
{{ScoringGroupWatchtower
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |onfeature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on road}}
   |machanics=FarmerAndBarn
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
  |image=
}}
}}


<!-- Road - Tollkeeper - Begin -->
<!-- Farmer & Barn 2 - End -->  
{{ScoringRowRoadsTollkeepers
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!-- Road - Prolog - End -->
<!-- Castle - Begin -->  
{{ScoringRowEnd}}
{{ScoringBegin
 
   |id=castle_scoring
<!-- Road - Determine size of feature -->
   |selectorid=showCastles
{{ScoringGroupSizeOfRoad
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |variant=duringgame
}}
}}


<!-- Road - Determine majority on road -->
<!-- Castle - Feature Scoring - Begin -->
{{ScoringGroupMajorityOnRoad
{{ScoringRowScoring
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |triggerteacher=true
   |variant=duringgame
  |triggerrobbers=true
}}
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
   |keepopen=true
}}


<!-- Road - Feature Scoring - Begin -->
<!-- Castle - Castles -->
{{ScoringGroupRoadFeature
{{ScoringRowCastles
  |edition={{{1|ScoringDefaultEdition}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Road - Bonus Epilog -->
<!-- Castle - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |extrarules=
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}
 
<!-- Castle - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |mechanics=Road
   |feature=Castle
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |image=
}}
}}


<!-- Road - End -->
<!-- Castle - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- City - Begin -->
<!-- Baba Yaga's Hut - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=city
   |id=babayagahut
  |selectorid=showRussianPromos
}}
}}


<!-- City - Bonus scoring (prolog) - Begin -->
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringRowScoring
{{ScoringGroupFeatureBabaYaga
  |selectorid=showCity_PrologHeaderDuringGame
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |variant=duringgame
   |description=
'''Bonus scoring (prolog)'''
  |keepopen=true
}}
}}


<!-- City - Watchtower -->
<!-- Baba Yaga's Hut - Bonus Epilog -->
{{ScoringGroupWatchtower
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |onfeature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on city}}
   |feature=BabaYagaHut
}}
}}


<!-- City - Bonus scoring (prolog) - End -->
<!-- Baba Yaga's Hut - End -->  
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- City - Determine size of city -->
<!-- Garden - Begin -->  
{{ScoringGroupSizeOfCity
{{ScoringBegin
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |id=garden
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |selectorid=showAbbotAndGardens_Full
   |variant=duringgame
}}
}}


<!-- City - Determine count of coat of arms-->
<!-- Garden - Feature Scoring -->
{{ScoringGroupCoatOfArmsInCity
{{ScoringGroupFeatureGarden
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- City - Determine majority in city -->
<!-- Garden - Bonus Epilog -->
{{ScoringGroupMajorityInCity
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |feature=Garden
   |variant=duringgame
}}
 
<!-- Garden - End -->
{{ScoringEnd}}
 
<!-- German Castle - Begin -->
{{ScoringBegin
  |id=germancastle
   |selectorid=showGermanCastles
}}
}}


<!-- City- Feature Scoring -->
<!-- German Castle - Feature Scoring -->
{{ScoringGroupRoadFeature
{{ScoringGroupFeatureGermanCastle
   |edition={{{1|ScoringDefaultEdition}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- City - Bonus Epilog -->
<!-- German Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |mechanics=City
   |feature=GermanCastle
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |image=
}}
}}


<!-- City - End -->
<!-- German Castle - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Monastic Building - Begin -->
<!-- German Cathedral - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=monastery
   |id=germancathedral
  |selectorid=showGermanCathedrals
}}
}}


<!-- Monastic Building - Feature Scoring - Begin -->
<!-- German Cathedral - Determine legth of roads -->
{{ScoringRowScoring
{{ScoringGroupSizeOfRoad
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
   |variant=duringgame
  |triggercastle=true
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |triggerringmaster=true
   |feature=GermanCathedral
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
   |keepopen=true
}}
}}


<!-- Monastic Building - Monasteries -->
{{ScoringGroupFeatureGermanCathedral
{{ScoringRowMonasteries
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |varian=duringgame
}}
}}


<!-- Monastic Building - Land Surveyors - Tiles - Begin -->
<!-- German Cathedral - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
  |dynamicselector=['OR','showLandSurveyors','showLandSurveyors2']
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Surveyor
   |feature=GermanCathedral
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|link=]]
}}
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Land surveyors}}''' action for monastic features
   |corefeature=true
  |rules=
  |rows=


{{ScoringRow
<!-- German Cathedral - End -->
  |selectorid=showLandSurveyors
{{ScoringEnd}}
  |scoringtype=Surveyor
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|link=]]
  |description=
'''Hermit Monastery''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(-1)''' point / {{TileIcon|size=15px}} tile with city segment(s)<span show="showCityBridges"> or a wooden city bridge</span>
}}


{{ScoringRow
<!-- Cemetery - Begin -->
   |selectorid=showLandSurveyors
{{ScoringBegin
   |scoringtype=Surveyor
   |id=cemetery
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|link=]]
   |selectorid=showCemeteries
  |description=
'''Pilgrimage Route''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(+1)''' point / {{TileIcon|size=15px}} tile with road segment(s)<span show="showBridges"> or a wooden bridge</span>
}}
}}


{{ScoringRow
<!-- Cemetery - Feature Scoring -->
  |selectorid=showLandSurveyors
{{ScoringGroupFeatureCemetery
  |scoringtype=Surveyor
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|link=]]
  |description=
'''Wealth''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(+3)''' point / feature
}}
 
{{ScoringRow
  |selectorid=showLandSurveyors2
  |scoringtype=Surveyor
  |image=[[File:Land_Surveyors_2_C2_Scoring_Explanation_03.png|60px|link=]]
  |description=
'''Poverty''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
}}
 
<!-- Monastic Building - Land Surveyors - Tiles - End -->
}}
 
<!-- Monastic Building - Vineyards -->
{{ScoringRowMonasteriesVineyards
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Monastic Building - Little Buildings -->
<!-- Cemetery - Bonus Epilog -->
{{ScoringRowLittleBuildings
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |position=
   |feature=Cemetery
on neighboring tiles
}}
}}


<!-- Monastic Building - Ghosts -->
<!-- Cemetery - End -->  
{{ScoringRowGhosts
{{ScoringEnd}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
 
<!-- Haunted Castle - Begin -->
{{ScoringBegin
   |id=hountedcastle
  |selectorid=showHauntedCastles
}}
}}


<!-- Monastic Building - Challenge -->
<!-- Haunted Castle - Feature Scoring -->
{{ScoringRowMonasteriesChallenge
{{ScoringGroupFeatureHauntedCastle
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Monastic Building - Hans Statue -->
<!-- Haunted Castle - Bonus Epilog -->
{{ScoringRowHansStatue
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showShrines"> or {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showAbbey"> or {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showMonasteries"> or {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|text=German monastery or Dutch & Belgian monastery or Japanese building}}</span><span class="showDarmstadt"> or {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
   |feature=HauntedCastle
}}
}}


<!-- Monastic Building - Feature Scoring - End -->  
<!-- Haunted Castle - End -->  
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- Monastic Building - Bonus Epilog - Begin -->
<!-- Fortune Teller - Begin -->  
{{ScoringRowBonusEpilog
{{ScoringBegin
   |selectorid=showMonasticBuilding_EpilogHeaderDuringGame
   |id=fortuneteller
   |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
   |selectorid=showFortuneTeller
  |keepopen=true
}}
}}


<!-- Monastic Building - Teacher -->
<!-- Fortune Teller - Feature Scoring -->
{{ScoringRowTeacher
{{ScoringGroupFeatureFortuneTeller
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Monastic Building - Darmstadt Churches -->
<!-- Fortune Teller - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
  |selectorid=showDarmstadt
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |mechanics=Feature
  |triggerrobbers=true
   |feature=FortuneTellerTent
  |robbersplus=true
  |image={{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |description=
For a '''Darmstadt Church'''
   |rules=
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
}}
}}


<!-- Monastic Building - Markets of Leipzig -->
<!-- Fortune Teller - End -->  
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showMarketsOfLeipzig
 
  |scoringtype=Meeple
<!-- Vista - Begin -->
  |triggerrobbers=true
{{ScoringBegin
  |robbersplus=true
   |id=vista
  |image={{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |selectorid=showVistas
   |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Bookbinders quarter
   |rules=
'''(+4)''' points / scored feature<br />
<ul>
<li>The feature has to be occupied by any player</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
</ul>
}}
}}


<!-- Monastic Building - Ringmaster -->
<!-- Vista - Feature Scoring -->
{{ScoringRowRingmaster
{{ScoringGroupFeatureVista
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |extrarules=
   |variant=duringgame
<li class="showNonBasicMonasticBuildingForRingmaster">The ringmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li>
}}
}}


<!-- Monastic Building - Fairy -->
<!-- Vista - Bonus Epilog -->
{{ScoringRowFairy
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Vista
}}
}}


<!-- Monastic Building - Bonus Epilog - End -->
<!-- Vista - End -->
{{ScoringRowEnd}}
 
<!-- Monastic Building - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Farmer & Barn 1 - Begin -->  
<!-- Obelisk - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=farmerbarn1
   |id=obelisk
   |selectorid=showBarn
   |selectorid=showObelisk
}}
}}


{{ScoringGroupBarnFigure
<!-- Obelisk - Special Figure Scoring -->
{{ScoringGroupFigureObelisk
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame1
   |variant=duringgame
}}
}}


<!-- Farmer & Barn 1 - Bonus Epilog -->
<!-- Obelisk - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |mechanics=FarmerAndBarn
   |feature=Obelisk
   |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
   |mechanics=Figure
  |image=
}}
}}


<!-- Farmer & Barn 1 - Bonus Epilog - Begin -->
<!-- Obelisk - End -->
{{ScoringRowBonusEpilog
{{ScoringEnd}}
   |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
 
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
<!-- Decinsky Sneznik - Begin -->
   |keepopen=true
{{ScoringBegin
   |id=decinskysneznik
   |selectorid=showDecinskySneznik
}}
}}


<!-- Farmer & Barn 1 - Teacher -->
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringRowTeacher
{{ScoringGroupFigureDecinskySneznik
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Farmer & Barn 1 - Robber -->
<!-- DecinskySneznik - Bonus Epilog -->
{{ScoringRowRobber
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=ObservationTower
  |mechanics=Figure
}}
}}


<!-- Farmer & Barn 1 - Ringmaster -->
<!-- Decinsky Sneznik - End -->
{{ScoringRowRingmaster
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- Farmer & Barn 1 - Fairy -->
{{ScoringRowFairy
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- Farmer & Barn 1 - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Farmer & Barn 1 - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Farmer & Barn 2 - Begin -->  
<!-- Wetland - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=farmerbarn2
   |id=wetland
   |selectorid=showBarn
   |selectorid=showWetlands
}}
}}


{{ScoringGroupBarnFigure
<!-- Wetland - Tile Scoring -->
{{ScoringGroupTileWetland
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame2
   |variant=duringgame
}}
}}


<!-- Farmer & Barn 1 - Bonus Epilog -->
<!-- Wetland - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |machanics=FarmerAndBarn
   |feature=Wetland
   |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
   |mechanics=Tile
   |image=
   |template=Feature
}}
}}


<!-- Farmer & Barn 2 - Bonus Epilog - Begin -->
<!-- Wetland - End -->
{{ScoringRowBonusEpilog
{{ScoringEnd}}
  |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
 
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
<!--T:257-->
  |image=
|-
  |keepopen=true
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>
}}
 
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep3C_Complete"
| colspan="2" |


<!-- Farmer & Barn 2 - Teacher -->
<!-- Circus - Begin -->
{{ScoringRowTeacher
{{ScoringBegin
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |id=bigtop
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
}}


<!-- Farmer & Barn 2 - Robber -->
<!-- Circus - Circus -->
{{ScoringRowRobber
{{ScoringRowCircus
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Farmer & Barn 2 - Ringmaster -->
<!-- Circus - Hans Statue -->
{{ScoringRowRingmaster
{{ScoringRowHansStatue
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Farmer & Barn 2 - Fairy -->
<!-- Circus - End -->
{{ScoringRowFairy
  |edition={{{1|{{ScoringDefaultEdition}}}}}
}}
 
<!-- Farmer & Barn 2 - Bonus Epilog - End -->
{{ScoringRowEnd}}
 
<!-- Farmer & Barn 2 - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Castle - Begin -->  
<!-- Beting Office - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=castle_scoring
   |id=betoffice
   |selectorid=showCastles
   |selectorid=showBets
}}
}}


<!-- Castle - Feature Scoring - Begin -->
<!-- Betting Office - Special Figure Scoring -->
{{ScoringRowScoring
{{ScoringGroupFeatureBettingOffice
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |triggerteacher=true
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
  |keepopen=true
}}
 
<!-- Castle - Castles -->
{{ScoringRowCastles
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Castle - Ghosts -->
<!-- Betting Office - End -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |extrarules=
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}
 
<!-- Castle - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Castle
}}
 
<!-- Castle - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Baba Yaga's Hut - Begin -->
<!-- Gingerbread Man - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=babayagahut
   |id=gingerbreadman3c
   |selectorid=showRussianPromos
   |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Baba Yaga's Hut - Feature Scoring -->
<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringGroupBabaYagaFeature
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |line=false
   |variant=duringgame
  |scoringtype=Meeple
  |description=
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
  |triggerrobbers=true
   |rules=
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
}}


<!-- Baba Yaga's Hut - Bonus Epilog -->
<!-- Gingerbread Man - Hans Statue -->
{{ScoringGroupBonusEpilog
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=BabaYagaHut
   |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}
}}


<!-- Baba Yaga's Hut - End -->  
<!-- Gingerbread Man - End -->
{{ScoringEnd}}
{{ScoringRowEnd}}


<!-- Garden - Begin -->  
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringBegin
{{ScoringRowMessage
   |id=garden
   |id=messages3c
  |selectorid=showAbbotAndGardens_Full
}}
 
<!-- Garden - Feature Scoring -->
{{ScoringGroupGardenFeature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |selectorid=showMessages_ForC1
}}
}}


<!-- Garden - Bonus Epilog -->
|}
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Garden
}}


<!-- Garden - End -->  
</div><!-- Close box -->
{{ScoringEnd}}


<!-- German Castle - Begin -->  
<!--T:116-->
{{ScoringBegin
</div><!-- Top and Bottom spacing  -->
  |id=germancastle
  |selectorid=showGermanCastles
}}


<!-- German Castle - Feature Scoring -->
<!--T:266-->
{{ScoringGroupGermanCastleFeature
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
  |variant=duringgame
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
}}
</div>
<div class="wica-box-body wica-additional-actions wica-visible">


<!-- German Castle - Bonus Epilog -->
<!--T:267-->
{{ScoringGroupBonusEpilog
{| class="showPhase4_Complete" width="100%"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |feature=GermanCastle
! colspan="2" | '''Round 4 - End of turn'''
}}


<!-- German Castle - End -->  
<!--T:268-->
{{ScoringEnd}}
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>


<!-- German Cathedral - Begin -->
<!--T:269-->
{{ScoringBegin
|- class="showStep4A_Empty"
  |id=germancathedral
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |selectorid=showGermanCathedrals
}}


<!-- German Cathedral - Determine legth of roads -->
|- class="showStep4A_Complete"
{{ScoringGroupSizeOfRoad
| colspan="2" |  
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}


{{ScoringGroupGermanCathedralFeature
<!-- Catapult - Begin -->
   |edition={{{1|{{ScoringDefaultEdition}}}}}
{{ScoringBegin
   |varian=duringgame
  |id=catapult
  |selectorid=showCatapult
   |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}
}}


<!-- German Cathedral - Bonus Epilog -->
<!-- Catapult - Catapult - Begin -->
{{ScoringGroupBonusEpilog
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |line=false
   |feature=GermanCathedral
   |scoringtype=Feature
}}
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
 
   |description=
<!-- German Cathedral - End -->
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
{{ScoringEnd}}
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=
 
<!-- Catapult - Target - Begin -->  
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=


<!-- Cemetery - Begin -->
{{ScoringRow
{{ScoringBegin
  |scoringtype=Feature
   |id=cemetery
   |description=Token which lands '''closest to the target''' fair tile
   |selectorid=showCemeteries
   |rules=Hurler '''5''' points
}}
}}


<!-- Cemetery - Feature Scoring -->
<!-- Catapult - Target - End -->  
{{ScoringGroupCemeteryFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Cemetery - Bonus Epilog -->
<!-- Catapult - Play Catch  - Begin -->  
{{ScoringGroupBonusEpilog
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |feature=Cemetery
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
   |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Caught'''
   |rules=Catcher '''5''' points
}}
}}


<!-- Cemetery - End -->
{{ScoringRow
{{ScoringEnd}}
  |scoringtype=Feature
 
   |description='''Not caught — and not far enough'''
<!-- Haunted Castle - Begin -->
   |rules=Catcher '''5''' points
{{ScoringBegin
   |id=hountedcastle
   |selectorid=showHauntedCastles
}}
}}


<!-- Haunted Castle - Feature Scoring -->
{{ScoringRow
{{ScoringGroupHauntedCastleFeature
   |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description='''Not caught — but far enough'''
   |variant=duringgame
   |rules=Hurler '''5''' points
}}
}}


<!-- Haunted Castle - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
   |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description='''Touched — but not caught'''
   |feature=HauntedCastle
   |rules=Hurler '''5''' points
}}
}}


<!-- Haunted Castle - End -->  
<!-- Catapult - Play Catch - End -->  
{{ScoringEnd}}
}}


<!-- Fortune Teller - Begin -->  
<!-- Catapult - Catapult - End -->
{{ScoringBegin
  |id=fortuneteller
  |selectorid=showFortuneTeller
}}
}}


<!-- Fortune Teller - Feature Scoring -->
<!-- Catapult - End -->
{{ScoringGroupFortuneTellerFeature
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!-- Fortune Teller - Bonus Epilog -->
<!-- Courier  - Begin -->  
{{ScoringGroupBonusEpilog
{{ScoringBegin
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |id=courier
   |feature=FortuneTellerTent
  |selectorid=showCourier
  |scoringtype=Meeple
  |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
<!-- Courier - Courier -->
{{ScoringRow
   |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> in 9 square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement.
}}
}}


<!-- Fortune Teller - End -->  
<!-- Courier - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Vista - Begin -->
<!-- Messenger - C2 -->
{{ScoringBegin
{{ScoringGroupMessengerTiles
   |id=vista
   |id=messenger
   |selectorid=showVistas
   |selectorid=showMessages_ForC2
  |edition=C2
}}
}}


<!-- Vista - Feature Scoring -->
<!-- Messenger - C1 Rules Message -->
{{ScoringGroupVistaFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Vista - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Vista
}}
 
<!-- Vista - End -->
{{ScoringEnd}}
 
<!-- Obelisk - Begin -->
{{ScoringBegin
  |id=obelisk
  |selectorid=showObelisk
}}
 
<!-- Obelisk - Special Figure Scoring -->
{{ScoringGroupObeliskFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Obelisk - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Obelisk
  |mechanics=Figure
}}
 
<!-- Obelisk - End -->
{{ScoringEnd}}
 
<!-- Decinsky Sneznik - Begin -->
{{ScoringBegin
  |id=decinskysneznik
  |selectorid=showDecinskySneznik
}}
 
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringGroupDecinskySneznikFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- DecinskySneznik - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=ObservationTower
  |mechanics=Figure
}}
 
<!-- Decinsky Sneznik - End -->
{{ScoringEnd}}
 
<!-- Wetland - Begin -->
{{ScoringBegin
  |id=wetland
  |selectorid=showWetlands
}}
 
<!-- Wetland - Tile Scoring -->
{{ScoringGroupWetlandTile
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Wetland - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Wetland
  |mechanics=Tile
  |template=Feature
}}
 
<!-- Wetland - End -->
{{ScoringEnd}}
 
<!--T:257-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>
 
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Circus - Begin -->
{{ScoringBegin
  |id=bigtop
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
 
<!-- Circus - Circus -->
{{ScoringRowCircus
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Circus - End -->
{{ScoringEnd}}
 
<!-- Beting Office - Begin -->
{{ScoringBegin
  |id=betoffice
  |selectorid=showBets
}}
 
<!-- Betting Office - Special Figure Scoring -->
{{ScoringGroupBettingOfficeFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Betting Office - End -->
{{ScoringEnd}}
 
<!-- Gingerbread Man - Begin -->
{{ScoringBegin
  |id=gingerbreadman3c
  |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringRow
  |line=false
  |scoringtype=Meeple
  |description=
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
  |triggerrobbers=true
  |rules=
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
 
<!-- Gingerbread Man - Hans Statue -->
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}
 
<!-- Gingerbread Man - End -->
{{ScoringRowEnd}}
 
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringRowMessage
  |id=messages3c
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
 
|}
 
</div><!-- Close box -->
 
<!--T:116-->
</div><!-- Top and Bottom spacing  -->
 
<!--T:266-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
 
<!--T:267-->
{| class="showPhase4_Complete" width="100%"
|-
! colspan="2" | '''Round 4 - End of turn'''
 
<!--T:268-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>
 
<!--T:269-->
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Catapult - Begin -->
{{ScoringBegin
  |id=catapult
  |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}
 
<!-- Catapult - Catapult - Begin -->
{{ScoringRow
  |line=false
  |scoringtype=Feature
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=
 
<!-- Catapult - Target - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description=Token which lands '''closest to the target''' fair tile
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Target - End -->
}}
 
<!-- Catapult - Play Catch  - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
  |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Caught'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — and not far enough'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — but far enough'''
  |rules=Hurler '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Touched — but not caught'''
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Play Catch - End -->
}}
 
<!-- Catapult - Catapult - End -->
}}
 
<!-- Messenger - C1 Rules Message - Catapult -->
{{ScoringRowMessage
{{ScoringRowMessage
   |id=messages4a
   |id=messages4a
Line 2,218: Line 1,972:
}}
}}


<!-- Catapult - End -->
<!-- Snake and Ladders - Phase 4 - End -->
{{ScoringEnd}}
{{ScoringGroupSnakesAndLadders
 
   |id=snakesandladders4
<!-- Messenger - C2 -->
   |edition={{{1|{{ScoringDefaultEdition}}}}}
{{ScoringGroupMessengerTiles
   |variant=duringgame
   |id=messenger
   |selectorid=showMessages_ForC2
   |edition=C2
}}
}}


Line 2,305: Line 2,056:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Courier  - Begin -->
|- class="showStep4B_Complete"
{{ScoringBegin
| colspan="2" |  
  |id=courier
  |selectorid=showCourier
  |scoringtype=Meeple
  |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Courier - Courier -->
{{ScoringRow
  |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature after movement of {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}}.
}}
 
<!-- Messenger - C1 Rules Message - Courier -->
{{ScoringRowMessage
  |id=messages4b
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |dynamicselector=['AND','showCourier','showMessages_ForC1']
}}
 
<!-- Courier - End -->
{{ScoringEnd}}


<!--T:284-->
<!--T:284-->

Latest revision as of 21:50, 29 April 2024


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This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence

To-Do

  • Tile placement scoring by the Spring rules
  • Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
  • Gingerbread man action in cities
  • Scoring City and Road to one group template, also for final scoring
  • Barn 1/2 bonus epilog to one template
  • Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
  • road bonus epilog for road, add leipzig, roadgermancathedral separated template
  • Peasant revolt of meeple and peasant revolt of phantom collation
  • Add fan expansions
    • Bards - no double well, update well that it's like Coat of arms in city, but on road
    • Bards - use template in Group Barn Figure and also in Group Farm Feature
    • Courier scoring - new scoring, check Matisek
    • Castle Lords - final scoring as regular road
    • Cleric & Serf final scoring
    • Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
  • WoF Plague - remove 0 points, players is not scoring
  • Make a review and compare with original old revision before templates
  • City - determine coat of arms - proper images with correct coat of arms tile


Expansion selector



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Scoring during the game



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