Difference between revisions of "Carcassonne Scoring During Turn Sequence"

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<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
== To-Do ==
== To-Do ==
* Join 2b actions for Gifts to one ScoreBegin/ScoreEnd session
* Gingerbread man action in cities
* Gingerbread man action in cities
* Scoring City and Road to one group template, also for final scoring
* Scoring City and Road to one group template, also for final scoring
Line 246: Line 247:
  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
  |phase=2B-1
  |phase=2B<span class="showPhantom">-1</span>
  |content=
  |content=
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
Line 255: Line 256:
<!-- Summary - Phase 2B-2 -->
<!-- Summary - Phase 2B-2 -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |selectorid=showStep2B-2_Complete
  |dynamicselector=['AND','showPhantom','showStep2B-2_Complete']
  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
Line 296: Line 297:
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monasterie|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
Line 432: Line 433:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


|-
|- class="showStep1A_Complete"
| colspan="2" |  
| colspan="2" |  


Line 473: Line 474:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


|-
|- class="showStep1B_Complete"
| colspan="2" |
| colspan="2" |  
 
<!-- Wheel Of Fortune - Perform Events - Begin -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description='''Perform Events'''
}}


<!-- Wheel Of Fortune - Perform Events - Begin -->
<!-- Wheel Of Fortune - Perform Events - Begin -->
{{ScoringEnd}}
<!-- Wheel Of Fortune - Crown - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=wheeloffortune
   |id=wheeloffortune
Line 493: Line 483:
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |description='''Crown'''
   |description='''Perform Events'''
}}
}}


<!-- Wheel Of Fortune - Fortune -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
'''Wheel Of Fortune -  Fortune:''' Current player only
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
Three possible options:
'''3''' points
  |rows=
}}


<!-- Wheel Of Fortune - Tax -->
{{ScoringRow
{{ScoringRow
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
   |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]]
   |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
'''Wheel Of Fortune -  Tax:''' All players with knights
  |triggerrobbers=true
   |rules=
   |rules=
'''3''' points
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
}}
}}


<!-- Wheel Of Fortune - Famine -->
{{ScoringRow
{{ScoringRow
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
   |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]]
   |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
'''Wheel Of Fortune -  Famine:''' All players with farmers
   |rules=
   |triggerrobbers=true
'''6''' points
  |rows=
}}


{{ScoringRow
<!-- Wheel Of Fortune - Famine - City -->
{{ScoringRowFieldCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |variant=WheelOfFortune
  |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]]
   |points=1
  |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
   |rules=
'''3''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>
}}
}}


<!-- Wheel Of Fortune - Famine - Castles -->
{{ScoringRowFieldCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=2
}}
}}


<!-- Wheel Of Fortune - Crown - End -->
<!-- Wheel Of Fortune - Famine - Pig -->
{{ScoringEnd}}
{{ScoringRowFieldPig
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}
 
<!-- Wheel Of Fortune - Famine - Pig-herd -->
{{ScoringRowFieldPigHerd
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}


<!-- Wheel Of Fortune - Fortune - Begin -->
<!-- Wheel Of Fortune - Famine - End -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
  |name=Fortune
}}
}}


<!-- Wheel Of Fortune - Storm -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Fortune:''' Current player only
'''Wheel Of Fortune -  Storm:''' All players
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
}}
 
<!-- Wheel Of Fortune - Fortune - Begin -->
{{ScoringEnd}}
 
<!-- Wheel Of Fortune - Tax - Begin -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description='''Tax'''
}}
}}


<!-- Wheel Of Fortune - Inquisition -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Inquisition:''' All players with monks
  |triggerrobbers=true
  |rules=
'''2''' points / monk
}}
 
<!-- Wheel Of Fortune - Plague -->
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
'''Wheel Of Fortune -  Tax:''' All players with knights
'''Wheel Of Fortune -  Plague:''' All players
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
'''0''' points
<ul>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
}}
}}


<!-- Wheel Of Fortune - Tax - Begin -->
<!-- Wheel Of Fortune - Perform Events - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wheel Of Fortune - Famine - Begin -->
<!-- Wheel Of Fortune - Crown - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showWheelOfFortune
   |selectorid=showWheelOfFortune
   |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
   |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |description='''Famine'''
   |description='''Crown'''
}}
}}


<!-- Wheel Of Fortune - Famine - Rows - Begin -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Meeple
   |description=
   |description=
'''Wheel Of Fortune -  Famine:''' All players with farmers
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
   |triggerrobbers=true
   |triggerrobbers=true
  |rules=
Three possible options:
   |rows=
   |rows=


<!-- Wheel Of Fortune - City -->
{{ScoringRow
{{ScoringRowFieldCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=WheelOfFortune
   |scoringtype=Meeple
   |points=1
   |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
  |rules=
'''3''' points
}}
}}


<!-- Wheel Of Fortune - Castles -->
{{ScoringRow
{{ScoringRowFieldCastle
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=WheelOfFortune
   |scoringtype=Meeple
   |points=2
   |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
  |rules=
'''6''' points
}}
}}


<!-- Wheel Of Fortune - Pig -->
{{ScoringRow
{{ScoringRowFieldPig
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=WheelOfFortune
   |scoringtype=Meeple
   |points=+1
  |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]]
  |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
   |rules=
'''3''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>
}}
}}


<!-- Wheel Of Fortune - Pig-herd -->
{{ScoringRowFieldPigHerd
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}
}}


<!-- Wheel Of Fortune - Famine - Rows - End -->
<!-- Wheel Of Fortune - Crown - End -->
}}
 
<!-- Wheel Of Fortune - Famine - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wheel Of Fortune - Storm - Begin -->
<!-- Peasant Revolt - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showWheelOfFortune
  |id=peasantrevolt
   |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]]
   |selectorid=showPeasantRevolts
   |name=Storm
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
   |description='''Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt'''
}}
}}


{{ScoringRow
{{ScoringRow
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
'''Wheel Of Fortune -  Storm:''' All players
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
}}
}}


<!-- Wheel Of Fortune - Storm - End -->
<!-- Peasant Revolt - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Wheel Of Fortune - Inquisition - Begin -->
<!-- Gift - Road Sweeper - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showWheelOfFortune
  |id=gifts
   |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]]
   |selectorid=showGifts
   |name=Inquisition
   |image=[[File:Gifts_C2_Card_02.png|{{ScoringBeginImageSize}}|link=]]
   |name=Road Sweeper
}}
}}


<!-- Gift - Road Sweeper - Scoring -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
   |description=
   |description=
'''Wheel Of Fortune -  Inquisition:''' All players with monks
'''{{GiftsLink|logo=hide}}:''' Road Sweeper
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''2''' points / monk
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
}}
<ul>
 
<li>The active player does not even need to occupy the feature</li>
<!-- Wheel Of Fortune - Storm - End -->
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
{{ScoringEnd}}
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
 
</ul>
<!-- Wheel Of Fortune - Plague - Begin -->
{{ScoringBegin
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]]
  |name=Plague
}}
}}


<!-- Gift - Road Sweeper - Ghosts -->
{{ScoringRow
{{ScoringRow
   |line=false
   |selectorid=showGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image={{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |description=
   |description=
'''Wheel Of Fortune -  Plague:''' All players
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Ghost(s)}}'''
  |triggerrobbers=true
   |rules=
   |rules=
'''0''' points
'''(-2)''' points / {{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<ul>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
}}
}}


<!-- Wheel Of Fortune - Plague - End -->
<!-- Gift - Road Sweeper - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Peasant Revolt - Begin -->
<!-- Gift - Cash Out - Begin -->
{{ScoringBegin
{{ScoringBegin
  |id=peasantrevolt
   |selectorid=showGifts
   |selectorid=showPeasantRevolts
   |image=[[File:Gifts_C2_Card_03.png|{{ScoringBeginImageSize}}|link=]]
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name=Cash Out
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt'''
}}
}}


{{ScoringRow
{{ScoringRow
  |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Feature
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type'''
'''{{GiftsLink|logo=hide}}:''' Cash Out
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
'''2''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
}}
}}


<!-- Peasant Revolt - End -->
<!-- Gift - Cash Out - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Gift - Road Sweeper - Begin -->
<!-- Messenger - C1 Rules Message - Step 1B -->
{{ScoringBegin
{{ScoringRowMessage
   |id=gifts
   |id=messages1b
   |selectorid=showGifts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image=[[File:Gifts_C2_Card_02.png|{{ScoringBeginImageSize}}|link=]]
   |selectorid=showStep1B_Messages
   |name=Road Sweeper
}}
}}


<!-- Gift - Road Sweeper - Scoring -->
|}
{{ScoringRow
 
  |line=false
<!--T:57-->
  |edition={{{1|{{ScoringDefaultEdition}}}}}
{| class="showPhase1_Complete" width="100%"
  |scoringtype=Feature
|-
  |description=
! colspan="2" | '''Round 1C - After drawing and placing tile'''
'''{{GiftsLink|logo=hide}}:''' Road Sweeper
  |triggerrobbers=true
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
}}


<!-- Gift - Road Sweeper - Ghosts -->
<!--T:58-->
{{ScoringRow
|-
  |selectorid=showGhosts
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;"">'''Step 1C: Place the Tile'''</div>
  |scoringtype=Meeple
 
  |image={{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
<!--T:59-->
  |description=
|- class="showStep1C_Empty"
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Ghost(s)}}'''
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
  |rules=
'''(-2)''' points / {{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}


<!-- Gift - Road Sweeper - End -->
|- class="showStep1C_Complete"
{{ScoringEnd}}
| colspan="2" |


<!-- Gift - Cash Out - Begin -->
<!-- Wind Rose - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showGifts
  |id=windrose
   |image=[[File:Gifts_C2_Card_03.png|{{ScoringBeginImageSize}}|link=]]
   |selectorid=showWindRoses
   |name=Cash Out
   |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose}}
}}
}}


{{ScoringRow
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
   |description=
   |description=
'''{{GiftsLink|logo=hide}}:''' Cash Out
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose placement}}''' on correct quadrant
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''2''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
'''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
}}
}}


<!-- Gift - Cash Out - End -->
<!-- Wind Rose - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Messenger - C1 Rules Message - Step 1B -->
<!-- Spiel Doch 2/2018 - Begin -->
{{ScoringRowMessage
{{ScoringBegin
   |id=messages1b
   |selectorid=showSpielDoch2018
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
   |selectorid=showStep1B_Messages
   |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
}}
}}


|}
{{ScoringRow
 
  |scoringtype=Feature
<!--T:57-->
  |description=
{| class="showPhase1_Complete" width="100%"
'''{{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
|-
  |triggerrobbers=true
! colspan="2" | '''Round 1C - After drawing and placing tile'''
  |rules=
<ul>
<li>'''Basic rules:'''
<ul>
<li>'''0''' points</li>
</ul>
</li>
<li>
'''Variant rules:'''
<ul>
<li>'''5''' points</li>
</ul>
</li>
</ul>
}}


<!--T:58-->
<!-- Spiel Doch 2/2018 - End -->
|-
{{ScoringEnd}}
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1C: Place the Tile'''


<!--T:59-->
<!-- 20th Anniversary Expansion - Begin -->
|- class="showStep1C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|-
| colspan="2" |
 
<!-- Wind Rose - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=windrose
   |id=20thanniversary
   |selectorid=showWindRoses
   |selectorid=20thAnniversaryExpansion
   |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose}}
   |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


Line 829: Line 831:
   |scoringtype=Feature
   |scoringtype=Feature
   |description=
   |description=
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose placement}}''' on correct quadrant
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
'''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
}}
}}


<!-- Wind Rose - End -->
<!-- 20th Anniversary Expansion - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Spiel Doch 2/2018 - Begin -->
<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
{{ScoringBegin
{{ScoringBegin
   |selectorid=showSpielDoch2018
  |id=worndersstonehenge
   |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
   |selectorid=showWondersOfHumanity
   |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
   |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
{{ScoringRow
   |scoringtype=Feature
   |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
   |description=
'''{{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Stonehenge}}
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''3''' points for each occupied road completed by the wonder's owner
<ul>
<ul>
<li>'''Basic rules:'''
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
<ul>
<li>'''0''' points</li>
</ul>
</ul>
</li>
}}
<li>
'''Variant rules:'''
<ul>
<li>'''5''' points</li>
</ul>
</li>
</ul>
}}


<!-- Spiel Doch 2/2018 - End -->
<!-- Wonders of Humanity - Stonehenge Bonus - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- 20th Anniversary Expansion - Begin -->
<!-- Messenger - C1 Rules Message - Step 1C -->
{{ScoringBegin
{{ScoringRowMessage
   |id=20thanniversary
   |id=messages1c
  |selectorid=20thAnniversaryExpansion
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |selectorid=showStep1C_Messages
   |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


{{ScoringRow
|}
  |scoringtype=Feature
 
  |description=
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
 
  |triggerrobbers=true
<!--T:65-->
  |rules=
</div><!-- Close box -->
'''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
}}


<!-- 20th Anniversary Expansion - End -->
<!--T:66-->
{{ScoringEnd}}
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
</div>
<div class="wica-box-body wica-placing-meeple wica-visible">


<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
<!--T:67-->
{{ScoringBegin
{| class="showPhase2_Complete" width="100%" style="border: 3px color yellow"
  |id=worndersstonehenge
|-
  |selectorid=showWondersOfHumanity
! colspan="2" | '''Round 2A: Move the Wood (Prologue)'''
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


{{ScoringRow
<!--T:68-->
   |scoringtype=Feature
|-
   |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div>
 
<!--T:69-->
|- class="showStep2A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep2A_Complete"
| colspan="2" |
 
<!-- Bathhouse - Rebuy Meeple - Begin -->
{{ScoringBegin
  |id=bathhousesrebuy
   |selectorid=showBathhouses
   |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |scoringtype=Meeple
   |description=
   |description=
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Stonehenge}}
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
  |triggerrobbers=true
   |rules=
   |rules=
'''3''' points for each occupied road completed by the wonder's owner
'''(-number on bathhouse)''' points / bathhouse{{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<ul>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
<li>Player is allowed to have negative points as a result</li>
</ul>
</ul>
}}
}}


<!-- Wonders of Humanity - Stonehenge Bonus - End -->
<!-- Bathhouse - Rebuy Meeple - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Messenger - C1 Rules Message - Step 1C -->
|-
{{ScoringRowMessage
! colspan="2" | '''Round 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>'''
  |id=messages1c
 
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<!--T:72-->
  |selectorid=showStep1C_Messages
|-
}}
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:286-->
<!--T:73-->
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
|- class="showStep2B-1_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


|}
|- class="showStep2B-1_Complete"
| colspan="2" |


<!--T:65-->
<!-- Abbot - Begin -->
</div><!-- Close box -->
{{ScoringBegin
  |id=abbot
  |selectorid=showAbbot
  |image={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:66-->
<!-- Abbot - Scoring -->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{ScoringRow
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
  |scoringtype=Meeple
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
  |description=
</div>
'''{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Abbot returned}}'''
<div class="wica-box-body wica-placing-meeple wica-visible">
  |triggerrobbers=true
  |rules=
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</span>
}}


<!--T:67-->
<!-- Abbot - Ghost -->
{| class="showPhase2_Complete" width="100%" style="border: 3px color yellow"
{{ScoringRow
|-
   |selectorid=showGhosts
! colspan="2" | '''Round 2A: Move the Wood (Prologue)'''
   |scoringtype=Meeple
 
   |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
<!--T:68-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div>
 
<!--T:69-->
|- class="showStep2A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|-
| colspan="2" |
 
<!-- Bathhouse - Rebuy Meeple - Begin -->
{{ScoringBegin
   |id=bathhousesrebuy
   |selectorid=showBathhouses
   |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |scoringtype=Meeple
   |description=
   |description=
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}||text=Ghost(s)}}'''
   |rules=
   |rules=
'''(-number on bathhouse)''' points / bathhouse{{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
'''(-2)''' points / ghost added to the abbot<br />
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
}}
}}


<!-- Bathhouse - Rebuy Meeple - End -->
<!-- Abbot - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Abbot - End -->
{{ScoringEnd}}
{{ScoringEnd}}


|-
<!-- Acrobats - Begin -->
! colspan="2" | '''Round 2B-1: Move the Wood (Phase 1)'''
 
<!--T:72-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-1: Move the Wood (Phase 1)''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
 
<!--T:73-->
|- class="showStep2B-1_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Abbot - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=abbot
   |id=acrobats
   |selectorid=showAbbot
   |selectorid=showAbbot
   |image={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]]
   |name={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}
}}


<!-- Abbot - Scoring -->
<!-- Acrobats - Scoring -->
{{ScoringRow
{{ScoringRowAcrobats
   |scoringtype=Meeple
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
   |variant=duringgame
'''{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Abbot returned}}'''
  |triggerrobbers=true
   |rules=
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</span>
}}
}}


<!-- Abbot - Ghost -->
<!-- Acrobats - Ghost -->
{{ScoringRow
{{ScoringRowGhosts
   |selectorid=showGhosts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |variant=duringgame
  |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
   |feature=AcrobatsPyramid
  |description=
}}
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}||text=Ghost(s)}}'''
   |rules=
'''(-2)''' points / ghost added to the abbot<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}


<!-- Abbot - Hans Statue -->
<!-- Acrobats - Hans Statue -->
{{ScoringRowHansStatue
{{ScoringRowHansStatue
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
}}
}}


<!-- Abbot - End -->
<!-- Acrobats - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Acrobats - Begin -->
<!-- Peasant Revolt - Protecting Meeple - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=acrobats
   |id=peasantrevoltsmeeple
   |selectorid=showAbbot
   |selectorid=showPeasantRevolts
   |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]]
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description=''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>'''
}}
}}


<!-- Acrobats - Scoring -->
<!-- Peasant Revolt - Protecting Meeple - During Placement -->
{{ScoringRowAcrobats
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
  |triggerrobbers=true
  |rules=
'''(-4)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
}}


<!-- Acrobats - Ghost -->
<!-- Peasant Revolt - Protecting Meeple - Already placed -->
{{ScoringRowGhosts
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |scoringtype=Meeple
   |feature=AcrobatsPyramid
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''<span class="showPhantom"> (including placed {{Figure|name=Phantom|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=15px|text=phantom}})
   |triggerrobbers=true
  |rules=
'''(-2)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
}}


<!-- Acrobats - Hans Statue -->
<!-- Peasant Revolt - Protecting Meeple - End -->
{{ScoringRowHansStatue
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
 
  |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
|- class="showPhantom"
}}
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''
 
<!--T:78-->
|- class="showPhantom"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
 
<!--T:79-->
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Empty']
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Acrobats - End -->
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Complete']
{{ScoringEnd}}
| colspan="2" |


<!-- Peasant Revolt - Protecting Meeple - Begin -->
<!-- Peasant Revolt - Protecting Phantom - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=peasantrevoltsmeeple
   |id=peasantrevoltsphantom
   |selectorid=showPeasantRevolts
   |selectorid=showStep2B-2_Complete
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Protecting a phantom'''
}}
}}


<!-- Peasant Revolt - Protecting Meeple - Header - Begin -->
<!-- Peasant Revolt - Protecting Phantom - During Placement -->
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>
  |rows=
 
<!-- Peasant Revolt - Protecting Meeple - During Placement -->
{{ScoringRow
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
Line 1,096: Line 1,099:
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
Protecting a phantom '''during placement'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
'''(-4)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
'''(-4)''' points{{ScoringHelperHansStatueText|for=phantom|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
Line 1,105: Line 1,108:
}}
}}


<!-- Peasant Revolt - Protecting Meeple - Already placed -->
<!-- Peasant Revolt - Protecting Phantom - End -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''<span class="showPhantom"> (including placed {{Figure|name=Phantom|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=15px|text=phantom}})
  |triggerrobbers=true
  |rules=
'''(-2)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
 
<!-- Peasant Revolt - Protecting Meeple - Header - End -->
}}
 
<!-- Peasant Revolt - Protecting Meeple - End -->
{{ScoringEnd}}
{{ScoringEnd}}


|-
|-
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''
! colspan="2" | '''Round 2C: Resolve Move the Wood'''


<!--T:78-->
<!--T:80-->
|-
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div>


<!--T:79-->
<!--T:81-->
|- class="showStep2B-2_Empty"
|- class="showStep2C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Peasant Revolt - Protecting Phantom - Begin -->
|- class="showStep2C_Complete"
| colspan="2" |
 
<!-- Shepherd/Flock - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=peasantrevoltsphantom
   |id=shepherdflock
   |selectorid=showStep2B-2_Complete
   |selectorid=showSheep
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
   |name={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Peasant Revolt - Protecting Phantom - Header - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Protecting a phantom
  |rows=
<!-- Peasant Revolt - Protecting Phantom - During Placement -->
{{ScoringRow
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |description=
   |description=
Protecting a phantom '''during placement'''
'''{{Figure|name=Shepherd|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
  |triggerrobbers=true
   |rules=
   |rules=
'''(-4)''' points{{ScoringHelperHansStatueText|for=phantom|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
'''1''' point / sheep depicted
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
}}


<!-- Peasant Revolt - Protecting Phantom - Header - End -->
<!-- Shepherd/Flock - End -->
}}
 
<!-- Peasant Revolt - Protecting Phantom - End -->
{{ScoringEnd}}
{{ScoringEnd}}


|-
<!-- Fruit-Bearing Tree - Begin -->
! colspan="2" | '''Round 2C: Resolve Move the Wood'''
{{ScoringBegin
 
   |id=fruitbearing
<!--T:80-->
   |selectorid=showFruitBearingTrees
|-
   |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div>
   |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
 
  |description=
<!--T:81-->
Two possible '''fruit actions'''
|- class="showStep2C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Shepherd/Flock - Begin -->  
{{ScoringBegin
   |id=shepherdflock
   |selectorid=showSheep
   |image={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Fruit-Bearing Tree - Harvesting -->
{{ScoringRow
{{ScoringRow
   |scoringtype=Meeple
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]]
   |description=
   |description=
'''{{Figure|name=Shepherd|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
'''Harvesting'''
  |triggerrobbers=true
   |rules=
   |rules=
'''1''' point / sheep depicted
'''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Shepherd/Flock - End -->
{{ScoringEnd}}
 
<!-- Fruit-Bearing Tree - Begin -->
{{ScoringBegin
  |id=fruitbearing
  |selectorid=showFruitBearingTrees
  |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
}}
 
<!-- Fruit-Bearing Tree - Header - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-bearing trees}}'''
  |rules=
Two possible '''fruit actions'''
  |rows=
 
<!-- Fruit-Bearing Tree - Harvesting -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]]
  |description=
'''Harvesting'''
  |triggerrobbers=true
  |rules=
'''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
}}


Line 1,251: Line 1,185:
}}
}}


<!-- Fruit-Bearing Tree - Header - End -->
<!-- Fruit-Bearing Tree - End -->
}}
 
<!-- Fruit-Bearing Tree - End -->
{{ScoringEnd}}
{{ScoringEnd}}


Line 1,312: Line 1,243:
<!--T:92-->
<!--T:92-->
|-
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showFanExpansions"> / Special Figures</span>'''</div>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>


<!--T:93-->
<!--T:93-->
Line 1,320: Line 1,251:
<!--T:94-->
<!--T:94-->
|-
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showFanExpansions"> / Special Figures</span>'''</div>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>
 
|-
| colspan="2" |


<!-- Road - Begin -->
<!-- Road - Begin -->
Line 1,330: Line 1,264:
{{ScoringRowScoring
{{ScoringRowScoring
   |selectorid=showRoad_PrologHeaderDuringGame
   |selectorid=showRoad_PrologHeaderDuringGame
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |description=
   |description=
'''Bonus scoring (prolog)'''
'''Bonus scoring (prolog)'''
Line 1,343: Line 1,277:


<!-- Road - Tollkeeper - Begin -->
<!-- Road - Tollkeeper - Begin -->
{{ScoringRowRoadsTollkeepers
{{ScoringRowRoadTollkeeper
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
Line 1,354: Line 1,288:
{{ScoringGroupSizeOfRoad
{{ScoringGroupSizeOfRoad
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Road - Determine majority on road -->
<!-- Road - Determine majority on road -->
{{ScoringGroupMajorityOnRoad
{{ScoringGroupMajorityRoad
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |variant=duringgame
   |variant=duringgame
}}
}}
Line 1,367: Line 1,301:
<!-- Road - Feature Scoring - Begin -->
<!-- Road - Feature Scoring - Begin -->
{{ScoringGroupFeatureRoad
{{ScoringGroupFeatureRoad
   |edition={{{1|ScoringDefaultEdition}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |variant=duringgame
   |variant=duringgame
}}
}}
Line 1,376: Line 1,310:
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |mechanics=Road
   |mechanics=Road
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleOnRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |image=
   |image=
}}
}}
Line 1,414: Line 1,348:


<!-- City - Determine count of coat of arms-->
<!-- City - Determine count of coat of arms-->
{{ScoringGroupCoatOfArmsInCity
{{ScoringGroupCoatOfArmsCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
Line 1,421: Line 1,355:


<!-- City - Determine majority in city -->
<!-- City - Determine majority in city -->
{{ScoringGroupMajorityInCity
{{ScoringGroupMajorityCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
Line 1,429: Line 1,363:
<!-- City- Feature Scoring -->
<!-- City- Feature Scoring -->
{{ScoringGroupFeatureCity
{{ScoringGroupFeatureCity
   |edition={{{1|ScoringDefaultEdition}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |variant=duringgame
   |variant=duringgame
Line 1,439: Line 1,373:
   |mechanics=City
   |mechanics=City
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |image=
}}
}}


Line 1,450: Line 1,383:
}}
}}


<!-- Monastic Building - Feature Scoring - Begin -->
<!-- Monastic Building - Feature Scoring -->
{{ScoringRowScoring
{{ScoringGroupFeatureMonastery
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
   |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
   |triggercastle=true
   |variant=duringgame
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
}}


<!-- Monastic Building - Monastery -->
<!-- Monastic Building - Bonus Epilog -->
{{ScoringRowMonastery
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |mechanics=Monastery
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
}}
}}


<!-- Monastic Building - Land Surveyors - Tiles - Begin -->
<!-- Monastic Building - End -->  
{{ScoringRow
{{ScoringEnd}}
  |dynamicselector=['OR','showLandSurveyors','showLandSurveyors2']
  |scoringtype=Surveyor
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|link=]]
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Land surveyors}}''' action for monastic features
  |corefeature=true
  |rules=
  |rows=


{{ScoringRow
<!-- Farmer & Barn 1 - Begin -->
   |selectorid=showLandSurveyors
{{ScoringBegin
   |scoringtype=Surveyor
   |id=farmerbarn1
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|link=]]
   |selectorid=showBarn
  |description=
'''Hermit Monastery''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(-1)''' point / {{TileIcon|size=15px}} tile with city segment(s)<span show="showCityBridges"> or a wooden city bridge</span>
}}
}}


{{ScoringRow
<!-- Farmer & Barn 1 - Figure Scoring -->
   |selectorid=showLandSurveyors
{{ScoringGroupFigureBarn
  |scoringtype=Surveyor
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|link=]]
  |variant=duringgame1
  |description=
'''Pilgrimage Route''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(+1)''' point / {{TileIcon|size=15px}} tile with road segment(s)<span show="showBridges"> or a wooden bridge</span>
}}
}}


{{ScoringRow
<!-- Farmer & Barn 1 - Bonus Epilog -->
   |selectorid=showLandSurveyors
{{ScoringGroupBonusEpilog
   |scoringtype=Surveyor
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|link=]]
   |mechanics=FarmerAndBarn
  |description=
   |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
'''Wealth''' scoring tile
   |image=
  |corefeature=true
   |castle=true
  |rules=
'''(+3)''' point / feature
}}
}}


{{ScoringRow
<!-- Farmer & Barn 1 - End -->  
  |selectorid=showLandSurveyors2
{{ScoringEnd}}
  |scoringtype=Surveyor
  |image=[[File:Land_Surveyors_2_C2_Scoring_Explanation_03.png|60px|link=]]
  |description=
'''Poverty''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
}}


<!-- Monastic Building - Land Surveyors - Tiles - End -->
<!-- Farmer & Barn 2 - Begin -->  
{{ScoringBegin
  |id=farmerbarn2
  |selectorid=showBarn
}}
}}


<!-- Monastic Building - Vineyard -->
<!-- Farmer & Barn 2 - Figure Scoring -->
{{ScoringRowMonasteryVineyard
{{ScoringGroupFigureBarn
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame2
}}
}}


<!-- Monastic Building - Little Buildings -->
<!-- Farmer & Barn 1 - Bonus Epilog -->
{{ScoringRowLittleBuildings
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |position=
   |machanics=FarmerAndBarn
on neighboring tiles
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
  |image=
}}
 
<!-- Farmer & Barn 2 - End -->
{{ScoringEnd}}
 
<!-- Castle - Begin -->
{{ScoringBegin
  |id=castle_scoring
  |selectorid=showCastles
}}
}}


<!-- Monastic Building - Ghosts -->
<!-- Castle - Feature Scoring - Begin -->
{{ScoringRowGhosts
{{ScoringRowScoring
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |triggerteacher=true
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
  |keepopen=true
}}
}}


<!-- Monastic Building - Challenge -->
<!-- Castle - Castles -->
{{ScoringRowMonasteryShrineChallenge
{{ScoringRowCastles
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Monastic Building - Hans Statue -->
<!-- Castle - Ghosts -->
{{ScoringRowHansStatue
{{ScoringRowGhosts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showShrines"> or {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showAbbey"> or {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showMonasteries"> or {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|text=German monastery or Dutch & Belgian monastery or Japanese building}}</span><span class="showDarmstadt"> or {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
   |extrarules=
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}
}}


<!-- Monastic Building - Feature Scoring - End -->  
<!-- Castle - Feature Scoring - End -->
{{ScoringRowEnd}}
{{ScoringRowEnd}}


<!-- Monastic Building - Bonus Epilog - Begin -->
<!-- Castle - Bonus Epilog -->
{{ScoringRowBonusEpilog
{{ScoringGroupBonusEpilog
   |selectorid=showMonasticBuilding_EpilogHeaderDuringGame
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
  |feature=Castle
   |keepopen=true
}}
 
<!-- Castle - End -->  
{{ScoringEnd}}
 
<!-- Baba Yaga's Hut - Begin -->
{{ScoringBegin
  |id=babayagahut
   |selectorid=showRussianPromos
}}
}}


<!-- Monastic Building - Teacher -->
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringRowTeacher
{{ScoringGroupFeatureBabaYaga
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Monastic Building - Darmstadt Churches -->
<!-- Baba Yaga's Hut - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
  |selectorid=showDarmstadt
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
   |feature=BabaYagaHut
  |triggerrobbers=true
  |robbersplus=true
   |image={{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
For a '''Darmstadt Church'''
   |rules=
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
}}
}}


<!-- Monastic Building - Markets of Leipzig -->
<!-- Baba Yaga's Hut - End -->  
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showMarketsOfLeipzig
 
  |scoringtype=Meeple
<!-- Garden - Begin -->
  |triggerrobbers=true
{{ScoringBegin
  |robbersplus=true
   |id=garden
  |image={{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |selectorid=showAbbotAndGardens_Full
   |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Bookbinders quarter
   |rules=
'''(+4)''' points / scored feature<br />
<ul>
<li>The feature has to be occupied by any player</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
</ul>
}}
}}


<!-- Monastic Building - Ringmaster -->
<!-- Garden - Feature Scoring -->
{{ScoringRowRingmaster
{{ScoringGroupFeatureGarden
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |extrarules=
   |variant=duringgame
<li class="showNonBasicMonasticBuildingForRingmaster">The ringmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li>
}}
}}


<!-- Monastic Building - Fairy -->
<!-- Garden - Bonus Epilog -->
{{ScoringRowFairy
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Garden
}}
}}


<!-- Monastic Building - Bonus Epilog - End -->
<!-- Garden - End -->  
{{ScoringRowEnd}}
 
<!-- Monastic Building - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Farmer & Barn 1 - Begin -->  
<!-- German Castle - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=farmerbarn1
   |id=germancastle
   |selectorid=showBarn
   |selectorid=showGermanCastles
}}
}}


{{ScoringGroupBarnFigure
<!-- German Castle - Feature Scoring -->
{{ScoringGroupFeatureGermanCastle
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame1
   |variant=duringgame
}}
}}


<!-- Farmer & Barn 1 - Bonus Epilog -->
<!-- German Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |mechanics=FarmerAndBarn
   |feature=GermanCastle
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
  |image=
}}
}}


<!-- Farmer & Barn 1 - Bonus Epilog - Begin -->
<!-- German Castle - End -->  
{{ScoringRowBonusEpilog
{{ScoringEnd}}
  |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
  |keepopen=true
}}


<!-- Farmer & Barn 1 - Teacher -->
<!-- German Cathedral - Begin -->
{{ScoringRowTeacher
{{ScoringBegin
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |id=germancathedral
  |selectorid=showGermanCathedrals
}}
}}


<!-- Farmer & Barn 1 - Robber -->
<!-- German Cathedral - Determine legth of roads -->
{{ScoringRowRobber
{{ScoringGroupSizeOfRoad
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}
}}


<!-- Farmer & Barn 1 - Ringmaster -->
{{ScoringGroupFeatureGermanCathedral
{{ScoringRowRingmaster
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |varian=duringgame
}}
}}


<!-- Farmer & Barn 1 - Fairy -->
<!-- German Cathedral - Bonus Epilog -->
{{ScoringRowFairy
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=GermanCathedral
}}
}}


<!-- Farmer & Barn 1 - Bonus Epilog - End -->
<!-- German Cathedral - End -->
{{ScoringRowEnd}}
 
<!-- Farmer & Barn 1 - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Farmer & Barn 2 - Begin -->  
<!-- Cemetery - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=farmerbarn2
   |id=cemetery
   |selectorid=showBarn
   |selectorid=showCemeteries
}}
}}


{{ScoringGroupBarnFigure
<!-- Cemetery - Feature Scoring -->
{{ScoringGroupFeatureCemetery
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame2
   |variant=duringgame
}}
}}


<!-- Farmer & Barn 1 - Bonus Epilog -->
<!-- Cemetery - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |machanics=FarmerAndBarn
   |feature=Cemetery
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
  |image=
}}
}}


<!-- Farmer & Barn 2 - Bonus Epilog - Begin -->
<!-- Cemetery - End -->  
{{ScoringRowBonusEpilog
{{ScoringEnd}}
  |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
  |image=
  |keepopen=true
}}


<!-- Farmer & Barn 2 - Teacher -->
<!-- Haunted Castle - Begin -->  
{{ScoringRowTeacher
{{ScoringBegin
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |id=hountedcastle
  |selectorid=showHauntedCastles
}}
}}


<!-- Farmer & Barn 2 - Robber -->
<!-- Haunted Castle - Feature Scoring -->
{{ScoringRowRobber
{{ScoringGroupFeatureHauntedCastle
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Farmer & Barn 2 - Ringmaster -->
<!-- Haunted Castle - Bonus Epilog -->
{{ScoringRowRingmaster
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=HauntedCastle
}}
}}


<!-- Farmer & Barn 2 - Fairy -->
<!-- Haunted Castle - End -->  
{{ScoringRowFairy
{{ScoringEnd}}
 
<!-- Fortune Teller - Begin -->
{{ScoringBegin
  |id=fortuneteller
  |selectorid=showFortuneTeller
}}
 
<!-- Fortune Teller - Feature Scoring -->
{{ScoringGroupFeatureFortuneTeller
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Farmer & Barn 2 - Bonus Epilog - End -->
<!-- Fortune Teller - Bonus Epilog -->
{{ScoringRowEnd}}
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=FortuneTellerTent
}}


<!-- Farmer & Barn 2 - End -->  
<!-- Fortune Teller - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Castle - Begin -->  
<!-- Vista - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=castle_scoring
   |id=vista
   |selectorid=showCastles
   |selectorid=showVistas
}}
}}


<!-- Castle - Feature Scoring - Begin -->
<!-- Vista - Feature Scoring -->
{{ScoringRowScoring
{{ScoringGroupFeatureVista
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |triggerteacher=true
   |variant=duringgame
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
  |keepopen=true
}}
}}


<!-- Castle - Castles -->
<!-- Vista - Bonus Epilog -->
{{ScoringRowCastles
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Castle - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |extrarules=
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}
 
<!-- Castle - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=Castle
   |feature=Vista
}}
}}


<!-- Castle - End -->  
<!-- Vista - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Baba Yaga's Hut - Begin -->
<!-- Obelisk - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=babayagahut
   |id=obelisk
   |selectorid=showRussianPromos
   |selectorid=showObelisk
}}
}}


<!-- Baba Yaga's Hut - Feature Scoring -->
<!-- Obelisk - Special Figure Scoring -->
{{ScoringGroupBabaYagaFeature
{{ScoringGroupFigureObelisk
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Baba Yaga's Hut - Bonus Epilog -->
<!-- Obelisk - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=BabaYagaHut
   |feature=Obelisk
  |mechanics=Figure
}}
}}


<!-- Baba Yaga's Hut - End -->  
<!-- Obelisk - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Garden - Begin -->  
<!-- Decinsky Sneznik - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=garden
   |id=decinskysneznik
   |selectorid=showAbbotAndGardens_Full
   |selectorid=showDecinskySneznik
}}
}}


<!-- Garden - Feature Scoring -->
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringGroupGardenFeature
{{ScoringGroupFigureDecinskySneznik
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Garden - Bonus Epilog -->
<!-- DecinskySneznik - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=Garden
   |feature=ObservationTower
  |mechanics=Figure
}}
}}


<!-- Garden - End -->  
<!-- Decinsky Sneznik - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- German Castle - Begin -->  
<!-- Wetland - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=germancastle
   |id=wetland
   |selectorid=showGermanCastles
   |selectorid=showWetlands
}}
}}


<!-- German Castle - Feature Scoring -->
<!-- Wetland - Tile Scoring -->
{{ScoringGroupGermanCastleFeature
{{ScoringGroupTileWetland
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- German Castle - Bonus Epilog -->
<!-- Wetland - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=GermanCastle
   |feature=Wetland
  |mechanics=Tile
  |template=Feature
}}
}}


<!-- German Castle - End -->  
<!-- Wetland - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- German Cathedral - Begin -->
<!--T:257-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>
 
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep3C_Complete"
| colspan="2" |
 
<!-- Circus - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=germancathedral
   |id=bigtop
   |selectorid=showGermanCathedrals
   |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
}}


<!-- German Cathedral - Determine legth of roads -->
<!-- Circus - Circus -->
{{ScoringGroupSizeOfRoad
{{ScoringRowCircus
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}
}}


{{ScoringGroupGermanCathedralFeature
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |varian=duringgame
   |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- German Cathedral - Bonus Epilog -->
<!-- Circus - End -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=GermanCathedral
}}
 
<!-- German Cathedral - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Cemetery - Begin -->  
<!-- Beting Office - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=cemetery
   |id=betoffice
   |selectorid=showCemeteries
   |selectorid=showBets
}}
}}


<!-- Cemetery - Feature Scoring -->
<!-- Betting Office - Special Figure Scoring -->
{{ScoringGroupCemeteryFeature
{{ScoringGroupFeatureBettingOffice
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Cemetery - Bonus Epilog -->
<!-- Betting Office - End -->
{{ScoringGroupBonusEpilog
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
 
  |feature=Cemetery
<!-- Gingerbread Man - Begin -->
}}
 
<!-- Cemetery - End -->  
{{ScoringEnd}}
 
<!-- Haunted Castle - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=hountedcastle
   |id=gingerbreadman3c
   |selectorid=showHauntedCastles
   |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Haunted Castle - Feature Scoring -->
<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringGroupHauntedCastleFeature
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |line=false
   |variant=duringgame
  |scoringtype=Meeple
}}
  |description=
 
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
<!-- Haunted Castle - Bonus Epilog -->
   |triggerrobbers=true
{{ScoringGroupBonusEpilog
  |rules=
  |edition={{{1|{{ScoringDefaultEdition}}}}}
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
  |feature=HauntedCastle
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
}}


<!-- Haunted Castle - End -->  
<!-- Gingerbread Man - Hans Statue -->
{{ScoringEnd}}
<!-- Not yet covered by in rules of -->
 
{{ScoringRowHansStatue
<!-- Fortune Teller - Begin -->
{{ScoringBegin
  |id=fortuneteller
  |selectorid=showFortuneTeller
}}
 
<!-- Fortune Teller - Feature Scoring -->
{{ScoringGroupFortuneTellerFeature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}
}}


<!-- Fortune Teller - Bonus Epilog -->
<!-- Gingerbread Man - End -->
{{ScoringGroupBonusEpilog
{{ScoringRowEnd}}
 
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringRowMessage
  |id=messages3c
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=FortuneTellerTent
   |selectorid=showMessages_ForC1
}}
}}


<!-- Fortune Teller - End -->
|}
{{ScoringEnd}}


<!-- Vista - Begin -->
</div><!-- Close box -->
{{ScoringBegin
  |id=vista
  |selectorid=showVistas
}}


<!-- Vista - Feature Scoring -->
<!--T:116-->
{{ScoringGroupVistaFeature
</div><!-- Top and Bottom spacing  -->
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!-- Vista - Bonus Epilog -->
<!--T:266-->
{{ScoringGroupBonusEpilog
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
  |feature=Vista
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
}}
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
 
<!--T:267-->
{| class="showPhase4_Complete" width="100%"
|-
! colspan="2" | '''Round 4 - End of turn'''
 
<!--T:268-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>
 
<!--T:269-->
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Vista - End -->
|- class="showStep4A_Complete"
{{ScoringEnd}}
| colspan="2" |


<!-- Obelisk - Begin -->
<!-- Catapult - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=obelisk
   |id=catapult
   |selectorid=showObelisk
   |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}
}}


<!-- Obelisk - Special Figure Scoring -->
<!-- Catapult - Catapult - Begin -->
{{ScoringGroupObeliskFigure
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |line=false
   |variant=duringgame
   |scoringtype=Feature
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
   |rows=
 
<!-- Catapult - Target - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description=Token which lands '''closest to the target''' fair tile
  |rules=Hurler '''5''' points
}}
}}


<!-- Obelisk - Bonus Epilog -->
<!-- Catapult - Target - End -->  
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Obelisk
  |mechanics=Figure
}}
}}


<!-- Obelisk - End -->
<!-- Catapult - Play Catch  - Begin -->  
{{ScoringEnd}}
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
  |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=


<!-- Decinsky Sneznik - Begin -->
{{ScoringRow
{{ScoringBegin
  |scoringtype=Feature
   |id=decinskysneznik
   |description='''Caught'''
   |selectorid=showDecinskySneznik
   |rules=Catcher '''5''' points
}}
}}


<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringRow
{{ScoringGroupDecinskySneznikFigure
   |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description='''Not caught — and not far enough'''
   |variant=duringgame
   |rules=Catcher '''5''' points
}}
}}


<!-- DecinskySneznik - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
   |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description='''Not caught — but far enough'''
   |feature=ObservationTower
   |rules=Hurler '''5''' points
   |mechanics=Figure
}}
}}


<!-- Decinsky Sneznik - End -->
{{ScoringRow
{{ScoringEnd}}
  |scoringtype=Feature
  |description='''Touched — but not caught'''
  |rules=Hurler '''5''' points
}}


<!-- Wetland - Begin -->
<!-- Catapult - Play Catch - End -->  
{{ScoringBegin
  |id=wetland
  |selectorid=showWetlands
}}
}}


<!-- Wetland - Tile Scoring -->
<!-- Catapult - Catapult - End -->
{{ScoringGroupWetlandTile
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Wetland - Bonus Epilog -->
<!-- Messenger - C1 Rules Message - Catapult -->
{{ScoringGroupBonusEpilog
{{ScoringRowMessage
  |id=messages4a
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=Wetland
   |selectorid=showMessages_ForC1
  |mechanics=Tile
  |template=Feature
}}
}}


<!-- Wetland - End -->
<!-- Catapult - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!--T:257-->
<!-- Messenger - C2 -->
|-
{{ScoringGroupMessengerTiles
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>
  |id=messenger
  |selectorid=showMessages_ForC2
  |edition=C2
}}


<!--T:258-->
<!-- Easter Nest - Begin -->  
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!-- Circus - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=bigtop
   |id=easternest
   |selectorid=showCircus
   |selectorid=showEasterInCarcassonne
   |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |scoringtype=Feature
   |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
   |image={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}
}}
}}


<!-- Circus - Circus -->
<!-- Easter Nest - Easter Nest -->
{{ScoringRowCircus
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |selectorid=showEasterInCarcassonne
   |variant=duringgame
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
  |rules=
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</ul>}}
 
<!-- Easter Nest - End -->
{{ScoringEnd}}
 
<!-- Easter Bunny - Begin -->
{{ScoringBegin
  |id=easterbunny
  |selectorid=showEasterInCarcassonne
   |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Circus - Hans Statue -->
<!-- Easter Bunny - Easter Bunny -->
{{ScoringRowHansStatue
{{ScoringRowEasterBunny
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   |variant=duringgame
}}
}}


<!-- Circus - End -->
<!-- Easter Bunny - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Beting Office - Begin -->
<!-- Bazaar  - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=betoffice
   |id=bazaar
   |selectorid=showBets
   |selectorid=showBazaars
  |scoringtype=Feature
  |image={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Betting Office - Special Figure Scoring -->
<!-- Bazaar - Bazaar -->
{{ScoringGroupBettingOfficeFeature
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |variant=duringgame
  |line=
  |description=
'''{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' All players
   |rules=
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
}}
}}


<!-- Betting Office - End -->
<!-- Bazaar - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Gingerbread Man - Begin -->
<!--T:282-->
{{ScoringBegin
|-
  |id=gingerbreadman3c
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4B: Resolve the Turn'''
  |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringRow
  |line=false
  |scoringtype=Meeple
  |description=
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
  |triggerrobbers=true
  |rules=
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
 
<!-- Gingerbread Man - Hans Statue -->
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}
 
<!-- Gingerbread Man - End -->
{{ScoringRowEnd}}
 
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringRowMessage
  |id=messages3c
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
 
|}
 
</div><!-- Close box -->
 
<!--T:116-->
</div><!-- Top and Bottom spacing  -->
 
<!--T:266-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
 
<!--T:267-->
{| class="showPhase4_Complete" width="100%"
|-
! colspan="2" | '''Round 4 - End of turn'''
 
<!--T:268-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>
 
<!--T:269-->
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|-
| colspan="2" |
 
<!-- Catapult - Begin -->
{{ScoringBegin
  |id=catapult
  |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}
 
<!-- Catapult - Catapult - Begin -->
{{ScoringRow
  |line=false
  |scoringtype=Feature
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=
 
<!-- Catapult - Target - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description=Token which lands '''closest to the target''' fair tile
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Target - End -->
}}
 
<!-- Catapult - Play Catch  - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
  |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Caught'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — and not far enough'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — but far enough'''
  |rules=Hurler '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Touched — but not caught'''
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Play Catch - End -->
}}
 
<!-- Catapult - Catapult - End -->
}}
 
<!-- Messenger - C1 Rules Message - Catapult -->
{{ScoringRowMessage
  |id=messages4a
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
 
<!-- Catapult - End -->
{{ScoringEnd}}
 
<!-- Messenger - C2 -->
{{ScoringGroupMessengerTiles
  |id=messenger
  |selectorid=showMessages_ForC2
  |edition=C2
}}
 
<!-- Easter Nest - Begin -->
{{ScoringBegin
  |id=easternest
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}
}}
 
<!-- Easter Nest - Easter Nest -->
{{ScoringRow
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
  |rules=
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</ul>}}
 
<!-- Easter Nest - End -->
{{ScoringEnd}}
 
<!-- Easter Bunny - Begin -->
{{ScoringBegin
  |id=easterbunny
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Easter Bunny - Easter Bunny -->
{{ScoringRowEasterBunny
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Easter Bunny - End -->
{{ScoringEnd}}
 
<!-- Bazaar  - Begin -->
{{ScoringBegin
  |id=bazaar
  |selectorid=showBazaars
  |scoringtype=Feature
  |image={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Bazaar - Bazaar -->
{{ScoringRow
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' All players
  |rules=
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
}}
 
<!-- Bazaar - End -->
{{ScoringEnd}}
 
<!--T:282-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4B: Resolve the Turn'''


<!--T:283-->
<!--T:283-->
Line 2,322: Line 2,034:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


|-
|- class="showStep4B_Complete"
| colspan="2" |
| colspan="2" |  


<!-- Courier  - Begin -->  
<!-- Courier  - Begin -->  
Line 2,343: Line 2,055:
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
   |rules=
   |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature after movement of {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}}.
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) in 9 square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement with at least one <span class="showC1">follower</span><span class="showC2">meeple</span>.
}}
}}



Revision as of 11:27, 24 April 2024


Other languages:
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This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence

To-Do

  • Join 2b actions for Gifts to one ScoreBegin/ScoreEnd session
  • Gingerbread man action in cities
  • Scoring City and Road to one group template, also for final scoring
  • Barn 1/2 bonus epilog to one template
  • Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
  • road bonus epilog for road, add leipzig, roadgermancathedral separated template
  • Add fan expansions
    • Bards - no double well, update well that it's like Coat of arms in city, but on road
    • Bards - use template in Group Barn Figure and also in Group Farm Feature
    • Courier scoring - new scoring, check Matisek
    • Castle Lords - final scoring as regular road
    • Cleric & Serf final scoring
    • Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
  • WoF Plague - remove 0 points, players is not scoring
  • Make a review and compare with original old revision before templates
  • City - determine coat of arms - proper images with correct coat of arms tile


Expansion selector



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Scoring during the game



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