Difference between revisions of "Carcassonne Scoring During Turn Sequence"

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'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous -->
<div class="onlyuser"><!-- preparation to hide for anonymous -->
== To-Do ==
== To-Do ==
* Tile placement scoring by the Spring rules
* Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
* Gingerbread man action in cities
* Gingerbread man action in cities
* Scoring City and Road to one group template, also for final scoring
* Scoring City and Road to one group template, also for final scoring
Line 14: Line 16:
* Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
* Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
* road bonus epilog for road, add leipzig, roadgermancathedral separated template
* road bonus epilog for road, add leipzig, roadgermancathedral separated template
* Peasant revolt of meeple and peasant revolt of phantom collation
* Add fan expansions
* Add fan expansions
** Bards - no double well, update well that it's like Coat of arms in city, but on road
** Bards - no double well, update well that it's like Coat of arms in city, but on road
Line 166: Line 169:
  |phase=Always
  |phase=Always
  |content=
  |content=
<p style="display:inline-block" class="showSnakesAndLaddersScoringBoard">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders|variant=image|size=40x40px}}</p>
}}
}}


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<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Card_02.png|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
}}
}}
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  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
  |phase=2B-1
  |phase=2B<span class="showPhantom">-1</span>
  |content=
  |content=
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
Line 255: Line 257:
<!-- Summary - Phase 2B-2 -->
<!-- Summary - Phase 2B-2 -->
{{ScoringPhaseSmallBoxPhase
{{ScoringPhaseSmallBoxPhase
  |selectorid=showStep2B-2_Complete
  |dynamicselector=['AND','showPhantom','showStep2B-2_Complete']
  |color=#0072BC
  |color=#0072BC
  |backgroundcolor=#C7EBFC
  |backgroundcolor=#C7EBFC
Line 309: Line 311:
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showSpring">{{Feature|name=Spring|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=spring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWetlands">{{Feature|name=Wetland|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wetland|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWetlands">{{Feature|name=Wetland|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wetland|variant=image|size=40x40px}}</p>
}}
}}
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  |phase=4A
  |phase=4A
  |content=
  |content=
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1){{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<p style="display:inline-block" class="showSnakesAndLadders">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders4|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
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  |phase=4B
  |phase=4B
  |content=
  |content=
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<p style="display:inline-block" data-dynamic-selector="['AND','showCourier','showMessages_ForC1']">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4b]]</p>
}}
}}
<div class="showPhase4_Empty">No scorables in phase 4.</div>
<div class="showPhase4_Empty">No scorables in phase 4.</div>
Line 401: Line 404:
|-
|-
| colspan="2" |
| colspan="2" |
{{ScoringGroupSnakesAndLadders
  |id=snakesandladders
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


|}<!-- showStepAnyTimeAlways_Complete Block -->
|}<!-- showStepAnyTimeAlways_Complete Block -->
Line 675: Line 672:
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Gift - Road Sweeper - Begin -->
<!-- Gift - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=gifts
   |id=gifts
   |selectorid=showGifts
   |selectorid=showGifts
   |image=[[File:Gifts_C2_Card_02.png|{{ScoringBeginImageSize}}|link=]]
   |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
   |name=Road Sweeper
   |name={{GiftsLink|logo=hidden}}
  |description=Depends on '''played card'''
}}
}}


<!-- Gift - Road Sweeper - Scoring -->
<!-- Gift - Road Sweeper - Begin -->
{{ScoringRow
{{ScoringRow
   |line=false
   |line=false
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_02.png|x50px|link=]]
   |description=
   |description=
'''{{GiftsLink|logo=hide}}:''' Road Sweeper
'''Road Sweeper'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
Line 698: Line 697:
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
</ul>
}}
  |rows=


<!-- Gift - Road Sweeper - Ghosts -->
<!-- Gift - Road Sweeper - Ghosts -->
Line 716: Line 715:


<!-- Gift - Road Sweeper - End -->
<!-- Gift - Road Sweeper - End -->
{{ScoringEnd}}
<!-- Gift - Cash Out - Begin -->
{{ScoringBegin
  |selectorid=showGifts
  |image=[[File:Gifts_C2_Card_03.png|{{ScoringBeginImageSize}}|link=]]
  |name=Cash Out
}}
}}


Line 729: Line 721:
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_03.png|x50px|link=]]
   |description=
   |description=
'''{{GiftsLink|logo=hide}}:''' Cash Out
'''Cash Out'''
   |triggerrobbers=true
   |triggerrobbers=true
   |rules=
   |rules=
Line 740: Line 733:
}}
}}


<!-- Gift - Cash Out - End -->
<!-- Gift - End -->
{{ScoringEnd}}
{{ScoringEnd}}


Line 873: Line 866:
}}
}}


<!--T:286-->
|}
 
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
|}


<!--T:65-->
<!--T:65-->
Line 927: Line 919:


|-
|-
! colspan="2" | '''Round 2B-1: Move the Wood (Phase 1)'''
! colspan="2" | '''Round 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>'''


<!--T:72-->
<!--T:72-->
|-
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-1: Move the Wood (Phase 1)''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:73-->
<!--T:73-->
Line 1,034: Line 1,026:
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description=''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>'''
}}
}}
<!-- Peasant Revolt - Protecting Meeple - Header - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>
  |rows=


<!-- Peasant Revolt - Protecting Meeple - During Placement -->
<!-- Peasant Revolt - Protecting Meeple - During Placement -->
Line 1,071: Line 1,057:
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
</ul>
</ul>
}}
<!-- Peasant Revolt - Protecting Meeple - Header - End -->
}}
}}


Line 1,079: Line 1,062:
{{ScoringEnd}}
{{ScoringEnd}}


|-
|- class="showPhantom"
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''


<!--T:78-->
<!--T:78-->
|-
|- class="showPhantom"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:79-->
<!--T:79-->
|- class="showStep2B-2_Empty"
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Empty']
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


|- class="showStep2B-2_Complete"
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Complete']
| colspan="2" |  
| colspan="2" |  


Line 1,099: Line 1,082:
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
   |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Protecting a phantom'''
}}
}}


<!-- Peasant Revolt - Protecting Phantom - Header - Begin -->
<!-- Peasant Revolt - Protecting Phantom - During Placement -->
{{ScoringRow
{{ScoringRow
  |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Protecting a phantom
  |rows=
 
<!-- Peasant Revolt - Protecting Phantom - During Placement -->
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |scoringtype=Meeple
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
   |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
Line 1,121: Line 1,098:
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
</ul>
</ul>
}}
<!-- Peasant Revolt - Protecting Phantom - Header - End -->
}}
}}


Line 1,168: Line 1,142:
   |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
   |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
}}
<!-- Fruit-Bearing Tree - Header - Begin -->
{{ScoringRow
  |scoringtype=Feature
   |description=
   |description=
'''{{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-bearing trees}}'''
  |rules=
Two possible '''fruit actions'''
Two possible '''fruit actions'''
  |rows=
}}


<!-- Fruit-Bearing Tree - Harvesting -->
<!-- Fruit-Bearing Tree - Harvesting -->
Line 1,208: Line 1,175:
</ul>
</ul>
{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
<!-- Fruit-Bearing Tree - Header - End -->
}}
}}


Line 1,321: Line 1,285:


<!-- Road - Determine majority on road -->
<!-- Road - Determine majority on road -->
{{ScoringGroupMajorityOnRoad
{{ScoringGroupMajorityRoad
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
   |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
Line 1,376: Line 1,340:


<!-- City - Determine count of coat of arms-->
<!-- City - Determine count of coat of arms-->
{{ScoringGroupCoatOfArmsInCity
{{ScoringGroupCoatOfArmsCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
Line 1,383: Line 1,347:


<!-- City - Determine majority in city -->
<!-- City - Determine majority in city -->
{{ScoringGroupMajorityInCity
{{ScoringGroupMajorityCity
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
   |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
Line 1,411: Line 1,375:
}}
}}


<!-- Monastic Building - Feature Scoring - Begin -->
<!-- Monastic Building - Feature Scoring -->
{{ScoringRowScoring
{{ScoringGroupFeatureMonastery
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
   |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
   |triggercastle=true
   |variant=duringgame
  |triggerringmaster=true
  |triggerrobbers=true
  |triggerteacher=true
  |robbersplus=true
  |keepopen=true
}}
}}


<!-- Monastic Building - Monastery -->
<!-- Monastic Building - Bonus Epilog -->
{{ScoringRowMonastery
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |mechanics=MonasticBuilding
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
}}
}}


<!-- Monastic Building - Land Surveyors - Tiles - Begin -->
<!-- Monastic Building - End -->  
{{ScoringRow
{{ScoringEnd}}
  |dynamicselector=['OR','showLandSurveyors','showLandSurveyors2']
  |scoringtype=Surveyor
  |image=[[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|link=]]
  |description=
'''{{LandSurveyorsLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Land surveyors}}''' action for monastic features
  |corefeature=true
  |rules=
  |rows=


{{ScoringRow
<!-- Farmer & Barn 1 - Begin -->
   |selectorid=showLandSurveyors
{{ScoringBegin
   |scoringtype=Surveyor
   |id=farmerbarn1
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|link=]]
   |selectorid=showBarn
  |description=
'''Hermit Monastery''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(-1)''' point / {{TileIcon|size=15px}} tile with city segment(s)<span show="showCityBridges"> or a wooden city bridge</span>
}}
}}


{{ScoringRow
<!-- Farmer & Barn 1 - Figure Scoring -->
   |selectorid=showLandSurveyors
{{ScoringGroupFigureBarn
  |scoringtype=Surveyor
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |image=[[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|link=]]
  |variant=duringgame1
  |description=
'''Pilgrimage Route''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(+1)''' point / {{TileIcon|size=15px}} tile with road segment(s)<span show="showBridges"> or a wooden bridge</span>
}}
}}


{{ScoringRow
<!-- Farmer & Barn 1 - Bonus Epilog -->
   |selectorid=showLandSurveyors
{{ScoringGroupBonusEpilog
   |scoringtype=Surveyor
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |image=[[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|link=]]
   |mechanics=FarmerAndBarn
  |description=
   |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
'''Wealth''' scoring tile
   |image=
  |corefeature=true
   |castle=true
  |rules=
'''(+3)''' point / feature
}}
}}


{{ScoringRow
<!-- Farmer & Barn 1 - End -->  
  |selectorid=showLandSurveyors2
{{ScoringEnd}}
  |scoringtype=Surveyor
  |image=[[File:Land_Surveyors_2_C2_Scoring_Explanation_03.png|60px|link=]]
  |description=
'''Poverty''' scoring tile
  |corefeature=true
  |castle=true
  |rules=
'''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
}}


<!-- Monastic Building - Land Surveyors - Tiles - End -->
<!-- Farmer & Barn 2 - Begin -->  
{{ScoringBegin
  |id=farmerbarn2
  |selectorid=showBarn
}}
}}


<!-- Monastic Building - Vineyard -->
<!-- Farmer & Barn 2 - Figure Scoring -->
{{ScoringRowMonasteryVineyard
{{ScoringGroupFigureBarn
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame2
}}
}}


<!-- Monastic Building - Little Buildings -->
<!-- Farmer & Barn 1 - Bonus Epilog -->
{{ScoringRowLittleBuilding
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |position=
   |machanics=FarmerAndBarn
on neighboring tiles
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
  |image=
}}
}}


<!-- Monastic Building - Ghosts -->
<!-- Farmer & Barn 2 - End -->  
{{ScoringRowGhosts
{{ScoringEnd}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
 
<!-- Castle - Begin -->
{{ScoringBegin
   |id=castle_scoring
  |selectorid=showCastles
}}
}}


<!-- Monastic Building - Challenge -->
<!-- Castle - Feature Scoring - Begin -->
{{ScoringRowMonasteryShrineChallenge
{{ScoringRowScoring
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |triggerteacher=true
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
  |keepopen=true
}}
}}


<!-- Monastic Building - Hans Statue -->
<!-- Castle - Castles -->
{{ScoringRowHansStatue
{{ScoringRowCastles
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Castle - Ghosts -->
{{ScoringRowGhosts
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}}}<span class="showShrines"> or {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showAbbey"> or {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span><span class="showMonasteries"> or {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|text=German monastery or Dutch & Belgian monastery or Japanese building}}</span><span class="showDarmstadt"> or {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}}}</span>
   |extrarules=
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}
}}


<!-- Monastic Building - Feature Scoring - End -->  
<!-- Castle - Feature Scoring - End -->
{{ScoringRowEnd}}
{{ScoringRowEnd}}


<!-- Monastic Building - Bonus Epilog - Begin -->
<!-- Castle - Bonus Epilog -->
{{ScoringRowBonusEpilog
{{ScoringGroupBonusEpilog
  |selectorid=showMonasticBuilding_EpilogHeaderDuringGame
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |name={{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showShrines"> / {{Feature|name=Shrine|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showAbbey"> / {{Feature|name=Abbey|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=SpecialMonastery|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showMonasteries"> / {{Feature|name=JapaneseBuilding|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span><span class="showDarmstadt"> / {{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}</span>
   |feature=Castle
   |keepopen=truef{
}}
}}


<!-- Monastic Building - Teacher -->
<!-- Castle - End -->  
{{ScoringRowTeacher
{{ScoringEnd}}
 
<!-- Baba Yaga's Hut - Begin -->
{{ScoringBegin
  |id=babayagahut
  |selectorid=showRussianPromos
}}
 
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringGroupFeatureBabaYaga
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Monastic Building - Darmstadt Churches -->
<!-- Baba Yaga's Hut - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
  |selectorid=showDarmstadt
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
   |feature=BabaYagaHut
  |triggerrobbers=true
  |robbersplus=true
   |image={{Feature|name=DarmstadtChurch|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
For a '''Darmstadt Church'''
   |rules=
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
}}
}}


<!-- Monastic Building - Markets of Leipzig -->
<!-- Baba Yaga's Hut - End -->  
{{ScoringRow
{{ScoringEnd}}
  |selectorid=showMarketsOfLeipzig
 
  |scoringtype=Meeple
<!-- Garden - Begin -->
  |triggerrobbers=true
{{ScoringBegin
  |robbersplus=true
   |id=garden
  |image={{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
   |selectorid=showAbbotAndGardens_Full
   |description=
'''{{Feature|name=CityOfLeipzig|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Bookbinders quarter
   |rules=
'''(+4)''' points / scored feature<br />
<ul>
<li>The feature has to be occupied by any player</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
</ul>
}}
}}


<!-- Monastic Building - Ringmaster -->
<!-- Garden - Feature Scoring -->
{{ScoringRowRingmaster
{{ScoringGroupFeatureGarden
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |extrarules=
   |variant=duringgame
<li class="showNonBasicMonasticBuildingForRingmaster">The ringmanster bonus only applies to <span class="showC1">cloisters</span><span class="showC2">monasteries</span> (basic game feature)</li>
}}
}}


<!-- Monastic Building - Fairy -->
<!-- Garden - Bonus Epilog -->
{{ScoringRowFairy
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Garden
}}
}}


<!-- Monastic Building - Bonus Epilog - End -->
<!-- Garden - End -->  
{{ScoringRowEnd}}
 
<!-- Monastic Building - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Farmer & Barn 1 - Begin -->  
<!-- German Castle - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=farmerbarn1
   |id=germancastle
   |selectorid=showBarn
   |selectorid=showGermanCastles
}}
}}


{{ScoringGroupBarnFigure
<!-- German Castle - Feature Scoring -->
{{ScoringGroupFeatureGermanCastle
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame1
   |variant=duringgame
}}
}}


<!-- Farmer & Barn 1 - Bonus Epilog -->
<!-- German Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |mechanics=FarmerAndBarn
   |feature=GermanCastle
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
  |image=
}}
}}


<!-- Farmer & Barn 1 - Bonus Epilog - Begin -->
<!-- German Castle - End -->  
{{ScoringRowBonusEpilog
{{ScoringEnd}}
  |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
  |keepopen=true
}}


<!-- Farmer & Barn 1 - Teacher -->
<!-- German Cathedral - Begin -->
{{ScoringRowTeacher
{{ScoringBegin
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |id=germancathedral
  |selectorid=showGermanCathedrals
}}
}}


<!-- Farmer & Barn 1 - Robber -->
<!-- German Cathedral - Determine legth of roads -->
{{ScoringRowRobber
{{ScoringGroupSizeOfRoad
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}
}}


<!-- Farmer & Barn 1 - Ringmaster -->
{{ScoringGroupFeatureGermanCathedral
{{ScoringRowRingmaster
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |varian=duringgame
}}
}}


<!-- Farmer & Barn 1 - Fairy -->
<!-- German Cathedral - Bonus Epilog -->
{{ScoringRowFairy
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=GermanCathedral
}}
}}


<!-- Farmer & Barn 1 - Bonus Epilog - End -->
<!-- German Cathedral - End -->
{{ScoringRowEnd}}
 
<!-- Farmer & Barn 1 - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Farmer & Barn 2 - Begin -->  
<!-- Cemetery - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=farmerbarn2
   |id=cemetery
   |selectorid=showBarn
   |selectorid=showCemeteries
}}
}}


{{ScoringGroupBarnFigure
<!-- Cemetery - Feature Scoring -->
{{ScoringGroupFeatureCemetery
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame2
   |variant=duringgame
}}
}}


<!-- Farmer & Barn 1 - Bonus Epilog -->
<!-- Cemetery - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |machanics=FarmerAndBarn
   |feature=Cemetery
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
  |image=
}}
}}


<!-- Farmer & Barn 2 - Bonus Epilog - Begin -->
<!-- Cemetery - End -->  
{{ScoringRowBonusEpilog
{{ScoringEnd}}
  |dynamicsselector=['OR','showTeacher','showRingmaster','showFairy','showRobbers']
 
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
<!-- Haunted Castle - Begin -->
   |image=
{{ScoringBegin
   |keepopen=true
   |id=hountedcastle
   |selectorid=showHauntedCastles
}}
}}


<!-- Farmer & Barn 2 - Teacher -->
<!-- Haunted Castle - Feature Scoring -->
{{ScoringRowTeacher
{{ScoringGroupFeatureHauntedCastle
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Farmer & Barn 2 - Robber -->
<!-- Haunted Castle - Bonus Epilog -->
{{ScoringRowRobber
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=HauntedCastle
}}
}}


<!-- Farmer & Barn 2 - Ringmaster -->
<!-- Haunted Castle - End -->  
{{ScoringRowRingmaster
{{ScoringEnd}}
 
<!-- Fortune Teller - Begin -->
{{ScoringBegin
  |id=fortuneteller
  |selectorid=showFortuneTeller
}}
 
<!-- Fortune Teller - Feature Scoring -->
{{ScoringGroupFeatureFortuneTeller
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- Farmer & Barn 2 - Fairy -->
<!-- Fortune Teller - Bonus Epilog -->
{{ScoringRowFairy
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=Feature
  |feature=FortuneTellerTent
}}
}}


<!-- Farmer & Barn 2 - Bonus Epilog - End -->
<!-- Fortune Teller - End -->  
{{ScoringRowEnd}}
 
<!-- Farmer & Barn 2 - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Castle - Begin -->  
<!-- Vista - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=castle_scoring
   |id=vista
   |selectorid=showCastles
   |selectorid=showVistas
}}
}}


<!-- Castle - Feature Scoring - Begin -->
<!-- Vista - Feature Scoring -->
{{ScoringRowScoring
{{ScoringGroupFeatureVista
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |triggerteacher=true
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
  |keepopen=true
}}
 
<!-- Castle - Castles -->
{{ScoringRowCastles
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Castle - Ghosts -->
<!-- Vista - Bonus Epilog -->
{{ScoringRowGhosts
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |extrarules=
   |feature=Vista
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}
}}


<!-- Castle - Feature Scoring - End -->
<!-- Vista - End -->
{{ScoringRowEnd}}
{{ScoringEnd}}


<!-- Castle - Bonus Epilog -->
<!-- Obelisk - Begin -->
{{ScoringBegin
  |id=obelisk
  |selectorid=showObelisk
}}
 
<!-- Obelisk - Special Figure Scoring -->
{{ScoringGroupFigureObelisk
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Obelisk - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=Castle
   |feature=Obelisk
  |mechanics=Figure
}}
}}


<!-- Castle - End -->  
<!-- Obelisk - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Baba Yaga's Hut - Begin -->
<!-- Decinsky Sneznik - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=babayagahut
   |id=decinskysneznik
   |selectorid=showRussianPromos
   |selectorid=showDecinskySneznik
}}
}}


<!-- Baba Yaga's Hut - Feature Scoring -->
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringGroupBabaYagaFeature
{{ScoringGroupFigureDecinskySneznik
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Baba Yaga's Hut - Bonus Epilog -->
<!-- DecinskySneznik - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=BabaYagaHut
   |feature=ObservationTower
  |mechanics=Figure
}}
}}


<!-- Baba Yaga's Hut - End -->  
<!-- Decinsky Sneznik - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Garden - Begin -->  
<!-- Spring - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=garden
   |id=spring
   |selectorid=showAbbotAndGardens_Full
   |selectorid=showSpring
}}
}}


<!-- Garden - Feature Scoring -->
<!-- Spring - Tile Scoring -->
{{ScoringGroupGardenFeature
{{ScoringGroupTileSpring
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Garden - Bonus Epilog -->
<!-- Spring - End -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Garden
}}
 
<!-- Garden - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- German Castle - Begin -->  
<!-- Wetland - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=germancastle
   |id=wetland
   |selectorid=showGermanCastles
   |selectorid=showWetlands
}}
}}


<!-- German Castle - Feature Scoring -->
<!-- Wetland - Tile Scoring -->
{{ScoringGroupGermanCastleFeature
{{ScoringGroupTileWetland
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- German Castle - Bonus Epilog -->
<!-- Wetland - Bonus Epilog -->
{{ScoringGroupBonusEpilog
{{ScoringGroupBonusEpilog
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=GermanCastle
   |feature=Wetland
  |mechanics=Tile
  |template=Feature
}}
}}


<!-- German Castle - End -->  
<!-- Wetland - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- German Cathedral - Begin -->
<!--T:257-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>
 
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep3C_Complete"
| colspan="2" |
 
<!-- Circus - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=germancathedral
   |id=bigtop
   |selectorid=showGermanCathedrals
   |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
}}


<!-- German Cathedral - Determine legth of roads -->
<!-- Circus - Circus -->
{{ScoringGroupSizeOfRoad
{{ScoringRowCircus
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}
}}


{{ScoringGroupGermanCathedralFeature
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |varian=duringgame
   |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- German Cathedral - Bonus Epilog -->
<!-- Circus - End -->
{{ScoringGroupBonusEpilog
{{ScoringEnd}}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=GermanCathedral
}}


<!-- German Cathedral - End -->
<!-- Beting Office - Begin -->
{{ScoringEnd}}
 
<!-- Cemetery - Begin -->  
{{ScoringBegin
{{ScoringBegin
   |id=cemetery
   |id=betoffice
   |selectorid=showCemeteries
   |selectorid=showBets
}}
}}


<!-- Cemetery - Feature Scoring -->
<!-- Betting Office - Special Figure Scoring -->
{{ScoringGroupCemeteryFeature
{{ScoringGroupFeatureBettingOffice
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |variant=duringgame
   |variant=duringgame
}}
}}


<!-- Cemetery - Bonus Epilog -->
<!-- Betting Office - End -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Cemetery
}}
 
<!-- Cemetery - End -->  
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Haunted Castle - Begin -->  
<!-- Gingerbread Man - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=hountedcastle
   |id=gingerbreadman3c
   |selectorid=showHauntedCastles
   |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}


<!-- Haunted Castle - Feature Scoring -->
<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringGroupHauntedCastleFeature
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |line=false
   |variant=duringgame
  |scoringtype=Meeple
  |description=
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
   |triggerrobbers=true
  |rules=
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
}}


<!-- Haunted Castle - Bonus Epilog -->
<!-- Gingerbread Man - Hans Statue -->
{{ScoringGroupBonusEpilog
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |feature=HauntedCastle
   |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}
}}


<!-- Haunted Castle - End -->  
<!-- Gingerbread Man - End -->
{{ScoringEnd}}
{{ScoringRowEnd}}


<!-- Fortune Teller - Begin -->  
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringBegin
{{ScoringRowMessage
   |id=fortuneteller
   |id=messages3c
   |selectorid=showFortuneTeller
  |edition={{{1|{{ScoringDefaultEdition}}}}}
   |selectorid=showMessages_ForC1
}}
}}


<!-- Fortune Teller - Feature Scoring -->
|}
{{ScoringGroupFortuneTellerFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!-- Fortune Teller - Bonus Epilog -->
</div><!-- Close box -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=FortuneTellerTent
}}


<!-- Fortune Teller - End -->  
<!--T:116-->
{{ScoringEnd}}
</div><!-- Top and Bottom spacing  -->


<!-- Vista - Begin -->
<!--T:266-->
{{ScoringBegin
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
  |id=vista
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
  |selectorid=showVistas
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
}}
</div>
<div class="wica-box-body wica-additional-actions wica-visible">


<!-- Vista - Feature Scoring -->
<!--T:267-->
{{ScoringGroupVistaFeature
{| class="showPhase4_Complete" width="100%"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |variant=duringgame
! colspan="2" | '''Round 4 - End of turn'''
}}


<!-- Vista - Bonus Epilog -->
<!--T:268-->
{{ScoringGroupBonusEpilog
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>
  |feature=Vista
}}


<!-- Vista - End -->
<!--T:269-->
{{ScoringEnd}}
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Obelisk - Begin -->
|- class="showStep4A_Complete"
| colspan="2" |
 
<!-- Catapult - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=obelisk
   |id=catapult
   |selectorid=showObelisk
   |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}
}}


<!-- Obelisk - Special Figure Scoring -->
<!-- Catapult - Catapult - Begin -->
{{ScoringGroupObeliskFigure
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |line=false
   |variant=duringgame
   |scoringtype=Feature
}}
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
   |description=
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=


<!-- Obelisk - Bonus Epilog -->
<!-- Catapult - Target - Begin -->  
{{ScoringGroupBonusEpilog
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Feature
   |feature=Obelisk
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
   |mechanics=Figure
   |description=
}}
'''Archery tournament'''
   |rules=
Depends on the outcome
  |rows=


<!-- Obelisk - End -->
{{ScoringRow
{{ScoringEnd}}
  |scoringtype=Feature
 
   |description=Token which lands '''closest to the target''' fair tile
<!-- Decinsky Sneznik - Begin -->
   |rules=Hurler '''5''' points
{{ScoringBegin
   |id=decinskysneznik
   |selectorid=showDecinskySneznik
}}
}}


<!-- Decinsky Sneznik - Special Figure Scoring -->
<!-- Catapult - Target - End -->  
{{ScoringGroupDecinskySneznikFigure
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
}}


<!-- DecinskySneznik - Bonus Epilog -->
<!-- Catapult - Play Catch  - Begin -->  
{{ScoringGroupBonusEpilog
{{ScoringRow
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
   |feature=ObservationTower
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
   |mechanics=Figure
   |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
   |description='''Caught'''
   |rules=Catcher '''5''' points
}}
}}


<!-- Decinsky Sneznik - End -->
{{ScoringRow
{{ScoringEnd}}
  |scoringtype=Feature
 
   |description='''Not caught — and not far enough'''
<!-- Wetland - Begin -->
   |rules=Catcher '''5''' points
{{ScoringBegin
   |id=wetland
   |selectorid=showWetlands
}}
}}


<!-- Wetland - Tile Scoring -->
{{ScoringRow
{{ScoringGroupWetlandTile
   |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
  |description='''Not caught — but far enough'''
   |variant=duringgame
   |rules=Hurler '''5''' points
}}
}}


<!-- Wetland - Bonus Epilog -->
{{ScoringRow
{{ScoringGroupBonusEpilog
   |scoringtype=Feature
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |description='''Touched — but not caught'''
  |feature=Wetland
   |rules=Hurler '''5''' points
   |mechanics=Tile
   |template=Feature
}}
}}


<!-- Wetland - End -->
<!-- Catapult - Play Catch - End -->  
{{ScoringEnd}}
}}


<!--T:257-->
<!-- Catapult - Catapult - End -->
|-
}}
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>


<!--T:258-->
<!-- Catapult - End -->
|- class="showStep3C_Empty"
{{ScoringEnd}}
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


|- class="showStep3C_Complete"
<!-- Courier  - Begin -->  
| colspan="2" |
 
<!-- Circus - Begin -->
{{ScoringBegin
{{ScoringBegin
   |id=bigtop
   |id=courier
   |selectorid=showCircus
   |selectorid=showCourier
   |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |scoringtype=Meeple
   |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
   |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
   |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
}}
 
<!-- Courier - Courier -->
<!-- Circus - Circus -->
{{ScoringRow
{{ScoringRowCircus
  |selectorid=showCourier
   |edition={{{1|{{ScoringDefaultEdition}}}}}
   |scoringtype=Meeple
   |variant=duringgame
  |line=
  |triggerrobbers=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
   |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> in 9 square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement.
}}
}}


<!-- Circus - Hans Statue -->
<!-- Courier - End -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Circus - End -->
{{ScoringEnd}}
{{ScoringEnd}}


<!-- Beting Office - Begin -->
<!-- Messenger - C2 -->
{{ScoringBegin
{{ScoringGroupMessengerTiles
  |id=betoffice
   |id=messenger
  |selectorid=showBets
   |selectorid=showMessages_ForC2
}}
   |edition=C2
 
<!-- Betting Office - Special Figure Scoring -->
{{ScoringGroupBettingOfficeFeature
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Betting Office - End -->
{{ScoringEnd}}
 
<!-- Gingerbread Man - Begin -->
{{ScoringBegin
  |id=gingerbreadman3c
  |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Gingerbread Man - Gingerbread Man -->
{{ScoringRow
  |line=false
  |scoringtype=Meeple
  |description=
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
  |triggerrobbers=true
  |rules=
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
}}
 
<!-- Gingerbread Man - Hans Statue -->
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}
 
<!-- Gingerbread Man - End -->
{{ScoringRowEnd}}
 
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringRowMessage
  |id=messages3c
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
 
|}
 
</div><!-- Close box -->
 
<!--T:116-->
</div><!-- Top and Bottom spacing  -->
 
<!--T:266-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
 
<!--T:267-->
{| class="showPhase4_Complete" width="100%"
|-
! colspan="2" | '''Round 4 - End of turn'''
 
<!--T:268-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>
 
<!--T:269-->
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep4A_Complete"
| colspan="2" |
 
<!-- Catapult - Begin -->
{{ScoringBegin
   |id=catapult
   |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}
 
<!-- Catapult - Catapult - Begin -->
{{ScoringRow
   |line=false
  |scoringtype=Feature
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=
 
<!-- Catapult - Target - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description=Token which lands '''closest to the target''' fair tile
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Target - End -->
}}
 
<!-- Catapult - Play Catch  - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
  |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Caught'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — and not far enough'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — but far enough'''
  |rules=Hurler '''5''' points
}}
}}


{{ScoringRow
<!-- Messenger - C1 Rules Message -->
  |scoringtype=Feature
  |description='''Touched — but not caught'''
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Play Catch - End -->
}}
 
<!-- Catapult - Catapult - End -->
}}
 
<!-- Messenger - C1 Rules Message - Catapult -->
{{ScoringRowMessage
{{ScoringRowMessage
   |id=messages4a
   |id=messages4a
Line 2,199: Line 1,988:
}}
}}


<!-- Catapult - End -->
<!-- Snake and Ladders - Phase 4 - End -->
{{ScoringEnd}}
{{ScoringGroupSnakesAndLadders
 
   |id=snakesandladders4
<!-- Messenger - C2 -->
   |edition={{{1|{{ScoringDefaultEdition}}}}}
{{ScoringGroupMessengerTiles
   |variant=duringgame
   |id=messenger
   |selectorid=showMessages_ForC2
   |edition=C2
}}
}}


Line 2,288: Line 2,074:
|- class="showStep4B_Complete"
|- class="showStep4B_Complete"
| colspan="2" |  
| colspan="2" |  
<!-- Courier  - Begin -->
{{ScoringBegin
  |id=courier
  |selectorid=showCourier
  |scoringtype=Meeple
  |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
<!-- Courier - Courier -->
{{ScoringRow
  |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) in 9 square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement with at least one <span class="showC1">follower</span><span class="showC2">meeple</span>.
}}
<!-- Messenger - C1 Rules Message - Courier -->
{{ScoringRowMessage
  |id=messages4b
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |dynamicselector=['AND','showCourier','showMessages_ForC1']
}}
<!-- Courier - End -->
{{ScoringEnd}}


<!--T:284-->
<!--T:284-->

Revision as of 14:24, 1 May 2024


Other languages:
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This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence

To-Do

  • Tile placement scoring by the Spring rules
  • Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
  • Gingerbread man action in cities
  • Scoring City and Road to one group template, also for final scoring
  • Barn 1/2 bonus epilog to one template
  • Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
  • road bonus epilog for road, add leipzig, roadgermancathedral separated template
  • Peasant revolt of meeple and peasant revolt of phantom collation
  • Add fan expansions
    • Bards - no double well, update well that it's like Coat of arms in city, but on road
    • Bards - use template in Group Barn Figure and also in Group Farm Feature
    • Courier scoring - new scoring, check Matisek
    • Castle Lords - final scoring as regular road
    • Cleric & Serf final scoring
    • Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
  • WoF Plague - remove 0 points, players is not scoring
  • Make a review and compare with original old revision before templates
  • City - determine coat of arms - proper images with correct coat of arms tile


Expansion selector



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Scoring during the game



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