Mega-Carcassonne

With so many expansions to the basic game, there are numerous ways to combine them with each other. Many people choose which expansions to play on a game-to-game basis—and the addition of small symbols on the tiles has helped in this —while others prefer to mix all the expansions together and play what has become known as "mega-Carcassonne." You can even mix expansions from different editions -First Edition (C1), Second Edition (C2) and Third Edition (C3).

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General information

With so many expansions to the basic game, there are numerous ways to combine them with each other. Many people choose which expansions to play on a game-to-game basis—and the addition of small symbols on the tiles has helped in this —while others prefer to mix all the expansions together and play what has become known as "mega-Carcassonne." You can even mix expansions from different editions -First Edition (C1), Second Edition (C2) and Third Edition (C3).

Some of the considerations below deal with the fact that some C1 mini expansions were released alone and as part of a major expansion. If this is not your case, please ignore those considerations.

Throughout the rules, there are a few indications of what a game of mega-Carcassonne would look like. Some are listed below:

  • Question: When the two River sets are combined, should we make two rivers (using the two springs) or discard one spring and one lake and make just one river? Answer: One spring and one lake are discarded.
  • Question: If you combine Exp. 6 - Count, King & Robber with The River II (as it was released as a standalone mini expansion for C1), you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side? Answer: In fact, that means using The River II twice. It wasn't planned like that, and it may lead to problems with placement. Whoever wants to do it should go ahead, but there’s no rules for it.
  • If you decide to use The Count of Carcassonne and The River II as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.

As such, the following guidelines can be inferred:

  • A game of mega-Carcassonne should include one copy of the basic game and one of each expansion.
  • If, because of Exp. 6 - Count, King & Robber in C1, you have acquired two copies of an expansion (of The River II, The Count of Carcassonne, and King and Robber Baron) you should discard one copy.
  • If you combine river sets, you should only create one river, discarding the surplus spring and lake tiles.
  • It is also fair to say that the lake tiles from The River II should be used in preference to the one from The River, and the spring tile from GQ #11 (if using C1) should be used instead of those from The River II or The River.
  • The original starting tile should be discarded rather than mixed in with the other land tiles (although if you draw tiles from a bag, it's probably not really necessary to discard it.)
  • And finally, in the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.

Of course, a game of mega-Carcassonne need not be ended until all the tiles have been played (a very long game!) but could easily be shortened by using only one half of the tower dispenser.

There is, in fact, no reason why you shouldn't combine multiple sets in some logical manner. So, for example, you may well decide to include the land tiles of King and Robber Baron with the "duplicate" land tiles in Exp. 6 - Count, King & Robber, while leaving out the duplicate King and Robber Baron (there is simply no way to include two of those.) And you might include two copies of The River II, either mixing the extra fork tile with the others, or omitting it altogether. Nowhere in the rules does it say that every tile used must have a unique configuration: the basic game includes eight FRFR tiles (a field divided by a road.)

Starting expansions

The general order in which "starting" expansions should be placed would seem to be:

Rivers allow for a great deal of options: using the rivers independently or merging some or even all of them: River I has only one open end you can use to extend it; however, River II and the 20th Anniversary River offer up to 2 open ends to choose from. When combining River II and the 20th Anniversary River, you may get up to 3 open ends. When combining rivers, River I will just provide additional tiles to make the rivers longer, since it does not provide any forking tiles unlike the other two river expansions. The 20th Anniversary River source tile has to be placed in such a way that allows you to extend both river ends unhindered by other start tiles. Note that the source of the River I in C3 includes a road separating the fields which is not present in C1 or C2, which would provide a similar effect to the river source included in GQ #11. Likewise, the lake of the 20th Anniversary River and the River I in C3 include a monastery. These variations may be of interest when discarding any surplus of river sources and lakes.

The School and The Markets of Leipzig can be placed with the help of the base game start tile to avoid closing any roads. Another option is to put The School (and possibly The Markets of Leipzig) last to allow continuation of a road from one of the river roads. Attaching The School or The Markets of Leipzig to The Count of Carcassonne or The Wheel of Fortune, for example, would immediately complete one of the 6 school roads or the 4 roads to Leipzig.

The 2x2 start tile from Ghosts, Castles & Cemeteries can be placed adjacent to The Count of Carcassonne or The Wheel of Fortune. If so, with the help of Spiel Doch! Promo 2/2018, it may allow to place the 20th Anniversary River spring at a safe distance of the other start tiles and make room for both river branches.

 
Example 1: Setup with C1 expansions only:
 
Example 2: Variation of the previous setup with C1 expansions only:
 
Example 3: Setup with C2 expansions only:
 
Example 4: Setup with C2 and C3 expansions only:
 
Example 5: Setup with C1 and C2 expansions combined:
 
Example 6: Setup with C1, C2 and C3 expansions combined:

It is important to note that, like any other feature, the river does not have to be completed (that is, ended with a lake) if the playing area does not allow it.

  The Plague expansion states that 17 of the normal land tiles from the basic game must be separated out and placed before the rest of the tiles, into which the plague source tiles have been mixed, are used. The number 17 seems to have been chosen because there are 18 flea tokens (17 + 1 starting tile). There is, as yet, no indication of what to do if other expansions are being used: the most logical approach would seem to be either:

  • to include any tiles from ‘starting’ expansions in the 17 ‘separated’ tiles; or
  • to separate 17 additional tiles, to be played after any ‘starting’ expansions

As soon as a final ruling is made, this page will be updated. However, as Hans im Glück notes that   The Plague was not intended for use with other expansions, a final ruling for this may be a long time coming.

The following table lists the total number of tiles available in a complete set of mega-Carcassonne, as well as the ‘spare’ tiles which will be left over (such as surplus springs) if you use all the expansions.

Tile overview by release

First edition C1
Exp No. Source Land Extra Special "Spare"
(0)  Base Game 71     1
   River I 10     2
Exp. 1  Inns & Cathedrals 18   6  
Exp. 2  Traders & Builders 24      
   King and Robber Baron 5   2  
   The Count of Carcassonne   12    
   The Cathars 4      
Exp. 3  The Princess & the Dragon 30      
   River II 11     1
Exp. 4  The Tower 18      
   Games Quarterly #11 12      
Exp. 5  Abbey & Mayor 12 6    
Exp. 6  Count, King & Robber       1
      King and Robber Baron       7
      The Count of Carcassonne       12
      River II       12
      Heretics and Shrines 5      
   Heretics and Shrines (Spielbox Almanac) 5      
   Cult, Siege & Creativity 10   2  
Exp. 7  The Catapult 12      
(0b)  The Wheel of Fortune 72 16    
   The Tunnel 4      
Exp. 8  Bridges, Castles & Bazaars 12      
   Crop Circles 6      
   The Plague 6      
   La Porxada 1      
   The Festival 10   2  
   The Phantom        
   The School   2    
Mini #1  The Flying Machines (The Flier) 8      
Mini #2  The Messages (Dispatches)     8  
Mini #3  The Ferries 8      
Mini #4  The Goldmines 8      
Mini #5  Mage & Witch 8      
Mini #6  The Robbers 8      
Mini #7  The Crop Circles II 6      
   Wind Roses 6      
   Wind Roses II 6      
   The Besiegers 6      
Exp. 9  Hills & Sheep 18      
   Monasteries in Germany 6      
   Monasteries in the Netherlands & Belgium 6      
   Halflings I   (12)    
   Halflings II   (12)    
   Darmstadt Promo 3      
   Castles in Germany   (6)    
   Russian Promos (I) 2      
   The Labyrinth 1      
   German Cathedrals 6      
   Russian Promos (II) 2      
Total 558 + (24 halves) + (6 doubles) 466 36 + (30) 20 36


Second edition C2
Exp No. Source Land Extra Special "Spare"
(0)  Base Game 71     1
   River I 10     2
Exp. 1  Inns & Cathedrals 18   6  
Exp. 2  Traders & Builders 24      
Exp. 3  The Princess & the Dragon 30      
Exp. 4  The Tower 18      
Exp. 5  Abbey & Mayor 12 6    
Exp. 6  Count, King & Robber        
      King and Robber Baron 5   2  
      The Count of Carcassonne   12    
      River II 12      
      Heretics and Shrines 5      
Exp. 8  Bridges, Castles & Bazaars 12      
Exp. 9  Hills & Sheep 18      
Exp. 10  Under the Big Top 20      
   The Abbot        
   Spiel Promo 2014 1      
   Spiel Promo 2015 1      
   Japanese Buildings 6      
   The Labyrinth 1      
   The Watchtowers 12      
   The Festival 10   2  
   Spiel Promo 2016 1      
Mini #1  The Flying Machines (The Flier) 8      
Mini #2  The Messengers     8  
Mini #3  The Ferries 8      
Mini #4  The Goldmines 8   1  
Mini #5  Mage & Witch 8      
Mini #6  The Robbers 8      
Mini #7  The Crop Circles II 6      
   The Markets of Leipzig   (4)    
   Spiel Promo 2017 1      
   The Fruit-Bearing Trees 6      
   Spiel Doch! Promo 2/2018 2      
   Monasteries in Germany 6      
   The Barber-Surgeons 6      
   Spiel Promo 2018 1      
   Castles in Germany   (6)    
   The Tollkeepers 10      
   Spiel Promo 2019 1      
   Halflings   (24)    
   The Land Surveyors     (12)  
   Spiel Promo 2020 1      
   German Cathedrals 6      
   Spiel Promo 2021 1      
   Spiel Promo 2022 1      
   Spiel Promo 2023 1      
Total 416 + (10 doubles) + (24 halves) + (12 scoring tiles) 376 18 + (34) 19 + (12) 3


Third edition C3
Exp No. Source Land Extra Special "Spare"
(0)  Base Game 71     1
   River I 10     2
Exp. 1  Inns & Cathedrals 18   6  
Exp. 2  Traders & Builders 24      
   The Abbot        
   The Watchtowers 12      
   The Festival (original version) 10   2  
   The Festival (revised version) 2     10
Mini #1  The Flying Machines (The Flier) 8      
Mini #2  The Messengers     8  
Mini #3  The Ferries 8      
Mini #4  The Goldmines 8   1  
Mini #5  Mage & Witch 8      
Mini #6  The Robbers 8      
Mini #7  The Crop Circles II 6      
   The Markets of Leipzig   (4)    
   The Fruit-Bearing Trees 6      
   Monasteries in Germany 6      
   Castles in Germany   (6)    
   The Tollkeepers 10      
   Halflings   (24)    
   German Cathedrals 6      
   The Peasant Revolts 12      
   20th Anniversary River 16 (1)    
   20th Anniversary Expansion 15      
   The Signposts 12      
Exp. 11  Ghosts, Castles & Cemeteries 60 (1)    
   The Bets 10      
   Ukraine Promo 1      
   The Wonders of Humanity - Set I   (4)    
   The Wonders of Humanity - Set II   (4)    
   The Drawbridges 12      
   The Spell Circles 9      
   The Spring 12      
   Spiel Promo 2024 1      
   The Autumn 12      
   The Summer 12      
Total 435 + (11 doubles) + (24 halves) + (1 2x2 tile) + (8 mega tiles) 405 (44) 17 13

(Spielbox Almanac) (The Flier) (Dispatches) (original version) (revised version)

These tables list the total number of tiles available in the basic game and in each expansion: each table is for one edition. Some expansions exist in more than one edition. Those existing in C2 and C3 are counted only once.

General notes

  • The first column lists the number of the expansion. Only main —boxed— expansions have numbers. Mini expansions from 2012 were also numbered.
  • The second column lists the title of the set.
  • The third column lists the number of land tiles include in the set. Tiles such as the King, Robber Baron, abbeys, and point tiles are excluded (see "Extra Tiles"). Tiles which are not used if the set is combined with other expansions in a game of mega-Carcassonne are also excluded from this column (see "Spare Tiles").
  • The fourth column lists the extra land tiles which come with the set —such as abbeys, the City of Carcassonne, or the Wheel of Fortune.
  • The fifth column lists the special tiles which come with the set —such as the King, the Robber Baron and point tiles.
  • The sixth and final column lists the tiles which are surplus when the set is combined with other expansions in a game of mega-Carcassonne. So, for example, the basic game shows a ‘1’ in this column, as the starting tile is not used when it is combined with a river or   The Count of Carcassonne, and the lake and spring tiles from The   River are not used if combined with The   River II.

Extra Tiles

Special Tiles

Spare Tiles

  •   Base Game: the starting tile is usually discarded when the basic game is combined with other expansions such as The River.
  •   River I: If combined with The River II, the original lake tile should be discarded; and if combined with the GQ #11 expansion, the original spring tile should be discarded (normally for C1).
  •   River II: if combined with the GQ #11 expansion, the spring tile should be discarded (normally for C1).
  •   The Festival (revised version): 10 tiles match the original version of this expansion.
  •   Count, King & Robber: these tiles are listed as ‘spare’ for C1 because they duplicate the tiles of the original releases.
  •   The Spielbox Almanac: There is some debate about whether it really constitutes an expansion. Those who think that it does not should consider the five tiles as part of the final column instead.

House rules

Some expansions have mechanics that make them too strong or too insignificant during a Mega-Carcassonne game. The following house rules address some of these issues.

 Base Game: Scoring farmers

  Issue: A Mega-Carcassonne game may lead to the creation of large fields. In some cases, there may be a field with 50+ completed cities, worth more than 200 points with a pig, castles, and eventually a pig-herd. In this case, the field becomes the central point of the game, and whoever does not receive points for it will be left far behind. Therefore, the game becomes less interesting, since any action not involving that large field turns out irrelevant to the game.

  House rule:

  • Reducing field's basic score per feature by 1 point (2 points per completed cities, 3 points per castles)
  • Option 1: Ignoring pig-herds altogether,
  • Option 2: Not stacking pigs and pig-herds.

(Thanks to corinthiens13)

 The Tower: Buying back captured meeples

  Issue: Buying back a captured meeple for 3 points may be insignificat in games where players score 600+ points.
  House rule: Buying back captured meeples for 6 points instead of 3.
(Thanks to corinthiens13)

 Abbey & Mayor: Scoring the barn

  Issue: A Mega-Carcassonne game may lead to the creation of large fields. In some cases, there may be a field with 50+ completed cities, worth more than 200 points with a barn and castles. In this case, the field becomes the central point of the game, and whoever does not receive points for it will be left far behind. Therefore, the game becomes less interesting, since any action not involving that large field turns out irrelevant to the game.
  House rule:

  • Option 1: Reducing barn basic score per feature by 1 point (3 points per completed cities, 4 points per castles)
  • Option 2: Not using barns altogether.

(Thanks to corinthiens13)

 Count, King & Robber: Scoring the King and Robber Baron bonus

  Issue: Counting the number of completed roads and cities in a Mega-Carcassonne game can become tedious and error prone. It may be almost impossible to count every feature without skipping some by mistake. In the end, it is an effort that doesn't compensate the resulting total number of points to be awarded.
  House rule: The King and Rober Baron tiles are worth 20 points each, no matter the number of completed cities and roads in the playing area.
(Thanks to corinthiens13)

 Under the Big Top: Scoring the ringmaster bonus

  Issue: Circus and acrobat spaces are not drawn that often in a Mega-Carcassonne game, so the ringmaster bonus doesn't happen very often.
  House rule: Fairs (from   The Catapult) and fortune teller tents (from The   Fortune Teller) can be considered too for the ringmaster bonus. In general, the ringmaster bonus would consider any areas with a yellow background except crop circles.
(Thanks to corinthiens13)

 Under the Big Top: Scoring acrobat pyramids

  Issue: Acrobats may be stuck in an incomplete pyramid for a long time for just 5 points per meeple.
  House rule: Acrobats are worth 8 points each instead of 5.:
(Thanks to corinthiens13)

 The Wheel of Fortune: Scoring meeples on the crown

  Issue: A meeple placed on the crown of the Wheel of Fortune can be stuck there for almost the whole game. In this case, getting 3-6 points for a meeple is not worth the effort.
  House rule: Double the crown's points, that is 6-12 points instead of the usual 3-6.
(Thanks to corinthiens13)

 The Messengers: Receiving a dispatch

  Issue: Message action can take place several times during a turn, especially when there's a builder's double turn. This takes a lot of time during each and every turn to perform the message actions and to calculate how to draw as many messages as possible, and may even lead to draw the "new tile" message twice during a player's turn!
  House rule:

  • Use only one scoring meeple instead of two (no messenger special figure)
  • Perform the message action only at the end of each player's turn instead of after each round of scoring.

(Thanks to corinthiens13)

 Mage & Witch: Additional tiles considered with magic symbols

  Issue: In a Mega-Carcassonne game, the number of opportunities to move the mage and the witch get very limited.
  House rule: Consider water towers in cities as the magic symbol logo to increase the occurrence of the mage and witch actions.
(Thanks to corinthiens13)

 The Robbers: Additional tiles considered with robber symbols

  Issue: In a Mega-Carcassonne game, the number of opportunities to place robbers on the scoreboard get very limited.
  House rule:Consider the highwaymen beside a road (little guys pictured on some tiles beside roads) as a robber logo to increase the occurrence of the robber action.
(Thanks to corinthiens13)

 Monasteries in Germany /  Monasteries in the Netherlands & Belgium /  Japanese Buildings: Drawing special monastery tiles

  Issue: Placing a meeple as an abbot may on a special monastery be worth more than 100 points! It's worth the effort when your meeple is stuck on the special monastery for the rest of the the game. However, if someone draws a special monastery near the end of the game, the gain is huge and no downside.
  House rule 1:

  • Option 1: Don't allow meeples to be placed as abbots on special monasteries.
  • Option 2: Keep the original rules, but place the German monasteries in the first half of the tiles in the dispenser, that way they'll be drawn only during the first half of the game, and players wanting to place an abbot will have one meeple stuck on the special monastery for a long time.

(Thanks to corinthiens13)

  House rule 2: Use abbot meeples on special monasteries to indicate a meeple placed as an abbot. This way each player only has 1 abbot to place, and it helps to prevent overpowered abbots when 1 player gets lucky and draws multiple special monastery tiles.
(Thanks to Willem)

  House rule 3: Use two abbot meeples, one specialized for special monasteries and another one for regular monasteries and gardens.
(Thanks to Willem)

 The Plague: Spreading the plague

  Issue: Spreading the plague can become very boring, especially when there's only one outbreak left with all of the 18 flea tokens connected, in a region of the game that has no meeples (this may be the case during the 80% of a Mega-Carcassonne game). So every player has to move a flea token, but with nothing at stake...
  House rule: When all the flea tokens are connected to the same plague, players may move one during their turn, or may ignore that action.
(Thanks to corinthiens13)

 Wind Roses: Scoring wind rose tiles

  Issue: There's not much at stake when scoring 3 points for a wind rose tile during a Mega-Carcassonne game.
  House rule: Placing a wind rose in the correct quarter gives 3 points, but placing it in another quarter is minus 6 points.
(Thanks to corinthiens13)

 Little Buildings: Scoring little buildings

  Issue: Variant 2 of the rules is ok (each little building type is worth 1-2-3 points), but variant 1 (all little buildings is worth 1 point) doesn't bring significant points during a Mega-Carcassonne game. (Variant 1 provides at least 18 points, whereas variant 2 is at least 36 points).
  House rule: With variant 1, little buildings are worth 2 points each.
(Thanks to corinthiens13)

 Russian Promos - Baba Yaga: Scoring Baba Yaga's Hut

  Issue: Unless it's drawn at the end of the game, Pplacing a meeple on Baba Yaga's is not worth it. The meeple would be stuck on the for a long time with almost no possibility to score more than 1 point (eventually 2 or 3 if it isn't completed at the end of the game).
  House rule: Consider Baba Yaga's Hut completed as soon as it is placed. This way, it will be scored during the scoring phase of the same turn, making that tile a lot more interesting. In later turns, you will not be allowed to place a meeple with a flying machine or a magic portal, since it's considered complete.
(Thanks to corinthiens13)

Footnotes

For Icons explanation and licensing please visit Icons page.

  1.   Some Big Boxes contain points tiles:
    • Big Box 1 (C1): None
    • Big Box 2 (C1): None
    • Big Box 3 (C1): None
    • Big Box 4 (C1): 6 tiles
    • Big Box 5 (C1): 8 tiles
    • Big Box 6 (C2): 8 tiles
    • Big Box 7 (C3): 8 tiles
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