Difference between revisions of "Carcassonne Scoring During Turn Sequence"

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<br>
<noinclude><languages />
{{Breadcrumbs
|link1={{EditorManualLink}}
}}
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div class="onlyuser"><!-- preparation to hide for anonymous -->
== To-Do ==
* Tile placement scoring by the Spring rules
* Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
* Gingerbread man action in cities
* Scoring City and Road to one group template, also for final scoring
* Barn 1/2 bonus epilog to one template
* Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
* road bonus epilog for road, add leipzig, roadgermancathedral separated template
* Peasant revolt of meeple and peasant revolt of phantom collation
* Add fan expansions
** Bards - no double well, update well that it's like Coat of arms in city, but on road
** Bards - use template in Group Barn Figure and also in Group Farm Feature
** Courier scoring - new scoring, check Matisek
** Castle Lords - final scoring as regular road
** Cleric & Serf final scoring
** Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
* WoF Plague - remove 0 points, players is not scoring
* Make a review and compare with original old revision before templates
* City - determine coat of arms - proper images with correct coat of arms tile
</noinclude>
<onlyinclude>
<translate>
<translate>
<onlyinclude>
== Expansion selector == <!--T:1-->
== Expansion selector ==


<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div>
<div id="expansion_selector">
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
</div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== <span id="Scoring during the game"></span>Scoring during the game ==
== <span id="Scoring during the game"></span>Scoring during the game == <!--T:3-->


<!--T:4-->
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone" id="ScoringDuringTheGame" style="display: none;">
<div class="showWhenDone" id="ScoringDuringTheGame" style="display: none;">


<!--T:5-->
{|
{|
|-
|-
Line 21: Line 54:
| class="scoringFeature" | Points from additional features || style="padding-left: 30px;" | &nbsp;
| class="scoringFeature" | Points from additional features || style="padding-left: 30px;" | &nbsp;
| class="scoringCoreLegend" | Core feature scoring || style="padding-left: 30px;" | &nbsp;
| class="scoringCoreLegend" | Core feature scoring || style="padding-left: 30px;" | &nbsp;
<!--| class="scoringAction" | Scoring Action || style="padding-left: 30px;" | &nbsp; -->
| class="scoringSurveyor showLandSurveyors" | Land Surveyor action || style="padding-left: 30px;" | &nbsp;
|}
|}


<span class="showCastlesOrRobbersOrTeacher">
<!--T:6-->
<div data-dynamic-selector="['OR','showCastlesOrRobbersOrTeacher','showRingmasterScoring']">
{|
{|
| class="showCastles" | &nbsp;
| class="showCastles" | &nbsp;
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|30px]]</span><span class="showC2"> [[File:Scoring_C2_Castle_Token.png|30px]]</span></span> Feature may trigger castle scoring
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px|link=]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px|link=]]</span></span> Feature may trigger castle scoring
| class="showRobbers" | &nbsp;
| class="showRobbers" | [[File:ReferenceFigure_Robber.png|25px]] Points may be stolen by a robber
| class="showRobbers" | &nbsp;
| class="showRobbers" | &nbsp;
| class="showRobbers" | [[File:ReferenceFigure_ Teacher.png |25px]] Points may be scored by the player with the teacher
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px|link=]] Points may be stolen by a robber
| class="showTeacher" | &nbsp;
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px|link=]] Points may be scored by the player with the teacher
| class="showRingmasterScoring" | &nbsp;
| class="showRingmasterScoring" | {{Figure|name=Ringmaster|editoon={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x25px}} Ringmaster scoring takes place even if it didn't score any points from the completed feature
|}
|}
</span>
</div>


<div class="wica-bottom-spacing fica-visible">
<!--T:7-->
<div class="wica-bottom-spacing wica-visible">
<div class="showIntroDuringGame">
<div class="showIntroDuringGame">
'''Introduction'''
'''Introduction'''


<!--T:8-->
<ul>
<ul>
<li class="showAll">The word “you" throughout this section refers to the active player.</li>
<li class="showAll">The word “you" throughout this section refers to the active player.</li>
<li class="showMessages">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
<li class="showMessages_ForC1">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.


{| class="wica-table" width="100%"
<!--T:9-->
{| class="wica-table" width="100%" id="messages_definition"
|-
|-
! colspan="2" | '''Dispatch (Messages)'''
! colspan="2" | '''Dispatch (Messages) - do not forget to include id="messages_definition" to template because (see above) has link to it'''


<!-- Dispatch/Messages -->  
<!-- Messenger Tiles - C1 -->
|- class="showMessages"
{{ScoringGroupMessengerTiles
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| valign="middle" |
}}


{| width="100%"
<!--T:12-->
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|float|left]]</div> '''Score smallest road''' || '''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|float|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|float|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|float|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|float|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|float|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|float|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|float|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>  <br />
<ul>
<li>Majority is applied for feature scored</li>
</ul>
|}
|}
</li>


|}
<!--T:377-->
</li>
<li class="showMessages_ForC2">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>


<li class="showRobbers">If playing with the Robbers expansion, the robber must take points from the first allowable event.  
<!--T:13-->
<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.  
<ul>
<ul>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|25px]]</span>, your robber must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|25px]]{{ColorBlack|+}}</span>, the robber must take points unless there are multiple counting figures on the robber's space at that time. If several are scoring points during the round of scoring, you may choose which counting figures to take the first points from.
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.


<!--T:14-->
{| class="wica-table" width="100%"
{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Robber'''
! colspan="2" | '''Robber'''


<!--T:15-->
|- class="showRobbers"
|- class="showRobbers"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:ReferenceFigure_Robber.png|40px]]</div>
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px|link=]]</div>
| valign="middle" |  
| valign="middle" |  


<!--T:16-->
{| width="100%"  
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up)
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up)


<!--T:17-->
|}
|}


<!--T:18-->
|}
|}
</li>
</li>
Line 129: Line 131:
</div><!-- showIntroDuringGame -->
</div><!-- showIntroDuringGame -->


<div class="showTower">
'''Any time during your turn:'''


<ul>
<!--T:25-->
<li>Only once<span class="showBuilder"> (even throughout a double turn granted by the builder)</span>:  
</div><!-- Bottom spacing -->
<ul>
 
<li class="showTower">If playing with The Tower, you '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor
<div id="summary_table_wrapper">
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
 
<div style="background-color: white;">'''Scoring arranged by phases depends on [[#expansion_selector|selected expansions]]:'''</div>
 
<div class="wiki-template-contentflex" style="width: 100%; display: flex; background-color: rgba(255,255,255,0.8); border-radius: 10px; gap: 5px;">
 
<div class="showPhaseAnyTime_Complete" style="flex-grow: 1; overflow: hidden;">
<!-- Summary - Any time -->
{{ScoringPhaseSmallBox
|class=wica-placing-tile
|color=lightgray
|backgroundcolor=dimgray
|title=Any time
|mobiletitle=Any time
|content=
 
<!-- Summary - Any time - Once -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStepAnyTimeOnce_Complete
|color=dimgray
|backgroundcolor=lightgray
|phase=Once
|content=
<p style="display:inline-block" class="showTower">{{Feature|name=TowerFoundation|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tower|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Any time - Always -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStepAnyTimeAlways_Complete
|color=dimgray
|backgroundcolor=lightgray
|phase=Always
|content=
}}
 
<div class="showPhaseAnyTime_Empty">No scorables.</div>
}}
 
</div>
<div class="showPhase1_Complete" style="flex-grow: 1; overflow: hidden;">
 
<!-- Summary - Phase 1 -->
{{ScoringPhaseSmallBox
|class=wica-placing-tile
|title=1. Placing a tile
|mobiletitle=Tile
|content=
 
<!-- Summary - Phase 1A -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep1A_Complete
|color=#5C7A1B
|backgroundcolor=#CFE183
|phase=1A
|content=
<p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep1A_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1a]]</p>
}}
 
<!-- Summary - Phase 1B -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep1B_Complete
|color=#5C7A1B
|backgroundcolor=#CFE183
|phase=1B
|content=
<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
}}
 
<!-- Summary - Phase 1C -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep1C_Complete
|color=#5C7A1B
|backgroundcolor=#CFE183
|phase=1C
|content=
<p style="display:inline-block" class="showWindRoses">{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=windrose|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="show20thAnniversaryExpansion">{{Feature|name=20thAnniversaryArrowMargicPortal|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=20thanniversary|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersstonehenge|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep1C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1c]]</p>
}}
<div class="showPhase1_Empty">No scorables in phase 1.</div>
}}
 
</div>
<div class="showPhase2_Complete" style="flex-grow: 1; overflow: hidden;">
 
<!-- Summary - Phase 2 -->
{{ScoringPhaseSmallBox
|class=wica-placing-meeple
|title=2. Placing a meeple
|mobiletitle=Meeple
|content=
 
<!-- Summary - Phase 2A -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep2A_Complete
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2A
|content=
<p style="display:inline-block" class="showBathhouses">{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bathhousesrebuy|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Phase 2B-1 -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep2B-1_Complete
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2B<span class="showPhantom">-1</span>
|content=
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsmeeple|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Phase 2B-2 -->
{{ScoringPhaseSmallBoxPhase
|dynamicselector=['AND','showPhantom','showStep2B-2_Complete']
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2B-2
|content=
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsphantom|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Phase 2C -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep2C_Complete
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2C
|content=
<p style="display:inline-block" class="showSheep">{{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=shepherdflock|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFruitBearingTrees">{{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fruitbearing|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersnotredame|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep2C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages2c]]</p>
}}
<div class="showPhase2_Empty">No scorables in phase 2.</div>
}}
 
</div>
<div style="flex-grow: 1; overflow: hidden;">
 
<!-- Summary - Phase 3 -->
{{ScoringPhaseSmallBox
|class=wica-scoring
|title=3. Scoring a feature
|mobiletitle=Score
|content=
 
<!-- Summary - Phase 3B -->
{{ScoringPhaseSmallBoxPhase
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=3B
|content=
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showSpring">{{Feature|name=Spring|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=spring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWetlands">{{Feature|name=Wetland|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wetland|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Phase 3C -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep3C_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=3C
|content=
<p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGingerbreadMan">{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=gingerbreadman3c|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages3c]]</p>
}}
}}
 
</div>
<div class="showPhase4_Complete" style="flex-grow: 1; overflow: hidden;">
 
<!-- Summary - Phase 4 -->
{{ScoringPhaseSmallBox
|class=wica-additional-actions
|title=4. Additional actions
|mobiletitle=Extra
|content=
 
<!-- Summary - Phase 4A -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep4A_Complete
|color=#D3C400
|backgroundcolor=#FFF799
|phase=4A
|content=
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1){{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<p style="display:inline-block" class="showSnakesAndLadders">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders4|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBazaars">{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bazaar|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Phase 4B -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep4B_Complete
|color=#D3C400
|backgroundcolor=#FFF799
|phase=4B
|content=
}}
<div class="showPhase4_Empty">No scorables in phase 4.</div>
}}
 
</div>
</div>
</div><!-- sticky -->
 
<div class="wica-top-spacing wica-bottom-spacing wica-visible showPhaseAnyTime_Complete">
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_0" style="background-color: dimgray; border-color: dimgray">
<span style="color:#FFFFFF"><span class="fake-h4">Any time during your turn</span></span>
</div>
<div class="wica-box-body wica-placing-tile wica-visible" style="border-color: dimgray; background-color: lightgray;">
 
<!--T:28-->
{| id="phase0_once" class="showStepAnyTimeOnce_Complete" width="100%"
 
<!--T:29-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Only once'''<span class="showBuilder"> (even throughout a double turn granted by the builder)</span></div>


{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Tower - Prisoner ransom'''
| colspan="2" |


<!-- Tower -->  
<!-- Tower buy back -->
|- class="showTower"
{{ScoringRowTowerBuyBack
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| valign="middle" |
  |variant=duringgame
}}


{| width="100%"
|}<!-- showStepAnyTimeOnce_Complete Block -->
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|float|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br />
'''(+3)''' points to payee <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span><br />
|}


|}
<!--T:28-->
</li>
{| id="phase0_always" class="showStepAnyTimeAlways_Complete" width="100%"
</ul>
</li>
</ul>
</div><!-- Tower Block -->


</div><!-- Bottom spacing -->  
<!--T:29-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Always'''</div>


'''Scoring arranged by phases:'''
<!--{| border="1" style="border-collapse: collapse; " width="100%"
|-
|-
! bgcolor="#f8f8f8" style="padding: 10px; text-align: left;" | <span style="font-size: large;">Phase {{ColorGreen|1. Placing a tile}}</span>
| colspan="2" |
|}-->
 
|}<!-- showStepAnyTimeAlways_Complete Block -->
 
</div>
</div><!-- showStepAnyTime_Complete box -->


<div class="wica-box-header wica-placing-tile wica-visible">
<!--T:27-->
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_1">
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
</div>
</div>
<div class="wica-box-body wica-placing-tile wica-visible">
<div class="wica-box-body wica-placing-tile wica-visible">


{| class="wica-table" width="100%"
<!--T:28-->
{| class="showPhase1_Complete" width="100%"
|-
|-
! colspan="2" | '''Step 1A: Begin Turn'''
! colspan="2" | '''Round 1A: Begin Turn'''


<!--T:29-->
|-
|-
| colspan="2" bgcolor="#cccccc" style="text-align: left;"| '''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span></div>


<!--T:30-->
|- class="showStep1A_Empty"
|- class="showStep1A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Fairy -->
|- class="showStep1A_Complete"
|- class="showFairy"
| colspan="2" |
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:ReferenceFigure_Fairy.png|40px]]</div>
 
| valign="middle" |  
<!-- Fairy - Begin -->
{{ScoringBegin
  |id=fairy
  |selectorid=showFairy
  |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


{| width="100%"
{{ScoringRowFairy
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | '''Fairy bonus''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]<span class="showAcrobats">{{ColorBlack|+}}</span></span></span></span> || width="50%" | '''1''' point / turn start<br />
  |variant=beginofturn
<ul class="showAcrobats">
}}
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
</ul>
|}


<!-- Dispatch/Messages -->
<!-- Fairy - End -->
|- class="showStep1A_Messages"
{{ScoringEnd}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| valign="middle" |


{| width="100%"
<!-- Messenger - C1 Rules Message - Step 1A -->
|- valign="top"
{{ScoringRowMessage
| width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
  |id=messages1a
|}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showStep1A_Messages
}}


|}
|}


{| class="wica-table" width="100%"
<!--T:36-->
{| class="showPhase1_Complete" width="100%"
|-
|-
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''


<!--T:37-->
|-
|-
| colspan="2" bgcolor="#cccccc" style="text-align: left;"| '''Step 1B: Draw a Tile'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1B: Draw a Tile'''</div>


<!--T:38-->
|- class="showStep1B_Empty"
|- class="showStep1B_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- WOF - Fortune -->  
|- class="showStep1B_Complete"
|- class="showWheelOfFortune"
| colspan="2" |
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div>  
 
| valign="middle" |  
<!-- Wheel Of Fortune - Perform Events - Begin -->
{{ScoringBegin
  |id=wheeloffortune
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description='''Perform Events'''
}}
 
<!-- Wheel Of Fortune - Fortune -->
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Fortune:''' Current player only
  |triggerrobbers=true
  |rules=
'''3''' points
}}
 
<!-- Wheel Of Fortune - Tax -->
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune - Tax:''' All players with knights
  |triggerrobbers=true
  |rules=
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
}}
 
<!-- Wheel Of Fortune - Famine -->
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Famine:''' All players with farmers
  |triggerrobbers=true
  |rows=
 
<!-- Wheel Of Fortune - Famine - City -->
{{ScoringRowFieldCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=1
}}
 
<!-- Wheel Of Fortune - Famine - Castles -->
{{ScoringRowFieldCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=2
}}
 
<!-- Wheel Of Fortune - Famine - Pig -->
{{ScoringRowFieldPig
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=+1
}}


{| width="100%"
<!-- Wheel Of Fortune - Famine - Pig-herd -->
|- valign="top"
{{ScoringRowFieldPigHerd
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''3''' points
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |variant=WheelOfFortune
  |points=+1
}}


<!-- WOF - Tax -->
<!-- Wheel Of Fortune - Famine - End -->
|- class="showWheelOfFortune"
}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div>  
| valign="middle" |


{| width="100%"
<!-- Wheel Of Fortune - Storm -->
|- valign="top"
{{ScoringRow
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | ('''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
  |line=false
|}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Storm:''' All players  
  |triggerrobbers=true
  |rules=
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
}}


<!-- WOF - Famine -->  
<!-- Wheel Of Fortune - Inquisition -->
|- class="showWheelOfFortune"
{{ScoringRow
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div>
  |line=false
| valign="middle" |  
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Inquisition:''' All players with monks
  |triggerrobbers=true
  |rules=
'''2''' points / monk
}}


{| width="100%"
<!-- Wheel Of Fortune - Plague -->
|- valign="top"
{{ScoringRow
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | &nbsp;
  |line=false
|-
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr />
  |scoringtype=Meeple
|- valign="top"
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]]
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|float|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|float|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|float|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
  |description=
</ul>
'''Wheel Of Fortune -  Plague:''' All players
|- class="showCastles"
  |triggerrobbers=true
| colspan="2" | <hr class="dotted" />
  |rules=
|- class="showCastles" valign="top"
'''0''' points
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|float|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:ReferenceFigure_Pig.png|50px|float|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|float|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|float|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
<ul>
<ul>
<li>Pig-herds do not stack</li>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
</ul>
|- class="showLittleBuildings"
}}
| colspan="2" | <hr />
 
|- class="showLittleBuildings" valign="top"
<!-- Wheel Of Fortune - Perform Events - End -->
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || Value per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)<ul>
{{ScoringEnd}}
<li>'''Basic rules:'''  
 
   <ul type="o">
<!-- Wheel Of Fortune - Crown - Begin -->
  <li>'''(+1)''' point / little building</li>
{{ScoringBegin
  </ul>
  |selectorid=showWheelOfFortune
</li>
  |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
<li>'''Variant rules:'''  
  |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   <ul type="o">
  |description='''Crown'''
  <li>'''(+1)''' point / shed</li>
}}
  <li>'''(+2)''' points / house</li>
 
   <li>'''(+3)''' points / tower</li>
{{ScoringRow
  </ul>
  |line=false
</li>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
</ul>
  |scoringtype=Meeple
|}
  |description=
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
  |triggerrobbers=true
  |rules=
Three possible options:
  |rows=
 
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
   |rules=
'''3''' points
}}
 
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
   |rules=
'''6''' points
}}
 
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]]
  |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
   |rules=
'''3''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>
}}
 
}}


<!-- WOF - Storm -->
<!-- Wheel Of Fortune - Crown - End -->
|- class="showWheelOfFortune"
{{ScoringEnd}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div>  
| valign="middle" |


{| width="100%"
<!-- Peasant Revolt - Begin -->
|- valign="top"
{{ScoringBegin
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
  |id=peasantrevolt
|}
  |selectorid=showPeasantRevolts
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt'''
}}


<!-- WOF - Inquisition -->
{{ScoringRow
|- class="showWheelOfFortune"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div>  
  |scoringtype=Meeple
| valign="middle" |
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type'''
  |triggerrobbers=true
  |rules=
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
}}


{| width="100%"
<!-- Peasant Revolt - End -->
|- valign="top"
{{ScoringEnd}}
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''2''' points / monk
|}


<!-- WOF - Plague -->  
<!-- Gift - Begin -->
|- class="showWheelOfFortune"
{{ScoringBegin
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div>
  |id=gifts
| valign="middle" |  
  |selectorid=showGifts
  |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
  |name={{GiftsLink|logo=hidden}}
  |description=Depends on '''played card'''
}}


{| width="100%"
<!-- Gift - Road Sweeper - Begin -->
|- valign="top"
{{ScoringRow
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Plague / Pestilence / Pest:''' All players <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''0''' points
  |line=false
|}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_02.png|x50px|link=]]
  |description=
'''Road Sweeper'''
  |triggerrobbers=true
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
  |rows=


<!-- WOF - Crown -->  
<!-- Gift - Road Sweeper - Ghosts -->
|- class="showWheelOfFortune"
{{ScoringRow
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div>  
  |selectorid=showGhosts
| valign="middle" |
  |scoringtype=Meeple
  |image={{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / {{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}


{| width="100%"
<!-- Gift - Road Sweeper - End -->
|- valign="top"
}}
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | Three possible options:
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|float|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|float|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|float|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>


|}
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_03.png|x50px|link=]]
  |description=
'''Cash Out'''
  |triggerrobbers=true
  |rules=
'''2''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
}}


<!-- Dispatch/Messages -->
<!-- Gift - End -->
|- class="showStep1B_Messages"
{{ScoringEnd}}
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| valign="middle" |


{| width="100%"
<!-- Messenger - C1 Rules Message - Step 1B -->
|- valign="top"
{{ScoringRowMessage
| width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
  |id=messages1b
|}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showStep1B_Messages
}}


|}
|}


{| class="wica-table" width="100%"
<!--T:57-->
{| class="showPhase1_Complete" width="100%"
|-
|-
! colspan="2" | '''Round 1C - After drawing and placing tile'''
! colspan="2" | '''Round 1C - After drawing and placing tile'''


<!--T:58-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;"">'''Step 1C: Place the Tile'''</div>
<!--T:59-->
|- class="showStep1C_Empty"
|- class="showStep1C_Empty"
| colspan="2" bgcolor="#cccccc" style="text-align: left;"| '''Step 1C: Place the Tile'''
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep1C_Complete"
| colspan="2" |
 
<!-- Wind Rose - Begin -->
{{ScoringBegin
  |id=windrose
  |selectorid=showWindRoses
  |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose}}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose placement}}''' on correct quadrant
  |triggerrobbers=true
  |rules=
'''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Wind Rose - End -->
{{ScoringEnd}}
 
<!-- Spiel Doch 2/2018 - Begin -->
{{ScoringBegin
  |selectorid=showSpielDoch2018
  |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
  |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
  |triggerrobbers=true
  |rules=
<ul>
<li>'''Basic rules:'''
<ul>
<li>'''0''' points</li>
</ul>
</li>
<li>
'''Variant rules:'''
<ul>
<li>'''5''' points</li>
</ul>
</li>
</ul>
}}
 
<!-- Spiel Doch 2/2018 - End -->
{{ScoringEnd}}
 
<!-- 20th Anniversary Expansion - Begin -->
{{ScoringBegin
  |id=20thanniversary
  |selectorid=20thAnniversaryExpansion
  |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
  |triggerrobbers=true
  |rules=
'''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
}}
 
<!-- 20th Anniversary Expansion - End -->
{{ScoringEnd}}


|-
<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
{{ScoringBegin
  |id=worndersstonehenge
  |selectorid=showWondersOfHumanity
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!-- Wind Roses -->
{{ScoringRow
|- class="showWindRoses"
  |scoringtype=Feature
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>  
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
| valign="middle" |
  |description=
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Stonehenge}}
  |triggerrobbers=true
  |rules=
'''3''' points for each occupied road completed by the wonder's owner
<ul>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
}}


{| width="100%"
<!-- Wonders of Humanity - Stonehenge Bonus - End -->
|- valign="top"
{{ScoringEnd}}
| width="50%" class="scoringFeature" | '''Wind rose placement''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span> || width="50%" | '''3''' points
|}


<!-- Dispatch/Messages -->  
<!-- Messenger - C1 Rules Message - Step 1C -->
|- class="showStep1C_Messages"
{{ScoringRowMessage
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
  |id=messages1c
| valign="middle" |
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showStep1C_Messages
}}


{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|}
|}


|}
<span class="showPhase1_Empty" style="color: #666666;">There are no particular actions for this phase.</span>


<!--T:65-->
</div><!-- Close box -->
</div><!-- Close box -->


<!--T:66-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-placing-meeple wica-visible">
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
</div>
</div>
<div class="wica-box-body wica-placing-meeple wica-visible">
<div class="wica-box-body wica-placing-meeple wica-visible">


{| class="wica-table" width="100%"
<!--T:67-->
{| class="showPhase2_Complete" width="100%" style="border: 3px color yellow"
|-
|-
! colspan="2" | '''Round 2 - End of “move wood” phase'''
! colspan="2" | '''Round 2A: Move the Wood (Prologue)'''


<!--T:68-->
|-
|-
| colspan="2" bgcolor="#cccccc" style="text-align: left;"| '''Step 2A: Move the Wood (Prologue)''' - Before placing a figures or tokens
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div>


<!--T:69-->
|- class="showStep2A_Empty"
|- class="showStep2A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Bathhouses -->  
|- class="showStep2A_Complete"
|- class="showBathhouses"
| colspan="2" |
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Bathhouse.png|90px]]</div>  
 
| valign="middle" |  
<!-- Bathhouse - Rebuy Meeple - Begin -->
{{ScoringBegin
  |id=bathhousesrebuy
  |selectorid=showBathhouses
  |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |scoringtype=Meeple
  |description=
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
  |rules=
'''(-number on bathhouse)''' points / bathhouse{{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
 
<!-- Bathhouse - Rebuy Meeple - End -->
{{ScoringEnd}}


{| width="100%"
|-
|- valign="top"
! colspan="2" | '''Round 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>'''
| width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse
|}


<!--T:72-->
|-
|-
| colspan="2" bgcolor="#cccccc" style="text-align: left;"| '''Step 2B-1: Move the Wood (Phase 1)''' - Instead of placing figures or tokens (skipped if removed knight with princess tile)
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:73-->
|- class="showStep2B-1_Empty"
|- class="showStep2B-1_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Abbot -->  
|- class="showStep2B-1_Complete"
|- class="showAbbot"
| colspan="2" |
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:ReferenceFigure_Abbot.png|50px]]</div>
 
| valign="middle" |  
<!-- Abbot - Begin -->
{{ScoringBegin
  |id=abbot
  |selectorid=showAbbot
  |image={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


{| width="100%"
<!-- Abbot - Scoring -->
|- valign="top"
{{ScoringRow
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" |
  |scoringtype=Meeple
  |description=
'''{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Abbot returned}}'''
  |triggerrobbers=true
  |rules=
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showOtherTiles">
Line 429: Line 953:
</span>
</span>
<ul>
<ul>
<li>Vineyards are not considered when returning the abbot.</li>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li class="showGardens">Vineyards do not affect gardens.</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</ul>
</span>
</span>
|}
}}
 
<!-- Abbot - Ghost -->
{{ScoringRow
  |selectorid=showGhosts
  |scoringtype=Meeple
  |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
  |description=
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}||text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / ghost added to the abbot<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}
 
<!-- Abbot - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Abbot - End -->
{{ScoringEnd}}
 
<!-- Acrobats - Begin -->
{{ScoringBegin
  |id=acrobats
  |selectorid=showAbbot
  |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]]
  |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}
 
<!-- Acrobats - Scoring -->
{{ScoringRowAcrobats
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Acrobats - Ghost -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
  |feature=AcrobatsPyramid
}}
 
<!-- Acrobats - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
}}
 
<!-- Acrobats - End -->
{{ScoringEnd}}
 
<!-- Peasant Revolt - Protecting Meeple - Begin -->
{{ScoringBegin
  |id=peasantrevoltsmeeple
  |selectorid=showPeasantRevolts
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description=''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>'''
}}
 
<!-- Peasant Revolt - Protecting Meeple - During Placement -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
  |triggerrobbers=true
  |rules=
'''(-4)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
 
<!-- Peasant Revolt - Protecting Meeple - Already placed -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''<span class="showPhantom"> (including placed {{Figure|name=Phantom|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=15px|text=phantom}})
  |triggerrobbers=true
  |rules=
'''(-2)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
 
<!-- Peasant Revolt - Protecting Meeple - End -->
{{ScoringEnd}}
 
|- class="showPhantom"
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''
 
<!--T:78-->
|- class="showPhantom"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>
 
<!--T:79-->
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Empty']
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Complete']
| colspan="2" |


<!-- Acrobats -->  
<!-- Peasant Revolt - Protecting Phantom - Begin -->
|- class="showAcrobats"
{{ScoringBegin
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>
  |id=peasantrevoltsphantom
| valign="middle" |  
  |selectorid=showStep2B-2_Complete
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Protecting a phantom'''
}}


{| width="100%"
<!-- Peasant Revolt - Protecting Phantom - During Placement -->
|- valign="top"
{{ScoringRow
| width="50%" class="scoringMeeple" | <span>'''Acrobats:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting a phantom '''during placement'''
  |triggerrobbers=true
  |rules=
'''(-4)''' points{{ScoringHelperHansStatueText|for=phantom|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}


|-
<!-- Peasant Revolt - Protecting Phantom - End -->
| colspan="2" bgcolor="#cccccc" style="text-align: left;"| '''Step 2B-2: Move the Wood (Phase 2)''' - Placing phantoms (skipped if removed knight with princess tile)
{{ScoringEnd}}


|-
|-
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
! colspan="2" | '''Round 2C: Resolve Move the Wood'''


<!--T:80-->
|-
|-
| colspan="2" bgcolor="#cccccc" style="text-align: left;"| '''Step 2C: Resolve Move the Wood''' - Rest of actions
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div>


<!--T:81-->
|- class="showStep2C_Empty"
|- class="showStep2C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!-- Shepherd/Flock -->  
|- class="showStep2C_Complete"
|- class="showSheep"
| colspan="2" |
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Sheep_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Sheep_Token.png]]</div>  
 
| valign="middle" |
<!-- Shepherd/Flock - Begin -->  
{{ScoringBegin
  |id=shepherdflock
  |selectorid=showSheep
  |image={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |scoringtype=Meeple
  |description=
'''{{Figure|name=Shepherd|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
  |rules=
'''1''' point / sheep depicted
}}
 
<!-- Shepherd/Flock - End -->
{{ScoringEnd}}


{| width="100%"
<!-- Fruit-Bearing Tree - Begin -->
|- valign="top"
{{ScoringBegin
| width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''1''' point / sheep depicted
  |id=fruitbearing
|}
  |selectorid=showFruitBearingTrees
  |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
  |description=
Two possible '''fruit actions'''
}}


<!-- Fruit-Bearing Trees -->  
<!-- Fruit-Bearing Tree - Harvesting -->
|- class="showFruitBearingTrees"
{{ScoringRow
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| valign="middle" |  
  |scoringtype=Feature
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]]
  |description=
'''Harvesting'''
  |triggerrobbers=true
  |rules=
'''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}


{| width="100%"
<!-- Fruit-Bearing Tree - Sell fruits -->
|- valign="top"
{{ScoringRow
| width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" |  Two possible '''fruit actions''':
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |scoringtype=Feature
| colspan="2" | <hr />
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
|- valign="top"
  |description=
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|float|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points
'''Selling'''
|-
  |triggerrobbers=true
| colspan="2" | <hr class="dotted"/>
  |rules=
|- valign="top"
Depends on number of tokens sold:<br />
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|float|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
<ul>
<ul>
<li>1 token = '''3''' points</li>
<li>1 token = '''3''' points</li>
Line 489: Line 1,174:
<li>4 token = '''15''' points</li>
<li>4 token = '''15''' points</li>
</ul>
</ul>
|}
{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Fruit-Bearing Tree - End -->
{{ScoringEnd}}
 
<!-- Wonders of Humanity - Notre-Dame - Begin -->
{{ScoringBegin
  |id=worndersnotredame
  |selectorid=showWondersOfHumanity
  |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Notre-Dame}}
  |triggerrobbers=true
  |rules=
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
<ul>
<li>Monastic buildings are: {{ScoringHelperMonasticBuildingsList|edition={{{1|{{ScoringDefaultEdition}}}}}|size=x20px}}
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
}}
 
<!-- Wonders of Humanity - Notre-Dame - End -->
{{ScoringEnd}}


<!-- Dispatch/Messages -->  
<!-- Messenger - C1 Rules Message - Step 2C  -->
|- class="showStep2C_Messages"
{{ScoringRowMessage
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
  |id=messages2c
| valign="middle" |
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showStep2C_Messages
}}


{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|}
|}


|}
<!--T:293-->
<span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>


</div><!-- Close box -->
<!--T:89-->
</div></div><!-- Close box -->


<!--T:90-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-scoring wica-visible">
<div class="wica-box-header wica-scoring wica-visible" id="phase_3">
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
</div>
</div>
<div class="wica-box-body wica-scoring wica-visible">
<div class="wica-box-body wica-scoring wica-visible">


{| class="wica-table" width="100%"
<!--T:91-->
{| class="" width="100%"
|-
|-
! colspan="2" | '''Round 3 - Scoring phase'''
! colspan="2" | '''Round 3 - Scoring phase'''


<!--T:92-->
|-
|-
| colspan="2" bgcolor="#cccccc" style="text-align: left;"| '''Step 3A: Identify Completed Features'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>


<!--T:93-->
|-
|-
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:94-->
|-
|-
| colspan="2" bgcolor="#cccccc" style="text-align: left;"| '''Step 3B: Resolve Completed Features'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>


<!-- Road -->
|-
|-
| width="104" style="min-width: 70px; max-width: 104px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules road.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|100px]]</div>  
| colspan="2" |
| width="95%" valign="middle" |  
 
<!-- Road - Begin -->
{{ScoringBegin
  |id=road
}}
 
<!-- Road - Prolog - Begin -->
{{ScoringRowScoring
  |selectorid=showRoad_PrologHeaderDuringGame
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |description=
'''Bonus scoring (prolog)'''
  |keepopen=true
}}
 
<!-- Road - Watchtower -->
{{ScoringGroupWatchtower
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |onfeature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on road}}
}}
 
<!-- Road - Tollkeeper - Begin -->
{{ScoringRowRoadTollkeeper
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Road - Prolog - End -->
{{ScoringRowEnd}}
 
<!-- Road - Determine size of feature -->
{{ScoringGroupSizeOfRoad
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |variant=duringgame
}}
 
<!-- Road - Determine majority on road -->
{{ScoringGroupMajorityRoad
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |variant=duringgame
}}
 
<!-- Road - Feature Scoring - Begin -->
{{ScoringGroupFeatureRoad
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |variant=duringgame
}}
 
<!-- Road - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=Road
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |image=
}}
 
<!-- Road - End -->
{{ScoringEnd}}
 
<!-- City - Begin -->
{{ScoringBegin
  |id=city
}}
 
<!-- City - Bonus scoring (prolog) - Begin -->
{{ScoringRowScoring
  |selectorid=showCity_PrologHeaderDuringGame
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |description=
'''Bonus scoring (prolog)'''
  |keepopen=true
}}
 
<!-- City - Watchtower -->
{{ScoringGroupWatchtower
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |onfeature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on city}}
}}
 
<!-- City - Bonus scoring (prolog) - End -->
{{ScoringRowEnd}}
 
<!-- City - Determine size of city -->
{{ScoringGroupSizeOfCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}
 
<!-- City - Determine count of coat of arms-->
{{ScoringGroupCoatOfArmsCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}
 
<!-- City - Determine majority in city -->
{{ScoringGroupMajorityCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}
 
<!-- City- Feature Scoring -->
{{ScoringGroupFeatureCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}
 
<!-- City - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=City
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
}}
 
<!-- City - End -->
{{ScoringEnd}}
 
<!-- Monastic Building - Begin -->
{{ScoringBegin
  |id=monastery
}}
 
<!-- Monastic Building - Feature Scoring -->
{{ScoringGroupFeatureMonastery
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
  |variant=duringgame
}}
 
<!-- Monastic Building - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=MonasticBuilding
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
}}
 
<!-- Monastic Building - End -->
{{ScoringEnd}}
 
<!-- Farmer & Barn 1 - Begin -->
{{ScoringBegin
  |id=farmerbarn1
  |selectorid=showBarn
}}
 
<!-- Farmer & Barn 1 - Figure Scoring -->
{{ScoringGroupFigureBarn
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame1
}}
 
<!-- Farmer & Barn 1 - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=FarmerAndBarn
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
  |image=
}}
 
<!-- Farmer & Barn 1 - End -->
{{ScoringEnd}}
 
<!-- Farmer & Barn 2 - Begin -->
{{ScoringBegin
  |id=farmerbarn2
  |selectorid=showBarn
}}
 
<!-- Farmer & Barn 2 - Figure Scoring -->
{{ScoringGroupFigureBarn
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame2
}}
 
<!-- Farmer & Barn 1 - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |machanics=FarmerAndBarn
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
  |image=
}}
 
<!-- Farmer & Barn 2 - End -->
{{ScoringEnd}}
 
<!-- Castle - Begin -->
{{ScoringBegin
  |id=castle_scoring
  |selectorid=showCastles
}}
 
<!-- Castle - Feature Scoring - Begin -->
{{ScoringRowScoring
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |triggerteacher=true
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
  |keepopen=true
}}
 
<!-- Castle - Castles -->
{{ScoringRowCastles
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Castle - Ghosts -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |extrarules=
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}
 
<!-- Castle - Feature Scoring - End -->
{{ScoringRowEnd}}
 
<!-- Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Castle
}}
 
<!-- Castle - End -->
{{ScoringEnd}}
 
<!-- Baba Yaga's Hut - Begin -->
{{ScoringBegin
  |id=babayagahut
  |selectorid=showRussianPromos
}}
 
<!-- Baba Yaga's Hut - Feature Scoring -->
{{ScoringGroupFeatureBabaYaga
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Baba Yaga's Hut - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=BabaYagaHut
}}
 
<!-- Baba Yaga's Hut - End -->
{{ScoringEnd}}
 
<!-- Garden - Begin -->
{{ScoringBegin
  |id=garden
  |selectorid=showAbbotAndGardens_Full
}}
 
<!-- Garden - Feature Scoring -->
{{ScoringGroupFeatureGarden
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Garden - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Garden
}}
 
<!-- Garden - End -->
{{ScoringEnd}}
 
<!-- German Castle - Begin -->
{{ScoringBegin
  |id=germancastle
  |selectorid=showGermanCastles
}}
 
<!-- German Castle - Feature Scoring -->
{{ScoringGroupFeatureGermanCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- German Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=GermanCastle
}}
 
<!-- German Castle - End -->
{{ScoringEnd}}
 
<!-- German Cathedral - Begin -->
{{ScoringBegin
  |id=germancathedral
  |selectorid=showGermanCathedrals
}}
 
<!-- German Cathedral - Determine legth of roads -->
{{ScoringGroupSizeOfRoad
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}


{| width="100%" style="border-collapse: initial;"
{{ScoringGroupFeatureGermanCathedral
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |varian=duringgame
}}
 
<!-- German Cathedral - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=GermanCathedral
}}
 
<!-- German Cathedral - End -->
{{ScoringEnd}}
 
<!-- Cemetery - Begin -->
{{ScoringBegin
  |id=cemetery
  |selectorid=showCemeteries
}}
 
<!-- Cemetery - Feature Scoring -->
{{ScoringGroupFeatureCemetery
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Cemetery - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Cemetery
}}
 
<!-- Cemetery - End -->
{{ScoringEnd}}
 
<!-- Haunted Castle - Begin -->
{{ScoringBegin
  |id=hountedcastle
  |selectorid=showHauntedCastles
}}
 
<!-- Haunted Castle - Feature Scoring -->
{{ScoringGroupFeatureHauntedCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Haunted Castle - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=HauntedCastle
}}
 
<!-- Haunted Castle - End -->
{{ScoringEnd}}
 
<!-- Fortune Teller - Begin -->
{{ScoringBegin
  |id=fortuneteller
  |selectorid=showFortuneTeller
}}
 
<!-- Fortune Teller - Feature Scoring -->
{{ScoringGroupFeatureFortuneTeller
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Fortune Teller - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=Feature
  |feature=FortuneTellerTent
}}
 
<!-- Fortune Teller - End -->
{{ScoringEnd}}
 
<!-- Vista - Begin -->
{{ScoringBegin
  |id=vista
  |selectorid=showVistas
}}
 
<!-- Vista - Feature Scoring -->
{{ScoringGroupFeatureVista
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Vista - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Vista
}}
 
<!-- Vista - End -->
{{ScoringEnd}}
 
<!-- Obelisk - Begin -->
{{ScoringBegin
  |id=obelisk
  |selectorid=showObelisk
}}
 
<!-- Obelisk - Special Figure Scoring -->
{{ScoringGroupFigureObelisk
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Obelisk - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Obelisk
  |mechanics=Figure
}}
 
<!-- Obelisk - End -->
{{ScoringEnd}}
 
<!-- Decinsky Sneznik - Begin -->
{{ScoringBegin
  |id=decinskysneznik
  |selectorid=showDecinskySneznik
}}
 
<!-- Decinsky Sneznik - Special Figure Scoring -->
{{ScoringGroupFigureDecinskySneznik
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- DecinskySneznik - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=ObservationTower
  |mechanics=Figure
}}
 
<!-- Decinsky Sneznik - End -->
{{ScoringEnd}}
 
<!-- Spring - Begin -->
{{ScoringBegin
  |id=spring
  |selectorid=showSpring
}}
 
<!-- Spring - Tile Scoring -->
{{ScoringGroupTileSpring
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Spring - End -->
{{ScoringEnd}}
 
<!-- Wetland - Begin -->
{{ScoringBegin
  |id=wetland
  |selectorid=showWetlands
}}
 
<!-- Wetland - Tile Scoring -->
{{ScoringGroupTileWetland
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Wetland - Bonus Epilog -->
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Wetland
  |mechanics=Tile
  |template=Feature
}}
 
<!-- Wetland - End -->
{{ScoringEnd}}
 
<!--T:257-->
|-
|-
| width="100%" class="scoringTile" | <span>'''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>)
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>
 
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep3C_Complete"
| colspan="2" |
 
<!-- Circus - Begin -->
{{ScoringBegin
  |id=bigtop
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}
 
<!-- Circus - Circus -->
{{ScoringRowCircus
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Circus - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Circus - End -->
{{ScoringEnd}}
 
<!-- Beting Office - Begin -->
{{ScoringBegin
  |id=betoffice
  |selectorid=showBets
}}
 
<!-- Betting Office - Special Figure Scoring -->
{{ScoringGroupFeatureBettingOffice
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


|- class="showRoad_PrologHeaderDuringGame"
<!-- Betting Office - End -->
| colspan="2" | <hr class="solid" />
{{ScoringEnd}}
|- class="showRoad_PrologHeaderDuringGame"
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus (prolog)'''</span>


<!-- Watchtowers (Road) -->
<!-- Gingerbread Man - Begin -->
|-  class="showWatchtowers"
{{ScoringBegin
| colspan="2" | <hr class="solid" />
  |id=gingerbreadman3c
  |selectorid=showGingerbreadMan
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


{| width="100%"
<!-- Gingerbread Man - Gingerbread Man -->
|- valign="top"
{{ScoringRow
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtowers_Tile.jpg|50px|float|left]] <span>'''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a road segment part of feature just completed adjacent to the watchtower <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br />
  |line=false
<ul>
  |scoringtype=Meeple
<li>Watchtowers are scored right before scoring the adjacent completed road</li>
  |description=
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
  |triggerrobbers=true
  |rules=
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
|-
<ul class="showC2">
| colspan="2" | <hr />
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
|- valign="top"
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|float|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<ul>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
<li>All <span class="showC1">followers</span><span class="showC2">meeples</span> are considered no matter the player they belong to</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
</ul>
}}
<!-- Gingerbread Man - Hans Statue -->
<!-- Not yet covered by in rules of -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}
<!-- Gingerbread Man - End -->
{{ScoringRowEnd}}
<!-- Messenger - C1 Rules Message - Step 3C -->
{{ScoringRowMessage
  |id=messages3c
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
|}
</div><!-- Close box -->
<!--T:116-->
</div><!-- Top and Bottom spacing  -->
<!--T:266-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
<!--T:267-->
{| class="showPhase4_Complete" width="100%"
|-
|-
| colspan="2" | <hr class="dotted" />
! colspan="2" | '''Round 4 - End of turn'''
|- valign="top"
 
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|float|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
<!--T:268-->
<ul class="showBridges">
<li>Wooden bridges are considered road segments</li>
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>
|- valign="top"
 
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|float|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as:
<!--T:269-->
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
|- class="showStep4A_Complete"
| colspan="2" |  
 
<!-- Catapult - Begin -->
{{ScoringBegin
  |id=catapult
  |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}
 
<!-- Catapult - Catapult - Begin -->
{{ScoringRow
  |line=false
  |scoringtype=Feature
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=
 
<!-- Catapult - Target - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description=Token which lands '''closest to the target''' fair tile
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Target - End -->
}}
 
<!-- Catapult - Play Catch  - Begin -->
{{ScoringRow
  |scoringtype=Feature
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
  |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Caught'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — and not far enough'''
  |rules=Catcher '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Not caught — but far enough'''
  |rules=Hurler '''5''' points
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description='''Touched — but not caught'''
  |rules=Hurler '''5''' points
}}
 
<!-- Catapult - Play Catch - End -->
}}
 
<!-- Catapult - Catapult - End -->
}}
 
<!-- Catapult - End -->
{{ScoringEnd}}
 
<!-- Courier  - Begin -->
{{ScoringBegin
  |id=courier
  |selectorid=showCourier
  |scoringtype=Meeple
  |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
<!-- Courier - Courier -->
{{ScoringRow
  |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> in 9 square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement.
}}
 
<!-- Courier - End -->
{{ScoringEnd}}
 
<!-- Messenger - C2 -->
{{ScoringGroupMessengerTiles
  |id=messenger
  |selectorid=showMessages_ForC2
  |edition=C2
}}
 
<!-- Messenger - C1 Rules Message -->
{{ScoringRowMessage
  |id=messages4a
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}
 
<!-- Snake and Ladders - Phase 4 - End -->
{{ScoringGroupSnakesAndLadders
  |id=snakesandladders4
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Easter Nest - Begin -->
{{ScoringBegin
  |id=easternest
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}
}}
 
<!-- Easter Nest - Easter Nest -->
{{ScoringRow
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
  |rules=
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
<li class="showShrines">Shrine</li>
</ul>}}
<li class="showAbbey">Abbey</li>
 
<li class="showMonasteries">German monastery</li>
<!-- Easter Nest - End -->
<li class="showMonasteries">Dutch & Belgian monastery</li>
{{ScoringEnd}}
<li class="showMonasteries">Japanese building</li>
 
<li class="showDarmstadt">Darmstadt church</li>
<!-- Easter Bunny - Begin -->  
</ul>
{{ScoringBegin
|-
  |id=easterbunny
| colspan="2" | <hr class="dotted" />
  |selectorid=showEasterInCarcassonne
|- valign="top"
  |scoringtype=Feature
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|float|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
|-
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
| colspan="2" | <hr class="dotted" />
}}
|- valign="top"
 
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|float|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
<!-- Easter Bunny - Easter Bunny -->
|}
{{ScoringRowEasterBunny
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Easter Bunny - End -->
{{ScoringEnd}}


<!-- Tollkeepers (Road) -->  
<!-- Bazaar  - Begin -->  
|-  class="showTollkeepers"
{{ScoringBegin
| colspan="2" | <hr class="solid" />
  |id=bazaar
  |selectorid=showBazaars
  |scoringtype=Feature
  |image={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


{| width="100%"
<!-- Bazaar - Bazaar -->
|- valign="top"
{{ScoringRow
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Toolkeepers.png |50px|float|left]] <span>'''Tollkeepers:''' All players with a tollhouse on crossing at the end of completed road <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2<br />
  |scoringtype=Feature
  |line=
  |description=
'''{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' All players
  |rules=
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<ul>
<li>Tollhouses are scored right before scoring the completed road</li>
<li>Players are allowed to have negative points as a result</li>
</ul>
</ul>
}}
<!-- Bazaar - End -->
{{ScoringEnd}}
<!--T:282-->
|-
|-
| colspan="2" | <hr />
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4B: Resolve the Turn'''
|- valign="top"
 
| class="scoringFeature" | [[File:Scoring_C2_Toolkeepers_Toll_1.png|50px|float|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" | '''1''' point / farmhouse, shed, garden and highwaymen on road tiles<br />
<!--T:283-->
'''3''' points / group of travelers on the road
|- class="showStep4B_Empty"
|-
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <hr class="dotted" />
 
|- valign="top"
|- class="showStep4B_Complete"
| class="scoringFeature" | [[File:Scoring_C2_Toolkeepers_Toll_2.png|50px|float|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on road tiles<br />
| colspan="2" |  
'''6''' points / group of travellers on the road
 
<!--T:284-->
|}
|}


|-
<!--T:332-->
<span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
 
</div><!-- Close Box  -->
 
<!--T:285-->
</div><!-- Top bottom spacing  -->
 
<!--T:117-->
</div><!-- Hiding layer -->
</translate>
</onlyinclude>
<noinclude>
</div> <!-- end of class="anonymous-hide user-show" -->
</noinclude>
<noinclude>
<!-- todo stuff -->
<!--T:302-->
<!--
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|-
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|30px]]</span><span class="showC2">[[File:Scoring_C2_Castle_Token.png|30px]]</span></span> <span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span> <span class="showTeacher">[[File:ReferenceFigure_Teacher.png|25px]]</span></span></span></span>
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span> -->
|-
<!-- /// Actions
|- class="showCastles"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
<!--
{| width="100%" style="padding-left: 10px;" class="showCastles"
|-
| colspan="2" |
 
{| width="100%" style="border: 1px solid #FBC9C3; background-color: #F0F0F0; border-collapse: initial;" class="showMarketsOfLeipzig"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png |50px|float|left]] '''Markets of Leipzig:''' Send a <span class="showC1">follower</span><span class="showC2">meeple</span> to Leipzig  || width="50%" |  Two special scoring cases if majority with only one <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<li>Otherwise (majority with 2 or more <span class="showC1">followers</span><span class="showC2">meeples</span>) apply normal scoring rules as described after these two cases.</li>
</ul>
|-
| colspan="2" width="100%" | <hr />
|- valign="top"
| width="50%" class="scoringTile" | '''<span class="showC1">Follower</span><span class="showC2">Meeple</span> sent to Wainwrights quarter''' || width="50%" | '''1''' point / tile (only Wainwrights quarter bonus points scored)<br />
<ul>
<li>This is the total scoring for the completed road in this case.</li>
</ul>
|-
| colspan="2" width="100%" | <hr class="dotted"/>
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | '''<span class="showC1">Follower</span><span class="showC2">Meeple</span> sent to another quarter''' || width="50%" | '''0''' points (no points scored at all)<br />
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left|link=]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
<ul>
<ul>
<li>This is the total scoring for the completed road in this case.</li>
<li>The newly created castle is incomplete.</li>
<li>Other features completed in the same turn do not trigger the scoring for this castle</li>
</ul>
</ul>
|}
|}
-->
-->
{| width="100%" style="border-collapse: initial;"
<!-- Gingerbread Man -->
<!--
<!-- |- class="showGingerbreadMan"
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid" /> -->
| colspan="2" width="100%" | <hr />
 
-->
<!--T:141-->
<!-- {| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Road''' <!--(<span class="showC1">thief</span><span class="showC2">highwayman</span>) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|30px]]</span><span class="showC2">[[File:Scoring_C2_Castle_Token.png|30px]]</span></span> <span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span>--></span> || width="50%" class="scoringCore" | '''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left|link=]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
|- class="showBridges"
<ul class="showC1">
| colspan="2" | <hr />
<li>Applied when the Gingerbread Man moves from a completed city </li>
|- class="showBridges" valign="top"  
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
| class="scoringTile" | [[File:Figure Reference Bridge.png|50px|float|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li>The wooden bridge counts as 1 road tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
</ul>
</ul>
|- class="showTunnel"
<ul class="showC2">
| colspan="2" | <hr />
<li>Applied when the Gingerbread Man moves from a completed city </li>
|- class="showTunnel" valign="top"  
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|float|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li>The tunnel tile counts as 1 road tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</ul>
|- class="showLabyrinth"
|} -->
| colspan="2" | <hr />
<!-- /// Actions
|- class="showLabyrinth" valign="top"  
|- class="showTraders"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |  
| colspan="2" | <hr class="solid" />
X
{| width="100%" style="padding-left: 10px;" class="showTraders"
|- valign="top"
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left|link=]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
<ul>
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The trade good tokens will be scored after the game.</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
</ul>
</ul>
|- class="showFerries"
|}
| colspan="2" | <hr />
X
|- class="showFerries" valign="top"
|- class="showKingAndRobber"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|float|left]]</span> Road with '''ferries''' ||  class="scoringCore" | <ul>
<li>The ferry tile counts as 1 road tile</li>
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
</ul>
|- class="showGermanCathedrals"
| colspan="2" | <hr />
|- class="showGermanCathedrals" valign="top"
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|float|left]] Road ending at '''German cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile (except for German cathedral tiles)<br/>
'''2''' points / road segment on German cathedral tiles<br/>
<ul>
<li>German cathedrals do not stack</li>
<li>Road segments on German cathedral tiles are counted separately</li>
</ul>
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|float|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<ul>
<li>Inns do not stack</li>
</ul>
|- class="showMage"
| colspan="2" | <hr />
|- class="showMage" valign="top"
| class="scoringTile" | [[File:ReferenceFigure_Mage.png|30px|float|left]] Road with '''Mage''' || '''(+1)''' point / tile
|- class="showWitch"
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:ReferenceFigure_Witch.png|30px|float|left]] Road with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|float|left]] '''Little building(s)''' on road tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showGermanCastles"
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|float|left]]</span> Road ending at '''German castle(s)''' || '''(+3)''' points / different German castle
|- class="showBathhouses"
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Bathhouse.png|50px|float|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|float|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|float|left]]</span> Road with '''labyrinth(s)''' || '''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
<ul>
<li>Only if using '''advanced rules'''</li>
</ul>
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- class="showMarketsOfLeipzig" valign="top"
x
| class="scoringMeeple" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] <span>'''Markets of Leipzig:''' Player sending their only <span class="showC1">follower</span><span class="showC2">meeple</span> on the road to Leipzig</span> || '''(x0)''' points<br />
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
|- valign="top"
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left|link=]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
<ul>
<ul>
<li>Players with more than one <span class="showC1">follower</span><span class="showC2">meeple</span> on the road may still score as usual (majority is not recalculated), even if sending one of their <span class="showC1">follower</span><span class="showC2">meeple</span> to the City of Leipzig </li>
<li>The King tile will be scored after the game.</li>
</ul>
</ul>
|}
|}
 
x
|- class="showRoad_EpilogHeaderDuringGame"
|- class="showCountOfCarcassonne"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- class="showRoad_EpilogHeaderDuringGame"
x
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus (epilog)'''</span>
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
|-
|- valign="top"
| colspan="2" |
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left|link=]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <sroads inpan class="showC1">quarter</span><span class="showC2">district</span><br />
 
{| width="100%"
 
<!-- Teacher (road) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
|- class="showTeacher" valign="top"
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Teacher.png|50px|float|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
 
<!-- Markets Of Leipzig (road)  -->
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid" />
|- class="showMarketsOfLeipzig" valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|float|left]] <span>'''Markets of Leipzig''' with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Wainwrights quarter<span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''(+1)''' point / tile<br />
<ul>
<ul>
<li>Majority on the road is required</li>
<li>The feature about to be scored can be unoccupied or occupied.</li>
<li>Players get this bonus even on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, no matter if they scored 0 points for the road</li>
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
<li>Majority is reevaluated after the redeployment</li>
</ul>
</ul>
 
|}
<!-- Rigmaster (road) -->
x
|- class="showRingmasterScoring"
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- class="showRingmasterScoring" valign="top"
x
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Ringmaster.png|x50px|float|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
{| width="100%" style="padding-left: 10px;"
<ul>
|- class="showLandSurveyors" valign="top"  
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left|link=]] '''Land surveyor''' action for cities ||  width="50%" | Depending on active scoring tile
<li>The feature is scored first, then the ringmaster</li>
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
x
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left|link=]] '''Citizens’ Jury''' scoring tile
| width="50%" | <ul>
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
<li class="showHills">Hills are not considered</li>
</ul>
</ul>
<!-- Fairy (road) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />
|- class="showFairy" valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:ReferenceFigure_Fairy.png|x50px|float|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|25px]]</span></span></span> || width="50%" | '''3''' points / feature scored
|}
|}
 
x
|}
|}
<!-- Gingerbread Man -->
<!--
|- class="showGingerbreadMan"
| align="center" valign="top" | <div style="padding: 2px;">[[File:ReferenceFigure_Gingerbreadman.png|50px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" width="104" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|25px]]{{ColorBlack|+}}</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span>
|}
|-
| XXX
-->
-->
|}
</div><!-- Close box -->
</div><!-- Top and Bottom spacing  -->


</div><!-- Hiding layer -->
</noinclude>
 
</onlyinclude>
</translate>

Revision as of 14:24, 1 May 2024


Other languages:
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This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence

To-Do

  • Tile placement scoring by the Spring rules
  • Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
  • Gingerbread man action in cities
  • Scoring City and Road to one group template, also for final scoring
  • Barn 1/2 bonus epilog to one template
  • Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
  • road bonus epilog for road, add leipzig, roadgermancathedral separated template
  • Peasant revolt of meeple and peasant revolt of phantom collation
  • Add fan expansions
    • Bards - no double well, update well that it's like Coat of arms in city, but on road
    • Bards - use template in Group Barn Figure and also in Group Farm Feature
    • Courier scoring - new scoring, check Matisek
    • Castle Lords - final scoring as regular road
    • Cleric & Serf final scoring
    • Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
  • WoF Plague - remove 0 points, players is not scoring
  • Make a review and compare with original old revision before templates
  • City - determine coat of arms - proper images with correct coat of arms tile


Expansion selector



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Scoring during the game



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