Difference between revisions of "Carcassonne Scoring During Turn Sequence"

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<br>
<noinclude><languages />
{{Breadcrumbs
|link1={{EditorManualLink}}
}}
{{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br />&nbsp;}}
'''This is only source page for [[:Scoring During Turn Sequence{{#translation:}}]], [[:Scoring During Turn Sequence (1st edition){{#translation:}}]] and [[:Winter Scoring During Turn Sequence{{#translation:}}]]'''
{{:Expansion Selector Labels/{{PAGELANGUAGE}}}}
<div class="onlyuser"><!-- preparation to hide for anonymous -->
== To-Do ==
* Tile placement scoring by the Spring rules
* Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
* Gingerbread man action in cities
* Scoring City and Road to one group template, also for final scoring
* Barn 1/2 bonus epilog to one template
* Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
* road bonus epilog for road, add leipzig, roadgermancathedral separated template
* Peasant revolt of meeple and peasant revolt of phantom collation
* Add fan expansions
** Bards - no double well, update well that it's like Coat of arms in city, but on road
** Bards - use template in Group Barn Figure and also in Group Farm Feature
** Courier scoring - new scoring, check Matisek
** Castle Lords - final scoring as regular road
** Cleric & Serf final scoring
** Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
* WoF Plague - remove 0 points, players is not scoring
* Make a review and compare with original old revision before templates
* City - determine coat of arms - proper images with correct coat of arms tile
</noinclude>
<onlyinclude>
<translate>
<translate>
<onlyinclude>
== Expansion selector == <!--T:1-->
== Expansion selector == <!--T:1-->


<!--T:2-->
<!--T:2-->
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showAll" id="_Expansion_Selector_"></div>
<div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div>
<div id="expansion_selector">
<div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>
<div class="showWhenDone hideSelectionPanel stickyExpansionSelector" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}" data-fan-expansions="true"></div>
</div><div class="hideWhenDone"><br /><br />'''Transmogrifying...'''<br /><br /></div>


== <span id="Scoring during the game"></span>Scoring during the game == <!--T:3-->
== <span id="Scoring during the game"></span>Scoring during the game == <!--T:3-->
Line 29: Line 59:


<!--T:6-->
<!--T:6-->
<span class="showCastlesOrRobbersOrTeacher">
<div data-dynamic-selector="['OR','showCastlesOrRobbersOrTeacher','showRingmasterScoring']">
{|
{|
| class="showCastles" | &nbsp;
| class="showCastles" | &nbsp;
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|x25px]]</span><span class="showC2"> [[File:Scoring_C2_Castle_Token.png|x25px]]</span></span> Feature may trigger castle scoring
| class="showCastles" | <span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px|link=]]</span><span class="showC2"> [[File:Token_Castle_C2.png|x25px|link=]]</span></span> Feature may trigger castle scoring
| class="showRobbers" | &nbsp;
| class="showRobbers" | &nbsp;
| class="showRobbers" | [[File:ReferenceFigure_Robber.png|x25px]] Points may be stolen by a robber
| class="showRobbers" | [[File:Figure_Robber_red.png|x25px|link=]] Points may be stolen by a robber
| class="showTeacher" | &nbsp;
| class="showTeacher" | &nbsp;
| class="showTeacher" | [[File:ReferenceFigure_Teacher.png|x25px]] Points may be scored by the player with the teacher
| class="showTeacher" | [[File:Figure_Teacher_purple.png|x25px|link=]] Points may be scored by the player with the teacher
| class="showRingmasterScoring" | &nbsp;
| class="showRingmasterScoring" | {{Figure|name=Ringmaster|editoon={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=x25px}} Ringmaster scoring takes place even if it didn't score any points from the completed feature
|}
|}
</span>
</div>


<!--T:7-->
<!--T:7-->
<div class="wica-bottom-spacing fica-visible">
<div class="wica-bottom-spacing wica-visible">
<div class="showIntroDuringGame">
<div class="showIntroDuringGame">
'''Introduction'''
'''Introduction'''
Line 48: Line 80:
<ul>
<ul>
<li class="showAll">The word “you" throughout this section refers to the active player.</li>
<li class="showAll">The word “you" throughout this section refers to the active player.</li>
<li class="showMessages">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.
<li class="showMessages_ForC1">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a given round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.


<!--T:9-->
<!--T:9-->
{| class="wica-table" width="100%"
{| class="wica-table" width="100%" id="messages_definition"
|-
|-
! colspan="2" | '''Dispatch (Messages)'''
! colspan="2" | '''Dispatch (Messages) - do not forget to include id="messages_definition" to template because (see above) has link to it'''
 
<!--T:10-->
<!-- Dispatch/Messages -->
|- class="showMessages"
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |


<!--T:11-->
<!-- Messenger Tiles - C1 -->
{| width="100%"
{{ScoringGroupMessengerTiles
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
}}
|-
| colspan="2" | <hr />
 
<!--T:119-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringFeature" width="50%" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || width="50%" |'''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>  <br />
<ul>
<li>Majority is applied for feature scored</li>
</ul>
|}
 
<!--T:120-->
|}


<!--T:12-->
<!--T:12-->
|}
|}
</li>
</li>
<!--T:377-->
<li class="showMessages_ForC2">If playing with the Messages (Dispatches) expansion, the player scoring points chooses which scoring figure to move each time points are awarded. After scoring is completed for a round of scoring, if one of your scoring figures moved and ended up on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>


<!--T:13-->
<!--T:13-->
<li class="showRobbers">If playing with the Robbers expansion, the robber must take points from the first allowable event.  
<li class="showRobbers" id="robbers_description">If playing with the Robbers expansion, robbers must take points from the first allowable event.  
<ul>
<ul>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]</span>, your robber must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]</span>, robbers must take points if possible (ignoring rogue points).</li>
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span>, the robber must take points unless there are multiple counting figures on the robber's space at that time. If several are scoring points during the round of scoring, you may choose which counting figures to take the first points from.
<li>When you see <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span>, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.


<!--T:14-->
<!--T:14-->
Line 134: Line 112:
<!--T:15-->
<!--T:15-->
|- class="showRobbers"
|- class="showRobbers"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:ReferenceFigure_Robber.png|40px]]</div>
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px|link=]]</div>
| valign="middle" |  
| valign="middle" |  


Line 153: Line 131:
</div><!-- showIntroDuringGame -->
</div><!-- showIntroDuringGame -->


<!--T:19-->
<div class="showTower">
'''Any time during your turn:'''


<!--T:20-->
<!--T:25-->
<ul>
</div><!-- Bottom spacing -->
<li>Only once<span class="showBuilder"> (even throughout a double turn granted by the builder)</span>:  
 
<ul>
<div id="summary_table_wrapper">
<li class="showTower">If playing with The Tower, you '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor
<div id="summary_table" style="position:sticky;top:{{BreadcrumbWidth}};left:0; z-index:6;user-select: none;">
 
<div style="background-color: white;">'''Scoring arranged by phases depends on [[#expansion_selector|selected expansions]]:'''</div>
 
<div class="wiki-template-contentflex" style="width: 100%; display: flex; background-color: rgba(255,255,255,0.8); border-radius: 10px; gap: 5px;">
 
<div class="showPhaseAnyTime_Complete" style="flex-grow: 1; overflow: hidden;">
<!-- Summary - Any time -->
{{ScoringPhaseSmallBox
|class=wica-placing-tile
|color=lightgray
|backgroundcolor=dimgray
|title=Any time
|mobiletitle=Any time
|content=
 
<!-- Summary - Any time - Once -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStepAnyTimeOnce_Complete
|color=dimgray
|backgroundcolor=lightgray
|phase=Once
|content=
<p style="display:inline-block" class="showTower">{{Feature|name=TowerFoundation|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=tower|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Any time - Always -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStepAnyTimeAlways_Complete
|color=dimgray
|backgroundcolor=lightgray
|phase=Always
|content=
}}
 
<div class="showPhaseAnyTime_Empty">No scorables.</div>
}}
 
</div>
<div class="showPhase1_Complete" style="flex-grow: 1; overflow: hidden;">
 
<!-- Summary - Phase 1 -->
{{ScoringPhaseSmallBox
|class=wica-placing-tile
|title=1. Placing a tile
|mobiletitle=Tile
|content=
 
<!-- Summary - Phase 1A -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep1A_Complete
|color=#5C7A1B
|backgroundcolor=#CFE183
|phase=1A
|content=
<p style="display:inline-block" class="showFairy">{{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fairy|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep1A_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1a]]</p>
}}
 
<!-- Summary - Phase 1B -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep1B_Complete
|color=#5C7A1B
|backgroundcolor=#CFE183
|phase=1B
|content=
<p style="display:inline-block" class="showWheelOfFortune">[[File:Scoring_C1_WOF.png|40x40px|link=#wheeloffortune]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevolt|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGifts">[[File:Gifts_C2_Banner_Image.jpg|40x40px|link=#gifts]]</p>
<p style="display:inline-block" class="showStep1B_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1b]]</p>
}}
 
<!-- Summary - Phase 1C -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep1C_Complete
|color=#5C7A1B
|backgroundcolor=#CFE183
|phase=1C
|content=
<p style="display:inline-block" class="showWindRoses">{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=windrose|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="show20thAnniversaryExpansion">{{Feature|name=20thAnniversaryArrowMargicPortal|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=20thanniversary|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersstonehenge|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep1C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages1c]]</p>
}}
<div class="showPhase1_Empty">No scorables in phase 1.</div>
}}
 
</div>
<div class="showPhase2_Complete" style="flex-grow: 1; overflow: hidden;">
 
<!-- Summary - Phase 2 -->
{{ScoringPhaseSmallBox
|class=wica-placing-meeple
|title=2. Placing a meeple
|mobiletitle=Meeple
|content=
 
<!-- Summary - Phase 2A -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep2A_Complete
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2A
|content=
<p style="display:inline-block" class="showBathhouses">{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bathhousesrebuy|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Phase 2B-1 -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep2B-1_Complete
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2B<span class="showPhantom">-1</span>
|content=
<p style="display:inline-block" class="showAbbot">{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=abbot|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAcrobats">[[File:Scoring_C2_Acrobats.png|40x40px|link=#acrobats]]</p>
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsmeeple|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Phase 2B-2 -->
{{ScoringPhaseSmallBoxPhase
|dynamicselector=['AND','showPhantom','showStep2B-2_Complete']
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2B-2
|content=
<p style="display:inline-block" class="showPeasantRevolts">{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=peasantrevoltsphantom|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Phase 2C -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep2C_Complete
|color=#0072BC
|backgroundcolor=#C7EBFC
|phase=2C
|content=
<p style="display:inline-block" class="showSheep">{{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=shepherdflock|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFruitBearingTrees">{{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fruitbearing|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWondersOfHumanity">{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=worndersnotredame|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showStep2C_Messages">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages2c]]</p>
}}
<div class="showPhase2_Empty">No scorables in phase 2.</div>
}}
 
</div>
<div style="flex-grow: 1; overflow: hidden;">
 
<!-- Summary - Phase 3 -->
{{ScoringPhaseSmallBox
|class=wica-scoring
|title=3. Scoring a feature
|mobiletitle=Score
|content=
 
<!-- Summary - Phase 3B -->
{{ScoringPhaseSmallBoxPhase
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=3B
|content=
<p style="display:inline-block">{{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=road|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=city|variant=image|size=40x40px}}</p>
<p style="display:inline-block">{{Feature|name=Monastery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=monastery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBarn">{{Figure|name=Barn|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=farmerbarn1|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCastles">{{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=castle_scoring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showRussianPromos">{{Feature|name=BabaYagaHut|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=babayagahut|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showAbbotAndGardens_Full">{{Feature|name=Garden|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=garden|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCastles">{{Feature|name=GermanCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGermanCathedrals">{{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=germancathedral|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCemeteries">{{Feature|name=Cemetery|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=cemetery|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showHauntedCastles">{{Feature|name=HauntedCastle|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=hountedcastle|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showFortuneTeller">{{Feature|name=FortuneTellerTent|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=fortuneteller|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showVistas">{{Feature|name=Vista|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=vista|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showObelisk">{{Figure|name=Obelisk|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=obelisk|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showDecinskySneznik">{{Figure|name=ObservationTower|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=decinskysneznik|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showSpring">{{Feature|name=Spring|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=spring|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showWetlands">{{Feature|name=Wetland|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=wetland|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Phase 3C -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep3C_Complete
|color=#9E2322
|backgroundcolor=#FBC9C3
|phase=3C
|content=
<p style="display:inline-block" class="showCircus">{{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bigtop|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBets">{{Feature|name=BettingOffice|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=betoffice|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showGingerbreadMan">{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=gingerbreadman3c|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages3c]]</p>
}}
}}
 
</div>
<div class="showPhase4_Complete" style="flex-grow: 1; overflow: hidden;">
 
<!-- Summary - Phase 4 -->
{{ScoringPhaseSmallBox
|class=wica-additional-actions
|title=4. Additional actions
|mobiletitle=Extra
|content=
 
<!-- Summary - Phase 4A -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep4A_Complete
|color=#D3C400
|backgroundcolor=#FFF799
|phase=4A
|content=
<p style="display:inline-block" class="showCatapult">{{Feature|name=CatapultFair|edition={{{1){{ScoringDefaultEdition}}}}}|linkname=empty|anchor=catapult|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showCourier">{{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=courier|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showMessages_ForC1">[[File:Scoring C1 Dispatch Back.png|40x40px|link=#messages4a]]</p>
<p style="display:inline-block" class="showMessages_ForC2">[[File:Scoring C2 Dispatch Back.png|40x40px|link=#messenger]]</p>
<p style="display:inline-block" class="showSnakesAndLadders">{{Piece|name=ScoreboardSnakesAndLadders|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=snakesandladders4|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easternest|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showEasterInCarcassonne">{{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=easterbunny|variant=image|size=40x40px}}</p>
<p style="display:inline-block" class="showBazaars">{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|linkname=empty|anchor=bazaar|variant=image|size=40x40px}}</p>
}}
 
<!-- Summary - Phase 4B -->
{{ScoringPhaseSmallBoxPhase
|selectorid=showStep4B_Complete
|color=#D3C400
|backgroundcolor=#FFF799
|phase=4B
|content=
}}
<div class="showPhase4_Empty">No scorables in phase 4.</div>
}}
 
</div>
</div>
</div><!-- sticky -->
 
<div class="wica-top-spacing wica-bottom-spacing wica-visible showPhaseAnyTime_Complete">
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_0" style="background-color: dimgray; border-color: dimgray">
<span style="color:#FFFFFF"><span class="fake-h4">Any time during your turn</span></span>
</div>
<div class="wica-box-body wica-placing-tile wica-visible" style="border-color: dimgray; background-color: lightgray;">
 
<!--T:28-->
{| id="phase0_once" class="showStepAnyTimeOnce_Complete" width="100%"
 
<!--T:29-->
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Only once'''<span class="showBuilder"> (even throughout a double turn granted by the builder)</span></div>


<!--T:21-->
{| class="wica-table" width="100%"
|-
|-
! colspan="2" | '''Tower - Prisoner ransom'''
| colspan="2" |


<!--T:22-->
<!-- Tower buy back -->
<!-- Tower -->  
{{ScoringRowTowerBuyBack
|- class="showTower"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>
  |variant=duringgame
| valign="middle" |
}}


<!--T:23-->
|}<!-- showStepAnyTimeOnce_Complete Block -->
{| width="100%"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br />
'''(+3)''' points to payee <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span><br />
<ul>
<li>Payer is '''not''' allowed to have negative points as a result</li>
</ul>
|}


<!--T:24-->
<!--T:28-->
|}
{| id="phase0_always" class="showStepAnyTimeAlways_Complete" width="100%"
</li>
</ul>
</li>
</ul>
</div><!-- Tower Block -->


<!--T:25-->
<!--T:29-->
</div><!-- Bottom spacing -->  
|-
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: dimgray;padding: 4px;">'''Always'''</div>


<!--T:26-->
'''Scoring arranged by phases:'''
<!--{| border="1" style="border-collapse: collapse; " width="100%"
|-
|-
! bgcolor="#f8f8f8" style="padding: 10px; text-align: left;" | <span style="font-size: large;">Phase {{ColorGreen|1. Placing a tile}}</span>
| colspan="2" |
|}-->
 
|}<!-- showStepAnyTimeAlways_Complete Block -->
 
</div>
</div><!-- showStepAnyTime_Complete box -->


<!--T:27-->
<!--T:27-->
<div class="wica-box-header wica-placing-tile wica-visible">
<div class="wica-box-header wica-placing-tile wica-visible" id="phase_1">
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
<span style="color:#FFFFFF"><span class="fake-h4">1. Placing a tile</span></span>
</div>
</div>
Line 209: Line 417:


<!--T:28-->
<!--T:28-->
{| class="wica-table showPhase1_Complete" width="100%"
{| class="showPhase1_Complete" width="100%"
|-
|-
! colspan="2" | '''Round 1A: Begin Turn'''
! colspan="2" | '''Round 1A: Begin Turn'''
Line 215: Line 423:
<!--T:29-->
<!--T:29-->
|-
|-
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1A: Begin Turn''' <span class="showBuilder">- Only first part of a double turn</span></div>


<!--T:30-->
<!--T:30-->
Line 221: Line 429:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:31-->
|- class="showStep1A_Complete"
<!-- Fairy -->
| colspan="2" |
|- class="showFairy"
 
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:ReferenceFigure_Fairy.png|40px]]</div>
<!-- Fairy - Begin -->
| valign="middle" |  
{{ScoringBegin
  |id=fairy
  |selectorid=showFairy
  |image={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Fairy|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:32-->
{{ScoringRowFairy
{| width="100%" style="box-sizing:border-box;"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- valign="top"
  |variant=beginofturn
| width="50%" class="scoringMeeple" | '''Fairy bonus''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]<span class="showAcrobats">'''+'''</span></span></span></span> || width="50%" | '''1''' point / turn start<br />
}}
<ul class="showAcrobats">
<li>If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid</li>
</ul>
|}


<!--T:33-->
<!-- Fairy - End -->
<!-- Dispatch/Messages -->
{{ScoringEnd}}
|- class="showStep1A_Messages"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| valign="middle" |


<!--T:34-->
<!-- Messenger - C1 Rules Message - Step 1A -->
{| width="100%"
{{ScoringRowMessage
|- valign="top"
  |id=messages1a
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |selectorid=showStep1A_Messages
}}


<!--T:35-->
|}
|}


<!--T:36-->
<!--T:36-->
{| class="wica-table showPhase1_Complete" width="100%"
{| class="showPhase1_Complete" width="100%"
|-
|-
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
! colspan="2" | '''Round 1B - After drawing tile, before placing tile'''
Line 258: Line 464:
<!--T:37-->
<!--T:37-->
|-
|-
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1B: Draw a Tile'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;">'''Step 1B: Draw a Tile'''</div>


<!--T:38-->
<!--T:38-->
Line 264: Line 470:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:39-->
|- class="showStep1B_Complete"
<!-- WOF - Fortune -->  
| colspan="2" |
|- class="showWheelOfFortune"
 
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div>  
<!-- Wheel Of Fortune - Perform Events - Begin -->
| valign="middle" |  
{{ScoringBegin
  |id=wheeloffortune
  |selectorid=showWheelOfFortune
  |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |description='''Perform Events'''
}}
 
<!-- Wheel Of Fortune - Fortune -->
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Fortune:''' Current player only
  |triggerrobbers=true
  |rules=
'''3''' points
}}
 
<!-- Wheel Of Fortune - Tax -->
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Fortune.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune - Tax:''' All players with knights
  |triggerrobbers=true
  |rules=
('''1''' point / <span data-dynamic-selector="['OR','showGreatFairs','showFamilyFeud',['AND','showFamilyFeud','showGamblersLuck']]">any type of </span><span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
}}
 
<!-- Wheel Of Fortune - Famine -->
{{ScoringRow
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Scoring_C1_WOF_Famine.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Famine:''' All players with farmers
  |triggerrobbers=true
  |rows=
 
<!-- Wheel Of Fortune - Famine - City -->
{{ScoringRowFieldCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=1
}}
 
<!-- Wheel Of Fortune - Famine - Castles -->
{{ScoringRowFieldCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=WheelOfFortune
  |points=2
}}


<!--T:40-->
<!-- Wheel Of Fortune - Famine - Pig -->
{| width="100%"
{{ScoringRowFieldPig
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points
  |variant=WheelOfFortune
|}
  |points=+1
}}


<!--T:41-->
<!-- Wheel Of Fortune - Famine - Pig-herd -->
<!-- WOF - Tax -->  
{{ScoringRowFieldPigHerd
|- class="showWheelOfFortune"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div>
  |variant=WheelOfFortune
| valign="middle" |
  |points=+1
}}


<!--T:42-->
<!-- Wheel Of Fortune - Famine - End -->
{| width="100%"
}}
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span></span></span></span> || width="50%" | ('''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
|}


<!--T:43-->
<!-- Wheel Of Fortune - Storm -->
<!-- WOF - Famine -->
{{ScoringRow
|- class="showWheelOfFortune"
  |line=false
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div>  
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| valign="middle" |
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Storm.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Storm:''' All players
  |triggerrobbers=true
  |rules=
'''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
}}


<!--T:44-->
<!-- Wheel Of Fortune - Inquisition -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |line=false
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span></span></span></span> || width="50%" | &nbsp;
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |scoringtype=Meeple
| colspan="2" | <hr />
  |image=[[File:Scoring_C1_WOF_Inquisition.png|{{ScoringBeginImageSize}}|link=]]
  |description=
'''Wheel Of Fortune -  Inquisition:''' All players with monks
  |triggerrobbers=true
  |rules=
'''2''' points / monk
}}


<!--T:121-->
<!-- Wheel Of Fortune - Plague -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRow
|- valign="top"
  |line=false
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
  |edition={{{1|{{ScoringDefaultEdition}}}}}
</ul>
  |scoringtype=Meeple
|- class="showCastles"
  |image=[[File:Scoring_C1_WOF_Plague.png|{{ScoringBeginImageSize}}|link=]]
| colspan="2" | <hr class="dotted" />
  |description=
|- class="showCastles" valign="top"
'''Wheel Of Fortune -  Plague:''' All players
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
  |triggerrobbers=true
|- class="showPig"
  |rules=
| colspan="2" | <hr />
'''0''' points
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:ReferenceFigure_Pig.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
<ul>
<ul>
<li>Pig-herds do not stack</li>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
</ul>
|- class="showLittleBuildings"
}}
| colspan="2" | <hr />
 
|- class="showLittleBuildings" valign="top"
<!-- Wheel Of Fortune - Perform Events - End -->
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || Value per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)<ul>
{{ScoringEnd}}
<li>'''Basic rules:'''  
 
   <ul type="o">
<!-- Wheel Of Fortune - Crown - Begin -->
  <li>'''(+1)''' point / little building</li>
{{ScoringBegin
  </ul>
  |selectorid=showWheelOfFortune
</li>
  |image=[[File:Scoring_C1_WOF.png|{{ScoringBeginImageSize}}|link=]]
<li>'''Variant rules:'''  
  |name={{Feature|name=WheelOfFortune|edition={{{1|{{ScoringDefaultEdition}}}}}}}
   <ul type="o">
  |description='''Crown'''
  <li>'''(+1)''' point / shed</li>
}}
  <li>'''(+2)''' points / house</li>
 
   <li>'''(+3)''' points / tower</li>
{{ScoringRow
  </ul>
  |line=false
</li>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
</ul>
  |scoringtype=Meeple
|}
  |description=
'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector
  |triggerrobbers=true
  |rules=
Three possible options:
  |rows=
 
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_2.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space'''
   |rules=
'''3''' points
}}
 
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_1.png|50px|link=]]
  |description=
'''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''
   |rules=
'''6''' points
}}
 
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Scoring_C1_WOF_Crown_3.png|50px|link=]]
  |description=
'''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces'''
   |rules=
'''3''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span>
}}


<!--T:122-->
}}
|}


<!--T:45-->
<!-- Wheel Of Fortune - Crown - End -->
<!-- WOF - Storm -->  
{{ScoringEnd}}
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div>
| valign="middle" |


<!--T:46-->
<!-- Peasant Revolt - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=peasantrevolt
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
  |selectorid=showPeasantRevolts
|}
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Scoring <span class="showC1">followers</span><span class="showC2">meeples</span> protected from revolt'''
}}


<!--T:47-->
{{ScoringRow
<!-- WOF - Inquisition -->
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showWheelOfFortune"
  |scoringtype=Meeple
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div>  
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
| valign="middle" |
  |description=
'''{{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}:''' Peasant revolt '''affecting a given feature type'''
  |triggerrobbers=true
  |rules=
'''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
}}


<!--T:48-->
<!-- Peasant Revolt - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''2''' points / monk
|}


<!--T:49-->
<!-- Gift - Begin -->
<!-- WOF - Plague -->
{{ScoringBegin
|- class="showWheelOfFortune"
  |id=gifts
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div>
  |selectorid=showGifts
| valign="middle" |  
  |image=[[File:Gifts_C2_Banner_Image.jpg|{{ScoringBeginImageSize}}|link=]]
  |name={{GiftsLink|logo=hidden}}
  |description=Depends on '''played card'''
}}


<!--T:50-->
<!-- Gift - Road Sweeper - Begin -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |line=false
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Plague / Pestilence / Pest:''' All players</span> || width="50%" | '''0''' points
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_02.png|x50px|link=]]
  |description=
'''Road Sweeper'''
  |triggerrobbers=true
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' for a chosen uncompleted road
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
  |rows=


<!--T:51-->
<!-- Gift - Road Sweeper - Ghosts -->
<!-- WOF - Crown -->  
{{ScoringRow
|- class="showWheelOfFortune"
  |selectorid=showGhosts
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div>  
  |scoringtype=Meeple
| valign="middle" |
  |image={{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=50px}}
  |description=
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / {{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
}}


<!--T:52-->
<!-- Gift - Road Sweeper - End -->
{| width="100%"
}}
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span></span></span></span> || width="50%" | Three possible options:
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>


<!--T:53-->
{{ScoringRow
|}
  |line=false
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Feature
  |image=[[File:Gifts_C2_Card_03.png|x50px|link=]]
  |description=
'''Cash Out'''
  |triggerrobbers=true
  |rules=
'''2''' points per {{Figure|name=Meeple|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=15px}} <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
}}


<!--T:54-->
<!-- Gift - End -->
<!-- Dispatch/Messages -->
{{ScoringEnd}}
|- class="showStep1B_Messages"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| valign="middle" |


<!--T:55-->
<!-- Messenger - C1 Rules Message - Step 1B -->
{| width="100%"
{{ScoringRowMessage
|- valign="top"
  |id=messages1b
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |selectorid=showStep1B_Messages
}}


<!--T:56-->
|}
|}


<!--T:57-->
<!--T:57-->
{| class="wica-table showPhase1_Complete" width="100%"
{| class="showPhase1_Complete" width="100%"
|-
|-
! colspan="2" | '''Round 1C - After drawing and placing tile'''
! colspan="2" | '''Round 1C - After drawing and placing tile'''
Line 427: Line 752:
<!--T:58-->
<!--T:58-->
|-  
|-  
| colspan="2" bgcolor="#5C7A1B" style="text-align: left; color: #ffffff;"| '''Step 1C: Place the Tile'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #5C7A1B;padding: 4px;"">'''Step 1C: Place the Tile'''</div>


<!--T:59-->
<!--T:59-->
Line 433: Line 758:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:60-->
|- class="showStep1C_Complete"
<!-- Wind Roses -->  
| colspan="2" |
|- class="showWindRoses"
 
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>  
<!-- Wind Rose - Begin -->
| valign="middle" |  
{{ScoringBegin
  |id=windrose
  |selectorid=showWindRoses
  |image={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose}}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=WindRoseSymbolQuarter|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Wind rose placement}}''' on correct quadrant
  |triggerrobbers=true
  |rules=
'''3''' points{{ScoringHelperHansStatueText|for=wind rose|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Wind Rose - End -->
{{ScoringEnd}}
 
<!-- Spiel Doch 2/2018 - Begin -->
{{ScoringBegin
  |selectorid=showSpielDoch2018
  |image=[[File:Scoring_C2_Spiel_Doch.jpg|{{ScoringBeginImageSize}}|link={{SpielDochPromoLink|edition={{{1|{{ScoringDefaultEdition}}}}}|linkonly=true}}]]
  |name={{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch 2/2018}}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{SpielDochPromoLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Spiel Doch! 2/2018 tiles placement}}''' in correct order
  |triggerrobbers=true
  |rules=
<ul>
<li>'''Basic rules:'''
<ul>
<li>'''0''' points</li>
</ul>
</li>
<li>
'''Variant rules:'''
<ul>
<li>'''5''' points</li>
</ul>
</li>
</ul>
}}
 
<!-- Spiel Doch 2/2018 - End -->
{{ScoringEnd}}
 
<!-- 20th Anniversary Expansion - Begin -->
{{ScoringBegin
  |id=20thanniversary
  |selectorid=20thAnniversaryExpansion
  |image={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |description=
'''{{Feature|name=20thAnniversaryArrowSymbols|edition={{{1|{{ScoringDefaultEdition}}}}}|text=20th Anniversary arrow symbol}}''' not activated on tile just placed
  |triggerrobbers=true
  |rules=
'''2''' points{{ScoringHelperHansStatueText|for=arrow symbol|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
}}
 
<!-- 20th Anniversary Expansion - End -->
{{ScoringEnd}}
 
<!-- Wonders of Humanity - Stonehenge bonus - Begin -->
{{ScoringBegin
  |id=worndersstonehenge
  |selectorid=showWondersOfHumanity
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:61-->
{{ScoringRow
{| width="100%"
  |scoringtype=Feature
|- valign="top"
  |image={{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
| width="50%" class="scoringFeature" | <span>'''Wind rose placement''' on correct quadrant</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''3''' points
  |description=
|}
{{Feature|name=WondersOfHumanityRoadSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Stonehenge}}
  |triggerrobbers=true
  |rules=
'''3''' points for each occupied road completed by the wonder's owner
<ul>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
}}


<!--T:62-->
<!-- Wonders of Humanity - Stonehenge Bonus - End -->
<!-- Dispatch/Messages -->  
{{ScoringEnd}}
|- class="showStep1C_Messages"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |


<!--T:63-->
<!-- Messenger - C1 Rules Message - Step 1C -->
{| width="100%"
{{ScoringRowMessage
|- valign="top"
  |id=messages1c
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |selectorid=showStep1C_Messages
}}


<!--T:64-->
|}
|}


Line 467: Line 875:
<!--T:66-->
<!--T:66-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-placing-meeple wica-visible">
<div class="wica-box-header wica-placing-meeple wica-visible" id="phase_2">
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
<span style="color:#FFFFFF"><span class="fake-h4">2. Placing a meeple</span></span>
</div>
</div>
Line 473: Line 881:


<!--T:67-->
<!--T:67-->
{| class="wica-table showPhase2_Complete" width="100%"
{| class="showPhase2_Complete" width="100%" style="border: 3px color yellow"
|-
|-
! colspan="2" | '''Round 2 - End of "move wood" phase'''
! colspan="2" | '''Round 2A: Move the Wood (Prologue)'''


<!--T:68-->
<!--T:68-->
|-
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2A: Move the Wood (Prologue)''' - Before any figure<span class="showLittleBuildingsOrTollkeepers"> or token</span> placement action</div>


<!--T:69-->
<!--T:69-->
Line 485: Line 893:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:70-->
|- class="showStep2A_Complete"
<!-- Bathhouses -->  
| colspan="2" |
|- class="showBathhouses"
 
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Bathhouse.png|90px]]</div>
<!-- Bathhouse - Rebuy Meeple - Begin -->
| valign="middle" |  
{{ScoringBegin
  |id=bathhousesrebuy
  |selectorid=showBathhouses
  |image={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:71-->
{{ScoringRow
{| width="100%"
  |scoringtype=Meeple
|- valign="top"
  |description=
| width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse<br />
'''{{Feature|name=Bathhouse|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Bathhouse}}:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span>
  |rules=
'''(-number on bathhouse)''' points / bathhouse{{ScoringHelperHansStatueText|for=bathhouse|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}</span>
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Player is allowed to have negative points as a result</li>
</ul>
</ul>
|}
}}
 
<!-- Bathhouse - Rebuy Meeple - End -->
{{ScoringEnd}}
 
|-
! colspan="2" | '''Round 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>'''


<!--T:72-->
<!--T:72-->
|-
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-1: Move the Wood (Phase 1)''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B<span class="showPhantom">-1</span>: Move the Wood<span class="showPhantom"> (Phase 1)</span>''' - Instead of other figure <span class="showLittleBuildingsOrTollkeepers">or token</span> placement actions <!--span class="showPhantoms">(phantoms placement excluded)</span--> <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:73-->
<!--T:73-->
Line 508: Line 929:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:74-->
|- class="showStep2B-1_Complete"
<!-- Abbot -->  
| colspan="2" |
|- class="showAbbot"
 
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:ReferenceFigure_Abbot.png|50px]]</div>
<!-- Abbot - Begin -->
| valign="middle" |  
{{ScoringBegin
  |id=abbot
  |selectorid=showAbbot
  |image={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:75-->
<!-- Abbot - Scoring -->
{| width="100%" class="showNotMonasteries"
{{ScoringRow
|- valign="top"
  |scoringtype=Meeple
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" |
  |description=
'''{{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Abbot returned}}'''
  |triggerrobbers=true
  |rules=
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showOtherTiles">
Line 523: Line 952:
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
</span>
<ul class="showVineyards">
<ul>
<li >Vineyards are not considered when returning the abbot.</li>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li class="showGardens">Vineyards do not affect gardens.</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</ul>
</span>
</span>
|}
}}


{| width="100%" class="showMonasteries"
<!-- Abbot - Ghost -->
|- valign="top"
{{ScoringRow
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | Two possible options depending on the position of the abbot
  |selectorid=showGhosts
<ul class="showVineyards">
  |scoringtype=Meeple
<li >Vineyards are not considered when returning the abbot.</li>
  |image={{Figure|name=Ghost|variant=image|size=50px|edition=C3}}
<li class="showGardens">Vineyards do not affect gardens.</li>
  |description=
'''{{Figure|name=Ghost|edition={{{1|{{ScoringDefaultEdition}}}}}||text=Ghost(s)}}'''
  |rules=
'''(-2)''' points / ghost added to the abbot<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
}}


|-  
<!-- Abbot - Hans Statue -->
| colspan="2" | <hr class="solid"/>
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Figure|name=Abbot|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Abbot - End -->
{{ScoringEnd}}
 
<!-- Acrobats - Begin -->
{{ScoringBegin
  |id=acrobats
  |selectorid=showAbbot
  |image=[[File:Scoring_C2_Acrobats.png|{{ScoringBeginImageSize}}|link=]]
  |name={{UnderBigTopLink|logo=hide|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats}}
}}
 
<!-- Acrobats - Scoring -->
{{ScoringRowAcrobats
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}
 
<!-- Acrobats - Ghost -->
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
  |feature=AcrobatsPyramid
}}
 
<!-- Acrobats - Hans Statue -->
{{ScoringRowHansStatue
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature={{Feature|name=AcrobatsPyramid|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Acrobats pyramid}}
}}


{| width="100%" style="padding-left: 10px;"
<!-- Acrobats - End -->
|- valign="top"
{{ScoringEnd}}
| width="50%" class="scoringMeeple" | <span><span style="margin: 0px 5px;">[[File:ReferenceFigure_Abbot.png|x50px]]</span></span> <span>Placed as a '''monk'''</span> || width="50%" |
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
</span>


|-
<!-- Peasant Revolt - Protecting Meeple - Begin -->
| colspan="2" | <hr class="dotted"/>
{{ScoringBegin
  |id=peasantrevoltsmeeple
  |selectorid=showPeasantRevolts
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description=''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span>'''
}}


|- valign="top"
<!-- Peasant Revolt - Protecting Meeple - During Placement -->
| width="50%" class="scoringMeeple" | <span><div style="width: 50px; height:50px; box-sizing: border-box; display: inline-block; transform: rotate(-90deg);">[[File:ReferenceFigure_Abbot.png|x50px]]</div></span> <span>Placed as an '''abbot'''</span> || width="50%" | '''1''' point for the feature tile + '''1''' point for each tile in a direct row or column
{{ScoringRow
|}
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''
  |triggerrobbers=true
  |rules=
'''(-4)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}


|}
<!-- Peasant Revolt - Protecting Meeple - Already placed -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''<span class="showPhantom"> (including placed {{Figure|name=Phantom|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=15px|text=phantom}})
  |triggerrobbers=true
  |rules=
'''(-2)''' points{{ScoringHelperHansStatueText|for=<span class="showC1">follower</span><span class="showC2">meeple</span>|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}


<!--T:76-->
<!-- Peasant Revolt - Protecting Meeple - End -->
<!-- Acrobats -->
{{ScoringEnd}}
|- class="showAcrobats"
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>  
| valign="middle" |


<!--T:77-->
|- class="showPhantom"
{| width="100%"
! colspan="2" | '''Round 2B-2: Move the Wood (Phase 2)'''
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Acrobats:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
|}


<!--T:78-->
<!--T:78-->
|-
|- class="showPhantom"
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2B-2: Move the Wood (Phase 2)''' - Phantom placement <span class="showPrincess">(skipped if removed knight with princess tile)</span></div>


<!--T:79-->
<!--T:79-->
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Empty']
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
|- data-dynamic-selector="['AND','showPhantom','showStep2B-2_Complete']
| colspan="2" |
<!-- Peasant Revolt - Protecting Phantom - Begin -->
{{ScoringBegin
  |id=peasantrevoltsphantom
  |selectorid=showStep2B-2_Complete
  |image={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=PeasantRevoltCitySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Peasant revolt}}
  |description='''Protecting a phantom'''
}}
<!-- Peasant Revolt - Protecting Phantom - During Placement -->
{{ScoringRow
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |scoringtype=Meeple
  |image=[[File:Peasant_Revolts_C2_Protected_Meeple.png|{{ScoringBeginImageSize}}|link=]]
  |description=
Protecting a phantom '''during placement'''
  |triggerrobbers=true
  |rules=
'''(-4)''' points{{ScoringHelperHansStatueText|for=phantom|negative=true|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
}}
<!-- Peasant Revolt - Protecting Phantom - End -->
{{ScoringEnd}}
|-
|-
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
! colspan="2" | '''Round 2C: Resolve Move the Wood'''


<!--T:80-->
<!--T:80-->
|-
|-
| colspan="2" bgcolor="#0072BC" style="text-align: left; color: #ffffff;" | '''Step 2C: Resolve Move the Wood''' - Rest of actions
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #0072BC;padding: 4px;">'''Step 2C: Resolve Move the Wood''' - Rest of actions</div>


<!--T:81-->
<!--T:81-->
Line 588: Line 1,114:
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>


<!--T:82-->
|- class="showStep2C_Complete"
<!-- Shepherd/Flock -->  
| colspan="2" |
|- class="showSheep"
 
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Sheep_Token.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Sheep_Token.png]]</div>  
<!-- Shepherd/Flock - Begin -->  
| valign="middle" |
{{ScoringBegin
  |id=shepherdflock
  |selectorid=showSheep
  |image={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Piece|name=SheepToken|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |scoringtype=Meeple
  |description=
'''{{Figure|name=Shepherd|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Shepherd}}''' <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable
  |rules=
'''1''' point / sheep depicted
}}
 
<!-- Shepherd/Flock - End -->
{{ScoringEnd}}


<!--T:83-->
<!-- Fruit-Bearing Tree - Begin -->
{| width="100%"
{{ScoringBegin
|- valign="top"
  |id=fruitbearing
| width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / sheep depicted
  |selectorid=showFruitBearingTrees
|}
  |image={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=FruitBearingTree|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Fruit-Bearing Tree}}
  |description=
Two possible '''fruit actions'''
}}


<!--T:84-->
<!-- Fruit-Bearing Tree - Harvesting -->
<!-- Fruit-Bearing Trees -->  
{{ScoringRow
|- class="showFruitBearingTrees"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>
  |scoringtype=Feature
| valign="middle" |  
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|link=]]
  |description=
'''Harvesting'''
  |triggerrobbers=true
  |rules=
'''Fruit token''' points{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:85-->
<!-- Fruit-Bearing Tree - Sell fruits -->
{| width="100%"
{{ScoringRow
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" |  Two possible '''fruit actions''':
  |scoringtype=Feature
|-
  |image=[[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|link=]]
| colspan="2" | <hr />
  |description=
|- valign="top"
'''Selling'''
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points
  |triggerrobbers=true
|-
  |rules=
| colspan="2" | <hr class="dotted"/>
Depends on number of tokens sold:<br />
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
<ul>
<ul>
<li>1 token = '''3''' points</li>
<li>1 token = '''3''' points</li>
Line 624: Line 1,174:
<li>4 token = '''15''' points</li>
<li>4 token = '''15''' points</li>
</ul>
</ul>
|}
{{ScoringHelperHansStatueText|for=fruit tree|edition={{{edition|{{ScoringDefaultEdition}}}}}}}
}}
 
<!-- Fruit-Bearing Tree - End -->
{{ScoringEnd}}
 
<!-- Wonders of Humanity - Notre-Dame - Begin -->
{{ScoringBegin
  |id=worndersnotredame
  |selectorid=showWondersOfHumanity
  |image=[[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|{{ScoringBeginImageSize}}|link=]]
  |name={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
 
{{ScoringRow
  |scoringtype=Feature
  |image={{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
{{Feature|name=WondersOfHumanityMonasterySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|text='''The Wonders of Humanity:''' Notre-Dame}}
  |triggerrobbers=true
  |rules=
'''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
<ul>
<li>Monastic buildings are: {{ScoringHelperMonasticBuildingsList|edition={{{1|{{ScoringDefaultEdition}}}}}|size=x20px}}
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
}}


<!--T:86-->
<!-- Wonders of Humanity - Notre-Dame - End -->
<!-- Dispatch/Messages -->
{{ScoringEnd}}
|- class="showStep2C_Messages"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| valign="middle" |


<!--T:87-->
<!-- Messenger - C1 Rules Message - Step 2C  -->
{| width="100%"
{{ScoringRowMessage
|- valign="top"
  |id=messages2c
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |selectorid=showStep2C_Messages
}}


<!--T:88-->
|}
|}


<!--T:293-->
<span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
<span class="showPhase2_Empty" style="color: #666666;">There are no particular actions for this phase.</span>


<!--T:89-->
<!--T:89-->
</div><!-- Close box -->
</div></div><!-- Close box -->


<!--T:90-->
<!--T:90-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-scoring wica-visible">
<div class="wica-box-header wica-scoring wica-visible" id="phase_3">
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
<span style="color:#FFFFFF"><span class="fake-h4">3. Scoring a feature</span></span>
</div>
</div>
Line 654: Line 1,229:


<!--T:91-->
<!--T:91-->
{| class="wica-table" width="100%"
{| class="" width="100%"
|-
|-
! colspan="2" | '''Round 3 - Scoring phase'''
! colspan="2" | '''Round 3 - Scoring phase'''
Line 660: Line 1,235:
<!--T:92-->
<!--T:92-->
|-
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3A: Identify Completed Features'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3A: Identify Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>


<!--T:93-->
<!--T:93-->
Line 668: Line 1,243:
<!--T:94-->
<!--T:94-->
|-
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3B: Resolve Completed Features'''
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3B: Resolve Completed Features<span class="showObelisk"> / Special Figures</span>'''</div>


<!--T:95-->
<!-- Road -->
|-
|-
| width="104" style="min-width: 70px; max-width: 104px;" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules road.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|100px]]</div>
| colspan="2" |  
| width="95%" valign="middle" |  


<!--T:96-->
<!-- Road - Begin -->
{| width="100%" style="border-collapse: initial;"
{{ScoringBegin
|-
  |id=road
| colspan="2" class="scoringTile" | <span>'''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>)
}}


<!--T:97-->
<!-- Road - Prolog - Begin -->
|- class="showRoad_PrologHeaderDuringGame"
{{ScoringRowScoring
| colspan="2" | <hr class="solid" />
  |selectorid=showRoad_PrologHeaderDuringGame
|- class="showRoad_PrologHeaderDuringGame"
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (prolog)'''</span>
  |description=
'''Bonus scoring (prolog)'''
  |keepopen=true
}}


<!--T:98-->
<!-- Road - Watchtower -->
<!-- Watchtowers (Road) -->
{{ScoringGroupWatchtower
|-  class="showWatchtowers"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |onfeature={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on road}}
}}


<!--T:99-->
<!-- Road - Tollkeeper - Begin -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowRoadTollkeeper
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtowers_Tile.jpg|50px|left]] <span>'''Watchtower:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on road segment adjacent to watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it
  |variant=duringgame
}}


<!--T:123-->
<!-- Road - Prolog - End -->
|-
{{ScoringRowEnd}}
| colspan="2" | <hr />


<!--T:124-->
<!-- Road - Determine size of feature -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupSizeOfRoad
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringFeature"  width="50%" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;"  width="50%" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
<ul>
  |variant=duringgame
<li>All <span class="showC1">followers</span><span class="showC2">meeples</span> are considered no matter the player they belong to</li>
}}
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" style="padding-left: 10px;" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
<ul class="showBridges">
<li>Wooden bridges are considered road segments</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as:
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
|}


<!--T:125-->
<!-- Road - Determine majority on road -->
|}
{{ScoringGroupMajorityRoad
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |variant=duringgame
}}


<!--T:100-->
<!-- Road - Feature Scoring - Begin -->
<!-- Tollkeepers (Road) -->  
{{ScoringGroupFeatureRoad
|-  class="showTollkeepers"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
  |variant=duringgame
}}


<!--T:101-->
<!-- Road - Bonus Epilog -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupBonusEpilog
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Toolkeepers.png |50px|left]] <span>'''Tollkeepers:''' Player with a tollhouse on crossing at the end of completed road <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2
  |mechanics=Road
|-
  |name={{Feature|name=Road|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}<span class="showCastleLords"> / {{Feature|name=CastleRoad|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}</span>
| colspan="2" | <hr />
  |image=
}}


<!--T:126-->
<!-- Road - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| class="scoringFeature" width="50%" | [[File:Scoring_C2_Toolkeepers_Toll_1.png|50px|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" width="50%" | '''1''' point / farmhouse, shed, garden and highwaymen on road tiles<br />
'''3''' points / group of travelers on the road
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Toolkeepers_Toll_2.png|50px|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on road tiles<br />
'''6''' points / group of travellers on the road
|}


<!--T:127-->
<!-- City - Begin -->
|}
{{ScoringBegin
  |id=city
}}


<!--T:102-->
<!-- City - Bonus scoring (prolog) - Begin -->
|-
{{ScoringRowScoring
| colspan="2" | <hr class="solid" />
  |selectorid=showCity_PrologHeaderDuringGame
|-
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|x25px]]</span><span class="showC2">[[File:Scoring_C2_Castle_Token.png|x25px]]</span></span> <span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:ReferenceFigure_Teacher.png|25px]]</span></span></span></span>
  |description=
|-
'''Bonus scoring (prolog)'''
| colspan="2" | <hr class="solid" />
  |keepopen=true
}}


<!--T:128-->
<!-- City - Watchtower -->
{| width="100%" style="border-collapse: initial; padding-left: 10px;"
{{ScoringGroupWatchtower
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:New rules road.png|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> <span>'''Road:''' Player(s) with majority on the feature</span> || width="50%" class="scoringCore" | '''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
  |onfeature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|text=on city}}
|- class="showGermanCathedrals"
}}
| colspan="2" | <hr />
|- class="showGermanCathedrals" valign="top"
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|left]] Road segment on '''German cathedral(s)''' || class="scoringCore" | '''1''' point / road segment<br/>
<ul>
<li>Road segments on German cathedral tiles are counted separately</li>
</ul>
|- class="showBridges"
| colspan="2" | <hr />
|- class="showBridges" valign="top"
| class="scoringTile" | [[File:Figure Reference Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
<li>The wooden bridge counts as 1 road tile</li>
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
</ul>
|- class="showTunnel"
| colspan="2" | <hr />
|- class="showTunnel" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
<li>The tunnel tile counts as 1 road tile</li>
</ul>
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
</ul>
 
|- class="showLandSurveyors"
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road tiles ||  class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
 
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|left]] '''Highway''' scoring tile
| width="50%" class="scoringCore" | '''5''' points for the road (fixed value no matter the length)
 
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px|left]] '''Peasant Uprising''' scoring tile
| class="scoringCore" | '''(-1)''' point / tile with a farmhouse
 
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_09.png|60px|left]] '''Street Fair''' scoring tile
| class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span>
|}
 
|- class="showGermanCathedrals"
| colspan="2" | <hr />
|- class="showGermanCathedrals" valign="top"
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|left]] Road ending at '''German cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile (except for German cathedral tiles)<br/>
'''(+1)''' point / road segment on German cathedral tiles<br/>
<ul>
<li>German cathedrals do not stack</li>
</ul>
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<ul>
<li>Inns do not stack</li>
</ul>
|- class="showMage"
| colspan="2" | <hr />
|- class="showMage" valign="top"
| class="scoringTile" | [[File:ReferenceFigure_Mage.png|30px|left]] Road with '''Mage''' || '''(+1)''' point / tile<br/>
<ul class="showGermanCathedrals">
<li>German cathedrals are counted as one tile</li>
</ul>
|- class="showWitch"
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:ReferenceFigure_Witch.png|30px|left]] Road with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from road tiles (previous rows)</li>
</ul>
|- class="showLandSurveyors"
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] '''Land surveyor''' action for road ||  class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


{| width="100%" style="padding-left: 10px;"
<!-- City - Bonus scoring (prolog) - End -->
|- valign="top"
{{ScoringRowEnd}}
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_08.png|60px|left]] '''Poverty''' scoring tile
| width="50%" class="scoringCore" | '''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
|}


|- class="showLittleBuildings"
<!-- City - Determine size of city -->
| colspan="2" | <hr />
{{ScoringGroupSizeOfCity
|- class="showLittleBuildings" valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|left]] '''Little building(s)''' on road tiles || <ul>
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
<li>'''Basic rules:'''
  |variant=duringgame
  <ul type="o">
}}
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showGermanCastles"
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> Road ending at '''German castle(s)''' || '''(+3)''' points / different German castle
|- class="showBathhouses"
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Bathhouse.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || '''(+2)''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> on road network<br />
<ul>
<li>Only if using '''advanced rules'''</li>
</ul>
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid" />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringMeeple" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span>'''Markets of Leipzig:''' Player sending a <span class="showC1">follower</span><span class="showC2">meeple</span> to the City of Leipzig</span> || Two possible scenarios depending on the number of <span class="showC1">followers</span><span class="showC2">meeples</span> you have on the road
|- valign="top" class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid"/>


{| width="100%" style="padding-left: 10px;"
<!-- City - Determine count of coat of arms-->
|- valign="top"
{{ScoringGroupCoatOfArmsCity
| width="50%" class="scoringMeeple" | <span>[[File:ReferenceFigure_NormalFollower.png|x40px]] '''x 1'''</span>&nbsp;&nbsp;&nbsp;&nbsp;<span>'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' on the road</span> || width="50%" |  '''(x0)''' points for feature<span class="showTeacher"> (and therefore for teacher)</span><br /><span class="showCastles">'''full''' number of points for castle</span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
| colspan="2" | <hr class="dotted"/>
  |variant=duringgame
|- valign="top"
}}
| class="scoringMeeple" | <span>[[File:ReferenceFigure_NormalFollower.png|x40px]] '''x n'''</span>&nbsp;&nbsp;&nbsp;&nbsp;<span>'''More than one <span class="showC1">follower</span><span class="showC2">meeple</span>''' on the road</span> || '''full''' number of points for feature<span class="showTeacher"> (and therefore for teacher)</span><br /><span class="showCastles">'''full''' number of points for castle</span><br />
<ul>
<li>The scoring is performed without recalculating the majority, even if sending one <span class="showC1">follower</span><span class="showC2">meeple</span> to the City of Leipzig </li>
</ul>
|}


<!--T:104-->
<!-- City - Determine majority in city -->
|}
{{ScoringGroupMajorityCity
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |variant=duringgame
}}


<!--T:105-->
<!-- City- Feature Scoring -->
|- class="showRoad_EpilogHeaderDuringGame"
{{ScoringGroupFeatureCity
| colspan="2" | <hr class="solid" />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showRoad_EpilogHeaderDuringGame"
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
  |variant=duringgame
|-
}}
| colspan="2" |


<!--T:107-->
<!-- City - Bonus Epilog -->
<!-- Teacher (road) -->
{{ScoringGroupBonusEpilog
|- class="showTeacher"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |mechanics=City
  |name={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
}}


<!--T:129-->
<!-- City - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Teacher.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}


<!--T:108-->
<!-- Monastic Building - Begin -->
<!-- Markets Of Leipzig (road)  -->
{{ScoringBegin
|- class="showMarketsOfLeipzig"
  |id=monastery
| colspan="2" | <hr class="solid" />
}}


<!--T:130-->
<!-- Monastic Building - Feature Scoring -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupFeatureMonastery
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span>'''Markets of Leipzig:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Wainwrights quarter<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''(+1)''' point / tile<br />
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
<ul>
  |variant=duringgame
<li>Majority on the road is required</li>
}}
<li>Players get this bonus even on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, no matter if they scored 0 points for the road</li>
</ul>
|}


<!--T:109-->
<!-- Monastic Building - Bonus Epilog -->
<!-- Rigmaster (road) -->
{{ScoringGroupBonusEpilog
|- class="showRingmasterScoring"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |mechanics=MonasticBuilding
  |name={{ScoringHelperMonasticBuildingsHeaderText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame}}
}}


<!--T:131-->
<!-- Monastic Building - End -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Ringmaster.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}


<!--T:110-->
<!-- Farmer & Barn 1 - Begin -->  
<!-- Fairy (road) -->
{{ScoringBegin
|- class="showFairy"
  |id=farmerbarn1
| colspan="2" | <hr class="solid" />
  |selectorid=showBarn
}}


<!--T:132-->
<!-- Farmer & Barn 1 - Figure Scoring -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupFigureBarn
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:ReferenceFigure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored
  |variant=duringgame1
|}
}}


<!--T:112-->
<!-- Farmer & Barn 1 - Bonus Epilog -->
|}
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |mechanics=FarmerAndBarn
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame1}}
  |image=
}}


<!--T:133-->
<!-- Farmer & Barn 1 - End -->  
<!-- Cities -->
{{ScoringEnd}}
|-
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_City.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_City.jpg|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_City.jpg|100px]]</div>  
| valign="middle" |


<!--T:134-->
<!-- Farmer & Barn 2 - Begin -->  
{| width="100%" style="border-collapse: initial;"
{{ScoringBegin
|-
  |id=farmerbarn2
| width="100%" class="scoringTile" | <span>'''City''' (knight)</span>
  |selectorid=showBarn
}}


|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
<!-- Farmer & Barn 2 - Figure Scoring -->
| colspan="2" | <hr class="solid" />
{{ScoringGroupFigureBarn
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span>
  |variant=duringgame2
<!-- /// Actions
}}
|- class="showCastles"
| colspan="2" | <hr class="solid" />


{| width="100%" style="padding-left: 10px;" class="showCastles"
<!-- Farmer & Barn 1 - Bonus Epilog -->
|- valign="top"
{{ScoringGroupBonusEpilog
| width="50%" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Castle_Token.png|50px|left]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<ul>
  |machanics=FarmerAndBarn
<li>The newly created castle is incomplete.</li>
  |name={{ScoringHelperFarmerBarnScenarioText|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=duringgame2}}
<li>Other features completed in the same turn do not trigger the scoring for this castle</li>
  |image=
</ul>
}}
|}
-->
<!--T:140-->
<!-- Gingerbread Man -->
|- class="showGingerbreadMan"
| colspan="2" | <hr class="solid" />


<!--T:141-->
<!-- Farmer & Barn 2 - End -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Gingerbreadman.png|x50px|left]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span>
<ul>
<li>Applied when the Gingerbread Man moves from a completed city </li>
</ul>
|}
<!-- /// Actions
|- class="showTraders"
| colspan="2" | <hr class="solid" />


{| width="100%" style="padding-left: 10px;" class="showTraders"
<!-- Castle - Begin -->
|- valign="top"
{{ScoringBegin
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
  |id=castle_scoring
<ul>
  |selectorid=showCastles
<li>The trade good tokens will be scored after the game.</li>
}}
</ul>
|}


|- class="showKingAndRobber"
<!-- Castle - Feature Scoring - Begin -->
| colspan="2" | <hr class="solid" />
{{ScoringRowScoring
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |triggerteacher=true
  |triggerrobbers=true
  |robbersplus=true
  |triggerringmaster=true
  |extendedringmaster=true
  |triggercastle=true
  |name={{Feature|name=Castle|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}|text=Castle}}
  |keepopen=true
}}


{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
<!-- Castle - Castles -->
|- valign="top"
{{ScoringRowCastles
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
<ul>
  |variant=duringgame
<li>The King tile will be scored after the game.</li>
}}
</ul>
|}


|- class="showCountOfCarcassonne"
<!-- Castle - Ghosts -->
| colspan="2" | <hr class="solid" />
{{ScoringRowGhosts
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |extrarules=
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
}}


{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
<!-- Castle - Feature Scoring - End -->
|- valign="top"
{{ScoringRowEnd}}
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <span class="showC1">quarter</span><span class="showC2">district</span><br />
<ul>
<li>The feature about to be scored can be unoccupied or occupied.</li>
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
<li>Majority is reevaluated after the redeployment</li>
</ul>
|}


|- class="showLandSurveyors"
<!-- Castle - Bonus Epilog -->
| colspan="2" | <hr class="solid" />
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Castle
}}


{| width="100%" style="padding-left: 10px;"
<!-- Castle - End -->
|- class="showLandSurveyors" valign="top"
{{ScoringEnd}}
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||  width="50%" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>


{| width="100%" style="padding-left: 10px;"
<!-- Baba Yaga's Hut - Begin -->
|- valign="top"
{{ScoringBegin
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile
  |id=babayagahut
| width="50%" | <ul>
  |selectorid=showRussianPromos
<li>All players with meeples in the city share the majority (no matter the actual majority votes)</li>
}}
<li class="showHills">Hills are not considered</li>
</ul>


|-
<!-- Baba Yaga's Hut - Feature Scoring -->
| colspan="2" | <hr class="dotted"/>
{{ScoringGroupFeatureBabaYaga
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile
  |variant=duringgame
| <ul>
}}
<li>Tiles contributing only with semicircular city segments are not part of the scoring</li>
</ul>
|}


|}
<!-- Baba Yaga's Hut - Bonus Epilog -->
-->
{{ScoringGroupBonusEpilog
<!--T:135-->
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showCity_PrologHeaderDuringGame_2 showWatchtowers"
  |feature=BabaYagaHut
| colspan="2" | <hr class="solid" />
}}
|- class="showCity_PrologHeaderDuringGame_2 showWatchtowers"
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (prolog)'''</span>


<!--T:136-->
<!-- Baba Yaga's Hut - End -->  
<!-- Watchtowers (City) -->
{{ScoringEnd}}
|-  class="showWatchtowers"
| colspan="2" | <hr class="solid" />


<!--T:137-->
<!-- Garden - Begin -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |id=garden
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtowers_Tile.jpg|50px|left]] <span>'''Watchtower:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on city segment adjacent to watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it
  |selectorid=showAbbotAndGardens_Full
|-
}}
| colspan="2" | <hr class="solid" />


<!--T:138-->
<!-- Garden - Feature Scoring -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupFeatureGarden
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || width="50%" style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
  |variant=duringgame
<ul>
}}
<li>All <span class="showC1">followers</span><span class="showC2">meeples</span> are considered no matter the player they belong to</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
<ul class="showBridges">
<li>Wooden bridges are considered road segments</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as:
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
|}


<!--T:139-->
<!-- Garden - Bonus Epilog -->
|}
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Garden
}}


<!--T:142-->
<!-- Garden - End -->  
|-
{{ScoringEnd}}
| colspan="2" | <hr class="solid" />
|-
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|x25px]]</span><span class="showC2">[[File:Scoring_C2_Castle_Token.png|x25px]]</span></span> <span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:ReferenceFigure_Teacher.png|25px]]</span></span></span></span>


|-  
<!-- German Castle - Begin -->
| colspan="2" | <hr class="solid" />
{{ScoringBegin
  |id=germancastle
  |selectorid=showGermanCastles
}}


<!--T:143-->
<!-- German Castle - Feature Scoring -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupFeatureGermanCastle
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


|- class="showLandSurveyors" valign="top"
<!-- German Castle - Bonus Epilog -->
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||  class="scoringCore" | Depending on active scoring tile
{{ScoringGroupBonusEpilog
|- class="showLandSurveyors"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid"/>
  |feature=GermanCastle
}}


{| width="100%" style="padding-left: 10px;"
<!-- German Castle - End -->  
<!-- // No Action ( -->
{{ScoringEnd}}
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left]] '''Citizens’ Jury''' scoring tile
| width="50%" class="scoringCore" | <ul>
<li>All players with meeples in the city share the majority (no matter the actual majority votes)</li>
<li class="showHills">Hills are not considered</li>
</ul>


|-
<!-- German Cathedral - Begin -->
| colspan="2" | <hr class="dotted"/>
{{ScoringBegin
<!-- ) //  NoAction -->
  |id=germancathedral
|- valign="top"
  |selectorid=showGermanCathedrals
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile
}}
| class="scoringCore" | <ul>
<li>Tiles contributing only with semicircular city segments are not part of the scoring</li>
</ul>
|}


|- class="showLandSurveyors"
<!-- German Cathedral - Determine legth of roads -->
| colspan="2" | <hr />
{{ScoringGroupSizeOfRoad
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
  |name={{Feature|name=GermanCathedral|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size={{ScoringBeginImageSize}}}}
  |feature=GermanCathedral
}}


|- valign="top"
{{ScoringGroupFeatureGermanCathedral
| width="50%" class="scoringTile" rowspan="2" | <span class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</span> <span>'''City:''' Player(s) with majority on the feature</span> || width="50%" class="scoringCore" | '''2''' points / tile
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |varian=duringgame
| class="scoringCore" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
}}


|- class="showLandSurveyors"
<!-- German Cathedral - Bonus Epilog -->
| colspan="2" | <hr />
{{ScoringGroupBonusEpilog
|- class="showLandSurveyors" valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles ||  class="scoringCore" | Depending on active scoring tile
  |feature=GermanCathedral
|- class="showLandSurveyors"
}}
| colspan="2" | <hr class="solid"/>


{| width="100%" style="padding-left: 10px;"
<!-- German Cathedral - End -->
|- valign="top"
{{ScoringEnd}}
| class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile
| width="50%" class="scoringCore" | '''(+0)''' point / tile
|- valign="top"
| class="scoringCore" | '''(+1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|}


|- class="showCathars"
<!-- Cemetery - Begin -->  
| colspan="2" | <hr />
{{ScoringBegin
|- class="showCathars"
  |id=cemetery
| class="scoringTile" rowspan="2" | [[File:Scoring_C1_Cathars.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(-1)''' point / tile
  |selectorid=showCemeteries
|- class="showCathars"
}}
| class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|- class="showCathedrals"
| colspan="2" | <hr />
|- class="showCathedrals" valign="top"
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile
|- class="showCathedrals"
|  class="scoringCore" | '''(+1)''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Cathedrals do not stack</li>
</ul>
|- class="showMage"
| colspan="2" | <hr />
|- class="showMage" valign="top"
| class="scoringTile" | [[File:ReferenceFigure Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / tile
|- class="showWitch"
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:ReferenceFigure Witch.png|30px|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
</ul>


|- class="showLandSurveyors"
<!-- Cemetery - Feature Scoring -->
| colspan="2" | <hr />
{{ScoringGroupFeatureCemetery
|- class="showLandSurveyors" valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities |Depending on active scoring tile
   |variant=duringgame
|- class="showLandSurveyors"
}}
| colspan="2" | <hr class="solid"/>


{| width="100%" style="padding-left: 10px;"
<!-- Cemetery - Bonus Epilog -->
|- valign="top"
{{ScoringGroupBonusEpilog
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" | '''(+3)''' points for feature
  |feature=Cemetery
}}


|-
<!-- Cemetery - End -->  
| colspan="2" | <hr class="dotted"/>
{{ScoringEnd}}
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile
| '''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
|}


|- class="showLittleBuildings"
<!-- Haunted Castle - Begin -->  
| colspan="2" | <hr />
{{ScoringBegin
|- class="showLittleBuildings" valign="top"
  |id=hountedcastle
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|left]] '''Little building(s)''' on city tiles || <ul>
  |selectorid=showHauntedCastles
<li>'''Basic rules:'''
}}
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showGermanCastles"
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle
|- class="showBathhouses"
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Bathhouse.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showDarmstadt"
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
|}


<!--T:144-->
<!-- Haunted Castle - Feature Scoring -->
|- class="showCity_EpilogHeaderDuringGame"
{{ScoringGroupFeatureHauntedCastle
| colspan="2" | <hr class="solid" />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|- class="showCity_EpilogHeaderDuringGame"
  |variant=duringgame
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
}}


<!--T:145-->
<!-- Haunted Castle - Bonus Epilog -->
<!-- Teacher (city) -->
{{ScoringGroupBonusEpilog
|- class="showTeacher"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |feature=HauntedCastle
}}


<!--T:146-->
<!-- Haunted Castle - End -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:ReferenceFigure_Teacher.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}


<!--T:147-->
<!-- Fortune Teller - Begin -->  
<!-- Markets Of Leipzig (city)  -->
{{ScoringBegin
|- class="showMarketsOfLeipzig"
  |id=fortuneteller
| colspan="2" | <hr class="solid" />
  |selectorid=showFortuneTeller
}}


<!--T:148-->
<!-- Fortune Teller - Feature Scoring -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupFeatureFortuneTeller
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringMeeple" width="50%" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Coiners quarter<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''(+3)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
  |variant=duringgame
<ul>
}}
<li>Presence in the city is required but no majority is considered</li>
</ul>
|}


<!--T:149-->
<!-- Fortune Teller - Bonus Epilog -->
<!-- Ringmaster (city) -->
{{ScoringGroupBonusEpilog
|- class="showRingmasterScoring"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |mechanics=Feature
  |feature=FortuneTellerTent
}}


<!--T:150-->
<!-- Fortune Teller - End -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Ringmaster.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}


<!--T:151-->
<!-- Vista - Begin -->
<!-- Fairy (city) -->
{{ScoringBegin
|- class="showFairy" style="padding-left: 10px;"
  |id=vista
| colspan="2" | <hr class="solid" />
  |selectorid=showVistas
}}


<!--T:152-->
<!-- Vista - Feature Scoring -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupFeatureVista
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:ReferenceFigure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored
  |variant=duringgame
|}
}}


<!--T:153-->
<!-- Vista - Bonus Epilog -->
|}
{{ScoringGroupBonusEpilog
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |feature=Vista
}}


<!--T:154-->
<!-- Vista - End -->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries + Darmstadt Churches -->
{{ScoringEnd}}
|-
| class="scoringTile" align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>


<!--T:155-->
<!-- Obelisk - Begin -->
| valign="middle" |
{{ScoringBegin
  |id=obelisk
  |selectorid=showObelisk
}}


<!--T:156-->
<!-- Obelisk - Special Figure Scoring -->
{| width="100%"
{{ScoringGroupFigureObelisk
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |variant=duringgame
}}


<!--T:157-->
<!-- Obelisk - Bonus Epilog -->
|- valign="top"
{{ScoringGroupBonusEpilog
| colspan="2" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span>
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|-
  |feature=Obelisk
| colspan="2" | <hr class="solid" />
  |mechanics=Figure
}}


<!--T:158-->
<!-- Obelisk - End -->
{| width="100%"
{{ScoringEnd}}
|-
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|x25px]]</span><span class="showC2">[[File:Scoring_C2_Castle_Token.png|x25px]]</span></span> <span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:ReferenceFigure_Teacher.png|25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />


<!--T:159-->
<!-- Decinsky Sneznik - Begin -->
{| width="100%"  style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |id=decinskysneznik
| width="50%" class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:New rules monastery.png|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|50px|left]]</span> <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>'''<span class="showShrines"> / '''Shrine'''</span><span class="showAbbey"> / '''Abbey''' </span><span class="showMonasteries"> / '''German monastery''' / '''Dutch & Belgian monastery''' / '''Japanese building'''</span><span class="showDarmstadt"> / '''Darmstadt church'''</span></span></span>''':'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span></span>
  |selectorid=showDecinskySneznik
}}


|- class="showLandSurveyors"
<!-- Decinsky Sneznik - Special Figure Scoring -->
| colspan="2" | <hr />
{{ScoringGroupFigureDecinskySneznik
|- class="showLandSurveyors" valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features ||  class="scoringCore" | Depending on active scoring tile
  |variant=duringgame
|- class="showLandSurveyors"
}}
| colspan="2" | <hr class="solid"/>


{| width="100%" style="padding-left: 10px;"
<!-- DecinskySneznik - Bonus Epilog -->
|- valign="top"
{{ScoringGroupBonusEpilog
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s)
  |feature=ObservationTower
  |mechanics=Figure
}}


|-
<!-- Decinsky Sneznik - End -->
| colspan="2" | <hr class="dotted"/>
{{ScoringEnd}}
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile
| class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showCastles"> or a wooden bridge</span>


|-
<!-- Spring - Begin -->
| colspan="2" | <hr class="dotted"/>
{{ScoringBegin
|- valign="top"
  |id=spring
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile
  |selectorid=showSpring
| '''(+3)''' point / feature
}}
|}


|- class="showVineyards"
<!-- Spring - Tile Scoring -->
| colspan="2" | <hr />
{{ScoringGroupTileSpring
|- class="showVineyards" valign="top"
   |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span>  Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard
   |variant=duringgame
|- class="showLittleBuildings"
}}
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
   <ul type="o">
  <li>'''(+1)''' point / little building</li>
   </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|- class="showShrines"
| colspan="2" | <hr />
|- class="showShrines" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
|}


<!--T:160-->
<!-- Spring - End -->
|}
{{ScoringEnd}}


<!--T:161-->
<!-- Wetland - Begin -->
|- class="showMonasticBuilding_EpilogHeaderDuringGame"
{{ScoringBegin
| colspan="2" | <hr class="solid" />
  |id=wetland
|- class="showMonasticBuilding_EpilogHeaderDuringGame"
  |selectorid=showWetlands
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
}}


<!--T:162-->
<!-- Wetland - Tile Scoring -->
<!-- Teacher (monastic building) -->
{{ScoringGroupTileWetland
|- class="showTeacher"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |variant=duringgame
}}


<!--T:163-->
<!-- Wetland - Bonus Epilog -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupBonusEpilog
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| class="scoringMeeple" width="50%" | [[File:ReferenceFigure_Teacher.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
  |feature=Wetland
|}
  |mechanics=Tile
  |template=Feature
}}


<!--T:164-->
<!-- Wetland - End -->
<!-- Darmstadt churches (monastic building) -->
{{ScoringEnd}}
|- class="showDarmstadt"
| colspan="2" | <hr />


<!--T:165-->
<!--T:257-->
{| width="100%" style="padding-left: 10px;"
|-
|- class="showDarmstadt" valign="top"
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #9E2322;padding: 4px;">'''Step 3C: Resolve the Tile Scoring'''</div>
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|left]] <span>For a '''Darmstadt Church'''<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span></span></span></span> || width="50%" |  <span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span><span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
|}


<!--T:166-->
<!--T:258-->
<!-- Markets Of Leipzig (monastic building) -->
|- class="showStep3C_Empty"
|- class="showMarketsOfLeipzig"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| colspan="2" | <hr class="solid" />


<!--T:167-->
|- class="showStep3C_Complete"
{| width="100%" style="padding-left: 10px;"
| colspan="2" |  
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> in Bookbinders quarter<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''(+4)''' points / scored feature<br />
<ul>
<li>No presence on the feature is required</li>
</ul>
|}


<!--T:168-->
<!-- Circus - Begin -->
<!-- Ringmaster (monastic building) -->
{{ScoringBegin
|- class="showRingmasterScoring"
  |id=bigtop
| colspan="2" | <hr class="solid" />
  |selectorid=showCircus
  |image={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Circus}}
}}


<!--T:169-->
<!-- Circus - Circus -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRowCircus
|- valign="top"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Ringmaster.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
  |variant=duringgame
<ul>
}}
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}


<!--T:170-->
<!-- Circus - Hans Statue -->
<!-- Fairy (monastic building) -->
{{ScoringRowHansStatue
|- class="showFairy"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |feature={{Figure|name=BigTop|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:171-->
<!-- Circus - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:ReferenceFigure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored
|}


<!--T:172-->
<!-- Beting Office - Begin -->
|}
{{ScoringBegin
  |id=betoffice
  |selectorid=showBets
}}


<!--T:173-->
<!-- Betting Office - Special Figure Scoring -->
<!-- Barn - Case 1 -->
{{ScoringGroupFeatureBettingOffice
|- class="showBarn"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:ReferenceFigure Barn.png|70px]]</div>
  |variant=duringgame
| valign="middle" |
}}


<!--T:174-->
<!-- Betting Office - End -->
{| width="100%"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 1''' || width="50%" | '''Placing a barn''' assuming majority of farmers
|-
| colspan="2" | <hr class="solid" />


<!--T:175-->
<!-- Gingerbread Man - Begin -->
|-
{{ScoringBegin
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:ReferenceFigure_Teacher.png|25px]]</span></span></span></span>
  |id=gingerbreadman3c
|-
  |selectorid=showGingerbreadMan
| colspan="2" | <hr class="solid" />
  |image={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:176-->
<!-- Gingerbread Man - Gingerbread Man -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRow
|- valign="top"
  |line=false
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br />
  |scoringtype=Meeple
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
  |description=
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
'''{{Figure|name=GingerbreadMan|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Gingerbread man}}:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig is counted as a completed city</li>
  |triggerrobbers=true
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
  |rules=
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
'''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
</ul>
|- class="showCastles"
<ul class="showC2">
| colspan="2" | <hr class="dotted" />
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
|- class="showCastles" valign="top"
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
|- class="showPig"
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:ReferenceFigure Pig.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li>Pig-herds do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
</ul>
|- class="showLittleBuildings"
}}
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:177-->
<!-- Gingerbread Man - Hans Statue -->
|- class="showFeature_EpilogHeaderDuringGame"
<!-- Not yet covered by in rules of -->
| colspan="2" | <hr class="solid" />
{{ScoringRowHansStatue
|- class="showFeature_EpilogHeaderDuringGame"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
  |feature={{Feature|name=City|edition={{{1|{{ScoringDefaultEdition}}}}}}}
  |style=alert
}}


<!--T:178-->
<!-- Gingerbread Man - End -->
<!-- Teacher (farm & barn) -->
{{ScoringRowEnd}}
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
 
<!--T:179-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:ReferenceFigure_Teacher.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}


<!--T:180-->
<!-- Messenger - C1 Rules Message - Step 3C -->
<!-- Ringmaster (farm & barn) -->
{{ScoringRowMessage
|- class="showRingmasterScoring"
  |id=messages3c
| colspan="2" | <hr class="solid" />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}


<!--T:181-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Ringmaster.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
|}


<!--T:182-->
</div><!-- Close box -->
<!-- Fairy (farm & barn) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />


<!--T:183-->
<!--T:116-->
{| width="100%" style="padding-left: 10px;"
</div><!-- Top and Bottom spacing  -->
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:ReferenceFigure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored
|}


<!--T:184-->
<!--T:266-->
|}
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible" id="phase_4">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">


<!--T:185-->
<!--T:267-->
<!-- Barn - Case 2 -->
{| class="showPhase4_Complete" width="100%"
|- class="showBarn"
| valign="middle" |
 
<!--T:186-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> '''(farmer)''' & Barn - Scenario 2''' || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
|-
|-
| colspan="2" | <hr class="solid" />
! colspan="2" | '''Round 4 - End of turn'''


<!--T:187-->
<!--T:268-->
|-
|-
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:ReferenceFigure_Teacher.png|25px]]</span></span></span></span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4A: Resolve the Tile Actions'''</div>
|-
| colspan="2" | <hr class="solid" />


<!--T:188-->
<!--T:269-->
{| width="100%" style="padding-left: 10px;"
|- class="showStep4A_Empty"
|- valign="top"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig is counted as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Castle_Token.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:ReferenceFigure Pig.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li>Pig-herds do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Cathars.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:189-->
|- class="showStep4A_Complete"
|- class="showFeature_EpilogHeaderDuringGame"
| colspan="2" |  
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


<!--T:190-->
<!-- Catapult - Begin -->
<!-- Teacher (farm & barn) -->
{{ScoringBegin
|- class="showTeacher"
  |id=catapult
| colspan="2" | <hr class="solid" />
  |selectorid=showCatapult
  |scoringtype=Feature
  |image={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}
}}


<!--T:191-->
<!-- Catapult - Catapult - Begin -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRow
|- valign="top"
  |line=false
| class="scoringMeeple" width="50%" | [[File:ReferenceFigure_Teacher.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
  |scoringtype=Feature
|}
  |{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size=60px}}
  |description=
'''{{Feature|name=CatapultFair|edition={{{1|{{ScoringDefaultEdition}}}}}|text=Catapult}}'''
  |triggerrobbers=true
  |roles=
Depends on token
  |rows=


<!--T:192-->
<!-- Catapult - Target - Begin -->  
<!-- Ringmaster (farm & barn) -->
{{ScoringRow
|- class="showRingmasterScoring"
  |scoringtype=Feature
| colspan="2" | <hr class="solid" />
  |image=[[File:Token_Catapult_TargetHurling_C1.png|50px|left|link=]]
  |description=
'''Archery tournament'''
  |rules=
Depends on the outcome
  |rows=


<!--T:193-->
{{ScoringRow
{| width="100%" style="padding-left: 10px;"
  |scoringtype=Feature
|- valign="top"
  |description=Token which lands '''closest to the target''' fair tile
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Ringmaster.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
  |rules=Hurler '''5''' points
<ul>
}}
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}


<!--T:194-->
<!-- Catapult - Target - End -->  
<!-- Fairy (farm & barn) -->
}}
|- class="showFairy"
| colspan="2" | <hr class="solid" />


<!--T:195-->
<!-- Catapult - Play Catch  - Begin -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringRow
|- valign="top"
  |scoringtype=Feature
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:ReferenceFigure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored
  |image=[[File:Token_Catapult_Catch_C1.png|50px|left|link=]]
|}
  |description=
'''Playing catch'''
  |rules=
Depends on the outcome
  |rows=


<!--T:196-->
{{ScoringRow
|}
  |scoringtype=Feature
  |description='''Caught'''
  |rules=Catcher '''5''' points
}}


<!--T:197-->
{{ScoringRow
<!-- Castle Tokens -->
  |scoringtype=Feature
|- class="showCastles"
  |description='''Not caught — and not far enough'''
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Castle_Token.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Castle_Token.png|100px]]</div>
  |rules=Catcher '''5''' points
| valign="middle" |
}}


<!--T:198-->
{{ScoringRow
{| width="100%"
  |scoringtype=Feature
|- valign="top"
  |description='''Not caught — but far enough'''
| width="100%" class="scoringFeature" colspan="2" | <span>'''Castle''' (castle occupier / knight / lord)</span>
  |rules=Hurler '''5''' points
}}


<!--T:199-->
{{ScoringRow
|-
  |scoringtype=Feature
| colspan="2" | <hr class="solid" />
  |description='''Touched — but not caught'''
|-
  |rules=Hurler '''5''' points
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|x25px]]</span><span class="showC2">[[File:Scoring_C2_Castle_Token.png|x25px]]</span></span> <span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]'''+'''</span> <span class="showTeacher">[[File:ReferenceFigure_Teacher.png|x25px]]</span></span></span></span>
}}
|-
| colspan="2" | <hr class="solid" />


<!--T:200-->
<!-- Catapult - Play Catch - End -->  
{| width="100%" style="padding-left: 10px;"
}}
|- valign="top"
| width="50%" class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Castle_Token.png|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Castle_Token.png|50px|left]]</span> <span>'''Castle:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> in castle</span> || width="50%" class="scoringCore" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
<ul>
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
</ul>
|}


<!--T:201-->
<!-- Catapult - Catapult - End -->
|- class="showFeature_EpilogHeaderDuringGame"
}}
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


<!--T:202-->
<!-- Catapult - End -->
<!-- Teacher (castle) -->
{{ScoringEnd}}
|- class="showTeacher"
| colspan="2" | <hr class="solid" />


<!--T:203-->
<!-- Courier  - Begin -->  
{| width="100%" style="padding-left: 10px;"
{{ScoringBegin
|- valign="top"
  |id=courier
| class="scoringMeeple" width="50%" | [[File:ReferenceFigure_Teacher.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
  |selectorid=showCourier
|}
  |scoringtype=Meeple
  |image={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}
<!-- Courier - Courier -->
{{ScoringRow
  |selectorid=showCourier
  |scoringtype=Meeple
  |line=
  |triggerrobbers=true
  |description=
'''{{Figure|name=Courier|text=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}}}'''
  |rules=
'''[[{{Path|Scoring_After_the_Game}}|After-the-game points]]''' from feature(s) with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> in 9 square spaces around {{Figure|name=Courier|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=imageandtext|size=25px|text='''the Courier'''}} after his movement.
}}


<!--T:204-->
<!-- Courier - End -->
<!-- Ringmaster (castle) -->
{{ScoringEnd}}
|- class="showRingmasterScoring"
| colspan="2" | <hr class="solid" />


<!--T:205-->
<!-- Messenger - C2 -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupMessengerTiles
|- valign="top"
  |id=messenger
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Ringmaster.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
  |selectorid=showMessages_ForC2
<ul>
  |edition=C2
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
}}
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}


<!--T:206-->
<!-- Messenger - C1 Rules Message -->
<!-- Fairy (castle) -->
{{ScoringRowMessage
|- class="showFairy"
  |id=messages4a
| colspan="2" | <hr class="solid" />
  |edition={{{1|{{ScoringDefaultEdition}}}}}
  |selectorid=showMessages_ForC1
}}


<!--T:207-->
<!-- Snake and Ladders - Phase 4 - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringGroupSnakesAndLadders
|- valign="top"
  |id=snakesandladders4
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:ReferenceFigure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored
  |edition={{{1|{{ScoringDefaultEdition}}}}}
|}
  |variant=duringgame
}}


<!--T:208-->
<!-- Easter Nest - Begin -->  
|}
{{ScoringBegin
  |id=easternest
  |selectorid=showEasterInCarcassonne
  |scoringtype=Feature
  |image={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}
}}


<!--T:209-->
<!-- Easter Nest - Easter Nest -->
<!-- Baba Yaga's Hut -->
{{ScoringRow
|- class="showRussianPromos"
  |selectorid=showEasterInCarcassonne
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>
  |scoringtype=Feature
| valign="middle" |
  |line=
 
  |description=
<!--T:210-->
'''{{Feature|name=EasterNestSymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=short}}:''' Player completing feature and players with <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span> in the vicinity
{| width="100%"
  |rules=
|- valign="top"
'''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
| width="100%" class="scoringTile" colspan="2" | <span>'''Baba Yaga's hut''' (Baba Yaga)</span>
<ul>
 
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tiles on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
<!--T:211-->
</ul>}}
|-
| colspan="2" | <hr class="solid" />
|-
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|x25px]]</span><span class="showC2">[[File:Scoring_C2_Castle_Token.png|x25px]]</span></span> <span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:ReferenceFigure_Teacher.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />


<!--T:212-->
<!-- Easter Nest - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| width="50%" class="scoringTile" | [[File:Scoring_C1_Baba_Yaga.jpg|50px|left]] <span>'''Baba Yaga's hut:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" | '''1''' for the tile + '''0''' points for no empty square spaces around it
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:213-->
<!-- Easter Bunny - Begin -->  
|- class="showFeature_EpilogHeaderDuringGame"
{{ScoringBegin
| colspan="2" | <hr class="solid" />
  |id=easterbunny
|- class="showFeature_EpilogHeaderDuringGame"
  |selectorid=showEasterInCarcassonne
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
  |scoringtype=Feature
  |image={{Feature|name=EasterBunnySymbol|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Figure|name=EasterBunny|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:214-->
<!-- Easter Bunny - Easter Bunny -->
<!-- Teacher (Baba Yaga's Hut) -->
{{ScoringRowEasterBunny
|- class="showTeacher"
  |edition={{{1|{{ScoringDefaultEdition}}}}}
| colspan="2" | <hr class="solid" />
  |variant=duringgame
}}


<!--T:215-->
<!-- Easter Bunny - End -->
{| width="100%" style="padding-left: 10px;"
{{ScoringEnd}}
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:ReferenceFigure_Teacher.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}


<!--T:216-->
<!-- Bazaar  - Begin -->  
<!-- Ringmaster (Baba Yaga's Hut) -->
{{ScoringBegin
|- class="showRingmasterScoring"
  |id=bazaar
| colspan="2" | <hr class="solid" />
  |selectorid=showBazaars
  |scoringtype=Feature
  |image={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}|variant=image|size={{ScoringBeginImageSize}}}}
  |name={{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}
}}


<!--T:217-->
<!-- Bazaar - Bazaar -->
{| width="100%" style="padding-left: 10px;"
{{ScoringRow
|- valign="top"
  |scoringtype=Feature
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Ringmaster.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
  |line=
  |description=
'''{{Feature|name=Bazaar|edition={{{1|{{ScoringDefaultEdition}}}}}}}:''' All players
  |rules=
'''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>Players are allowed to have negative points as a result</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
</ul>
|}
}}


<!--T:218-->
<!-- Bazaar - End -->
<!-- Fairy (Baba Yaga's Hut) -->
{{ScoringEnd}}
|- class="showFairy"
| colspan="2" | <hr class="solid" />


<!--T:219-->
<!--T:282-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:ReferenceFigure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored
|}
 
<!--T:220-->
|}
 
<!--T:221-->
<!-- Gardens -->
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Garden.png|100px]]</div>
| valign="middle" |
 
<!--T:222-->
{| width="100%"
|- valign="top"
| width="100%" class="scoringTile" colspan="2" | <span>'''Garden''' (abbot)</span>
 
<!--T:223-->
|-
| colspan="2" | <hr class="solid" />
|-
|-
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|x25px]]</span><span class="showC2">[[File:Scoring_C2_Castle_Token.png|x25px]]</span></span> <span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:ReferenceFigure_Teacher.png|x25px]]</span></span></span></span>
| colspan="2" | <div style="border-radius: 5px;text-align: left;color: #ffffff;background-color: #D3C400;padding: 4px;">'''Step 4B: Resolve the Turn'''
|-
| colspan="2" | <hr class="solid" />


<!--T:224-->
<!--T:283-->
{| width="100%" style="padding-left: 10px;"
|- class="showStep4B_Empty"
|- valign="top"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
| width="50%" class="scoringTile" | [[File:Scoring_C2_Garden.png|50px|left]] <span>'''Garden:'''<span class="showFlier"> Player(s) with the majority on the garden</span><span class="showNotFlier"> Player with abbot on the garden</span></span> || width="50%" class="scoringCore" | <span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span><span class="showOtherTiles"><span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span><span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span></span>
<span class="showVineyards"><br />
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}


<!--T:225-->
|- class="showStep4B_Complete"
|- class="showFeature_EpilogHeaderDuringGame"
| colspan="2" |  
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>


<!--T:226-->
<!--T:284-->
<!-- Teacher (garden) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
 
<!--T:227-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:ReferenceFigure_Teacher.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
|}


<!--T:228-->
<!--T:332-->
<!-- Ringmaster (garden) -->
<span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
|- class="showRingmasterScoring"
| colspan="2" | <hr class="solid" />


<!--T:229-->
</div><!-- Close Box  -->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Ringmaster.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}


<!--T:230-->
<!--T:285-->
<!-- Fairy (garden) -->
</div><!-- Top bottom spacing  -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />


<!--T:231-->
<!--T:117-->
{| width="100%" style="padding-left: 10px;"
</div><!-- Hiding layer -->
|- valign="top"
</translate>
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:ReferenceFigure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored
</onlyinclude>
|}
<noinclude>
 
</div> <!-- end of class="anonymous-hide user-show" -->
<!--T:232-->
</noinclude>
|}
<noinclude>
 
<!-- todo stuff -->
<!--T:233-->
<!--T:302-->
<!-- German Castle -->
<!--
|- class="showGermanCastles"
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div>
| valign="middle" |
 
<!--T:234-->
{| width="100%"
|- valign="top"
| width="100%" class="scoringTile" colspan="2" | <span>'''German castle''' (knight / lord / castle occupant)</span>
 
<!--T:235-->
|-
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|-
|- class="showCity_PrologHeaderDuringGame_1 showGingerbreadMan"
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|x25px]]</span><span class="showC2">[[File:Scoring_C2_Castle_Token.png|x25px]]</span></span> <span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:ReferenceFigure_Teacher.png|x25px]]</span></span></span></span>
| colspan="2" width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Scoring prolog'''</span> -->
|-
<!-- /// Actions
|- class="showCastles"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
 
{| width="100%" style="padding-left: 10px;" class="showCastles"
<!--T:236-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> <span>'''German castle:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" |  <span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span><span class="showOtherTiles"><span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span><span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span></span>
| width="50%" class="scoringAction" | <span class="showC1">[[File:Token_Castle_C1.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Token_Castle_C2.png|50px|left|link=]]</span> <span>'''Castle conversion:''' Player converts occupied <span class="showC1">town</span><span class="showC2">small city</span> into castle</span> || width="50%" | The city is not scored<br />
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}
 
<!--T:237-->
|- class="showFeature_EpilogHeaderDuringGame"
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame"
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
 
<!--T:238-->
<!-- Teacher (castle) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
 
<!--T:239-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:ReferenceFigure_Teacher.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
 
<!--T:240-->
<!-- Ringmaster (castle) -->
|- class="showRingmasterScoring"
| colspan="2" | <hr class="solid" />
 
<!--T:241-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Ringmaster.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The newly created castle is incomplete.</li>
<li>The feature is scored first, then the ringmaster</li>
<li>Other features completed in the same turn do not trigger the scoring for this castle</li>
</ul>
</ul>
|}
|}
-->
<!-- Gingerbread Man -->
<!-- |- class="showGingerbreadMan"
| colspan="2" | <hr class="solid" /> -->


<!--T:242-->
<!--T:141-->
<!-- Fairy (castle) -->
<!-- {| width="100%" style="padding-left: 10px;"
|- class="showFairy"
| colspan="2" | <hr class="solid" />
 
<!--T:243-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:ReferenceFigure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored
| width="50%" class="scoringMeeple" | [[File:Figure_Gingerbreadman.png|x50px|left|link=]] <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px|link=]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
|}
<ul class="showC1">
 
<li>Applied when the Gingerbread Man moves from a completed city </li>
<!--T:244-->
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
|}
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
 
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
<!--T:245-->
<!-- German Cathedral -->
|- class="showGermanCathedrals"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_German_Cathedral.jpg|100px]]</div>
| valign="middle" |
 
<!--T:246-->
{| width="100%"
|- valign="top"
| width="100%" class="scoringTile" colspan="2" | <span>'''German cathedral''' (archbishop)</span>
 
<!--T:247-->
|-
| colspan="2" | <hr class="solid" />
|-
| width="100%" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Feature Scoring'''<span class="showCastlesOrRobbersOrTeacher"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Scoring_C1_Castle_Token.png|x25px]]</span><span class="showC2">[[File:Scoring_C2_Castle_Token.png|x25px]]</span></span> <span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]<span class="showFlier">'''+'''</span></span> <span class="showTeacher">[[File:ReferenceFigure_Teacher.png|x25px]]</span></span></span></span>
|-
| colspan="2" | <hr class="solid" />
 
<!--T:248-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|left]] <span>'''German cathedral:'''<span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span></span> || width="50%" class="scoringCore" |
<ul>
<li>All roads leading to the cathedral are considered.</li>
<li>Roads starting and ending at the same cathedral tile are counted only once.</li>
</ul>
</ul>
|- class="showAll"
<ul class="showC2">
| colspan="2" | <hr />
<li>Applied when the Gingerbread Man moves from a completed city </li>
|- class="showAll" valign="top"
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
| class="scoringTile" | [[File:Scoring_C1_German_Cathedral.jpg|50px|left]] <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<ul>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
</ul>
</ul>
|- class="showAll"
|} -->
| colspan="2" | <hr />
<!-- /// Actions
|- class="showAll" valign="top"
|- class="showTraders"
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px|left]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px|left]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px|left]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
|- class="showBridges"
| colspan="2" | <hr />
|- class="showBridges" valign="top"
| class="scoringTile" | [[File:Figure Reference Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
<li>The wooden bridge counts as 1 road tile</li>
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
</ul>
|- class="showTunnel"
| colspan="2" | <hr />
|- class="showTunnel" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
<li>The tunnel tile counts as 1 road tile</li>
</ul>
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
</ul>
|- class="showFerries"
| colspan="2" | <hr />
|- class="showFerries" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' ||  class="scoringCore" | <ul>
<li>The ferry tile counts as 1 road tile</li>
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
</ul>
 
|- class="showInns"
| colspan="2" | <hr />
|- class="showInns" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<ul>
<li>Inns do not stack</li>
</ul>
 
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C1_Little_Building.png |50px|left]] '''Little building(s)''' on German cathedral tiles and on connected road tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
|}
 
<!--T:249-->
|- class="showFeature_EpilogHeaderDuringGame"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- class="showFeature_EpilogHeaderDuringGame"
X
| colspan="2" bgcolor="#d8d8d8" style="padding: 5px;" | <span>'''Bonus scoring (epilog)'''</span>
{| width="100%" style="padding-left: 10px;" class="showTraders"
 
<!--T:250-->
<!-- Teacher (castle) -->
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
 
<!--T:251-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringMeeple" width="50%" | [[File:ReferenceFigure_Teacher.png|50px|left]] <span>'''Teacher''': Player with teacher <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to feature scoring
|}
 
<!--T:252-->
<!-- Ringmaster (castle) -->
|- class="showRingmasterScoring"
| colspan="2" | <hr class="solid" />
 
<!--T:253-->
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:ReferenceFigure_Ringmaster.png|x50px|left]] <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">acrobat tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_Trade_Good_Token.png|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Trade_Good_Token.png|50px|left|link=]]</span> <span>'''Trade good symbols:''' Player completes city with trade good symbols || width="50%" | Player receives the corresponding trade good tokens<br />
<ul>
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>The trade good tokens will be scored after the game.</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
</ul>
|}
|}
 
X
<!--T:254-->
|- class="showKingAndRobber"
<!-- Fairy (castle) -->
|- class="showFairy"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
 
x
<!--T:255-->
{| width="100%" style="padding-left: 10px;" class="showKingAndRobber"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="padding: 0px 9px;">[[File:ReferenceFigure_Fairy.png|x50px|left]]</div> <span>'''Fairy scoring bonus:''' Player with <span class="showC1">follower</span><span class="showC2">meeple</span> next to fairy <span class="showRobbers">&nbsp;→&nbsp;<span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored
|}
 
<!--T:256-->
|}
 
<!--T:257-->
|-
| colspan="2" bgcolor="#9E2322" style="text-align: left; color: #ffffff;" | '''Step 3C: Resolve the Tile Scoring'''
 
<!--T:258-->
|- class="showStep3C_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!--T:259-->
<!-- Circus -->
|- class="showCircus"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Circus.png|50px]]</div>
| valign="middle" |
 
<!--T:260-->
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:ReferenceFigure Robber.png|x25px]]'''+'''</span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| width="50%" class="showTraders" class="scoringAction" | <span class="showC1">[[File:Scoring_C1_King.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Scoring_C2_King.jpg|50px|left|link=]]</span> <span>'''King tile:''' Player completes new largest city || width="50%" | Player receives the King tile<br />
<ul>
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.</li>
<li>The King tile will be scored after the game.</li>
<li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
</ul>
|}
|}
 
x
<!--T:261-->
|- class="showCountOfCarcassonne"
<!-- Gingerbread Man -->
| colspan="2" | <hr class="solid" />
|- class="showGingerbreadMan"
x
| align="center" valign="top" | <div style="padding: 2px;">[[File:ReferenceFigure Gingerbreadman.png|50px]]</div>
{| width="100%" style="padding-left: 10px;" class="showCountOfCarcassonne"
| valign="middle" |
 
<!--T:262-->
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure Robber.png|x25px]]'''+'''</span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span>
| width="50%" class="showCountOfCarcassonne" class="scoringAction" | <span class="showC1">[[File:Count_City_C1.jpg|50px|left|link=]]</span><span class="showC2_Graphics">[[File:Count_Of_Carcassonne_C2_Feature_Tiles.png|50px|left|link=]]</span> <span>'''City of Carcassonne:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the castle <span class="showC1">quarter</span><span class="showC2">district</span> || width="50%" | Players may redeploy one or more of their meeples to the city being scored if the Count is not in the same <sroads inpan class="showC1">quarter</span><span class="showC2">district</span><br />
<ul>
<ul>
<li>Applied when the Gingerbread Man moves from an incomplete city</li>
<li>The feature about to be scored can be unoccupied or occupied.</li>
<li>Redeployment starts with the player to your left, following a clockwise order, and ending with you</li>
<li>Majority is reevaluated after the redeployment</li>
</ul>
</ul>
|}
|}
 
x
<!--T:263-->
|- class="showLandSurveyors"
<!-- Dispatch/Messages -->
|- class="showMessages"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> 
| valign="middle" |
 
<!--T:264-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
|}
 
<!--T:265-->
|}
</div><!-- Close box -->
 
<!--T:116-->
</div><!-- Top and Bottom spacing  -->
 
<!--T:266-->
<div class="wica-top-spacing wica-bottom-spacing wica-visible">
<div class="wica-box-header wica-additional-actions wica-visible">
<span style="color:#000000;"><span class="fake-h4">4. Additional actions</span></span>
</div>
<div class="wica-box-body wica-additional-actions wica-visible">
 
<!--T:267-->
{| class="wica-table showPhase4_Complete" width="100%"
|-
! colspan="2" | '''Round 4 - End of turn'''
 
<!--T:268-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4A: Resolve the Tile Actions'''
 
<!--T:269-->
|- class="showStep4A_Empty"
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!--T:270-->
<!-- Catapult -->
|- class="showCatapult"
| align="center" valign="top" width="104"| <div style="padding: 2px;">[[File:Cat_C1_fair.png]]</div>
| valign="middle" width="95%"|
 
<!--T:271-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Catapult''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: x27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure Robber.png|x25px]]</span></span></span></span> || width="50%" | Depends on token
 
<!--T:272-->
|-
| colspan="2" | <hr class="solid" />
 
<!--T:273-->
{| width="100%" style="padding-left: 10px;"
<!-- Catapult - Target -->
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Catapult_Target_Token.png|50px|left]] <span>'''Archery tournament'''</span> || width="50%" | Depends on the outcome
|-
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
 
x
<!--T:274-->
{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- class="showLandSurveyors" valign="top"  
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points
| width="50%" class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left|link=]] '''Land surveyor''' action for cities || width="50%" | Depending on active scoring tile
|}
|- class="showLandSurveyors"
 
<!--T:275-->
<!-- Catapult - Play Catch -->
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Catapult_Catch_Token.png|50px|left]] <span>'''Playing catch'''</span> || width="50%" | Depends on the outcome
|-
| colspan="2" | <hr class="solid"/>
| colspan="2" | <hr class="solid"/>
 
x
<!--T:276-->
{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_01.png|60px|left|link=]] '''Citizens’ Jury''' scoring tile
|-
| width="50%" | <ul>
| colspan="2" | <hr class="dotted" />
<li>All players with meeples in the city '''share the majority''' (no matter the actual majority votes)</li>
|- valign="top"
<li class="showHills">Hills are not considered</li>
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
|}
 
<!--T:277-->
|}
 
<!--T:278-->
<!-- Dispatch/Messages -->
|- class="showMessages"
| colspan="2" | <hr class="solid" />
|- valign="top" class="showMessages"
| width="50%" class="scoringMeeple" | <span class="showC1">[[File:Scoring_C1_Dispatch_Back.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Dispatch_Back.png|50px|left]]</span> <span>'''Dispatch:''' One of your scoring figures moved and ended up on a dark space of the scoreboard <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:ReferenceFigure_Robber.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile (see above)
 
<!--T:279-->
|}
 
<!--T:280-->
<!-- Bazaars -->
|- class="showBazaars"
| align="center" valign="top" width="104" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png|100px]]</div>
| valign="middle" width="95%" |
 
<!--T:281-->
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+/- number''' of points awarded based on bidding<br />
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
</ul>
|}
|}
 
x
<!--T:282-->
|-
| colspan="2" bgcolor="#D3C400" style="text-align: left;"| '''Step 4B: Resolve the Turn'''
 
<!--T:283-->
|-
| colspan="2" | <span style="color: #666666;">There are no particular actions for this step.</span>
 
<!--T:284-->
|}
|}
-->


<span class="showPhase4_Empty" style="color: #666666;">There are no particular actions for this phase.</span>
</noinclude>
 
<!--T:285-->
</div><!-- Top bottom spacing  -->
 
<!--T:117-->
</div><!-- Hiding layer -->
 
<!--T:118-->
</onlyinclude>
</translate>

Revision as of 14:24, 1 May 2024


Other languages:
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This page is Under construction!
Rules, texts, images and others can be changed.

Please note that the page is under rebuild, which may cause a code crash during this process.
 

This is only source page for Scoring During Turn Sequence, Scoring During Turn Sequence (1st edition) and Winter Scoring During Turn Sequence

To-Do

  • Tile placement scoring by the Spring rules
  • Remove bonus epilog for Wetland tile placement and add there simple robbers/plus parameters
  • Gingerbread man action in cities
  • Scoring City and Road to one group template, also for final scoring
  • Barn 1/2 bonus epilog to one template
  • Bonus epilog of base game stuff to template reorted stuff for Leipzig on the beginning, check names for Leipzig ...
  • road bonus epilog for road, add leipzig, roadgermancathedral separated template
  • Peasant revolt of meeple and peasant revolt of phantom collation
  • Add fan expansions
    • Bards - no double well, update well that it's like Coat of arms in city, but on road
    • Bards - use template in Group Barn Figure and also in Group Farm Feature
    • Courier scoring - new scoring, check Matisek
    • Castle Lords - final scoring as regular road
    • Cleric & Serf final scoring
    • Land surveyors 2 = 5 to City privilege - Cathars with this tile +0, Cathedrals +0, Bards +0, Mage +0 - or to show before scoring this "tile" bonus before, that it's not active Land Surveyors City Privilege scoring tile
  • WoF Plague - remove 0 points, players is not scoring
  • Make a review and compare with original old revision before templates
  • City - determine coat of arms - proper images with correct coat of arms tile


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Scoring during the game



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