Mega-Carcassonne

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With so many expansions to the basic game, there are numerous ways to combine them with each other. Many people choose which expansions to play on a game-to-game basis—and the addition of small symbols on the tiles has helped in this —while others prefer to mix all the expansions together and play what has become known as "mega-Carcassonne." You can even mix expansions from different editions -First Edition (C1), Second Edition (C2) and Third Edition (C3).

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General information

With so many expansions to the basic game, there are numerous ways to combine them with each other. Many people choose which expansions to play on a game-to-game basis—and the addition of small symbols on the tiles has helped in this —while others prefer to mix all the expansions together and play what has become known as "mega-Carcassonne." You can even mix expansions from different editions -First Edition (C1), Second Edition (C2) and Third Edition (C3).

Some of the considerations below deal with the fact that some C1 mini expansions were released alone and as part of a major expansion. If this is not your case, please ignore those considerations.

Throughout the rules, there are a few indications of what a game of mega-Carcassonne would look like. Some are listed below:

  • Question: When the two River sets are combined, should we make two rivers (using the two springs) or discard one spring and one lake and make just one river? Answer: One spring and one lake are discarded.
  • Question: If you combine Exp. 6 - Count, King & Robber with The River II (as it was released as a standalone mini expansion for C1), you will now have two forks. Obviously one of those gets placed immediately, but should the other one be mixed in with the rest of the river tiles, or put to one side? Answer: In fact, that means using The River II twice. It wasn't planned like that, and it may lead to problems with placement. Whoever wants to do it should go ahead, but there’s no rules for it.
  • If you decide to use The Count of Carcassonne and The River II as starting tiles for a game, it is possible that one will not be able to use all of the river tiles if they are placed too close to the City of Carcassonne. River tiles which cannot be placed should be removed from the game, in accordance with the basic rules. Even if the river cannot be placed in its entirety, the game should proceed in the usual way.

As such, the following guidelines can be inferred:

  • A game of mega-Carcassonne should include one copy of the basic game and one of each expansion.
  • If, because of Exp. 6 - Count, King & Robber in C1, you have acquired two copies of an expansion (of The River II, The Count of Carcassonne, and King and Robber Baron) you should discard one copy.
  • If you combine river sets, you should only create one river, discarding the surplus spring and lake tiles.
  • It is also fair to say that the lake tiles from The River II should be used in preference to the one from The River, and the spring tile from GQ #11 (if using C1) should be used instead of those from The River II or The River.
  • The original starting tile should be discarded rather than mixed in with the other land tiles (although if you draw tiles from a bag, it's probably not really necessary to discard it.)
  • And finally, in the rare case that a tile cannot be placed anywhere, it is removed from the game, and the player draws another.

Of course, a game of mega-Carcassonne need not be ended until all the tiles have been played (a very long game!) but could easily be shortened by using only one half of the tower dispenser.

There is, in fact, no reason why you shouldn't combine multiple sets in some logical manner. So, for example, you may well decide to include the land tiles of King and Robber Baron with the "duplicate" land tiles in Exp. 6 - Count, King & Robber, while leaving out the duplicate King and Robber Baron (there is simply no way to include two of those.) And you might include two copies of The River II, either mixing the extra fork tile with the others, or omitting it altogether. Nowhere in the rules does it say that every tile used must have a unique configuration: the basic game includes eight FRFR tiles (a field divided by a road.)

Starting expansions

The general order in which "starting" expansions should be placed would seem to be:

Rivers allow for a great deal of options: using the rivers independently or merging some or even all of them: River I has only one open end you can use to extend it; however, River II and the 20th Anniversary River offer up to 2 open ends to choose from. When combining River II and the 20th Anniversary River, you may get up to 3 open ends. When combining rivers, River I will just provide additional tiles to make the rivers longer, since it does not provide any forking tiles unlike the other two river expansions. The 20th Anniversary River source tile has to be placed in such a way that allows you to extend both river ends unhindered by other start tiles. Note that the source of the River I in C3 includes a road separating the fields which is not present in C1 or C2, which would provide a similar effect to the river source included in GQ #11. Likewise, the lake of the 20th Anniversary River and the River I in C3 include a monastery. These variations may be of interest when discarding any surplus of river sources and lakes.

The School and The Markets of Leipzig can be placed with the help of the base game start tile to avoid closing any roads. Another option is to put The School (and possibly The Markets of Leipzig) last to allow continuation of a road from one of the river roads. Attaching The School or The Markets of Leipzig to The Count of Carcassonne or The Wheel of Fortune, for example, would immediately complete one of the 6 school roads or the 4 roads to Leipzig.

The 2x2 start tile from Ghosts, Castles & Cemeteries can be placed adjacent to The Count of Carcassonne or The Wheel of Fortune. If so, with the help of Spiel Doch! Promo 2/2018, it may allow to place the 20th Anniversary River spring at a safe distance of the other start tiles and make room for both river branches.

Example 1: Setup with C1 expansions only:
Example 2: Variation of the previous setup with C1 expansions only:
Example 3: Setup with C2 expansions only:
Example 4: Setup with C2 and C3 expansions only:
Example 5: Setup with C1 and C2 expansions combined:
Example 6: Setup with C1, C2 and C3 expansions combined:

It is important to note that, like any other feature, the river does not have to be completed (that is, ended with a lake) if the playing area does not allow it.

The Plague The Plague expansion states that 17 of the normal land tiles from the basic game must be separated out and placed before the rest of the tiles, into which the plague source tiles have been mixed, are used. The number 17 seems to have been chosen because there are 18 flea tokens (17 + 1 starting tile). There is, as yet, no indication of what to do if other expansions are being used: the most logical approach would seem to be either:

  • to include any tiles from ‘starting’ expansions in the 17 ‘separated’ tiles; or
  • to separate 17 additional tiles, to be played after any ‘starting’ expansions

As soon as a final ruling is made, this page will be updated. However, as Hans im Glück notes that The Plague The Plague was not intended for use with other expansions, a final ruling for this may be a long time coming.

The following table lists the total number of tiles available in a complete set of mega-Carcassonne, as well as the ‘spare’ tiles which will be left over (such as surplus springs) if you use all the expansions.

Tile overview by release

First edition C1
Exp No. Source Land Extra Special "Spare" Maga-C
(0) Base GameBase Game 71     1
  River IRiver I 10     2
Exp. 1 Inns & CathedralsInns & Cathedrals 18   6  
Exp. 2 Traders & BuildersTraders & Builders 24      
  King and Robber BaronKing and Robber Baron 5   2  
  The Count of CarcassonneThe Count of Carcassonne   12    
  The CatharsThe Cathars 4      
Exp. 3 The Princess & the DragonThe Princess & the Dragon 30      
  River IIRiver II 11     1
Exp. 4 The TowerThe Tower 18      
  Games Quarterly #11Games Quarterly #11 12      
Exp. 5 Abbey & MayorAbbey & Mayor 12 6    
Exp. 6 Count, King & RobberCount, King & Robber        
     King and Robber BaronKing and Robber Baron       7
     The Count of CarcassonneThe Count of Carcassonne       12
     River IIRiver II       12
     Heretics and ShrinesHeretics and Shrines       5
  Heretics and ShrinesHeretics and Shrines (Spielbox Almanac) 5      
  Cult, Siege & CreativityCult, Siege & Creativity     2  
     SiegeSiege 4      
     Heretics and ShrinesHeretics and Shrines 1     5
Exp. 7 The CatapultThe Catapult 12      
(0b) The Wheel of FortuneThe Wheel of Fortune 1 16   71
  The TunnelThe Tunnel 4      
Exp. 8 Bridges, Castles & BazaarsBridges, Castles & Bazaars 12      
  Crop CirclesCrop Circles 6      
  The PlagueThe Plague 6      
  La PorxadaLa Porxada 1      
  The FestivalThe Festival 10   2  
  The PhantomThe Phantom        
  The SchoolThe School   2    
Mini #1 The Flying MachinesThe Flying Machines (The Flier) 8      
Mini #2 The MessagesThe Messages (Dispatches)     8  
Mini #3 The FerriesThe Ferries 8      
Mini #4 The GoldminesThe Goldmines 8      
Mini #5 Mage & WitchMage & Witch 8      
Mini #6 The RobbersThe Robbers 8      
Mini #7 The Crop Circles IIThe Crop Circles II 6      
  Wind RosesWind Roses 6      
  Wind Roses IIWind Roses II 6      
  The BesiegersThe Besiegers 6      
Exp. 9 Hills & SheepHills & Sheep 18      
  Monasteries in GermanyMonasteries in Germany 6      
  Monasteries in the Netherlands & BelgiumMonasteries in the Netherlands & Belgium 6      
  Halflings IHalflings I   (12)    
  Halflings IIHalflings II   (12)    
  Darmstadt PromoDarmstadt Promo 3      
  Castles in GermanyCastles in Germany   (6)    
  Russian PromosRussian Promos (I) 2      
  The LabyrinthThe Labyrinth 1      
  German CathedralsGerman Cathedrals 6      
  Russian PromosRussian Promos (II) 2      
Total 557 + (24 halves) + (6 doubles) 385 36 + (30) 20 116 88


Second edition C2
Exp No. Source Land Extra Special "Spare" Mega-C
(0) Base GameBase Game 71     1
  River IRiver I 10     2
Exp. 1 Inns & CathedralsInns & Cathedrals 18   6  
Exp. 2 Traders & BuildersTraders & Builders 24      
Exp. 3 The Princess & the DragonThe Princess & the Dragon 30      
Exp. 4 The TowerThe Tower 18      
Exp. 5 Abbey & MayorAbbey & Mayor 12 6    
Exp. 6 Count, King & RobberCount, King & Robber        
     King and Robber BaronKing and Robber Baron 5   2  
     The Count of CarcassonneThe Count of Carcassonne   12    
     River IIRiver II 12      
     Heretics and ShrinesHeretics and Shrines 5      
Exp. 8 Bridges, Castles & BazaarsBridges, Castles & Bazaars 12      
Exp. 9 Hills & SheepHills & Sheep 18      
Exp. 10 Under the Big TopUnder the Big Top 20      
  The AbbotThe Abbot        
  Spiel Promo 2014Spiel Promo 2014 1      
  Spiel Promo 2015Spiel Promo 2015 1      
  Japanese BuildingsJapanese Buildings 6      
  The LabyrinthThe Labyrinth 1      
  The WatchtowersThe Watchtowers 12      
  The FestivalThe Festival 10   2  
  Spiel Promo 2016Spiel Promo 2016 1      
Mini #1 The Flying MachinesThe Flying Machines (The Flier) 8      
Mini #2 The MessengersThe Messengers     8  
Mini #3 The FerriesThe Ferries 8      
Mini #4 The GoldminesThe Goldmines 8   1  
Mini #5 Mage & WitchMage & Witch 8      
Mini #6 The RobbersThe Robbers 8      
Mini #7 The Crop Circles IIThe Crop Circles II 6      
  The Markets of LeipzigThe Markets of Leipzig   (4)    
  Spiel Promo 2017Spiel Promo 2017 1      
  The Fruit-Bearing TreesThe Fruit-Bearing Trees 6      
  Spiel Doch! Promo 2/2018Spiel Doch! Promo 2/2018 2      
  Monasteries in GermanyMonasteries in Germany 6      
  The Barber-SurgeonsThe Barber-Surgeons 6      
  Spiel Promo 2018Spiel Promo 2018 1      
  Castles in GermanyCastles in Germany   (6)    
  The TollkeepersThe Tollkeepers 10      
  Spiel Promo 2019Spiel Promo 2019 1      
  HalflingsHalflings   (24)    
  The Land SurveyorsThe Land Surveyors     (12)  
  Spiel Promo 2020Spiel Promo 2020 1      
  German CathedralsGerman Cathedrals 6      
  Spiel Promo 2021Spiel Promo 2021 1      
  Spiel Promo 2022Spiel Promo 2022 1      
  Spiel Promo 2023Spiel Promo 2023 1      
Total 416 + (10 doubles) + (24 halves) + (12 scoring tiles) 376 18 + (34) 19 + (12) 3 157


Third edition C3 Collapse
Exp No. Source Land Extra Special "Spare" Mega-C
(0) Base GameBase Game 71     1
  River IRiver I 10     2
Exp. 1 Inns & CathedralsInns & Cathedrals 18   6  
Exp. 2 Traders & BuildersTraders & Builders 24      
  The AbbotThe Abbot        
  The WatchtowersThe Watchtowers 12      
  The FestivalThe Festival (original version) 10   2  
  The FestivalThe Festival (revised version) 2     10
Mini #1 The Flying MachinesThe Flying Machines (The Flier) 8      
Mini #2 The MessengersThe Messengers     8  
Mini #3 The FerriesThe Ferries 8      
Mini #4 The GoldminesThe Goldmines 8   1  
Mini #5 Mage & WitchMage & Witch 8      
Mini #6 The RobbersThe Robbers 8      
Mini #7 The Crop Circles IIThe Crop Circles II 6      
  The Markets of LeipzigThe Markets of Leipzig   (4)    
  The Fruit-Bearing TreesThe Fruit-Bearing Trees 6      
  Monasteries in GermanyMonasteries in Germany 6      
  Castles in GermanyCastles in Germany   (6)    
  The TollkeepersThe Tollkeepers 10      
  HalflingsHalflings   (24)    
  German CathedralsGerman Cathedrals 6      
  The Peasant RevoltsThe Peasant Revolts 12      
  20th Anniversary River20th Anniversary River 16 (1)    
  20th Anniversary Expansion20th Anniversary Expansion 15      
  The SignpostsThe Signposts 12      
Exp. 11 Ghosts, Castles & CemeteriesGhosts, Castles & Cemeteries 60 (1)    
  The BetsThe Bets 10      
  Ukraine PromoUkraine Promo 1      
  The Wonders of Humanity - Set IThe Wonders of Humanity - Set I   (4)    
  The Wonders of Humanity - Set IIThe Wonders of Humanity - Set II   (4)    
  The DrawbridgesThe Drawbridges 12      
  The Spell CirclesThe Spell Circles 9      
  The SpringThe Spring 12      
  Spiel Promo 2024Spiel Promo 2024 1      
  The AutumnThe Autumn 12      
  The SummerThe Summer 12      
Total 435 + (11 doubles) + (24 halves) + (1 2x2 tile) + (8 mega tiles) 405 (44) 17 13 405


Mega-Carcassonne game Collapse
Edition Total Land Extra Special "Spare"
C2 & C3  () 594 + (11 doubles) + (24 halves) + (12 scoring tiles) + (1 2x2 tile) + (8 mega tiles) 562 (157 C2 + 405 C3) (44) 19 (12) 13
C1 & C2 & C3  () 778 + (11 doubles) + (24 halves) + (12 scoring tiles) + (1 2x2 tile) + (8 mega tiles) 650 (88 C1 + 157 C2 + 405 C3) 18 + (44) 21 (12) 89

(Spielbox Almanac) (The Flier) (Dispatches) (original version) (revised version)

These tables list the total number of tiles available in the basic game and in each expansion: each table is for one edition. Some expansions exist in more than one edition. In the last table you will find the totals of several different editions.

General notes

  • The first column lists the number of the expansion. Only main —boxed— expansions have numbers. Mini expansions from 2012 were also numbered.
  • The second column lists the title of the set.
  • The third column lists the number of land tiles include in the set. Tiles such as the King, Robber Baron, abbeys, and point tiles are excluded (see "Extra Tiles"). Tiles which are not used if the set is combined with other expansions in a game of mega-Carcassonne are also excluded from this column (see "Spare Tiles").
  • The fourth column lists the extra land tiles which come with the set —such as abbeys, the City of Carcassonne, or the Wheel of Fortune.
  • The fifth column lists the special tiles which come with the set —such as the King, the Robber Baron and point tiles.
  • The sixth column lists the tiles which are surplus when the set is combined with other expansions in a game of mega-Carcassonne. So, for example, the basic game shows a ‘1’ in this column, as the starting tile is not used when it is combined with a river or The Count of Carcassonne The Count of Carcassonne, and the lake and spring tiles from The River River are not used if combined with The River II River II.
  • The seventh and final column shows which individual expansions can be used in Mega-Carcassonne.

Extra Tiles

  • The Count of Carcassonne The Count of Carcassonne: all 12 tiles of the City of Carcassonne are considered to be additional tiles, not part of the usual game. The farm and city segments are nevertheless scored as usual.
  • Abbey & Mayor Abbey & Mayor: 6 abbey tiles.
  • The Wheel of Fortune The Wheel of Fortune: 16 tiles composing the Wheel itself. As stated in the rules, the various land segments surrounding the Wheel are scored in the usual way.
  • The School The School: 2 tiles making up the school.
  • The Markets of Leipzig The Markets of Leipzig: 4 double-tiles tiles composing the City of Leipzig. As stated in the rules, the various land segments surrounding Leipzig are scored in the usual way.
  • 20th Anniversary River 20th Anniversary River: 1 double-tile featuring the river source.
  • Ghosts, Castles & Cemeteries Ghosts, Castles & Cemeteries: 1 2x2 tile serving as start tile
  • The Wonders of Humanity The Wonders of Humanity: 8 mega tiles occupying 5 square spaces in various configurations.

Special Tiles

Spare Tiles

  • Base Game Base Game: the starting tile is usually discarded when the basic game is combined with other expansions such as The River.
  • River I River I: If combined with The River II, the original lake tile should be discarded; and if combined with the GQ #11 expansion, the original spring tile should be discarded (normally for C1).
  • River II River II: if combined with the GQ #11 expansion, the spring tile should be discarded (normally for C1).
  • The Festival The Festival (revised version): 10 tiles match the original version of this expansion.
  • Count, King & Robber Count, King & Robber: these tiles are listed as ‘spare’ for C1 because they duplicate the tiles of the original releases.
  • Cult, Siege & Creativity Cult, Siege & Creativity: 5 Heretics and Shrines tiles are identical to the Count, King & Robber Count, King & Robber tiles.
  • The Wheel of Fortune The Wheel of Fortune: 71 alternative base game tiles if you want to play Wheel of Fortune.
  • The Spielbox Almanac The Spielbox Almanac: There is some debate about whether it really constitutes an expansion. Those who think that it does not should consider the five tiles as part of the final column instead.

Mega-Carcassonne game tiles

  • Yes: the expansion was released only in this edition and counts towards the total.
  •   N/A: the expansion was released in a newer edition and is therefore discontinued for mega-Carcassonne. (Players may choose tiles from another edition if they wish.)

House rules

Some expansions have mechanics that make them too strong or too insignificant during a Mega-Carcassonne game. The following house rules address some of these issues.

Base GameBase Game: Scoring farmers

Interpretation from the Community Issue: A Mega-Carcassonne game may lead to the creation of large fields. In some cases, there may be a field with 50+ completed cities, worth more than 200 points with a pig, castles, and eventually a pig-herd. In this case, the field becomes the central point of the game, and whoever does not receive points for it will be left far behind. Therefore, the game becomes less interesting, since any action not involving that large field turns out irrelevant to the game.

Common house rule or variant House rule:

  • Reducing field's basic score per feature by 1 point (2 points per completed cities, 3 points per castles)
  • Option 1: Ignoring pig-herds altogether,
  • Option 2: Not stacking pigs and pig-herds.

(Thanks to corinthiens13)

The TowerThe Tower: Buying back captured meeples

Interpretation from the Community Issue: Buying back a captured meeple for 3 points may be insignificat in games where players score 600+ points.
Common house rule or variant House rule: Buying back captured meeples for 6 points instead of 3.
(Thanks to corinthiens13)

Abbey & MayorAbbey & Mayor: Scoring the barn

Interpretation from the Community Issue: A Mega-Carcassonne game may lead to the creation of large fields. In some cases, there may be a field with 50+ completed cities, worth more than 200 points with a barn and castles. In this case, the field becomes the central point of the game, and whoever does not receive points for it will be left far behind. Therefore, the game becomes less interesting, since any action not involving that large field turns out irrelevant to the game.
Common house rule or variant House rule:

  • Option 1: Reducing barn basic score per feature by 1 point (3 points per completed cities, 4 points per castles)
  • Option 2: Not using barns altogether.

(Thanks to corinthiens13)

Count, King & RobberCount, King & Robber: Scoring the King and Robber Baron bonus

Interpretation from the Community Issue: Counting the number of completed roads and cities in a Mega-Carcassonne game can become tedious and error prone. It may be almost impossible to count every feature without skipping some by mistake. In the end, it is an effort that doesn't compensate the resulting total number of points to be awarded.
Common house rule or variant House rule: The King and Rober Baron tiles are worth 20 points each, no matter the number of completed cities and roads in the playing area.
(Thanks to corinthiens13)

Under the Big TopUnder the Big Top: Scoring the ringmaster bonus

Interpretation from the Community Issue: Circus and acrobat spaces are not drawn that often in a Mega-Carcassonne game, so the ringmaster bonus doesn't happen very often.
Common house rule or variant House rule: Fairs (from The Catapult The Catapult) and fortune teller tents (from The Fortune Teller Fortune Teller) can be considered too for the ringmaster bonus. In general, the ringmaster bonus would consider any areas with a yellow background except crop circles.
(Thanks to corinthiens13)

Under the Big TopUnder the Big Top: Scoring acrobat pyramids

Interpretation from the Community Issue: Acrobats may be stuck in an incomplete pyramid for a long time for just 5 points per meeple.
Common house rule or variant House rule: Acrobats are worth 8 points each instead of 5.
(Thanks to corinthiens13)

The Wheel of FortuneThe Wheel of Fortune: Scoring meeples on the crown

Interpretation from the Community Issue: A meeple placed on the crown of the Wheel of Fortune can be stuck there for almost the whole game. In this case, getting 3-6 points for a meeple is not worth the effort.
Common house rule or variant House rule: Double the crown's points, that is 6-12 points instead of the usual 3-6.
(Thanks to corinthiens13)

The MessengersThe Messengers: Receiving a dispatch

Interpretation from the Community Issue: Message action can take place several times during a turn, especially when there's a builder's double turn. This takes a lot of time during each and every turn to perform the message actions and to calculate how to draw as many messages as possible, and may even lead to draw the "new tile" message twice during a player's turn!
Common house rule or variant House rule:

  • Use only one scoring meeple instead of two (no messenger special figure)
  • Perform the message action only at the end of each player's turn instead of after each round of scoring.

(Thanks to corinthiens13)

Mage & WitchMage & Witch: Additional tiles considered with magic symbols

Interpretation from the Community Issue: In a Mega-Carcassonne game, the number of opportunities to move the mage and the witch get very limited.
Common house rule or variant House rule: Consider water towers in cities as the magic symbol logo to increase the occurrence of the mage and witch actions.
(Thanks to corinthiens13)

The RobbersThe Robbers: Additional tiles considered with robber symbols

Interpretation from the Community Issue: In a Mega-Carcassonne game, the number of opportunities to place robbers on the scoreboard get very limited.
Common house rule or variant House rule: Consider the highwaymen beside a road (little guys pictured on some tiles beside roads) as a robber logo to increase the occurrence of the robber action.
(Thanks to corinthiens13)

Monasteries in GermanyMonasteries in Germany / Monasteries in the Netherlands & BelgiumMonasteries in the Netherlands & Belgium / Japanese BuildingsJapanese Buildings: Drawing special monastery tiles

Interpretation from the Community Issue: Placing a meeple as an abbot may on a special monastery be worth more than 100 points! It's worth the effort when your meeple is stuck on the special monastery for the rest of the the game. However, if someone draws a special monastery near the end of the game, the gain is huge and no downside.
Common house rule or variant House rule 1:

  • Option 1: Don't allow meeples to be placed as abbots on special monasteries.
  • Option 2: Keep the original rules, but place the German monasteries in the first half of the tiles in the dispenser, that way they'll be drawn only during the first half of the game, and players wanting to place an abbot will have one meeple stuck on the special monastery for a long time.

(Thanks to corinthiens13)

Common house rule or variant House rule 2: Use abbot meeples on special monasteries to indicate a meeple placed as an abbot. This way each player only has 1 abbot to place, and it helps to prevent overpowered abbots when 1 player gets lucky and draws multiple special monastery tiles.
(Thanks to Willem)

Common house rule or variant House rule 3: Use two abbot meeples, one specialized for special monasteries and another one for regular monasteries and gardens.
(Thanks to Willem)

The PlagueThe Plague: Spreading the plague

Interpretation from the Community Issue: Spreading the plague can become very boring, especially when there's only one outbreak left with all of the 18 flea tokens connected, in a region of the game that has no meeples (this may be the case during the 80% of a Mega-Carcassonne game). So every player has to move a flea token, but with nothing at stake...
Common house rule or variant House rule: When all the flea tokens are connected to the same plague, players may move one during their turn, or may ignore that action.
(Thanks to corinthiens13)

Wind RosesWind Roses: Scoring wind rose tiles

Interpretation from the Community Issue: There's not much at stake when scoring 3 points for a wind rose tile during a Mega-Carcassonne game.
Common house rule or variant House rule: Placing a wind rose in the correct quarter gives 3 points, but placing it in another quarter is minus 6 points.
(Thanks to corinthiens13)

Little BuildingsLittle Buildings: Scoring little buildings

Interpretation from the Community Issue: Variant 2 of the rules is ok (each little building type is worth 1-2-3 points), but variant 1 (all little buildings is worth 1 point) doesn't bring significant points during a Mega-Carcassonne game. (Variant 1 provides at least 18 points, whereas variant 2 is at least 36 points).
Common house rule or variant House rule: With variant 1, little buildings are worth 2 points each.
(Thanks to corinthiens13)

Russian PromosRussian Promos - Baba Yaga: Scoring Baba Yaga's Hut

Interpretation from the Community Issue: Unless it's drawn at the end of the game, Pplacing a meeple on Baba Yaga's is not worth it. The meeple would be stuck on the for a long time with almost no possibility to score more than 1 point (eventually 2 or 3 if it isn't completed at the end of the game).
Common house rule or variant House rule: Consider Baba Yaga's Hut completed as soon as it is placed. This way, it will be scored during the scoring phase of the same turn, making that tile a lot more interesting. In later turns, you will not be allowed to place a meeple with a flying machine or a magic portal, since it's considered complete.
(Thanks to corinthiens13)

Footnotes

For Icons explanation and licensing please visit Icons page.




  1. Interpretation from the Community Some Big Boxes contain points tiles:
    • Big Box 1 (C1): None
    • Big Box 2 (C1): None
    • Big Box 3 (C1): None
    • Big Box 4 (C1): 6 tiles
    • Big Box 5 (C1): 8 tiles
    • Big Box 6 (C2): 8 tiles
    • Big Box 7 (C3): 8 tiles