Difference between revisions of "The Signposts/fr"
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<languages /> | {{UX | ||
|seotitle={{TextCarcassonne}} - {{TranslatedPageName}} | |||
|sortingtitle=Signposts, The | |||
|image={{filepath:Signposts C2 Scoring Example 02.png|nowiki}} | |||
|description={{#lst:{{FULLPAGENAME}}|description}} | |||
}} | |||
<div style="display:none;"><section begin="description" /> | |||
<!--Need to add a description - anyone can add :)--> | |||
<section end="description" /></div> | |||
<languages /><div class="mw-translate-fuzzy"> | |||
{{Breadcrumbs | |||
|link1={{CarcassonneLink}} | |||
}} | |||
</div> | |||
<div class="mw-translate-fuzzy"> | |||
[[File:The_Signposts_C2_Promo_Image.jpg|500px|thumb|right|Image promotionnelle des Panneaux d’Indication]] | [[File:The_Signposts_C2_Promo_Image.jpg|500px|thumb|right|Image promotionnelle des Panneaux d’Indication]] | ||
</div> | |||
<div class="mw-translate-fuzzy"> | |||
<div style="display:table; text-align: center; border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">''Avec cette mini extension, vous pouvez marquer des points supplémentaires lorsque vous terminez une route. Pour ce faire, vous devez vous diriger en suivant la direction des panneaux.''</div> | |||
</div> | |||
== General info and comments == | |||
<div class="mw-translate-fuzzy"> | |||
== Informations générales et commentaires == | == Informations générales et commentaires == | ||
{| style="float:right;" | {| style="float:right;" | ||
Line 9: | Line 31: | ||
| [[File:Signposts_C2_Expansion_Symbol.png|frame|right|Symbole de l’extension]] | | [[File:Signposts_C2_Expansion_Symbol.png|frame|right|Symbole de l’extension]] | ||
|} | |} | ||
</div> | |||
'''Les Panneaux d’Indication''' a été publié par [[Hans im Glück/fr|Hans im Glück]] en {{Year | '''Les Panneaux d’Indication''' a été publié par [[Hans im Glück/fr|Hans im Glück]] en {{Year|2021}}. | ||
Cette extension comporte des [[Visual Changes in the 2nd Edition/fr#Villes avec des bâtiments coupés|villes avec des bâtiments coupés]]. | Cette extension comporte des [[Visual Changes in the 2nd Edition/fr#Villes avec des bâtiments coupés|villes avec des bâtiments coupés]]. | ||
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* 12 nouvelles tuiles Terrain comportant chacune 2 des 3 différents types de panneaux d’indication : | * 12 nouvelles tuiles Terrain comportant chacune 2 des 3 différents types de panneaux d’indication : | ||
{{BeginTileList|nesting=1}} | |||
{{BeginTileList}} | {{StartBlock|width=170px}} | ||
{{StartBlock|170px}} | |||
[[File:Signposts_C2_Feature_Tiles_01.png|frame|none|Tuiles Panneaux d’Indication]] | [[File:Signposts_C2_Feature_Tiles_01.png|frame|none|Tuiles Panneaux d’Indication]] | ||
{{EndBlock}} | {{EndBlock}} | ||
{{StartBlock|180px}} | {{StartBlock|width=180px}} | ||
[[File:Signposts_C2_Feature_Arrows_01.png|frame|none|Symboles de panneaux d’indication]] | [[File:Signposts_C2_Feature_Arrows_01.png|frame|none|Symboles de panneaux d’indication]] | ||
{{EndBlock}} | {{EndBlock}} | ||
{{EndTileList}} | {{EndTileList}} | ||
== Règles == | == Règles == | ||
Line 38: | Line 57: | ||
Mélangez les 12 tuiles de cette mini extension avec les autres tuiles Terrain. | Mélangez les 12 tuiles de cette mini extension avec les autres tuiles Terrain. | ||
<span id="gameplay"></span> | |||
=== Déroulement du jeu === | === Déroulement du jeu === | ||
{{RulesPlacingTile| | {{RulesPlacingTile|title=1. Placement d’une tuile|rules= | ||
Vous piochez une tuile Terrain et la placez en respectant les règles habituelles. | |||
}} | }} | ||
{{RulesPlacingMeeple| | {{RulesPlacingMeeple|title=2. Pose d’un meeple|rules= | ||
Vous pouvez poser un meeple sur la tuile qui vient d’être placée <ref> | |||
{{IconWorld}} | {{IconWorld}} | ||
Vous ne pouvez pas poser un meeple sur une flèche. Elles ne peuvent pas être revendiqués ou évalués séparément des routes sur la tuile. | Vous ne pouvez pas poser un meeple sur une flèche. Elles ne peuvent pas être revendiqués ou évalués séparément des routes sur la tuile. | ||
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}} | }} | ||
{{RulesScoring| | {{RulesScoring|title=3. Évaluation des zones|rules= | ||
Lorsque vous complétez une route, vérifiez s'il y a des panneaux d’indication à côté. Si c'est le cas, en plus des points de la route, vous marquez également des points pour chaque '''panneau d’indication indiquant la bonne direction''' <ref> | |||
{{IconWorld}} | {{IconWorld}} | ||
Les points supplémentaires marqués pour le bon panneau d’indication font partie de l’évaluation des zones et ils ne sont reçus que par le ou les joueurs ayant la majorité. | Les points supplémentaires marqués pour le bon panneau d’indication font partie de l’évaluation des zones et ils ne sont reçus que par le ou les joueurs ayant la majorité. | ||
</ref>. | </ref>. | ||
{{BeginTileList}} | {{BeginTileList}} | ||
{{StartBlock|180px}} | {{StartBlock|width=180px}} | ||
[[File:Signposts_C2_Feature_Arrows_01.png|frame|none|Il existe trois types de panneaux d’indication : tourner à gauche, aller tout droit et tourner à droite.]] | [[File:Signposts_C2_Feature_Arrows_01.png|frame|none|Il existe trois types de panneaux d’indication : tourner à gauche, aller tout droit et tourner à droite.]] | ||
{{EndBlock}} | {{EndBlock}} | ||
{{StartBlock|110px}} | {{StartBlock|width=110px}} | ||
[[File:Signposts_C2_Scoring_Example_01.png|frame|none|'''Exemple 1 :''' Tuile avec 2 types de panneaux d’indication : aller tout droit et tourner à droite]] | [[File:Signposts_C2_Scoring_Example_01.png|frame|none|'''Exemple 1 :''' Tuile avec 2 types de panneaux d’indication : aller tout droit et tourner à droite]] | ||
{{EndBlock}} | {{EndBlock}} | ||
Line 84: | Line 105: | ||
Pour les 5 panneaux corrects [[File:Signposts_C2_Symbol_Yes.png|16px|baseline]], ce qui inclus '''les 3 types différents''', vous marquez (5×3) 15 points supplémentaires.]] | Pour les 5 panneaux corrects [[File:Signposts_C2_Symbol_Yes.png|16px|baseline]], ce qui inclus '''les 3 types différents''', vous marquez (5×3) 15 points supplémentaires.]] | ||
|finalscoring= | |||
À la fin du jeu, vous recevez ''1 point'' pour chaque panneau d’indication sur vos routes indiquant la bonne direction. | À la fin du jeu, vous recevez ''1 point'' pour chaque panneau d’indication sur vos routes indiquant la bonne direction. | ||
Line 92: | Line 113: | ||
=== Autres extensions === | === Autres extensions === | ||
This section contains additional information about the interactions with other Carcassonne expansions. | |||
<div class="mw-translate-fuzzy"> | |||
*'''Observations générales''' | *'''Observations générales''' | ||
</div> | |||
:* {{IconWorld}} | <div class="mw-translate-fuzzy"> | ||
:* {{IconWorld}} Les règles supposent que la condition du panneau d’indication est remplie si une section de route relie le côté du panneau d’indication au côté requis sur la tuile adjacente. Si la section de route se termine sur la tuile avant de toucher le côté requis ou ne le touche pas du tout, la condition du panneau d’indication n’est pas remplie. | |||
</div> | |||
:: [[File:Signposts_C2_Clarification_Example_01.png|frame|none|''' | <div class="mw-translate-fuzzy"> | ||
:: [[File:Signposts_C2_Clarification_Example_01.png|frame|none|'''Exemple 3 :''' Cette image montre des exemples répondant à la condition du panneau d’indication (cas {{CircularBox|A}}) et ne la respectant pas (cas {{CircularBox|B}}). Le cas {{CircularBox|B}} indique une route droite (pointillée en blanc) qui se termine par un élément de la tuile (cercle jaune) et ne se poursuit donc pas jusqu’au côté opposé (section pointillée en noir), et une route courbe (pointillée en blanc) qui ne répond pas à l’exigence du panneau d’indication (pointillée en noir).]] | |||
</div> | |||
:: | <div class="mw-translate-fuzzy"> | ||
:: D’une manière générale, la section de route doit relier les côtés requis pour remplir les conditions, mais cette connexion peut inclure d’autres zones qui assurent cette connexion sur la tuile au-delà d’une simple route imprimée sur la tuile. | |||
</div> | |||
: [[File:Signposts_C2_Clarification_Example_02.png|frame|none|'''Example 4:''' Roads may include a number of features affecting them and even modify their layout at times. The rules cover roundabouts (case {{CircularBox|A}}). For other features, the same logic should apply also covered in the image: | |||
<ul> | <ul> | ||
<li>Tunnels without tunnel tokens (case {{CircularBox|B}}) and with them (case {{CircularBox|C}})</li> | <li>Tunnels without tunnel tokens (case {{CircularBox|B}}) and with them (case {{CircularBox|C}})</li> | ||
Line 114: | Line 145: | ||
</ul> | </ul> | ||
<br /> | <br /> | ||
The labyrinth (case {{CircularBox|F}}'''-left''') would always meet the signpost condition, the same as the 4-legged roundabouts featured on the Spiel '18 tile (''' | The labyrinth (case {{CircularBox|F}}'''-left''') would always meet the signpost condition, the same as the 4-legged roundabouts featured on the Spiel '18 tile ('''{{SpielPromosLink|variant=long|logo=hide|version=2018}}''') or in '''{{CatapultLink|edition=C1|variant=long|logo=hide}}'''. The abbey tile ('''{{AbbeyMayorLink|variant=long|logo=hide}}''') would never meet the condition (case {{CircularBox|F}}'''-right'''), the same as any edge with a city gate.]]''' | ||
The signpost requirements will apply to roads on Halfling tiles ('''{{HalflingsLink|variant=long|logo=noborder}}'''), double-sized tiles (the river source in the '''{{RiverLink|version=20|variant=long|logo=noborder}}''', the German castles in '''{{CastlesGermanyLink|variant=long|logo=noborder}}''' or the tiles in '''{{MarketsLeipzigLink|variant=long|logo=noborder}}''') and tiles in other shapes (the 2x2 starting tile in '''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''' and the wonder tiles in '''{{WondersOfHumanityLink|variant=long|logo=noborder}}''').<br /><br /> | |||
: | {{IconWorld}} The signposts requirements applied to a road segment on square tiles should also apply to a road on Halflings, following a few considerations: | ||
* A road connecting two edges on one Hafling tile should meet the same conditions as if it was a square tile. | |||
* A road spanning across two triangular tiles should be considered as a road segment on a square tile to meet the signpost condition. | |||
* A road ending at a feature or at a triangular gap will not meet the conditions for any signpost. | |||
Case {{CircularBox|B}}'''- | : [[File:Signposts_C2_Clarification_Example_03.png|frame|none|'''Example 5:''' Roads spanning across two Halfling tiles should be considered as one square tile to decide if they meet the signpost requirement. Case {{CircularBox|A}}'''-left''', case {{CircularBox|A}}'''-right''' and case {{CircularBox|B}}'''-left''' show examples where the road spans across two Halfling tiles.<br/><br/> | ||
Case {{CircularBox| | Case {{CircularBox|B}}'''-right''' shows a road on a triangular tile that will not meet the signpost requirement.<br /><br/> | ||
Case {{CircularBox|C}}'''-left''' shows a road on just one triangular tile that meets the condition of the signpost. However, case {{CircularBox|C}}'''-right''' shows a road not meeting the signpost condition, since it is interrupted at the long edge of the tile, that is, it meets a triangular gap.]]<br /> | |||
{{IconWorld}} The signposts requirements applied to a road segment on a square tile should also apply to a road on a double-sized tile, with the following considerations: | |||
* A road ending on one half of a double-sized tile will not meet the conditions for any signpost. | |||
* A long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost. | |||
: | : [[File:Signposts_C2_Clarification_Example_04.png|frame|none|'''Example 6:''' Roads on double-sized tiles should be considered by treating each half of the tile as a separate square tile in order to decide if they meet the signpost requirement. {{CircularBox|A}} shows a correct signpost for a Leipzig tile. Case {{CircularBox|B}} shows an incorrect signpost involving a double-sized tile.]]<br/> | ||
* | {{IconWorld}} The signposts requirements applied to a road segment on a square tile should also apply to a road on a wonder tile or on a 2x2 tile, with the following considerations: | ||
** | * A long road on a wonder tile may end or not on the tile. It may even fork on the tile. Each square space in a wonder tile should be considered as a separate tile when evaluating signposts involving them. | ||
* A road segment ending at a dirt patch before reaching the edge of its square space will not meet the requirement for any signpost type. | |||
* A road segment reaching the opposite or adjacent edge of its square space will meet the requirement for the corresponding signpost type. | |||
* A road segment on a 2x2 tile ends at a feature on the tile, so it will not meet the condition for any signpost. | |||
: [[File:Signposts_C2_Clarification_Example_05.png|frame|none|'''Example 7:''' Roads on wonder tiles are evaluated by considering each square space as a separate tile. Case {{CircularBox|A}} shows a correct signpost for a forking road segment. Case {{CircularBox|B}} shows an incorrect signpost for a forking road segment ending at a dirt patch before reaching the edge of the square space.]] | |||
: [[File:Signposts_C2_Clarification_Example_06.png|frame|none|'''Example 8:''' Roads on wonder tiles are evaluated by considering each square space as a separate tile. Case {{CircularBox|A}} shows a correct signpost for a straight road segment reaching the opposite edge of the square space. Case {{CircularBox|B}} shows an incorrect signpost for a straight road segment ending at a dirt patch before reaching the opposite edge of the square space.]]<br/> | |||
* ''' | {{IconWorld}} The extra points scored for the correct signposts is a feature-level scoring modifier the same as the points scored for: | ||
** {{ | * Bathhouses ('''{{BarberSurgeonsLink|variant=long|logo=noborder}}''') | ||
* German castles ('''{{CastlesGermanyLink|variant=long|logo=noborder}}''') | |||
* Labyrinth with advanced rules ('''{{LabyrinthLink|variant=long|logo=noborder}}''') | |||
* Little Buildings ('''{{LittleBuildingsLink|edition=C1|variant=long|logo=noborder}}''') | |||
These points will be added to the feature after applying other scoring modifiers such as: | |||
* Inns ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''') | |||
* German cathedrals ('''{{GermanCathedralsLink|variant=long|logo=noborder}}''') | |||
* Mage and Witch ('''{{MageWitchLink|variant=long|logo=noborder}}'''). | |||
* ''' | {{IconWorld}} The points for the correct signposts are part of the total scoring for the feature, the same as the other feature-level scoring modifiers. These points are not a separate scoring event when considering the following cases: | ||
** {{ | * A castle scoring ('''{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}''') | ||
* Messages #1 and #8 scoring points for a road ('''{{MessagesLink|variant=long|logo=noborder}}''') | |||
* A Robber stealing points from a road scoring ('''{{RobbersLink|variant=long|logo=noborder}}''') | |||
}} | |||
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules= | |||
* '''[[ | <div class="mw-translate-fuzzy"> | ||
** {{IconWorld}} | * '''Ext. 5 – [[Abbey and the Mayor/fr|Maires et Monastères]]''' : | ||
** {{ | ** {{IconWorld}} Tout panneau sur un bord de route relié à une tuile Monastère sera considéré comme étant dans une position incorrecte. | ||
</div> | |||
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules= | |||
<div class="mw-translate-fuzzy"> | |||
* '''Ext. 8 – [[Bridges, Castles and Bazaars/fr|Ponts, Forteresses et Bazars]]''' : | |||
** {{IconWorld}} Un pont doit être considéré comme une section de route droite. | |||
</div> | |||
{{OtherExpansionRule|expansionlink={{MessagesLink|variant=long}}|rules= | |||
{{IconWorld}} Messages #1 and #8 will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game). | |||
}} | |||
{{OtherExpansionRule|expansionlink={{MarketsLeipzigLink|variant=long}}|rules= | |||
{{IconWorld|text=The Wainwrights quarter bonus is not affected by signposts. | |||
}} | |||
{{IconWorld|text=The long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost. | |||
}} | |||
}} | |||
{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|variant=long}}|rules= | |||
{{IconWorld}} The road segments on the German castle tiles end on the double-sized tile, so they will not meet the requirements for any signpost. | |||
}} | |||
{{OtherExpansionRule|expansionlink={{GermanCathedralsLink|variant=long}}|rules= | |||
{{IconWorld|text=Roads ending at a German cathedral will receive extra points for the correct signpost on the road. | |||
}} | |||
{{IconWorld|text=An archbishop will not score extra points for the correct signpost on the road ending at the German cathedral. | |||
}} | |||
}} | |||
{{OtherExpansionRule|expansionlink={{HalflingsLink|variant=long}}|rules= | |||
{{IconWorld|text=Two triangular tiles sharing the same square space will be considered as one regular tile regarding signposts, so those roads running across both tiles will be considered as a road on a square tile. | |||
}} | |||
{{IconBook|text=A road interrupted at a triangular gap or ending at a triangular tile will not meet the requirements for a correct signpost. | |||
}} | |||
}} | |||
{{OtherExpansionRule|expansionlink={{RiverLink|edition=C3|variant=long|version=20}}|rules= | |||
{{IconWorld}} The road segment on the double-sized river source tile ends on tile, so it will not meet the requirements for any signpost. | |||
}} | |||
{{OtherExpansionRule|expansionlink={{GiftsLink|variant=long}}|rules= | |||
{{IconWorld}} The Road Sweeper gift card will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game). | |||
}} | |||
== Ensemble des tuiles == | == Ensemble des tuiles == | ||
{{BeginTileList|width=600px|tiles=12}} | |||
{{BeginTileList|600px}} | {{Tile|image=Signposts_C2_Tile_01.png|count=1}} | ||
{{Tile|Signposts_C2_Tile_01.png| | {{Tile|image=Signposts_C2_Tile_02.png|count=1}} | ||
{{Tile|Signposts_C2_Tile_02.png| | {{Tile|image=Signposts_C2_Tile_03.png|count=1|config={{Feature|edition=C2|name=OverpassingRoadBridge}}}} | ||
{{Tile|Signposts_C2_Tile_03.png| | {{Tile|image=Signposts_C2_Tile_04.png|count=1|config=({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}} | ||
{{Tile|Signposts_C2_Tile_04.png| | {{Tile|image=Signposts_C2_Tile_05.png|count=1|config={{Feature|name=ContinuousRoad|edition=C2}}}} | ||
{{Tile|Signposts_C2_Tile_05.png| | {{Tile|image=Signposts_C2_Tile_06.png|count=1|config=({{Feature|edition=C2|name=Pigsty|variant=abbr}})}} | ||
{{Tile|Signposts_C2_Tile_06.png| | {{Tile|image=Signposts_C2_Tile_07.png|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}} | ||
{{Tile|Signposts_C2_Tile_07.png| | {{Tile|image=Signposts_C2_Tile_08.png|count=1}} | ||
{{Tile|Signposts_C2_Tile_08.png| | {{Tile|image=Signposts_C2_Tile_09.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}} | ||
{{Tile|Signposts_C2_Tile_09.png| | {{Tile|image=Signposts_C2_Tile_10.png|count=1|config={{Feature|edition=C2|name=Monastery}}}} | ||
{{ | {{Tile|image=Signposts_C2_Tile_11.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}} | ||
{{Tile|image=Signposts_C2_Tile_12.png|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}} | |||
{{Tile| | |||
{{ | |||
{{Tile| | |||
{{ | |||
{{Tile| | |||
{{ | |||
{{EndTileList}} | {{EndTileList}} | ||
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|P=1|D=1}} | |||
{{ | {{FootnoteIconPara}} | ||
[[ | [[Category:Under Construction/fr|Panneaux d’Indication]] | ||
[[ | [[Category:Troisième édition|Panneaux d’Indication]] | ||
[[ | [[Category:Extension mineure de la troisième édition|Panneaux d’Indication]] |
Latest revision as of 17:48, 1 May 2024
General info and comments
Les Panneaux d’Indication a été publié par Hans im Glück en 2021.
Cette extension comporte des villes avec des bâtiments coupés.
Cette mini extension a été conçue pour le jeu de base de Carcassonne et suit donc, en plus des règles ci-dessous, les règles normales du jeu. Vous pouvez l’utiliser avec toutes les autres extensions du jeu, mais il n’existe aucune règle officielle pour expliquer les différentes interactions possibles.
Matériel
- 12 nouvelles tuiles Terrain comportant chacune 2 des 3 différents types de panneaux d’indication :
Règles
Mise en place
Mélangez les 12 tuiles de cette mini extension avec les autres tuiles Terrain.
Déroulement du jeu
1. Placement d’une tuile
Vous piochez une tuile Terrain et la placez en respectant les règles habituelles.
2. Pose d’un meeple
Vous pouvez poser un meeple sur la tuile qui vient d’être placée [1].
3. Évaluation des zones
Lorsque vous complétez une route, vérifiez s'il y a des panneaux d’indication à côté. Si c'est le cas, en plus des points de la route, vous marquez également des points pour chaque panneau d’indication indiquant la bonne direction [2].
Pour qu’un panneau d’indication pointe dans la bonne direction, les conditions suivantes doivent être remplies :
- La direction de la route sur la tuile suivante doit correspondre à la direction indiquée par le panneau d’indication (tourner à gauche, tourner à droite ou aller tout droit).
- La route ne doit pas se terminer sur la première tuile après le panneau d’indication.
Comment compter les panneaux d’indication :
- Comptez les panneaux indiquant la bonne direction sur la route que vous voulez évaluer.
- À partir de là, comptez le nombre de types différents de panneaux d’indication.
Vous pouvez évaluer :
- 1 seul type de panneau d’indication : 1 point pour chaque panneau correct.
- 2 types différents de panneaux d’indication : 2 points pour chaque panneau correct.
- Les 3 différents types de panneaux d’indication : 3 points pour chaque panneau correct.
Vous ne recevez pas de points pour les panneaux qui n’indiquent pas la direction correcte de la route.
Évaluation finale
À la fin du jeu, vous recevez 1 point pour chaque panneau d’indication sur vos routes indiquant la bonne direction. Les différents types de panneaux n’ont pas d’importance à ce stade.
Autres extensions
This section contains additional information about the interactions with other Carcassonne expansions.
- Observations générales
- Les règles supposent que la condition du panneau d’indication est remplie si une section de route relie le côté du panneau d’indication au côté requis sur la tuile adjacente. Si la section de route se termine sur la tuile avant de toucher le côté requis ou ne le touche pas du tout, la condition du panneau d’indication n’est pas remplie.
- D’une manière générale, la section de route doit relier les côtés requis pour remplir les conditions, mais cette connexion peut inclure d’autres zones qui assurent cette connexion sur la tuile au-delà d’une simple route imprimée sur la tuile.
The signpost requirements will apply to roads on Halfling tiles ( Halflings (demi-tuiles)), double-sized tiles (the river source in the La Rivière du 20ᵉ Anniversaire, the German castles in Châteaux d’Allemagne or the tiles in Les Marchés de Leipzig) and tiles in other shapes (the 2x2 starting tile in Ext. 11 – Fantômes, Châteaux et Cimetières and the wonder tiles in Les Merveilles de l’Humanité).
The signposts requirements applied to a road segment on square tiles should also apply to a road on Halflings, following a few considerations:
- A road connecting two edges on one Hafling tile should meet the same conditions as if it was a square tile.
- A road spanning across two triangular tiles should be considered as a road segment on a square tile to meet the signpost condition.
- A road ending at a feature or at a triangular gap will not meet the conditions for any signpost.
The signposts requirements applied to a road segment on a square tile should also apply to a road on a double-sized tile, with the following considerations:
- A road ending on one half of a double-sized tile will not meet the conditions for any signpost.
- A long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost.
The signposts requirements applied to a road segment on a square tile should also apply to a road on a wonder tile or on a 2x2 tile, with the following considerations:
- A long road on a wonder tile may end or not on the tile. It may even fork on the tile. Each square space in a wonder tile should be considered as a separate tile when evaluating signposts involving them.
- A road segment ending at a dirt patch before reaching the edge of its square space will not meet the requirement for any signpost type.
- A road segment reaching the opposite or adjacent edge of its square space will meet the requirement for the corresponding signpost type.
- A road segment on a 2x2 tile ends at a feature on the tile, so it will not meet the condition for any signpost.
The extra points scored for the correct signposts is a feature-level scoring modifier the same as the points scored for:
- Bathhouses ( Les Barbiers-chirurgiens)
- German castles ( Châteaux d’Allemagne)
- Labyrinth with advanced rules ( Le Labyrinthe)
- Little Buildings ( Les Petits Bâtiments)
These points will be added to the feature after applying other scoring modifiers such as:
- Inns ( Ext. 1 – Auberges et Cathédrales)
- German cathedrals ( Cathédrales d’Allemagne)
- Mage and Witch ( Mini n°5 – Mage et Sorcière).
The points for the correct signposts are part of the total scoring for the feature, the same as the other feature-level scoring modifiers. These points are not a separate scoring event when considering the following cases:
- A castle scoring ( Ext. 8 – Ponts, Forteresses et Bazars)
- Messages #1 and #8 scoring points for a road ( Mini n°2 – Les Hérauts)
- A Robber stealing points from a road scoring ( Mini n°6 – Les Voleurs)
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{{OtherExpansionRule|expansionlink=Ext. 5 – Maires et Monastères|rules=
- Ext. 5 – Maires et Monastères :
- Tout panneau sur un bord de route relié à une tuile Monastère sera considéré comme étant dans une position incorrecte.
{{OtherExpansionRule|expansionlink=Ext. 8 – Ponts, Forteresses et Bazars|rules=
- Ext. 8 – Ponts, Forteresses et Bazars :
- Un pont doit être considéré comme une section de route droite.
Messages #1 and #8 will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).
The Wainwrights quarter bonus is not affected by signposts.
The long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost.
The road segments on the German castle tiles end on the double-sized tile, so they will not meet the requirements for any signpost.
Roads ending at a German cathedral will receive extra points for the correct signpost on the road.
An archbishop will not score extra points for the correct signpost on the road ending at the German cathedral.
Two triangular tiles sharing the same square space will be considered as one regular tile regarding signposts, so those roads running across both tiles will be considered as a road on a square tile.
La Rivière du 20ᵉ Anniversaire
The road segment on the double-sized river source tile ends on tile, so it will not meet the requirements for any signpost.
The Road Sweeper gift card will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).
Ensemble des tuiles
Notes
Pour les licences et les explications des icônes, veuillez visiter la page des icônes.
- ↑ Vous ne pouvez pas poser un meeple sur une flèche. Elles ne peuvent pas être revendiqués ou évalués séparément des routes sur la tuile.
- ↑ Les points supplémentaires marqués pour le bon panneau d’indication font partie de l’évaluation des zones et ils ne sont reçus que par le ou les joueurs ayant la majorité.