Difference between revisions of "The Signposts/fr"

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<languages />
{{UX
|seotitle={{TextCarcassonne}} - {{TranslatedPageName}}
|sortingtitle=Signposts, The
|image={{filepath:Signposts C2 Scoring Example 02.png|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<!--Need to add a description - anyone can add :)-->
<section end="description" /></div>
<languages /><div class="mw-translate-fuzzy">
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}
</div>
 
<div class="mw-translate-fuzzy">
[[File:The_Signposts_C2_Promo_Image.jpg|500px|thumb|right|Image promotionnelle des Panneaux d’Indication]]
[[File:The_Signposts_C2_Promo_Image.jpg|500px|thumb|right|Image promotionnelle des Panneaux d’Indication]]
</div>


<div class="mw-translate-fuzzy">
<div style="display:table; text-align: center; border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">''Avec cette mini extension, vous pouvez marquer des points supplémentaires lorsque vous terminez une route. Pour ce faire, vous devez vous diriger en suivant la direction des panneaux.''</div>
</div>


== General info and comments ==
<div class="mw-translate-fuzzy">
== Informations générales et commentaires ==
== Informations générales et commentaires ==
{| style="float:right;"
{| style="float:right;"
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| [[File:Signposts_C2_Expansion_Symbol.png|frame|right|Symbole de l’extension]]
| [[File:Signposts_C2_Expansion_Symbol.png|frame|right|Symbole de l’extension]]
|}
|}
</div>


'''Les Panneaux d’Indication''' a été publié par [[Hans im Glück/fr|Hans im Glück]] en {{Year fr|2021}}.  
'''Les Panneaux d’Indication''' a été publié par [[Hans im Glück/fr|Hans im Glück]] en {{Year|2021}}.  
 
<div style="display:table; text-align: center; border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">''Avec cette mini extension, vous pouvez marquer des points supplémentaires lorsque vous terminez une route. Pour ce faire, vous devez vous diriger en suivant la direction des panneaux.''</div>


Cette extension comporte des [[Visual Changes in the 2nd Edition/fr#Villes avec des bâtiments coupés|villes avec des bâtiments coupés]].
Cette extension comporte des [[Visual Changes in the 2nd Edition/fr#Villes avec des bâtiments coupés|villes avec des bâtiments coupés]].
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* 12 nouvelles tuiles Terrain comportant chacune 2 des 3 différents types de panneaux d’indication :
* 12 nouvelles tuiles Terrain comportant chacune 2 des 3 différents types de panneaux d’indication :


<div style="margin-left: 22px;">
{{BeginTileList|nesting=1}}
{{BeginTileList}}
{{StartBlock|width=170px}}
{{StartBlock|170px}}
[[File:Signposts_C2_Feature_Tiles_01.png|frame|none|Tuiles Panneaux d’Indication]]
[[File:Signposts_C2_Feature_Tiles_01.png|frame|none|Tuiles Panneaux d’Indication]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
[[File:Signposts_C2_Feature_Arrows_01.png|frame|none|Symboles de panneaux d’indication]]
[[File:Signposts_C2_Feature_Arrows_01.png|frame|none|Symboles de panneaux d’indication]]
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}
</div>


== Règles ==
== Règles ==
Line 38: Line 57:


Mélangez les 12 tuiles de cette mini extension avec les autres tuiles Terrain.
Mélangez les 12 tuiles de cette mini extension avec les autres tuiles Terrain.
<span id="gameplay"></span>


=== Déroulement du jeu ===
=== Déroulement du jeu ===


{{RulesPlacingTile|1=====|2=1. Placement d’une tuile|
{{RulesPlacingTile|title=1. Placement d’une tuile|rules=
3=Vous piochez une tuile Terrain et la placez en respectant les règles habituelles.
Vous piochez une tuile Terrain et la placez en respectant les règles habituelles.
}}
}}


{{RulesPlacingMeeple|1=====|2=2. Pose d’un meeple|
{{RulesPlacingMeeple|title=2. Pose d’un meeple|rules=
3=Vous pouvez poser un meeple sur la tuile qui vient d’être placée <ref>
Vous pouvez poser un meeple sur la tuile qui vient d’être placée <ref>
{{IconWorld}}  
{{IconWorld}}  
Vous ne pouvez pas poser un meeple sur une flèche. Elles ne peuvent pas être revendiqués ou évalués séparément des routes sur la tuile.
Vous ne pouvez pas poser un meeple sur une flèche. Elles ne peuvent pas être revendiqués ou évalués séparément des routes sur la tuile.
Line 52: Line 73:
}}
}}


{{RulesScoring|1=====|2=3. Évaluation des zones|
{{RulesScoring|title=3. Évaluation des zones|rules=
3=Lorsque vous complétez une route, vérifiez s'il y a des panneaux d’indication à côté. Si c'est le cas, en plus des points de la route, vous marquez également des points pour chaque '''panneau d’indication indiquant la bonne direction''' <ref>
Lorsque vous complétez une route, vérifiez s'il y a des panneaux d’indication à côté. Si c'est le cas, en plus des points de la route, vous marquez également des points pour chaque '''panneau d’indication indiquant la bonne direction''' <ref>
{{IconWorld}}  
{{IconWorld}}  
Les points supplémentaires marqués pour le bon panneau d’indication font partie de l’évaluation des zones et ils ne sont reçus que par le ou les joueurs ayant la majorité.
Les points supplémentaires marqués pour le bon panneau d’indication font partie de l’évaluation des zones et ils ne sont reçus que par le ou les joueurs ayant la majorité.
</ref>.
</ref>.
{{BeginTileList}}
{{BeginTileList}}
{{StartBlock|180px}}
{{StartBlock|width=180px}}
[[File:Signposts_C2_Feature_Arrows_01.png|frame|none|Il existe trois types de panneaux d’indication : tourner à gauche, aller tout droit et tourner à droite.]]
[[File:Signposts_C2_Feature_Arrows_01.png|frame|none|Il existe trois types de panneaux d’indication : tourner à gauche, aller tout droit et tourner à droite.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|110px}}
{{StartBlock|width=110px}}
[[File:Signposts_C2_Scoring_Example_01.png|frame|none|'''Exemple 1 :''' Tuile avec 2 types de panneaux d’indication : aller tout droit et tourner à droite]]
[[File:Signposts_C2_Scoring_Example_01.png|frame|none|'''Exemple 1 :''' Tuile avec 2 types de panneaux d’indication : aller tout droit et tourner à droite]]
{{EndBlock}}
{{EndBlock}}
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Pour les 5 panneaux corrects [[File:Signposts_C2_Symbol_Yes.png|16px|baseline]], ce qui inclus '''les 3 types différents''', vous marquez (5×3) 15 points supplémentaires.]]
Pour les 5 panneaux corrects [[File:Signposts_C2_Symbol_Yes.png|16px|baseline]], ce qui inclus '''les 3 types différents''', vous marquez (5×3) 15 points supplémentaires.]]


===== Évaluation finale =====  
|finalscoring=


À la fin du jeu, vous recevez ''1 point'' pour chaque panneau d’indication sur vos routes indiquant la bonne direction.
À la fin du jeu, vous recevez ''1 point'' pour chaque panneau d’indication sur vos routes indiquant la bonne direction.
Line 92: Line 113:
=== Autres extensions ===
=== Autres extensions ===


This section contains additional information about the interactions with other Carcassonne expansions.
<div class="mw-translate-fuzzy">
*'''Observations générales'''
*'''Observations générales'''
</div>


:* {{IconWorld}} The rules assume the signpost condition is met if a road segment connects the edge of the signpost to the required edge on the adjacent tile. If the road segment ends on the tile before touching the required edge or does not touch it at all, the signpost condition is not met.
<div class="mw-translate-fuzzy">
:* {{IconWorld}} Les règles supposent que la condition du panneau d’indication est remplie si une section de route relie le côté du panneau d’indication au côté requis sur la tuile adjacente. Si la section de route se termine sur la tuile avant de toucher le côté requis ou ne le touche pas du tout, la condition du panneau d’indication n’est pas remplie.
</div>


:: [[File:Signposts_C2_Clarification_Example_01.png|frame|none|'''Example 3:''' This image shows examples meeting the signpost condition (case {{CircularBox|A}}) and not meeting it (case {{CircularBox|B}}). Case {{CircularBox|B}} shows a straight road (dotted in white) that ends at a feature on the tile (yellow circle) so it does not continue to the opposite edge (section dotted in black), and a curved road (dotted in white) that doesn't meet the signpost requirement (dotted in black).]]
<div class="mw-translate-fuzzy">
:: [[File:Signposts_C2_Clarification_Example_01.png|frame|none|'''Exemple 3 :''' Cette image montre des exemples répondant à la condition du panneau d’indication (cas {{CircularBox|A}}) et ne la respectant pas (cas {{CircularBox|B}}). Le cas {{CircularBox|B}} indique une route droite (pointillée en blanc) qui se termine par un élément de la tuile (cercle jaune) et ne se poursuit donc pas jusqu’au côté opposé (section pointillée en noir), et une route courbe (pointillée en blanc) qui ne répond pas à l’exigence du panneau d’indication (pointillée en noir).]]
</div>


:: In general terms, the road segment must connect the required edges to meet the conditions, but this connection may happen to include other features that provide this connection on the tile beyond a simple printed road on the tile.
<div class="mw-translate-fuzzy">
:: D’une manière générale, la section de route doit relier les côtés requis pour remplir les conditions, mais cette connexion peut inclure d’autres zones qui assurent cette connexion sur la tuile au-delà d’une simple route imprimée sur la tuile.
</div>


:: [[File:Signposts_C2_Clarification_Example_02.png|frame|none|'''Example 4:''' Roads may include a number of features affecting them and even modify their layout at times. The rules cover roundabouts (case {{CircularBox|A}}). For other features, the same logic should apply also covered in the image:
: [[File:Signposts_C2_Clarification_Example_02.png|frame|none|'''Example 4:''' Roads may include a number of features affecting them and even modify their layout at times. The rules cover roundabouts (case {{CircularBox|A}}). For other features, the same logic should apply also covered in the image:
<ul>
<ul>
<li>Tunnels without tunnel tokens (case {{CircularBox|B}}) and with them (case {{CircularBox|C}})</li>
<li>Tunnels without tunnel tokens (case {{CircularBox|B}}) and with them (case {{CircularBox|C}})</li>
Line 114: Line 145:
</ul>
</ul>
<br />
<br />
The labyrinth (case {{CircularBox|F}}'''-left''') would always meet the signpost condition, the same as the 4-legged roundabouts featured on the Spiel '18 tile ('''[[Spiel Promos|Spiel Promos]]''') or in '''Exp. 7 - [[The Catapult (1st edition)|The Catapult]]'''. The abbey tile ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''') would never meet the condition (case {{CircularBox|F}}'''-right'''), the same as any edge with a city gate.]]'''
The labyrinth (case {{CircularBox|F}}'''-left''') would always meet the signpost condition, the same as the 4-legged roundabouts featured on the Spiel '18 tile ('''{{SpielPromosLink|variant=long|logo=hide|version=2018}}''') or in '''{{CatapultLink|edition=C1|variant=long|logo=hide}}'''. The abbey tile ('''{{AbbeyMayorLink|variant=long|logo=hide}}''') would never meet the condition (case {{CircularBox|F}}'''-right'''), the same as any edge with a city gate.]]'''


:: The signpost requirements will apply to roads on Halfling tiles ('''[[Halflings|Halflings]]''') and double-sized tiles (the river source in the '''[[River|20th Anniversary River]]''', the German castles in '''[[Castles in Germany|Castles in Germany]]''' or the tiles in  '''[[The Markets of Leipzig|The Markets of Leipzig]]''').
The signpost requirements will apply to roads on Halfling tiles ('''{{HalflingsLink|variant=long|logo=noborder}}'''), double-sized tiles (the river source in the '''{{RiverLink|version=20|variant=long|logo=noborder}}''', the German castles in '''{{CastlesGermanyLink|variant=long|logo=noborder}}''' or the tiles in  '''{{MarketsLeipzigLink|variant=long|logo=noborder}}''') and tiles in other shapes (the 2x2 starting tile in '''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''' and the wonder tiles in '''{{WondersOfHumanityLink|variant=long|logo=noborder}}''').<br /><br />
::* The signposts requirements applied to a road segment on square tiles should also apply to a road on Halflings, following a few considerations:
::** A road connecting two edges on one Hafling tile should meet the same conditions as if it was a square tile.
::** A road spanning across two triangular tiles should be considered as a road segment on a square tile to meet the signpost condition.
::** A road ending at a feature or at a triangular gap will not meet the conditions for any signpost.
::* The signposts requirements applied to a road segment on a square tile should also apply to a road on a double-sized tile, with the following considerations:
::** A road ending on one half of a double-sized tile will not meet the conditions for any signpost.
::** A long road on a Leipzig tile is considered as one road segment ending on the tile, so it will not meet the condition for any signpost.


:: [[File:Signposts_C2_Clarification_Example_03.png|frame|none|'''Example 5:''' Roads spanning across two Halfling tiles should considered and one square tile to decide if they meet the signpost requirement. Case {{CircularBox|A}}'''-left''', case {{CircularBox|A}}'''-right''' and case {{CircularBox|B}}'''-left''' show examples where the road spans across two Halfling tiles.<br/><br/>
{{IconWorld}} The signposts requirements applied to a road segment on square tiles should also apply to a road on Halflings, following a few considerations:
* A road connecting two edges on one Hafling tile should meet the same conditions as if it was a square tile.
* A road spanning across two triangular tiles should be considered as a road segment on a square tile to meet the signpost condition.
* A road ending at a feature or at a triangular gap will not meet the conditions for any signpost.


Case {{CircularBox|B}}'''-right''' shows a road on a Leipzig tile that will not meet the signpost requirement.<br /><br/>
: [[File:Signposts_C2_Clarification_Example_03.png|frame|none|'''Example 5:''' Roads spanning across two Halfling tiles should be considered as one square tile to decide if they meet the signpost requirement. Case {{CircularBox|A}}'''-left''', case {{CircularBox|A}}'''-right''' and case {{CircularBox|B}}'''-left''' show examples where the road spans across two Halfling tiles.<br/><br/>


Case {{CircularBox|C}}'''-left''' shows a road on just one triangular tile that meets the condition of the signpost. However, case {{CircularBox|C}}'''-right''' sows a road not meeting the signpost condition, since it is interrupted at the long edge of the tile, that is, it meets a triangular gap.]]
Case {{CircularBox|B}}'''-right''' shows a road on a triangular tile that will not meet the signpost requirement.<br /><br/>


Case {{CircularBox|C}}'''-left''' shows a road on just one triangular tile that meets the condition of the signpost. However, case {{CircularBox|C}}'''-right''' shows a road not meeting the signpost condition, since it is interrupted at the long edge of the tile, that is, it meets a triangular gap.]]<br />


:* {{IconWorld}} The extra points scored for the correct signposts is a feature-level scoring modifier the same as the points scored for:
{{IconWorld}} The signposts requirements applied to a road segment on a square tile should also apply to a road on a double-sized tile, with the following considerations:
:** Bathhouses ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
* A road ending on one half of a double-sized tile will not meet the conditions for any signpost.  
:** German castles ('''[[Castles in Germany|Castles in Germany]]''')
* A long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost.  
:** Labyrinth with advanced rules ('''[[The Labyrinths|The Labyrinths]]''')
:** Little Buildings ('''[[Little Buildings (1st edition)|Little Buildings]]''')
:: These points will be added to the feature after applying other scoring modifiers such as:
::* Inns ('''Exp. 1 - [[Inns and Cathedrals|Inns & Cathedrals]]''')
::* German cathedrals ('''[[Cathedrals in Germany|Cathedrals in Germany]]''')
::* Mage and Witch ('''Mini #5 - [[Mage and Witch|Mage & Witch]]''').


:* {{IconWorld}} The points for the correct signposts are part of the total scoring for the feature, the same as the other feature-level scoring modifiers. These points are not a separate scoring event when considering the following cases:
: [[File:Signposts_C2_Clarification_Example_04.png|frame|none|'''Example 6:''' Roads on double-sized tiles should be considered by treating each half of the tile as a separate square tile in order to decide if they meet the signpost requirement. {{CircularBox|A}} shows a correct signpost for a Leipzig tile. Case {{CircularBox|B}} shows an incorrect signpost involving a double-sized tile.]]<br/>
::* A castle scoring ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles & Bazaars]]''')
::* Messages #1 and #8 scoring points for a road ('''Mini #2 - [[The Messages|The Messages]]''')
::* A Robber stealing points from a road scoring ('''Mini #6 - [[The Robbers|The Robbers]]''')


* '''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''':
{{IconWorld}} The signposts requirements applied to a road segment on a square tile should also apply to a road on a wonder tile or on a 2x2 tile, with the following considerations:
** {{IconWorld}} Any signpost on an road edge connected to an abbey tile will be considered in an incorrect position.
* A long road on a wonder tile may end or not on the tile. It may even fork on the tile. Each square space in a wonder tile should be considered as a separate tile when evaluating signposts involving them.
* A road segment ending at a dirt patch before reaching the edge of its square space will not meet the requirement for any signpost type.
* A road segment reaching the opposite or adjacent edge of its square space will meet the requirement for the corresponding signpost type.
* A road segment on a 2x2 tile ends at a feature on the tile, so it will not meet the condition for any signpost.  


* '''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''':
: [[File:Signposts_C2_Clarification_Example_05.png|frame|none|'''Example 7:''' Roads on wonder tiles are evaluated by considering each square space as a separate tile. Case {{CircularBox|A}} shows a correct signpost for a forking road segment. Case {{CircularBox|B}} shows an incorrect signpost for a forking road segment ending at a dirt patch before reaching the edge of the square space.]]
** {{IconWorld}} Signposts consider a bridge as a straight road segment.
: [[File:Signposts_C2_Clarification_Example_06.png|frame|none|'''Example 8:''' Roads on wonder tiles are evaluated by considering each square space as a separate tile. Case {{CircularBox|A}} shows a correct signpost for a straight road segment reaching the opposite edge of the square space. Case {{CircularBox|B}} shows an incorrect signpost for a straight road segment ending at a dirt patch before reaching the opposite edge of the square space.]]<br/>


* '''Mini #2 - [[The Messages|The Messages]]''':
{{IconWorld}} The extra points scored for the correct signposts is a feature-level scoring modifier the same as the points scored for:
** {{IconWorld}} Messages #1 and #8 will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).
* Bathhouses ('''{{BarberSurgeonsLink|variant=long|logo=noborder}}''')
* German castles ('''{{CastlesGermanyLink|variant=long|logo=noborder}}''')
* Labyrinth with advanced rules ('''{{LabyrinthLink|variant=long|logo=noborder}}''')
* Little Buildings ('''{{LittleBuildingsLink|edition=C1|variant=long|logo=noborder}}''')
These points will be added to the feature after applying other scoring modifiers such as:
* Inns ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* German cathedrals ('''{{GermanCathedralsLink|variant=long|logo=noborder}}''')
* Mage and Witch ('''{{MageWitchLink|variant=long|logo=noborder}}''').


* '''[[The Markets of Leipzig|The Markets of Leipzig]]''':
** {{IconWorld}} The Wainwrights quarter bonus is not affected by signposts.
** {{IconWorld}} The long road segments on the Leipzig tiles end on the double-sized tile, so they will not meet the requirements for any signpost.


* '''[[Castles in Germany|Castles in Germany]]''':
{{IconWorld}} The points for the correct signposts are part of the total scoring for the feature, the same as the other feature-level scoring modifiers. These points are not a separate scoring event when considering the following cases:
** {{IconWorld}} The road segments on the German castle tiles end on the double-sized tile, so they will not meet the requirements for any signpost.
* A castle scoring ('''{{BridgesCastlesBazaarsLink|variant=long|logo=noborder}}''')
* Messages #1 and #8 scoring points for a road ('''{{MessagesLink|variant=long|logo=noborder}}''')
* A Robber stealing points from a road scoring ('''{{RobbersLink|variant=long|logo=noborder}}''')
}}


* '''[[Cathedrals in Germany|Cathedrals in Germany]]''':
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=
** {{IconWorld}} Roads ending at a German cathedral will receive extra points for the correct signpost on the road.
** {{IconWorld}} An archbishop will not score extra points for the correct signpost on the road ending at the German cathedral.


* '''[[Halflings|Halflings]]''':
<div class="mw-translate-fuzzy">
** {{IconWorld}} Two triangular tiles sharing the same square space will be considered as one regular tile regarding signposts, so those roads running across both tiles will be considered as a road on a square tile.
* '''Ext. 5 – [[Abbey and the Mayor/fr|Maires et Monastères]]''' :
** {{IconBook}} A road interrupted at a triangular gap or ending at a triangular tile will not meet the requirements for a correct signpost.
** {{IconWorld}} Tout panneau sur un bord de route relié à une tuile Monastère sera considéré comme étant dans une position incorrecte.
</div>
 
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=
 
<div class="mw-translate-fuzzy">
* '''Ext. 8 – [[Bridges, Castles and Bazaars/fr|Ponts, Forteresses et Bazars]]''' :
** {{IconWorld}} Un pont doit être considéré comme une section de route droite.
</div>


* '''[[River|20th Anniversary River]]''':
{{OtherExpansionRule|expansionlink={{MessagesLink|variant=long}}|rules=
** {{IconWorld}} The road segment on the double-sized river source tile ends on tile, so it will not meet the requirements for any signpost.


* '''[[The Gifts|The Gifts]]''':
{{IconWorld}} Messages #1 and #8 will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).
** {{IconWorld}} The Road Sweeper gift card will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).
}}
 
{{OtherExpansionRule|expansionlink={{MarketsLeipzigLink|variant=long}}|rules=
 
{{IconWorld|text=The Wainwrights quarter bonus is not affected by signposts.
}}
{{IconWorld|text=The long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost.
}}
}}
 
{{OtherExpansionRule|expansionlink={{CastlesGermanyLink|variant=long}}|rules=
 
{{IconWorld}} The road segments on the German castle tiles end on the double-sized tile, so they will not meet the requirements for any signpost.
}}
 
{{OtherExpansionRule|expansionlink={{GermanCathedralsLink|variant=long}}|rules=
 
{{IconWorld|text=Roads ending at a German cathedral will receive extra points for the correct signpost on the road.
}}
{{IconWorld|text=An archbishop will not score extra points for the correct signpost on the road ending at the German cathedral.
}}
}}
 
{{OtherExpansionRule|expansionlink={{HalflingsLink|variant=long}}|rules=
 
{{IconWorld|text=Two triangular tiles sharing the same square space will be considered as one regular tile regarding signposts, so those roads running across both tiles will be considered as a road on a square tile.
}}
{{IconBook|text=A road interrupted at a triangular gap or ending at a triangular tile will not meet the requirements for a correct signpost.
}}
}}
 
{{OtherExpansionRule|expansionlink={{RiverLink|edition=C3|variant=long|version=20}}|rules=
 
{{IconWorld}} The road segment on the double-sized river source tile ends on tile, so it will not meet the requirements for any signpost.
}}
 
{{OtherExpansionRule|expansionlink={{GiftsLink|variant=long}}|rules=
 
{{IconWorld}} The Road Sweeper gift card will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).
}}


== Ensemble des tuiles ==
== Ensemble des tuiles ==


'''Total des tuiles : 12'''
{{BeginTileList|width=600px|tiles=12}}
{{BeginTileList|600px}}
{{Tile|image=Signposts_C2_Tile_01.png|count=1}}
{{Tile|Signposts_C2_Tile_01.png|&nbsp;×1<br />&nbsp;}}
{{Tile|image=Signposts_C2_Tile_02.png|count=1}}
{{Tile|Signposts_C2_Tile_02.png|&nbsp;×1<br />&nbsp;}}
{{Tile|image=Signposts_C2_Tile_03.png|count=1|config={{Feature|edition=C2|name=OverpassingRoadBridge}}}}
{{Tile|Signposts_C2_Tile_03.png|&nbsp;×1<br />&nbsp;}}
{{Tile|image=Signposts_C2_Tile_04.png|count=1|config=({{Feature|edition=C2|name=DonkeyStable|variant=abbr}})}}
{{Tile|Signposts_C2_Tile_04.png|&nbsp;×1<br />(É)}}
{{Tile|image=Signposts_C2_Tile_05.png|count=1|config={{Feature|name=ContinuousRoad|edition=C2}}}}
{{Tile|Signposts_C2_Tile_05.png|&nbsp;×1<br />&nbsp;}}
{{Tile|image=Signposts_C2_Tile_06.png|count=1|config=({{Feature|edition=C2|name=Pigsty|variant=abbr}})}}
{{Tile|Signposts_C2_Tile_06.png|&nbsp;×1<br />(P)}}
{{Tile|image=Signposts_C2_Tile_07.png|count=1|config=({{Feature|edition=C2|name=Garden|variant=abbr}})}}
{{Tile|Signposts_C2_Tile_07.png|&nbsp;×1<br />(J)}}
{{Tile|image=Signposts_C2_Tile_08.png|count=1}}
{{Tile|Signposts_C2_Tile_08.png|&nbsp;×1<br />&nbsp;}}
{{Tile|image=Signposts_C2_Tile_09.png|count=1|config=({{Feature|edition=C2|name=Farmhouse|variant=abbr}})}}
{{Tile|Signposts_C2_Tile_09.png|&nbsp;×1<br />(F)}}
{{Tile|image=Signposts_C2_Tile_10.png|count=1|config={{Feature|edition=C2|name=Monastery}}}}
{{Tile|Signposts_C2_Tile_10.png|&nbsp;×1<br />&nbsp;}}
{{Tile|image=Signposts_C2_Tile_11.png|count=1|config=({{Feature|edition=C2|name=Highwaymen|variant=abbr}})}}
{{Tile|Signposts_C2_Tile_11.png|&nbsp;×1<br />(B)}}
{{Tile|image=Signposts_C2_Tile_12.png|count=1|config=({{Feature|edition=C2|name=WaterTower|variant=abbr}})}}
{{Tile|Signposts_C2_Tile_12.png|&nbsp;×1<br />(C)}}
{{EndTileList}}
 
Plusieurs tuiles comportent une petite illustration. Les lettres entre parenthèses indiquent l’illustration qui se trouve sur chaque tuile :
{{BeginTileList|400px}}
{{Tile|Feature_Garden_C2.png|<br />J&nbsp;&#124;&nbsp;Jardin}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Ferme}}
{{Tile|Feature_WaterTower_C2.png|<br />C&nbsp;&#124;&nbsp;Château&nbsp;d’eau}}
{{Tile|Feature_Highwayman_C2.png|<br />B&nbsp;&#124;&nbsp;Brigands}}
{{Tile|Feature_Pigsty_C2.png|<br />P&nbsp;&#124;&nbsp;Porcherie}}
{{Tile|Feature_Donkeys_C2.png|<br />É&nbsp;&#124;&nbsp;Écurie}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|P=1|D=1}}


{{FootnoteIconPara_fr}}
{{FootnoteIconPara}}


[[category:Under Construction]]
[[Category:Under Construction/fr|Panneaux d’Indication]]
[[category:Seconde édition]]
[[Category:Troisième édition|Panneaux d’Indication]]
[[category:Extension mineure de la seconde édition‏‎]]
[[Category:Extension mineure de la troisième édition‏‎|Panneaux d’Indication]]

Latest revision as of 17:48, 1 May 2024

Other languages:
Image promotionnelle des Panneaux d’Indication
Avec cette mini extension, vous pouvez marquer des points supplémentaires lorsque vous terminez une route. Pour ce faire, vous devez vous diriger en suivant la direction des panneaux.

General info and comments

Informations générales et commentaires

Planche des tuiles prédécoupées
Symbole de l’extension

Les Panneaux d’Indication a été publié par Hans im Glück en 2021.

Cette extension comporte des villes avec des bâtiments coupés.

Cette mini extension a été conçue pour le jeu de base de Carcassonne et suit donc, en plus des règles ci-dessous, les règles normales du jeu. Vous pouvez l’utiliser avec toutes les autres extensions du jeu, mais il n’existe aucune règle officielle pour expliquer les différentes interactions possibles.

Matériel

  • 12 nouvelles tuiles Terrain comportant chacune 2 des 3 différents types de panneaux d’indication :
Tuiles Panneaux d’Indication
Symboles de panneaux d’indication

Règles

Mise en place

Mélangez les 12 tuiles de cette mini extension avec les autres tuiles Terrain.

Déroulement du jeu

1. Placement d’une tuile

Vous piochez une tuile Terrain et la placez en respectant les règles habituelles.

2. Pose d’un meeple

Vous pouvez poser un meeple sur la tuile qui vient d’être placée [1].

3. Évaluation des zones

Lorsque vous complétez une route, vérifiez s'il y a des panneaux d’indication à côté. Si c'est le cas, en plus des points de la route, vous marquez également des points pour chaque panneau d’indication indiquant la bonne direction [2].

Il existe trois types de panneaux d’indication : tourner à gauche, aller tout droit et tourner à droite.
Exemple 1 : Tuile avec 2 types de panneaux d’indication : aller tout droit et tourner à droite

Pour qu’un panneau d’indication pointe dans la bonne direction, les conditions suivantes doivent être remplies :

  • La direction de la route sur la tuile suivante doit correspondre à la direction indiquée par le panneau d’indication (tourner à gauche, tourner à droite ou aller tout droit).
  • La route ne doit pas se terminer sur la première tuile après le panneau d’indication.

Comment compter les panneaux d’indication :

  • Comptez les panneaux indiquant la bonne direction sur la route que vous voulez évaluer.
  • À partir de là, comptez le nombre de types différents de panneaux d’indication.

Vous pouvez évaluer :

  • 1 seul type de panneau d’indication : 1 point pour chaque panneau correct.
  • 2 types différents de panneaux d’indication : 2 points pour chaque panneau correct.
  • Les 3 différents types de panneaux d’indication : 3 points pour chaque panneau correct.

Vous ne recevez pas de points pour les panneaux qui n’indiquent pas la direction correcte de la route.

Exemple 2 : Dans cet exemple, 5 panneaux d’indication pointent dans la bonne direction Signposts C2 Symbol Yes.png. Les règles du rond-point sont les suivantes : Si un panneau indique l'une des deux directions du rond-point, il indique la direction correcte de la route (ici : 1 La fléche bleue et 2 la fléche rouge).
Trois flèches sont incorrectes Signposts C2 Symbol No.png. Trois d'entre elles pointent dans la mauvaise direction 3, 4 et/ou la route se termine déjà sur la tuile suivante 4, 5.
Vous completez votre route en plaçant la tuile et marquez 9 points.
Pour les 5 panneaux corrects Signposts C2 Symbol Yes.png, ce qui inclus les 3 types différents, vous marquez (5×3) 15 points supplémentaires.
Évaluation finale

À la fin du jeu, vous recevez 1 point pour chaque panneau d’indication sur vos routes indiquant la bonne direction. Les différents types de panneaux n’ont pas d’importance à ce stade.

Autres extensions

This section contains additional information about the interactions with other Carcassonne expansions.

  • Observations générales
  • Interprétation de la communauté Les règles supposent que la condition du panneau d’indication est remplie si une section de route relie le côté du panneau d’indication au côté requis sur la tuile adjacente. Si la section de route se termine sur la tuile avant de toucher le côté requis ou ne le touche pas du tout, la condition du panneau d’indication n’est pas remplie.
Exemple 3 : Cette image montre des exemples répondant à la condition du panneau d’indication (cas A) et ne la respectant pas (cas B). Le cas B indique une route droite (pointillée en blanc) qui se termine par un élément de la tuile (cercle jaune) et ne se poursuit donc pas jusqu’au côté opposé (section pointillée en noir), et une route courbe (pointillée en blanc) qui ne répond pas à l’exigence du panneau d’indication (pointillée en noir).
D’une manière générale, la section de route doit relier les côtés requis pour remplir les conditions, mais cette connexion peut inclure d’autres zones qui assurent cette connexion sur la tuile au-delà d’une simple route imprimée sur la tuile.
Example 4: Roads may include a number of features affecting them and even modify their layout at times. The rules cover roundabouts (case A). For other features, the same logic should apply also covered in the image:
  • Tunnels without tunnel tokens (case B) and with them (case C)
  • Ferries (case D)
  • Bridges (case E)

Case C-right may present many variations when not meeting the signpost condition:
  • The signpost road enters a tunnel and exits on the same tile but not reaching the required edge (the case presented in the example)
  • The signpost road enters a tunnel and exits on another tile (the second tunnel token is placed on another tile) including those where the tunnel entrance connected to the signpost has no tunnel token or the exit tunnel token may be placed on another tile, if any
  • The signpost road enters the tunnel but it may not exit (no tunnel token on the entrance or no second tunnel token to match it)

The labyrinth (case F-left) would always meet the signpost condition, the same as the 4-legged roundabouts featured on the Spiel '18 tile (Tuile promotionnelle Spiel de 2018) or in Ext. 7 – La Catapulte. The abbey tile (Ext. 5 – Maires et Monastères) would never meet the condition (case F-right), the same as any edge with a city gate.

The signpost requirements will apply to roads on Halfling tiles (Halflings (demi-tuiles) Halflings (demi-tuiles)), double-sized tiles (the river source in the La Rivière du 20ᵉ Anniversaire La Rivière du 20ᵉ Anniversaire, the German castles in Châteaux d’Allemagne Châteaux d’Allemagne or the tiles in Les Marchés de Leipzig Les Marchés de Leipzig) and tiles in other shapes (the 2x2 starting tile in Ext. 11 – Fantômes, Châteaux et Cimetières Ext. 11 – Fantômes, Châteaux et Cimetières and the wonder tiles in Les Merveilles de l’Humanité Les Merveilles de l’Humanité).

Interprétation de la communauté The signposts requirements applied to a road segment on square tiles should also apply to a road on Halflings, following a few considerations:

  • A road connecting two edges on one Hafling tile should meet the same conditions as if it was a square tile.
  • A road spanning across two triangular tiles should be considered as a road segment on a square tile to meet the signpost condition.
  • A road ending at a feature or at a triangular gap will not meet the conditions for any signpost.
Example 5: Roads spanning across two Halfling tiles should be considered as one square tile to decide if they meet the signpost requirement. Case A-left, case A-right and case B-left show examples where the road spans across two Halfling tiles.

Case B-right shows a road on a triangular tile that will not meet the signpost requirement.

Case C-left shows a road on just one triangular tile that meets the condition of the signpost. However, case C-right shows a road not meeting the signpost condition, since it is interrupted at the long edge of the tile, that is, it meets a triangular gap.

Interprétation de la communauté The signposts requirements applied to a road segment on a square tile should also apply to a road on a double-sized tile, with the following considerations:

  • A road ending on one half of a double-sized tile will not meet the conditions for any signpost.
  • A long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost.
Example 6: Roads on double-sized tiles should be considered by treating each half of the tile as a separate square tile in order to decide if they meet the signpost requirement. A shows a correct signpost for a Leipzig tile. Case B shows an incorrect signpost involving a double-sized tile.

Interprétation de la communauté The signposts requirements applied to a road segment on a square tile should also apply to a road on a wonder tile or on a 2x2 tile, with the following considerations:

  • A long road on a wonder tile may end or not on the tile. It may even fork on the tile. Each square space in a wonder tile should be considered as a separate tile when evaluating signposts involving them.
  • A road segment ending at a dirt patch before reaching the edge of its square space will not meet the requirement for any signpost type.
  • A road segment reaching the opposite or adjacent edge of its square space will meet the requirement for the corresponding signpost type.
  • A road segment on a 2x2 tile ends at a feature on the tile, so it will not meet the condition for any signpost.
Example 7: Roads on wonder tiles are evaluated by considering each square space as a separate tile. Case A shows a correct signpost for a forking road segment. Case B shows an incorrect signpost for a forking road segment ending at a dirt patch before reaching the edge of the square space.
Example 8: Roads on wonder tiles are evaluated by considering each square space as a separate tile. Case A shows a correct signpost for a straight road segment reaching the opposite edge of the square space. Case B shows an incorrect signpost for a straight road segment ending at a dirt patch before reaching the opposite edge of the square space.

Interprétation de la communauté The extra points scored for the correct signposts is a feature-level scoring modifier the same as the points scored for:

These points will be added to the feature after applying other scoring modifiers such as:


Interprétation de la communauté The points for the correct signposts are part of the total scoring for the feature, the same as the other feature-level scoring modifiers. These points are not a separate scoring event when considering the following cases:

}}

{{OtherExpansionRule|expansionlink=Ext. 5 – Maires et MonastèresExt. 5 – Maires et Monastères|rules=

  • Ext. 5 – Maires et Monastères :
    • Interprétation de la communauté Tout panneau sur un bord de route relié à une tuile Monastère sera considéré comme étant dans une position incorrecte.

{{OtherExpansionRule|expansionlink=Ext. 8 – Ponts, Forteresses et BazarsExt. 8 – Ponts, Forteresses et Bazars|rules=

Mini n°2 – Les HérautsMini n°2 – Les Hérauts

Interprétation de la communauté Messages #1 and #8 will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).

Les Marchés de LeipzigLes Marchés de Leipzig

Interprétation de la communauté The Wainwrights quarter bonus is not affected by signposts.
Interprétation de la communauté The long road on a Leipzig tile ends on the tile, but each half of the double-sized tile is considered as a separate square tile when evaluating signposts. The road segment will then meet the condition for a straight signpost.

Châteaux d’AllemagneChâteaux d’Allemagne

Interprétation de la communauté The road segments on the German castle tiles end on the double-sized tile, so they will not meet the requirements for any signpost.

Cathédrales d’AllemagneCathédrales d’Allemagne

Interprétation de la communauté Roads ending at a German cathedral will receive extra points for the correct signpost on the road.
Interprétation de la communauté An archbishop will not score extra points for the correct signpost on the road ending at the German cathedral.

Halflings (demi-tuiles)Halflings (demi-tuiles)

Interprétation de la communauté Two triangular tiles sharing the same square space will be considered as one regular tile regarding signposts, so those roads running across both tiles will be considered as a road on a square tile.

Clarification officielle de l’éditeur A road interrupted at a triangular gap or ending at a triangular tile will not meet the requirements for a correct signpost.

La Rivière du 20ᵉ AnniversaireLa Rivière du 20ᵉ Anniversaire

Interprétation de la communauté The road segment on the double-sized river source tile ends on tile, so it will not meet the requirements for any signpost.

Les PrésentsLes Présents

Interprétation de la communauté The Road Sweeper gift card will take the signposts into consideration when scoring a road (1 point per correct signpost, as if scoring after the game).

Ensemble des tuiles

Total des tuiles : 12
Signposts C2 Tile 01.png ×1
Signposts C2 Tile 02.png ×1
Signposts C2 Tile 04.png ×1
(É)
Signposts C2 Tile 06.png ×1
(P)
Signposts C2 Tile 07.png ×1
(J)
Signposts C2 Tile 08.png ×1
Signposts C2 Tile 09.png ×1
(F)
Signposts C2 Tile 10.png ×1
Signposts C2 Tile 11.png ×1
(B)
Signposts C2 Tile 12.png ×1
(C)
Certaines des tuiles comportent une petite illustration. Les lettres entre parenthèses indiquent l’illustration qui se trouve sur chaque tuile :
Feature Garden C2.png
J | Jardin
Feature Farmhouse C2.png
F | Ferme
Feature Highwayman C2.png
Feature Pigsty C2.png
Feature Donkeys C2.png
Remarque : Les petites illustrations d’une vacherie, d’une porcherie et d’une écurie pour ânes sont collectivement appelées étables.

Notes

Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

  1. Interprétation de la communauté Vous ne pouvez pas poser un meeple sur une flèche. Elles ne peuvent pas être revendiqués ou évalués séparément des routes sur la tuile.
  2. Interprétation de la communauté Les points supplémentaires marqués pour le bon panneau d’indication font partie de l’évaluation des zones et ils ne sont reçus que par le ou les joueurs ayant la majorité.