De Ophaalbruggen
De mini-uitbreiding Ophaalbruggen bevat 12 tegels met stadspoorten en ophaalbruggen. Elke meeple op een weg die via een ophaalbrug met een stad verbonden is wordt bij het afbouwen van de weg uitgenodigd om in die stad te komen. Verzeker jezelf van de meerderheid in de stad door deze nieuwe manier om via ophaalbruggen in de stad te komen in je spel te verwerken.
Algemene informatie en opmerkingen
De Ophaalbruggen is uitgegeven in de 3e editie (C3 voor kort) in november 2023 door HiG.
Deze uitbreiding bestaat niet voor de 1e editie (C1 voor kort) of de 2e editie (C2 voor kort).
In deze mini-uitbreiding is timing alles. Wanneer de ophaalbrug neergelaten is, kun je van de weg naar de stad gaan om extra punten te scoren.
Deze uitbreiding heeft Steden met afgesneden gebouwen.
Speelmateriaal
- 12 landtegels met een ophaalbrug bij elke stadspoort.
Spelregels
Voorbereiding
Schud de 12 nieuwe landtegels door de rest van de landtegels.
Spelverloop
1. Placing a tile
If you draw a land tile with a dawbridge, place it according to the usual rules.
2. Placing a meeple
After placing a land tile with a drawbrige, you may place one of your meeples according to the usual rules.
3. Scoring a feature
If you close a road that leads to a drawbridge, you first score the road as usual. Then you have to check whether the drawbridge is up or down.
- Once the city with the drawbridge is completed, the drawbridge is up and nothing else happens.
- If the city is still incomplete, then the drawbridge is down, and you may use it:
- If you have the majority on the road leading to the drawbridge, you may move your meeple from that road into the city. It doesn’t matter who completed the road or if there are already meeple (yours or someone else's) in the city or not.
- Special case: If there are several drawbridges on the road, you may decide in which of the incomplete cities you place your meeple in. If you have more than one meeple on the road, you may decide for each one whether you want to move it to one of the incomplete cities, or take it back. If you move several meeple, you may place them all in one or in different incomplete cities.
If you complete the road and also the city with the drawbridge at the same time, then the city is completed, the drawbridge is up.
If no single player has the majority on the road, no player can move their meeple to the city. [1]
Nieuwe landtegels
Andere uitbreidingen
Algemene opmerkingen:
- Meeples on a road that can be moved into a city by using a drawbridge that is down:
- Normal meeple (Basisspel)
- Large meeple (Uitbr. 1 - Kathedralen en Herbergen)
- Wagon (Uitbr. 5 - Burgemeesters & Abdijen)
- Ringmaster (Uitbr. 10 - Het Circus)
- Guard meeple (Uitbr. 11 - Spoken, Spookslotten & Kerkhoven)
- Phantom (De Volgeling)
- Figures on a road that cannot be moved into a city by using a drawbridge that is down:
- Builder (Uitbr. 2 - Kooplieden en Bouwmeesters)
- Fairy (Uitbr. 3 - De Draak, de Fee en de Jonkvrouw)
- Ghost added to meeple (Uitbr. 11 - Spoken, Spookslotten & Kerkhoven)
- Mage (Mini #5 - Tovenaar en Heks)
- Witch (Mini #5 - Tovenaar en Heks)
- The meeple on a road -to be moved into a city- can be on any tile of the road or its bridges (Uitbr. 8 - Bruggen, Burchten & Bazaars), and even on roads connected by tunnels (De Tunnel), ferries (Mini #3 - De Veerboten), roundabouts (Uitbr. 5 - Burgemeesters & Abdijen, Uitbr. 7 - De Katapult, De Wegwijzers, Spiel Promo 2018) or labyrinths (Het Doolhof).
- The meeple moved into the city can be placed on any tile of the city. This may be relevant when playing with the dragon (Uitbr. 3 - De Draak, de Fee en de Jonkvrouw), towers (Uitbr. 4 - De Toren), the plague (De Pest), or the Change Position gift card (De Geschenken), and so on.
- Note: The meeple can only be placed on city segments. Any monasteries within the city cannot be occupied (Uitbr. 3 - De Draak, de Fee en de Jonkvrouw, Uitbr. 8 - Bruggen, Burchten & Bazaars).
- A road sending a meeple into a city can be completed by the placement of a tile (including abbeys from Uitbr. 5 - Burgemeesters & Abdijen), by the movement of a ferry (Mini #3 - De Veerboten) or by the placement of a tunnel token (De Tunnel).
- The movement of a meeple into a city cannot trigger actions such as:
- Harvesting or selling fruits (De Fruitbomen).
- Scoring the Notre-Dame bonus when the meeple is placed adjacent to a monastery (De Wonderen van de Mensheid)[2]
- The movement of a meeple into a city can trigger actions such as:
- Trapping the meeple by Vodyanoy (Russische Promo's).
Uitbr. 5 - Burgemeesters & Abdijen:
- After scoring, a player with a wagon placed on a road ending at a drawbridge which is down can choose only one of the following actions:
- Remove their wagon.
- Move the wagon to an adjacent tile as stated in the rules of Uitbr. 5 - Burgemeesters & Abdijen.
- Move the wagon into the incomplete city, no matter its distance to the city.
- The wagon can perform only one of these actions and cannot combine the two possible movements.
Uitbr. 6 - Graaf, Koning en Consorten:
- Any meeples deployed on a road from the city of Carcassonne may also be moved into an incomplete city if the drawbridge conditions are met.
- The movement of meeple into cities takes place before the scoring of the big top.
Uitbr. 11 - Spoken, Spookslotten & Kerkhoven:
- Any ghosts assigned to a meeple on a road will return to the general supply before moving the meeple into a city.
- A meeple protected from peasant revolts will be stay protected if moved into a city.
- When moving a meeple into a city you may pay 4 points to place it protected.
Tegelverdeling
Voetnoten
Kijk op de Pictogrammen pagina voor uitleg over en licensering van de pictogrammen.
- ↑ Sharing the majority on a road will not allow any of the tied players to send a meeple to a city with its drawbridge down. A player needs to have the majority alone on the road to be able to send a meeple to a city.
- ↑ Unless Hans im Glück approve this bonus outside 2. Placing a meeple.